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  • Let Oracle University help you become a Certified Implementation Specialist

    - by user12875760
    Oracle recognizes partner competency skills and commitment through the new Oracle PartnerNetwork Specialized program and offers a variety of accreditations that count towards OPN Certification. Be Recognized! Validate your knowledge and get the credit you deserve by passing the Specialist exams offered across Oracle's portfolio of products and solutions. Pass the exam(s) and get your OPN Specialist Certificate! Read more by clicking here

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  • Would like some help in understanding rendering geometry vs textures

    - by Anon
    So I was just pondering whether it is more taxing on the GPU to render geometry or a texture. What I'm trying to see is whether there is a huge difference in rendering two scenes with the same setup: Scene 1: Example Object: A dirt road (nothing else) Geometry: Detailed road, with all the bumps, cracks and so forth done in the mesh Scene 2: Example Object: A dirt road (nothing else) Geometry: A simple mesh, in a form of a road, but in this case maps and textures are simulating cracks, bumps, etc... So of these two, which one is likely to tax the hardware more? Or is it not a like for like comparison? What would be the best way of doing something like this? Go heavy on the textures? Or have a blend of both?

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  • Circle collision detection and Vector math: HELP?

    - by Griffin
    Hey so i'm currently going through the wildbunny blog to learn about collision detection, but i'm a bit confused on how the vectors he's talking about come into play QUOTED BLOG: p = ||A-B|| – (r1+r2) The two spheres are penetrating by distance p. We would also like the penetration vector so that we can correct the penetration once we discover it. This is the vector that moves both circles to the point where they just touch, correcting the penetration. Importantly it is not only just a vector that does this, it is the only vector which corrects the penetration by moving the minimum amount. This is important because we only want to correct the error, not introduce more by moving too much when we correct, or too little. N = (A-B) / ||A-B|| P = N*p Here we have calculated the normalised vector N between the two centres and the penetration vector P by multiplying our unit direction by the penetration distance. Ok so i understand that p is the distance each circle is penetrating each other, but i don't get what exactly N and P is. it seems to me N is just the coordinates of the 3rd point of the right trianlge formed by point A and B (A-B) then being divided by the hypotenuse of that triangle or distance between A and B (||A-B||) Whats the significance of this? Also, what is the penetration vector used for? It seems to me like a movement that one of the circles would perform to get un-penetrated.

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  • Does anyone have documentation on SHGetSysColor?

    - by Paulo Santos
    I'm trying to find any reference for this function, but I haven't found anything. All I have is an obscure KB from Microsoft referencing that a programmer made boo-boo when coding a part of the Windows Mobile 6 where he should call SHGetSysColor but instead he called GetSysColor that gives a complete different color, for the same spec. From what I could gather the GetSysColor read a color value in the registry from HKEY_LOCAL_MACHINE\Software\Microsoft\Color\SHColor or HKEY_LOCAL_MACHINE\Software\Microsoft\Color\DefSHColor and returns the color according to the index. In that registry I have the following value for a standard Win Mobile 6.5 "DefSHColor"=hex:\ ff,00,00,00,00,00,00,00,dd,dd,dd,00,ff,ff,cc,00,ff,ff,ff,00,15,af,bc,00,15,\ af,bc,00,c9,e7,e9,00,14,9c,a7,00,ff,ff,ff,00,14,9c,a7,00,14,9c,a7,00,14,9c,\ a7,00,15,af,bc,00,14,9c,a7,00,ff,ff,ff,00,c9,e7,e9,00,37,c7,d3,00,37,c7,d3,\ 00,ff,ff,ff,00,00,b7,c9,00,14,9c,a7,00,ff,ff,ff,00,15,af,bc,00,84,84,c3,00,\ 15,af,bc,00,14,9c,a7,00,ff,ff,ff,00,ff,ff,ff,00,00,00,00,00,ff,ff,ff,00,00,\ 00,00,00,ff,ff,ff,00,2e,44,4f,00,00,14,3c,00,00,f0,ff,00,ff,ff,ff,00,c9,e7,\ e9,00,14,9c,a7,00,ff,ff,ff,00,14,9c,a7,00 And I realized that each four bytes represents a different color (RR,GG,BB,AA -- The AA I'm assuming here, as every color there has the AA byte as 00 which would mean that it's a solid color). What I can't get a fix on is what each index mean, as I have 41 different colors in there. Googling for SHGetSysColor in gives me only 7 matches, two of them are the KB from Microsoft (one in English, the other in French) one is from a Russian site (which I don't read), yet another two are from the freepascal.org and one from Koders.com that is describing the commctl.def file. I went to the commctl.h trying to see if I could find reference tom this function, and found absolutely nothing. No search on MSDN, either fro Google, Bing, or the default MSDN search gave me any result. So, does anyone know what indexes are we talking about here?

