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  • My application quicklist goes missing when using "quickly submitubuntu"

    - by Kazade
    I'm trying to submit my app for the app showdown, but I've just noticed that when I use the "submitubuntu" Quickly command, my dynamic quicklist entries don't work. I think this is because the desktop file gets renamed from tickit.desktop to extras-tickit.desktop I'm coding a hacky fix to look for /usr/share/applications/extras-tickit.desktop and changing the argument for get_for_desktop_id() if it exists, but is there a better way? Can I stop Quickly renaming the desktop file?

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  • Consultations with ATG Development at OpenWorld 2014

    - by Steven Chan (Oracle Development)
    Our OpenWorld 2014 San Francisco conference is about six weeks away.  We have a great lineup of sessions this year.  Our EBS Applications Technology track sessions are listed here, and we'll have a more-detailed article about those soon. One of the advantages of attending OpenWorld is that you can meet face-to-face with senior staff in ATG Development.  You can use these meetings to discusss your questions, requirements, plans, and deployment architectures with us. There are several options for doing this: At general sessions: collar the speaker of your choice after his or her presentation. At the Meet The Experts sessions:  these are first-come first-served round-table discussions Setting up private meetings via your Oracle account manager The last option is best if you have lots of in-depth questions or confidential details about your implementation that cannot be discussed in front of other customers.  Many of this blog's experts, including me, will be attending OpenWorld this year.  If you'd like to meet with us privately, please contact your Oracle account manager to arrange that as soon as possible.  My calendar, in particular, is already starting to fill up.  It is often completely full by the time OpenWorld starts. See you there!

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  • London Nov-8: Desktop Virtualisation Seminar

    - by mprove
    >> Simplify Application and Data Access with Oracle Desktop VirtualisationMany companies claim they’ll handle your application access needs, and yet only Oracle can provide you with every component needed for secure and reliable access to Oracle Applications and other enterprise software from a variety of devices. This means you can design your deployment knowing that all of the pieces work together, from applications and virtualisation to servers and storage systems.Join us to learn how Oracle desktop virtualisation helps you get the most from your valuable IT resources. Topics we’ll cover and demonstrate in this productive half-day event include: How to provide secure access to applications and data from nearly anywhere on a wide range of devices Use cases for desktop virtualisation How desktop virtualisation can support a wider business transformation agenda Reasons to embrace employees using their own devices for work-related activities How virtualisation can extend the life of your PCs and other devices How desktop virtualisation can decrease your carbon footprint and IT costs << Register here for the free event

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  • Most important research article for software development [closed]

    - by Fabian Fagerholm
    Researchers all over the world collectively publish thousands of articles on software development topics every year, hoping to benefit practical software development in the long run. (Of course, some of them only publish to increase their publication count, but hopefully most still aim to advance the field.) But what is really useful for practical software development? Of all the research articles you have read, what do you consider being the most important one for the software development field? What is it about that article that makes it stand out as especially important in your view? Note: I deliberately chose the term "software development", but you can freely interpret it as "programming" or "software engineering", or anything else that fits into the "software development" category.

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  • How can I make my PHP development environment more efficient?

    - by pixel
    I want to start a home-brew pet project in PHP. I've spent some time in my life developing in PHP and I've always felt it was hard to organize the development environment efficiently. In my previous PHP work, I've used a windows desktop machine and a linux server for development. This configuration had it's advantages: it's easy to configure Apache (and it's modules)/PHP/MySql on a linux box, and, at the time, this configuration was the same like on production server. However, I never successfully set up a debug connection between my Eclipse install and X-debug on server. Transferring files from my local workspace to the server was also very annoying (either ftp or Bazaar script moving files from repository to web root). For my new setup, I'm considering installing everything on my local machine. I'm afraid that it will slow down workstation performance (LAMP + Eclipse), and that compatibility problems will kick-in. What would you recommend? Should I develop using two separate machines? On one? Do you have experience using one of above configurations in your work?

