Search Results

Search found 5259 results on 211 pages for 'interrupt handling'.

Page 44/211 | < Previous Page | 40 41 42 43 44 45 46 47 48 49 50 51  | Next Page >

  • Handling exception form unmanaged dll in C#

    - by StuffHappens
    Hello. I have the following function written in C# public static string GetNominativeDeclension(string surnameNamePatronimic) { if(surnameNamePatronimic == null) throw new ArgumentNullException("surnameNamePatronimic"); IntPtr[] ptrs = null; try { ptrs = StringsToIntPtrArray(surnameNamePatronimic); int resultLen = MaxResultBufSize; int err = decGetNominativePadeg(ptrs[0], ptrs[1], ref resultLen); ThrowException(err); return IntPtrToString(ptrs, resultLen); } catch { return surnameNamePatronimic; } finally { FreeIntPtr(ptrs); } } Function decGetNominativePadeg is in unmanaged dll [DllImport("Padeg.dll", EntryPoint = "GetNominativePadeg")] private static extern Int32 decGetNominativePadeg(IntPtr surnameNamePatronimic, IntPtr result, ref Int32 resultLength); and throws an exception: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. The catch that is in C# code doesn't actually catch it. Why? How to handle this exception? Thank you for your help!

    Read the article

  • JavaScript Exception/Error Handling Not Working

    - by Seán Hayes
    This might be a little hard to follow. I've got a function inside an object: f_openFRHandler: function(input) { console.debug('f_openFRHandler'); try{ //throw 'foo'; DragDrop.FileChanged(input); //foxyface.window.close(); } catch(e){ console.error(e); jQuery('#foxyface_open_errors').append('<div>Max local storage limit reached, unable to store new images in your browser. Please remove some images and try again.</div>'); } }, inside the try block it calls: this.FileChanged = function(input) { // FileUploadManager.addFileInput(input); console.debug(input); var files = input.files; for (var i = 0; i < files.length; i++) { var file = files[i]; if (!file.type.match(/image.*/)) continue; var reader = new FileReader(); reader.onload = (function(f, isLast) { return function(e) { if (files.length == 1) { LocalStorageManager.addImage(f.name, e.target.result, false, true); LocalStorageManager.loadCurrentImage(); //foxyface.window.close(); } else { FileUploadManager.addFileData(f, e.target.result); // add multiple files to list if (isLast) setTimeout(function() { LocalStorageManager.loadCurrentImage() },100); } }; })(file, i == files.length - 1); reader.readAsDataURL(file); } return true; LocalStorageManager.addImage calls: this.setItem = function(data){ localStorage.setItem('ImageStore', $.json_encode(data)); } localStorage.setItem throws an error if too much local storage has been used. I want to catch that error in f_openFRHandler (first code sample), but it's being sent to the error console instead of the catch block. I tried the following code in my Firebug console to make sure I'm not crazy and it works as expected despite many levels of function nesting: try{ (function(){ (function(){ throw 'foo' })() })() } catch(e){ console.debug(e) } Any ideas?

    Read the article

  • Has form post behavior changed in modern browsers? (or How are double clicks handled by the browser)

    - by Alex Czarto
    Background: We are in the process of writing a registration/payment page, and our philosophy was to code all validation and error checking on the server side first, and then add client side validation as a second step (un-obstructive jQuery). We wanted to disable double clicks server side, so we wrote some locking, thread-safe code to handle simultaneous posts/race conditions. When we tried to test this, we realized that we could not cause a simultaneous post or race condition to occur. I thought that (in older browsers anyway) double clicking a submit button worked as follows: User double clicks submit button. Browser sends a post on the first click On the second click, browser cancels/ignores initial post, and initiates a second post (before the first post has returned with a response). Browser waits for second post to return, ignoring initial post response. I thought that from the server side it looked like this: Server gets two simultaneous post requests, executes and responds to them both (unaware that no one is listening to the first response). From our testing (FireFox 3.0, IE 8.0) this is what actually happens: User double clicks submit button Browser sends a post for the first click Browser queues up second click, but waits for the response from the first click. Response returns from first click (response is ignored?). Browser sends a post for the second click. So from a server side: Server receives a single post which it executes and responds to. Then, server receives a second request wich it executes and responds to. My question is, has this always worked this way (and I'm losing my mind)? Or is this a new feature in modern browsers that prevents simultaneous posts to be sent to the server? It seems that for server side double click prevention, we don't have to worry about simultaneous posts or race conditions. Only need to worry about queued up posts. Thanks in advance for any feedback / comments. Alex

