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  • how can I get MOBILE phone number from contacts

    - by sungpil yoon
    Hi, I am trying to get mobile phone number from Android contacts. I found several examples using People.NUMBER, but it seems that brings home phone number not MOBILE phone number. I want to accomplish this using old way instead of using ContactsContract. Can somebody show simple code example how this can be done? Thank you very much.

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  • Can't connect to exchange thru my smart phone

    - by Hoorayo
    We just moved Exchange server from our company to Local data center. Everything is working except mobile access. There is no problem with receiving and sending email from outlook of my laptop, but I can’t connect to exchange server from my smart phone to receive email. While I am setting up exchange account for my phone(Google) , it recognizes when I put wrong password. But it says “Unable to open connection to server” with right password and ID. Is there any option for IP address for this service when I move my server to different location? Please, help me out for any clue.

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  • iPhone web views - detecting short phone numbers

    - by Pedro
    G'day All Most Australian phone numbers are 10 digits with the 1st 2 optional if they're a local area code. For those setting... viewer.dataDetectorTypes = UIDataDetectorTypePhoneNumber; on a web view works. We also have a range of 6 digit phone numbers (usually written xxx xxx or xx xxxx) which aren't being detected in my app. Is there a way to detect those phone numbers as well? Cheers & TIA, Pedro :)

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  • mod_jk fails to detect error state because JBoss gives 404, not 500

    - by Ilya Sher
    Configuration: Apache + mod_jk, several workers on other machines (load balancing). When JBoss fails to deploy an application for example because of failed connection to the database, requests to /myapp/somepage generate 404. How do I configure JBoss to return 500 for everything under /myapp when the application failed to deploy? Additional info: Since 404 is not an "error state" code, mod_jk does not mark the worker as failed and continues to route the traffic there. Since there might be valid requests to this application also generating 404, I can not configure mod_jk to treat 404 as an "error state"

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  • Event Listener in Google Charts API

    - by DeanGrobler
    I'm busy using Google Charts in one of my projects to display data in a table. Everything is working great. Except that I need to see what line a user selected once they click a button. This would obviously be done with Javascript, but I've been struggling for days now to no avail. Below I've pasted code for a simple example of the table, and the Javascript function that I want to use (that doesn't work). <html> <head> <script type='text/javascript' src='https://www.google.com/jsapi'></script> <script type='text/javascript'> google.load('visualization', '1', {packages:['table']}); google.setOnLoadCallback(drawTable); var table = ""; function drawTable() { var data = new google.visualization.DataTable(); data.addColumn('string', 'Name'); data.addColumn('number', 'Salary'); data.addColumn('boolean', 'Full Time Employee'); data.addRows(4); data.setCell(0, 0, 'Mike'); data.setCell(0, 1, 10000, '$10,000'); data.setCell(0, 2, true); data.setCell(1, 0, 'Jim'); data.setCell(1, 1, 8000, '$8,000'); data.setCell(1, 2, false); data.setCell(2, 0, 'Alice'); data.setCell(2, 1, 12500, '$12,500'); data.setCell(2, 2, true); data.setCell(3, 0, 'Bob'); data.setCell(3, 1, 7000, '$7,000'); data.setCell(3, 2, true); table = new google.visualization.Table(document.getElementById('table_div')); table.draw(data, {showRowNumber: true}); } function selectionHandler() { selectedData = table.getSelection(); row = selectedData[0].row; item = table.getValue(row,0); alert("You selected :" + item); } </script> </head> <body> <div id='table_div'></div> <input type="button" value="Select" onClick="selectionHandler()"> </body> </html> Thanks in advance for anyone taking the time to look at this. I've honestly tried my best with this, hope someone out there can help me out a bit.

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  • Programming an Event listener for files in a directory on Linux

    - by Epitaph
    On Ubuntu linux, when you watch a flash video, it gets saved temporarily in the /tmp as flv files while the video buffers. I use vlc to directly play these files. Currently, I have scripted a shortcut that directly scans and opens the latest file in /tmp with vlc, when clicked. But, I want to program a Java application that will continually monitor this /tmp directory for any new flv files, and open it in vlc automatically. I know I can use Runtime.exec() to open the VLC application with the flv files. But, I DO NOT want to run a while(true) loop (with sleep) to scan for files. How can I make use of Event Handling (Java or any other language) on Linux to complete this task?