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  • Need guidelines for studying Game Development

    - by ShutterBug
    Hello Everyone, I've completed my graduation in Computer Science and currently working as a Software Engineer in a software company. I was wondering if I can build my career in Game Development. If so, what should be my approach. I've a few questions: Which universities to apply for masters? Preferably in Canada. Scholarships available? How shall I prepare myself before applying which shall give me an edge or advantage over others? I know Java, C#, PHP etc. I dont think these languages will be needed in Game Development. In that case, what languages shall I focus on from now? How do I get some ideas about IDE/Engines/Platform of game development? I'm not talking about flash/browser games. Please suggest me anything you want as I don't know much about it so I'm most likely to miss the most important questions. Feel free to make this thread a starter guide for those interested in perusing their career in game development. Post every relevant information. Thanks in Advance. EDIT: I can see a lot of people suggested to build a small project/game. If so, please suggest me how do I start a small game developing (maybe a clone to some existing small games ie pacman, brick game etc) from start to end.

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  • How can I make my PHP development environment more efficient?

    - by pixel
    I want to start a home-brew pet project in PHP. I've spent some time in my life developing in PHP and I've always felt it was hard to organize the development environment efficiently. In my previous PHP work, I've used a windows desktop machine and a linux server for development. This configuration had it's advantages: it's easy to configure Apache (and it's modules)/PHP/MySql on a linux box, and, at the time, this configuration was the same like on production server. However, I never successfully set up a debug connection between my Eclipse install and X-debug on server. Transferring files from my local workspace to the server was also very annoying (either ftp or Bazaar script moving files from repository to web root). For my new setup, I'm considering installing everything on my local machine. I'm afraid that it will slow down workstation performance (LAMP + Eclipse), and that compatibility problems will kick-in. What would you recommend? Should I develop using two separate machines? On one? Do you have experience using one of above configurations in your work?

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  • Why the Ubuntu App Developer website is not showing content about development for desktop?

    - by Zignd
    Looks like they removed every content that is not related with development for desktop. For example when you click in "Get Started" tab there is only information about the Ubuntu Touch and its SDK, when you click on "Resources" tab and then on "Programming languages" you only see C++, JavaScript and QML (no Python, Java, Mono, etc). You also can't find any information about Quickly, try clicking on "Quicky" at "Resources" in the website bottom and you will see a "Page not found" error. Is the site under maintenance or something else?

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  • Setting up an efficient and effective development process

    - by christopher-mccann
    I am in the midst of setting up the development environment (PHP/MySQL) for my start-up. We use three sets of servers: LIVE - the servers which provide the actual application TEST - providing a testing version before it is actually released DEV - the development servers The development servers run SVN with each developer checking out their local copy. At the end of each day completed fixes are checked in and then we use Hudson to automate our build process and then transfer it over to TEST. We then check the application still functions correctly using a tester and then if everything is fine move it to LIVE. I am happy with this process but I do have two questions: How would you recommend we do local testing - as each developer adds new pages or changes functionality I want them to be able to test what they are doing. Would you just setup local Apache and a local database and have them test locally on their own machine? How would you recommend dealing with data layer changes? Is there anything else you would recommend doing to really make our development process as easy and efficient as possible? Thanks in advance

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  • Best of both worlds: browser and desktop game?