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  • PLEASE HELP RECOVER MY MINT14 BOOT/GRUB [closed]

    - by C2940680
    Hi I have following from [bootinfoscript][1] v0.61 [1Apr-2012]: I tried to do several time to do a boot-repair from YannUbuntu. However, I get error rebooting into my Linux Mint 14 Cinnamon. I have partitioned /boot, /, /home partitions. Could I still use /home partition if I recover files on to external USB and then reformatting the whole hard drive, repartition and use /home from USB drive which I have saved before? Also, I tried to install Qubes 2beta and then deleted the partition where it was stored. Also, also {my bad} I tried to copy the BOOT.CFG from sda6 to sda1 and sda2. All answers appreciated in advance. sda1: __________________________________________ File system: ext2 Boot sector type: - Boot sector info: Operating System: Boot files: /grub/grub.cfg sda2: __________________________________________ File system: Extended Partition Boot sector type: - Boot sector info: sda5: __________________________________________ File system: swap Boot sector type: - Boot sector info: sda6: __________________________________________ File system: ext4 Boot sector type: - Boot sector info: Operating System: Linux Mint 14 Nadia Boot files: /boot/grub/grub.cfg /etc/fstab

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  • Where can I find a good software implementation plan template?

    - by Corpsekicker
    This is not "programming" related as much as it is "software engineering" related. I am required to produce an implementation for additional functionality to a complete system. All I am armed with is knowledge of the existing architecture and a functional spec with visual requirements, user stories and use cases. Is there a standardised way to go about this? I suck at documentation.

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  • A program/command to help translate multiple file names

    - by cipricus
    I have hundreds of files with different names that I want to translate into a different language. Is there an application/CLI action that would allow me to copy all this names as in a list/table and then, after having translated them, to paste them back into the list/table, or that would allow a procedure somewhat similar to "Rename" in Thunar but with a more complex action closer to what I have described? (I am in Lubuntu and I prefer not to use Nautilus due to unwanted interference with LXDE/pcmanfm desktop and LXPanel. If there is a solution in Nautilus please provide it but try to give an alternative if possible.)

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  • Linux distro structure

    - by A.Rashad
    It seems either I am not looking in the right places or documentation is scarce. Where to find an illustration of a typical Linux distro? Something to say that this is a kernel, these are the components, this is X11, GNOME, these are the components, etc. I have been deciphering documents assuming you know what all these things are, and it seems I am missing something.

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  • Program to Help Order Undated Photos

    - by Richard
    I have a large number of photos which have the correct DateTimeOriginal set in EXIF. I have about 300 photos for which the DateTimeOriginal is completely wrong. The DateTimeOriginals of these photos are not correlated, so I cannot change their time en masse. It must be done individually. I'm looking for a program that would essentially allow me to drag and drop the incorrectly time stamped photos into their place in the sequence of correctly time stamped photos. It would be nice to then be able to have the DateTimeOriginal tag updated, or the photos renamed chronologically. Thanks!

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  • Need help configuing juju on Windows 8

    - by Claude Tyler McAdams
    I am trying to get Juju working on Windows 8 but I am running in to some errors when trying to get juju to see my ssh keys: C:\Users\username> juju bootstrap error: error parsing environment "azure": read C:\Users\user\SkyDrive\Documents\Azure\ssh\: The handle is invalid. I've added a public key I generated with putty to the directory above called azure My environments.yaml file has this in it: authorized-keys-path: C:\Users\user\SkyDrive\Documents\Azure\ssh\ Any ideas?