    Read the article

  • Good programming style when handling multiple objects

    - by Glitch
    I've been programming a software version of a board game. Thus far I have written the classes which will correspond to physical objects on the game board. I'm well into writing the program logic, however I've found that many of the logic classes require access to the same objects. At first I was passing the appropriate objects to methods as they were called, but this was getting very tedious, particularly when the methods required many objects to perform their tasks. To solve this, I created a class which initialises and stores all the objects I need. This allows me to access an object from any class by calling Assets.dice(), for example. But now that I've thought about it, this doesn't seem right. This is why I'm here, I fear that I've created some sort of god class. Is this fear unfounded, or have I created a recipe for disaster?

    Read the article

  • jtextfield keyevent handling issue

    - by vamsi
    doesn't .getKeyCode( ) return the key's int value? Because i have set my jtextfield to listen to keylistener, and in the keytyped method, i check what key has been pressed. Here's a snippet of my code: JTextField jtf = new JTextField( ); jtf.addKeyListener( this ); . . . public void keyTyped( KeyEvent e ) { if( e.getKeyCode( ) == KeyEvent.VK_ENTER ) System.out.println( "pressed enter" ); } but everytime i type enter in the jtextfield, nothing happens, ie nothing prints.

    Read the article

  • Assign delegate event handler from dynamically added child control

    - by mickyjtwin
    I have a control that handles commenting. In this control, I have set a delegate event handler for sending an email. I then have various types of controls, e.g. blog, articles etc, each of which may or may not have the commenting control added (which is done dynamically with me not knowing the id's), i.e. the commenting control is added outside this control. Each of these controls handles it's emailing differently(hence the event). What I'm trying to determine, is how to assign the event in the parent control. At the moment, I'm having to recursively search through all the controls on the page until I find the comment control, and set it that way. Example below explains: COMMENTING CONTROL public delegate void Commenting_OnSendEmail(); public partial class Commenting : UserControl { public Commenting_OnSendEmail OnComment_SendEmail(); private void Page_Load(object sender, EventArgs e) { if(OnComment_SendEmail != null) { OnComment_SendEmail(); } } } PARENT CONTROL public partial class Blog : UserControl { private void Page_Load(object sender, EventArgs e) { Commenting comControl = (Commenting)this.FindControl<Commenting>(this); if(comControl != null) { comCtrol.OnComment_SendEmail += new Commenting_OnSendMail(Blog_Comment_OnSendEmail); } } } Is there an easier way?

    Read the article

  • Handling "Big" Integers in C#

    - by priyanka.sarkar
    How do I handle big integers in C#? I have a function that will give me the product of divisors: private static int GetDivisorProduct(int N, int product) { for (int i = 1; i < N; i++) { if (N % i == 0) { Console.WriteLine(i.ToString()); product *= i; } } return product; } The calling function is GetDivisorProduct(N, 1) If the result is bigger than 4 digits , I should obtain only the last 4 digits. ( E.g. If I give an input of 957, the output is 7493 after trimming out only the last four values. The actual result is 876467493.). Other sample inputs: If I give 10000, the output is 0. The BigInteger class has been removed from the C# library! How can I get the last four digits?

