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  • Saving a bitmap to a Memorystream produces an inverted colors image

    - by Raphael
    I've created an image with GDI+ on my application and now I must convert this image to an array of bytes. My first thought was this simple code: public byte[] ToByte() { MemoryStream ms = new MemoryStream(); bitmap.Save(ms, ImageFormat.Bmp); return ms.GetBuffer(); } The problem with this approach is that when I finally save this image into a file the colors are inverted. What I'm I doing wrong?

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  • mysql db image convert to file

    - by ntan
    Hi i am writing a converter from Oracle to mysql In Oracle the images are stored in db. I want to read the content of the image and save to file system I suppose that i have to read the blob entry and using php file commands create the file (am i right) What about image type. Should i save as jpg (what if the store image is not jpg) Any suggestion are welcome

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  • Loading an image control from a local drive

    - by Kumar
    I have a folder C:\Images which has a some images. This folder is not inside my project and I would to know if there is a way to load an image from that folder on to an ASP.NET Image control. <asp:Image ID="img" runat="server" /> One solution could be to make the Images folder a Virtual directory on the IIS but I would like to know if this can be done without creating a virtual directory for the Images folder.

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  • Why is my image being displayed larger?

    - by bsh152s
    I'm trying to display an image on a splash screen and it's being stretched upon display. The image I'm trying to display is a simple bmp file. Any ideas why? In SplashWindow.xaml: <Window ... SizeToContent="WidthAndHeight"> <Grid> ... <Image Grid.Row="0" Source="{Binding SplashImage}"></Image> </Grid> </Window> In SplashViewModel.cs public ImageSource SplashImage { get { return ImageUtilities.GetImageSource(_splashImageFilenameString); } } From ImageUtilities.cs public static ImageSource GetImageSource(string imageFilename) { BitmapFrame bitmapFrame = null; if(!string.IsNullOrEmpty(imageFilename)) { if(File.Exists(imageFilename)) { bitmapFrame = BitmapFrame.Create(new Uri(imageFilename)); } else { Debug.Assert(false, "File " + imageFilename + " does not exist."); } } return bitmapFrame; }

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  • image in div doesn't display anything

    - by fusion
    i'm trying to insert an image in a div container using css and html, but it doesn't display any image. html code: <div id="wrapper"> <div id="quoteContainer"> <span class="start_img"></span> </div> </div> css: .start_img { background: url(image/img1.png); border: dotted 2px black; width:200px; height:20px; } apart from the img, not even the border shows. i tried using the <img> tag in html to insert the image inside the div, that doesn't work either. is there anything wrong with the code?

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  • Detect Rotation of a scanned image in C#

    - by ahmed fouad
    We want a c# solution to correct the scanned image because it is rotated. To solve this problem we must detect the rotation angle first and then rotate the image. This was our first thought for our problem. But then we thought image warping would be more accurate as I think it would make the scanned image like our template. Then we can process it as we know all the coordinates of our template... I searched for a free SDK or a free solution in c#. Helping me in this will be great as it is the last task in our work. Really, thanks for all.

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  • Android - Read PNG image without alpha and decode as ARGB_8888

    - by loki666
    I try to read an image from sdcard (in emulator) and then create a Bitmap image with the BitmapFactory.decodeByteArray method. I set the options: options.inPrefferedConfig = Bitmap.Config.ARGB_8888 options.inDither = false Then I extract the pixels into a ByteBuffer. ByteBuffer buffer = ByteBuffer.allocateDirect(width*height*4) bitmap.copyPixelsToBuffer(buffer) I use this ByteBuffer then in the JNI to convert it into RGB format and want to calculate on it. But always I get false data - I test without modifying the ByteBuffer. Only thing I do is to put it into the native method into JNI. Then cast it into a unsigned char* and convert it back into a ByteBuffer before returning it back to Java. unsigned char* buffer = (unsinged char*)(env->GetDirectBufferAddress(byteBuffer)) jobject returnByteBuffer = env->NewDirectByteBuffer(buffer, length) Before displaying the image I get data back with bitmap.copyPixelsFromBuffer( buffer ) But then it has wrong data in it. My Question is if this is because the image is internally converted into RGB 565 or what is wrong here? ..... Have an answer for it: - yes, it is converted internally to RGB565. Does anybody know how to create such an bitmap image from PNG with ARGB8888 pixel format? If anybody has an idea, it would be great!