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  • I want to learn how to help or contribute to Unity

    - by user17953
    I am a college student studying computer science and would one day like to work on operating systems. The part of ubuntu that really interests me is Unity and I would like to study it and possibly contribute to it. I was reading the wiki pages about it and it was saying to get a copy of all the required components and then start hacking. Would it be wise to do this in a virtual machine with ubuntu on it? Do you have any advice on a good place to start? Do you know of any common pitfalls? Should I also post in the irc for this? Thanks

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  • Snake Game Help

    - by MuhammadA
    I am making a snake game and learning XNA at the same time. I have 3 classes : Game.cs, Snake.cs and Apple.cs My problem is more of a conceptual problem, I want to know which class is really responsible for ... detecting collision of snake head on apple/itself/wall? which class should increase the snakes speed, size? It seems to me that however much I try and put the snake stuff into snake.cs that game.cs has to know a lot about the snake, like : -- I want to increase the score depending on size of snake, the score variable is inside game.cs, which means now I have to ask the snake its size on every hit of the apple... seems a bit unclean all this highly coupled code. or -- I DO NOT want to place the apple under the snake... now the apple suddenly has to know about all the snake parts, my head hurts when I think of that. Maybe there should be some sort of AppleLayer.cs class that should know about the snake... Whats the best approach in such a simple scenario? Any tips welcome. Game.cs : using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; using Microsoft.Xna.Framework.Design; namespace Snakez { public enum CurrentGameState { Playing, Paused, NotPlaying } public class Game1 : Microsoft.Xna.Framework.Game { private GraphicsDeviceManager _graphics; private SpriteBatch _spriteBatch; private readonly Color _niceGreenColour = new Color(167, 255, 124); private KeyboardState _oldKeyboardState; private SpriteFont _scoreFont; private SoundEffect _biteSound, _crashSound; private Vector2 _scoreLocation = new Vector2(10, 10); private Apple _apple; private Snake _snake; private int _score = 0; private int _speed = 1; public Game1() { _graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { _spriteBatch = new SpriteBatch(GraphicsDevice); _scoreFont = Content.Load<SpriteFont>("Score"); _apple = new Apple(800, 480, Content.Load<Texture2D>("Apple")); _snake = new Snake(Content.Load<Texture2D>("BodyBlock")); _biteSound = Content.Load<SoundEffect>("Bite"); _crashSound = Content.Load<SoundEffect>("Crash"); } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { Content.Unload(); } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { KeyboardState newKeyboardState = Keyboard.GetState(); if (newKeyboardState.IsKeyDown(Keys.Escape)) { this.Exit(); // Allows the game to exit } else if (newKeyboardState.IsKeyDown(Keys.Up) && !_oldKeyboardState.IsKeyDown(Keys.Up)) { _snake.SetDirection(Direction.Up); } else if (newKeyboardState.IsKeyDown(Keys.Down) && !_oldKeyboardState.IsKeyDown(Keys.Down)) { _snake.SetDirection(Direction.Down); } else if (newKeyboardState.IsKeyDown(Keys.Left) && !_oldKeyboardState.IsKeyDown(Keys.Left)) { _snake.SetDirection(Direction.Left); } else if (newKeyboardState.IsKeyDown(Keys.Right) && !