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  • Interrupting Prototype handler, alert() vs event.stop()

    - by lxs
    Here's the test page I'm using. This version works fine, forwarding to #success: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html><head> <script type="text/javascript" src="prototype.js"></script> </head><body> <form id='form' method='POST' action='#fail'> <button id='button'>Oh my giddy aunt!</button> <script type="text/javascript"> var fn = function() { $('form').action = "#success"; $('form').submit(); } $('button').observe('mousedown', fn); </script> </form> </body></html> If I empty the handler: var fn = function() { } The form is submitted, but of course we are sent to #fail this time. With an alert in the handler: var fn = function() { alert("omg!"); } The form is not submitted. This is awfully curious. With event.stop(), which is supposed to prevent the browser taking the default action: var fn = function(event) { event.stop(); } We are sent to #fail. So alert() is more effective at preventing a submission than event.stop(). What gives? I'm using Firefox 3.6.3 and Prototype 1.6.0.3. This behaviour also appears in Prototype 1.6.1.

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  • If you delete a DOM element, do any events that started with that element continue to bubble?

    - by Matt
    What behavior should I expect if I delete a DOM element that was used to start an event bubble, or whose child started the event bubble - will it continue to bubble if the element is removed? For example - lets say you have a table, and want to detect click events on the table cells. Another piece of JS has executed an AJAX request that will eventually replace the table, in full, once the request is complete. What happens if I click the table, and immediately after the table gets replaced by a successful completion of an AJAX request? I ask because I am seeing some behavior where the click events don't seem to be bubbling - but it is hard to duplicate. I am watching the event on a parent element of the table (instead of attaching the event to every TD), and it just doesn't seem to reach it sometimes.

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  • jQuery modal dialog on ajaxStart event

    - by bdl
    I'm trying to use a jQuery UI modal dialog as a loading indicator via the ajaxStart, ajaxStop / ajaxComplete events. When the page fires, an Ajax handler loads some data, and the modal dialog shows just fine. However, it never hides or closes the dialog when the Ajax event is complete. It's a very small bit of code from the local server that is returned, so the actual Ajax event is very quick. Here's my actual code for the modal div: $("#modalwindow").dialog({ modal: true, height: 50, width: 200, zIndex: 999, resizable: false, title: "Please wait..." }) .bind("ajaxStart", function(){ $(this).show(); }) .bind("ajaxStop", function(){ $(this).hide(); }); The Ajax event is just a plain vanilla $.ajax({}) GET method call. Based on some searching here and Google, I've tried altering the ajaxStop handler to use $("#modalwindow").close(), $("#modalwindow").destroy(), etc. (#modalwindow referred to here as to give explicit context). I've also tried using the standard $("#modalwindow").dialog({}).ajaxStart(... as well. Should I be binding the events to a different object? Or calling them from within the $.ajax() complete event? I should mention, I'm testing on the latest IE8, FF 3.6 and Chrome. All have the same / effect.

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  • jquery change event not working with IE6

    - by manivineet
    It is indeed quite unfortunate that my client still uses IE6. using jquery 1.4.2 The problem is that I open a window using a click event and do some edit operation in the new window. I have a 'change' event attached to the row of a table which has input fields. Now when the window loads for the first time and I make a change in the input for the FIRST time, the change event does not fire. however, on a second try it starts working. I have noticed that I e.g. I run a dummy page, i.e. create a new page(i work with visual studio) and run that page individually , the 'change' event works just fine. what it going on? and what can i do, besides going back to 1.3.2 (by the way that doesn't work either, but haven't fully tested it yet) <!--HTML--> <table id="tbReadData"> <tr class="nenDataRow" id="nenDr2"> <td> <input type="text" class="nenMeterRegister" value="1234" /> </td> <tr /> <table> <script type="text/javascript"> $(document).ready(function(){ $('#tbReadData').find('tr').change(function() { alert('this works'); } }); </script>

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  • Problems with CGPoint/touches event

