Search Results

Search found 12688 results on 508 pages for 'swift language'.

Page 44/508 | < Previous Page | 40 41 42 43 44 45 46 47 48 49 50 51  | Next Page >

  • A* PathFinding Poor Performance

    - by RedShft
    After debugging for a few hours, the algorithm seems to be working. Right now to check if it works i'm checking the end node position to the currentNode position when the while loop quits. So far the values look correct. The problem is, the farther I get from the NPC, who is current stationary, the worse the performance gets. It gets to a point where the game is unplayable less than 10 fps. My current PathGraph is 2500 nodes, which I believe is pretty small, right? Any ideas on how to improve performance? struct Node { bool walkable; //Whether this node is blocked or open vect2 position; //The tile's position on the map in pixels int xIndex, yIndex; //The index values of the tile in the array Node*[4] connections; //An array of pointers to nodes this current node connects to Node* parent; int gScore; int hScore; int fScore; } class AStar { private: SList!Node openList; SList!Node closedList; //Node*[4] connections; //The connections of the current node; Node currentNode; //The current node being processed Node[] Path; //The path found; const int connectionCost = 10; Node start, end; ////////////////////////////////////////////////////////// void AddToList(ref SList!Node list, ref Node node ) { list.insert( node ); } void RemoveFrom(ref SList!Node list, ref Node node ) { foreach( elem; list ) { if( node.xIndex == elem.xIndex && node.yIndex == elem.yIndex ) { auto a = find( list[] , elem ); list.linearRemove( take(a, 1 ) ); } } } bool IsInList( SList!Node list, ref Node node ) { foreach( elem; list ) { if( node.xIndex == elem.xIndex && node.yIndex == elem.yIndex ) return true; } return false; } void ClearList( SList!Node list ) { list.clear; } void SetParentNode( ref Node parent, ref Node child ) { child.parent = &parent; } void SetStartAndEndNode( vect2 vStart, vect2 vEnd, Node[] PathGraph ) { int startXIndex, startYIndex; int endXIndex, endYIndex; startXIndex = cast(int)( vStart.x / 32 ); startYIndex = cast(int)( vStart.y / 32 ); endXIndex = cast(int)( vEnd.x / 32 ); endYIndex = cast(int)( vEnd.y / 32 ); foreach( node; PathGraph ) { if( node.xIndex == startXIndex && node.yIndex == startYIndex ) { start = node; } if( node.xIndex == endXIndex && node.yIndex == endYIndex ) { end = node; } } } void SetStartScores( ref Node start ) { start.gScore = 0; start.hScore = CalculateHScore( start, end ); start.fScore = CalculateFScore( start ); } Node GetLowestFScore() { Node lowest; lowest.fScore = 10000; foreach( elem; openList ) { if( elem.fScore < lowest.fScore ) lowest = elem; } return lowest; } //This function current sets the program into an infinite loop //I still need to debug to figure out why the parent nodes aren't correct void GeneratePath() { while( currentNode.position != start.position ) { Path ~= currentNode; currentNode = *currentNode.parent; } } void ReversePath() { Node[] temp; for(int i = Path.length - 1; i >= 0; i-- ) { temp ~= Path[i]; } Path = temp.dup; } public: //@FIXME It seems to find the path, but now performance is terrible void FindPath( vect2 vStart, vect2 vEnd, Node[] PathGraph ) { openList.clear; closedList.clear; SetStartAndEndNode( vStart, vEnd, PathGraph ); SetStartScores( start ); AddToList( openList, start ); while( currentNode.position != end.position ) { currentNode = GetLowestFScore(); if( currentNode.position == end.position ) break; else { RemoveFrom( openList, currentNode ); AddToList( closedList, currentNode ); for( int i = 0; i < currentNode.connections.length; i++ ) { if( currentNode.connections[i] is null ) continue; else { if( IsInList( closedList, *currentNode.connections[i] ) && currentNode.gScore < currentNode.connections[i].gScore ) { currentNode.connections[i].gScore = currentNode.gScore + connectionCost; currentNode.connections[i].hScore = abs( currentNode.connections[i].xIndex - end.xIndex ) + abs( currentNode.connections[i].yIndex - end.yIndex ); currentNode.connections[i].fScore = currentNode.connections[i].gScore + currentNode.connections[i].hScore; currentNode.connections[i].parent = &currentNode; } else if( IsInList( openList, *currentNode.connections[i] ) && currentNode.gScore < currentNode.connections[i].gScore ) { currentNode.connections[i].gScore = currentNode.gScore + connectionCost; currentNode.connections[i].hScore = abs( currentNode.connections[i].xIndex - end.xIndex ) + abs( currentNode.connections[i].yIndex - end.yIndex ); currentNode.connections[i].fScore = currentNode.connections[i].gScore + currentNode.connections[i].hScore; currentNode.connections[i].parent = &currentNode; } else { currentNode.connections[i].gScore = currentNode.gScore + connectionCost; currentNode.connections[i].hScore = abs( currentNode.connections[i].xIndex - end.xIndex ) + abs( currentNode.connections[i].yIndex - end.yIndex ); currentNode.connections[i].fScore = currentNode.connections[i].gScore + currentNode.connections[i].hScore; currentNode.connections[i].parent = &currentNode; AddToList( openList, *currentNode.connections[i] ); } } } } } writeln( "Current Node Position: ", currentNode.position ); writeln( "End Node Position: ", end.position ); if( currentNode.position == end.position ) { writeln( "Current Node Parent: ", currentNode.parent ); //GeneratePath(); //ReversePath(); } } Node[] GetPath() { return Path; } } This is my first attempt at A* so any help would be greatly appreciated.