    Read the article

  • User entered value validation and level of error catching

    - by Terry
    May I ask should the error catching code be placed at the lowest level or at the top as I am not sure what is the best practice? I prefer placing at the bottom, example a, as Example a public static void Main(string[] args) { string operation = args[0]; int value = Convert.ToInt32(args[1]); if (operation == "date") { DoDate(value); } else if (operation == "month") { DoMonth(value); } } public static void DoMonth(int month) { if (month < 1 || month > 12) { throw new Exception(""); } } public static void DoDate(int date) { if (date < 1 || date > 31) { throw new Exception(""); } } or example b public static void Main(string[] args) { string operation = args[0]; int value = Convert.ToInt32(args[1]); if (operation == "date" && (date < 1 || date > 12)) { throw new Exception(""); } else if (operation == "month" && (month < 1 || month > 31)) { throw new Exception(""); } if (operation == "date") { DoDate(value); } else if (operation == "month") { DoMonth(value); } } public static void DoMonth(int month) { } public static void DoDate(int date) { }

    Read the article

  • Handling form from different view and passing form validation through session in django

    - by Mo J. Mughrabi
    I have a requirement here to build a comment-like app in my django project, the app has a view to receive a submitted form process it and return the errors to where ever it came from. I finally managed to get it to work, but I have doubt for the way am using it might be wrong since am passing the entire validated form in the session. below is the code comment/templatetags/comment.py @register.inclusion_tag('comment/form.html', takes_context=True) def comment_form(context, model, object_id, next): """ comment_form() is responsible for rendering the comment form """ # clear sessions from variable incase it was found content_type = ContentType.objects.get_for_model(model) try: request = context['request'] if request.session.get('comment_form', False): form = CommentForm(request.session['comment_form']) form.fields['content_type'].initial = 15 form.fields['object_id'].initial = 2 form.fields['next'].initial = next else: form = CommentForm(initial={ 'content_type' : content_type.id, 'object_id' : object_id, 'next' : next }) except Exception as e: logging.error(str(e)) form = None return { 'form' : form } comment/view.py def save_comment(request): """ save_comment: """ if request.method == 'POST': # clear sessions from variable incase it was found if request.session.get('comment_form', False): del request.session['comment_form'] form = CommentForm(request.POST) if form.is_valid(): obj = form.save(commit=False) if request.user.is_authenticated(): obj.created_by = request.user obj.save() messages.info(request, _('Your comment has been posted.')) return redirect(form.data.get('next')) else: request.session['comment_form'] = request.POST return redirect(form.data.get('next')) else: raise Http404 the usage is by loading the template tag and firing {% comment_form article article.id article.get_absolute_url %} my doubt is if am doing the correct approach or not by passing the validated form to the session. Would that be a problem? security risk? performance issues? Please advise Update In response to Pol question. The reason why I went with this approach is because comment form is handled in a separate app. In my scenario, I render objects such as article and all I do is invoke the templatetag to render the form. What would be an alternative approach for my case? You also shared with me the django comment app, which am aware of but the client am working with requires a lot of complex work to be done in the comment app thats why am working on a new one.

    Read the article

  • Handling log-in / log-out via Objective-c

    - by squeezemylime
    Having a real problem with this one...Tried using cookies to store variables, etc. but no luck. Writing an iPhone app where the User has to log in. There is an HTTPS call to get the person's userid, which is used practically everywhere else in the app, so that either has to be stored in a global variable or a cookie (for sending messages to other users, etc.) I tried the cookie route, but am having great difficulty storing (and retriving) a user ID in a cookie. The User should be able to then close out of the app and then reboot it and have the app retain their User ID as well, so I'm not sure global variables are necessarily the solution to this. Are there any best practices or suggestions?

