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  • C# HtmlRequest and Javascript

    - by TechByte
    Is there anyway to get the same web source with c# as using Firebug? My source code is shown below. When I saved this, loaded with Firefox I couldn't get the same source as with Firebug. Are there any libraries that can help me to get all data? <html lang="pl" xml:lang="pl" xmlns="http://www.w3.org/1999/xhtml" xmlns:fb="http://www.facebook.com/2008/fbml" xmlns:og="http://ogp.me/ns#"> <head> <meta property="og:title" content="Mitchel Official FanPage "/><meta property="og:type" content="website"/><meta property="og:url" content="http://facebook.com/MitchelOfficiall"/> <meta property="og:locale" content="pl_PL"/><meta property="og:site_name" content="Mitchel Official FanPage "/><meta property="og:description" content="Mitchel Official FanPage "/> <meta content="pl" http-equiv="Content-Language" /> <meta content="text/html; charset=UTF-8" http-equiv="Content-Type" /> <meta content="text/javascript" http-equiv="Content-Script-Type" /> <title>Mitchel Official FanPage </title> <style> body { overflow: hidden; } </style> </head> <body> <div id="fb-root"> </div> <script> window.fbAsyncInit = function() { FB.init({appId: '0', status: true, cookie: true,xfbml: true}); FB.Event.subscribe("edge.create", function(targetUrl) { save(1); }); FB.Event.subscribe("edge.remove", function(targetUrl) { save(0); }); }; (function() { var e = document.createElement('script'); e.async = true; e.src = 'http://connect.facebook.net/pl_PL/all.js'; document.getElementById('fb-root').appendChild(e); }()); function save(x) { setTimeout('save2('+x+')',1000); } function save2(x) { document.location='http://www.likeplus.eu/post/saver?l=pl&t=112499|71272|00cb6c3576a64115878087272c970f751a0418f2e3d7440ca7c84c70b1d91ddb|8904e5cf28544785a42366aa89401017|'+x+'&h='+document.domain; } </script> <div class="fb-like" data-href="http://facebook.com/MitchelOfficiall" data-layout="button_count" data-send="false" data-show-faces="false" data-width="120"></div> </body> </html>

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  • Regular expression works normally, but fails when placed in an XML schema

    - by Eli Courtwright
    I have a simple doc.xml file which contains a single root element with a Timestamp attribute: <?xml version="1.0" encoding="utf-8"?> <root Timestamp="04-21-2010 16:00:19.000" /> I'd like to validate this document against a my simple schema.xsd to make sure that the Timestamp is in the correct format: <?xml version="1.0" encoding="utf-8"?> <xs:schema attributeFormDefault="unqualified" elementFormDefault="qualified" xmlns:xs="http://www.w3.org/2001/XMLSchema"> <xs:element name="root"> <xs:complexType> <xs:attribute name="Timestamp" use="required" type="timeStampType"/> </xs:complexType> </xs:element> <xs:simpleType name="timeStampType"> <xs:restriction base="xs:string"> <xs:pattern value="(0[0-9]{1})|(1[0-2]{1})-(3[0-1]{1}|[0-2]{1}[0-9]{1})-[2-9]{1}[0-9]{3} ([0-1]{1}[0-9]{1}|2[0-3]{1}):[0-5]{1}[0-9]{1}:[0-5]{1}[0-9]{1}.[0-9]{3}" /> </xs:restriction> </xs:simpleType> </xs:schema> So I use the lxml Python module and try to perform a simple schema validation and report any errors: from lxml import etree schema = etree.XMLSchema( etree.parse("schema.xsd") ) doc = etree.parse("doc.xml") if not schema.validate(doc): for e in schema.error_log: print e.message My XML document fails validation with the following error messages: Element 'root', attribute 'Timestamp': [facet 'pattern'] The value '04-21-2010 16:00:19.000' is not accepted by the pattern '(0[0-9]{1})|(1[0-2]{1})-(3[0-1]{1}|[0-2]{1}[0-9]{1})-[2-9]{1}[0-9]{3} ([0-1]{1}[0-9]{1}|2[0-3]{1}):[0-5]{1}[0-9]{1}:[0-5]{1}[0-9]{1}.[0-9]{3}'. Element 'root', attribute 'Timestamp': '04-21-2010 16:00:19.000' is not a valid value of the atomic type 'timeStampType'. So it looks like my regular expression must be faulty. But when I try to validate the regular expression at the command line, it passes: >>> import re >>> pat = '(0[0-9]{1})|(1[0-2]{1})-(3[0-1]{1}|[0-2]{1}[0-9]{1})-[2-9]{1}[0-9]{3} ([0-1]{1}[0-9]{1}|2[0-3]{1}):[0-5]{1}[0-9]{1}:[0-5]{1}[0-9]{1}.[0-9]{3}' >>> assert re.match(pat, '04-21-2010 16:00:19.000') >>> I'm aware that XSD regular expressions don't have every feature, but the documentation I've found indicates that every feature that I'm using should work. So what am I mis-understanding, and why does my document fail?

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  • Can't Prevent Nested Div's from Overflowing when using Percent Sizes and Padding in CSS?

    - by viatropos
    I want to be able to layout nested divs with these properties: width: 100% height: 100% padding: 10px I want it to be such that, the children are 100% width and height of the remaining space after padding is calculated, not before. Otherwise, when I have a document like the below example, the child makes the scrollbars appear. But the scrollbars are not the main issue, the fact that the child stretches beyond the width of the parent container is. I can use all position: absolute declarations, but that doesn't seem right. Here is the code: <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd"> <html> <head> <meta http-equiv="X-UA-Compatible" content="IE=7"> <title>Liquid Layout</title> <style> body, html { width:100%; height:100%; margin:0; padding:0; background-color:black; } #container { position:relative; width:100%; height:100%; background-color:red; opacity:0.7; } #child1 { position:relative; width:100%; height:100%; padding:10px; background-color:blue; } #nested1 { position:relative; background-color: white; width:100%; height:100%; } </style> </head> <body> <div id="container"> <div id="child1"> <div id="nested1"></div> </div> </div> </body> </html> How do I make it so, using position:relative or position:static, and percent sizes, the percents size the children according to the parent's width/height minus padding and margins? Do I have to resort to position:absolute and left/right/top/bottom? Thanks for the help, Lance

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  • ImageMagick on Mac OSX Snow Leopard. Is there any way to get it to work?

    - by ?????
    It seems that I have more trouble getting standard Unix things to run on Snow Leopard than any other platform--including Windows cygwin For the past couple of days, I've been trying to get ImageMagick to run on Snow Leopard. The most obvious way, Mac Ports, fails: tppllc-Mac-Pro:ImageMagick-sl swirsky$ sudo port install imagemagick ---> Computing dependencies for p5-locale-gettext ---> Configuring p5-locale-gettext Error: Target org.macports.configure returned: configure failure: shell command " cd "/opt/local/var/macports/build/_opt_local_var_macports_sources_rsync.macports.org_release_ports_perl_p5-locale-gettext/work/gettext-1.05" && /opt/local/bin/perl Makefile.PL INSTALLDIRS=vendor " returned error 2 Command output: checking for gettext... no checking for gettext in -I/opt/local/include -arch i386 -L/opt/local/lib -lintl...gettext function not found. Please install libintl at Makefile.PL line 18. no Error: Unable to upgrade port: 1 Error: Unable to execute port: upgrade xorg-libXt failed Before reporting a bug, first run the command again with the -d flag to get complete output. tppllc-Mac-Pro:ImageMagick-sl swirsky$ Not wanting to spend another two days figuring out why my libintl doesn't have a "gettext" function, I tried a different route: the script mentioned here: http://github.com/masterkain/ImageMagick-sl This script downloads and installs an ImageMagic independently of MacPorts issues tppllc-Mac-Pro:ImageMagick-sl swirsky$ /usr/local/bin/convert dyld: Library not loaded: /opt/local/lib/libiconv.2.dylib Referenced from: /opt/local/lib/libfontconfig.1.dylib Reason: Incompatible library version: libfontconfig.1.dylib requires version 8.0.0 or later, but libiconv.2.dylib provides version 7.0.0 Trace/BPT trap It downloads everything and compiles fine, but fails when I try to run it, with the message above. So now I'm two steps away from ImageMagick, trying to get a newer libiconv on my machine. I downloaded the latest libiconv, compiled and built it. I put the resulting library in /opt/local/lib, and I still get the same error message: tppllc-Mac-Pro:.libs swirsky$ sudo mv libiconv.2.dylib /opt/local/lib/libiconv.2.dylib tppllc-Mac-Pro:.libs swirsky$ convert dyld: Library not loaded: /opt/local/lib/libiconv.2.dylib Referenced from: /opt/local/lib/libfontconfig.1.dylib Reason: Incompatible library version: libfontconfig.1.dylib requires version 8.0.0 or later, but libiconv.2.dylib provides version 7.0.0 Trace/BPT trap So here's my question: Is it possible to get ImageMagick to run on OSX Snow Leopard? Are there any binary distributions that have static libraries baked in so I don't have to worry about these issue/

