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  • What are CFI directives in Gnu Assembler (GAS) used for?

    - by claws
    There seem to be a .CFI directive after every line and also there are wide varities of these ex.,.cfi_startproc , .cfi_endproc etc.. more here. .file "temp.c" .text .globl main .type main, @function main: .LFB0: .cfi_startproc pushq %rbp .cfi_def_cfa_offset 16 movq %rsp, %rbp .cfi_offset 6, -16 .cfi_def_cfa_register 6 movl $0, %eax leave ret .cfi_endproc .LFE0: .size main, .-main .globl func .type func, @function func: .LFB1: .cfi_startproc pushq %rbp .cfi_def_cfa_offset 16 movq %rsp, %rbp .cfi_offset 6, -16 .cfi_def_cfa_register 6 movl %edi, -4(%rbp) movl %esi, %eax movb %al, -8(%rbp) leave ret .cfi_endproc .LFE1: .size func, .-func .ident "GCC: (Ubuntu 4.4.1-4ubuntu9) 4.4.1" .section .note.GNU-stack,"",@progbits I didn't get the purpose of these.

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  • How to benchmark on multi-core processors

    - by Pascal Cuoq
    I am looking for ways to perform micro-benchmarks on multi-core processors. Context: At about the same time desktop processors introduced out-of-order execution that made performance hard to predict, they, perhaps not coincidentally, also introduced special instructions to get very precise timings. Example of these instructions are rdtsc on x86 and rftb on PowerPC. These instructions gave timings that were more precise than could ever be allowed by a system call, allowed programmers to micro-benchmark their hearts out, for better or for worse. On a yet more modern processor with several cores, some of which sleep some of the time, the counters are not synchronized between cores. We are told that rdtsc is no longer safe to use for benchmarking, but I must have been dozing off when we were explained the alternative solutions. Question: Some systems may save and restore the performance counter and provide an API call to read the proper sum. If you know what this call is for any operating system, please let us know in an answer. Some systems may allow to turn off cores, leaving only one running. I know Mac OS X Leopard does when the right Preference Pane is installed from the Developers Tools. Do you think that this make rdtsc safe to use again? More context: Please assume I know what I am doing when trying to do a micro-benchmark. If you are of the opinion that if an optimization's gains cannot be measured by timing the whole application, it's not worth optimizing, I agree with you, but I cannot time the whole application until the alternative data structure is finished, which will take a long time. In fact, if the micro-benchmark were not promising, I could decide to give up on the implementation now; I need figures to provide in a publication whose deadline I have no control over.

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  • How do I patch a Windows API at runtime so that it to returns 0 in x64?

    - by Jorge Vasquez
    In x86, I get the function address using GetProcAddress() and write a simple XOR EAX,EAX; RET; in it. Simple and effective. How do I do the same in x64? bool DisableSetUnhandledExceptionFilter() { const BYTE PatchBytes[5] = { 0x33, 0xC0, 0xC2, 0x04, 0x00 }; // XOR EAX,EAX; RET; // Obtain the address of SetUnhandledExceptionFilter HMODULE hLib = GetModuleHandle( _T("kernel32.dll") ); if( hLib == NULL ) return false; BYTE* pTarget = (BYTE*)GetProcAddress( hLib, "SetUnhandledExceptionFilter" ); if( pTarget == 0 ) return false; // Patch SetUnhandledExceptionFilter if( !WriteMemory( pTarget, PatchBytes, sizeof(PatchBytes) ) ) return false; // Ensures out of cache FlushInstructionCache(GetCurrentProcess(), pTarget, sizeof(PatchBytes)); // Success return true; } static bool WriteMemory( BYTE* pTarget, const BYTE* pSource, DWORD Size ) { // Check parameters if( pTarget == 0 ) return false; if( pSource == 0 ) return false; if( Size == 0 ) return false; if( IsBadReadPtr( pSource, Size ) ) return false; // Modify protection attributes of the target memory page DWORD OldProtect = 0; if( !VirtualProtect( pTarget, Size, PAGE_EXECUTE_READWRITE, &OldProtect ) ) return false; // Write memory memcpy( pTarget, pSource, Size ); // Restore memory protection attributes of the target memory page DWORD Temp = 0; if( !VirtualProtect( pTarget, Size, OldProtect, &Temp ) ) return false; // Success return true; } This example is adapted from code found here: http://www.debuginfo.com/articles/debugfilters.html#overwrite .

