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  • Are there any "best practices" on cross-device development?

    - by vstrien
    Developing for smartphones in the way the industry is currently doing is relatively new. Of course, there has been enterprise-level mobile development for several decades. The platforms have changed, however. Think of: from stylus-input to touch-input (different screen res, different control layout etc.) new ways of handling multi-tasking on mobile platforms (e.g. WP7's "tombstoning") The way these platforms work aren't totally new (iPhone has been around for quite awhile now for example), but at the moment when developing a functionally equal application for both desktop and smartphone it comes down to developing two applications from ground up. Especially with the birth of Windows Phone with the .NET-platform on board and using Silverlight as UI-language, it's becoming appealing to promote the re-use of (parts of the UI). Still, it's fairly obvious that the needs of an application on a smartphone (or tablet) are very different compared to the needs of a desktop application. An (almost) one-on-one conversion will therefore be impossible. My question: are there "best practices", pitfalls etc. documented about developing "cross-device" applications (for example, developing an app for both the desktop and the smartphone/tablet)? I've been looking at weblogs, scientific papers and more for a week or so, but what I've found so far is only about "migratory interfaces".

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  • Silverlight Cream for March 05, 2010 -- #807

    - by Dave Campbell
    In this Issue: Phil Middlemiss(-2-, -3-), Pencho Popadiyn, John Papa(-2-, -3-), Jim Lynn, and SilverLaw(-2-). Shoutouts: Walt Ritscher has added more shaders and features: Shazzam 1.2 – Feature Overview I hope you're getting as excited as I am about MIX10. You should be reading MIX10 News and checking out the sessions and the directory of attendees. From SilverlightCream.com: Watermarked TextBox Part I Phil Middlemiss's Orb Radio Button hit number two in the Silverlight Cream Skim page, in 2 days... now Phil has a very nice 3-part tutorial up on creating a Watermarked TextBox with lots of cool features. This is part 1 and starts the series off. Watermarked TextBox Part II In Phil Middlemiss's Part II of the Watermarked TextBox tutorial, he's concentrating on visual elements of the control began in the last episode... you're paying attention, right? ... this is a cool control :) Watermarked Textbox Part III In the final part of Phil Middlemiss's tutorial series, he's wiring all the pieces together in the UserControl. Go grab the control, then leave Phil some love on his blog! Using Reactive Extensions in Silverlight Pencho Popadiyn has a great tutorial up on SilverlightShow about Rx ... if you want to get your arms around this... this tutorial is a good place to begin. Silverlight TV 10: Silverlight Hyper Video Platform with Jesse Liberty Running a little behind here, but check out John Papa and THE Silverlight GeekTM Jesse Liberty discussing Jesse's Hyper Video Platform on Silverlight TV Silverlight TV 11: Dynamically Loading XAPs with MEF In Silverlight TV episode 11, John Papa talks to Glenn Block about MEF and partitioning and dynamically loading XAPs ... good stuff. Silverlight TV 12: The Best Blend 3 Video Ever! And the latest Silverlight TV episode, number 12, has John Papa and Adam Kinney giving "The Best Blend 3 Video ever (or at least on Silverlight TV)"... check out the list of topics and you'll want to watch :) InvalidOperation_EnumFailedVersion when binding data to a Silverlight Chart Read Jim Lynn's post about a problem found while deploying his app, the very confusing (long) error, and the workaround. Leather Stamped Style Series For Silverlight Controls - Part 1 SilverLaw contued after his 'leather stamped' textbox and has added TextBlock, Button and some template bindings... check it out then get it at the Expression Gallery Circular Accordion Style Silverlight 3 SilverLaw also built a Circualar Accordian style... interesting idea and once again it, in the Expression Gallery. He's also looking for feedback. Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    MIX10

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  • In XHR, is it possible to distinguish network errors from cross-origin errors?

    - by greim
    http://www.w3.org/TR/access-control/ Reading the CORS spec linked above, it seems to be the case that it's impossible to reliably distinguish between a generic "network error" and a cross-origin access denied error. From the spec: If there is a network error Apply the network error steps. Perform a resource sharing check. If it returns fail, apply the network error steps. http://www.w3.org/TR/access-control/#simple-cross-origin-request0 In my testing, I couldn't locate any features of Firefox's implementation that seem to indicate that the resource sharing check definitely failed. It just switches readyState to 4 and sets status to 0. Ultimately I'd like the ability to pass a success callback, a general fail callback, and an optional cross-origin fail callback, to my function. Thanks for any help or insight.

