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  • How do I map a one-to-one value type association in an joined-subclass?

    - by David Rubin
    I've got a class hierarchy mapped using table-per-subclass, and it's been working out great: class BasicReport { ... } class SpecificReport : BasicReport { ... } With mappings: <class name="BasicReport" table="reports"> <id name="Id" column="id">...</id> <!-- some common properties --> </class> <joined-subclass name="SpecificReport" table="specificReports" extends="BasicReport"> <key column="id"/> <!-- some special properties --> </joined-subclass> So far, so good. The problem I'm struggling with is how to add a property to one of my subclasses that's both a value type for which I have an IUserType implemented and also mapped via an association: class OtherReport : BasicReport { public SpecialValue V { get; set; } } class SpecialValueUserType : IUserType { ... } What I'd like to do is: <joined-subclass name="OtherReport" table="otherReports" extends="BasicReport"> <key column="id"/> <join table="rptValues" fetch="join"> <key column="rptId"/> <property name="V" column="value" type="SpecialValueUserType"/> </join> </joined-subclass> This accurately reflects the intent, and the pre-existing database schema I'm tied to: the SpecialValue instance is a property of the OtherReport, but is stored in a separate table ("rptValues"). Unfortunately, it seems as though I can't do this, because <join> elements can't be used in <joined-subclass> mappings. <one-to-one> would require creating a class mapping for SpecialValue, which doesn't make any sense given that SpecialValue is just a meaningful scalar. So what can I do? Do I have any options? Right now I'm playing a game with sets: class OtherReport : BasicReport { public SpecialValue V { get { return _values.Count() > 0 ? _values.First() : null; } set { _values.Clear(); _values.Add(value); } } private ICollection<SpecialValue> _values; } With mapping: <joined-subclass name="OtherReport" table="otherReports" extends="BasicReport"> <key column="id"/> <set name="_values" access="field" table="rptValues" cascade="all-delete-orphan"> <key column="rptId" /> <element column="value" type="SpecialValueUserType"/> </set> </joined-subclass> Thanks in advance for the help! I've been banging my head into my desk for several days now.

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  • Iphone SDK - tap to undo a zoom inside of a scroll view

    - by Dave
    Hi, I was just wondering how I can get a single tap to undo the zoom inside of a scroll view? I cant seem to figure it out. I was also wondering how do you know what size to set your scroll view contentSize, as I find this issue a little confusing at the moment I have it set at 460x320. Thanks

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  • Run-Time Check Failure #2 - Stack around the variable 'indices' was corrupted.