    - by Ricket
    When considering a platform for a game, I've decided on multi-platform (Win/Lin/Mac) but can't make up my mind as far as browser vs. desktop. As I'm not all too far in development, and now having second thoughts, I'd like your opinion! Browser-based games using Java applets: market penetration is reasonably high (for version 6, it's somewhere around 60% I believe?) using JOGL, 3D performance/quality is decent; certainly good enough to render the crappy 3D graphics that I make there's the (small?) possibility of porting something to Android great for an audience of gamers who switch computers often; can sit down at any computer, load a webpage and play it also great for casual gamers or less knowledgeable gamers who are quite happy with playing games in a browser but don't want to install more things to their computer written in a high-level language which I am more familiar with than C++ - but at the same time, I would like to improve my skills with C++ as it is probably where I am headed in the game industry once I get out of school... easier update process: reload the page. Desktop games using good ol' C++ and OpenGL 100% market penetration, assuming complete cross-platform; however, that number reduces when you consider how many people will go through downloading and installing an executable compared to just browsing to a webpage and hitting "yes" to a security warning. more trouble to maintain the cross-platform; but again, for learning purposes I would embrace the challenge and the knowledge I would gain better performance all around true full screen, whereas browser games often struggle with smooth full screen graphics (especially on Linux, in my experience) can take advantage of distribution platforms such as Steam more likely to be considered a "real" game, whereas browser and Java games are often dismissed as not being real games and therefore not played by "hardcore gamers" installer can be large; don't have to worry so much about download times Is there a way to have the best of both worlds? I love Java applets, but I also really like the reasons to write a desktop game. I don't want to constantly port everything between a Java applet project and a C++ project; that would be twice the work! Unity chose to write their own web player plugin. I don't like this, because I am one of the people that will not install their web player for anything, and I don't see myself being able to convince my audience to install a browser plugin. What are my options? Are there other examples out there besides Unity, of games that have browser and desktop versions? Did I leave out anything in the pro/con lists above?

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  • Resources for setting up a Visual Studio/C++ development environment

    - by Tom H.
    I haven't done much "front-end" development in about 15 years since moving to database development. I'm planning to start work on a personal project using C++ and since I already have MSDN I'll probably end up doing it in Visual Studio 2010. I'm thinking about using Subversion as a version control system eventually. Of course, I'd like to get up and running as quickly as I can, but I'd also like to avoid any pitfalls from a poorly organized project environment. So, my question is, are there any good resources with common best practices for setting up a development environment? I'm thinking along the lines of where to break down a solution into multiple projects if necessary, how to set up a unit testing process, organizing resources, directories, etc. Are there any great add-ons that I should make sure I have set up from the start? Most tutorials just have one simple project, type in your code and click on build to see that your new application says, "Hello World!". This will be a Windows application with several DLLs as well (no web development), so there doesn't need to be a deploy to a web server kind of process. Mostly I just want to make sure that I don't miss anything big and then have to extensively refactor because of it. Thanks!

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  • Bare-metal virtualisation for the desktop

    - by Andrew Taylor
    Hi, Does anyone have any knowledge about bare-metal virtualisation products? I'm interested in building a new desktop machine for home, I've been looking at the Intel Quad Core processors and I'd like to put 8GB of RAM in there, but, it got me thinking about making the most out of the available resources. I thought if I could get a good 64bit machine, put some bare-metal virtualisation on, then have a primary system, I'd also be able to bring up some extra virtualised systems as and when I needed. I know most of the bare metal systems are designed for the server market, but, is there anything out there that works well for a desktop. What are the caveats? I presume I won't be able to make the most out of any video cards I could buy, what about just getting a decent screen resolution, will this be a problem? I run a single 24" screen. What about DVD/CD writing, is this possible? I'd like to re-rip my CD collection, I was hoping the quad 64Bit goodness would help me out with the encoding. I currently use a Mac and couldn't go back to windows so that leaves Linux, I was thinking a primary OS of ubuntu. Does this make a difference? Thanks Andrew

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  • Advantages of Using Linux as primary developer desktop

    - by Nick N
    I want to get some input on some of the advantages of why developers should and need to use Linux as their primary development desktop on a daily basic as opposed to using Windows. This is particulary helpful when your Dev, QA, and Production environments are Linux. The current analogy that I keep coming back to is. If I build my demo car as a Ford Escort, but my project car is a Ford Mustang, it doesn't make sense at all. I'm currently at an IT department that allows dual boot with Windows and Linux, but some run Linux while the vast majority use Windows. Here's several advantages that I've came up with since using Linux as a primary desktop. Same Exact operating system as Dev, QA, and Production Same Scripts (.sh) instead of maintaining (.bat and *.sh). Somewhat mitigated by using cygwin, but still a bit different. Team learns simple commands such as: cd, ls, cat, top Team learns Advanced commands like: pkill, pgrep, chmod, su, sudo, ssh, scp Full access to installs typically for Linux, such as RPM, DEB installs just like the target environments. The list could go on and on, but I want to get some feedback of anything that I may have missed, or even any disadvantages (of course there are some). To me it makes sense to migrate an entire team over to using Linux, and using Virtual Box, running Windows XP VM's to test functional items that 95% of most of the world uses. This is similar but a little different thread going on here as well. link text

