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  • Good memory profiling, leak and error detection for Windows

    - by Fernando
    I'm currently looking for a good memory / leak detection tool for Windows. A few years ago, I used Numega's Boundschecker, which was VERY good. Right now it seems to have been sold to Compuware, which apparently sold it again to some other company. Trying to evaluate a demo of the current version has been so far very frustrating, in the best "enterprisy" tradition: (a) no advertised prices on their website (Great Red Flashing Lights of Warning); (b) contact form asked for number of employeers and other private information; (c) no response to my emails asking for a evaluation and price. I had to conclude that BoundsChecker is now one of "those" products. Y'know, the type where you innocently call and tomorrow 3 men in black suits turn up at your building wanting to talk to you about "partnerships" and not-so-secretly gauge the size of your company and therefore how much they can get away with charging you. SO, rant aside, can anyone recommend an excellent memory checking/leak detection tool, how much it costs, and suggestions for where to buy?

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  • Colors in Instruments when hunting down memory leaks

    - by Structurer
    Hi I'm currently hunting down a memory leak in my app for iPhone. I'm using Instruments to track down the code that is causing the leak (becoming more and more a friend of Instruments!). Now Instruments show two lines: one in dark blue (row 146) and one in a lighter blue (150). From some trial and error I get that they are connected somehow, but not good enough at Objective-C and Memory Management yet to really understand how. Does anyone know why different colors are used and what could be my problem? I have tried to release numberForArray but the the app crashes when showing the last line in a picker view. All ideas appreciated! (Posting this I also realize that line 139 is redundant! Se there, already an improvement ;-)

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  • glDrawElements allocating memory and not releasing it

    - by Joshua Weinberg
    Using OpenGLES 1.1 on the iPhone 3G (device, not simulator), I do normal drawing fun. But at points during the run of the application I get giant memory spikes, after a lot of digging with instruments I have found that it is glDrawElements that is grabbing the memory. The buffer being allocated is 4 meg, which to me means its loading a texture into RAM, which I guess could be valid, but its never releasing this buffer, and is allocating multiple of them. How do I make sure that these buffers that GL is creating get destroyed, instead of just hanging around?

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  • Deallocation doesn't free mem. in Windows/C++ Application

    - by Paul Baumer
    Hi, My Windows/C++ application allocates ~1Gb of data in memory with the new operator and processes this data. The data is deleted after processing. I noticed that if I run the processing again without exiting the application, the second call to "new" operator to allocate ~1gb of data fails. I would expect Windows to deliver back the memory again. Could this be managed in a better way with some other win32 calls etc. ? Thanks, Paul

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  • How do I rename my old Program Files folder?

    - by SteveJ
    I installed a new SSD as my boot drive (C:), installed a fresh version of Windows 7 64-bit, and kept my existing SATA drive in the system (D:). I want to keep using my D: drive for file storage (no sense filling up the SSD with stuff that isn't performance critical) and I haven't formatted the D: drive because there's stuff on there I want to keep. I also want to create a new "D:\Program Files" folder so I can install apps that aren't performance-critical there. So I decided I'd rename the existing "D:\Program Files" from my old Windows install to "D:\Old Program Files" and then create a new "D:\Program Files" directory. Easy, right? I can see "D:\Program Files" just fine in Explorer. I right click, select Rename, and type "Old Program Files." I get the alert that says I need Admin permission to do this, so I press the confirm button with the shield. But the folder still appears as "Program Files" in Explorer. I jump out to the command line, and it appears as "Old Program Files" when I do a dir. I can even do mkdir "Program Files" and when I do a dir they both appear. But in the Explorer GUI, it looks like I have two "Program Files" folders. This will be confusing during app installation because I won't be able to tell which one is which. I've tried poking around in the properties tab of the old folder, but can't find anything that would explain what's causing the issue. How do I rename the old Program Files folder?

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  • When do I need to deallocate memory?

    - by extintor
    I am using this code inside a class to make a webbrowser control visit a website: void myClass::visitWeb(const char *url) { WCHAR buffer[MAX_LEN]; ZeroMemory(buffer, sizeof(buffer)); MultiByteToWideChar(CP_ACP, MB_ERR_INVALID_CHARS, url, strlen(url), buffer, sizeof(buffer)-1); VARIANT vURL; vURL.vt = VT_BSTR; vURL.bstrVal = SysAllocString(buffer); // webbrowser navigate code... VariantClear(&vURL); } I call visitWeb from another void function that gets called on the handlemessage() for the app. Do I need to do some memory deallocation here?, I see vURL is being deallocated by VariantClear but should I deallocate memory for buffer? I've been told that in another bool I have in the same app I shouldn't deallocate anything because everything clear out when the bool return true/false, but what happens on this void?