    - by numerical25
    well I think I know what the problem is. I am just having a hard time debugging it. I am working with the directx api and I am trying to generate a plane along the x and z axis according to a book I have. The problem is when I am creating my indices. I think I am setting values out of the bounds of the indices array. I am just having a hard time figuring out what I did wrong. I am unfamiliar with the this method of generating a plane. so its a little difficult for me. below is my code. Take emphasis on the indices loop. #include "MyGame.h" //#include "CubeVector.h" /* This code sets a projection and shows a turning cube. What has been added is the project, rotation and a rasterizer to change the rasterization of the cube. The issue that was going on was something with the effect file which was causing the vertices not to be rendered correctly.*/ typedef struct { ID3D10Effect* pEffect; ID3D10EffectTechnique* pTechnique; //vertex information ID3D10Buffer* pVertexBuffer; ID3D10Buffer* pIndicesBuffer; ID3D10InputLayout* pVertexLayout; UINT numVertices; UINT numIndices; }ModelObject; ModelObject modelObject; // World Matrix D3DXMATRIX WorldMatrix; // View Matrix D3DXMATRIX ViewMatrix; // Projection Matrix D3DXMATRIX ProjectionMatrix; ID3D10EffectMatrixVariable* pProjectionMatrixVariable = NULL; //grid information #define NUM_COLS 16 #define NUM_ROWS 16 #define CELL_WIDTH 32 #define CELL_HEIGHT 32 #define NUM_VERTSX (NUM_COLS + 1) #define NUM_VERTSY (NUM_ROWS + 1) bool MyGame::InitDirect3D() { if(!DX3dApp::InitDirect3D()) { return false; } D3D10_RASTERIZER_DESC rastDesc; rastDesc.FillMode = D3D10_FILL_WIREFRAME; rastDesc.CullMode = D3D10_CULL_FRONT; rastDesc.FrontCounterClockwise = true; rastDesc.DepthBias = false; rastDesc.DepthBiasClamp = 0; rastDesc.SlopeScaledDepthBias = 0; rastDesc.DepthClipEnable = false; rastDesc.ScissorEnable = false; rastDesc.MultisampleEnable = false; rastDesc.AntialiasedLineEnable = false; ID3D10RasterizerState *g_pRasterizerState; mpD3DDevice->CreateRasterizerState(&rastDesc, &g_pRasterizerState); mpD3DDevice->RSSetState(g_pRasterizerState); // Set up the World Matrix D3DXMatrixIdentity(&WorldMatrix); D3DXMatrixLookAtLH(&ViewMatrix, new D3DXVECTOR3(0.0f, 10.0f, -20.0f), new D3DXVECTOR3(0.0f, 0.0f, 0.0f), new D3DXVECTOR3(0.0f, 1.0f, 0.0f)); // Set up the projection matrix D3DXMatrixPerspectiveFovLH(&ProjectionMatrix, (float)D3DX_PI * 0.5f, (float)mWidth/(float)mHeight, 0.1f, 100.0f); if(!CreateObject()) { return false; } return true; } //These are actions that take place after the clearing of the buffer and before the present void MyGame::GameDraw() { static float rotationAngle = 0.0f; // create the rotation matrix using the rotation angle D3DXMatrixRotationY(&WorldMatrix, rotationAngle); rotationAngle += (float)D3DX_PI * 0.0f; // Set the input layout mpD3DDevice->IASetInputLayout(modelObject.pVertexLayout); // Set vertex buffer UINT stride = sizeof(VertexPos); UINT offset = 0; mpD3DDevice->IASetVertexBuffers(0, 1, &modelObject.pVertexBuffer, &stride, &offset); mpD3DDevice->IASetIndexBuffer(modelObject.pIndicesBuffer, DXGI_FORMAT_R32_UINT, 0); // Set primitive topology mpD3DDevice->IASetPrimitiveTopology(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST); // Combine and send the final matrix to the shader D3DXMATRIX finalMatrix = (WorldMatrix * ViewMatrix * ProjectionMatrix); pProjectionMatrixVariable->SetMatrix((float*)&finalMatrix); // make sure modelObject is valid // Render a model object D3D10_TECHNIQUE_DESC techniqueDescription; modelObject.pTechnique->GetDesc(&techniqueDescription); // Loop through the technique passes for(UINT p=0; p < techniqueDescription.Passes; ++p) { modelObject.pTechnique->GetPassByIndex(p)->Apply(0); // draw the cube using all 36 vertices and 12 triangles mpD3DDevice->DrawIndexed(modelObject.numIndices,0,0); } } //Render actually incapsulates Gamedraw, so you can call data before you actually clear the buffer or after you //present data void MyGame::Render() { DX3dApp::Render(); } bool MyGame::CreateObject() { VertexPos vertices[NUM_VERTSX * NUM_VERTSY]; for(int z=0; z < NUM_VERTSY; ++z) { for(int x = 0; x < NUM_VERTSX; ++x) { vertices[x + z * NUM_VERTSX].pos.x = (float)x * CELL_WIDTH; vertices[x + z * NUM_VERTSX].pos.z = (float)z * CELL_HEIGHT; vertices[x + z * NUM_VERTSX].pos.y = 0.0f; vertices[x + z * NUM_VERTSX].color = D3DXVECTOR4(1.0, 0.0f, 0.0f, 0.0f); } } DWORD indices[NUM_VERTSX * NUM_VERTSY]; int curIndex = 0; for(int z=0; z < NUM_ROWS; ++z) { for(int x = 0; x < NUM_COLS; ++x) { int curVertex = x + (z * NUM_VERTSX); indices[curIndex] = curVertex; indices[curIndex + 1] = curVertex + NUM_VERTSX; indices[curIndex + 2] = curVertex + 1; indices[curIndex + 3] = curVertex + 1; indices[curIndex + 4] = curVertex + NUM_VERTSX; indices[curIndex + 5] = curVertex + NUM_VERTSX + 1; curIndex += 6; } } //Create Layout D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION",0,DXGI_FORMAT_R32G32B32_FLOAT, 0 , 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 12, D3D10_INPUT_PER_VERTEX_DATA, 0} }; UINT numElements = (sizeof(layout)/sizeof(layout[0])); modelObject.numVertices = sizeof(vertices)/sizeof(VertexPos); //Create buffer desc D3D10_BUFFER_DESC bufferDesc; bufferDesc.Usage = D3D10_USAGE_DEFAULT; bufferDesc.ByteWidth = sizeof(VertexPos) * modelObject.numVertices; bufferDesc.BindFlags = D3D10_BIND_VERTEX_BUFFER; bufferDesc.CPUAccessFlags = 0; bufferDesc.MiscFlags = 0; D3D10_SUBRESOURCE_DATA initData; initData.pSysMem = vertices; //Create the buffer HRESULT hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pVertexBuffer); if(FAILED(hr)) return false; modelObject.numIndices = sizeof(indices)/sizeof(DWORD); bufferDesc.ByteWidth = sizeof(DWORD) * modelObject.numIndices; bufferDesc.BindFlags = D3D10_BIND_INDEX_BUFFER; initData.pSysMem = indices; hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pIndicesBuffer); if(FAILED(hr)) return false; ///////////////////////////////////////////////////////////////////////////// //Set up fx files LPCWSTR effectFilename = L"effect.fx"; modelObject.pEffect = NULL; hr = D3DX10CreateEffectFromFile(effectFilename, NULL, NULL, "fx_4_0", D3D10_SHADER_ENABLE_STRICTNESS, 0, mpD3DDevice, NULL, NULL, &modelObject.pEffect, NULL, NULL); if(FAILED(hr)) return false; pProjectionMatrixVariable = modelObject.pEffect->GetVariableByName("Projection")->AsMatrix(); //Dont sweat the technique. Get it! LPCSTR effectTechniqueName = "Render"; modelObject.pTechnique = modelObject.pEffect->GetTechniqueByName(effectTechniqueName); if(modelObject.pTechnique == NULL) return false; //Create Vertex layout D3D10_PASS_DESC passDesc; modelObject.pTechnique->GetPassByIndex(0)->GetDesc(&passDesc); hr = mpD3DDevice->CreateInputLayout(layout, numElements, passDesc.pIAInputSignature, passDesc.IAInputSignatureSize, &modelObject.pVertexLayout); if(FAILED(hr)) return false; return true; }

