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  • how to display numbers without garbage numbers?

    - by Medeti Naveen Kumar
    Hi friends, whenever i press the numbers in text filed upto 9 numbers my textfield has taken right values but i press 10 th number.i have found duplicate number. in my header file i declare a pressnumber is "long long int" -(IBAction)press:(id)sender{ pressNumber = pressNumber*10 + (int)[sender tag]; phonenumber.text = [NSString stringWithFormat:@"%d",currentNumber]; } i want to enter a phone number in my textfiled but it is not taken 10 right numbers. Thanking you,

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  • How to provide metadata tags,keywords to Windows and fill properties page for a custom file format?

    - by Mode
    Hi, My application uses its own file format (compressed SQLite databases) to store user created data. 1) I would like to know how to provide keywords, tags to Windows so that Vista search function can include my file format when indexing. 2) I would like to provide a properties page like you see when you right click a Microsoft Word document and select properties. Kindly point me in the right direction. Thank you.

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  • Optimal setup for Doxygen in a large multi-application COM project

    - by John
    A system has up to 100 VC++ projects, each spitting out a DLL or EXE. In addition there are many COM components with IDL and generated .h/.c files. What's 'the right way' or at least a good way to organise this with Doxygen? One overall doxy project or one per project/solution? And what's the right way to handle COM, which has generated code and a lot of 'fluff' that will bloat generated HTML files.

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  • Changing colour of two different list item content elements

    - by tokyodrift
    I have an li navigation with dividers created using the code shown below. I'd like to have two of these | elements but different colours, is it possible to define different colours for both? #navigation li:before { content: "|"; color: #800836; } I'd like another but with #F2659A and right next to the existing. Here is the live url to see how things look right now: http://www.jordancharters.co.uk/nakedradish/

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  • Implement eBay Finding/Feedback API [Java]

    - by zengr
    Hi, I have just started with the ebay Finding API and Feedback API and I need to deploy a basic API implementation on GAE/J. The problems are: How do we start with the local dev environment of the ebay SDK? There is no Java tutorial for the Finding API and feedback. GAE/J + ebay APIs won't cause any complexity right? I am looking for head start in the right direction,I am using Eclipse + GAE plugin.

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  • Can I write a test without any assert in it ?

    - by stratwine
    Hi, I'd like to know if it is "ok" to write a test without any "assert" in it. So the test would fail only when an exception / error has occured. Eg: like a test which has a simple select query, to ensure that the database configuration is right. So when I change some db-configuration, I re-run this test and check if the configuration is right. ? Thanks!

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  • how do you setup apache web server in netbeans 6.8?

    - by dde
    I'd like to debug PHP apps, but I want to setup Apache web server (httpd.exe). I right clicked SERVERS, Add Server..., then noticed there is no option for httpd.exe, just for Glashfiish, JBoss, Apache Tomcat, and some other servers. So, how can I add Apache Web Server (right from within the IDE just like other servers), and then properly debug PHP apps?

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  • Simple question about operator ||

    - by Tristan
    HEllo, i try to do that in FlashBuilder (FlexProject) protected function btn_detail_view_clickHandler(event:MouseEvent):void { CurrentState="Statistiques" || "PartMarche"; } But it's not working, i guess this is not the right syntax but what's the right syntax ? Thanks

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  • XUL - Access to image information

    - by Murali
    Hello All, I trying to figure out how to write a Firefox extension that would give image information when i right-click on the image. Basically, I want image path when user right-clicks on the image. Any help would be greatly appreciated. Thanks.

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  • Are comonads a good fit for modeling the Wumpus world?