    - by Jason
    I'm having some problems with storing variables from my touch events. The warning I get when I run this is that coord and icoord are unused, but I used them in the viewDidLoad implementation, is there a reason why this does not work? Any suggestions? #import "iGameViewController.h" @implementation iGameViewController @synthesize player; -(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [[event allTouches] anyObject]; CGPoint icoord = [touch locationInView:touch.view]; } -(void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [[event allTouches] anyObject]; CGPoint coord = [touch locationInView:touch.view]; } - (void)viewDidLoad { if (coord.x > icoord.x) { player.center = CGPointMake(player.center.x + 5, player.center.y); } if (coord.x < icoord.x) { player.center = CGPointMake(player.center.x - 5, player.center.y); } if (coord.y > icoord.y) { player.center = CGPointMake(player.center.x, player.center.y - 5); } if (coord.y < icoord.y) { player.center = CGPointMake(player.center.x, player.center.y + 5); } } Thanks.

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  • Error #1063: Argument count mismatch on com.flashden::MenuItem(). Expected 1, got 0.

    - by Suzanne
    I'm creating a new site using the below script embedded in my swf. But I keep getting this error on all the pages: Error #1063: Argument count mismatch on com.flashden::MenuItem(). Expected 1, got 0. package com.flashden { import flash.display.MovieClip; import flash.text.*; import flash.events.MouseEvent; import flash.events.*; import flash.net.URLRequest; import flash.display.Loader; public class MenuItem extends MovieClip { private var scope; public var closedX; :Number public static const OPEN_MENU = "openMenu"; public function MenuItem(scope) { // set scope to talk back to -------------------------------// this.scope = scope; // disable all items not to be clickable -------------------// txt_label.mouseEnabled = false; menuItemShine.mouseEnabled = false; menuItemArrow.mouseEnabled = false; // make background clip the item to be clicked (button) ----// menuItemBG.buttonMode = true; // add click event listener to the header background -------// menuItemBG.addEventListener(MouseEvent.CLICK, clickHandler); } private function clickHandler (e:MouseEvent) { scope.openMenuItem(this); } public function loadContent (contentURL:String) { var loader:Loader = new Loader(); configureListeners(loader.contentLoaderInfo); var request:URLRequest = new URLRequest(contentURL); loader.load(request); // place x position of content at the bottom of the header so the top is not cut off ----// loader.x = 30; // we add the content at level 1, because the background clip is at level 0 ----// addChildAt(loader, 1); } private function configureListeners(dispatcher:IEventDispatcher):void { dispatcher.addEventListener(Event.COMPLETE, completeHandler); dispatcher.addEventListener(HTTPStatusEvent.HTTP_STATUS, httpStatusHandler); dispatcher.addEventListener(Event.INIT, initHandler); dispatcher.addEventListener(IOErrorEvent.IO_ERROR, ioErrorHandler); dispatcher.addEventListener(Event.OPEN, openHandler); dispatcher.addEventListener(ProgressEvent.PROGRESS, progressHandler); dispatcher.addEventListener(Event.UNLOAD, unLoadHandler); } private function completeHandler(event:Event):void { //trace("completeHandler: " + event); // remove loader animation ----------------// removeChild(getChildByName("mc_preloader")); } private function httpStatusHandler(event:HTTPStatusEvent):void { // trace("httpStatusHandler: " + event); } private function initHandler(event:Event):void { //trace("initHandler: " + event); } private function ioErrorHandler(event:IOErrorEvent):void { //trace("ioErrorHandler: " + event); } private function openHandler(event:Event):void { //trace("openHandler: " + event); } private function progressHandler(event:ProgressEvent):void { //trace("progressHandler: bytesLoaded=" + event.bytesLoaded + " bytesTotal=" + event.bytesTotal); } private function unLoadHandler(event:Event):void { //trace("unLoadHandler: " + event); } } }

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  • How to get mouseposition when context menu appears?