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  • Software Protection: Shuffeling my application?

    - by Martijn Courteaux
    Hi, I want to continue on my previous question: http://stackoverflow.com/questions/3007168/torrents-can-i-protect-my-software-by-sending-wrong-bytes Developer Art suggested to add a unique key to the application, to identifier the cracker. But JAB said that crackers can search where my unique key is located by checking for binary differences, if the cracker has multiple copies of my software. Then crackers change that key to make them self anonymous. That is true. Now comes the question: If I want to add a unique key, are there tools to shuffle (a kind of obfuscation) the program modules? So, that a binary compare would say that the two files are completely different. So they can't locate the identifier key. I'm pretty sure it is possible (maybe by replacing assembler blocks and make some jumps). I think it would be enough to make 30 to 40 shuffles of my software. Thanks

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  • Interrupt On GAS

    - by Nathan Campos
    I'm trying to convert my simple program from Intel syntax to the AT&T(to compile it with GAS). I've successfully converted a big part of my application, but I'm still getting an error with the int(the interrupts). My function is like this: printf: mov $0x0e, %ah mov $0x07, %bl nextchar: lodsb or %al, %al jz return int 10 jmp nextchar return: ret msg db "Welcome To Track!", 0Ah But when I compile it, I got this: hello.S: Assembler messages: hello.S:13: Error: operand size mismatch for int' hello.S:19: Error: no such instruction:msg db "Hello, World!",0Ah' What I need to do?

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  • Inline assembler get address of pointer Visual Studio

    - by Joe
    I have a function in VS where I pass a pointer to the function. I then want to store the pointer in a register to further manipulate. How do you do that? I have tried void f(*p) { __asm mov eax, p // try one FAIL __asm mov eax, [p] // try two FAIL __asm mov eax, &p // try three FAIL } Both 1 and 2 are converted to the same code and load the value pointed to. I just want the address. Oddly, option 1 works just fine with integers. void f() { int i = 5; __asm mov eax, i // SUCCESS? }

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  • Why is FLD1 loading NaN instead?

    - by Bernd Jendrissek
    I have a one-liner C function that is just return value * pow(1.+rate, -delay); - it discounts a future value to a present value. The interesting part of the disassembly is 0x080555b9 : neg %eax 0x080555bb : push %eax 0x080555bc : fildl (%esp) 0x080555bf : lea 0x4(%esp),%esp 0x080555c3 : fldl 0xfffffff0(%ebp) 0x080555c6 : fld1 0x080555c8 : faddp %st,%st(1) 0x080555ca : fxch %st(1) 0x080555cc : fstpl 0x8(%esp) 0x080555d0 : fstpl (%esp) 0x080555d3 : call 0x8051ce0 0x080555d8 : fmull 0xfffffff8(%ebp) While single-stepping through this function, gdb says (rate is 0.02, delay is 2; you can see them on the stack): (gdb) si 0x080555c6 30 return value * pow(1.+rate, -delay); (gdb) info float R7: Valid 0x4004a6c28f5c28f5c000 +41.68999999999999773 R6: Valid 0x4004e15c28f5c28f6000 +56.34000000000000341 R5: Valid 0x4004dceb851eb851e800 +55.22999999999999687 R4: Valid 0xc0008000000000000000 -2 =R3: Valid 0x3ff9a3d70a3d70a3d800 +0.02000000000000000042 R2: Valid 0x4004ff147ae147ae1800 +63.77000000000000313 R1: Valid 0x4004e17ae147ae147800 +56.36999999999999744 R0: Valid 0x4004efb851eb851eb800 +59.92999999999999972 Status Word: 0x1861 IE PE SF TOP: 3 Control Word: 0x037f IM DM ZM OM UM PM PC: Extended Precision (64-bits) RC: Round to nearest Tag Word: 0x0000 Instruction Pointer: 0x73:0x080555c3 Operand Pointer: 0x7b:0xbff41d78 Opcode: 0xdd45 And after the fld1: (gdb) si 0x080555c8 30 return value * pow(1.+rate, -delay); (gdb) info float R7: Valid 0x4004a6c28f5c28f5c000 +41.68999999999999773 R6: Valid 0x4004e15c28f5c28f6000 +56.34000000000000341 R5: Valid 0x4004dceb851eb851e800 +55.22999999999999687 R4: Valid 0xc0008000000000000000 -2 R3: Valid 0x3ff9a3d70a3d70a3d800 +0.02000000000000000042 =R2: Special 0xffffc000000000000000 Real Indefinite (QNaN) R1: Valid 0x4004e17ae147ae147800 +56.36999999999999744 R0: Valid 0x4004efb851eb851eb800 +59.92999999999999972 Status Word: 0x1261 IE PE SF C1 TOP: 2 Control Word: 0x037f IM DM ZM OM UM PM PC: Extended Precision (64-bits) RC: Round to nearest Tag Word: 0x0020 Instruction Pointer: 0x73:0x080555c6 Operand Pointer: 0x7b:0xbff41d78 Opcode: 0xd9e8 After this, everything goes to hell. Things get grossly over or undervalued, so even if there were no other bugs in my freeciv AI attempt, it would choose all the wrong strategies. Like sending the whole army to the arctic. (Sigh, if only I were getting that far.) I must be missing something obvious, or getting blinded by something, because I can't believe that fld1 should ever possibly fail. Even less that it should fail only after a handful of passes through this function. On earlier passes the FPU correctly loads 1 into ST(0). The bytes at 0x080555c6 definitely encode fld1 - checked with x/... on the running process. What gives?