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  • How to Read from LocalResources in class Global area

    - by Nasser Hajloo
    I have a class name xxxx and a resource whichthe class read from it to set some string. Everything is fine and nothing goes wrong. The problem is that I have some Constant Global String which I set them in global area like public partial class ExampleDocument : ClassBase { const string TheProblem = "I can not read this string from resources cause here Methods do not work"; #region Method ... #endregion } The question is, How to read this strings frrom Rersource File.

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  • Focus next textview automatically

    - by Naseer
    I have a TextView with android:maxLength set to 3 and another with android:maxLength set to 7. I want focus to automatically move to the second TextView once the 3 chars of the first TextView are filled up. Is this possible without inheriting TextView and writing a custom implementation ?

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  • Blackberry (Java) - Setting scrolling be not focused on objects on the screen

    - by paullb
    I have a mainscreen which currently scrolls (and I have the arrows on the right) but the scrolling seems to be focused on the ButtonField objects that I have on the page. Is there any way to set the scrolling to be non-focused scrolling (moving a few pixels each time). Is there a way to set this? Other ideas I have had (which sound hacky so I want to avoid): - Placing NullFields around to scroll - Manually listening to the trackwheelRoll event and moving appropriately

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  • What is the 64 bit equivalent of Win32_OperatingSystem?