    - by ikky
    Hi. I have a panel which holds many pictureboxes. Each picturebox has registered "contextRightMenu" as their context menu. What i want when the context menu pops up is to get the current mouseposition. I have tried getting the mouseposition by using mouseDown and click, but these events happens after one of the items of the context menu is clicked, and that is too late. the popup event of the context menu does not deliver mouse event args, so i don't know how to get the mouseposition. If i can get mouse event args it is easy. Then i just can: this.contextRightClick.Popup += new System.EventHandler(this.contextRightClick_Popup); // If EventArgs include mouseposition within the sender private void contextRightClick_Popup)(object sender, EventArgs e) { int iLocationX = sender.Location.X; int iLocationY = sender.Location.Y; Point pPosition = new Point(iLocationX + e.X, iLocationY + e.Y); // Location + position within the sender = current mouseposition } Can anyone help me either get some mouse event args, or suggest a event that will run before the contextmenu pop ups? Thanks in advance

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  • How to get associated URLRequest from Event.COMPLETE fired by URLLoader

    - by matt lohkamp
    So let's say we want to load some XML - var xmlURL:String = 'content.xml'; var xmlURLRequest:URLRequest = new URLRequest(xmlURL); var xmlURLLoader:URLLoader = new URLLoader(xmlURLRequest); xmlURLLoader.addEventListener(Event.COMPLETE, function(e:Event):void{ trace('loaded',xmlURL); trace(XML(e.target.data)); }); If we need to know the source URL for that particular XML doc, we've got that variable to tell us, right? Now let's imagine that the xmlURL variable isn't around to help us - maybe we want to load 3 XML docs, named in sequence, and we want to use throwaway variables inside of a for-loop: for(var i:uint = 3; i > 0; i--){ var xmlURLLoader:URLLoader = new URLLoader(new URLRequest('content'+i+'.xml')); xmlURLLoader.addEventListener(Event.COMPLETE, function(e:Event):void{ trace(e.target.src); // I wish this worked... trace(XML(e.target.data)); }); } Suddenly it's not so easy, right? I hate that you can't just say e.target.src or whatever - is there a good way to associate URLLoaders with the URL they loaded data from? Am I missing something? It feels unintuitive to me.

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  • Eventlog entry for allowed connection in Windows Firewall

    - by Jaap
    I was seeing a lot of entries in the eventlog: The Windows Filtering Platform has permitted a connection. Application Information: Process ID: 4 Application Name: System Network Information: Direction: Inbound Source Address: 10.xxx.xxx.xxx Source Port: 80 Destination Address: 10.xxx.xxx.xxx Destination Port: 31773 Protocol: 6 Filter Information: Filter Run-Time ID: 67903 Layer Name: Receive/Accept Layer Run-Time ID: 44 We have a loadbalancer which checks every second to see if the application is still running (a health check). The logs contain large amounts of this kind of entries, which makes the Event Viewer slow and it's difficult to find the more interesting logs. How do I make sure these messages don't end up in the event logs?

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  • Event feed implementation - will it scale?

    - by SlappyTheFish
    Situation: I am currently designing a feed system for a social website whereby each user has a feed of their friends' activities. I have two possible methods how to generate the feeds and I would like to ask which is best in terms of ability to scale. Events from all users are collected in one central database table, event_log. Users are paired as friends in the table friends. The RDBMS we are using is MySQL. Standard method: When a user requests their feed page, the system generates the feed by inner joining event_log with friends. The result is then cached and set to timeout after 5 minutes. Scaling is achieved by varying this timeout. Hypothesised method: A task runs in the background and for each new, unprocessed item in event_log, it creates entries in the database table user_feed pairing that event with all of the users who are friends with the user who initiated the event. One table row pairs one event with one user. The problems with the standard method are well known – what if a lot of people's caches expire at the same time? The solution also does not scale well – the brief is for feeds to update as close to real-time as possible The hypothesised solution in my eyes seems much better; all processing is done offline so no user waits for a page to generate and there are no joins so database tables can be sharded across physical machines. However, if a user has 100,000 friends and creates 20 events in one session, then that results in inserting 2,000,000 rows into the database. Question: The question boils down to two points: Is this worst-case scenario mentioned above problematic, i.e. does table size have an impact on MySQL performance and are there any issues with this mass inserting of data for each event? Is there anything else I have missed?