    Read the article

  • When decomposing a large function, how can I avoid the complexity from the extra subfunctions?

    - by missingno
    Say I have a large function like the following: function do_lots_of_stuff(){ { //subpart 1 ... } ... { //subpart N ... } } a common pattern is to decompose it into subfunctions function do_lots_of_stuff(){ subpart_1(...) subpart_2(...) ... subpart_N(...) } I usually find that decomposition has two main advantages: The decomposed function becomes much smaller. This can help people read it without getting lost in the details. Parameters have to be explicitly passed to the underlying subfunctions, instead of being implicitly available by just being in scope. This can help readability and modularity in some situations. However, I also find that decomposition has some disadvantages: There are no guarantees that the subfunctions "belong" to do_lots_of_stuff so there is nothing stopping someone from accidentally calling them from a wrong place. A module's complexity grows quadratically with the number of functions we add to it. (There are more possible ways for things to call each other) Therefore: Are there useful convention or coding styles that help me balance the pros and cons of function decomposition or should I just use an editor with code folding and call it a day? EDIT: This problem also applies to functional code (although in a less pressing manner). For example, in a functional setting we would have the subparts be returning values that are combined in the end and the decomposition problem of having lots of subfunctions being able to use each other is still present. We can't always assume that the problem domain will be able to be modeled on just some small simple types with just a few highly orthogonal functions. There will always be complicated algorithms or long lists of business rules that we still want to correctly be able to deal with. function do_lots_of_stuff(){ p1 = subpart_1() p2 = subpart_2() pN = subpart_N() return assembleStuff(p1, p2, ..., pN) }

    Read the article

  • Is there a phrase or word to describe an algorithim or program is complete in that given any value for its arguments there is a defined outcome?

    - by Mrk Mnl
    Is there a phrase or word to describe an algorithim or programme is complete in that given any value for its arguments there is a defined outcome? i.e. all the ramifications have been considered whatever the context? A simple example would be the below function: function returns string get_item_type(int type_no) { if(type_no < 10) return "hockey stick" else if (type_no < 20) return "bulldozer" else return "unknown" } (excuse the dismal pseudo code) No matter what number is supplied all possibiblites are catered for. My question is: is there a word to fill the blank here: "get_item_type() is ______ complete" ? (The answer is not Turing Complete - that is something quite different - but I annoyingly always think of something as "Turing Complete" when I am thinking of the above).

    Read the article

  • A* PathFinding Not Consistent

    - by RedShft
    I just started trying to implement a basic A* algorithm in my 2D tile based game. All of the nodes are tiles on the map, represented by a struct. I believe I understand A* on paper, as I've gone through some pseudo code, but I'm running into problems with the actual implementation. I've double and tripled checked my node graph, and it is correct, so I believe the issue to be with my algorithm. This issue is, that with the enemy still, and the player moving around, the path finding function will write "No Path" an astounding amount of times and only every so often write "Path Found". Which seems like its inconsistent. This is the node struct for reference: struct Node { bool walkable; //Whether this node is blocked or open vect2 position; //The tile's position on the map in pixels int xIndex, yIndex; //The index values of the tile in the array Node*[4] connections; //An array of pointers to nodes this current node connects to Node* parent; int gScore; int hScore; int fScore; } Here is the rest: http://pastebin.com/cCHfqKTY This is my first attempt at A* so any help would be greatly appreciated.

    Read the article

  • What is the/Is there a right way to tell management that our code sucks?