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  • Change workarea size of Linux desktop

    - by nonoitall
    I'm trying to write a taskbar/panel for Linux (like fbpanel or pypanel) using GTK# and am a little hung up. I've created a Gtk.Window to act as the panel and positioned/resized it appropriately. I've also set its WindowTypeHint to Dock so that it remains on top of other windows. So far it 'looks' like a panel. However, if the panel is running and I maximize another window, that window fills the whole desktop - meaning the bottom portion of the window is covered up by my panel. I've gathered that I probably need to change the desktop's workarea. How can I go about doing this in C#? (Preferably using GTK#, but I don't mind using interop if it's necessary.) As a bit of a side point, I'm curious if anyone knows how I would go about 'informing' the window manager about where applications' taskbar buttons are. (For example, if the window manager wants to animate the minimize action so that the window shrinks down to its button on the taskbar, how do I let the window manager know where that button is on the taskbar?)

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  • Remote iPhone / xCode application development?

    - by ANE
    4 java developers are new to iPod Touch/iPhone app development. They have an idea for an app. They have never used Xcode or Macs before. Instead of spending money for a new iMac or Mac Mini for each of them, my boss would like to sell them a $999 Apple server, hosted at a facility connected a single T1 line, and have all 4 people work remotely in Xcode. Is this feasible? Is anyone doing anything like this? Specifically, is 1 T1 enough for realistic remote app development? Would they have to work in black & white via Logmein or Gotomeeting to get decent speed? Can four people work remotely together on an Xcode project at the same time? Do they absolutely need their own Macs to connect their iPod Touches or iPhones physically to, or can they connect to their existing PCs with iTunes and install their in-development apps that way?

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  • Languages and development methodologies

    - by Carlos
    Having never worked with Ruby on Rails, I looked it up on Wikipedia. It says It is intended to be used with an Agile development methodology that is used by web developers for rapid development. This got me asking how a given language/framework can be more appropriate for given development methodologies. Are there certain languages that are more friendly for pair programming, for instance? Are there language features that make certain methodologies are more appropriate? Are there features that make certain methodologies impossible? My initial reaction is to dismiss the connection (the design process is a business process, which is more dependent on business needs that language features). But I'm an only programmer within the firm, and I'm a partner, so I get to decide the business needs. What do you think? Also, if the SO community finds that certain languages point towards certain methodologies, what methodology is most common for c#, which is what I use most of the time?

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  • Minimum Hardware requirements for Android development

    - by vishwanath
    I need information about minimum hardware requirement I need to have better experience in developing Android application. My current configuration is as follows. P4 3.0 GHz, 512 MB of ram. Started with Hello Android development on my machine and experience was sluggish, was using Eclipse Helios for development. Emulator used to take lot of time to start. And running program too. Do I need to upgrade my machine for the development purpose or is there anything else I am missing on my machine(like heavy processing by some other application I might have installed). And If I do need to upgrade, do I need to upgrade my processor too(that counts to new machine actually, which I am not in favor of), or only upgrading RAM will suffice.

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  • Managing Team Development on Shared Website

    - by stjowa
    I need to know the best way to manage team web-development on a shared server (hostgator). I have done some individual web development on a shared server in the past, and I have always setup SVN through SSH to have a pretty-nice development workflow (version control, quick-commits, work though eclipse/subclipse, etc). However, I also know that with that setup, I had to make some pretty-sophisticated post-commit hooks to export the repository to /public_html; and, therefore, making the repository code testable. This seems like a tedious and error-prone setup for an entire team. I would like to be able to: Easily test the latest code in the repository. Somewhat easily move the code in the repository to production. Use an IDE like eclipse/subclipse to easily work with the repository. With this in mind, does anyone know of a good version-control/repository setup for developing a website with a team of about 4-5 people? Thanks a lot.