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  • How to bind to another event after ajax call in jquery

    - by robert
    Hi, I'm creating a graph using flot javascript library. I have enabled clickable event and the div is binded to plotclick event. So, when a datapoint is clicked, an ajax call is made and the result is used to replace the current div. After this i need to bind the div to a new event. I tried to call bind, but it is still bound to old callback. When i call unbind and bind, the new callback is not called. var handleTeacherClick = function( event, pos, item ) { if( typeof item != "undefined" && item ) { var user_id = jQuery( 'input[name="id' + item.datapoint[0] + '"]' ).val(); jQuery.ajax({ type: 'POST', url: BASEPATH + 'index.php/ajax/home/latest', data: { "user_id": user_id }, dataType: 'json', success: function ( result ) { jQuery.plot(jQuery('#stats_prog'), result.progress_data, result.progress_options); jQuery.plot(jQuery('#stats_perf'), result.performance_data, result.performance_options); jQuery('.stats_title'). html('<span class="stats_title">'+ ' >> Chapter '+Math.ceil(item.datapoint[0])+'</span>'); jQuery('#stats_prog')./*unbind("plotclick").*/ bind('plotclick', statClickHandler ); jQuery('#stats_perf')./*unbind("plotclick"). */ bind( 'plotclick', statClickHandler ); }, }); } }

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  • Handle window scroll event in greasemonkey script

    - by Akim Khalilov
    Hi. I need some advice. I have a web page and want to extend it's functionality with greasemonkey script and firefox. When page has loaded I need run custom function during user's page scrolling (with mouse whell or scrollbar). I want show some div block when user scrolling down and hide it when he scrolling to the top. But I met some problem - I couldn't assign event handler to the onscroll event. I use next part of the code: function showFixedBlock(){ ... } function onScrollStart(){ ... showFixedBlock(); ... } window.onscroll = onScrollStart; I test this piece of code on my test html page and it works, but when I copy it into greasemonkey, script doesn't work. Should I assign onscroll event handler during page loading? As I know greasemonkey execute it's scripts when page has loaded? Is it the reason of the problem? Is there some additional requirments to handle 'onscroll' event? How can I do that? Thanks.

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  • "SpeechHypothesized event not raised"

    - by Jankhana
    Hi all, I need to detect the user voice when they pick-up the reciever on the other end. Because Modems usually start playing files (playback terminal) when the first ring goes there. So I planned to use speech recognition when they say "hello", it can start playing the file until wait for playing file. Or even any noise interference it can start speak. I accomplished this with few settings. I found few common words that my engine detects when we speak and the words that comes when it's ringing. It works fine as a stand alone application but if I try to integrate this with my application it just does not raises "SpeechHypothesized" event. I cant understand why this happens. If i see using a break point, the engine is having the delegate assign and invocation property also is initialized properly but than to is doesn't call the event. For calling I'm using C4F tapi manager and for speech recognition i'm using System.Speech library of .Net 3.5. The code for events is as follows : engine.SpeechDetected += new EventHandler<SpeechDetectedEventArgs>(engine_SpeechDetected); engine.SpeechRecognized += new EventHandler<SpeechRecognizedEventArgs>(engine_SpeechRecognized); engine.SpeechHypothesized+=new EventHandler<SpeechHypothesizedEventArgs> (engine_SpeechHypothesized); engine.SpeechRecognitionRejected += new EventHandler<SpeechRecognitionRejectedEventArgs>(engine_SpeechRecognitionRejected); All event's are raised except the speechhypothesized event. Any idea why this happens ????

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  • Observer Design Pattern - multiple event types

    - by David
    I'm currently implementing the Observer design pattern and using it to handle adding items to the session, create error logs and write messages out to the user giving feedback on their actions (e.g. You've just logged out!). I began with a single method on the subject called addEvent() but as I added more Observers I found that the parameters required to detail all the information I needed for each listener began to grow. I now have 3 methods called addMessage(), addStorage() and addLog(). These add data into an events array that has a key related to the event type (e.g. log, message, storage) but I'm starting to feel that now the subject needs to know too much about the listeners that are attached. My alternative thought is to go back to addEvent() and pass an event type (e.g. USER_LOGOUT) along with the data associated and each Observer maintains it's own list of event handles it is looking for (possibly in a switch statement), but this feels cumbersome. Also, I'd need to check that sufficient data had also been passed along with the event type. What is the correct way of doing this? Please let me know if I can explain any parts of this further. I hope you can help and see the problem I'm battling with.

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  • how to clear the 'double right click ' on google-map-v3..

