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  • How to create nested directories in PhoneGap

    - by Stallman
    I have tried on this, but this didn't satisfy my request at all. I write a new one: var file_system; var fs_root; window.requestFileSystem(LocalFileSystem.PERSISTENT, 1024*1024, onInitFs, request_FS_fail); function onInitFs(fs) { file_system= fs; fs_root= file_system.root; alert("ini fs"); create_Directory(); alert("ini fs done."); } var string_array; var main_dir= "story_repository/"+ User_Editime; string_array= new Array("story_repository/",main_dir, main_dir+"/rec", main_dir+"/img","story_repository/"+ User_Name ); function create_Directory(){ var start= 0; var path=""; while(start < string_array.length) { path = string_array[start]; alert(start+" th created directory " +" is "+ path); fs_root.getDirectory ( path , {create: true, exclusive: false}, function(entry) { alert(path +"is created."); }, create_dir_err() ); start++; }//while loop }//create_Directory function create_dir_err() { alert("Recursively create directories error."); } function request_FS_fail() { alert("Failed to request File System "); } Although the directories are created, the it sends me ErrorCallback:"alert("Recursively create directories error.");" Firstly, I don't think this code will work since I have tried on this: This one failed: window.requestFileSystem( LocalFileSystem.PERSISTENT, 0, //request file system success callback. function(fileSys) { fileSys.root.getDirectory( "story_repository/"+ dir_name, {create: true, exclusive: false}, //Create directory story_repository/Stallman_time. function(directory) { alert("Create directory: "+ "story_repository/"+ dir_name); //create dir_name/img/ fileSys.root.getDirectory { "story_repository/"+ dir_name + "/img/", {create: true, exclusive: false}, function(directory) { alert("Create a directory: "+ "story_repository/"+ dir_name + "/img/"); //check. //create dir_name/rec/ fileSys.root.getDirectory { "story_repository/"+ dir_name + "/rec/", {create: true, exclusive: false}, function(directory) { alert("Create a directory: "+ "story_repository/"+ dir_name + "/rec/"); //check. //Go ahead. }, createError } //create dir_name/rec/ }, createError } //create dir_name/img }, createError); }, //Create directory story_repository/Stallman_time. createError()); } I just repeatedly call fs.root.getDirectory only but it failed. But the first one is almost the same... 1. What is the problem at all? Why does the first one always gives me the ErrorCallback? 2. Why can't the second one work? 3. Does anyone has a better solution?(no ErrorcallBack msg) ps: I work on Android and PhoneGap 1.7.0.

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  • Dynamic ExpandableListView

    - by JLB
    Can anyone tell me how I can Dynamically add groups & children to an ExpandableListView. The purpose is to create a type of task list that I can add new items/groups to. I can populate the view with pre-filled arrays but of course can't add to them to populate the list further. The other method i tried was using the SimpleExpandableListAdapter. Using this i am able to add groups from a List but when it comes to adding children i can only add 1 item per group. public List<Map<String, String>> groupData = new ArrayList<Map<String, String>>(); public List<List<Map<String, String>>> childData = new ArrayList<List<Map<String, String>>>(); public void addGroup(String group) { Map curGroupMap = new HashMap(); groupData.add(curGroupMap); curGroupMap.put(NAME, group); //Add an empty child or else the app will crash when group is expanded. List<Map<String, String>> children = new ArrayList<Map<String, String>>(); Map<String, String> curChildMap = new HashMap<String, String>(); children.add(curChildMap); curChildMap.put(NAME, "EMPTY"); childData.add(children); updateAdapter(); } public void addChild(String child) { List children = new ArrayList(); Map curChildMap = new HashMap(); children.add(curChildMap); curChildMap.put(NAME, child); curChildMap.put(IS_EVEN, "This child is even"); childData.add(activeGroup, children); updateAdapter(); }

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  • PendingIntents in Notifications

    - by Mariano Kamp
    I would like to show a notification that displays the progress of an ongoing operation. That works well for me. But at the same time the remote view should contain cancel button to stop the ongoing operation. The usual content intent should still do something else, i.e. not cancel the ongoing operation. It seems though that I can only have one intent. I have to specify a contentIntent that is launched when clicking on the notification: If I don't specify that I get something along those lines: E/ActivityManager( 62): Activity Manager Crash E/ActivityManager( 62): java.lang.IllegalArgumentException: contentIntent required ... For the "cancel" button I set another intent: Intent cancelSyncIntent = new Intent("com.xyz.CANCEL_SYNC"); contentView.setOnClickPendingIntent(R.id.cancel_sync, PendingIntent.getBroadcast(context, 0, cancelSyncIntent, 0)); But this never works. I always get the content intent when the button is clicked. It looks like I cannot use buttons in remote views of notifications?! I could probably display a text: "<< Press to cancel operation ", but that seems rather heavy handed.