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  • Why increased pipeline depth does not always mean increased throughput?

    - by worlds-apart89
    This is perhaps more of a discussion question, but I thought stackoverflow could be the right place to ask it. I am studying the concept of instruction pipelining. I have been taught that a pipeline's instruction throughput is increased once the number of pipeline stages is increased, but in some cases, throughput might not change. Under what conditions, does this happen? I am thinking stalling and branching could be the answer to the question, but I wonder if I am missing something crucial.

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  • where did the _syscallN macros go in <linux/unistd.h>?

    - by Evan Teran
    It used to be the case that if you needed to make a system call directly in linux without the use of an existing library, you could just include <linux/unistd.h> and it would define a macro similar to this: #define _syscall3(type,name,type1,arg1,type2,arg2,type3,arg3) \ type name(type1 arg1,type2 arg2,type3 arg3) \ { \ long __res; \ __asm__ volatile ("int $0x80" \ : "=a" (__res) \ : "0" (__NR_##name),"b" ((long)(arg1)),"c" ((long)(arg2)), \ "d" ((long)(arg3))); \ if (__res>=0) \ return (type) __res; \ errno=-__res; \ return -1; \ } Then you could just put somewhere in your code: _syscall3(ssize_t, write, int, fd, const void *, buf, size_t, count); which would define a write function for you that properly performed the system call. It seems that this system has been superseded by something (i am guessing that "[vsyscall]" page that every process gets) more robust. So what is the proper way (please be specific) for a program to perform a system call directly on newer linux kernels? I realize that I should be using libc and let it do the work for me. But let's assume that I have a decent reason for wanting to know how to do this :-).

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  • Can a signed Java Applet/Web Start manipulate content in a cross-site IFRAME?

    - by etoleb
    Is it possible for a signed Java Applet or Web Start app to write to the DOM of an IFRAME under a different domain? Does the fact that they're a signed applet/javaws allow them to ignore browsers' standard cross-browser security? If this does work, how well is it supported across the major browsers? Thanks! EDIT: My motivation is to add a browser plugin-like tool to third-party websites I don't control. It's not required that I use Java at all---any ideas or suggestions are encouraged.

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  • Where are the function address literals in c++?

