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  • How to change method signature in Netbeans Form Editor?

    - by Dzmitry Zhaleznichenka
    I create GUI in Netbeans Form Editor and want to change an auto-generated signature of one method, namely to add throws to it. How to do it? For instance, I have private void btOpenFileActionPerformed(java.awt.event.ActionEvent evt) {} And want to make it private void btOpenFileActionPerformed(java.awt.event.ActionEvent evt) throws AssertionError{} As the method signature is auto-generated, I cannot change it manually.

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  • Is there a good Open Source, XSD based Web Editor?

    - by ashansky
    I'm looking for a good open source web editor that will take xsd (or some other standard XML) and from that generate web forms that will enable the end user to generate standard xml (without knowing anything about xml obliviously). I took a look at kupu, but there doesn't seem to be much documentation and the site appears to no longer exist. Is there anything out there that does this already. I could write something like this myself, but if there's something that out there that will save me some time that would be great. Thanks

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  • What language to use for developing a tiled map editor?

    - by Tamir
    Hello. I'm working on a 2D tiles-based games mixing 3D models, which I achieved using OpenGL and C++. I would like to know what language should I use for creating a map editor, it needs to be easy-to-use and with a form designer or something alike, and with an easily embedded rendering engine.

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  • is it possible to change the query parameters in REST API from script editor in SOAPUI?

    - by user1518659
    i am doing load test on this REST API using SOAPUI. http://maps.googleapis.com/maps/api/geocode/xml?address=1600+Amphitheatre+Parkway,+Mountain+View,+CA&sensor=false i ve successfully setup the testsuite and all. my doubt is is it possible to change the query parameters in the REST API url by passing values from the script editor(either javascript or groovy) for the test suite when i perform test? if so, how should i write the script? Hope I am clear with my ques.

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  • Tiny MCE - set full-screen when editor is loaded?

    - by Martin
    I use tiny_mce as word-like editor in textareas that are in iframes. I want to use whole iframe space. TinyMCE has a fullscreen button, but I need to set full-screen mode automatically when plugin has loaded. Is there a function/trigger to call this mode (or the button)? Thanks for help.

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  • Anyone knows from where to get that jQuery tags editor?

    - by Axel
    Hi, Someday i've downloaded a very nice jquery editor but i lost it and i only have a screenshot of it. You just type a tag and press return or space and it's will be inside a nice box, and you can delete it by only pressing the backspace key or the close icon. Please don't suggest me That because it's so poor and the tags are inserted outside the input box. Thanks

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  • How can I match a match a null byte (0x00) in the Visual Studio binary editor with a find using a re

    - by Paul K
    Open a file in the Visual Studio binary editor that contains a null byte (0x00), then use the Quick Find feature (Ctrl +F) to find null bytes. I would have thought I could use a regular expression such as \x00 to match null bytes but it doesn't work. Searching for any other hex value using this method works fine. Is this a VS bug, 'feature', or am I just missing something? Is there a work around?

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  • Which IDE / code editor was the first to introduce a code completion feature?

    - by Uri
    I am trying to identify the point in time where code completion (autocomplete/intellisense/whatever) was first introduced in IDEs and would appreciate any pointers. By code completion here I mean a feature within the editor that offers methods or suggestions based on the code that was already typed, and I am interested in programming language related completions (not word processor style completion).

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  • Creating websites: Code by hand or use a visual editor?

    - by Peak
    What is currently the best way to code a (semi complicated) website that uses html, css, javascript and some server stuff (php?)? Would you code most of it by hand, use a visual editor for certains parts, are there standard quality editors nowadays? How do web developers go about doing this?

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  • Can I use Google Drive's editor interface embed in a website?

    - by Zamith
    I want to use google drive to store the files, but allow the users of my website to be able to edit them transparently, so that they don't have to go to google drive's website. Is this possible with the current API? Thus far I have only seen how to create an app for them to install in google drive, or doing something like DrEdit (https://developers.google.com/drive/examples/), which parses the files to JSON and uses the ACE editor, which is definitely not what I want.