    - by Azkar
    Our code is bad. It might not have always been considered bad, but it is bad and is only going downhill. I started fresh out of college less than a year ago, and many of the things in our code puzzle me beyond belief. At first I figured that as the new guy I should keep my mouth shut until I learned a little more about our code base, but I've seen plenty to know that it's bad. Some of the highlights: We still use frames (try getting something out of a querystring, almost impossible) VBScript Source Safe We 'use' .NET - by that I mean we have .net wrappers that call COM DLLs making it almost impossible to debug easily Everything is basically one giant function Code is not maintainable. Each page has multiple files that are created every time a new page is made. The main page basically does Response.Write() a bunch of times to render the HTML (runat="server"? no way). After that there can be a lot of logic on the client side (VBScript), and finally the page submits to itself (often time storing many things in hidden fields) where it then posts to a processing page which can do things such as save the data to the database. The specifications we get are laughable. Often times they call for things like "auto-populate field X with either field Y or field Z" with no indication of when to choose field Y or field Z. I'm sure some of this is a result of not being employed at a software company, but I feel as if people writing software should at least care about the quality of their code. I can't even imagine that if I were to bring something up that anything would be done soon, as there is a large deadline looming, but we are continuing to write bad code and use bad practices. What can I do? How do I even bring these issues up? 75% of my team agree with me and have brought up these issues in the past, yet nothing gets changed.

    Read the article

  • Implementing `let` without using a macro

    - by Matt Fenwick
    I'm learning Lisp, and I've just gotten to let, which I don't quite understand (the implementation of). A common definition for it is given in terms of lambda as a macro. However, nowhere have I seen that let must be implemented as a macro or in terms of lambda. Is it possible to define let without using a macro or lambda? I know it can be implemented as a primitive, but I want to know whether it can be implemented in Lisp without creating a macro -- by creating a special form or a function.

    Read the article

  • Some menus are in Chinese/Japanese!

    - by harisibrahimkv
    Yesterday I shutdown my computer and today when I powered it on and logged in to 12.04, certain strings are in Japanese/Chinese (I don't know how to differentiate between the two). The strings are: Applications, places menu selector in my panel. Under 'places', the 'Home folder', 'Desktop', 'Computer'. The menus in VLC! Certain applications like 'sound converter', etc. How can I change everything back to English? I'm using Gnome classic in Ubuntu 12.04.

    Read the article

  • What type of application is this called?

    - by boatingcow
    I am working on a web-based application which combines elements of what my client would call a CMS (content management system) and CRM (customer relations management) but also adds in many other business-specific features such as bookings management, staff task allocation management, wages calculations, document version control etc. However, I'm struggling to find a catch-all term for this type of application so I can research how other people have gone about creating such an integrated solution. Can anyone recommend a term I can use to refer to this, both internally in our team, for the client so they know what to call the 'system' and also for me personally, so that I can ask the Stack community further questions?

    Read the article

  • In dependency injection, is there a simple name for the counterpart of the injected object?

    - by kostja
    In tutorials and books, I have never seen a single word describing the object that the injected object is injected into. Instead, other terms are used, like "injection point" which don't denote the object containing the injected object. And nothing I can think of sounds right, except maybe "injection target" - but I have never read it anywhere. Is there a single word or a simple expression for it, or is it like the "He-Who-Must-Not-Be-Named" from a recent fantasy book series?

    Read the article

  • Map multiple functions over a single data item

    - by Linus Norton
    I'm in the process of learning Scala and I came across a scenario today where I need to map multiple functions over a single piece of data and wondered if there was a formal name for this. It sort of feels like the inverse of map. I'm not sure this is the correct way of expressing it, but this is what I did: dmap(x: Object, fns: List[Function]) = fns.map(_(x)) Is there a built in way to do something similar? Is there a formal name for this function?

    Read the article

  • How to name a clamp function that only clamps from one side?

    - by dog_funtom
    Clamp() is a function that ensures that provided variable is in provided range. You can find such function in .NET, in Unity, and probably anywhere. While it is useful, I often need to clamp my value from one side only. For example, to ensure that float is always non-negative or always positive (like radius value from inspector). I used names ClampFromAbove() and ClampFromBelow(), but I wonder if such names is good or even grammatically valid in programming-English. Also, it probably make sense to distinguish non-negative case too. How'd you name such function? Something like EnsureNonNegative()? My intention is creating pair of extension methods and use them like this: var normalizedRadius = originalRadius.ClampFromBelow(0.0001); var distance = someVector.Magnitude.ClampFromAbove(maxDistance);

    Read the article

  • Should sanity be a property of a programmer or a program?