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  • XSL unique values per node

    - by Nathan
    ok i have this xml <roots> <root> <name>first</name> <item type='test'><something>A</something></item> <item type='test'><something>B</something></item> <item type='test'><something>C</something></item> <item type='test'><something>A</something></item> <item type='other'><something>A</something></item> <item type='test'><something>B</something></item> <item type='other'><something>D</something></item> </root> <root> <name>second</name> <item type='test'><something>E</something></item> <item type='test'><something>B</something></item> <item type='test'><something>F</something></item> <item type='test'><something>A</something></item> <item type='other'><something>A</something></item> <item type='test'><something>B</something></item> <item type='other'><something>D</something></item> </root> </roots> now i need to get the unique values of each root node so far i have <?xml version="1.0" encoding="ISO-8859-1"?> <xsl:stylesheet version="1.0" xmlns:xsl="http://www.w3.org/1999/XSL/Transform"> <xsl:output indent="yes" method="text"/> <xsl:key name="item-by-value" match="something" use="."/> <xsl:key name="rootkey" match="root" use="name"/> <xsl:template match="/"> <xsl:for-each select="key('rootkey','second')"> <xsl:for-each select="item/something"> <xsl:if test="generate-id() = generate-id(key('item-by-value', normalize-space(.)))"> <xsl:value-of select="."/> </xsl:if> </xsl:for-each> </xsl:for-each> </xsl:template> </xsl:stylesheet> if i use "First" as the key to get only the first root i get a good result ABCD how ever if i use "second" i only get EF but i need the result to be ABDFE

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  • Cannot populate form with ajax and populate jquery plugin

    - by Azriel_
    I'm trying to populate a form with jquery's populate plugin, but using $.ajax The idea is to retrieve data from my database according to the id in the links (ex of link: get_result_edit.php?id=34), reformulate it to json, return it to my page and fill up the form up with the populate plugin. But somehow i cannot get it to work. Any ideas: here's the code: $('a').click(function(){ $('#updatediv').hide('slow'); $.ajax({ type: "GET", url: "get_result_edit.php", success: function(data) { var $response=$(data); $('#form1').populate($response); } }); $('#updatediv').fadeIn('slow'); return false; whilst the php file states as follow: <?php $conn = new mysqli('localhost', 'XXXX', 'XXXXX', 'XXXXX'); @$query = 'Select * FROM news WHERE id ="'.$_GET['id'].'"'; $stmt = $conn->query($query) or die ($mysql->error()); if ($stmt) { $results = $stmt->fetch_object(); // get database data $json = json_encode($results); // convert to JSON format echo $json; } ?> Now first thing is that the mysql returns a null in this way: is there something wrong with he declaration of the sql statement in the $_GET part? Second is that even if i put a specific record to bring up, populate doesn't populate. Update: I changed the populate library with the one called "PHP jQuery helper functions" and the difference is that finally it says something. finally i get an error saying NO SUCH ELEMENT AS i wen into the library to have a look and up comes the following function function populateFormElement(form, name, value) { // check that the named element exists in the form var name = name; // handle non-php naming var element = form[name]; if(element == undefined) { debug('No such element as ' + name); return false; } // debug options if(options.debug) { _populate.elements.push(element); } } Now looking at it one can see that it should print out also the name, but its not printing it out. so i'm guessing that retrieving the name form the json is not working correctly. Link is at http://www.ocdmonline.org/michael/edit%5Fnews.php with username: Testing and pass:test123 Any ideas?

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  • Adding binary checkbox values to MySQL database using PHP

    - by klyv
    I'm new to PHP, and I am creating a basic CMS using PHP and MySQL. I'm struggling to get the checkbox information from my HTML page across into the database. How can I make the values to appear as binary 0 or 1 values? The HTML document is written as follows: <!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <html> <head> <title>Create your news page</title> <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> </head> <body> <fieldset> <legend>Checked components will show in the page</legend> <form method="POST" action="http://*********.php"> <span class="label">Header</span> <input type="checkbox" name="header" value="HEADER"> <br> <span class="label">Footer</span> <input type="checkbox" name="footer" value="FOOTER"> <hr> <span class="label">Local news</span> <input type="checkbox" name="local" value="LOCALNEWS"> <br> <span class="label">National news</span> <input type="checkbox" name="national" value="NATIONALNEWS"> <br> <span class="label">International news</span> <input type="checkbox" name="international" value="INTERNATIONALNEWS"> <p> <input type="submit"> </form> </fieldset> </body> </html> And the PHP document is written as follows: <?php $user="user_***"; $password="*********"; $database="dbxyz"; mysql_connect("localhost", $user, $password); mysql_select_db($database, $db_handle); mysql_select_db("dbxyz"); if(isset($_POST['layout'])) { foreach($_POST['layout'] as $value { $insert="INSERT INTO layout (header, footer, local, national, international) VALUES ('$value')"; mysql_query($insert); } } ?>

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  • Java object to XML Elements?

    - by DaveKub
    I'm working on a webservices client app and I have it mostly working. I can retrieve and read data from the third-party webservice fine. Now I need to submit some data and I'm stuck. The classes for the objects I'm retrieving/submitting were generated from XSD files via the xjc tool. The part I'm stuck on is turning one of those objects into an XML tree to submit to the webservice. When I retrieve/send a request from/to the ws, it contains a 'payload' object. This is defined in java code as (partial listing): @XmlAccessorType(XmlAccessType.FIELD) @XmlType(name = "PayloadType", propOrder = { "compressed", "document", "any", "format" }) public class PayloadType { @XmlElement(name = "Compressed") protected String compressed; @XmlElement(name = "Document") protected List<String> document; @XmlAnyElement protected List<Element> any; protected String format; public List<Element> getAny() { if (any == null) { any = new ArrayList<Element>(); } return this.any; } } The only field I'm concerned with is the 'any' field which contains an XML tree. When I retrieve data from the ws, I read that field with something like this: ('root' is of org.w3c.dom.Element type and is the result of calling 'getAny().get(0)' on the payload object) NodeList nl = root.getElementsByTagName("ns1:Process"); // "ns1:Process" is an XML node to do something with if (nl != null && nl.getLength() > 0) { for (int i = 0; i < nl.getLength(); i++) { Element proc = (Element) nl.item(i); try { // do something with the 'proc' Element here... } catch (Exception ex) { // handle problems here... } } } Submitting data is where I'm stuck. How do I take a java object created from one of the classes generated from XSD and turn it into an Element object that I can add to the 'any' List of the payload object?? For instance, if I have a DailyData class and I create and populate it with data: DailyData dData = new DailyData(); dData.setID = 34; dData.setValues = "3,5,76,23"; How do I add that 'dData' object to the 'any' List of the payload object? It has to be an Element. Do I do something with a JAXBContext marshaller? I've used that to dump the 'dData' object to the screen to check the XML structure. I'm sure the answer is staring me in the face but I just can't see it! Dave

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  • Brainstorming: Weird JPA problem, possibly classpath or jar versioning problem???