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  • If statement within If statement's else

    - by maebe
    Still new to Java/android so trying to figure out the best way to code a multilevel if statement. What I'm trying to do is for a combat system that needs to check if player/npc is alive. If they are alive it then will check to see if they scored a critical hit. If they didn't critical hit then will see if they hit or missed. combat = mydbhelper.getCombat(); startManagingCursor(combat); if(playerCurHp == 0){ combat.moveToPosition(11); npcCombatStory = combat.getString(combat.getColumnIndex(dbhelper.KEY_COMBATDESC));} else{ if(playerCritFlag.equals("Critical")){ combat.moveToPosition(2); playerCombatStory = combat.getString(combat.getColumnIndex(dbhelper.KEY_COMBATDESC));} else{ if(playerHitFlag.equals("Hit")){ combat.moveToPosition(1); playerCombatStory = combat.getString(combat.getColumnIndex(dbhelper.KEY_COMBATDESC));} if(playerHitFlag.equals("Miss")){ combat.moveToPosition(3); playerCombatStory = combat.getString(combat.getColumnIndex(dbhelper.KEY_COMBATDESC));} }} if (npcCurHp == 0){ combat.moveToPosition(10); npcCombatStory = combat.getString(combat.getColumnIndex(dbhelper.KEY_COMBATDESC));} else{ if(npcCritFlag.equals("Critical")){ combat.moveToPosition(5); npcCombatStory = combat.getString(combat.getColumnIndex(dbhelper.KEY_COMBATDESC));} else{ if(npcHitFlag.equals("Hit")){ combat.moveToPosition(4); npcCombatStory = combat.getString(combat.getColumnIndex(dbhelper.KEY_COMBATDESC));} if(npcHitFlag.equals("Miss")){ combat.moveToPosition(6); npcCombatStory = combat.getString(combat.getColumnIndex(dbhelper.KEY_COMBATDESC));} }} } Is what I'm using. Was working when I had the if statements all separate. But it would check each one and do actions I don't need (If they hit, pull String, if crit pull another, then if dead pull again). Trying to make it stop when it finds the "Flag" that matches. When doing my rolls if the player hits it sets the flag to "Hit" like below code. Random attackRandom = new Random(); int attackRoll = attackRandom.nextInt(100); totalAtt = attackRoll + bonusAttack + weaponAtt + stanceAtt; Random defensiveRandom = new Random(); int defenseRoll = defensiveRandom.nextInt(100); npcDef = defenseRoll + npcDodge + npcBonusDodge; if (totalAtt > npcDef){ playerHitFlag = "Hit"; playerDamage();} else{playerHitFlag = "Miss"; npcAttack();} At the end it takes these playerCombatStory and npcCombatStory strings and uses them to setText to show the player what happened on that turn of combat.

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  • How to display the data of DOM parsed attributes in the listView display ?

    - by Praween k
    Hi, I am building a test output for DOM parser with node "Rider" and within that 7 attributes are there.URL://http://ps700.pranasystems.com/tours/8/xml/results/stage1results.xml. I want to display only the "name" and the "team" attributes output in the listview mode of the device.I am not getting clear where to store the output to display. Please help me someone for how to store and display that data to the output of the device in List view. Thanks in advance //-------------------------------// Here is my code------------// public String getSearch(String strURL) { URL url; URLConnection urlConn = null; NamedNodeMap nnm = null; int len; try { url = new URL(strURL); urlConn = url.openConnection(); } catch (IOException ioe) { Log.e("Could not Connect: "+ioe.getMessage(), "."); } DocumentBuilder builder = null ; Document doc = null ; try { DocumentBuilderFactory dbf = DocumentBuilderFactory.newInstance(); DocumentBuilder db = dbf.newDocumentBuilder(); doc = db.parse(urlConn.getInputStream()); Node thisNode, currentNode, node,theAttribute ; NodeList nchild, nodeList; String name; ArrayList<Node> result = new ArrayList<Node>(); nodeList = doc.getElementsByTagName("rider"); int length = nodeList.getLength(); for (int i = 0; i < length; i++) { currentNode = nodeList.item(i); NamedNodeMap attributes = currentNode.getAttributes(); Log.i("TAG", attributes.toString()); for (int a = 0; a < attributes.getLength(); a++) { theAttribute = attributes.item(a); } // s1.setAdapter(new ArrayAdapter<Node>(this, // android.R.layout.simple_list_item_1,result)); }catch(ParserConfigurationException pce ){ Log.e("Could not Parse XML:" +pce.getMessage() ,"."); } catch (SAXException se) {Log.e("Could not Parse XML: "+se.getMessage(), ".");} catch (IOException ioe) {Log.e("Invalid XML: "+ioe.getMessage(), ".");} return strURL; }