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  • How to give cross browser transparency to element's background only?

    - by metal-gear-solid
    How to give cross browser transparency to background only? I want to give transparency to background of ul { background: } only don't want to make text inside ul li a {} transparent. ul { filter: alpha(opacity=50); /* internet explorer / -khtml-opacity: 0.5; / khtml, old safari / -moz-opacity: 0.5; / mozilla, netscape / opacity: 0.5; / fx, safari, opera */ } this code make everything transparent http://perishablepress.com/press/2009/01/27/cross-browser-transparency-via-css/

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  • How to show "only number" in picture cross-reference in Word 2007 document?

    - by kornelijepetak
    I have many pictures in a document and I reference them very often in text. I don't want to lose the order so I am using Insert - Cross-reference. This opens the cross-reference dialog where I can set Reference type to Picture. For "Insert reference to", there are 5 choices: - Entire caption - Only label and number - Only caption text - Page number - Above/below What I need is a reference that would be inserted like this: [4], and not like this: [Picture 4]; None of these options enable me to do it. Is there any way to make Word 2007 insert a reference to only Caption Number? Note: The document is written in Croatian language which has 7 declension cases, so using "Picture 4" would not be valid in all cases. Actually caption label Picture is set to croatian word "Slika" and when I need to say say "in the picture" I can't because it would be "na Slici 5." and not "na Slika 5." (like Word would make me do). That's why I need to reference only the caption number. Is that possible in Word 2007?

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  • MVP Summit 2011 summary and thoughts: The &ldquo;I hope I don&rsquo;t cross a line and lose my MVP status&rdquo; post