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  • show-hide image onmouseover

    - by butters
    I have 3 images on top of each other. The first one is a normal .jpg image, the second a greyscale version and the 3rd is some kind of effect i add with a transparent .png Now what i want is that, if i move the mouse over those images, the greyscale image is hidden or replaced by another image and afterwards visible again. The problem here is that i am a js noob, so it's kind of hard for me to find a solution ^^ my code looks something like this: <html> <head> <style type="text/css"> <!-- ul li{ display: inline-table; } .frame{ position: relative; height: 110px; width: 110px; } .frame div{ position: absolute; top:0px; left:0px; } .effect{ background:url(images/effect.png) no-repeat; height:110px; width: 110px; } .image{ height:100px; width:100px; border: 1px solid red; margin:4px; } .greyscale{ height:100px; width:100px; border: 1px solid red; margin:4px; } --> </style> </head> <body> <ul> <li> <div class="frame"> <div class="image"><img src="images/pic1.jpg" height="100" width="100"></div> <div class="greyscale"><img src="images/grey1.jpg" height="100" width="100"></div> <div class="effect">qwert</div> </div> </li> <li> <div class="frame"> <div class="image"><img src="images/pic2.jpg" height="100" width="100"></div> <div class="greyscale"><img src="images/grey2.jpg" height="100" width="100"></div> <div class="effect">qewrt</div> </div> </li> </ul> </body> </html> </code></pre> would be super-awesome if someone can help me out :)

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  • CSS Put image at top of page

    - by happyCoding25
    Hi, I need to have an image at the top-center of a web page in css. Now, Im just using the background-image: in css but this puts it at the middle of the page. Here's my code: body { background-image: url("theimageurlgoeshere"); //The image is 842 x 508 background-attachment:fixed; background-position: center top; background-repeat: no-repeat; } Also, Changing the background-position: seems to have no effect on the outcome of the site. Any help is appreciated.

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  • Button Template does not render Image clearly.

    - by Akash Kava
    Here is my button template, <Microsoft_Windows_Themes:ButtonChrome x:Name="Chrome" Background="{TemplateBinding Background}" BorderBrush="{TemplateBinding BorderBrush}" RenderDefaulted="{TemplateBinding IsDefaulted}" RenderMouseOver="{TemplateBinding IsMouseOver}" RenderPressed="{TemplateBinding IsPressed}"> <Grid> <Grid.ColumnDefinitions> <ColumnDefinition Width="Auto"/> <ColumnDefinition/> </Grid.ColumnDefinitions> <Image Source="{TemplateBinding ImageSource}" RenderOptions.BitmapScalingMode="NearestNeighbor" SnapsToDevicePixels="True" HorizontalAlignment="Center" VerticalAlignment="Center" Stretch="None" /> <ContentPresenter Grid.Column="1" HorizontalAlignment="{TemplateBinding HorizontalContentAlignment}" Margin="{TemplateBinding Padding}" VerticalAlignment="{TemplateBinding VerticalContentAlignment}" SnapsToDevicePixels="{TemplateBinding SnapsToDevicePixels}" RecognizesAccessKey="True"/> </Grid> </Microsoft_Windows_Themes:ButtonChrome> Now you can see as per this question My Images are blurry on StackOverflow I tried .. RenderOptions.BitmapScalingMode="NearestNeighbor" On all levels, grid, chrome .. and tried various combinations of SnapsToDevicePixels but images just wont show up correctly. I set Stretch=None, image is aligned at center, still why it stretches automatically? here is the output and its very frustrating. Actual size of the image is 16x16 but I some how figured out by using Windows Maginifier that no matter what I do, the image is actually trying to render as 20x20, for the bigger images its even cropping the right most and bottom part. I think image should be rendered correctly 16x16 when Stretch=None, can anyone clarify whats problem here?

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  • ActionScript : Applying frame to a image / background?

    - by Jay
    I am editing a custom calendar application in flash. The purpose of this app is to let you select your own images, and create a calendar out of it. You can basically, drag and drop images of your choice and they apply frame/borders, or drag and drop embellishments. Here is the piece of code that draws a border/frame on the embellishment/image of your choice. tempListener.onLoadInit = function(target_mc:MovieClip) { var mcName = target_mc._name.substring(0, target_mc._name.indexOf("@", 0)); if(mcName == "frame_Image") { target_mc.onPress = function() { if(_root.selectedImage != null) { var index = this._name.substring(this._name.indexOf("@",0)+1, this._name.length); var objPath = nodesFrames.childNodes[index-1].attributes.image; if(_root.selectedImage._name.split("@")[0] == "image") { var mask = _root.selectedImage[_root.selectedImage._parent._name + "_" + _root.selectedImage._name + "_maskMc"]; frameImageWidth = mask._width; frameImageHeight = mask._height; frameImageXScale = -1; frameImageYScale = -1; } else { frameImageXScale = _root.selectedImage._xscale; frameImageYScale = _root.selectedImage._yscale; _root.selectedImage._xscale = 100; _root.selectedImage._yscale = 100; frameImageWidth = _root.selectedImage._width; frameImageHeight = _root.selectedImage._height; } if(_root.selectedImage["frame"]) {} else { _root.selectedImage.createEmptyMovieClip("frame", _root.selectedImage.getNextHighestDepth()); } var image_mcl1:MovieClipLoader = new MovieClipLoader(); image_mcl1.addListener(_root.mclFrameListener); image_mcl1.loadClip("Images/" + objPath, _root.selectedImage["frame"]); } } } I need to somehow apply the chosen frame image, to the entire background - not just to the embellishment or image. How do I go about this? Thanks in advance for your inputs. Please let me know if the question doesn't make sense, I will attach some images that can help you with the context.