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  • C++ Allocate Memory Without Activating Constructors

    - by schnozzinkobenstein
    I'm reading in values from a file which I will store in memory as I read them in. I've read on here that the correct way to handle memory location in C++ is to always use new/delete, but if I do: DataType* foo = new DataType[sizeof(DataType) * numDataTypes]; Then that's going to call the default constructor for each instance created, and I don't want that. I was going to do this: DataType* foo; char* tempBuffer=new char[sizeof(DataType) * numDataTypes]; foo=(DataType*) tempBuffer; But I figured that would be something poo-poo'd for some kind of type-unsafeness. So what should I do? And in researching for this question now I've seen that some people are saying arrays are bad and vectors are good. I was trying to use arrays more because I thought I was being a bad boy by filling my programs with (what I thought were) slower vectors. What should I be using???

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  • Objective-C++ Memory Problem

    - by Stephen Furlani
    Hello, I'm having memory woes. I've got a C++ Library (Equalizer from Eyescale) and they use the Traversal Visitor Pattern to allow you to add new functionality to their classes. I've finally figured out how it works, and I've got a Visitor that just returns the properties from one of the objects. (since I don't know how they're allocated). so. My little code does this: VisitorResult AGLContextVisitor::visit( Channel* channel ) { // Search through Nodes, Pipes until we get to the right window. // Add some code to make sure we find the right one? // Not executing the following code as C++ in gdb? eq::Window* w = channel->getWindow(); OSWindow* osw = w->getOSWindow(); AGLWindow* aw = (AGLWindow *)osw; AGLContext agl_ctx = aw->getAGLContext(); this->setContext(agl_ctx); return TRAVERSE_PRUNE; } So here's the problem. eq::Window* w = channel->getWindow(); (gdb) print w 0x0 BUT If I do this: (gdb) set objc-non-blocking-mode off (gdb) print w=channel->getWindow() 0x300effb9 // an honest memory location, and sets w as verified in the Debugger window of XCode. It does the same thing for osw. I don't get it. Why would something work in (gdb) but not in the code? The file is completely a cpp file, but it seems to be running in objc++, since I need to turn blocking off. Help!? I feel like I'm missing some memory-management basic thing here, either with C++ or Obj-C. [edit] channel-getWindow() is supposed to do this: /** @return the parent window. @version 1.0 */ Window* getWindow() { return _window; } The code also executes fine if I run it from a C++-only application. [edit] No... I tried creating a simple stand-alone program since I was tired of running it as a plugin. Messy to debug. And no, it doesn't run in the C++ program either. So I'm really at a loss as to what I'm doing wrong. Thanks, -- Stephen Furlani

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  • How to detect Out Of Memory condition?

    - by Jaromir Hamala
    I have an application running on Websphere Application Server 6.0 and it crashes nearly every day because of Out-Of-Memory. From verbose GC is certain there are the memory leaks(many of them) Unfortunately the application is provided by external vendor and getting things fixed is slow & painful process. As part of the process I need to gather the logs and heapdumps each time the OOM occurs. Now I'm looking for some way how to automate it. Fundamental problem is how to detect OOM condition. One way would be to create shell script which will periodically search for new heapdumps. This approach seems me a kinda dirty. Another approach might be to leverage the JMX somehow. But I have little or no experience in this area and don't have much idea how to do it. Or is in WAS some kind of trigger/hooks for this? Thank you very much for every advice!

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  • Autorelease with elements in a UITableViewCell - memory leak

    - by Shaun Budhram
    In my 'cellForRowAtIndexPath' method for a UITableView delegate, I'm allocating a cell if it doesn't exist, and in this cell, I'm creating a new activity spinner like so: UIActivityIndicatorView *actView = [[[UIActivityIndicatorView alloc] initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleGray ] autorelease]; I'm using Leaks to detect memory leaks in my program, and for some reason, this is coming up as a leak, even though it's autoreleasing. The cell itself is also autoreleasing. Has anyone had experience with autoreleasing variables coming up as leaks in the Leaks instrument, and how to tackle these problems? Also, if it helps, this is the history Leaks is displaying for this memory location. It looks like it at some point gets an additional retain message? This is not being done in my code.