    - by Jim
    I inherited a script running on Server 2003 that I need to port to Server 2008. The current script is: strComputer = "servernamexyz" Set objWMIService = GetObject("winmgmts:" _ & "{impersonationLevel=impersonate,(Shutdown)}!\\" & _ strComputer & "\root\cimv2") Set colOperatingSystems = objWMIService.ExecQuery _ ("SELECT * FROM Win32_OperatingSystem") For Each objOperatingSystem in colOperatingSystems objOperatingSystem.Win32Shutdown(12) Next How do I convert this to run on Server 2008? Thanks!

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  • Multi table Triggers SQL Server noob

    - by Chin
    I have a load of tables all with the same 2 datetime columns (lastModDate, dateAdded). I am wondering if I can set up global Insert Update trigger for these tables to set the datetime values. Or if not, what approaches are there? Any pointers much appreciated

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  • VB Script and filename with space

    - by Ram
    Hi I wrote a VBS file to open the "6 May" folder with following content path = "F:\Test\2010\May\6 May" Set Sh = CreateObject("WSCript.Shell") Sh.Run ""path"",3,True Set Sh = Nothing However on executing this I am getting following error Windows Script Host Script: F:\Sperry\2010\May_06 May\open.vbs Line: 4 Char: 10 Error: Expected end of statement Code: 800A0401 Source: Microsoft VBScript compilation error OK Can anyone help me in this?

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  • How to resume XMPP groupchat window in Irssi (using bitlbee)?

    - by mcnesium
    I use Bitlbee to chat in XMPP-networks within my IRC-client Irssi. This works great so far, and recently I started using XMPP Multi User Chats as an alternative to IRC-channels. I set up a channel using chat add <account> <[email protected]> in the &bitlbee control window, set chan <room> set autojoin true and entered /join #room in the &bitlbee window to join that groupchat. It then appears as a unique Irssi window in the status bar. This seems to work ok too, but with one exception: Since I idle in the channels 24/7 my irssi has to cope with the every-night-24h-DSL-disconnection by the ISP. After it automatically reconnects, it does kind of rejoin that XMPP-groupchat, but the traffic of the groupchat does not go back to the unique irssi window, but keeps flooding &bitlbee with messages from root telling me about a Groupchat Message from unknown JID <jid>: <message> - which is the traffic of the groupchat. The unique groupchat window is gone after the reconnect, and I will again have to go /join #room in &bitlbee to get it back. Even worse, the window number is unused before I rejoin the groupchat, and if I get a query from any network, the window nests in that unused window spot, so I will first have to remove that query from the spot, and then move the rejoined groupchat to that window number. I want my groupchat window to resume after the reconnect just like every other IRC channel too. How can I get this done? Any ideas?

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  • Create MSI from a base MSI which requires a public property

    - by krk
    I have a msi with a public property CUSTOMERID. This is the base MSI. When customer logs in to download the MSI, downloaded MSI should have the CUSROMERID set based on the login. Basically I want to create a custom MSI with public property set from a base MSI so that the customer can redistribute it to his users. Can someone help with this.

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  • VBScript Can not Select XML nodes

    - by urbanMethod
    I am trying to Select nodes from some webservice response XML to no avail. For some reason I am able to select the root node ("xmldata") however, when I try to drill deeper("xmldata/customers") everything is returned empty! Below is the a sample of the XML that is returned by the webservice. <xmldata> <customers> <customerid>22506</customerid> <firstname>Jim</firstname> <issuperadmin>N</issuperadmin> <lastname>Jones</lastname> </customers> </xmldata> and here is the code I am trying to select customerid, firstname, and lastname; ' Send the Xml oXMLHttp.send Xml_to_Send ' Validate the Xml dim xmlDoc set xmlDoc = Server.CreateObject("Msxml2.DOMDocument") xmlDoc.load (oXMLHttp.ResponseXML.text) if(len(xmlDoc.text) = 0) then Xml_Returned = "<B>ERROR in Response xml:<BR>ERROR DETAILS:</B><BR><HR><BR>" end if dim nodeList Set nodeList = xmlDoc.SelectNodes("xmldata/customers") For Each itemAttrib In nodeList dim custID, custLname, custFname custID =itemAttrib.selectSingleNode("customerid").text custLname =itemAttrib.selectSingleNode("lastname").text custFname =itemAttrib.selectSingleNode("firstname").text response.write("News Subject: " & custID) response.write("<br />News Subject: " & custLname) response.write("<br />News Date: " & custFname) Next The result of the code above is zilch! nothing is written to the page. One strange thing is if I select the root element and get its length as follows; Set nodeList = xmlDoc.SelectNodes("xmldata") Response.Write(nodeList.length) '1 is written to page It correctly determines the length of 1. However when I try the same with the next node down as follows; Set nodeList2 = xmlDoc.SelectNodes("xmldata/customers") Response.Write(nodeList.length) '0 is written to page It returns a length of 0. WHY! Please note that this isn't the only way I have attempted to access the values of these nodes. I just can not work out what I am doing wrong. Could someone please help me out. Cheers.