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  • How to find State location from iphone GPS?

    - by Silent
    Hello all I'm trying to add to my program that locates the person in GPS but sets a value to the State that person is in so example: GPS Locates person from his/her iphone then returns the state they are in so say its California then the state variable gets set to California as a string would someone have an example any help is appreciated thanks!

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  • Socks5 proxy "Dante" leaves many child processes stuck in FIN_WAIT2 / CLOSE_WAIT state

    - by Asad R.
    I'm running dante v1.2.1 as a SOCKS proxy server. The proxy works fine but at the end of the day there are around 40-50 or more child processes of sockd running even though there are no active connections. lsof shows that the child processes all have sockets in the CLOSE_WAIT and FIN_WAIT2 state. These child processes stay in this state unless I manually killall/restart the daemon. I'm running Gentoo Linux on a 2.6.24-23-xen kernel. I recently upgraded from dante v1.1.19-r4 which was giving me the exact same problem. Is this a configuration issue with Dante, my system, or is it a coding issue in the dante code?

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  • Tree item edit event listener in flex

    - by Biroka
    I want to catch itemEditEnd in a tree control, but i'm having a little trouble. I call the item editing a bit different: <mx:Tree id="tree" width="100%" height="100%" itemDoubleClick="treeProjects_itemDoubleClickHandler(event)" doubleClickEnabled="true" editable="true" itemEditBeginning="treeProjects_itemEditBeginingHandler(event)" itemEditEnd="treeProjects_itemEditEndHandler(event)" > but: protected function treeProjects_itemEditBeginingHandler(event:ListEvent):void { event.preventDefault(); } i do this, because I want to edit the field just when clicking rename in the context menu. And when I click rename in the context menu, this is what i'm doing (contextParentItem is the event catched on itemRollOver in the tree) : Tree( contextParentItem.target ).editedItemPosition = { columnIndex: 0, rowIndex: contextParentItem.rowIndex }; Thisway I can't catch the itemEditEnd event, but I want to handle some stuff, like: if the new entered value is an empty string, then I don't want to accept the new value if I hit ESC then, the old value should remain.

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  • Check for Apache state in Linux

    - by loulouzekiller
    Hi i have a java application that starts/stops/restart Apache and it should also check for its status, so i have looked how checking for status of apache and it appears that you have to check for the state of the service, problem is that when i use apachectl start the service httpd is still not started, is that normal ? i check for the service state by doing service httpd status . [root@lxrdcpsm ~]# service httpd status httpd is stopped [root@lxrdcpsm ~]# /apps/apache/2.4.4/bin/apachectl start httpd (pid 20502) already running [root@lxrdcpsm ~]# service httpd status httpd is stopped [root@lxrdcpsm ~]# /apps/apache/2.4.4/bin/apachectl stop [root@lxrdcpsm ~]# service httpd status httpd is stopped [root@lxrdcpsm ~]# /apps/apache/2.4.4/bin/apachectl start [root@lxrdcpsm ~]# service httpd status httpd is stopped [root@lxrdcpsm ~]#

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  • Creating an image of an Android phone

    - by Danny
    Does anyone know how to create a 1:1 disk image of an Android phone? I am taking a forensics course and our final project involves creating tools to recover information from a suspect's Android based phone, however to do this we need to be able to create a 1:1 image of the phone's disk for baseline comparisons. Also would the image be loadable into AVD?

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  • Rails: How to test state_machine?

    - by petRUShka
    Please, help me. I'm confused. I know how to write state-driven behavior of model, but I don't know what should I write in specs... My model.rb file look class Ratification < ActiveRecord::Base belongs_to :user attr_protected :status_events state_machine :status, :initial => :boss do state :boss state :owner state :declarant state :done event :approve do transition :boss => :owner, :owner => :done end event :divert do transition [:boss, :owner] => :declarant end event :repeat do transition :declarant => :boss end end end I use state_machine gem. Please, show me the course.