    - by Tim Stewart
    I'm trying to find some practical applications of a comonad and I thought I'd try to see if I could represent the classical Wumpus world as a comonad. I'd like to use this code to allow the Wumpus to move left and right through the world and clean up dirty tiles and avoid pits. It seems that the only comonad function that's useful is extract (to get the current tile) and that moving around and cleaning tiles would not use be able to make use of extend or duplicate. I'm not sure comonads are a good fit but I've seen a talk (Dominic Orchard: A Notation for Comonads) where comonads were used to model a cursor in a two-dimensional matrix. If a comonad is a good way of representing the Wumpus world, could you please show where my code is wrong? If it's wrong, could you please suggest a simple application of comonads? module Wumpus where -- Incomplete model of a world inhabited by a Wumpus who likes a nice -- tidy world but does not like falling in pits. import Control.Comonad -- The Wumpus world is made up of tiles that can be in one of three -- states. data Tile = Clean | Dirty | Pit deriving (Show, Eq) -- The Wumpus world is a one dimensional array partitioned into three -- values: the tiles to the left of the Wumpus, the tile occupied by -- the Wumpus, and the tiles to the right of the Wumpus. data World a = World [a] a [a] deriving (Show, Eq) -- Applies a function to every tile in the world instance Functor World where fmap f (World as b cs) = World (fmap f as) (f b) (fmap f cs) -- The Wumpus world is a Comonad instance Comonad World where -- get the part of the world the Wumpus currently occupies extract (World _ b _) = b -- not sure what this means in the Wumpus world. This type checks -- but does not make sense to me. extend f w@(World as b cs) = World (map world as) (f w) (map world cs) where world v = f (World [] v []) -- returns a world in which the Wumpus has either 1) moved one tile to -- the left or 2) stayed in the same place if the Wumpus could not move -- to the left. moveLeft :: World a -> World a moveLeft w@(World [] _ _) = w moveLeft (World as b cs) = World (init as) (last as) (b:cs) -- returns a world in which the Wumpus has either 1) moved one tile to -- the right or 2) stayed in the same place if the Wumpus could not move -- to the right. moveRight :: World a -> World a moveRight w@(World _ _ []) = w moveRight (World as b cs) = World (as ++ [b]) (head cs) (tail cs) initWorld = World [Dirty, Clean, Dirty] Dirty [Clean, Dirty, Pit] -- cleans the current tile cleanTile :: Tile -> Tile cleanTile Dirty = Clean cleanTile t = t Thanks!

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  • Incorrect output on changing sequence of declarations