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  • Adobe Reader 9.0 memory leak while loading-unloading PDF files every one second indefinitely

    - by Total Starnger
    I have c++ written MFC based application that has PDF object viewer as a part of the implementation. A whole thing works just fine with Adobe Reader 8.0. Once I switched to Adobe Reader 9.0 as a default PDF reader, I keep experiencing small memory leak that forces my application to crash within a half an hour of continuous loading-unloading different PDF files. Any ideas what might cause this memory leak and is there any cure besides replacing Adobe Reader 9.0 with anything else? (Works fine with Foxit PDF reader as well, by the way..)

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  • Excel Add-in memory explosion

    - by tsinik
    I wrote a small .NET add in to excel 2007 that read data from external c++ api and display it inside an excel. The task manager shows that I'm having a memory leak (the memory usage is inflate linearly up to 250MB after whitch it throws an "Excel cannot complete this task with available resources error") but the problem disappears as soon as I minimize the excel window. The api uses delegates to return data and I update it into a dictionary. another thread is updating the excel from the dictionary every second. It is unlikely that the unmanaged code is responsible of the leak. Does anybody have an idea what can cause this? 10x!

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  • Does variable = null set it for garbage collection

    - by manyxcxi
    Help me settle a dispute with a coworker: Does setting a variable or collection to null in Java aid in garbage collection and reducing memory usage? If I have a long running program and each function may be iteratively called (potentially thousands of times): Does setting all the variables in it to null before returning a value to the parent function help reduce heap size/memory usage?

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  • Memory allocation for collections in .NET

    - by Yogendra
    This might be a dupe. I did not find enough information on this. I was discussing memory allocation for collections in .Net. Where is the memory for elements allocated in a collection? List<int> myList = new List<int>(); The variable myList is allocated on stack and it references the List object created on heap. The question is when int elements are added to the myList, where would they be created ? Can anyone point the right direction?

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  • Objective-C memory management issue

    - by Toby Wilson
    I've created a graphing application that calls a web service. The user can zoom & move around the graph, and the program occasionally makes a decision to call the web service for more data accordingly. This is achieved by the following process: The graph has a render loop which constantly renders the graph, and some decision logic which adds web service call information to a stack. A seperate thread takes the most recent web service call information from the stack, and uses it to make the web service call. The other objects on the stack get binned. The idea of this is to reduce the number of web service calls to only those appropriate, and only one at a time. Right, with the long story out of the way (for which I apologise), here is my memory management problem: The graph has persistant (and suitably locked) NSDate* objects for the currently displayed start & end times of the graph. These are passed into the initialisers for my web service request objects. The web service call objects then retain the dates. After the web service calls have been made (or binned if they were out of date), they release the NSDate*. The graph itself releases and reallocates new NSDates* on the 'touches ended' event. If there is only one web service call object on the stack when removeAllObjects is called, EXC_BAD_ACCESS occurs in the web service call object's deallocation method when it attempts to release the date objects (even though they appear to exist and are in scope in the debugger). If, however, I comment out the release messages from the destructor, no memory leak occurs for one object on the stack being released, but memory leaks occur if there are more than one object on the stack. I have absolutely no idea what is going wrong. It doesn't make a difference what storage symantics I use for the web service call objects dates as they are assigned in the initialiser and then only read (so for correctness' sake are set to readonly). It also doesn't seem to make a difference if I retain or copy the dates in the initialiser (though anything else obviously falls out of scope or is unwantedly released elsewhere and causes a crash). I'm sorry this explanation is long winded, I hope it's sufficiently clear but I'm not gambling on that either I'm afraid. Major big thanks to anyone that can help, even suggest anything I may have missed?

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  • Memory management in iOS

    - by angrest
    Looks like I did not understand memory management in Objective C... sigh. I have the following code (note that in my case, placemark.thoroughfare and placemark.subThoroughfare are both filled with valid data, thus both if-conditions will be TRUE if (placemark.thoroughfare) { [item.place release]; item.place = [NSString stringWithFormat:@"%@ ", placemark.thoroughfare]; } else { [item.place release]; item.place = @"Unknown Place"; } if (placemark.thoroughfare && placemark.subThoroughfare) { // *** problem is here *** [item.place release]; item.place = [NSString stringWithFormat:@"%@ %@", placemark.thoroughfare , placemark.subThoroughfare]; } If I do not release item.place at the marked location in the code, Instruments finds a memory leak there. If I do, the program crashes as soon as I try to access item.place outside the offending method. Any ideas?