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  • cset shield --kthread on: should I use this?

    - by lori
    I'm reading up on cpu shielding using Alex Tsariounov's cset utility here: https://rt.wiki.kernel.org/index.php/Cpuset_Management_Utility/tutorial In the tutorial I'm finding the wording around migrating kernel threads from having access to all cpus to running only in a certain cpuset a bit ambiguous The tutorial says the following: Some kernel threads can be moved into the unshielded system cpuset as well. These are the threads that are not bound to specific CPUs. If a kernel thread is bound to a specific CPU, then it is generally not a good idea to move that thread to the system set because at worst it may hang the system and at best it will slow the system down significantly. These threads are usually the IRQ threads on a real time Linux kernel, for example, and you may want to not move these kernel threads into system. If you leave them in the root cpuset, then they will have access to all CPUs. The tutorial then goes on to say: However, if your application demands an even "quieter" shield, then you can move all movable kernel threads into the unshielded system set with the following command. [zuul:cpuset-trunk]# cset shield -k on cset: --> activating kthread shielding cset: kthread shield activated, moving 70 tasks into system cpuset... [==================================================]% cset: done I am confused by this final sentence. By using the word however, it seems to suggest that you typically should not move the movable kernel threads into the unshielded system set. Is this the case, or is it safe to move kernel threads which can be moved into a cpuset, thereby preventing them from running on some cpus?

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  • TreeView Control unexpected event behavior

    - by ProgNet
    Hi all, In the MSDN is writen about TreeNode that: "By default, a node is in selection mode." "To put a node into selection mode, set the node's NavigateUrl property to an empty string." "When a node is in selection mode, use the SelectAction property to specify which event or events are raised when a node is selected." "Setting TreeNodeSelectAction value TreeNodeSelectAction.Select Raises the SelectedNodeChanged event when a node is selected." Please see TreeNode Here is the problem and possibly a bug in the control: When I set the TreeNode object PopulateOnDemand value to true and call the Collapse() function on that node. Then the TreeNodeExpanded event is raised in addition to the SelectedNodeChanged event. This is in complate contradiction to what is writen in the MSDN. According to the MSDN this sould happen only if TreeNodeSelectAction Property is set to TreeNodeSelectAction.SelectExpand value. Does some know whats the cause for that? Here is the code: <asp:TreeView ID="TreeView1" runat="server" AutoGenerateDataBindings="False" onselectednodechanged="TreeView1_SelectedNodeChanged" ontreenodepopulate="TreeView1_TreeNodePopulate"> </asp:TreeView> protected void Page_Load(object sender, EventArgs e) { if (!Page.IsPostBack) { string path = Server.MapPath("."); PopulateTopNodes(path); } } //MSDN : Occurs when a node with its PopulateOnDemand property set to true is expanded in //the TreeView control. protected void TreeView1_TreeNodePopulate(object sender, TreeNodeEventArgs e) { LoadChildNode(e.Node); } private void PopulateTopNodes(string pathToRootFolder) { DirectoryInfo dirInfo = new DirectoryInfo(pathToRootFolder); DirectoryInfo[] dirs = dirInfo.GetDirectories(); foreach (DirectoryInfo dir in dirs) { string relativePath = (dir.FullName).Replace(pathToRootFolderPrefix, ""); TreeNode folderNode = new TreeNode(dir.Name, relativePath); if (dir.GetDirectories().Length > 0) { folderNode.PopulateOnDemand = true; folderNode.Collapse(); } folderNode.NavigateUrl = ""; folderNode.SelectAction = TreeNodeSelectAction.SelectExpand; TreeView1.Nodes.Add(folderNode); } } private void LoadChildNode(TreeNode treeNode) { string d = treeNode.NavigateUrl; string action = treeNode.SelectAction.ToString(); string fullPath = Path.Combine(pathToRootFolderPrefix, treeNode.Value); DirectoryInfo dirInfo = new DirectoryInfo(fullPath); DirectoryInfo[] dirs = dirInfo.GetDirectories(); foreach (DirectoryInfo dir in dirs) { string relativePath = (dir.FullName).Replace(pathToRootFolderPrefix, ""); TreeNode folderNode = new TreeNode(dir.Name, relativePath); if(dir.GetDirectories().Length>0){ folderNode.PopulateOnDemand = true; folderNode.Collapse(); } folderNode.NavigateUrl = ""; folderNode.SelectAction = TreeNodeSelectAction.SelectExpand; treeNode.ChildNodes.Add(folderNode); } } //MSDN:Occurs when a node is selected in the TreeView control. protected void TreeView1_SelectedNodeChanged(object sender, EventArgs e) { } Thanks