_oldKeyboardState.IsKeyDown(Keys.Right)) { _snake.SetDirection(Direction.Right); } _oldKeyboardState = newKeyboardState; _snake.Update(); if (_snake.IsEating(_apple)) { _biteSound.Play(); _score += 10; _apple.Place(); } base.Update(gameTime); } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(_niceGreenColour); float frameRate = 1 / (float)gameTime.ElapsedGameTime.TotalSeconds; _spriteBatch.Begin(); _spriteBatch.DrawString(_scoreFont, "Score : " + _score, _scoreLocation, Color.Red); _apple.Draw(_spriteBatch); _snake.Draw(_spriteBatch); _spriteBatch.End(); base.Draw(gameTime); } } } Snake.cs : using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework; namespace Snakez { public enum Direction { Up, Down, Left, Right } public class Snake { private List<Rectangle> _parts; private readonly Texture2D _bodyBlock; private readonly int _startX = 160; private readonly int _startY = 120; private int _moveDelay = 100; private DateTime _lastUpdatedAt; private Direction _direction; private Rectangle _lastTail; public Snake(Texture2D bodyBlock) { _bodyBlock = bodyBlock; _parts = new List<Rectangle>(); _parts.Add(new Rectangle(_startX, _startY, _bodyBlock.Width, _bodyBlock.Height)); _parts.Add(new Rectangle(_startX + bodyBlock.Width, _startY, _bodyBlock.Width, _bodyBlock.Height)); _parts.Add(new Rectangle(_startX + (bodyBlock.Width) * 2, _startY, _bodyBlock.Width, _bodyBlock.Height)); _parts.Add(new Rectangle(_startX + (bodyBlock.Width) * 3, _startY, _bodyBlock.Width, _bodyBlock.Height)); _direction = Direction.Right; _lastUpdatedAt = DateTime.Now; } public void Draw(SpriteBatch spriteBatch) { foreach (var p in _parts) { spriteBatch.Draw(_bodyBlock, new Vector2(p.X, p.Y), Color.White); } } public void Update() { if (DateTime.Now.Subtract(_lastUpdatedAt).TotalMilliseconds > _moveDelay) { //DateTime.Now.Ticks _lastTail = _parts.First(); _parts.Remove(_lastTail); /* add new head in right direction */ var lastHead = _parts.Last(); var newHead = new Rectangle(0, 0, _bodyBlock.Width, _bodyBlock.Height); switch (_direction) { case Direction.Up: newHead.X = lastHead.X; newHead.Y = lastHead.Y - _bodyBlock.Width; break; case Direction.Down: newHead.X = lastHead.X; newHead.Y = lastHead.Y + _bodyBlock.Width; break; case Direction.Left: newHead.X = lastHead.X - _bodyBlock.Width; newHead.Y = lastHead.Y; break; case Direction.Right: newHead.X = lastHead.X + _bodyBlock.Width; newHead.Y = lastHead.Y; break; } _parts.Add(newHead); _lastUpdatedAt = DateTime.Now; } } public void SetDirection(Direction newDirection) { if (_direction == Direction.Up && newDirection == Direction.Down) { return; } else if (_direction == Direction.Down && newDirection == Direction.Up) { return; } else if (_direction == Direction.Left && newDirection == Direction.Right) { return; } else if (_direction == Direction.Right && newDirection == Direction.Left) { return; } _direction = newDirection; } public bool IsEating(Apple apple) { if (_parts.Last().Intersects(apple.Location)) { GrowBiggerAndFaster(); return true; } return false; } private void GrowBiggerAndFaster() { _parts.Insert(0, _lastTail); _moveDelay -= (_moveDelay / 100)*2; } } } Apple.cs : using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework; namespace Snakez { public class Apple { private readonly int _maxWidth, _maxHeight; private readonly Texture2D _texture; private readonly Random random = new Random(); public Rectangle Location { get; private set; } public Apple(int screenWidth, int screenHeight, Texture2D texture) { _maxWidth = (screenWidth + 1) - texture.Width; _maxHeight = (screenHeight + 1) - texture.Height; _texture = texture; Place(); } public void Place() { Location = GetRandomLocation(_maxWidth, _maxHeight); } private Rectangle GetRandomLocation(int maxWidth, int maxHeight) { // x and y -- multiple of 20 int x = random.Next(1, maxWidth); var leftOver = x % 20; x = x - leftOver; int y = random.Next(1, maxHeight); leftOver = y % 20; y = y - leftOver; return new Rectangle(x, y, _texture.Width, _texture.Height); } public void Draw(SpriteBatch spriteBatch) { spriteBatch.Draw(_texture, Location, Color.White); } } }