    - by George Clingerman
    I've been wanting to write this post summarizing my thoughts about the MVP summit but have been dragging my feet since it's a very difficult one to write. However seeing Andy (http://forums.create.msdn.com/forums/t/77625.aspx) and Catalin (http://www.catalinzima.com/2011/03/mvp-summit-2011/) and Chris (http://geekswithblogs.net/cwilliams/archive/2011/03/07/144229.aspx) post about it has encouraged me to finally take the plunge. I'm going to have to write carefully though because I'm going to be dancing around a ton of NDA mine fields as well as having to walk the tight-rope of not sending the wrong message or having people read too much into what I'm saying. I want to note that most of what I'm about to say is just based on my observations, they're not thoughts that Microsoft has asked me to pass along and they're not things I heard Microsoft say. It's just me sharing what I think after going to the MVP summit. Let's start off with a short imaginary question and answer session.     Has the App Hub forums and XBLIG management been rather poor by Microsoft? Yes.     Do I think we're going to see changes to that overnight? No.     Will it continue to look bad from the outside? Somewhat. Confusing right? Well that's kind of how things are right now. Lots of confusion. XNA is doing AWESOME. Like, really, really awesome. As a result of that awesomeness, XNA is on three major platforms: Xbox 360, WP7 and PC. This means that internally Microsoft is really excited and invested in the technology. That's fantastic for XNA and really should show you the future the framework has. It's here to stay. So why are Xbox LIVE Indie Game developers feeling so much pain? The ironic thing is that pain is being caused by the success of XNA. When XNA was just a small thing, there was more freedom and more focus. It was just us and them. We were an only child. Now our family has grown and everyone has and wants some time with XNA. This gets XNA pulled in all directions and as it moves onto new platforms, it plays catch up trying to get those platforms up to speed to where Xbox LIVE Indie Games has grown. Forums, documentation, educational content. They all need to be there because Xbox LIVE Indie Games has all of that and more. Along with the catch up in features/documentation/awesomeness there's the catch up that the people on the team have to play. New platforms and new areas of development mean new players and those new guys don't have the history of being around from the beginning. This leads to a lack of understanding at times just how important some things are because they seem so small and insignificant (Rich Text defaulting for new forum profiles would be one things that jumps to mind). If you're not aware that the forums have become more than just a basic Q&A, if you're not aware that they're a central hub to a very active community, then you don't understand why that small change should be prioritized over something else. New people have to get caught up and figure out how to make a framework and central forum site work for everyone it's now serving. So yeah, a lot of our pain this last year has been simply that XNA is doing well and XBLIG is doing well so the focus was shifted to catch other things up. It hurts when a parent seems to not have any time for you and they're spending some much time with your new baby brother. Growing pains. All families and in our case our product family experience it to some degree. I think as WP7 matures we'll see the team figuring out how to give everyone the right amount of attention. While we're talking about some of our growing pains, it is also important to note (although not really an excuse) that the Xbox LIVE Arcade developers complain about many of the same things that we do. If you paid attention to talks and information coming out of GDC 2011, most of the the XBLA guys were saying things that sounded eerily similar to what the XBLIG developers are saying (Scott Nichols from GayGamer.net noticed http://twitter.com/#!/NaviFairyGG/status/43540379206811650). Does this mean we should just accept the status quo since we're being treated exactly the same? No way. However it DOES show that the way we're being treated is no indication of the stability and future of the platform, it's just Microsoft dropping the communication ball on two playing fields. We're not alone and we're not even being treated worse. Not great, but also in a weird way a very good sign. Now on to a few tidbits I think I CAN share from the summit (I'm really crossing my fingers I'm not stepping over some NDA line I shouldn't be). First, I discovered that the XBLIG user base is bigger than I personally had originally estimated. I won't give the exact numbers (although we did beg Microsoft to release some of these numbers so maybe someday?) but it was much larger than my original guestimates and I was pleasantly surprised. Maybe some of you guys had the right number when you were guessing, but I know that mine was much too low. And even MORE importantly the number of users/shoppers is growing at a steady pace as well. Our market is growing! That was fantastic news and really something that I had to share. On to the community manager discussion. It was mentioned. I was mentioned. I blushed. Nothing more to report there than the blush in my cheeks was a light crimson color. If I ever see a job description posted for that position I have a resume waiting in the wings. I can't deny that I think that would be my dream job... ...so after I finished blushing, the MVPs did make it very, very clear that the communication has to improve. Community manager or not the single biggest pain point with the Xbox LIVE Indie Game community has been a lack of communication. I have seen dramatic improvement in the team responding to MVPs and I'm even seeing more communication from them on the forums so I'm hoping that's a long term change. I really think they understood the issue, the problem remains how to open that communication channel in a way that was sustainable. I think they'll get it figured out and hopefully that's sooner rather than later. During the summit, you may have seen me tweeting about how I was "that guy" (http://twitter.com/#!/clingermangw/status/42740432471470081). You also may have noticed that Andy and Catalin both mentioned me in their summit write ups. I may have come on a bit strong while I was there...went a little out of character for myself. I've been agitated for a while with the way things have been and I've been listening to you guys and hearing you guys be agitated. I'm also watching some really awesome indie game developers looking elsewhere and leaving the platform. Some of them we might not have been able to keep even with changes, but others are only leaving because of perceptions and lack of communication from Microsoft. And that pisses me off. And I let Microsoft know that I was pissed off. You made your list and I took that list and verbalized it. I verbalized the hell out of it. [It was actually mentioned that I'm a lot nicer on the forums and in email than I am in person...I felt bad about that, but I couldn't stay silent]. Hopefully it did something guys, I really did try hard to get the message across. Along with my agitation, I also brought some pride. I mentioned several things in person to the team that I was particularly proud of. From people in the community that are doing an awesome job, to the re-launch of XboxIndies that was going on that week and even gamers like Steven Hurdle (http://writingsofmassdeduction.com/) who have purchased one XBLIG every day for over 100 days now. The community is freaking rocking it and I made sure to highlight that. So in conclusion, I'd just like to say hang in there (you know, like that picture of the cat). If you've been worried about investing in Xbox LIVE Indie Games because you think it's on shaky ground. It's not. Dream Build Play being about the Xbox 360 should have helped a little to point that out. The team is really scrambling around trying to figure things out and make improvements all around. There’s quite a few new gals and guys and it's going to take them time to catch up and there are a lot of constantly shifting priorities. We all have one toy, one team and we're fighting for time with it. It's also time for the community to continue spreading our wings and going out on our own more often. The Indie Game Winter Uprising was a fantastic example of that. We took things into our own hands and it got noticed and Microsoft got behind it. They do every time we stand up and do something (look at how many Microsoft employees tweeted, wrote about the re-launch of XboxIndies.com or the support I've gotten from them for my weekly XNA Notes). XNA is here to stay, it's time for us to stop being scared of that and figure out how to make our own games the successes they should be. There's definitely a list of things that need to be fixed, things that should be improved and I think we should definitely keep vocal about that with Microsoft. Keep it short, focused and prioritized. There's also a lot of things we can do ourselves while we're waiting on them to fix and change things. Lots of ways we can compensate for particular weaknesses in the channel. The kind of stuff that we can step up and do ourselves. Do it on our own, you know, the way Indies always do. And I'm really looking forward to watching us do just that.