    - by zjm1126
    this is my code, and I can't remove the mousedown eventlistener : //*********** double right click ********/ var c =0 ; function time(event){ if(event.button == 2){ c++; setTimeout(cc, 600); } if (c >1){ alert('ok i get it') } } //$('#map_canvas')[0].mousedown(time); $('#map_canvas')[0].addEventListener('mousedown', time, false); //$("map_canvas").unbind() //$('map_canvas')[0].onmousedown=function(){};//this can't be clear the event $('map_canvas')[0].removeEventListener('mousedown', time, false); function cc(){ c=0; } //*********** double right click ********/

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  • Multiset of shared_ptrs as a dynamic priority queue: Concept and practice

    - by Sarah
    I was using a vector-based priority queue typedef std::priority_queue< Event, vector< Event >, std::greater< Event > > EventPQ; to manage my Event objects. Now my simulation has to be able to find and delete certain Event objects not at the top of the queue. I'd like to know if my planned work-around can do what I need it to, and if I have the syntax right. I'd also like to know if dramatically better solutions exist. My plan is to make EventPQ a multiset of smart pointers to Event objects: typedef std::multi_set< boost::shared_ptr< Event > > EventPQ; I'm borrowing functions of the Event class from a related post on a multimap priority queue. // Event.h #include <cstdlib> using namespace std; #include <set> #include <boost/shared_ptr.hpp> class Event; typedef std::multi_set< boost::shared_ptr< Event > > EventPQ; class Event { public: Event( double t, int eid, int hid ); ~Event(); void add( EventPQ& q ); void remove(); bool operator < ( const Event & rhs ) const { return ( time < rhs.time ); } bool operator > ( const Event & rhs ) const { return ( time > rhs.time ); } double time; int eventID; int hostID; EventPQ* mq; EventPQ::iterator mIt; }; // Event.cpp Event::Event( double t, int eid, int hid ) { time = t; eventID = eid; hostID = hid; } Event::~Event() {} void Event::add( EventPQ& q ) { mq = &q; mIt = q.insert( boost::shared_ptr<Event>(this) ); } void Event::remove() { mq.erase( mIt ); mq = 0; mIt = EventPQ::iterator(); } I was hoping that by making EventPQ a container of pointers, I could avoid wasting time copying Events into the container and avoid accidentally editing the wrong copy. Would it be dramatically easier to store the Events themselves in EventPQ instead? Does it make more sense to remove the time keys from Event objects and use them instead as keys in a multimap? Assuming the current implementation seems okay, my questions are: Do I need to specify how to sort on the pointers, rather than the objects, or does the multiset automatically know to sort on the objects pointed to? If I have a shared_ptr ptr1 to an Event that also has a pointer in the EventPQ container, how do I find and delete the corresponding pointer in EventPQ? Is it enough to .find( ptr1 ), or do I instead have to find by the key (time)? Is the Event::remove() sufficient for removing the pointer in the EventPQ container? There's a small chance multiple events could be created with the same time (obviously implied in the use of multiset). If the find() works on event times, to avoid accidentally deleting the wrong event, I was planning to throw in a further check on eventID and hostID. Does this seem reasonable? (Dumb syntax question) In Event.h, is the declaration of dummy class Event;, then the EventPQ typedef, and then the real class Event declaration appropriate? I'm obviously an inexperienced programmer with very spotty background--this isn't for homework. Would love suggestions and explanations. Please let me know if any part of this is confusing. Thanks.

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  • Unit Testing an Event Firing From a Thread