    - by toplel32
    I design and implement languages, that can range from object notations to markup languages. In many cases I have considered restrictions in favor of sanity (common knowledge), like in the case of control characters in identifiers. There are two consequences to consider before doing this: It takes extra computation It narrows liberty I'm interested to learn how developers think of decisions like this. As you may know Microsoft C# is very open on the contrary. If you really want to prefix your integer as Long with 'l' instead of 'L' and so risk other developers of confusing '1' and 'l', no problem. If you want to name your variables in non-latin script so they will contrast with C#'s latin keywords, no problem. Or if you want to distribute a string over multiple lines and so break a series of indentation, no problem. It is cheap to ensure consistency with restrictions and this makes it tempting to implement. But in the case of disallowing non-latin characters (concerning the second example), it means a discredit to Unicode, because one would not take full advantage of its capacity.

    Read the article

  • Avoid Code Repetition in Condition Statements

    - by Ethosik
    I have been programming for over 15 years now. I consider myself a very good programmer, but I understand (like all of us) there are things that I need to work on. One of these things is code repetition when dealing with conditions. I will give a generic sample: if(condition1) { //perform some logic if(condition2) { //perform some logic if(condition3) { //Perform logic } else { //MethodA(param) } } else { //MethodA(param) } } else { //MethodA() } Now, I cannot make it easy by doing the following: if(condition1 && condition2) { } else { } I cannot do this since I need to perform some logic if condition1 is true and before I test condition2. Is there a way to structure if...else blocks to where if you need to call a method in each else blocks, you are not repeating yourself?

    Read the article

  • Limitation of high level languages? [closed]

    - by user1705796
    My question may look bit philosophical and nonsense! But I need to know kind of instructions those are not well suitable in high level languages even in c? Or rarely use in the development of software? Like read/write content of CPU registers may useful in debugging programs. And access to cache memory required when developing OS (maybe I am wrong at this point). Is this kind of instruction available languages like Java, Python, C? I also have a second question: And Why all high level languages not having same uniform syntax; at-least same standard library interface name? In python there is and. Or operator is almost same as && and ||. I think Python is developed after C but space indentation is compulsory in Python. Why Python does not use brackets {}. I already know this question going to be highly down-voted.

    Read the article

  • Greenspun's Tenth Rule, does every large project include a Lisp interpreter?

    - by casualcoder
    Greenspun's tenth rule (actually the only rule) states that: Any sufficiently complicated C or Fortran program contains an ad hoc, informally-specified, bug-ridden, slow implementation of half of Common Lisp. My memory is that there are some papers on the topic, perhaps for Borland's Quattro (spreadsheet) project and possibly others. Google is unhelpful, maybe the right search terms are not coming to mind. I am looking for papers or articles supporting this claim, if any.

    Read the article

  • Distinguishing between sets of status reports

    - by user1769486
    I am working on an internal database monitoring system and am at a point where I sort of hit the wall in terms of application design. Basically I have an extensible plugin architecture where I shall have an OK, a warning or an error upon running a db verification. My first question whether it is sufficient to have only one status reported with an optional status message or provide the ability to have more than one returned (with attached messages) and then calculate an aggregated overall status. In particular in the latter case my second issue would be how to distinguish between two verification reports with the same status code (as it can come from different triggers). I would need to do this to see whether some change happened between the current and last verification. I could simply have string comparisons of the attached status messages mentioned above but that does not seem very reliable.

    Read the article

  • Problem removing US keyboard layout from input languages

    - by Nazariy
    I'm working on English (UK) version of Windows 7, my second input language is Russian. Since installation of Windows I have removed US keyboard layout and set LEFT ALT+SHIFT as input switcher. Everything was fine until now. Recently I noticed that my switch combination does not always work. I opened language select bar and found there English (US) keyboard layout. I went to settings and found that in General Tab there is only two languages available, US was not listed. I decided to add US layout manually and remove it after. This operation went as expected, US layout disappeared from language bar. But after few hours it appeared again. I started "googling" and found that I'm not alone. On Microsoft forum I found suggestion to remove US layout as I did before and than copy all settings to all profiles. It's look like some service are adding US layout on it's own, but I have no idea which one. Does any one know how to fix this issue?

    Read the article

  • Scripting in Java

    - by eflles
    Me and some friends are writing a MORPG in Java, and we would like to use a scripting language to, eg. to create quests. We have non experience with scripting in Java. We have used Python, but we are very inexperienced with it. One of us also have used Javascript. What scripting language should we use? What scripting language should we not use?