    Read the article

  • ActiveRecord exceptions not rescued

    - by zoopzoop
    I have the following code block: unless User.exist?(...) begin user = User.new(...) # Set more attributes of user user.save! rescue ActiveRecord::RecordInvalid, ActiveRecord::RecordNotUnique => e # Check if that user was created in the meantime user = User.exists?(...) raise e if user.nil? end end The reason is, as you can probably guess, that multiple processes might call this method at the same time to create the user (if it doesn't already exist), so while the first one enters the block and starts initializing a new user, setting the attributes and finally calling save!, the user might already be created. In that case I want to check again if the user exists and only raise the exception if it still doesn't (= if no other process has created it in the meantime). The problem is, that regularly ActiveRecord::RecordInvalid exceptions are raised from the save! and not rescued from the rescue block. Any ideas? EDIT: Alright, this is weird. I must be missing something. I refactored the code according to Simone's tip to look like this: unless User.find_by_email(...).present? # Here we know the user does not exist yet user = User.new(...) # Set more attributes of user unless user.save # User could not be saved for some reason, maybe created by another request? raise StandardError, "Could not create user for order #{self.id}." unless User.exists?(:email => ...) end end Now I got the following exception: ActiveRecord::RecordNotUnique: Mysql::DupEntry: Duplicate entry '[email protected]' for key 'index_users_on_email': INSERT INTO `users` ... thrown in the line where it says 'unless user.save'. How can that be? Rails thinks the user can be created because the email is unique but then the Mysql unique index prevents the insert? How likely is that? And how can it be avoided?

    Read the article

  • DataPager EventArgs

    - by philbrowndotcom
    I'm using a DataPager control in my silverlight application. I have different pagers for different DataGrids and want to use the same event handler for the PageIndexChanged event for all of them. The delegate must take an EventArgs object as an argument. Can I use this object to "get back" to the control from which the event was fired?

    Read the article

  • How to get notified about changes on SharePoint groups.

    - by Flo
    Hi, I'm actual looking for a way to get notified about any changes on a SharePoint group. First I though I would be able to this by attaching a event handler to some kind of group list. But unfortunately there are no such list representing SharePoint groups. My second attempt was to bind a event handler to the content type SharePointGroup but this didn't work either. So are there any other options to get notified about events on a SharePoint group? Bye, Flo EDIT: Thanks for the reply so far. I forgot to mention that I've already googled and read about the user information list. Sorry. First I found a forum entry where they post the relative URL to the user information list (_catalogs/users/simple.aspx). When I'm using this link to see the list,it only contains users and no groups. I don't know but perhaps this link does some filtering on the list. The other information I found about in several blog and forum posts was that a event handler attached to the user information list are not fired up on an events. I have to admit after reading that it doesn't work so many times and even on MSDN (http://msdn.microsoft.com/en-us/library/aa979520.aspx), I didn't try it on my own. The problem attaching the event handler to the content type wasn't the attaching thing, the handler simply didn't get fired when I for example changed a group name or deleted a user from the group. I don't have an idea why the handler doesn't get called I pretty sure I implemented the right methods and attached them to the right events. Any other suggestions how to get informed about changes on SharePoint groups?

    Read the article

  • A general question about inheritence in the .NET framework

    - by Grant
    I have a general question about inheritance in the .NET framework, lets say you have 2 classes, the first is called Parent and the second is called Child. Child inherits from Parent. Parent wants to ensure that each instance of child executes a specific piece of code when it loads irrespective of whether the child has their own onLoad code explicitly specified. From my experience, if i handle onLoad in the parent and not in the child, the parents onLoad code will fire but if its handled in both classes only the child's code will fire. Is this correct? and if so how can i ensure the parents code will always fire for the child...

    Read the article

  • java checked exception in a catch clause compilation error

    - by srandpersonia
    Hi, I was expecting an compilation error in the following program because of the throw statement in the catch block as IOException is a checked exception and it is not caught by another try block within the catch block. But I am getting "Hurray!" printed. Any explanation would be much appreciated. According to JLS 11.2.3, http://java.sun.com/docs/books/jls/third_edition/html/exceptions.html It is a compile-time error if a method or constructor body can throw some exception type E when both of the following hold: * E is a checked exception type * E is not a subtype of some type declared in the throws clause of the method or constructor. import java.io.*; public class Test{ public static void main(String args[]) { System.out.println(method()); } public static int method() { try{ throw new Exception(); } catch(Exception e){ throw new IOException(); //No compile time error } finally{ System.out.println("Hurray!"); } } } Thanks in advance.