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  • jquery image slide procedure faulty in IE

    - by sahulik
    Where did I go wrong? IE reports a problem while everything else seems to be just fine. $(document).ready(function(){ menu = $('#menu > ul > li'); image = $('#image > ul > li > div'); menu.each(function(idx) { this.slide = image[idx]; }).hover( function() { menu.removeClass('active'); image.removeClass('active'); $(this).addClass('active'); $(this.slide).addClass('active'); }); });

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  • PHP image resize using nearest-neighbor interpolation?

    - by shipshape
    I have a 16x16 sprite in PNG or GIF image format, and would like to display it on a website at 64 x 64 in all its pixelated glory. In Firefox 3.6+ and IE I can do this easily with CSS using image-rendering and -ms-interpolation-mode, but as this doesn't work in all browsers I'd like to resize the image on the fly using PHP instead. What's the best way to resize images using nearest-neighbor interpolation in PHP?

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  • matlab image processing 3d

    - by jaysean
    i have 100 b&w image of smthing.the probllem is i want to scan each image in 0&1 formatin mby n format and then place each image to one over one and again scan and save them in mbynby100 form. how i do this and from where i should start _jaysean

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  • Java: Detect if image isGIF or isTIFF and convert to JPG

    - by BoDiE2003
    I have a Java website, now Ive build an uploader, the validation for JPG images is done and a way to save it into the server it is too. But now I need to create an utility class using isGIF and isTIFF validated them by byte[] and convert that byte[] to java.awt.Image to save as JPG So basically I need boolean isGIF(byte[]), boolean isTIFF(byte[]), java.awt.Image convertGIF(byte[]) and java.awt.Image convertTIFF(byte[]). But I have no idea how to do it, could someone help me please? Thank you!

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  • Copy binary image data into a string

    - by Alien01
    I need to send image data over network using HttpSendRequest POST request. For this purpose I am creating a string , adding some parameters to string, then I need to add raw image data. Now I would like to know how can I send the image in post request.

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  • Problem with displaying image from DB using asp.net MVC 2

    - by Renato
    Hello! I'm having trouble with displaying image from db. I think that method for saving image is working, because I see in DB that varbinary fields have some value, and that image type is correct. Also the size of image. But when I want to display image for product i don't get anything. Just blank space.. here is my code... public byte[] GetImage(int productID) { Product product = products.GetByID(productID); byte[] imageData = product.ImageData.ToArray(); return imageData; } That code is in my controller. Second is code from view : <% if (product.ImageData != null) { %> <img src='/product/getimage/<%= Html.Encode(product.ID) %>' alt=""/> <% } %> I tried some solutions found here on stack overflow, and everyone do it like this, but it's working for them. I dont have any idea why images aren't displayed. When i look at source code of page at debugging i have : <img src='/product/getimage/18' alt=""/> I'm using .net 4.0, MVC 2, VS 2010... Thanks in advance

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  • How can I create an Image in GDI+ from a Base64-Encoded string in C++?

    - by Schnapple
    I have an application, currently written in C#, which can take a Base64-encoded string and turn it into an Image (a TIFF image in this case), and vice versa. In C# this is actually pretty simple. private byte[] ImageToByteArray(Image img) { MemoryStream ms = new MemoryStream(); img.Save(ms, System.Drawing.Imaging.ImageFormat.Tiff); return ms.ToArray(); } private Image byteArrayToImage(byte[] byteArrayIn) { MemoryStream ms = new MemoryStream(byteArrayIn); BinaryWriter bw = new BinaryWriter(ms); bw.Write(byteArrayIn); Image returnImage = Image.FromStream(ms, true, false); return returnImage; } // Convert Image into string byte[] imagebytes = ImageToByteArray(anImage); string Base64EncodedStringImage = Convert.ToBase64String(imagebytes); // Convert string into Image byte[] imagebytes = Convert.FromBase64String(Base64EncodedStringImage); Image anImage = byteArrayToImage(imagebytes); (and, now that I'm looking at it, could be simplified even further) I now have a business need to do this in C++. I'm using GDI+ to draw the graphics (Windows only so far) and I already have code to decode the string in C++ (to another string). What I'm stumbling on, however, is getting the information into an Image object in GDI+. At this point I figure I need either a) A way of converting that Base64-decoded string into an IStream to feed to the Image object's FromStream function b) A way to convert the Base64-encoded string into an IStream to feed to the Image object's FromStream function (so, different code than I'm currently using) c) Some completely different way I'm not thinking of here. My C++ skills are very rusty and I'm also spoiled by the managed .NET platform, so if I'm attacking this all wrong I'm open to suggestions.