    - by max
    Writing C++ code to implement Sutherland-Hodgeman polygon clipping. This order of declaration of these 2 statements gives correct output, reverse does not. int numberOfVertices = 5; Point pointList[] = { {50,50}, {200,300}, {310,110}, {130,90}, {70,40} }; I am passing the polygon vertex set to clippers in order - LEFT, RIGHT, TOP, BOTTOM. The exact error which comes when the declarations are reversed is that the bottom clipper, produces an empty set of vertices so no polygon is displayed after clipping. Correct: Incorrent: Confirmed by outputting the number of vertices produced after each pass: Correct: Incorrect: What is the reason for this error? Code: #include <iostream> #include <GL/glut.h> #define MAXVERTICES 10 #define LEFT 0 #define RIGHT 1 #define TOP 2 #define BOTTOM 3 using namespace std; /* Clipping window */ struct Window { double xmin; double xmax; double ymin; double ymax; }; struct Point { double x; double y; }; /* If I interchange these two lines, the code doesn't work. */ /**************/ int numberOfVertices = 5; Point pointList[] = { {50,50}, {200,300}, {310,110}, {130,90}, {70,40} }; /**************/ const Window w = { 100, 400, 60, 200 }; /* Checks whether a point is inside or outside a window side */ int isInside(Point p, int side) { switch(side) { case LEFT: return p.x >= w.xmin; case RIGHT: return p.x <= w.xmax; case TOP: return p.y <= w.ymax; case BOTTOM: return p.y >= w.ymin; } } /* Calculates intersection of a segment and a window side */ Point intersection(Point p1, Point p2, int side) { Point temp; double slope, intercept; bool infinite; /* Find slope and intercept of segment, taking care of inf slope */ if(p2.x - p1.x != 0) { slope = (p2.y - p1.y) / (p2.x - p1.x); infinite = false; } else { infinite = true; } intercept = p1.y - p1.x * slope; /* Calculate intersections */ switch(side) { case LEFT: temp.x = w.xmin; temp.y = temp.x * slope + intercept; break; case RIGHT: temp.x = w.xmax; temp.y = temp.x * slope + intercept; break; case TOP: temp.y = w.ymax; temp.x = infinite ? p1.x : (temp.y - intercept) / slope; break; case BOTTOM: temp.y = w.ymin; temp.x = infinite ? p1.x : (temp.y - intercept) / slope; break; } return temp; } /* Clips polygon against a side, updating the point list (called once for each side) */ void clipAgainstSide(int sideToClip) { int i, j=0; Point s,p; Point outputList[MAXVERTICES]; /* Main algorithm */ s = pointList[numberOfVertices-1]; for(i=0 ; i<numberOfVertices ; i++) { p = pointList[i]; if(isInside(p, sideToClip)) { /* p inside */ if(!isInside(s, sideToClip)) { /* p inside, s outside */ outputList[j] = intersection(p, s, sideToClip); j++; } outputList[j] = p; j++; } else if(isInside(s, sideToClip)) { /* s inside, p outside */ outputList[j] = intersection(s, p, sideToClip); j++; } s = p; } /* Updating number of points and point list */ numberOfVertices = j; /* ERROR: In last call with BOTTOM argument, numberOfVertices becomes 0 */ /* all earlier 3 calls have correct output */ cout<<numberOfVertices<<endl; for(i=0 ; i<numberOfVertices ; i++) { pointList[i] = outputList[i]; } } void SutherlandHodgemanPolygonClip() { clipAgainstSide(LEFT); clipAgainstSide(RIGHT); clipAgainstSide(TOP); clipAgainstSide(BOTTOM); } void init() { glClearColor(1,1,1,0); glMatrixMode(GL_PROJECTION); gluOrtho2D(0,1000,0,500); } void display() { glClear(GL_COLOR_BUFFER_BIT); /* Displaying ORIGINAL box and polygon */ glColor3f(0,0,1); glBegin(GL_LINE_LOOP); glVertex2i(w.xmin, w.ymin); glVertex2i(w.xmin, w.ymax); glVertex2i(w.xmax, w.ymax); glVertex2i(w.xmax, w.ymin); glEnd(); glColor3f(1,0,0); glBegin(GL_LINE_LOOP); for(int i=0 ; i<numberOfVertices ; i++) { glVertex2i(pointList[i].x, pointList[i].y); } glEnd(); /* Clipping */ SutherlandHodgemanPolygonClip(); /* Displaying CLIPPED box and polygon, 500px right */ glColor3f(0,0,1); glBegin(GL_LINE_LOOP); glVertex2i(w.xmin+500, w.ymin); glVertex2i(w.xmin+500, w.ymax); glVertex2i(w.xmax+500, w.ymax); glVertex2i(w.xmax+500, w.ymin); glEnd(); glColor3f(1,0,0); glBegin(GL_LINE_LOOP); for(int i=0 ; i<numberOfVertices ; i++) { glVertex2i(pointList[i].x+500, pointList[i].y); } glEnd(); glFlush(); } int main(int argc, char** argv) { glutInit(&argc, argv); glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB); glutInitWindowSize(1000,500); glutCreateWindow("Sutherland-Hodgeman polygon clipping"); init(); glutDisplayFunc(display); glutMainLoop(); return 0; }

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  • Implement two lists in ExtJS

    - by Anandan
    Hi, I am new to ExtJS. I want to implement two tables. First one will have list of possible items to select. Second one can be empty. I will have 4 buttons in between the two tables as "move this item left", "move all to left", "move all to right" and "move this to right". Which component should i use to implement this? Regards, Anandan

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  • Adding LambaExpression to an instance of IQueryable

    - by Paul Knopf
    ParameterExpression parameter = Expression.Parameter(typeof(Product), "x"); MemberExpression Left = Expression.MakeMemberAccess(parameter, typeof(Product).GetProperty("Name")); ConstantExpression Right = Expression.Constant(value, typeof(String)); BinaryExpression expression = Expression.Equal(Left, Right); LambdaExpression lambada = Expression.Lambda<Func<Product, bool>>(expression, parameter); Now how do I add this lambada to an instance of an IQuerybale, lets say _query _query.Where(lambada.Compile());?