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  • Adding a MySQL StoredProcedure causes not responding state

    - by Omie
    Hello I'm on Windows 7 ultimate 32bit + xampp 1.7.2 [MySQL v5.1.37] This is my stored procedure : delimiter // CREATE PROCEDURE updatePoints(IN parentid INT(5),IN userid INT(5)) DECLARE chpoints INT(5); BEGIN SELECT points INTO chpoints FROM quiz_challenges WHERE id = parentid; UPDATE quiz_users SET points = points + chpoints WHERE forumid=userid; END; // delimiter ; At first it was showing error 1064 while creating stored procedure. I added delimiters part and when I tried running the query from phpmyadmin, Firefox went into not responding state. After that I started Internet Explorer and tried opening my pages which use the same database, it worked fine. However, I tried opening phpmyadmin and IE went into not responding state as well. I restarted both servers. Later restarted PC. Tried again but its same behavior. So whats wrong with this tiny little code ? Am I missing something which might be causing infinite loop ? Thanks

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  • trouble running smooth animation in thread only when using key listener

    - by heysuse renard
    first time using a forum for coding help so sorry if i post this all wrong. i have more than a few classes i don't think screenManger or core holds the problem but i included them just incase. i got most of this code working through a set of tutorials. but a certain point started trying to do more on my own. i want to play the animation only when i'm moving my sprite. in my KeyTest class i am using threads to run the animation it used to work (poorly) but now not at all pluss it really gunks up my computer. i think it's because of the thread. im new to threads so i'm not to sure if i should even be using one in this situation or if its dangerous for my computer. the animation worked smoothly when i had the sprite bouce around the screen forever. the animation loop played with out stopping. i think the main problem is between the animationThread, Sprite, and keyTest classes, but itcould be more indepth. if someone could point me in the right direction for making the animation run smoothly when i push down a key and stop runing when i let off it would be greatly apriciated. i already looked at this Java a moving animation (sprite) obviously we were doing the same tutorial. but i feel my problem is slightly different. p.s. sorry for the typos. import java.awt.*; import java.awt.event.KeyEvent; import java.awt.event.KeyListener; import java.awt.image.BufferStrategy; import java.awt.image.BufferedImage; import java.util.ArrayList; import javax.swing.ImageIcon; import javax.swing.JFrame; public class KeyTest extends Core implements KeyListener { public static void main(String[] args) { new KeyTest().run(); } Sprite player1; Image hobo; Image background; animation hoboRun; animationThread t1; //init also calls init form superclass public void init() { super.init(); loadImages(); Window w = s.getFullScreenWindow(); w.setFocusTraversalKeysEnabled(false); w.addKeyListener(this); } //load method will go here. //load all pics need for animation and sprite public void loadImages() { background = new ImageIcon("\\\\STUART-PC\\Users\\Stuart\\workspace\\Gaming\\yellow square.jpg").getImage(); Image face1 = new ImageIcon("\\\\STUART-PC\\Users\\Stuart\\workspace\\Gaming\\circle.png").getImage(); Image face2 = new ImageIcon("\\\\STUART-PC\\Users\\Stuart\\workspace\\Gaming\\one eye.png").getImage(); hoboRun = new animation(); hoboRun.addScene(face1, 250); hoboRun.addScene(face2, 250); player1 = new Sprite(hoboRun); this.t1 = new animationThread(); this.t1.setAnimation(player1); } //key pressed public void keyPressed(KeyEvent e) { int keyCode = e.getKeyCode(); if (keyCode == KeyEvent.VK_ESCAPE) { stop(); } if (keyCode == KeyEvent.VK_RIGHT) { player1.setVelocityX(0.3f); try { this.t1.setRunning(true); Thread th1 = new Thread(this.t1); th1.start(); } catch (Exception ex) { System.out.println("noooo"); } } if (keyCode == KeyEvent.VK_LEFT) { player1.setVelocityX(-0.3f); try { this.t1.setRunning(true); Thread th1 = new