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  • JOGL2 test compiles, but doesn't execute - help?

    - by Chuchinyi
    I have a problem with JOGL2. My JOGL2Template.java compiles fine, but executing it results in the following error: D:\java\java\jogl>javac JOGL2Template.java <== compile ok D:\java\java\jogl>java JOGL2Template <== execute error Exception in thread "main" java.lang.ExceptionInInitializerError at javax.media.opengl.GLProfile.<clinit>(GLProfile.java:1176) at JOGL2Template.<init>(JOGL2Template.java:24) at JOGL2Template.main(JOGL2Template.java:57) Caused by: java.lang.SecurityException: no certificate for gluegen-rt.dll in D:\ java\lib\gluegen-rt-natives-windows-i586.jar at com.jogamp.common.util.JarUtil.validateCertificate(JarUtil.java:350) at com.jogamp.common.util.JarUtil.validateCertificates(JarUtil.java:324) at com.jogamp.common.util.cache.TempJarCache.validateCertificates(TempJa rCache.java:328) at com.jogamp.common.util.cache.TempJarCache.bootstrapNativeLib(TempJarC ache.java:283) at com.jogamp.common.os.Platform$3.run(Platform.java:308) at java.security.AccessController.doPrivileged(Native Method) at com.jogamp.common.os.Platform.loadGlueGenRTImpl(Platform.java:298) at com.jogamp.common.os.Platform.<clinit>(Platform.java:207) ... 3 more Here is the JOGL2Template.java source code: import java.awt.Dimension; import java.awt.Frame; import java.awt.event.WindowAdapter; import java.awt.event.WindowEvent; import javax.media.opengl.GLAutoDrawable; import javax.media.opengl.GLCapabilities; import javax.media.opengl.GLEventListener; import javax.media.opengl.GLProfile; import javax.media.opengl.awt.GLCanvas; import com.jogamp.opengl.util.FPSAnimator; import javax.swing.JFrame; /* * JOGL 2.0 Program Template For AWT applications */ public class JOGL2Template extends JFrame implements GLEventListener { private static final int CANVAS_WIDTH = 640; // Width of the drawable private static final int CANVAS_HEIGHT = 480; // Height of the drawable private static final int FPS = 60; // Animator's target frames per second // Constructor to create profile, caps, drawable, animator, and initialize Frame public JOGL2Template() { // Get the default OpenGL profile that best reflect your running platform. GLProfile glp = GLProfile.getDefault(); // Specifies a set of OpenGL capabilities, based on your profile. GLCapabilities caps = new GLCapabilities(glp); // Allocate a GLDrawable, based on your OpenGL capabilities. GLCanvas canvas = new GLCanvas(caps); canvas.setPreferredSize(new Dimension(CANVAS_WIDTH, CANVAS_HEIGHT)); canvas.addGLEventListener(this); // Create a animator that drives canvas' display() at 60 fps. final FPSAnimator animator = new FPSAnimator(canvas, FPS); addWindowListener(new WindowAdapter() { // For the close button @Override public void windowClosing(WindowEvent e) { // Use a dedicate thread to run the stop() to ensure that the // animator stops before program exits. new Thread() { @Override public void run() { animator.stop(); System.exit(0); } }.start(); } }); add(canvas); pack(); setTitle("OpenGL 2 Test"); setVisible(true); animator.start(); // Start the animator } public static void main(String[] args) { new JOGL2Template(); } @Override public void init(GLAutoDrawable drawable) { // Your OpenGL codes to perform one-time initialization tasks // such as setting up of lights and display lists. } @Override public void display(GLAutoDrawable drawable) { // Your OpenGL graphic rendering codes for each refresh. } @Override public void reshape(GLAutoDrawable drawable, int x, int y, int w, int h) { // Your OpenGL codes to set up the view port, projection mode and view volume. } @Override public void dispose(GLAutoDrawable drawable) { // Hardly used. } } Any ideas what might be the cause of these errors?

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  • Need help partitioning when reinstalling Ubuntu 14.04