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  • MVVM using Page Navigation On Windows Mobile 7

    - by anon
    The Navigation framework in Windows Mobile 7 is a cut down version of what is in Silverlight. You can only navigate to a Uri and not pass in a view. Since the NavigationService is tied to the View, how do people get this to fit into MVVM. For example: public class ViewModel : IViewModel { private IUnityContainer container; private IView view; public ViewModel(IUnityContainer container, IView view) { this.container = container; this.view = view; } public ICommand GoToNextPageCommand { get { ... } } public IView { get { return this.view; } } public void GoToNextPage() { // What do I put here. } } public class View : PhoneApplicationPage, IView { ... public void SetModel(IViewModel model) { ... } } I am using the Unity IOC container. I have to resolve my view model first and then use the View property to get hold of the view and then show it. However using the NavigationService, I have to pass in a view Uri. There is no way for me to create the view model first. Is there a way to get around this.

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  • Moving a unit precisely along a path in x,y coordinates

    - by Adam Eberbach
    I am playing around with a strategy game where squads move around a map. Each turn a certain amount of movement is allocated to a squad and if the squad has a destination the points are applied each turn until the destination is reached. Actual distance is used so if a squad moves one position in the x or y direction it uses one point, but moving diagonally takes ~1.4 points. The squad maintains actual position as float which is then rounded to allow drawing the position on the map. The path is described by touching the squad and dragging to the end position then lifting the pen or finger. (I'm doing this on an iPhone now but Android/Qt/Windows Mobile would work the same) As the pointer moves x, y points are recorded so that the squad gains a list of intermediate destinations on the way to the final destination. I'm finding that the destinations are not evenly spaced but can be further apart depending on the speed of the pointer movement. Following the path is important because obstacles or terrain matter in this game. I'm not trying to remake Flight Control but that's a similar mechanic. Here's what I've been doing, but it just seems too complicated (pseudocode): getDestination() { - self.nextDestination = remove_from_array(destinations) - self.gradient = delta y to destination / delta x to destination - self.angle = atan(self.gradient) - self.cosAngle = cos(self.angle) - self.sinAngle = sin(self.angle) } move() { - get movement allocation for this turn - if self.nextDestination not valid - - getNextDestination() - while(nextDestination valid) && (movement allocation remains) { - - find xStep and yStep using movement allocation and sinAngle/cosAngle calculated for current self.nextDestination - - if current position + xStep crosses the destination - - - find x movement remaining after self.nextDestination reached - - - calculate remaining direct path movement allocation (xStep remaining / cosAngle) - - - make self.position equal to self.nextDestination - - else - - - apply xStep and yStep to current position - } - round squad's float coordinates to integer screen coordinates - draw squad image on map } That's simplified of course, stuff like sign needs to be tweaked to ensure movement is in the right direction. If trig is the best way to do it then lookup tables can be used or maybe it doesn't matter on modern devices like it used to. Suggestions for a better way to do it? an update - iPhone has zero issues with trig and tracking tens of positions and tracks implemented as described above and it draws in floats anyway. The Bresenham method is more efficient, trig is more precise. If I was to use integer Bresenham I would want to multiply by ten or so to maintain a little more positional accuracy to benefit collisions/terrain detection.

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  • caching images that are retrieved

    - by Rahul Varma
    Hi, I am retrieving a list of images and text from a web service. The images are getting displayed in the list view. But the problem is, when i scroll down the list the entire images are getting loaded once again. When i scroll twice or thrice there is a OutofMemory occuring... Can anyone tell me how to cache the images and also to avoid the loading of the images that are already loaded when i scroll down. I have tried to increase inSampleSize but it didnt work... Here's the code.... public static Bitmap loadImageFromUrl(String url) { InputStream inputStream; Bitmap b; try { inputStream = (InputStream) new URL(url).getContent(); BitmapFactory.Options bpo= new BitmapFactory.Options(); b=BitmapFactory.decodeStream(inputStream, null,bpo ); b.recycle(); bpo.inSampleSize=2; return b; } catch (IOException e) { throw new RuntimeException(e); } // return null; }