Thread(this.t1); th1.start(); } catch (Exception ex) { System.out.println("noooo"); } } if (keyCode == KeyEvent.VK_DOWN) { player1.setVelocityY(0.3f); try { this.t1.setRunning(true); Thread th1 = new Thread(this.t1); th1.start(); } catch (Exception ex) { System.out.println("noooo"); } } if (keyCode == KeyEvent.VK_UP) { player1.setVelocityY(-0.3f); try { this.t1.setRunning(true); Thread th1 = new Thread(this.t1);; th1.start(); } catch (Exception ex) { System.out.println("noooo"); } } else { e.consume(); } } //keyReleased @SuppressWarnings("static-access") public void keyReleased(KeyEvent e) { int keyCode = e.getKeyCode(); if (keyCode == KeyEvent.VK_RIGHT || keyCode == KeyEvent.VK_LEFT) { player1.setVelocityX(0); try { this.t1.setRunning(false); } catch (Exception ex) { } } if (keyCode == KeyEvent.VK_UP || keyCode == KeyEvent.VK_DOWN) { player1.setVelocityY(0); try { this.t1.setRunning(false); } catch (Exception ex) { } } else { e.consume(); } } //last method from interface public void keyTyped(KeyEvent e) { e.consume(); } //draw public void draw(Graphics2D g) { Window w = s.getFullScreenWindow(); g.setColor(w.getBackground()); g.fillRect(0, 0, s.getWidth(), s.getHieght()); g.setColor(w.getForeground()); g.drawImage(player1.getImage(), Math.round(player1.getX()), Math.round(player1.getY()), null); } public void update(long timePassed) { player1.update(timePassed); } } abstract class Core { private static DisplayMode modes[] = { new DisplayMode(1600, 900, 64, 0), new DisplayMode(800, 600, 32, 0), new DisplayMode(800, 600, 24, 0), new DisplayMode(800, 600, 16, 0), new DisplayMode(800, 480, 32, 0), new DisplayMode(800, 480, 24, 0), new DisplayMode(800, 480, 16, 0),}; private boolean running; protected ScreenManager s; //stop method public void stop() { running = false; } public void run() { try { init(); gameLoop(); } finally { s.restoreScreen(); } } //set to full screen //set current background here public void init() { s = new ScreenManager(); DisplayMode dm = s.findFirstCompatibleMode(modes); s.setFullScreen(dm); Window w = s.getFullScreenWindow(); w.setFont(new Font("Arial", Font.PLAIN, 20)); w.setBackground(Color.GREEN); w.setForeground(Color.WHITE); running = true; } //main gameLoop public void gameLoop() { long startTime = System.currentTimeMillis(); long cumTime = startTime; while (running) { long timePassed = System.currentTimeMillis() - cumTime; cumTime += timePassed; update(timePassed); Graphics2D g = s.getGraphics(); draw(g); g.dispose(); s.update(); try { Thread.sleep(20); } catch (Exception ex) { } } } //update animation public void update(long timePassed) { } //draws to screen abstract void draw(Graphics2D g); } class animationThread implements Runnable { String name; boolean playing; Sprite a; //constructor takes input from keyboard public animationThread() { } //The run method for animation public void run() { long startTime = System.currentTimeMillis(); long cumTime = startTime; boolean test = getRunning(); while (test) { long timePassed = System.currentTimeMillis() - cumTime; cumTime += timePassed; test = getRunning(); } } public String getName() { return name; } public void setAnimation(Sprite a) { this.a = a; } public void setName(String name) { this.name = name; } public void setRunning(boolean running) { this.playing = running; } public boolean getRunning() { return playing; } } class animation { private ArrayList scenes; private int sceneIndex; private long movieTime; private long totalTime; //constructor public animation() { scenes = new ArrayList(); totalTime = 0; start(); } //add scene to ArrayLisy and set time for each scene public synchronized void addScene(Image i, long t) { totalTime += t; scenes.add(new OneScene(i, totalTime)); } public synchronized void start() { movieTime = 0; sceneIndex = 0; } //change scenes public synchronized void update(long timePassed) { if (scenes.size() > 1) { movieTime += timePassed; if (movieTime >= totalTime) { movieTime = 0; sceneIndex = 0; } while (movieTime > getScene(sceneIndex).endTime) { sceneIndex++; } } } //get animations current scene(aka image) public synchronized Image getImage() { if (scenes.size() == 0) { return null; } else { return getScene(sceneIndex).pic; } } //get