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  • The Utilization of Software Engineering Development Principles

    - by Chance
    Being a CS student I've had to take a course in basic software engineering. I was a little curious to find such elaborate "software development processes", like the spiral model, the waterfall model, et cetera. Some of these methodologies seem a little antiquated to me and, after speaking with several employed developers, I can't seem to find anyone who actually adheres to these models. Does anyone here have experience working under the guidance of these models? Were they useful to you and your team during the development of your product? Or are these models just some way to communicate a sense of progression to interested parties outside of the development team?

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  • Most common software development mistakes

    - by hgulyan
    Inspired by Dealing with personal failure, I remembered my own failed software development experience. Finally I agreed to rewrite existing application. It took me less than a week to rewrite existing app and more up to 2 months to write from zero my own. That 2 months were really hard and interesting. It was my first big software development process. I researched almost everything concerning to my application. Read Code Complete. Even some articles on how to create user interface. Some psychology stuff. Typography, Colors. DAL, DB Structure, SOA, Patterns, UML, Load testing etc. I hope, that after a month or 2 I would get opportunity to continue working on my failed project, but before that, I would like to ask: What are common mistakes in software development? What you shouldn't do in any case?

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  • Development enviroment for .NET

    - by user137348
    I'm about to create an development enviroment for a little developer company(3-4 developers + some testers). Our development platform is .NET and Oracle. My question is how to structure the whole enviroment.How many servers do I need ? Should be one server for developers and one for testers ? I'd like to have one build server (TeamCity). Where to put the Subversion ? Visual Studio's would be on developers laptops. Do I need one database for development and one extra for build server ? What else could be helpful ??

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  • What is the best strategy for licensing a desktop application using a web service, when all I need to know is when people use the product?

    - by user1667022
    Our company's main application is a desktop program that is used at warehouses and written in C# and Windows Presentation Forms. The next thing we want to be able to do is track when customers open up the application and when it is being used. The reason for this is so we can charge them per month, based on if they are/arn't using the application. My boss is having me research different ways to "license" the product under these requirements. Not having any experience doing this, a few things come to mind. I could create a web application that runs on a server, and every time the desktop application is opened and the user logs in, the application connects to the server and marks a database with the DateTime. Or is there licensing software that I can use to accomplish this? Just looking for tips/advice from people who have experience with this type of stuff.

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  • How to configure Remote desktop on window server 2008 R2?

    - by Abdullah BaMusa
    I’m trying to connect over internet to my home workstation which has Windows Server 2008 R2 (Web Edition) installed from my PC at work (Windows 7 installed on it) via Remote Desktop. I configure the workstation to accept remote desktop and I can connect to it from my laptop if I’m within same Home LAN but I can’t establish the connection from my PC at work . My question is: Is possible to connect to my workstation over internet using remote desktop? Is there any step by step resource the setup this feature?

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  • How to configure Remote desktop on window server 2008 R2?

    - by Abdullah BaMusa
    I’m trying to connect over internet to my home workstation which has Windows Server 2008 R2 (Web Edition) installed from my PC at work (Windows 7 installed on it) via Remote Desktop. I configure the workstation to accept remote desktop and I can connect to it from my laptop if I’m within same Home LAN but I can’t establish the connection from my PC at work . My question is: Is possible to connect to my workstation over internet using remote desktop? Is there any step by step resource the setup this feature?

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  • How to configure Remote desktop on window server 2008 R2?

    - by Abdullah BaMusa
    I’m trying to connect over internet to my home workstation which has Windows Server 2008 R2 (Web Edition) installed from my PC at work (Windows 7 installed on it) via Remote Desktop. I configure the workstation to accept remote desktop and I can connect to it from my laptop if I’m within same Home LAN but I can’t establish the connection from my PC at work . My question is: Is possible to connect to my workstation over internet using remote desktop? Is there any step by step resource the setup this feature?

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