    - by Vinnie
    I'm seeing a weird error message and am looking for some ideas as to what the problem could be. I'm sort of new to using the JPA. I have an application where I'm using Spring's Entity Manager Factory (LocalContainerEntityManagerFactoryBean), EclipseLink as my ORM provider, connected to a MySQL DB and built with Maven. I'm not sure if any of this matters..... When I deploy this application to Glassfish, the application works as expected. The problem is, I've created a set of stand alone unit tests to run outside of Glassfish that aren't working correctly. I get the following error (I've edited the class names a little) com.xyz.abc.services.persistence.entity.MyEntity cannot be cast to com.xyz.abc.services.persistence.entity.MyEntity The object cannot be cast to a class of the same type? How can that be? Here's a snippet of the code that is in error Query q = entityManager.createNamedQuery("MyEntity.findAll"); List entityObjects = q.getResultList(); for (Object entityObject: entityObjects) { com.xyz.abc.services.persistence.entity.MyEntity entity = (com.xyz.abc.services.persistence.entity.MyEntity) entityObject; Previously, I had this code that produced the same error: CriteriaQuery cq = entityManager.getCriteriaBuilder().createQuery(); cq.select(cq.from(com.xyz.abc.services.persistence.entity.MyEntity.class)); List entityObjects = entityManager.createQuery(cq).getResultList(); for (Object entityObject: entityObjects) { com.xyz.abc.services.persistence.entity.MyEntity entity = (com.xyz.abc.services.persistence.entity.MyEntity) entityObject; This code is question is the same that I have deployed to the server. Here's the innermost exception if it helps Caused by: java.lang.ClassCastException: com.xyz.abc.services.persistence.entity.MyEntity cannot be cast to com.xyz.abc.services.persistence.entity.MyEntity at com.xyz.abc.services.persistence.entity.factory.MyEntityFactory.createBeans(MyEntityFactory.java:47) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at org.springframework.beans.factory.support.SimpleInstantiationStrategy.instantiate(SimpleInstantiationStrategy.java:115) ... 37 more I'm guessing that there's some jar I'm using in Glassfish that is different than the ones I'm using in test. I've looked at all the jars I have listed as "provided" and am pretty sure they are all the same ones from Glassfish. Let me know if you've seen this weird issue before, or any ideas for correcting it.

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  • controlling threads flow

    - by owca
    I had a task to write simple game simulating two players picking up 1-3 matches one after another until the pile is gone. I managed to do it for computer choosing random value of matches but now I'd like to go further and allow humans to play the game. Here's what I already have : http://paste.pocoo.org/show/201761/ Class Player is a computer player, and PlayerMan should be human being. Problem is, that thread of PlayerMan should wait until proper value of matches is given but I cannot make it work this way. Logic is as follows: thread runs until matches equals to zero. If player number is correct at the moment function pickMatches() is called. After decreasing number of matches on table, thread should wait and another thread should be notified. I know I must use wait() and notify() but I can't place them right. Class Shared keeps the value of current player, and also amount of matches. public void suspendThread() { suspended = true; } public void resumeThread() { suspended = false; } @Override public void run(){ int matches=1; int which = 0; int tmp=0; Shared data = this.selectData(); String name = this.returnName(); int number = this.getNumber(); while(data.getMatches() != 0){ while(!suspended){ try{ which = data.getCurrent(); if(number == which){ matches = pickMatches(); tmp = data.getMatches() - matches; data.setMatches(tmp, number); if(data.getMatches() == 0){ System.out.println(" "+ name+" takes "+matches+" matches."); System.out.println("Winner is player: "+name); stop(); } System.out.println(" "+ name+" takes "+matches+" matches."); if(number != 0){ data.setCurrent(0); } else{ data.setCurrent(1); } } this.suspendThread(); notifyAll(); wait(); }catch(InterruptedException exc) {} } } } @Override synchronized public int pickMatches(){ Scanner scanner = new Scanner(System.in); int n = 0; Shared data = this.selectData(); System.out.println("Choose amount of matches (from 1 to 3): "); if(data.getMatches() == 1){ System.out.println("There's only 1 match left !"); while(n != 1){ n = scanner.nextInt(); } } else{ do{ n = scanner.nextInt(); } while(n <= 1 && n >= 3); } return n; } }

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  • Translating itunes affiliate rss via xslt

    - by jd
    I can't get this working for the life of me. Here is a snippet of the xml I get from an RSS feed from itunes affiliate. I want top print the values within tags but I cannot for some reason: <?xml version="1.0" encoding="utf-8"?> <feed xmlns:im="http://itunes.apple.com/rss" xmlns="http://www.w3.org/2005/Atom" xml:lang="en"> <id>http://ax.itunes.apple.com/WebObjects/MZStoreServices.woa/ws/RSS/toppaidapplications/sf=143441/limit=100/genre=6014/xml</id><title>iTunes Store: Top Paid Applications</title><updated>2010-03-24T15:36:42-07:00</updated><link rel="alternate" type="text/html" href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewTop?id=25180&amp;popId=30"/><link rel="self" href="http://ax.itunes.apple.com/WebObjects/MZStoreServices.woa/ws/RSS/toppaidapplications/sf=143441/limit=100/genre=6014/xml"/><icon>http://phobos.apple.com/favicon.ico</icon><author><name>iTunes Store</name><uri>http://www.apple.com/itunes/</uri></author><rights>Copyright 2008 Apple Inc.</rights> <entry> <updated>date</updated> <id>someID</id> <title>a</title> <im:name>b</im:name> </entry> <entry> <updated>date2/updated> <id>someID2</id> <title>a2</title> <im:name>b2</im:name> </entry> </feed> If I try <xsl:apply-templates match="entry"/> it spits out the entire contents of file. If I use <xsl:call-template name="entry"> it will show only one entry and I have to use <xsl:value-of select="//*[local-name(.)='name']"/> to get name but that's a hack. I've used xslt before for xml without namespaces and xml that has proper parent child relationships but not like this RSS feed. Notice entry is not wrapped in entries or anything. Any help is appreciated. I want to use xslt because I want to alter the itunes link to go through my affiliate account - so something automated wouldn't work for me.

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  • Restructure XML nodes using XSLT

    - by Brian
    Looking to use XSLT to transform my XML. The sample XML is as follows: <root> <info> <firstname>Bob</firstname> <lastname>Joe</lastname> </info> <notes> <note>text1</note> <note>text2</note> </notes> <othernotes> <note>text3</note> <note>text4</note> </othernotes> I'm looking to extract all "note" elements, and have them under a parent node "notes". The result I'm looking for is as follows: <root> <info> <firstname>Bob</firstname> <lastname>Joe</lastname> </info> <notes> <note>text1</note> <note>text2</note> <note>text3</note> <note>text4</note> </notes> </root> The XSLT I attempted to use is allowing me to extract all my "note", however, I can't figure out how I can wrap them back within a "notes" node. Here's the XSLT I'm using: <xsl:stylesheet version="1.0" xmlns:xsl="http://www.w3.org/1999/XSL/Transform"> <xsl:output omit-xml-declaration="yes" indent="yes"/> <xsl:template match="notes|othernotes"> <xsl:apply-templates select="note"/> </xsl:template> <xsl:template match="*"> <xsl:copy><xsl:apply-templates/></xsl:copy> </xsl:template> </xsl:stylesheet> The result I'm getting with the above XSLT is: <root> <info> <firstname>Bob</firstname> <lastname>Joe</lastname> </info> <note>text1</note> <note>text2</note> <note>text3</note> <note>text4</note> </root> Thanks

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  • WCF web service Data Members defaulting to null