scene private OneScene getScene(int x) { return (OneScene) scenes.get(x); } //Private Inner CLASS////////////// private class OneScene { Image pic; long endTime; public OneScene(Image pic, long endTime) { this.pic = pic; this.endTime = endTime; } } } class Sprite { private animation a; private float x; private float y; private float vx; private float vy; //Constructor public Sprite(animation a) { this.a = a; } //change position public void update(long timePassed) { x += vx * timePassed; y += vy * timePassed; } public void startAnimation(long timePassed) { a.update(timePassed); } //get x position public float getX() { return x; } //get y position public float getY() { return y; } //set x public void setX(float x) { this.x = x; } //set y public void setY(float y) { this.y = y; } //get sprite width public int getWidth() { return a.getImage().getWidth(null); } //get sprite height public int getHeight() { return a.getImage().getHeight(null); } //get horizontal velocity public float getVelocityX() { return vx; } //get vertical velocity public float getVelocityY() { return vx; } //set horizontal velocity public void setVelocityX(float vx) { this.vx = vx; } //set vertical velocity public void setVelocityY(float vy) { this.vy = vy; } //get sprite / image public Image getImage() { return a.getImage(); } } class ScreenManager { private GraphicsDevice vc; public ScreenManager() { GraphicsEnvironment e = GraphicsEnvironment.getLocalGraphicsEnvironment(); vc = e.getDefaultScreenDevice(); } //get all compatible DM public DisplayMode[] getCompatibleDisplayModes() { return vc.getDisplayModes(); } //compares DM passed into vc DM and see if they match public DisplayMode findFirstCompatibleMode(DisplayMode modes[]) { DisplayMode goodModes[] = vc.getDisplayModes(); for (int x = 0; x < modes.length; x++) { for (int y = 0; y < goodModes.length; y++) { if (displayModesMatch(modes[x], goodModes[y])) { return modes[x]; } } } return null; } //get current DM public DisplayMode getCurrentDisplayMode() { return vc.getDisplayMode(); } //checks if two modes match each other public boolean displayModesMatch(DisplayMode m1, DisplayMode m2) { if (m1.getWidth() != m2.getWidth() || m1.getHeight() != m2.getHeight()) { return false; } if (m1.getBitDepth() != DisplayMode.BIT_DEPTH_MULTI && m2.getBitDepth() != DisplayMode.BIT_DEPTH_MULTI && m1.getBitDepth() != m2.getBitDepth()) { return false; } if (m1.getRefreshRate() != DisplayMode.REFRESH_RATE_UNKNOWN && m2.getRefreshRate() != DisplayMode.REFRESH_RATE_UNKNOWN && m1.getRefreshRate() != m2.getRefreshRate()) { return false; } return true; } //make frame full screen public void setFullScreen(DisplayMode dm) { JFrame f = new JFrame(); f.setUndecorated(true); f.setIgnoreRepaint(true); f.setResizable(false); vc.setFullScreenWindow(f); if (dm != null && vc.isDisplayChangeSupported()) { try { vc.setDisplayMode(dm); } catch (Exception ex) { } } f.createBufferStrategy(2); } //sets graphics object = this return public Graphics2D getGraphics() { Window w = vc.getFullScreenWindow(); if (w != null) { BufferStrategy s = w.getBufferStrategy(); return (Graphics2D) s.getDrawGraphics(); } else { return null; } } //updates display public void update() { Window w = vc.getFullScreenWindow(); if (w != null) { BufferStrategy s = w.getBufferStrategy(); if (!s.contentsLost()) { s.show(); } } } //returns full screen window public Window getFullScreenWindow() { return vc.getFullScreenWindow(); } //get width of window public int getWidth() { Window w = vc.getFullScreenWindow(); if (w != null) { return w.getWidth(); } else { return 0; } } //get height of window public int getHieght() { Window w = vc.getFullScreenWindow(); if (w != null) { return w.getHeight(); } else { return 0; } } //get out of full screen public void restoreScreen() { Window w = vc.getFullScreenWindow(); if (w != null) { w.dispose(); } vc.setFullScreenWindow(null); } //create image compatible with monitor public BufferedImage createCopatibleImage(int w, int h, int t) { Window win = vc.getFullScreenWindow(); if (win != null) { GraphicsConfiguration gc = win.getGraphicsConfiguration(); return gc.createCompatibleImage(w, h, t); } return null; } }