    - by academicRobot
    First of all, maybe literals is not the right term for this concept, but its the closest I could think of (not literals in the sense of functions as first class citizens). <UPDATE> After some reading with help from answer by Chris Dodd, what I'm looking for is literal function addresses as template parameters. Chris' answer indicates how to do this for standard functions, but how can the addresses of member functions be used as template parameters? Since the standard prohibits non-static member function addresses as template parameters (c++03 14.3.2.3), I suspect the work around is quite complicated. Any ideas for a workaround? Below the original form of the question is left as is for context. </UPDATE> The idea is that when you make a conventional function call, it compiles to something like this: callq <immediate address> But if you make a function call using a function pointer, it compiles to something like this: mov <memory location>,%rax callq *%rax Which is all well and good. However, what if I'm writing a template library that requires a callback of some sort with a specified argument list and the user of the library is expected to know what function they want to call at compile time? Then I would like to write my template to accept a function literal as a template parameter. So, similar to template <int int_literal> struct my_template {...};` I'd like to write template <func_literal_t func_literal> struct my_template {...}; and have calls to func_literal within my_template compile to callq <immediate address>. Is there a facility in C++ for this, or a work around to achieve the same effect? If not, why not (e.g. some cataclysmic side effects)? How about C++0x or another language? Solutions that are not portable are fine. Solutions that include the use of member function pointers would be ideal. I'm not particularly interested in being told "You are a <socially unacceptable term for a person of low IQ>, just use function pointers/functors." This is a curiosity based question, and it seems that it might be useful in some (albeit limited) applications. It seems like this should be possible since function names are just placeholders for a (relative) memory address, so why not allow more liberal use (e.g. aliasing) of this placeholder. p.s. I use function pointers and functions objects all the the time and they are great. But this post got me thinking about the don't pay for what you don't use principle in relation to function calls, and it seems like forcing the use of function pointers or similar facility when the function is known at compile time is a violation of this principle, though a small one. Edit The intent of this question is not to implement delegates, rather to identify a pattern that will embed a conventional function call, (in immediate mode) directly into third party code, possibly a template.

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  • Where are the function literals in c++?

    - by academicRobot
    First of all, maybe literals is not the right term for this concept, but its the closest I could think of (not literals in the sense of functions as first class citizens). The idea is that when you make a conventional function call, it compiles to something like this: callq <immediate address> But if you make a function call using a function pointer, it compiles to something like this: mov <memory location>,%rax callq *%rax Which is all well and good. However, what if I'm writing a template library that requires a callback of some sort with a specified argument list and the user of the library is expected to know what function they want to call at compile time? Then I would like to write my template to accept a function literal as a template parameter. So, similar to template <int int_literal> struct my_template {...};` I'd like to write template <func_literal_t func_literal> struct my_template {...}; and have calls to func_literal within my_template compile to callq <immediate address>. Is there a facility in C++ for this, or a work around to achieve the same effect? If not, why not (e.g. some cataclysmic side effects)? How about C++0x or another language? Solutions that are not portable are fine. Solutions that include the use of member function pointers would be ideal. I'm not particularly interested in being told "You are a <socially unacceptable term for a person of low IQ>, just use function pointers/functors." This is a curiosity based question, and it seems that it might be useful in some (albeit limited) applications. It seems like this should be possible since function names are just placeholders for a (relative) memory address, so why not allow more liberal use (e.g. aliasing) of this placeholder. p.s. I use function pointers and functions objects all the the time and they are great. But this post got me thinking about the don't pay for what you don't use principle in relation to function calls, and it seems like forcing the use of function pointers or similar facility when the function is known at compile time is a violation of this principle, though a small one.

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  • Odd optimization problem under MSVC