    - by James
    I am new to WCF and created a simple REST service to accept an order object (series of strings from XML file), insert that data into a database, and then return an order object that contains the results. To test the service I created a small web project and send over a stream created from an xml doc. The problem is that even though all of the items in the xml doc get placed into the stream, the service is nullifying some of them when it receives the data. For example lineItemId will have a value but shipment status will show null. I step through the xml creation and verify that all the values are being sent. However, if I clear the datamembers and change the names around, it can work. Any help would be appreciated. This is the interface code [ServiceContract] public interface IShipping { [OperationContract] [WebInvoke(Method = "POST", UriTemplate = "/Orders/UpdateOrderStatus/", BodyStyle=WebMessageBodyStyle.Bare)] ReturnOrder UpdateOrderStatus(Order order); } [DataContract] public class Order { [DataMember] public string lineItemId { get; set; } [DataMember] public string shipmentStatus { get; set; } [DataMember] public string trackingNumber { get; set; } [DataMember] public string shipmentDate { get; set; } [DataMember] public string delvryMethod { get; set; } [DataMember] public string shipmentCarrier { get; set; } } [DataContract] public class ReturnOrder { [DataMember(Name = "Result")] public string Result { get; set; } } This is what I'm using to send over an Order object: string lineId = txtLineItem.Text.Trim(); string status = txtDeliveryStatus.Text.Trim(); string TrackingNumber = "1x22-z4r32"; string theMethod = "Ground"; string carrier = "UPS"; string ShipmentDate = "04/27/2010"; XNamespace nsOrders = "http://tempuri.org/order"; XElement myDoc = new XElement(nsOrders + "Order", new XElement(nsOrders + "lineItemId", lineId), new XElement(nsOrders + "shipmentStatus", status), new XElement(nsOrders + "trackingNumber", TrackingNumber), new XElement(nsOrders + "delvryMethod", theMethod), new XElement(nsOrders + "shipmentCarrier", carrier), new XElement(nsOrders + "shipmentDate", ShipmentDate) ); HttpWebRequest request = (HttpWebRequest)WebRequest.Create("http://localhost:3587/Deposco.svc/wms/Orders/UpdateOrderStatus/"); request.Method = "POST"; request.ContentType = "application/xml"; try { request.ContentLength = myDoc.ToString().Length; StreamWriter sw = new StreamWriter(request.GetRequestStream()); sw.Write(myDoc); sw.Close(); using (HttpWebResponse response = (HttpWebResponse)request.GetResponse()) { StreamReader reader = new StreamReader(response.GetResponseStream()); string responseString = reader.ReadToEnd(); XDocument.Parse(responseString).Save(@"c:\DeposcoSvcWCF.xml"); } } catch (WebException wEx) { Stream errorStream = ((HttpWebResponse)wEx.Response).GetResponseStream(); string errorMsg = new StreamReader(errorStream).ReadToEnd(); }

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  • Thread not behaving correctly