    Read the article

  • C# Creating A Error Checking Class?

    - by Soo
    Hi StackOverflow, I'm very new to OOP, and in the program I'm working on, I have an Utilities class that contains some general methods. Should I include my error checking in the Utilities class or should I create a new class just for error checking?

    Read the article

  • How do I use the information about exceptions a method throws in .NET in my code?

    - by dotnetdev
    For many methods in .NET, the exceptions they can potentially throw can be as many as 7-8 (one or two methods in XmlDocument, Load() being one I think, can throw this many exceptions). Does this mean I have to write 8 catch blocks to catch all of these exceptions (it is best practise to catch an exception with a specific exception block and not just a general catch block of type Exception). How do I use this information? Thanks

    Read the article

  • Gracefully handling screen orientation change during activity start

    - by Steve H
    I'm trying to find a way to properly handle setting up an activity where its orientation is determined from data in the intent that launched it. This is for a game where the user can choose levels, some of which are int portrait orientation and some are landscape orientation. The problem I'm facing is that setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE) doesn't take effect until the activity is fully loaded. This is a problem for me because I do some loading and image processing during startup, which I'd like to only have to do once. Currently, if the user chose a landscape level: the activity starts onCreate(), defaulting to portrait discovers from analysing its launching Intent that it should be in landscape orientation continues regardless all the way to onResume(), loading information and performing other setup tasks at this point setRequestedOrientation kicks in so the application runs through onPause() to onDestroy() it then again starts up from onCreate() and runs to onResume() repeating the setup from earlier Is there a way to avoid that and have it not perform the loading twice? For example, ideally, the activity would know before even onCreate was called whether it should be landscape or portrait depending on some property of the launching intent, but unless I've missed something that isn't possible. I've managed to hack together a way to avoid repeating the loading by checking a boolean before the time-consuming loading steps, but that doesn't seem like the right way of doing it. I imagine I could override onSaveInstanceState, but that would require a lot of additional coding. Is there a simple way to do this? Thanks!

    Read the article

  • Complex sound handling (I.E. pitch change while looping)