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  • finding out memory allocation hotspots in java

    - by Zamir
    Our GC is working hard and we have some pauses that we want to decrease. We have some memory allocation issues that we want to solve before or while we are tweaking with the actual JVM GC args. I would like to know which objects are making the GC sweat: is there a way to know which objects are evacuated every time the GC is working? is there a way to know which objects are moved between areas every time the GC is working? Is there a way to know which objects are in Eden area? I am working extensively with Jprofiler and Memory Analyzer. I would like to get this information on a running application in my staging environment.

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  • How is inheritance implemented at the memory level?

    - by cambr
    Suppose I have class A { public: void print(){cout<<"A"; }}; class B: public A { public: void print(){cout<<"B"; }}; class C: public C { }; How is inheritance implemented at the memory level? Does C copy print() code to itself or does it have a pointer to the it that points somewhere in A part of the code? How does the same thing happen when we override the previous definition, for example in B (at the memory level)?

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  • Objective C memory leaking

    - by Jakub Lédl
    Hi everyone, I'm creating one Cocoa application for myself and I found a problem. I have two NSTextFields and they're connected to each other as nextKeyViews. When I run this app with memory leaks detection tool and tab through those 2 textboxes for a while, enter some text etc., I start to leak memory. It shows me that the AppKit library is responsible, the leaked objects are NSCFStrings and the responsible frames are [NSEvent charactersIgnoringModifiers] and [NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:]. I know this is quite a brief and incomplete description, but does anyone have any ideas what could be the problem? Also, I don't use GC, so I release my instance variables in the controllers dealloc. What about the outlets? Since IBOutlet is just a mark for Interface Builder and doesn't actually mean anything, should I release them too?

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  • Controling CRT memory initialization

    - by Ofek Shilon
    Occasionally you meet bugs that are reproducible only in release builds and/or only on some machines. A common (but by no means only) reason is uninitialized variables, that are subject to random behaviour. E.g, an uninitialized BOOL can be TRUE most of the time, on most machines, but randomly be initialized as FALSE. What I wish I would have is a systematic way of flushing out such bugs by modifying the behaviour of the CRT memory initialization. I'm well aware of the MS debug CRT magic numbers - at the very least I'd like to have a trigger to turn 0xCDCDCDCD (the pattern that initializes freshly allocated memory) to zeros. I suspect one would be able to easily smoke out nasty initialization pests this way, even in debug builds. Am I missing an available CRT hook (API, registry key, whatever) that enables this? Anyone has other ideas to get there?

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  • Python - Memory Leak

    - by Dave
    I'm working on solving a memory leak in my Python application. Here's the thing - it really only appears to happen on Windows Server 2008 (not R2) but not earlier versions of Windows, and it also doesn't look like it's happening on Linux (although I haven't done nearly as much testing on Linux). To troubleshoot it, I set up debugging on the garbage collector: gc.set_debug(gc.DEBUG_UNCOLLECTABLE | gc.DEBUG_INSTANCES | gc.DEBUG_OBJECTS) Then, periodically, I log the contents of gc.garbage. Thing is, gc.garbage is always empty, yet my memory usage goes up and up and up. Very puzzling.

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  • x86 and Memory Addressing

    - by IM
    I've been reading up on memory models in an assembly book I picked up and I have a question or two. Let's say that the address bus has 32 lines, the data bus has 32 lines and the CPU is 32-bit (for simplicity). Now if the CPU makes a read request and sends the 32bit address, but only needs 8 bits, all 32 bits come back anyway? Also, the addresses in memory are still addressed per byte correct? So fetching one byte would bring back 0000 0001 to address 0000 0004? Thanks in advance

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  • C#/XNA Giant Memory Leak

    - by user1440926
    this is my first post here. I'm making a game in Visual Studio 2010 using XNA, and i've hit a giant memory leak. My game starts out using 17k ram and then after ten minutes it's upto 65k. I ran some memory profilers, and they all say that new instances of the String object are being created, but they aren't live. The amount of live instances of String hasn't changed at all. It's also creating instances of Char[] (which i'd expect from it), Object[], and StringBuilder. My game is pretty new but there's too much code to post here. I have no idea how to get rid of instances that aren't live, please help!

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  • C++ Memory allocation question involving vectors

    - by TheFuzz
    vector< int > vect; int *int_ptr = new int(10); vect.push_back( *int_ptr ); I under stand that every "new" needs to be followed by a "delete" at some point but does the clear() method clean this memory? What about this method of doing the same thing: vector< int > vect; int int_var = 10; vect.push_back( int_var ); From what I understand, clear() calls the variables destructors, but both vect.push_back() methods in this example push an object on the vector, not a pointer. so does the first example using an int pointer need something other than clear() to clean up memory?

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