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  • traverse a binary decison tree using python?

    - by kaushik
    how to traverse a binary decision tree using python language. given a tree,i want know how can we travesre from root to required leaf the feature of the required leaf are given in an dictionary form assume and have to traverse from root to leaf answering the questions at each node with the details given in feature list.. the decision tree node has format ((question)(left tree)(right tree)) while traversing it should answer question at each node and an choose left or right and traverse till leaf?

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  • Three-way full outer join in SQLite

    - by Vince
    I have three tables with a common key field, and I need to join them on this key. Given SQLite doesn't have full outer or right joins, I've used the full outer join without right join technique on Wikipedia with much success. But I'm curious, how would one use this technique to join three tables by a common key? What are the efficiency impacts of this (the current query takes about ten minutes)? Thanks!

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  • Is a point inside or outside a polygon which is on the surface of a globe

    - by richard
    How do I determine if a point is inside or outside a polygon that lies on the the surface of the earth? The inside of the polygon can be determined via the right hand rule, ie. the inside of the polygon is on your right hand side when you walk around the polygon. The polygon may Circle either pole Cross the 180 longitude Cover more than 50% of the globe As the globe is a sphere the normal ray crossing algorithms do not work correctly.

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  • Do you think its user unfriendly to show error message in tooltips ?

    - by msfanboy
    Hello, when my user enters data validated as wrong a red circle with a white exclamation mark is shown in the right part of the textbox with the wrong data. The error message is only shown when the user hovers the textbox with wrong data. Do you think that is a bad User experience ? I could show the red error message text to the right side of the textboxes if there would still be space...

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  • Why are my lines getting thicker and thicker?

    - by mystify
    I try to draw some lines with different colors. This code tries to draw two rectangles with 1px thin lines. However, the second rectangle is drawn with 2px width lines, while the first one is drawn with 1px width. - (void)addLineFrom:(CGPoint)p1 to:(CGPoint)p2 context:(CGContextRef)context { // set the current point CGContextMoveToPoint(context, p1.x, p1.y); // add a line from the current point to the wanted point CGContextAddLineToPoint(context, p2.x, p2.y); } - (void)drawRect:(CGRect)rect { CGContextRef context = UIGraphicsGetCurrentContext(); CGPoint from, to; // ----- draw outer black frame (left, bottom, right) ----- CGContextBeginPath(context); // set the color CGFloat lineColor[4] = {26.0f * colorFactor, 26.0f * colorFactor, 26.0f * colorFactor, 1.0f}; CGContextSetStrokeColor(context, lineColor); // left from = CGPointZero; to = CGPointMake(0.0f, rect.size.height); [self addLineFrom:from to:to context:context]; // bottom from = to; to = CGPointMake(rect.size.width, rect.size.height); [self addLineFrom:from to:to context:context]; // right from = to; to = CGPointMake(rect.size.width, 0.0f); [self addLineFrom:from to:to context:context]; CGContextStrokePath(context); CGContextClosePath(context); // ----- draw the middle light gray frame (left, bottom, right) ----- CGContextSetLineWidth(context, 1.0f); CGContextBeginPath(context); // set the color CGFloat lineColor2[4] = {94.0f * colorFactor, 94.0f * colorFactor, 95.0f * colorFactor, 1.0f}; CGContextSetStrokeColor(context, lineColor2); // left from = CGPointMake(200.0f, 1.0f); to = CGPointMake(200.0f, rect.size.height - 2.0f); [self addLineFrom:from to:to context:context]; // bottom from = to; to = CGPointMake(rect.size.width - 2.0f, rect.size.height - 2.0f); [self addLineFrom:from to:to context:context]; // right from = to; to = CGPointMake(rect.size.width - 2.0f, 1.0f); [self addLineFrom:from to:to context:context]; // top from = to; to = CGPointMake(1.0f, 1.0f); [self addLineFrom:from to:to context:context]; CGContextStrokePath(context); }

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