    - by Matthew
    Hi everyone I've been meaning to learn Java for a while now (I usually keep myself in languages like C and Lua) but buying an android phone seems like an excellent time to start. now after going through the lovely set of tutorials and a while spent buried in source code I'm beginning to get the feel for it so what's my next step? well to dive in with a fully featured application with graphics, sound, sensor use, touch response and a full menu. hmm now there's a slight conundrum since i can continue to use cryptic references to my project or risk telling you what the application is but at the same time its going to make me look like a raving sci-fi nerd so bare with me for the brief... A semi-working sonic screwdriver (oh yes!) my grand idea was to make an animated screwdriver where sliding the controls up and down modulate the frequency and that frequency dictates the sensor data it returns. now I have a semi-working sound system but its pretty poor for what its designed to represent and I just wouldn't be happy producing a sub-par end product whether its my first or not. the problem : sound must begin looping when the user presses down on the control the sound must stop when the user releases the control when moving the control up or down the sound effect must change pitch accordingly if the user doesn't remove there finger before backing out of the application it must plate the casing of there device with gold (Easter egg ;P) now I'm aware of how monolithic the first 3 look and that's why I would really appreciate any help I can get. sorry for how bad this code looks but my general plan is to create the functional components then refine the code later, no good painting the walls if the roofs not finished. here's my user input, he set slide stuff is used in the graphics for the control @Override public boolean onTouchEvent(MotionEvent event) { //motion event for the screwdriver view if(event.getAction() == MotionEvent.ACTION_DOWN) { //make sure the users at least trying to touch the slider if (event.getY() > SonicSlideYTop && event.getY() < SonicSlideYBottom) { //power setup, im using 1.5 to help out the rate on soundpool since it likes 0.5 to 1.5 SonicPower = 1.5f - ((event.getY() - SonicSlideYTop) / SonicSlideLength); //just goes into a method which sets a private variable in my sound pool class thing mSonicAudio.setPower(1, SonicPower); //this handles the slides graphics setSlideY ( (int) event.getY() ); @Override public boolean onTouchEvent(MotionEvent event) { //motion event for the screwdriver view if(event.getAction() == MotionEvent.ACTION_DOWN) { //make sure the users at least trying to touch the slider if (event.getY() > SonicSlideYTop && event.getY() < SonicSlideYBottom) { //power setup, im using 1.5 to help out the rate on soundpool since it likes 0.5 to 1.5 SonicPower = 1.5f - ((event.getY() - SonicSlideYTop) / SonicSlideLength); //just goes into a method which sets a private variable in my sound pool class thing mSonicAudio.setPower(1, SonicPower); //this handles the slides graphics setSlideY ( (int) event.getY() ); //this is from my latest attempt at loop pitch change, look for this in my soundPool class mSonicAudio.startLoopedSound(); } } if(event.getAction() == MotionEvent.ACTION_MOVE) { if (event.getY() > SonicSlideYTop && event.getY() < SonicSlideYBottom) { SonicPower = 1.5f - ((event.getY() - SonicSlideYTop) / SonicSlideLength); mSonicAudio.setPower(1, SonicPower); setSlideY ( (int) event.getY() ); } } if(event.getAction() == MotionEvent.ACTION_UP) { mSonicAudio.stopLoopedSound(); SonicPower = 1.5f - ((event.getY() - SonicSlideYTop) / SonicSlideLength); mSonicAudio.setPower(1, SonicPower); } return true; } and here's where those methods end up in my sound pool class its horribly messy but that's because I've been trying a ton of variants to get this to work, you will also notice that I begin to hard code the index, again I was trying to get the methods to work before making them work well. package com.mattster.sonicscrewdriver; import java.util.HashMap; import android.content.Context; import android.media.AudioManager; import android.media.SoundPool; public class SoundManager { private float mPowerLvl = 1f; private SoundPool mSoundPool; private HashMap mSoundPoolMap; private AudioManager mAudioManager; private Context mContext; private int streamVolume; private int LoopState; private long mLastTime; public SoundManager() { } public void initSounds(Context theContext) { mContext = theContext; mSoundPool = new SoundPool(2, AudioManager.STREAM_MUSIC, 0); mSoundPoolMap = new HashMap<Integer, Integer>(); mAudioManager = (AudioManager)mContext.getSystemService(Context.AUDIO_SERVICE); streamVolume = mAudioManager.getStreamVolume(AudioManager.STREAM_MUSIC); } public void addSound(int index,int SoundID) { mSoundPoolMap.put(1, mSoundPool.load(mContext, SoundID, 1)); } public void playUpdate(int index) { if( LoopState == 1) { long now = System.currentTimeMillis(); if (now > mLastTime) { mSoundPool.play(mSoundPoolMap.get(1), streamVolume, streamVolume, 1, 0, mPowerLvl); mLastTime = System.currentTimeMillis() + 250; } } } public void stopLoopedSound() { LoopState = 0; mSoundPool.setVolume(mSoundPoolMap.get(1), 0, 0); mSoundPool.stop(mSoundPoolMap.get(1)); } public void startLoopedSound() { LoopState = 1; } public void setPower(int index, float mPower) { mPowerLvl = mPower; mSoundPool.setRate(mSoundPoolMap.get(1), mPowerLvl); } } ah ha! I almost forgot, that looks pretty ineffective but I omitted my thread which actuality updates it, nothing fancy it just calls : mSonicAudio.playUpdate(1); thanks in advance, Matthew