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  • Save HashMap data into SQLite

    - by Matthew
    I'm Trying to save data from Json into SQLite. For now I keep the data from Json into HashMap. I already search it, and there's said use the ContentValues. But I still don't get it how to use it. I try looking at this question save data to SQLite from json object using Hashmap in Android, but it doesn't help a lot. Is there any option that I can use to save the data from HashMap into SQLite? Here's My code. MainHellobali.java // Hashmap for ListView ArrayList<HashMap<String, String>> all_itemList; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main_helloballi); all_itemList = new ArrayList<HashMap<String, String>>(); // Calling async task to get json new getAllItem().execute(); } private class getAllItem extends AsyncTask<Void, Void, Void> { @Override protected Void doInBackground(Void... arg0) { // Creating service handler class instance ServiceHandler sh = new ServiceHandler(); // Making a request to url and getting response String jsonStr = sh.makeServiceCall(url, ServiceHandler.GET); Log.d("Response: ", "> " + jsonStr); if (jsonStr != null) { try { all_item = new JSONArray(jsonStr); // looping through All Contacts for (int i = 0; i < all_item.length(); i++) { JSONObject c = all_item.getJSONObject(i); String item_id = c.getString(TAG_ITEM_ID); String category_name = c.getString(TAG_CATEGORY_NAME); String item_name = c.getString(TAG_ITEM_NAME); // tmp hashmap for single contact HashMap<String, String> allItem = new HashMap<String, String>(); // adding each child node to HashMap key => value allItem.put(TAG_ITEM_ID, item_id); allItem.put(TAG_CATEGORY_NAME, category_name); allItem.put(TAG_ITEM_NAME, item_name); // adding contact to contact list all_itemList.add(allItem); } } catch (JSONException e) { e.printStackTrace(); } } else { Log.e("ServiceHandler", "Couldn't get any data from the url"); } return null; } } I have DatabasehHandler.java and AllItem.java too. I can put it in here if its necessary. Thanks before ** Add Edited Code ** // looping through All Contacts for (int i = 0; i < all_item.length(); i++) { JSONObject c = all_item.getJSONObject(i); String item_id = c.getString(TAG_ITEM_ID); String category_name = c.getString(TAG_CATEGORY_NAME); String item_name = c.getString(TAG_ITEM_NAME); DatabaseHandler databaseHandler = new DatabaseHandler(this); //error here "The Constructor DatabaseHandler(MainHellobali.getAllItem) is undefined }

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  • how to find end of scroll value for HorizontalScrollView

    - by DroidCoder
    i need to implement following scenario, here i have two horizontalScrollViews the upper scrollView is a main menu and lower scrollView is a submenu. when i scroll main menu,the menu which comes under center arrow will show its submenu in lower scrollview and from the lower scrollview, the submenu which comes under center arrow shows the screen for that sub-menu. here's my requirement: i've implemented it using HorizontalScrollViews and ViewFlipper and also it works but it will give correct result only when i scroll it slowly and not when scroll fast. i've used onTouch() method with a ACTION_UP event,so when i release finger from screen it will gives me getScrollX() position at that point but here i need getScrollX() position when scroll is finished/stop. here's my code:- @Override public boolean onTouch(View v, MotionEvent event) { switch (v.getId()) { case R.id.mHorizontalScrollViewMain: if (event.getAction() == KeyEvent.ACTION_UP) { Log.d("test", " " + hsvUpperTab.getScrollX() + " , "+ mViewFlipper.getChildCount()); getUpperTabScrolled(hsvUpperTab.getScrollX()); } break; case R.id.mHorizontalScrollViewSub: if (event.getAction() == KeyEvent.ACTION_UP) { Log.d("test1", " " + hsvLowerTab.getScrollX()); getLowerTabScrolled(hsvLowerTab.getScrollX()); } default: break; } return false; }

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  • When I get the Force Close dialog, I have a Report button. Where did it come from?