    - by Chris M.
    I upgraded to 14.04 about a month ago on my HP Mini netbook (about 16 GB hard disk). A few days ago the system crashed (I don't know why but I was using internet at the time). When I restarted the computer, Ubuntu would not load. Instead, I got a message from the BIOS saying Reboot and Select proper Boot device or Insert Boot Media in selected Boot device and press a key I took this to mean that I needed to reinstall 14.04. When I try to reinstall Ubuntu from the USB stick, I choose "Erase disk and install Ubuntu" but then I get a message: Some of the partitions you created are too small. Please make the following partitions at least this large: / 3.3 GB If you do not go back to the partitioner and increase the size of these partitions, the installation may fail. At first I hit Continue to see if it would install anyway, and it gave the message: The attempt to mount a file system with type ext4 in SCSI1 (0,0,0), partition # 1 (sda) at / failed. You may resume partitioning from the partitioning menu. The second time I hit Go Back, and it took me to the following partitioning table: Device Type Mount Point Format Size Used System /dev/sda /dev/sda1 ext4 (checked) 3228 MB Unknown /dev/sda5 swap (not checked) 1063 MB Unknown + - Change New Partition Table... Revert Device for boot loader installation: /dev/sda ATA JM Loader 001 (4.3 GB) At this point I'm not sure what to do. I've never partitioned my hard drive before and I don't want to screw things up. (I'm not particularly tech savvy.) Can you instruct me what I should do. (P.S. I'm afraid the table might not appear as I typed it in.) Results from fdisk: ubuntu@ubuntu:~$ sudo fdisk -l Disk /dev/sda: 4294 MB, 4294967296 bytes 255 heads, 63 sectors/track, 522 cylinders, total 8388608 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x00000000 Disk /dev/sda doesn't contain a valid partition table Disk /dev/sdb: 7860 MB, 7860125696 bytes 155 heads, 31 sectors/track, 3194 cylinders, total 15351808 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x0009a565 Device Boot Start End Blocks Id System /dev/sdb1 * 2768 15351807 7674520 b W95 FAT32 ubuntu@ubuntu:~$ Here is what it displays when I open the Disks utility (I tried the screenshot terminal command you suggested but it didn't seem to do anything): 4.3 GB Hard Disk /dev/sda Model: JM Loader 001 (01000001) Size: 4.3 GB (4,294,967,296 bytes) Serial Number: 01234123412341234 Assessment: SMART is not supported Volumes Size: 4.3 GB (4,294,967,296 bytes) Device: /dev/sda Contents: Unknown (There is a button in the utility that when you click it gives the following options: Format... Create Disk Image... Restore Disk Image... Benchmark but SMART Data & Self-Tests... is dimmed out) When I hit F9 Change Boot Device Order, it shows the hard drive as: SATA:PM-JM Loader 001 When I hit F10 to get me into the BIOS Setup Utility, under Diagnostic it shows: Primary Hard Disk Self Test Not Support NetworkManager Tool State: disconnected Device: eth0 Type: Wired Driver: atl1c State: unavailable Default: no HW Address: 00:26:55:B0:7F:0C Capabilities: Carrier Detect: yes Wired Properties Carrier: off When I run command lshw -C network, I get: WARNING: you should run this program as super-user. *-network description: Network controller product: BCM4312 802.11b/g LP-PHY vendor: Broadcom Corporation physical id: 0 bus info: pci@0000:01:00.0 version: 01 width: 64 bits clock: 33MHz capabilities: bus_master cap_list configuration: driver=b43-pci-bridge latency=0 resources: irq:16 memory:feafc000-feafffff *-network description: Ethernet interface product: AR8132 Fast Ethernet vendor: Qualcomm Atheros physical id: 0 bus info: pci@0000:02:00.0 logical name: eth0 version: c0 serial: 00:26:55:b0:7f:0c capacity: 100Mbit/s width: 64 bits clock: 33MHz capabilities: bus_master cap_list ethernet physical tp 10bt 10bt-fd 100bt 100bt-fd autonegotiation configuration: autonegotiation=on broadcast=yes driver=atl1c driverversion=1.0.1.1-NAPI latency=0 link=no multicast=yes port=twisted pair resources: irq:43 memory:febc0000-febfffff ioport:ec80(size=128) WARNING: output may be incomplete or inaccurate, you should run this program as super-user.

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  • Need theoretical help, how to comprehend an if-else dependency net

    - by macbie
    I am going to face a following issue: I'm writing a program that manages some properties, some of them are general and some are specific. Each property is a pair of key and value, and for example: if it is given a general property and other specific property with exactly the same key and value has been existed before then the general property will swap the specific one in the register. If there are two the same general properties - both will remain in the register. And so on; it is like a net of dependencies. In my case I can handle with it intuitively and foresee all cases, but only because the system is not too vast. What if it would? I have met such problems a few times in many different programs and languages (i.e working with C semaphores) and my question is: How to approach this kind of problem? Is this connected with finite state machine, graph theory or something similar? How to be sure that I have considered the whole system and each possible case? Could you recommend some resources (books, sites) to learn from?

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  • Help building pygtk application

    - by umpirsky
    This is my application. It is created with quickly. I would like to package it for Ubuntu now. I tried to package it with uickly, but that failed. At first, I was trying to install it using setup.py. But it is only copied in python lib dir, no icon, no desktop file installed. Then I tried to follow this guide, but I ended up with package without icon and it was of bad quality, but most important of all, it does not use setup.py, and it was pretty complicated. I would like to automate packaging process Can someone point me in the right direction, some examples of existing apps that have automated packaging etc? Thanks in advance.