    - by Goz
    I've seen this blog: http://igoro.com/archive/gallery-of-processor-cache-effects/ The "weirdness" in part 7 is what caught my interest. My first thought was "Thats just C# being weird". Its not I wrote the following C++ code. volatile int* p = (volatile int*)_aligned_malloc( sizeof( int ) * 8, 64 ); memset( (void*)p, 0, sizeof( int ) * 8 ); double dStart = t.GetTime(); for (int i = 0; i < 200000000; i++) { //p[0]++;p[1]++;p[2]++;p[3]++; // Option 1 //p[0]++;p[2]++;p[4]++;p[6]++; // Option 2 p[0]++;p[2]++; // Option 3 } double dTime = t.GetTime() - dStart; The timing I get on my 2.4 Ghz Core 2 Quad go as follows: Option 1 = ~8 cycles per loop. Option 2 = ~4 cycles per loop. Option 3 = ~6 cycles per loop. Now This is confusing. My reasoning behind the difference comes down to the cache write latency (3 cycles) on my chip and an assumption that the cache has a 128-bit write port (This is pure guess work on my part). On that basis in Option 1: It will increment p[0] (1 cycle) then increment p[2] (1 cycle) then it has to wait 1 cycle (for cache) then p[1] (1 cycle) then wait 1 cycle (for cache) then p[3] (1 cycle). Finally 2 cycles for increment and jump (Though its usually implemented as decrement and jump). This gives a total of 8 cycles. In Option 2: It can increment p[0] and p[4] in one cycle then increment p[2] and p[6] in another cycle. Then 2 cycles for subtract and jump. No waits needed on cache. Total 4 cycles. In option 3: It can increment p[0] then has to wait 2 cycles then increment p[2] then subtract and jump. The problem is if you set case 3 to increment p[0] and p[4] it STILL takes 6 cycles (which kinda blows my 128-bit read/write port out of the water). So ... can anyone tell me what the hell is going on here? Why DOES case 3 take longer? Also I'd love to know what I've got wrong in my thinking above, as i obviously have something wrong! Any ideas would be much appreciated! :) It'd also be interesting to see how GCC or any other compiler copes with it as well! Edit: Jerry Coffin's idea gave me some thoughts. I've done some more tests (on a different machine so forgive the change in timings) with and without nops and with different counts of nops case 2 - 0.46 00401ABD jne (401AB0h) 0 nops - 0.68 00401AB7 jne (401AB0h) 1 nop - 0.61 00401AB8 jne (401AB0h) 2 nops - 0.636 00401AB9 jne (401AB0h) 3 nops - 0.632 00401ABA jne (401AB0h) 4 nops - 0.66 00401ABB jne (401AB0h) 5 nops - 0.52 00401ABC jne (401AB0h) 6 nops - 0.46 00401ABD jne (401AB0h) 7 nops - 0.46 00401ABE jne (401AB0h) 8 nops - 0.46 00401ABF jne (401AB0h) 9 nops - 0.55 00401AC0 jne (401AB0h) I've included the jump statetements so you can see that the source and destination are in one cache line. You can also see that we start to get a difference when we are 13 bytes or more apart. Until we hit 16 ... then it all goes wrong. So Jerry isn't right (though his suggestion DOES help a bit), however something IS going on. I'm more and more intrigued to try and figure out what it is now. It does appear to be more some sort of memory alignment oddity rather than some sort of instruction throughput oddity. Anyone want to explain this for an inquisitive mind? :D Edit 3: Interjay has a point on the unrolling that blows the previous edit out of the water. With an unrolled loop the performance does not improve. You need to add a nop in to make the gap between jump source and destination the same as for my good nop count above. Performance still sucks. Its interesting that I need 6 nops to improve performance though. I wonder how many nops the processor can issue per cycle? If its 3 then that account for the cache write latency ... But, if thats it, why is the latency occurring? Curiouser and curiouser ...

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  • Weird compatibility problem with .Net 3.5 and 4.0 assemblies (NATUPnPLib)

    - by Juha
    I'm having trouble getting NATUPnP 1.0 Type Library to work with Framework 3.5 in Visual Studio 2010. If I use .Net 4.0, it works just fine, but with .Net 3.5, NATUPNPLib's namespace looks excactly like NETCONLib's. For example this Port Forwarding Management Application sample from this site: http://pietschsoft.com/post/2009/02/05/NET-Framework-Communicate-through-NAT-Router-via-UPnP.aspx ..is using .Net 3.5, but I can't get it to compile in Visual Studio 2010 unless I change it to .Net 4.0. I haven't tried, but I bet in Visual Studio 2008 there would be no problems.

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  • What are good or interesting Assembler-like languages, but at a higher level?