    - by ivor
    Hello, I wonder if anyone can help me to understand where I could be going wrong with this code; Basically I'm working on a turorial and calling the class below from another class - and it is getting the following error; Exception in thread "Thread-1" java.lang.NullPointerException at org.newdawn.spaceinvaders.TCPChat.run(TCPChat.java:322) at java.lang.Thread.run(Unknown Source) I realise the error is beibg flagged in another class- but I have tested the other class with a small class which sets up a separate thread - and it works fine, but as soon as I try and implement a new thread in this class - it causes all sorts of problems. Am I setting up the thread correctly in this class? Basically I can set up a thread in this class, with a test loop and it's fine, but when I bring in the functionality of the rest of the game it sometimes hangs, or does not display at all. Any suggestions on where I could be going wrong would be greatly appreciated. Thanks for looking. package org.newdawn.spaceinvaders; import java.awt.BorderLayout; import java.awt.Canvas; import java.awt.Color; import java.awt.Dimension; import java.awt.FlowLayout; import java.awt.Graphics2D; import java.awt.GridLayout; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.KeyAdapter; import java.awt.event.KeyEvent; import java.awt.event.WindowAdapter; import java.awt.event.WindowEvent; import java.awt.image.BufferStrategy; import java.util.ArrayList; import java.util.Scanner; import java.awt.*;//maybe not needed import javax.swing.*;//maybenot needed import java.util.Random; //import java.io.*; /** * The main hook of our game. This class with both act as a manager * for the display and central mediator for the game logic. * * Display management will consist of a loop that cycles round all * entities in the game asking them to move and then drawing them * in the appropriate place. With the help of an inner class it * will also allow the player to control the main ship. * * As a mediator it will be informed when entities within our game * detect events (e.g. alient killed, played died) and will take * appropriate game actions. * * @author Kevin Glass */ public class Game extends Canvas implements Runnable{ /** The stragey that allows us to use accelerate page flipping */ private BufferStrategy strategy; /** True if the game is currently "running", i.e. the game loop is looping */ private boolean gameRunning = true; /** The list of all the entities that exist in our game */ private ArrayList entities = new ArrayList(); /** The list of entities that need to be removed from the game this loop */ private ArrayList removeList = new ArrayList(); /** The entity representing the player */ private Entity ship; /** The speed at which the player's ship should move (pixels/sec) */ private double moveSpeed = 300; /** The time at which last fired a shot */ private long lastFire = 0; /** The interval between our players shot (ms) */ private long firingInterval = 500; /** The number of aliens left on the screen */ private int alienCount; /** The number of levels progressed */ private double levelCount; /** high score for the user */ private int highScore; /** high score for the user */ private String player = "bob"; //private GetUserInput getPlayer; /** The list of entities that need to be removed from the game this loop */ /** The message to display which waiting for a key press */ private String message = ""; /** True if we're holding up game play until a key has been pressed */ private boolean waitingForKeyPress = true; /** True if the left cursor key is currently pressed */ private boolean leftPressed = false; /** True if the right cursor key is currently pressed */ private boolean rightPressed = false; /** True if we are firing */ private boolean firePressed = false; /** True if game logic needs to be applied this loop, normally as a result of a game event */ private boolean logicRequiredThisLoop = false; //private Thread cThread = new Thread(this); //public Thread t = new Thread(this); //private Thread g = new Thread(this); void setHighscore(int setHS) { highScore = setHS; } public int getHighscore() { return highScore; } public void setPlayer(String setPlayer) { player = setPlayer; } public String getPlayer() { return player; } public void run() { //setup(); System.out.println("hello im running bob"); /*int count = 1; do { System.out.println("Count is: " + count); count++; try{Thread.sleep(1);} catch(InterruptedException e){} } while (count <= 2000000);*/ //Game g =new Game(); //Game g = this; // Start the main game loop, note: this method will not // return until the game has finished running. Hence we are // using the actual main thread to run the game. //setup(); //this.gameLoop(); //try{thread.sleep(1);} //catch{InterruptedException e} } /** * Construct our game and set it running. */ public Game () { //Thread t = new Thread(this);//set up new thread for invaders game //t.run();//run the run method of the game //Game g =new Game(); //setup(); //Thread t = new Thread(this); //thread.start(); //SwingUtilities.invokeLater(this); Thread er = new Thread(this); er.start(); } public void setup(){ //initialise highscore setHighscore(0); // create a frame to contain our game JFrame container = new JFrame("Space Invaders 101"); // get hold the content of the frame and set up the resolution of the game JPanel panel = (JPanel) container.getContentPane(); panel.setPreferredSize(new Dimension(800,600)); //panel.setLayout(null); // setup our canvas size and put it into the content of the frame setBounds(0,0,800,600); panel.add(this); // Tell AWT not to bother repainting our canvas since we're // going to do that our self in accelerated mode setIgnoreRepaint(true); // finally make the window visible container.pack(); container.setResizable(false); container.setVisible(true); // add a listener to respond to the user closing the window. If they // do we'd like to exit the game container.addWindowListener(new WindowAdapter() { public void windowClosing(WindowEvent e) { //cThread.interrupt(); System.exit(0); } }); // add a key input system (defined below) to our canvas // so we can respond to key pressed addKeyListener(new KeyInputHandler()); // request the focus so key events come to us requestFocus(); // create the buffering strategy which will allow AWT // to manage our accelerated graphics createBufferStrategy(2); strategy = getBufferStrategy(); // initialise the entities in our game so there's something // to see at startup initEntities(); } /** * Start a fresh game, this should clear out any old data and * create a new set. */ private void startGame() { // clear out any existing entities and intialise a new set entities.clear(); initEntities(); //initialise highscore setHighscore(0); // blank out any keyboard settings we might currently have leftPressed = false; rightPressed = false; firePressed = false; } /** * Initialise the starting state of the entities (ship and aliens). Each * entitiy will be added to the overall list of entities in the game. */ //private void initEntities() { public void initEntities() { Random randomAlien = new Random(); // create the player ship and place it roughly in the center of the screen //ship = new ShipEntity(this,"sprites/ship.gif",370,550);//orignal ship = new ShipEntity(this,"sprites/ship.gif",700,300);//changed postioning to right hand side entities.add(ship); // create a block of aliens (5 rows, by 12 aliens, spaced evenly) alienCount = 0; levelCount = 1.02; for (int row=0;row<7;row++) {//altered number of rows for (int x=0;x<5;x++) { int r = randomAlien.nextInt(100);//loop added to produce random aliens if (r < 50){ //Entity alien = new AlienEntity(this,"sprites/alien.gif",/*100+*/(x*50),(50)+row*30); Entity alien = new AlienEntity(this,"sprites/alien.gif",100+(x*90),(12)+row*85); entities.add(alien); alienCount++; } } } } //private void initEntities() { public void initAlienEntities() { Random randomAlien = new Random(); // create the player ship and place it roughly in the center of the screen //ship = new ShipEntity(this,"sprites/ship.gif",370,550);//orignal //ship = new ShipEntity(this,"sprites/ship.gif",700,300);//changed postioning to right hand side //entities.add(ship); // create a block of aliens (5 rows, by 12 aliens, spaced evenly) alienCount = 0; levelCount = levelCount + 0.10;//this increases the speed on every level for (int row=0;row<7;row++) {//altered number of rows for (int x=0;x<5;x++) { int r = randomAlien.nextInt(100);//loop added to produce random aliens if (r < 50){//randome check to show alien //Entity alien = new AlienEntity(this,"sprites/alien.gif",/*100+*/(x*50),(50)+row*30); Entity alien = new AlienEntity(this,"sprites/alien.gif",-250+(x*90),(12)+row*85); entities.add(alien); alienCount++; } } } advanceAlienSpeed(levelCount); } /** * Notification from a game entity that the logic of the game * should be run at the next opportunity (normally as a result of some * game event) */ public void updateLogic() { logicRequiredThisLoop = true; } /** * Remove an entity from the game. The entity removed will * no longer move or be drawn. * * @param entity The entity that should be removed */ public void removeEntity(Entity entity) { removeList.add(entity); } /** * Notification that the player has died. */ public void notifyDeath() { message = "Oh no! They got you, try again?"; waitingForKeyPress = true; } /** * Notification that the player has won since all the aliens * are dead. */ public void notifyWin() { message = "Well done! You Win!"; waitingForKeyPress = true; } /** * Notification that an alien has been killed */ public void notifyAlienKilled() { // reduce the alient count, if there are none left, the player has won! alienCount--; if (alienCount == 0) { //notifyWin();win not relevant here... this.initAlienEntities();//call fresh batch of aliens } // if there are still some aliens left then they all need to get faster, so // speed up all the existing aliens advanceAlienSpeed(1.30); } public void advanceAlienSpeed(double speed) { // if there are still some aliens left then they all need to get faster, so // speed up all the existing aliens for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); if (entity instanceof AlienEntity) { // speed up by 2% entity.setHorizontalMovement(entity.getHorizontalMovement() * speed); //entity.setVerticalMovement(entity.getVerticalMovement() * 1.02); } } } /** * Attempt to fire a shot from the player. Its called "try" * since we must first check that the player can fire at this * point, i.e. has he/she waited long enough between shots */ public void tryToFire() { // check that we have waiting long enough to fire if (System.currentTimeMillis() - lastFire < firingInterval) { return; } // if we waited long enough, create the shot entity, and record the time. lastFire = System.currentTimeMillis(); ShotEntity shot = new ShotEntity(this,"sprites/shot.gif",ship.getX()+10,ship.getY()-30); entities.add(shot); } /** * The main game loop. This loop is running during all game * play as is responsible for the following activities: * <p> * - Working out the speed of the game loop to update moves * - Moving the game entities * - Drawing the screen contents (entities, text) * - Updating game events * - Checking Input * <p> */ public void gameLoop() { long lastLoopTime = System.currentTimeMillis(); // keep looping round til the game ends while (gameRunning) { // work out how long its been since the last update, this // will be used to calculate how far the entities should // move this loop long delta = System.currentTimeMillis() - lastLoopTime; lastLoopTime = System.currentTimeMillis(); // Get hold of a graphics context for the accelerated // surface and blank it out Graphics2D g = (Graphics2D) strategy.getDrawGraphics(); g.setColor(Color.black); g.fillRect(0,0,800,600); // cycle round asking each entity to move itself if (!waitingForKeyPress) { for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.move(delta); } } // cycle round drawing all the entities we have in the game for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.draw(g); } // brute force collisions, compare every entity against // every other entity. If any of them collide notify // both entities that the collision has occured for (int p=0;p<entities.size();p++) { for (int s=p+1;s<entities.size();s++) { Entity me = (Entity) entities.get(p); Entity him = (Entity) entities.get(s); if (me.collidesWith(him)) { me.collidedWith(him); him.collidedWith(me); } } } // remove any entity that has been marked for clear up entities.removeAll(removeList); removeList.clear(); // if a game event has indicated that game logic should // be resolved, cycle round every entity requesting that // their personal logic should be considered. if (logicRequiredThisLoop) { //g.drawString("Press any key",(800-g.getFontMetrics().stringWidth("Press any key"))/2,300); for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.doLogic(); } logicRequiredThisLoop = false; } // if we're waiting for an "any key" press then draw the // current message //show highscore at top of screen //show name at top of screen g.setColor(Color.white); g.drawString("Player : "+getPlayer()+" : Score : "+getHighscore(),20,20); if (waitingForKeyPress) { g.setColor(Color.white); g.drawString(message,(800-g.getFontMetrics().stringWidth(message))/2,250); g.drawString("Press any key",(800-g.getFontMetrics().stringWidth("Press any key"))/2,300); } // finally, we've completed drawing so clear up the graphics // and flip the buffer over g.dispose(); strategy.show(); // resolve the movement of the ship. First assume the ship // isn't moving. If either cursor key is pressed then // update the movement appropraitely ship.setVerticalMovement(0);//set to vertical movement if ((leftPressed) && (!rightPressed)) { ship.setVerticalMovement(-moveSpeed);//**took out setHorizaontalMOvement } else if ((rightPressed) && (!leftPressed)) { ship.setVerticalMovement(moveSpeed);//**took out setHorizaontalMOvement } // if we're pressing fire, attempt to fire if (firePressed) { tryToFire(); } // finally pause for a bit. Note: this should run us at about // 100 fps but on windows this might vary each loop due to // a bad implementation of timer try { Thread.sleep(10); } catch (Exception e) {} } } /** * A class to handle keyboard input from the user. The class * handles both dynamic input during game play, i.e. left/right * and shoot, and more static type input (i.e. press any key to * continue) * * This has been implemented as an inner class more through * habbit then anything else. Its perfectly normal to implement * this as seperate class if slight less convienient. * * @author Kevin Glass */ private class KeyInputHandler extends KeyAdapter { /** The number of key presses we've had while waiting for an "any key" press */ private int pressCount = 1; /** * Notification from AWT that a key has been pressed. Note that * a key being pressed is equal to being pushed down but *NOT* * released. Thats where keyTyped() comes in. * * @param e The details of the key that was pressed */ public void keyPressed(KeyEvent e) { // if we're waiting for an "any key" typed then we don't // want to do anything with just a "press" if (waitingForKeyPress) { return; } // if (e.getKeyCode() == KeyEvent.VK_LEFT) { ////leftPressed = true; ///} //// if (e.getKeyCode() == KeyEvent.VK_RIGHT) { //rightPressed = true; if (e.getKeyCode() == KeyEvent.VK_UP) { leftPressed = true; } if (e.getKeyCode() == KeyEvent.VK_DOWN) { rightPressed = true; } if (e.getKeyCode() == KeyEvent.VK_SPACE) { firePressed = true; } } /** * Notification from AWT that a key has been released. * * @param e The details of the key that was released */ public void keyReleased(KeyEvent e) { // if we're waiting for an "any key" typed then we don't // want to do anything with just a "released" if (waitingForKeyPress) { return; } if (e.getKeyCode() == KeyEvent.VK_UP) {//changed from VK_LEFT leftPressed = false; } if (e.getKeyCode() == KeyEvent.VK_DOWN) {//changed from VK_RIGHT rightPressed = false; } if (e.getKeyCode() == KeyEvent.VK_SPACE) { firePressed = false; } } /** * Notification from AWT that a key has been typed. Note that * typing a key means to both press and then release it. * * @param e The details of the key that was typed. */ public void keyTyped(KeyEvent e) { // if we're waiting for a "any key" type then // check if we've recieved any recently. We may // have had a keyType() event from the user releasing // the shoot or move keys, hence the use of the "pressCount" // counter. if (waitingForKeyPress) { if (pressCount == 1) { // since we've now recieved our key typed // event we can mark it as such and start // our new game waitingForKeyPress = false; startGame(); pressCount = 0; } else { pressCount++; } } // if we hit escape, then quit the game if (e.getKeyChar() == 27) { //cThread.interrupt(); System.exit(0); } } } /** * The entry point into the game. We'll simply create an * instance of class which will start the display and game * loop. * * @param argv The arguments that are passed into our game */ //public static void main(String argv[]) { //Game g =new Game(); // Start the main game loop, note: this method will not // return until the game has finished running. Hence we are // using the actual main thread to run the game. //g.gameLoop(); //} }