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  • Delegates does not work properly

    - by Warrior
    I am new to iPhone development. I am converting the date to the desired format and set it to the delegate and get its value in the another view. The session restarts when I tried to get the value from delegate. If I set the original date and not the formatted date in the set delegate, then i able to get the value in the another view. If I also give any static string value, then also I am able to the static string value back. Only the formatted date which is string is set then the session restarts. If i print and check the value of the formatted date it prints the correct formatted date only.Please help me out.Here is my code for date conversion NSString *dateval=[[stories objectAtIndex: storyIndex] objectForKey:@"date"]; NSDateFormatter *inputFormatter = [[NSDateFormatter alloc] init]; [inputFormatter setDateFormat:@"EEE, MMM dd, yyyy"]; NSDate *inputDate = [inputFormatter dateFromString:dateval]; NSDateFormatter *outputFormatter = [[NSDateFormatter alloc] init]; [outputFormatter setDateFormat:@"MMMM dd"]; NSString *outputDate = [outputFormatter stringFromDate:inputDate]; AppDelegate *delegate=(AppDelegate *)[[UIApplication sharedApplication]delegate]; [delegate setCurrentDates:outputDate]; EDIT: This is displayed in console inside view did load [Session started at 2010-04-21 19:12:53 +0530.] GNU gdb 6.3.50-20050815 (Apple version gdb-967) (Tue Jul 14 02:11:58 UTC 2009) Copyright 2004 Free Software Foundation, Inc. GDB is free software, covered by the GNU General Public License, and you are welcome to change it and/or distribute copies of it under certain conditions. Type "show copying" to see the conditions. There is absolutely no warranty for GDB. Type "show warranty" for details. This GDB was configured as "i386-apple-darwin".sharedlibrary apply-load-rules all Attaching to process 4216. (gdb) In another view - (void)viewDidLoad { NSLog(@"inside view did load"); AppDelegate *delegate=(AppDelegate *)[[UIApplication sharedApplication]delegate]; NSString *titleValue=[delegate getCurrentDates]; self.navigationItem.title =titleValue ; } The get does not work properly.It works fine if i give any static string or the "dateval". Thanks.

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  • mysql update unique index

    - by atno
    Is there a way to say UPDATE items SET qty=10 WHERE **unique key** instead of saying UPDATE items SET qty=10 WHERE userID=1 AND listID=10 and itemID=100 on the following table? CREATE TABLE IF NOT EXISTS `items` ( `userID` int(20) NOT NULL, `listID` int(20) NOT NULL, `itemID` int(20) NOT NULL, `qty` int(10) NOT NULL, UNIQUE KEY `unique` (`userID`,`listID`,`itemID`) ) ENGINE=MyISAM DEFAULT CHARSET=utf8 COLLATE=utf8_unicode_ci;

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  • How to use Zend_Form in a layout script

    - by ArneRie
    Hi, i am using Zend Framework, i have an layout.phtml wich renders navigation.phtml. How can i display a search form in this script ? Where is the right place to set the form ? In normal view scripts i will use the controllerAction to set the form , and simply echo it.. Do i need an FrontController Plugin, wich sets the form ?