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  • Monitoring outgoing messages using EXIM

    - by dashmug
    I work as an IT guy in a law firm. I am recently asked to make a system wherein all the outgoing emails coming from our server to our clients will be put on hold first and wait for approval before it gets sent to the client. Our mail server uses Exim (that's what it says in cPanel). I am planning to create filters where the outgoing emails will be forwarded to an editor account. Then, the editor will review and edit the contents of the email. When the editor already approves the email, it will then get sent to the client by the editor but still using the original sender in the "From:" and "Reply-To:" field. I found some pointers from this site = http://www.devco.net/archives/2006/03/24/saving_copies_of_all_email_using_exim.php. Once the filters are in place, I want to make a simple PHP interface for the editor to check the forwarded emails and edit them if necessary. The editor can then click on an "Approve" button that will finally deliver the message using the original sender. I'm also thinking that maybe a PHP-less system will be enough. The editor can receive the emails from his own email client edit them and simply send the email as if he is the original sender. Is my plan feasible? Will there be issues that I have overlooked? Does it have the danger of being treated as spam by the other mailservers since I'll be messing up the headers?

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  • New Validation Attributes in ASP.NET MVC 3 Future

    - by imran_ku07
         Introduction:             Validating user inputs is an very important step in collecting information from users because it helps you to prevent errors during processing data. Incomplete or improperly formatted user inputs will create lot of problems for your application. Fortunately, ASP.NET MVC 3 makes it very easy to validate most common input validations. ASP.NET MVC 3 includes Required, StringLength, Range, RegularExpression, Compare and Remote validation attributes for common input validation scenarios. These validation attributes validates most of your user inputs but still validation for Email, File Extension, Credit Card, URL, etc are missing. Fortunately, some of these validation attributes are available in ASP.NET MVC 3 Future. In this article, I will show you how to leverage Email, Url, CreditCard and FileExtensions validation attributes(which are available in ASP.NET MVC 3 Future) in ASP.NET MVC 3 application.       Description:             First of all you need to download ASP.NET MVC 3 RTM Source Code from here. Then extract all files in a folder. Then open MvcFutures project from mvc3-rtm-sources\mvc3\src\MvcFutures folder. Build the project. In case, if you get compile time error(s) then simply remove the reference of System.Web.WebPages and System.Web.Mvc assemblies and add the reference of System.Web.WebPages and System.Web.Mvc 3 assemblies again but from the .NET tab and then build the project again, it will create a Microsoft.Web.Mvc assembly inside mvc3-rtm-sources\mvc3\src\MvcFutures\obj\Debug folder. Now we can use Microsoft.Web.Mvc assembly inside our application.             Create a new ASP.NET MVC 3 application. For demonstration purpose, I will create a dummy model UserInformation. So create a new class file UserInformation.cs inside Model folder and add the following code,   public class UserInformation { [Required] public string Name { get; set; } [Required] [EmailAddress] public string Email { get; set; } [Required] [Url] public string Website { get; set; } [Required] [CreditCard] public string CreditCard { get; set; } [Required] [FileExtensions(Extensions = "jpg,jpeg")] public string Image { get; set; } }             Inside UserInformation class, I am using Email, Url, CreditCard and FileExtensions validation attributes which are defined in Microsoft.Web.Mvc assembly. By default FileExtensionsAttribute allows png, jpg, jpeg and gif extensions. You can override this by using Extensions property of FileExtensionsAttribute class.             Then just open(or create) HomeController.cs file and add the following code,   public class HomeController : Controller { public ActionResult Index() { return View(); } [HttpPost] public ActionResult Index(UserInformation u) { return View(); } }             Next just open(or create) Index view for Home controller and add the following code,  @model NewValidationAttributesinASPNETMVC3Future.Model.UserInformation @{ ViewBag.Title = "Index"; Layout = "~/Views/Shared/_Layout.cshtml"; } <h2>Index</h2> <script src="@Url.Content("~/Scripts/jquery.validate.min.js")" type="text/javascript"></script> <script src="@Url.Content("~/Scripts/jquery.validate.unobtrusive.min.js")" type="text/javascript"></script> @using (Html.BeginForm()) { @Html.ValidationSummary(true) <fieldset> <legend>UserInformation</legend> <div class="editor-label"> @Html.LabelFor(model => model.Name) </div> <div class="editor-field"> @Html.EditorFor(model => model.Name) @Html.ValidationMessageFor(model => model.Name) </div> <div class="editor-label"> @Html.LabelFor(model => model.Email) </div> <div class="editor-field"> @Html.EditorFor(model => model.Email) @Html.ValidationMessageFor(model => model.Email) </div> <div class="editor-label"> @Html.LabelFor(model => model.Website) </div> <div class="editor-field"> @Html.EditorFor(model => model.Website) @Html.ValidationMessageFor(model => model.Website) </div> <div class="editor-label"> @Html.LabelFor(model => model.CreditCard) </div> <div class="editor-field"> @Html.EditorFor(model => model.CreditCard) @Html.ValidationMessageFor(model => model.CreditCard) </div> <div class="editor-label"> @Html.LabelFor(model => model.Image) </div> <div class="editor-field"> @Html.EditorFor(model => model.Image) @Html.ValidationMessageFor(model => model.Image) </div> <p> <input type="submit" value="Save" /> </p> </fieldset> } <div> @Html.ActionLink("Back to List", "Index") </div>             Now just run your application. You will find that both client side and server side validation for the above validation attributes works smoothly.                      Summary:             Email, URL, Credit Card and File Extension input validations are very common. In this article, I showed you how you can validate these input validations into your application. I explained this with an example. I am also attaching a sample application which also includes Microsoft.Web.Mvc.dll. So you can add a reference of Microsoft.Web.Mvc assembly directly instead of doing any manual work. Hope you will enjoy this article too.   SyntaxHighlighter.all()