    Read the article

  • VB.NET localization

    - by PandaNL
    In my winform app in VB.NET I want to use the localization option. But i have a few questions/problems. I'm using a menu strip to select an other language. But it seems that is doesn't change my menustip text to my selected language. It does change my labels, buttons, and textboxes but menu strips don't seem to change when I choose another language. Also is it possible to get those resx files such as MyForm.fr-FR.resx compiled so it isn't an external file outside my app? Or to get those files in an Language folder at the same location of my app, so i don't have all those fr-FR, nl-Nl folders in the same location as my program?

    Read the article

  • What products support 3-digit region subtags, e.g., es-419 for Latin-American Spanish?

    - by Ektron Doug D
    What products support 3-digit region subtags, e.g., es-419 for Latin-American Spanish? Are web browsers, translation tools and translators familiar with these numeric codes in addition to the more common "es" or "es-ES"? I've already visited the following pages: W3C Choosing a Language Tag W3C Language tags in HTML and XML RFC 5646 Tags for Identifying Languages Microsoft National Language Support (NLS) API Reference

    Read the article

  • Converting numbers to their language, how?

    - by SoLoGHoST
    Ok, I'm using mathematical equations to output numbers, though, I need this to be compatible for all languages. Currently, all language strings are within a php array called $txt, and each key of the array gets called for that language. I'm outputting the following: Column 1, Column 2, Column 3, and so on, as well as Row 1, Row 2, Row 3, and so on. The calculations are done via php and javascript, so I'm wondering on the best approach for how to support all languages for the numbers only. I don't do the translations, someone else does, but I need to be able to point it to, either the php variable $txt of where the language is defined, or, since the calculations are done via javascript also, I need to somehow store this in there. I'm thinking of storing something like this: // This part goes in the php language file. $txt['0'] = '0'; $txt['1'] = '1'; $txt['2'] = '2'; $txt['2'] = '3'; $txt['4'] = '4'; $txt['5'] = '5'; $txt['6'] = '6'; $txt['7'] = '7'; $txt['8'] = '8'; $txt['9'] = '9'; // This part goes in the php file that needs to call the numbers. echo '<script> var numtxts = new Array(); numtxts[0] = \'', $txt['0'], '\'; numtxts[1] = \'', $txt['1'], '\'; numtxts[2] = \'', $txt['2'], '\'; numtxts[3] = \'', $txt['3'], '\'; numtxts[4] = \'', $txt['4'], '\'; numtxts[5] = \'', $txt['5'], '\'; numtxts[6] = \'', $txt['6'], '\'; numtxts[7] = \'', $txt['7'], '\'; numtxts[8] = \'', $txt['8'], '\'; numtxts[9] = \'', $txt['9'], '\'; </script>'; And than in the javascript function it could grab the correct string for each number like so: // Example Number String below. var numString = "10"; var transNum = ""; for(x=0;x<numString.length;x++) { var numChar = numString.charAt(x); transNum += numtxts[parseInt(numChar)]; } return transNum; The problem with this bit of code is that it groups the numbers, not sure if all languages do that, like the english language does...? Perhaps there's a better approach for this? Can anyone help please? Thanks :)

    Read the article

  • is there a Universal Model for languages?

    - by Smandoli
    Many programming languages share generic and even fairly universal features. For example, if you compared Java, VB6, .NET, PHP, Python, then you would find common functions such as control structures, numeric and string manipulation, etc. What has been done to define these features at a meta-language (or language-agnostic) level? UML offers a descriptive reference of software in every aspect, but the real-world focus seems to be data processes. Is UML relevant? I'm not asking "Why we don't have a single language that replaces the current plethora." We need many different tools (at least in this eon). I'm not asking that all languages fit a template -- assembly vs. compiled languages are different enough to make that unfeasible (and some folks call HTML a language, though I wouldn't). Any attempt would start with a properly narrow scope. In line with this, I wouldn't expect the model to cover even a small selection with full validity. I would expect however that such a model could be used to transpose from one language to another (with limited goals -- think jist translation).

    Read the article

  • Google maps Geometry Controls from GMaps Utility Library

    - by TiagoMartins
    hi everybody, i'm working on google maps in specifically on geometry controls the point is, in this example when I click in line or polygon infowindow show up, but the language is english (by default I think) can I change the language? in the tooltips i can replace the text, but in this particular case i have no place do replace it, this let me thinking that "language" is automatic, i'm wrong? best regards

    Read the article

< Previous Page | 40 41 42 43 44 45 46 47 48 49 50 51  | Next Page >