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  • import existing image to Zend_PDF

    - by terrani
    Hi, I am trying to import an image with Zend_PDF. I would like to display an image on my PDF that is generated by Zend_PDF. I read Zend_PDF manually, but it seems like that Zend_PDF only support drawing image. Any ideas?

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  • email tracking image duplicate requests

    - by DEH
    I am embedding tracking images within emails that are being sent from a custom-built opt-in CRM system. The image src is an encoded .gif, such as src="12_34_675.gif". The image is served by an ASP.NET httphandler that decodes the src encoding and serves a transparent image. Everything works fine, but some email clients request the image multiple times, creating duplicate entries. Some clients make three calls all within one second, and some seem to make tens of calls over a day or so. Mostly email clients make single calls, but these few duplicates are very perplexing. I know I can code around them, but I'd really like to understand what's going on. I've checked the IIS log files, which show that the duplicate requests are coming from the client machines. I can't think what might be causing these duplicate http requests. Help!

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  • Displaying image with php

    - by Hank Denijm
    I have a script which displays images like this: header("Content-Type: image/{$ext}"); readfile($image-path); This has worked fine for weeks and now suddenly it has stopped working. The response header looks fine (Content-Type: image/jpg), I have no ending php-tag and I have made no changes to my code, server- or php-setup which could have caused this to malfunction. Does anyone have a clue as to what may be going wrong? Thanks!

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  • Need example of how to create/manipulate image pixel data with iPhone SDK

    - by whiskeyspider
    Looking for a simple example or link to a tutorial. Say I have a bunch of values stored in an array. I would like to create an image and update the image data from my array. Assume the array values are intensity data and will be updating a grayscale image. Assume the array values are between 0 and 255 -- or that I will convert it to that range. This is not for purposes of animation. Rather the image would be updated based on user interaction. This is something I know how to do well in Java, but am very new to iPhone programming. I've googled some information about CGImage and UIImage -- but am confused as to where to start. Any help would be appreciated.

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  • Overlapping images w/ image maps obstructing each other

    - by Hamster
    Information: The images have large transparent sections, so each must be overlapped to create the needed effect. Specifically, the clickable portions of each image are in weird trapezoid shapes meant to be pressed up against each other. Images have image maps with large portions being overlapped by the transparent portions of other nearby (trapezoid) images. I don't expect any change in z indexes will solve this... Combining the image files into a larger single one to overlay a single image map for each section seems less than ideal, especially since I may need to re-order or rename them later and such. Never mind hover animations and other possibilities down the road. What would be the best workaround?

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  • imagecopyresampled to resize and crop an image - not returning the expected result

    - by David
    imagecopyresized ( resource $dst_image , resource $src_image , int $dst_x , int $dst_y , int $src_x , int $src_y , int $dst_w , int $dst_h , int $src_w , int $src_h ) This is what I want to do: I have an image that's 600x1000px in size, and I want to create a thumb that's 100x100px after resizing that image to 300x500px, the x coordinate for the top left point of the thumb square should be at 100(src x) and 120(src y). According to what I understand from the manual, the command should be $dst_image = imagecreatetruecolor(100,100); $src_image = imagecreatefromjpeg('/home/sandbox/imagetoresize.jpg'); imagecopyresized ($dst_image, $src_image, 0, 0, 100, 120, **300 , 500 , 600 , 1000** ) It is cropping the image just fine, but it isn't resizing it correctly. I never got it to match what I see in my image editor (the GIMP). What am I doing wrong? I confirmed that all the numbers are correct, but it's always shifted up or down no matter what I do. Your help would really be appreciated!

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  • wordpress image showing up multiple times

    - by JCHASE11
    I am writing a wordpress theme, and have run into a fairly basic problem. By default, when you inset an image into the post, it displays that image at the size you specify, on both the homepage and the single post. I would like to have different sized images, displaying a thumbnail on the homepage, and a full sized image when you click through to the post. I am using wordpress 2.9's new thumbnail feature, which has created great thumbnails for the homepage. But now, I am stuck with a nice thumbnail next to a large photo (on the index/home page). On the single page, it is displaying correctly with just the large picture. Basically, I need to know how to tell wordpress to only display the large post image on the single page, not on the index. Also: I have used the timthumb script, but I think the answer is far more basic then needing plugins or scripts Thanks!

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