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  • Mediawiki authenication replacement showing "Login Required" instead of signing user into wiki

    - by arcdegree
    I'm fairly to MediaWiki and needed a way to automatically log users in after they authenticated to a central server (which creates a session and cookie for applications to use). I wrote a custom authentication extension based off of the LDAP Authentication extension and a few others. The extension simply needs to read some session data to create or update a user and then log them in automatically. All the authentication is handled externally. A user would not be able to even access the wiki website without logging in externally. This extension was placed into production which replaced the old standard MediaWiki authentication system. I also merged user accounts to prepare for the change. By default, a user must be logged in to view, edit, or otherwise do anything in the wiki. My problem is that I found if a user had previously used the built-in MediaWiki authentication system and returned to the wiki, my extension would attempt to auto-login the user, however, they would see a "Login Required" page instead of the page they requested like they were an anonymous user. If the user then refreshed the page, they would be able to navigate, edit, etc. From what I can tell, this issue resolves itself after the UserID cookie is reset or created fresh (but has been known to strangely come up sometimes). To replicate, if there is an older User ID in the "USERID" cookie, the user is shown the "Login Required" page which is a poor user experience. Another way of showing this page is by removing the user account from the database and refreshing the wiki page. As a result, the user will again see the "Login Required" page. Does anyone know how I can use debugging to find out why MediaWiki thinks the user is not signed in when the cookies are set properly and all it takes is a page refresh? Here is my extension (simplified a little for this post): <?php $wgExtensionCredits['parserhook'][] = array ( 'name' => 'MyExtension', 'author' => '', ); if (!class_exists('AuthPlugin')) { require_once ( 'AuthPlugin.php' ); } class MyExtensionPlugin extends AuthPlugin { function userExists($username) { return true; } function authenticate($username, $password) { $id = $_SESSION['id']; if($username = $id) { return true; } else { return false; } } function updateUser(& $user) { $name = $user->getName(); $user->load(); $user->mPassword = ''; $user->mNewpassword = ''; $user->mNewpassTime = null; $user->setRealName($_SESSION['name']); $user->setEmail($_SESSION['email']); $user->mEmailAuthenticated = wfTimestampNow(); $user->saveSettings(); return true; } function modifyUITemplate(& $template) { $template->set('useemail', false); $template->set('remember', false); $template->set('create', false); $template->set('domain', false); $template->set('usedomain', false); } function autoCreate() { return true; } function disallowPrefsEditByUser() { return array ( 'wpRealName' => true, 'wpUserEmail' => true, 'wpNick' => true ); } function allowPasswordChange() { return false; } function setPassword( $user, $password ) { return false; } function strict() { return true; } function initUser( & $user ) { } function updateExternalDB( $user ) { return false; } function canCreateAccounts() { return false; } function addUser( $user, $password ) { return false; } function getCanonicalName( $username ) { return $username; } } function SetupAuthMyExtension() { global $wgHooks; global $wgAuth; $wgHooks['UserLoadFromSession'][] = 'Auth_MyExtension_autologin_hook'; $wgHooks['UserLogoutComplete'][] = 'Auth_MyExtension_UserLogoutComplete'; $wgHooks['PersonalUrls'][] = 'Auth_MyExtension_personalURL_hook'; $wgAuth = new MyExtensionPlugin(); } function Auth_MyExtension_autologin_hook($user, &$return_user ) { global $wgUser; global $wgAuth; global $wgContLang; wfSetupSession(); // Give us a user, see if we're around $tmpuser = new User() ; $rc = $tmpuser->newFromSession(); $rc = $tmpuser->load(); if( $rc && $rc->isLoggedIn() ) { if ( $rc->authenticate($rc->getName(), '') ) { return true; } else { $rc->logout(); } } $id = trim($_SESSION['id']); $name = ucfirst(trim($_SESSION['name'])); if (empty($dsid)) { $result = false; // Deny access return true; } $user = User::newFromName($dsid); if (0 == $user->getID() ) { // we have a new user to add... $user->setName( $id); $user->addToDatabase(); $user->setToken(); $user->saveSettings(); $ssUpdate = new SiteStatsUpdate( 0, 0, 0, 0, 1 ); $ssUpdate->doUpdate(); } else { $user->saveToCache(); } // update email, real name, etc. $wgAuth->updateUser( $user ); $result = true; // Go ahead and log 'em in $user->setToken(); $user->saveSettings(); $user->setupSession(); $user->setCookies(); return true; } function Auth_MyExtension_personalURL_hook(& $personal_urls, & $title) { global $wgUser; unset( $personal_urls['mytalk'] ); unset($personal_urls['Userlogin']); $personal_urls['userpage']['text'] = $wgUser->getRealName(); foreach (array('login', 'anonlogin') as $k) { if (array_key_exists($k, $personal_urls)) { unset($personal_urls[$k]); } } return true; } function Auth_MyExtension_UserLogoutComplete(&$user, &$inject_html, $old_name) { setcookie( $GLOBALS['wgCookiePrefix'] . '_session', '', time() - 3600, $GLOBALS['wgCookiePath']); setcookie( $GLOBALS['wgCookiePrefix'] . 'UserName', '', time() - 3600, $GLOBALS['wgCookiePath']); setcookie( $GLOBALS['wgCookiePrefix'] . 'UserID', '', time() - 3600, $GLOBALS['wgCookiePath']); setcookie( $GLOBALS['wgCookiePrefix'] . 'Token', '', time() - 3600, $GLOBALS['wgCookiePath']); return true; } ?> Here is part of my LocalSettings.php file: ############################# # Disallow Anonymous Access ############################# $wgGroupPermissions['*']['read'] = false; $wgGroupPermissions['*']['edit'] = false; $wgGroupPermissions['*']['createpage'] = false; $wgGroupPermissions['*']['createtalk'] = false; $wgGroupPermissions['*']['createaccount'] = false; $wgShowIPinHeader = false; # For non-logged in users ############################# # Extension: MyExtension ############################# require_once("$IP/extensions/MyExtension.php"); $wgAutoLogin = true; SetupAuthMyExtension(); $wgDisableCookieCheck = true;