    - by Dougc
    I'm having a problem unit testing a class which fires events when a thread starts and finishes. A cut down version of the offending source is as follows: public class ThreadRunner { private bool keepRunning; public event EventHandler Started; public event EventHandler Finished; public void StartThreadTest() { this.keepRunning = true; var thread = new Thread(new ThreadStart(this.LongRunningMethod)); thread.Start(); } public void FinishThreadTest() { this.keepRunning = false; } protected void OnStarted() { if (this.Started != null) this.Started(this, new EventArgs()); } protected void OnFinished() { if (this.Finished != null) this.Finished(this, new EventArgs()); } private void LongRunningMethod() { this.OnStarted(); while (this.keepRunning) Thread.Sleep(100); this.OnFinished(); } } I then have a test to check that the Finished event fires after the LongRunningMethod has finished as follows: [TestClass] public class ThreadRunnerTests { [TestMethod] public void CheckFinishedEventFiresTest() { var threadTest = new ThreadRunner(); bool finished = false; object locker = new object(); threadTest.Finished += delegate(object sender, EventArgs e) { lock (locker) { finished = true; Monitor.Pulse(locker); } }; threadTest.StartThreadTest(); threadTest.FinishThreadTest(); lock (locker) { Monitor.Wait(locker, 1000); Assert.IsTrue(finished); } } } So the idea here being that the test will block for a maximum of one second - or until the Finish event is fired - before checking whether the finished flag is set. Clearly I've done something wrong as sometimes the test will pass, sometimes it won't. Debugging seems very difficult as well as the breakpoints I'd expect to be hit (the OnFinished method, for example) don't always seem to be. I'm assuming this is just my misunderstanding of the way threading works, so hopefully someone can enlighten me.

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  • javascript error listener

    - by John Doe
    hi all i try using window.attachEvent (or addEventListener) to capture js errors my callback function gets only one event parameter my question is: how do i get line number and source file of the error from this event? the alternative usage window.onerror=callback; works but an event listener has other benefits thus im giving it a try

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  • Exited event of Process is not rised?

    - by Kanags.Net
    In my appliation,I am opening an excel sheet to show one of my Excel documents to the user.But before showing the excel I am saving it to a folder in my local machine which in fact will be used for showwing. While the user closes the application I wish to close the opened excel files and delete all the excel files which are present in my local folder.For this, in the logout event I have written code to close all the opened files like shown below, Process[] processes = Process.GetProcessesByName(fileType); foreach (Process p in processes) { IntPtr pFoundWindow = p.MainWindowHandle; if (p.MainWindowTitle.Contains(documentName)) { p.CloseMainWindow(); p.Exited += new EventHandler(p_Exited); } } And in the process exited event I wish to delete the excel file whose process is been exited like shown below void p_Exited(object sender, EventArgs e) { string file = strOriginalPath; if (File.Exists(file)) { //Pdf issue fix FileStream fs = new FileStream(file, FileMode.Open, FileAccess.Read); fs.Flush(); fs.Close(); fs.Dispose(); File.Delete(file); } } But the problem is this exited event is not called at all.On the other hand if I delete the file after closing the MainWindow of the process I am getting an exception "File already used by another process". Could any help me on how to achieve my objective or give me an reason why the process exited event is not being called?

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  • Keeping the number of objects and event-listeners on stage as low as possible

    - by DevEight
    Hello. I am creating a site with lots of big scrollable text-boxes in it. Each text-box object contained some text, and two buttons to scroll up/down with. The scroll buttons each had an event listener so the text moved when you clicked them. These text-boxes were stacked on-top of each other with all except one having an alpha of 0. If I wanted to change which text-box is active I move it to the front and call a small TweenLite animation. To the left (outside of the text-box objects) I have an object similar to a menu. It also has about 12 or so event-listeners (one for every button). This turns out cause A LOT of lag an it's very troublesome for my laptop to run it. What I need help with doing is to reduce the number of event-listeners on the stage and also the amount of text-boxes. What I was thinking was to add the text-boxes using AS so I only have 1 on the stage at a time but I couldn't figure out how to do it. I also thought it might be better to just use 1 big event-listeners and from mouseX and mouseY decide which button the user is trying to push. Are there any better alternatives to this? And if so, please elaborate on how to do it.

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  • Looking for: nosql (redis/mongodb) based event logging for Django

    - by Parand
    I'm looking for a flexible event logging platform to store both pre-defined (username, ip address) and non-pre-defined (can be generated as needed by any piece of code) events for Django. I'm currently doing some of this with log files, but it ends up requiring various analysis scripts and ends up in a DB anyway, so I'm considering throwing it immediately into a nosql store such as MongoDB or Redis. The idea is to be easily able to query, for example, which ip address the user most commonly comes from, whether the user has ever performed some action, lookup the outcome for a specific event, etc. Is there something that already does this? If not, I'm thinking of this: The "event" is a dictionary attached to the request object. Middleware fills in various pieces (username, ip, sql timing), code fills in the rest as needed. After the request is served a post-request hook drops the event into mongodb/redis, normalizing various fields (eg. incrementing the username:ip address counter) and dropping the rest in as is. Words of wisdom / pointers to code that does some/all of this would be appreciated.