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  • What to use for simple cross-platform games instead of Flash?

    - by jmh_gr
    In short, for simple games: Is Flash still a good option for browser-based PC clients? It still has 90%+ penetration. What is a good alternative for mobile devices? It HTML5 + JavaScript the choice for mobile? Or does one have to learn a new native language for each target platform? (Android, Apple, Windows Phone)... If you desire further background: There are more blogs about the official demise of mobile Flash than I can count, along with endless useless and vitriolic comments. I'm actually trying to do something practical: build simple games that can be served accross multiple platforms. Several months ago I plopped down $1100 for CS5.5 Web and am wading into Flash. Bummer. My question to people who actually develop simple games and apps: What platform should I use instead? Is Flash still a sensible platform for web-served PC users? For example, let's say I build a simple arcade game that I would like to serve as an app to mobile users and as a browser-based game to PC users. Should I still invest the time and effort to learn and develop in Flash for the PC users, while building a parallel code set in some other language for mobile users? My games are simple enough that it would be annoying but not inconceivable to maintain parallel code sets.

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  • Mono is frequently used to say "Yes, .NET is cross-platform". How valid is that claim?

    - by Thorbjørn Ravn Andersen
    In What would you choose for your project between .NET and Java at this point in time ? I say that I would consider the "Will you always deploy to Windows?" the single most important decision to make up front in a new web project, and if the answer is "no", I would recommend Java instead of .NET. A very common counter-argument is that "If we ever want to run on Linux/OS X/Whatever, we'll just run Mono", which is a very compelling argument on the surface, but I don't agree for several reasons. OpenJDK and all the vendor supplied JVM's have passed the official Sun TCK ensuring things work correctly. I am not aware of Mono passing a Microsoft TCK. Mono trails the .NET releases. What .NET-level is currently fully supported? Does all GUI elements (WinForms?) work correctly in Mono? Businesses may not want to depend on Open Source frameworks as the official plan B. I am aware that with the new governance of Java by Oracle, the future is unsafe, but e.g. IBM provides JDK's for many platforms, including Linux. They are just not open sourced. So, under which circumstances is Mono a valid business strategy for .NET-applications?

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  • Advice: How to overcome the "accent" barrier in cross-geographical teams ?

    - by shan23
    I'm an Indian working in a MNC. As a result, I often have to attend(and contribute) to meetings where I have to listen to people who have a pronounced American accent. Some are still understandable, but a couple of people I have interact with speak such a different form of English, I mostly have to guess at what they are saying. When I ask them to clarify, they often speak the same sentence in the same tenor/speed, so my net gain is zero. My question is, how to politely put it across that due to their accent, I can't understand a thing, and may they please speak slowly and a bit clearly ? Some people might take it a bit personally, since "everyone else" is understanding them perfectly...and I don't want to cause offense at all. Any ideas ?

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  • What frameworks are available for cross device 2d game development?

    - by kim3er
    Hi, I'm about to embark on a 2D gaming project. Initially, I'll be targeting iPhone and Facebook, but would like to expand the rollout to include Android (and possibly Windows Phone) in a future phase. Flash and Unity seem to be the most likely suspects, but is one better than the other? Are there pros/cons that may not be obvious at first glance? Are there frameworks that I have not considered? I am primarily a .NET developer, so the Unity C# integration is appealling. But I also have experience with AS3, JavaScript and Objective-C. Rich

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  • Mono is frequently used to say "Yes, .NET is cross-platform". How valid is that claim?