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  • Detect changes to user input controls in Silverlight?

    - by code
    I have a childwindow with a number of Textboxes, Comboboxes, and DatePickers. I want to know if a user has changed any value in these (to know if I need to save to db) One way I could think of doing this are in the 'on chg' event handlers and set bool. But if a user changes the value, in say a combobox, then changes back to the original this would still be seen as a change. Are there other alternatives? (note the project is not set up as MVVM) Thanks

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  • Stop Windows 7 from accessing or writing to hard drive unless "told" to by me? (More info inside...)

    - by Jeff
    A confusing question, perhaps, but bear with me. I have two internal HDDs set up in a RAID0 array which I use as mass storage. I access the drive very infrequently (once a day at most) and so I have set up Windows 7's power options to turn off idle disks after only 1 minute. This is fine, and the disks are turned off most of the time. However, I notice that Windows sometimes spins up the drives when I really, really don't want or need it to. This causes a 30 second delay as both drives spin up and lock up my system. Some examples of when this happens: 1) When I'm installing something using Windows Installer or Installshield; it seems to me as if they're using the drive with most available free space as the installer cache location... so my big RAID drive has to spin up! Most annoying. 2) Apparently, when I open a Java-based program which resides on my system drive and has nothing to do with my RAID drive! 3) At boot-up and shut-down time. At shutdown the drive spin up only for the computer to immediately shut down! Incredibly frustrating! I've already tried changing the letter of the drive, and at some points have removed the drive letter entirely, which solves the first two issues above. So my question (FINALLY!) is this: is there any way I can mark this drive as being for "storage only", so Windows basically does not see it at all until I actually invoke it somehow? Or is there any way I could set it up so that only specific programs have write access to it? For example, download managers, TeraCopy, etc. etc.? Basically I want it to be a "ghost drive" until I'm ready to use it and to stop Windows from spinning it up all the damn time! Thank you. :)

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