    - by CodexArcanum
    I've been looking at L.in.oleum and am intrigued by it's mix of higher-level constructs (loops, dynamic variables) with low-level assembler power (registers). Are there other languages like Lino out there, which blend the speed of assembler with productivity enhancing features? EDIT: I realized this kind of sounds like an ad. I'm genuinely interested in other assembler-like languages, Lino is just the only one I happen to know of.

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  • Mips, how to read array and print them??

    - by Leon
    okay, C++ and java i have no problem learning or what so ever when it comes to mips it is like hell okay i wanna learn how to read in the an array and print all the element out here is a simple array that i wrote int[] a = new int[20]; for(int i=0; i for(int j=0; j how do you do it in mips

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  • Inline assembler getaddress of pointer Visual Studio

    - by Joe
    I have a function in VS where I pass a pointer to the function. I then want to store the pointer in a register to further manipulate. How do you do that? I have tried void f(*p) { __asm mov eax, p // try one FAIL __asm mov eax, [p] // try two FAIL __asm mov eax, &p // try three FAIL } Both 1 and 2 are converted to the same code and load the value pointed to. I just want the address. Oddly, option 1 works just fine with integers. void f() { int i = 5; __asm mov eax, i // SUCCESS? }

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  • Multi-Precision Arithmetic on MIPS

    - by Rob
    Hi, I am just trying to implement multi-precision arithmetic on native MIPS. Assume that one 64-bit integer is in register $12 and $13 and another is in registers $14 and $15. The sum is to be placed in registers $10 and $11. The most significant word of the 64-bit integer is found in the even-numbered registers, and the least significant word is found in the odd-numbered registers. On the internet, it said, this is the shortest possible implementation. addu $11, $13, $15 # add least significant word sltu $10, $11, $15 # set carry-in bit addu $10, $10, $12 # add in first most significant word addu $10, $10, $14 # add in second most significant word I just wanna double check that I understand correctly. The sltu checks if the sum of the two least significant words is smaller or equal than one of the operands. If this is the case, than did a carry occur, is this right? To check if there occured a carry when adding the two most significant words and store the result in $9 I have to do: sltu $9, $10, $12 # set carry-in bit Does this make any sense?

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  • objdump -S - source code listing

    - by anon
    How does objdump manage to display source code? Is there a reference to the source file in the binary? I tried running strings on the binary and couldn't find any reference to the source file listed... Thanks.

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  • NHibernate 2nd level cache provider for NHibernate 2.1.1.4000

    - by Rippo
    I am using s#arp which is built against NHibernate 2.1.1.4000, However I would like to use NHibernate.Caches.SysCache as my second level cache. However the Nhibernate contrib caches are built against NHibernate 2.1.2.4000 which obviously gives me a problem. Can anyone point me to a URL that I can download NHibernate.Caches.SysCache.dll that is built against NHibernate 2.1.1.4000 Or is there another 2nd level cache provider that is easy to implement and is built against NHibernate 2.1.1.4000 Thanks

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  • Has anyone been successful at a assembler based led blinker for an xcore?

    - by dwelch
    I am liking the http://www.xmos.com chips but want to get a lower level understanding of what is going on. Basically assembler. I am trying to sort out something as simple as an led blinker, set the led, count to N clear the led, count to N, loop forever. Sure I can disassemble a 10 line XC program, but if you have tried that you will see there is a lot of bloat in there that is in every program, what bits are to support the compiler output and what bits are actually setting up the gpio?

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  • writing to a file in nasm using system calls

    - by yurib
    As part of an assignment I'm supposed to write to a file using system calls. Everything works fine except when I try to open the file in gedit (linux), it says it can't identify the character encoding. Notepad (on windows) opens the file just fine. Why doesn't it work on linux ? here's the code: section .text global _start _start: mov EAX, 8 mov EBX, filename mov ECX, 0700 int 0x80 mov EBX, EAX mov EAX, 4 mov ECX, text mov EDX, textlen int 0x80 mov EAX, 6 int 0x80 mov eax, 1 int 0x80 section .data filename db "./output.txt", 0 text db "hello world", 0 textlen equ $ - text thanks :)

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