    - by Thorbjørn Ravn Andersen
    In What would you choose for your project between .NET and Java at this point in time? I say that I would consider the "Will you always deploy to Windows?" the single most important (EDIT: technical) decision to make up front in a new web project, and if the answer is "no", I would recommend Java instead of .NET. A very common counter-argument is that "If we ever want to run on Linux/OS X/Whatever, we'll just run Mono", which is a very compelling argument on the surface, but I don't agree for several reasons. OpenJDK and all the vendor supplied JVM's have passed the official Sun TCK ensuring things work correctly. I am not aware of Mono passing a Microsoft TCK. Mono trails the .NET releases. What .NET-level is currently fully supported? Does all GUI elements (WinForms?) work correctly in Mono? Businesses may not want to depend on Open Source frameworks as the official plan B. I am aware that with the new governance of Java by Oracle, the future is unsafe, but e.g. IBM provides JDK's for many platforms, including Linux. They are just not open sourced. So, under which circumstances is Mono a valid business strategy for .NET-applications? Edit: Mark H summarized it as: "If the claim is that "I have a windows application written in .NET, it should run on mono", then not, it's not a valid claim - but Mono has made efforts to make porting such applications simpler.".

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  • Does MS create cross browser compatibility problems on purpose? [closed]

    - by P.Brian.Mackey
    IE does some weird **. E.G. Supporting the send() method in AJAX with no params. Poor support for XML (well IE9 I've heard things are alot better), but seriously...since MS owned such a huge market share on browsers were they intentionally dropping in problems like this and making it easy to write crap code to give the impression that competing browsers suck to the layman? Update I realize Javascript's limitations caused some of the Xcompatibility problems. I have read comments from Douglas Crockford regarding how javascript was rushed and exploded in popularity before its time...resulting in some of the issues he can't fix. I'm only concerned specifically about MS's intentions...problems they could have fixed, yet did not. Did any of you work on the IE team or know of articles discussing some details?

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  • How can I neatly embed Flash in a page in a way that is cross-browser compatible?

    - by Mark Hatton
    When I receive Flash objects from my designer, it comes with an example HTML page which includes both <object> tags and <embed> tags as well as a whole heap of JavaScript. If I copy and paste this code in to my webpage, it works, but the code looks a mess (and there is so much of it!). If I remove the extra code and try either just <embed> or <object> on their own, it works in some browsers, but not others. Is there a neat, minimal method that works in all the major browsers?

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  • What frameworks are available for cross device 2d game development?

    - by kim3er
    I'm about to embark on a 2D gaming project. Initially, I'll be targeting iPhone and Facebook, but would like to expand the rollout to include Android (and possibly Windows Phone) in a future phase. Flash and Unity seem to be the most likely suspects, but is one better than the other? Are there pros/cons that may not be obvious at first glance? Are there frameworks that I have not considered? I am primarily a .NET developer, so the Unity C# integration is appealling. But I also have experience with AS3, JavaScript and Objective-C. Rich

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  • Is Java a good choice for cross-platform games?

    - by CommunistPancake
    I'm looking to create a game in Java and would like it to work on Windows, Linux, and Mac. I'm pretty sure C# is a bad choice for this, and I don't have enough experience in C or C++. I want to stay away from Flash. Therefore, Is Java a good choice for me? Mostly, I use C#, and think that Java is similar, so I assume it won't be that hard to learn. But is it fast enough? Is there a language more suited for my needs than Java?

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  • What is the most cross-browser/system compatible option for 3d graphics on a web page?

    - by LachlanB
    I would like to develop a bit of functionality for a web site that involves a bit of 3D - the user can move around objects, rotate them and texture them. So far I've looked into: WebGL (in particular three.js) and it looks great, but it's not supported in IE nor IOS. IOS supports the <canvas> tag, but only 2d. It looks like three.js has an unsupported hack to make a 3d thing use the 2d canvas instead without textures, but this looks like a hack. I also considered resorting to Flash which works on most browsers, but that won't work on IOS. What's my best option for doing 3d web graphics on the vast array of browsers and interfaces? At the moment I'm thinking WebGL for web (and ask people to use chrome or firefox, and take the hit on IE) and then maybe write a native app for IOS, but I am not sure if there are better alternatives available that I don't know of.