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  • A program/CLI command to help translate multiple file names

    - by cipricus
    I have hundreds of files with different names that I want to translate into a different language. Is there an application/CLI action that would allow me to copy all this names as in a list/table and then, after having translated them, to paste them back into the list/table, or that would allow a procedure somewhat similar to "Rename" in Thunar but with a more complex action closer to what I have described? (I am in Lubuntu and I prefer not to use Nautilus due to unwanted interference with LXDE/pcmanfm desktop and LXPanel. If there is a solution in Nautilus please provide it but try to give an alternative if possible.)

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  • Help setting up wireless in Ubuntu 13.04

    - by James
    I'm having problems connecting my WIFI in Ubuntu 13.04 . So I was wondering if filling in the data manually ie: the IPv4, IPv6, the SSID and BSSID info etc. I did try this before but maybe I put in the wrong data or maybe not enough. Would that make it work? I just don't know how to find out some of the data you need to put in? I'm new and it's confusing. Does anyone know the solution? Here is lspci: james@james-MM061:~$ lspci 00:00.0 Host bridge: Intel Corporation Mobile 945GM/PM/GMS, 943/940GML and 945GT Express Memory Controller Hub (rev 03) 00:02.0 VGA compatible controller: Intel Corporation Mobile 945GM/GMS, 943/940GML Express Integrated Graphics Controller (rev 03) 00:02.1 Display controller: Intel Corporation Mobile 945GM/GMS/GME, 943/940GML Express Integrated Graphics Controller (rev 03) 00:1b.0 Audio device: Intel Corporation NM10/ICH7 Family High Definition Audio Controller (rev 01) 00:1c.0 PCI bridge: Intel Corporation NM10/ICH7 Family PCI Express Port 1 (rev 01) 00:1c.3 PCI bridge: Intel Corporation NM10/ICH7 Family PCI Express Port 4 (rev 01) 00:1d.0 USB controller: Intel Corporation NM10/ICH7 Family USB UHCI Controller #1 (rev 01) 00:1d.1 USB controller: Intel Corporation NM10/ICH7 Family USB UHCI Controller #2 (rev 01) 00:1d.2 USB controller: Intel Corporation NM10/ICH7 Family USB UHCI Controller #3 (rev 01) 00:1d.3 USB controller: Intel Corporation NM10/ICH7 Family USB UHCI Controller #4 (rev 01) 00:1d.7 USB controller: Intel Corporation NM10/ICH7 Family USB2 EHCI Controller (rev 01) 00:1e.0 PCI bridge: Intel Corporation 82801 Mobile PCI Bridge (rev e1) 00:1f.0 ISA bridge: Intel Corporation 82801GBM (ICH7-M) LPC Interface Bridge (rev 01) 00:1f.2 IDE interface: Intel Corporation 82801GBM/GHM (ICH7-M Family) SATA Controller [IDE mode] (rev 01) 00:1f.3 SMBus: Intel Corporation NM10/ICH7 Family SMBus Controller (rev 01) 03:00.0 Ethernet controller: Broadcom Corporation BCM4401-B0 100Base-TX (rev 02) 03:01.0 FireWire (IEEE 1394): Ricoh Co Ltd R5C832 IEEE 1394 Controller 03:01.1 SD Host controller: Ricoh Co Ltd R5C822 SD/SDIO/MMC/MS/MSPro Host Adapter (rev 19) 03:01.2 System peripheral: Ricoh Co Ltd R5C592 Memory Stick Bus Host Adapter (rev 0a) 03:01.3 System peripheral: Ricoh Co Ltd xD-Picture Card Controller (rev 05) 0b:00.0 Network controller: Broadcom Corporation BCM4311 802.11b/g WLAN (rev 01) Computer information: Model: Dell MM061 Mobile Intel(R) 945GM Express Chipset Family [Display adapter] (2x)

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  • No GUI, No internet connection, please help 12.04

    - by KB_
    I am new to Ubuntu and I tried to install ubuntu server 12.04 on my laptop. now my problem is - I am unable to connect to the internet (I have wifi ONLY connection). ubuntu didn't recognize my built-in wifi on my Toshiba Satellite L505. There is no GUI. I have Terminal only, I tried Sudo apt-get update but i am getting errer msg because of no connection. 1. I need to know if there is any possible way that i can download and install driver for my wifi. 2. what other option do i have to be able to update ubuntu. Thanks KB

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