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  • C#. Saving information about events and event handlers and removing handlers using this information

    - by Philipp
    I have an object which is creating several event handlers using lambda expressions, and I need to remove all handlers created in that object in one time. I'm trying to create some unified static object which will 'know' which handler relates to which object and event if event handler was created through this static object. I tried something like code below, but I don't understand how to save events and event handlers objects, to be able remove handlers in one time. class Program { static void Main(string[] args) { var EventSender = new EventSender(); var EventReceiver = new EventReceiver(EventSender); EventSender.Invoke(" some var "); LinkSaver.RemoveEvent(EventReceiver); // ?? Console.ReadKey(); } } public class ObjLink{ public object Event; public object Action; } public static class LinkSaver { public static void SetEvent<T>(object obj, Action<T> Event, T Action) { Event(Action); var objLink = new ObjLink{Event = Event, Action = Action}; if (!Links.ContainsKey(obj)) Links.Add(obj, new List<ObjLink>{objLink}); else Links[obj].Add(objLink); } static Dictionary<object,List<ObjLink>> Links = new Dictionary<object, List<ObjLink>>(); public static void RemoveEvent(object obj){ foreach(var objLink in Links[obj]){ // objLink.Event -= objLink.Action; ??? } } } public class EventReceiver { public EventReceiver(EventSender obj) { LinkSaver.SetEvent<EventSender.TestDelegate>(this, obj.SetEvent, str => Console.WriteLine(str + " test event!")); } } public class EventSender { public void Invoke(string var) { if (eventTest != null) eventTest(var); } public void SetEvent(TestDelegate Action) { eventTest += Action; } public delegate void TestDelegate(string var); private event TestDelegate eventTest; // by the way public void RemoveFromEvent() { foreach (var handler in eventTest.GetInvocationList()) eventTest -= (TestDelegate)handler; } }

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  • Custom Control Events in C#

    - by pm_2
    I'm trying to create a custom control and need to raise an event from it. The idea is to raise an event at the end of the click event (OnAfterClick). I found one or two tutorials on doing this, but am clearly missing a step somewhere; I have the following. In the control: public class AfterClickEventArgs : EventArgs { ... } public partial class MyButton : CommandButton { public delegate void AfterClickEvnt(object sender, AfterClickEventArgs e); public event AfterClickUpdatedEvnt AfterClick; } protected override void OnClick(EventArgs e) { ... Processing here ... AfterClickEventArgs myArgs = new AfterClickEventArgs(); AfterClick(this, newArgs); } In the program using the control: In InitializeComponent(): this.MyButton.AfterClick += new System.EventHandler(this.cmdMyButton_Click); This line is giving me a compile error (cmdMyButton_Click does exist). It tells me: Cannot implicitly convert type 'System.EventHandler' to 'Namespace.MyButton.AfterClick' Can anyone tell me what I'm missing, or misunderstanding about this, please?

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  • Jquery UI autocomplete event change

    - by Stenly.k
    Hi I got a problem with change event. By documntation there should be object ui.item After an item was selected; ui.item refers to the selected item. Always triggered after the close event. But when I try it ui.item is undefined :( I want unset s_town_id when input in autocomplete doesn't match with data from script. Thx for any help. <input id="s_town" type="text" name="s_town" /> <input type="text" id="s_town_id" name="s_town_id" /> $(function() { $("#s_town").autocomplete({ source: function(request, response) { $.ajax({ url: "/_system/_ajax/uiautocomplete.php", dataType: "json", data: { name: "s_town", term: request.term }, success: function(data) { response($.map(data, function(item) { return { label: item.whisper_name+ " [" + item.zip_code + " / " + item.lup_state + "]", value: item.whisper_name, id: item.whisper_id, zip_code: item.zip_code, lup_state: item.lup_state, stateid: item.stateid } })) } }) }, minLength: 2, select: function(event, ui) { $("#s_town_id").val(ui.item.id); }, change: function(event, ui) { // ui.item is undefined :( where is the problem? $("#s_town_id").val(ui.item.id); } }); });

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