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  • CSS Drop-Shadows Without Images

    - by Spencer B.
    I'm trying to use Nicolas Gallagher's brilliant CSS work on applying CSS drop-shadows to elements without images and without extra markup using the :before and :after pseudo-elements. His code is provided below... .drop-shadow { position:relative; width:90%; } .drop-shadow:before, .drop-shadow:after { content:""; position:absolute; z-index:-1; bottom:15px; left:10px; width:50%; height:20%; max-width:300px; -webkit-box-shadow:0 15px 10px rgba(0, 0, 0, 0.7); -moz-box-shadow:0 15px 10px rgba(0, 0, 0, 0.7); box-shadow:0 15px 10px rgba(0, 0, 0, 0.7); -webkit-transform:rotate(-3deg); -moz-transform:rotate(-3deg); -o-transform:rotate(-3deg); transform:rotate(-3deg); } .drop-shadow:after{ right:10px; left:auto; -webkit-transform:rotate(3deg); -moz-transform:rotate(3deg); -o-transform:rotate(3deg); transform:rotate(3deg); } I'm trying to target all images wrapped with an a tag, which in Wordpress are really full-size images that have been resized to a medium height and width in the backend. When the user clicks on the smaller image in the post, it opens up a new tab with the fullsize view of the image (I'm sure you're already familiar with this if you use Wordpress). For some reason, I can't get his code to work, and I'm wondering if I'm targeting this wrong within my CSS. Can you help? In place of the .drop-shadow class that he uses, I'm target all images wrapped with an a tag within the #main-i div. So, like this... #main-i a img Does anyone know how to target it better than I have so that I can get the drop shadows to be applied for all images within the specified div? Thanks for your help! P.S. An example of the image I am wanting to target with this CSS is the picture of the Haitian boy here: http://lifebridgecypress.org/our-heart/seventy-two/help-haiti

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  • Parsing a .NET DataSet returned from a .NET Web Service in Java

    - by Chris Dail
    I have to consume a .NET hosted web service from a Java application. Interoperability between the two is usually very good. The problem I'm running into is that the .NET application developer chose to expose data using the .NET DataSet object. There are lots of articles written as to why you should not do this and how it makes interoperability difficult: http://www.hanselman.com/blog/ReturningDataSetsFromWebServicesIsTheSpawnOfSatanAndRepresentsAllThatIsTrulyEvilInTheWorld.aspx http://www.lhotka.net/weblog/ThoughtsOnPassingDataSetObjectsViaWebServices.aspx http://aspnet.4guysfromrolla.com/articles/051805-1.aspx http://www.theserverside.net/tt/articles/showarticle.tss?id=Top5WSMistakes My problem is that despite this not being recommended practice, I am stuck with having to consume a web service returning a DataSet with Java. When you generate a proxy for something like this with anything other than .NET you basically end up with an object that looks like this: @XmlElement(namespace = "http://www.w3.org/2001/XMLSchema", required = true) protected Schema schema; @XmlAnyElement(lax = true) protected Object any; This first field is the actual schema that should describe the DataSet. When I process this using JAX-WS and JAXB in Java, it bring all of XS-Schema in as Java objects to be represented here. Walking the object tree of JAXB is possible but not pretty. The any field represents the raw XML for the DataSet that is in the schema specified by the schema. The structure of the dataset is pretty consistent but the data types do change. I need access to the type information and the schema does vary from call to call. I've though of a few options but none seem like 'good' options. Trying to generate Java objects from the schema using JAXB at runtime seems to be a bad idea. This would be way too slow since it would need to happen everytime. Brute force walk the schema tree using the JAXB objects that JAX-WS brought in. Maybe instead of using JAXB to parse the schema it would be easier to deal with it as XML and use XPath to try and find the type information I need. Are there other options I have not considered? Is there a Java library to parse DataSet objects easily? What have other people done who may have similar situations?

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  • Search for multiple values in an xml column

    - by Yuriy Gettya
    Environment: SQL Server 2012. Primary and secondary (value) index is built on xml column. Say I have a table Message with xml column WordIndex. I also have a table Word which has WordId and WordText. Xml for Message.WordIndex has the following schema: <xs:schema attributeFormDefault="unqualified" elementFormDefault="qualified" xmlns:xs="http://www.w3.org/2001/XMLSchema" targetNamespace="http://www.example.com"> <xs:element name="wi"> <xs:complexType> <xs:sequence> <xs:element maxOccurs="unbounded" name="w"> <xs:complexType> <xs:sequence> <xs:element maxOccurs="unbounded" name="p" type="xs:unsignedByte" /> </xs:sequence> <xs:attribute name="wid" type="xs:unsignedByte" use="required" /> </xs:complexType> </xs:element> </xs:sequence> </xs:complexType> </xs:element> </xs:schema> and some data to go with it: <wi xmlns="http://www.example.com"> <w wid="1"> <p>28</p> <p>72</p> <p>125</p> </w> <w wid="4"> <p>89</p> </w> <w wid="5"> <p>11</p> </w> </wi> I need to search for multiple values in my xml column WordIndex either using OR or AND. What I'm doing is fairly rudimentary, since I'm a n00b in XQuery (taken from debug output, hence real values): with xmlnamespaces(default 'http://www.example.com') select m.Subject, m.MessageId, m.WordIndex.query(' let $dummy := 0 return <word_list> { for $w in /wi/w where $w/@wid=64 return <word wid="64" pos="{data($w/p)}"/> } { for $w in /wi/w where $w/@wid=70 return <word wid="70" pos="{data($w/p)}"/> } { for $w in /wi/w where $w/@wid=63 return <word wid="63" pos="{data($w/p)}"/> } </word_list> ') as WordPosition from Message as m -- more joins go here ... where -- more conditions go here ... and m.WordIndex.exist('/wi/w[@wid=64]') = 1 and m.WordIndex.exist('/wi/w[@wid=70]') = 1 and m.WordIndex.exist('/wi/w[@wid=63]') = 1 How can this be optimized?