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  • The Stub Proto: Not Just For Stub Objects Anymore

    - by user9154181
    One of the great pleasures of programming is to invent something for a narrow purpose, and then to realize that it is a general solution to a broader problem. In hindsight, these things seem perfectly natural and obvious. The stub proto area used to build the core Solaris consolidation has turned out to be one of those things. As discussed in an earlier article, the stub proto area was invented as part of the effort to use stub objects to build the core ON consolidation. Its purpose was merely as a place to hold stub objects. However, we keep finding other uses for it. It turns out that the stub proto should be more properly thought of as an auxiliary place to put things that we would like to put into the proto to help us build the product, but which we do not wish to package or deliver to the end user. Stub objects are one example, but private lint libraries, header files, archives, and relocatable objects, are all examples of things that might profitably go into the stub proto. Without a stub proto, these items were handled in a variety of ad hoc ways: If one part of the workspace needed private header files, libraries, or other such items, it might modify its Makefile to reach up and over to the place in the workspace where those things live and use them from there. There are several problems with this: Each component invents its own approach, meaning that programmers maintaining the system have to invest extra effort to understand what things mean. In the past, this has created makefile ghettos in which only the person who wrote the makefiles feels confident to modify them, while everyone else ignores them. This causes many difficulties and benefits no one. These interdependencies are not obvious to the make, utility, and can lead to races. They are not obvious to the human reader, who may therefore not realize that they exist, and break them. Our policy in ON is not to deliver files into the proto unless those files are intended to be packaged and delivered to the end user. However, sometimes non-shipping files were copied into the proto anyway, causing a different set of problems: It requires a long list of exceptions to silence our normal unused proto item error checking. In the past, we have accidentally shipped files that we did not intend to deliver to the end user. Mixing cruft with valuable items makes it hard to discern which is which. The stub proto area offers a convenient and robust solution. Files needed to build the workspace that are not delivered to the end user can instead be installed into the stub proto. No special exceptions or custom make rules are needed, and the intent is always clear. We are already accessing some private lint libraries and compilation symlinks in this manner. Ultimately, I'd like to see all of the files in the proto that have a packaging exception delivered to the stub proto instead, and for the elimination of all existing special case makefile rules. This would include shared objects, header files, and lint libraries. I don't expect this to happen overnight — it will be a long term case by case project, but the overall trend is clear. The Stub Proto, -z assert_deflib, And The End Of Accidental System Object Linking We recently used the stub proto to solve an annoying build issue that goes back to the earliest days of Solaris: How to ensure that we're linking to the OS bits we're building instead of to those from the running system. The Solaris product is made up of objects and files from a number of different consolidations, each of which is built separately from the others from an independent code base called a gate. The core Solaris OS consolidation is ON, which stands for "Operating System and Networking". You will frequently also see ON called the OSnet. There are consolidations for X11 graphics, the desktop environment, open source utilities, compilers and development tools, and many others. The collection of consolidations that make up Solaris is known as the "Wad Of Stuff", usually referred to simply as the WOS. None of these consolidations is self contained. Even the core ON consolidation has some dependencies on libraries that come from other consolidations. The build server used to build the OSnet must be running a relatively recent version of Solaris, which means that its objects will be very similar to the new ones being built. However, it is necessarily true that the build system objects will always be a little behind, and that incompatible differences may exist. The objects built by the OSnet link to other objects. Some of these dependencies come from the OSnet, while others come from other consolidations. The objects from other consolidations are provided by the standard library directories on the build system (/lib, /usr/lib). The objects from the OSnet itself are supposed to come from the proto areas in the workspace, and not from the build server. In order to achieve this, we make use of the -L command line option to the link-editor. The link-editor finds dependencies by looking in the directories specified by the caller using the -L command line option. If the desired dependency is not found in one of these locations, ld will then fall back to looking at the default locations (/lib, /usr/lib). In order to use OSnet objects from the workspace instead of the system, while still accessing non-OSnet objects from the system, our Makefiles set -L link-editor options that point at the workspace