    Read the article

  • cookies handling on webrequest and response

    - by manish patel
    I have created a application that has a function mainpost. It is created to post data on a https sites. Here I want to handle cookies in this function. How can I do this task? public string Mainpost(string website, string content) { // this is what we are sending string post_data = content; // this is where we will send it string uri = website; // create a request HttpWebRequest request = (HttpWebRequest) WebRequest.Create(uri); request.KeepAlive = false; request.ProtocolVersion = HttpVersion.Version10; request.Method = "POST"; // turn our request string into a byte stream byte[] postBytes = Encoding.ASCII.GetBytes(post_data); // this is important - make sure you specify type this way request.ContentType = "application/x-www-form-urlencoded"; request.ContentLength = postBytes.Length; Stream requestStream = request.GetRequestStream(); // now send it requestStream.Write(postBytes, 0, postBytes.Length); requestStream.Close(); // grab te response and print it out to the console along with the status // code HttpWebResponse response = (HttpWebResponse)request.GetResponse(); string str = (new StreamReader(response.GetResponseStream()).ReadToEnd()); Console.WriteLine(response.StatusCode); return str; }

    Read the article

  • Keep Hibernate Initializer from Crashing Program

    - by manyxcxi
    I have a Java program using a basic Hibernate session factory. I had an issue with a hibernate hbm.xml mapping file and it crashed my program even though I had the getSessionFactory() call in a try catch try { session = SessionFactoryUtil.getSessionFactory().openStatelessSession(); session.beginTransaction(); rh = getRunHistoryEntry(session); if(rh == null) { throw new Exception("No run history information found in the database for run id " + runId_ + "!"); } } catch(Exception ex) { logger.error("Error initializing hibernate"); } It still manages to break out of this try/catch and crash the main thread. How do I keep it from doing this? The main issue is I have a bunch of cleanup commands that NEED to be run before the main thread shuts down and need to be able to guarantee that even after a failure it still cleans up and goes down somewhat gracefully. The session factory looks like this: public class SessionFactoryUtil { private static final SessionFactory sessionFactory; static { try { // Create the SessionFactory from hibernate.cfg.xml sessionFactory = new Configuration().configure().buildSessionFactory(); } catch (Throwable ex) { // Make sure you log the exception, as it might be swallowed System.err.println("Initial SessionFactory creation failed." + ex); throw new ExceptionInInitializerError(ex); } } public static SessionFactory getSessionFactory() { try { return sessionFactory; } catch(Exception ex) { return null; } } }

    Read the article

  • Logical python question - handling directories and files in them

    - by Konstantin
    Hello! I'm using this function to extract files from .zip archive and store it on the server: def unzip_file_into_dir(file, dir): import sys, zipfile, os, os.path os.makedirs(dir, 0777) zfobj = zipfile.ZipFile(file) for name in zfobj.namelist(): if name.endswith('/'): os.mkdir(os.path.join(dir, name)) else: outfile = open(os.path.join(dir, name), 'wb') outfile.write(zfobj.read(name)) outfile.close() And the usage: unzip_file_into_dir('/var/zips/somearchive.zip', '/var/www/extracted_zip') somearchive.zip have this structure: somearchive.zip 1.jpeg 2.jpeg another.jpeg or, somethimes, this one: somearchive.zip somedir/ 1.jpeg 2.jpeg another.jpeg Question is: how do I modify my function, so that my extracted_zip catalog would always contain just images, not images in another subdirectory, even if images are stored in somedir inside an archive.

    Read the article

  • isset($var) vs. @$var

    - by Josso
    Is this an okay practice or an acceptable way to use PHP's error suppressing? if (isset($_REQUEST['id'] && $_REQUEST['id'] == 6) { echo 'hi'; } if (@$_REQUEST['id'] == 6) { echo 'hi'; }

    Read the article

< Previous Page | 40 41 42 43 44 45 46 47 48 49 50 51  | Next Page >