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  • Some more multitasking java issues

    - by owca
    I had a task to write simple game simulating two players picking up 1-3 matches one after another until the pile is gone. I managed to do it for computer choosing random value of matches but now I'd like to go further and allow humans to play the game. Here's what I already have : http://paste.pocoo.org/show/200660/ Class Player is a computer player, and PlayerMan should be human being. Problem is, that thread of PlayerMan should wait until proper value of matches is given but I cannot make it work this way. When I type the values it sometimes catches them and decrease amount of matches but that's not exactly what I was up to :) Logics is : I check the value of current player. If it corresponds to this of the thread currently active I use scanner to catch the amount of matches. Else I wait one second (I know it's kinda harsh solution, but I have no other idea how to do it). Class Shared keeps the value of current player, and also amount of matches. By the way, is there any way I can make Player and Shared attributes private instead of public and still make the code work ? CONSOLE and INPUT-DIALOG is just for choosing way of inserting values. class PlayerMan extends Player{ static final int CONSOLE=0; static final int INPUT_DIALOG=1; private int input; public PlayerMan(String name, Shared data, int c){ super(name, data); input = c; } @Override public void run(){ Scanner scanner = new Scanner(System.in); int n = 0; System.out.println("Matches on table: "+data.matchesAmount); System.out.println("which: "+data.which); System.out.println("number: "+number); while(data.matchesAmount != 0){ if(number == data.which){ System.out.println("Choose amount of matches (from 1 to 3): "); n = scanner.nextInt(); if(data.matchesAmount == 1){ System.out.println("There's only 1 match left !"); while(n != 1){ n = scanner.nextInt(); } } else{ do{ n = scanner.nextInt(); } while(n <= 1 && n >= 3); } data.matchesAmount = data.matchesAmount - n; System.out.println(" "+ name+" takes "+n+" matches."); if(number != 0){ data.which = 0; } else{ data.which = 1; } } else{ try { Thread.sleep(1000); } catch(InterruptedException exc) { System.out.println("End of thread."); return; } } System.out.println("Matches on table: "+data.matchesAmount); } if(data.matchesAmount == 0){ System.out.println("Winner is player: "+name); stop(); } } }

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  • Do the HtmlWindow returned from the HtmlPage.PopupWindow can .Invoke or .Eval javascript

    - by Nadzzz
    Creating a separate PopupWindow that opens another web browser give me as return value a HtmlWindow object that is the same object type as the static "HtmlPage.Window" of the silverlight project. That object type provides the "Invoke" and "Eval" methods. I want to evaluate a javascript that can be located on my Silverlight code in a string value (Eval) or inside the uri that I have popped up (Invoke). Nomather script execution method I use, It fails. For eval, it gives me an InvalidOperationException with "Eval failed." message. For Invoke, it gives me an InvalidOperationException with "Failed to Invoke: TalkToJavaScript." message. Is there a way to execute javascript on a PopupWindow. The code here is a simple test. The first time that I press the button it popup the uri in a new webbrowser instance. The second time that I click, it tries to execute javascript on the destination uri window. It fails at ** "m_window.Invoke("TalkToJavaScript", "pute");" Html code <html xmlns="http://www.w3.org/1999/xhtml"> <head> <script type="text/javascript"> function TalkToJavaScript(data) { alert("Message received from Silverlight: " + data); } </script> </head> <body> <div id="content" /> </body> </html> Silverlight Code private void Button_Click(object sender, System.Windows.RoutedEventArgs e) { if (m_window == null) { HtmlPopupWindowOptions options = new HtmlPopupWindowOptions(); options.Left = 0; options.Top = 0; options.Width = 800; options.Height = 600; m_window = HtmlPage.PopupWindow(new Uri("http://www.visionwww.com/tests/ContentInjectionTest.html"), "new", options); } else { m_window.Invoke("TalkToJavaScript", "test"); //m_window.Eval("alert(\"Message received from Silverlight\");"); } }

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  • CSS rules not getting applied in JSPs ?

    - by lakshmanan
    Im building a web application using struts2. I have an authentication interceptor at the top of all the interceptors (I have set it up as such) which checks whether a user is logged in. If not, it will give a login page as result. In login page, I have some set of standard CSS rules which I use for all the JSPs in the app. But that login page coming via that interceptor is not getting applied with CSS rules. Don't know why. Here is my JSP login page. <%@ page language="java" contentType="text/html; charset=ISO-8859-1" pageEncoding="ISO-8859-1"%> <%@ taglib prefix="s" uri="/struts-tags" %> <!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <html> <head> <link rel="stylesheet" href="styles/styles.css" type="text/css" /> <meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1"> <title>Projit Login </title> </head> <body> <div id="header"> <h1>Projit</h1> </div> <div id="col1"> <s:form action="/login.action"> <s:textfield name="some field" label="Enter somefield" /> <s:textfield name="username" label="Username" /> <s:password name="password" label="Password" /> <s:submit value="Sign In" /> </s:form> </div> <div id="col2"> <h3>Login</h3> </div> <div id="footer"> some footer </div> </body> </html> the css file is present in WebContent/styles/styles.css I am using eclipse for development. this problem of CSS rules not getting applied occurs at times for other jsps as well inspite of the CSS file being present in the correct location. I guess there must be some URL thing behind this problem. I have tried hard but it is not working till now. Please help.

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  • Saxon XSLT-Transformation: How to change serialization of an empty tag from <x/> to <x></x>?

    - by Ben
    Hello folks! I do some XSLT-Transformation using Saxon HE 9.2 with the output later being unmarshalled by Castor 1.3.1. The whole thing runs with Java at the JDK 6. My XSLT-Transformation looks like this: <xsl:transform version="1.0" xmlns:xsl="http://www.w3.org/1999/XSL/Transform" xmlns:ns="http://my/own/custom/namespace/for/the/target/document"> <xsl:output method="xml" encoding="UTF-8" indent="no" /> <xsl:template match="/"> <ns:item> <ns:property name="id"> <xsl:value-of select="/some/complicated/xpath" /> </ns:property> <!-- ... more ... --> </xsl:template> So the thing is: if the XPath-expression /some/complicated/xpath evaluates to an empty sequence, the Saxon serializer writes <ns:property/> instead of <ns:property></ns:property>. This, however, confuses the Castor unmarshaller, which is next in the pipeline and which unmarshals the output of the transformation to instances of XSD-generated Java-code. So my question is: How can I tell the Saxon-serializer to output empty tags not as standalone tags? Here is what I am proximately currently doing to execute the transformation: import net.sf.saxon.s9api.*; import javax.xml.transform.*; import javax.xml.transform.sax.SAXSource; // ... // read data XMLReader xmlReader = XMLReaderFactory.createXMLReader(); // ... there is some more setting up the xmlReader here ... InputStream xsltStream = new FileInputStream(xsltFile); InputStream inputStream = new FileInputStream(inputFile); Source xsltSource = new SAXSource(xmlReader, new InputSource(xsltStream)); Source inputSource = new SAXSource(xmlReader, new InputSource(inputStream)); XdmNode input = processor.newDocumentBuilder().build(inputSource); // initialize transformation configuration Processor processor = new Processor(false); XsltCompiler compiler = processor.newXsltCompiler(); compiler.setErrorListener(this); XsltExecutable executable = compiler.compile(xsltSource); Serializer serializer = new Serializer(); serializer.setOutputProperty(Serializer.Property.METHOD, "xml"); serializer.setOutputProperty(Serializer.Property.INDENT, "no"); serializer.setOutputStream(output); // execute transformation XsltTransformer transformer = executable.load(); transformer.setInitialContextNode(input); transformer.setErrorListener(this); transformer.setDestination(serializer); transformer.setSchemaValidationMode(ValidationMode.STRIP); transformer.transform(); I'd appreciate any hint pointing in the direction of a solution. :-) In case of any unclarity I'd be happy to give more details. Nightly greetings from Germany, Benjamin

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  • Linux: How to find all serial devices (ttyS, ttyUSB, ..) without opening them?