proto areas. In general, this works well and dependencies are found in the right places. However, there have always been failures: Building objects in the wrong order might mean that an OSnet dependency hasn't been built before an object that needs it. If so, the dependency will not be seen in the proto, and the link-editor will silently fall back to the one on the build server. Errors in the makefiles can wipe out the -L options that our top level makefiles establish to cause ld to look at the workspace proto first. In this case, all objects will be found on the build server. These failures were rarely if ever caught. As I mentioned earlier, the objects on the build server are generally quite close to the objects built in the workspace. If they offer compatible linking interfaces, then the objects that link to them will behave properly, and no issue will ever be seen. However, if they do not offer compatible linking interfaces, the failure modes can be puzzling and hard to pin down. Either way, there won't be a compile-time warning or error. The advent of the stub proto eliminated the first type of failure. With stub objects, there is no dependency ordering, and the necessary stub object dependency will always be in place for any OSnet object that needs it. However, makefile errors do still occur, and so, the second form of error was still possible. While working on the stub object project, we realized that the stub proto was also the key to solving the second form of failure caused by makefile errors: Due to the way we set the -L options to point at our workspace proto areas, any valid object from the OSnet should be found via a path specified by -L, and not from the default locations (/lib, /usr/lib). Any OSnet object found via the default locations means that we've linked to the build server, which is an error we'd like to catch. Non-OSnet objects don't exist in the proto areas, and so are found via the default paths. However, if we were to create a symlink in the stub proto pointing at each non-OSnet dependency that we require, then the non-OSnet objects would also be found via the paths specified by -L, and not from the link-editor defaults. Given the above, we should not find any dependency objects from the link-editor defaults. Any dependency found via the link-editor defaults means that we have a Makefile error, and that we are linking to the build server inappropriately. All we need to make use of this fact is a linker option to produce a warning when it happens. Although warnings are nice, we in the OSnet have a zero tolerance policy for build noise. The -z fatal-warnings option that was recently introduced with -z guidance can be used to turn the warnings into fatal build errors, forcing the programmer to fix them. This was too easy to resist. I integrated 7021198 ld option to warn when link accesses a library via default path PSARC/2011/068 ld -z assert-deflib option into snv_161 (February 2011), shortly after the stub proto was introduced into ON. This putback introduced the -z assert-deflib option to the link-editor: -z assert-deflib=[libname] Enables warning messages for libraries specified with the -l command line option that are found by examining the default search paths provided by the link-editor. If a libname value is provided, the default library warning feature is enabled, and the specified library is added to a list of libraries for which no warnings will be issued. Multiple -z assert-deflib options can be specified in order to specify multiple libraries for which warnings should not be issued. The libname value should be the name of the library file, as found by the link-editor, without any path components. For example, the following enables default library warnings, and excludes the standard C library. ld ... -z assert-deflib=libc.so ... -z assert-deflib is a specialized option, primarily of interest in build environments where multiple objects with the same name exist and tight control over the library used is required. If is not intended for general use. Note that the definition of -z assert-deflib allows for exceptions to be specified as arguments to the option. In general, the idea of using a symlink from the stub proto is superior because it does not clutter up the link command with a long list of objects. When building the OSnet, we usually use the plain from of -z deflib, and make symlinks for the non-OSnet dependencies. The exception to this are dependencies supplied by the compiler itself, which are usually found at whatever arbitrary location the compiler happens to be installed at. To handle these special cases, the command line version works better. Following the integration of the link-editor change, I made use of -z assert-deflib in OSnet builds with 7021896 Prevent OSnet from accidentally linking to build system which integrated into snv_162 (March 2011). Turning on -z assert-deflib exposed between 10 and 20 existing errors in our Makefiles, which were all fixed in the same putback. The errors we found in our Makefiles underscore how difficult they can be prevent without an automatic system in place to catch them. Conclusions The stub proto is proving to be a generally useful construct for ON builds that goes beyond serving as a place to hold stub objects. Although invented to hold stub objects, it has already allowed us to simplify a number of previously difficult situations in our makefiles and builds. I expect that we'll find uses for it beyond those described here as we go forward.

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