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  • How to start cross-platform desktop game development? [closed]

    - by Wamer
    I am interested in developing some 2d game since I have graduated and got some time to spare. I am looking for some advices where to start and with what. My main target platforms are Mac and Windows (later porting/rewriting/modifying for iOS, Android or WP7 is considerable). I need some advices about language I should choose, frameworks, engines and this kind of stuff. I gotta start somehow, but first of all I need to know how. Choosing good language with great framework/engine is key to ongoing successful game development I think.

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  • Can I copy a cross compiler tool chain between systems (I did before)?

    - by Jamie
    I tested fairly extensively with Ubuntu 10.04 Beta 2 Server in a VM, and was able to simply copy (read tar x) a cross compiled tool chain from an Ubuntu 8.10 VM. I created the tar myself, which is essentially a lot of stuff in \usr\local. Now that I've got a bare metal installation of Ubuntu 10.04 proper, the copy isn't working. In particularly, I'm getting the error: $ arm-linux-gcc -bash: /usr/local/bin/arm-linux-gcc: No such file or directory I've got the systems side by side in SSH windows ... any suggestions?

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  • Are there cross-platform tools to write XSS attacks directly to the database?

    - by Joachim Sauer
    I've recently found this blog entry on a tool that writes XSS attacks directly to the database. It looks like a terribly good way to scan an application for weaknesses in my applications. I've tried to run it on Mono, since my development platform is Linux. Unfortunately it crashes with a System.ArgumentNullException deep inside Microsoft.Practices.EnterpriseLibrary and I seem to be unable to find sufficient information about the software (it seems to be a single-shot project, with no homepage and no further development). Is anyone aware of a similar tool? Preferably it should be: cross-platform (Java, Python, .NET/Mono, even cross-platform C is ok) open source (I really like being able to audit my security tools) able to talk to a wide range of DB products (the big ones are most important: MySQL, Oracle, SQL Server, ...)

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  • What are the different methods for injecting cross-cutting concerns?

    - by Stacy Vicknair
    What are the different methods for injecting cross-cutting concerns into a class so that I can minimize the coupling of the classes involved while keeping the code testable (TDD or otherwise)? For example, consider if I have a class that requires both logging functionality and centralized exception management. Should I use DIP and inject both required concerns via an interface into the class that requires them? Should I use a service locater that I pass to each class that will require some cross cutting functionality? Is there a different solution altogether? Am I asking the wrong question entirely?

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  • What are cross-platform free/Open source Framework to create Touch based web apps/site using HTML/CSS/JS available?

    - by Jitendra Vyas
    What are cross-platform and cross browser and license free/Open source framework to create Touch/Multitouch based Web apps/site using HTML/CSS/JS, for mobile devices, specially for latest versions of Android, Blackberry, Windows 7, iphone and ipad available? For desktop websites I'm a jQuery lover. I know Sencha but it's not free I think. I know jQtouch but it's only for iPhone and I also know jquery mobile but I'm not cofirm, is it as powerful as Sencha? It's not necessarily for me to go with jquery mobile, if there are another better framework available than this I want to make compatible with Android, Blackberry, Windows 7 also. not only for iphone and ipad.

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  • Are AJAX calls to a sub-domain considered Cross Site Scripting?

    - by AaronPresley
    I have Server A (www.example.com) sending information to Server B. I can only have HTML / JS on Server A (and have to do the "crunching" on Server B) so I'm trying to send form data via AJAX (trying to avoid a form post to Server B - don't ask). Obviously doing an AJAX call cross-domain is considered XSS and a big no-no, but if I were to put Server B in a subdomain (sub.example.com), would that be considered okay? How are cross-domain errors detected? Does the browser look up DNS records? IP address? Thanks in advance for you help.

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  • Core Animation cross-dissolve between one string (or image) and another when changing bound value?

    - by danwood
    I have an NSTextView and an NSImageView that is bound to a NSString and an NSImage in my code. I would like to have the displayed string and image cross-dissolve when I change the string and image in code. Any way to do this? Do I need to stop using bindings? (And if I do, is there any trick to getting the string and the image to cross-dissolve when I change the value, or do I have to do something weird like fade it out and fade a new one back in?)

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