    - by Thomas Tempelmann
    What is the proper way to get a list of all available serial ports/devices on a Linux system? In other words, when I iterate over all devices in /dev/, how do I tell which ones are serial ports in the classic way, i.e. those usually supporting baud rates and RTS/CTS flow control? The solution would be coded in C. I ask because I am using a 3rd party library that does this clearly wrong: It appears to only iterate over /dev/ttyS*. The problem is that there are, for instance, serial ports over USB (provided by USB-RS232 adapters), and those are listed under /dev/ttyUSB*. And reading the Serial-HOWTO at Linux.org, I get the idea that there'll be other name spaces as well, as time comes. So I need to find the official way to detect serial devices. Problem is that there appears none documented, or I can't find it. I imagine one way would be to open all files from /dev/tty* and call a specific ioctl() on them that is only available on serial devices. Would that be a good solution, though? Update hrickards suggested to look at the source for "setserial". Its code does exactly what I had in mind: First, it opens a device with: fd = open (path, O_RDWR | O_NONBLOCK) Then it invokes: ioctl (fd, TIOCGSERIAL, &serinfo) If that call returns no error, then it's a serial dev, apparently. I found similar code here, which suggested to also add the O_NOCTTY option. There is one problem with this approach, though: When I tested this code on BSD Unix (i.e. OSX), it worked as well, however serial devices that are provided thru Bluetooth cause the system (driver) to try to connect to the bluetooth device, which takes a while before it'll return with a timeout error. This is caused by just opening the device. And I can imagine that similar things can happen on Linux as well - ideally, I should not need to open the device to figure out its type. I wonder if there's also a way to invoke ioctl functions without an open, or open a device in a way that it does not cause connections to be made? Any ideas?

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  • ActiveMQ 5.2.0 + REST + HTTP POST = java.lang.OutOfMemoryError

    - by Bruce Loth
    First off, I am a newbie when it comes to JMS & ActiveMQ. I have been looking into a messaging solution to serve as middleware for a message producer that will insert XML messages into a queue via HTTP POST. The producer is an existing system written in C++ that cannot be modified (so Java and the C++ API are out). Using the "demo" examples and some trial and error, I have cobbled together a working example of what I want to do (on a windows box). The web.xml I configured in a test directory under "webapps" specifies that the HTTP POST messages received from the producer are to be handled by the MessageServlet. I added a line for the text app in "activemq.xml" ('ow' is the test app dir): I created a test script to "insert" messages into the queue which works well. The problem I am running into is that it as I continue to insert messages via REST/HTTP POST, the memory consumption and thread count used by ActiveMQ continues to rise (It happens when I have timely consumers as well as slow or non-existent consumers). When memory consumption gets around 250MB's and the thread count exceeds 5000 (as shown in windows task manager), ActiveMQ crashes and I see this in the log: Exception in thread "ActiveMQ Transport Initiator: vm://localhost#3564" java.lang.OutOfMemoryError: unable to create new native thread It is as if Jetty is spawning a new thread to handle each HTTP POST and the thread never dies. I did look at this page: http://activemq.apache.org/javalangoutofmemory.html and tried but that didn't fix the problem (although I didn't fully understand the implications of the change either). Does anyone have any ideas? Thanks! Bruce Loth PS - I included the "test message producer" python script below for what it is worth. I created batches of 100 messages and continued to run the script manually from the command line while watching the memory consumption and thread count of ActiveMQ in task manager. def foo(): import httplib, urllib body = "<?xml version='1.0' encoding='UTF-8'?>\n \ <ROOT>\n \ [snip: xml deleted to save space] </ROOT>" headers = {"content-type": "text/xml", "content-length": str(len(body))} conn = httplib.HTTPConnection("127.0.0.1:8161") conn.request("POST", "/ow/message/RDRCP_Inbox?type=queue", body, headers) response = conn.getresponse() print response.status, response.reason data = response.read() conn.close() ## end method definition ## Begin test code count = 0; while(count < 100): # Test with batches of 100 msgs count += 1 foo()

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  • extra vertical space within <li> in IE7

    - by powerboy
    The test case is in below. Or you can view it in jsbin: http://jsbin.com/uxagi. <!DOCTYPE html> <html> <head> <style type="text/css"> body {margin: 20px; } #main {border: 1px solid red;} img {float: left; height: 100px; padding: 0 10px 10px 0;} ul {margin: 0; padding: 0; list-style-type: none;} </style> </head> <body> <div id="main"> <ul> <li> <img src="http://upload.wikimedia.org/wikipedia/en/thumb/0/07/CranebyLinson1894.jpg/100px-CranebyLinson1894.jpg" /> <div class="content">"The Open Boat" is a short story by American author Stephen Crane. First published in 1897, it was based on Crane's experience of having survived a shipwreck off the coast of Florida earlier that year while traveling to Cuba to work as a newspaper correspondent. Crane was stranded at sea for thirty hours when his ship, the SS Commodore, sank after hitting a sandbar. He and three other men were forced to navigate their way to shore in a small boat; one of the men, an oiler named Billie Higgins, drowned. Crane subsequently adapted his report into narrative form, and the short story "The Open Boat" was published in Scribner's Magazine. The story is told from the point of view of an anonymous correspondent, Crane's fictional doppelgänger, and the action closely resembles the author's experiences after the shipwreck. A volume titled The Open Boat and Other Tales of Adventure was published in the United States in 1898. Praised for its innovation by contemporary critics, the story is considered an exemplary work of literary Naturalism. One of the most frequently discussed works in Crane's canon, it is notable for its use of imagery, irony, symbolism, and exploration of themes including survival, solidarity, and the conflict between man and nature. H. G. Wells considered "The Open Boat" to be "beyond all question, the crown of all [Crane's] work".</div> </li> </ul> </div> </body> </html> Note that in standards-compliant browsers and IE8, there is no vertical space between the red border and the text. But there is vertical space in IE7 (haven't tested in IE6).

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  • While loop: Output something different on every second result

    - by Wade D Ouellet
    Hi, I am running a plugin called Category Posts Widget for WordPress: http://wordpress.org/extend/plugins/category-posts/ It uses a while loop to display the names of all posts in a certain category. I want to get it so that there is a different class attached to the li tag on every second output. Here is the block of code for the plugin: // Post list echo "<ul>\n"; while ( $cat_posts->have_posts() ) { $cat_posts->the_post(); ?> <li class="cat-post-item"> <a class="post-title" href="<?php the_permalink(); ?>" rel="bookmark" title="Permanent link to <?php the_title_attribute(); ?>"><?php the_title(); ?></a> <?php if ( function_exists('the_post_thumbnail') && current_theme_supports("post-thumbnails") && $instance["thumb"] && has_post_thumbnail() ) : ?> <a href="<?php the_permalink(); ?>" title="<?php the_title_attribute(); ?>"> <?php the_post_thumbnail( 'cat_post_thumb_size'.$this->id ); ?> </a> <?php endif; ?> <?php if ( $instance['date'] ) : ?> <p class="post-date"><?php the_time("j M Y"); ?></p> <?php endif; ?> <?php if ( $instance['excerpt'] ) : ?> <?php the_excerpt(); ?> <?php endif; ?> <?php if ( $instance['comment_num'] ) : ?> <p class="comment-num">(<?php comments_number(); ?>)</p> <?php endif; ?> </li> <?php } echo "</ul>\n"; I am just trying to get it so on each second one in the output list, the li has a different class, so cat-post-item-alt for example. Thanks, Wade

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