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  • flex/actionscript client entity state refresh on JPA update using Pimento EntityManager

    - by Chris
    My Flex application uses a client-side pimento EntityManager which fetches quite a few objects and associations. It does this by forcing eager fetching of particular association ends in the form of fetch plans. I would like to update the client whenever a change has been made to an entity existing in the EntityManager's cache. Is it possible to update the state of the changed entity ONLY, including updating which entities are associated, without resetting the state of these associated entities? I have setup an EntityListener with a JPA post-update method that notifies clients when a persisted entity has been updated. I want this to trigger a refresh for the modified client-side entity, but calling EntityManager.refresh(entity) resets all lazy associations to proxies. Initializing these proxies resets the associated entities, even if they were loaded previously. I'm looking for an efficient way to keep the client's state in synch with the server's state, at least with respect to the entities that have already been retrieved by the initial load.

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  • Skype DualPhone - Multiple Accounts

    - by Richard Hedges
    I have two Skype DualPhone 3088's. I signed in to Skype on one of the phone's, and it signed in to the account on both phone's. What I've been trying to do is have one phone signed in to one Skype account and the other signed into another account. I can't find anything to help on their website as when I browse to my specific product it redirects to their homepage. Is what I'm trying to do possible? If so, can someone help explain how to do it?

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  • why custom state won't work with compound drawable?

    - by schwiz
    Hello I am trying to make a password registration widget that will show a little checkbox in the textbox when both password boxes match. I decided to go about this by extending EditText to implement a valid and an empty state and then just use a state-list drawable to handle everything else. I followed the same method that the CompoundButton uses to add a custom state and everything seems to be right but the image will never change no matter what the state is (custom state or even state_focused etc) Is there some reason that the compound drawables of a TextView wouldn't work as a state-list drawable? Or, am I doing something wrong? Here is attrs.xml <resources> <declare-styleable name="ValidyState"> <attr name="state_valid" format="boolean"/> <attr name="state_has_text" format="boolean"/> </declare-styleable> </resources> my selector <selector xmlns:android="http://schemas.android.com/apk/res/android" xmlns:app="http://schemas.android.com/apk/res/com.schwiz.test"> <item android:drawable="@drawable/emptyspace" app:state_has_text="false"/> <item android:drawable="@drawable/ic_valid" app:state_valid="true" app:state_has_text="true"/> <item android:drawable="@drawable/ic_invalid" app:state_valid="false" app:state_has_text="true"/> </selector> and in my overridden EditText class private static final int[] VALID_STATE_SET = { R.attr.state_valid }; private static final int[] HASTEXT_STATE_SET = { R.attr.state_has_text }; ... private void refreshDrawables(){ Drawable[] drawables = getCompoundDrawables(); for(int i = 0; i < drawables.length; i++){ if(drawables[i] != null) { drawables[i].setState(getDrawableState()); } } invalidate(); } @Override protected void drawableStateChanged() { super.drawableStateChanged(); refreshDrawables(); } @Override protected int[] onCreateDrawableState(int extraSpace) { final int[] drawableState = super.onCreateDrawableState(extraSpace + 2); if(hasText){ mergeDrawableStates(drawableState, HASTEXT_STATE_SET); } if(isValid){ mergeDrawableStates(drawableState, VALID_STATE_SET); } return drawableState; }

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  • JQuery: How to AutoComplete "City, State" ?

    - by NickT
    Question: How can you use the JQuery Auto-Completion plugin to suggest a location ("City, State") for an input field? Meaning, someone wants to type in "Chicago, IL" ... so they begin typing "Chi" and it auto-suggestions "Chicago, IL". My biggest hurdles is finding a service that I can query to find out all US city+state names. I essentially want to do what the StackOverflow "Tags" input form works but form "City, State" auto completion.

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  • Frequent error in Oracle ORA-04068: existing state of packages has been discarded

    - by martilyo
    Hi, We're getting this error once a day on a script that runs every two hours, but at different times of the day. ERROR at line 1: ORA-04068: existing state of packages has been discarded ORA-04061: existing state of package body "PACKAGE.NAME" has been invalidated ORA-06508: PL/SQL: could not find program unit being called: "PACKAGE.NAME" ORA-06512: at line 1 Could someone list what conditions can cause this error so that we could investigate? Thanks. UPDATE: Would executing 'ALTER SESSION CLOSE DATABASE LINK DBLINK' invalidate a state of the package?

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