    - by BenTobin
    I feel a little bit silly asking this, but I haven't been able to find any answers on my own. My Force Close dialog has a "Report" button. I think it's a great idea, and I wish everyone had it. At first, I thought it must be something I turned on without realizing it, but not only can't I find any setting that I might have touched, I also can't find any reference to this button existing on the Internet. I have a Droid, and I know 4 other people with Droids, and they say they don't have the option to report Force Closes. Am I special? Am I just missing something? The "report" button has been there for at least a few weeks now. When I use the Report button, I get a screen with a "feedback" field and a checkbox for "Include system data". Below that , it says "Information from feedback reports will be shown to the developer of the application." Under that are Preview and Send buttons. As a developer, I've never received one of these reports. I'd try to send a report to myself, but it seemingly only shows the button for apps installed from the market, and I don't know of a way to crash my production app. I suppose I could publish a simple crashing app just to try it out, but I thought I'd ask you folks first. Edit: You can view screenshots here: http://bentobin.com/crashReportImages/

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  • Uploading file to DropBox causing UnlinkedException

    - by Boardy
    I am currently working on android project and trying to enable DropBox functionality. I've selected the access type to App Only, and I can successfully authenticate and it creates an Apps directory and inside that creates a directory with the name of my app. When I then try to put a file in the DropBox directory it goes into the DropBoxException catch and in the logcat prints com.dropbox.client2.exception.DropboxUnlinkedException. I've done a google and from what I've seen this happens if the apps directory has been deleted and so authentication is required to be re-done, but this isn't the case, I have deleted it and I am putting the file straight after doing the authentication. Below is the code that retrieves the keys and stores the file on dropbox. AccessTokenPair tokens = getTokens(); UploadFile uploadFile = new UploadFile(context, common, this, mDBApi); uploadFile.execute(mDBApi); Below is the code for the getTokens method (don't think this would help but you never know) private AccessTokenPair getTokens() { AccessTokenPair tokens; SharedPreferences prefs = context.getSharedPreferences("prefs", 0); String key = prefs.getString("dropbox_key", ""); String secret = prefs.getString("dropbox_secret", ""); tokens = new AccessTokenPair(key, secret); return tokens; } Below is the class that extends the AsyncTask to perform the upload class UploadFile extends AsyncTask<DropboxAPI<AndroidAuthSession>, Void, bool> { Context context; Common common; Synchronisation sync; DropboxAPI<AndroidAuthSession> mDBApi; public UploadFile(Context context, Common common, Synchronisation sync, DropboxAPI<AndroidAuthSession> mDBApi) { this.context = context; this.common = common; this.sync = sync; this.mDBApi = mDBApi; } @Override protected bool doInBackground(DropboxAPI<AndroidAuthSession>... params) { try { File file = new File(Environment.getExternalStorageDirectory() + "/BoardiesPasswordManager/dropbox_sync.xml"); FileInputStream inputStream = new FileInputStream(file); Entry newEntry = mDBApi.putFile("android_sync.xml", inputStream, file.length(), null, null); common.showToastMessage("Successfully uploade Rev: " + newEntry.rev, Toast.LENGTH_LONG); } catch (IOException ex) { Log.e("DropBoxError", ex.toString()); } catch (DropboxException e) { Log.e("DropBoxError", e.toString()); e.printStackTrace(); } return null; } I have no idea why it would display the UnlinkedException so any help would be greatly appreciated.

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  • Java Socket Connection is flooding network OR resulting in high ping

    - by user1461100
    i have a little problem with my java socket code. I'm writing an android client application which is sending data to a java multithreaded socket server on my pc through direct(!) wireless connection. It works fine but i want to improve it for mobile applications as it is very power consuming by now. When i remove two special lines in my code, the cpu usage of my mobile device (htc one x) is totally okay but then my connection seems to have high ping rates or something like that... Here is a server code snippet where i receive the clients data: while(true) { try { .... Object obj = in.readObject(); if(obj != null) { Class clazz = obj.getClass(); String className = clazz.getName(); if(className.equals("java.lang.String")) { String cmd = (String)obj; if(cmd.equals("dc")) { System.out.println("Client "+id+" disconnected!"); Server.connectedClients[id-1] = false; break; } if(cmd.substring(0,1).equals("!")) { robot.keyRelease(PlayerEnum.getKey(cmd,id)); } else { robot.keyPress(PlayerEnum.getKey(cmd,id)); } } } } catch .... Heres the client part, where i send my data in a while loop: private void networking() { try { if(client != null) { .... out.writeObject(sendQueue.poll()); .... } } catch .... when i write it this why, i send data everytime the while loop gets executed.. when sendQueue is empty, a null "Object" will be send. this results in "high" network traffic and in "high" cpu usage. BUT: all send comments are received nearly immediately. when i change the code to following: while(true) ... if(sendQueue.peek() != null) { out.writeObject(sendQueue.poll()); } ... the cpu usage is totally okay but i'm getting some laggs.. the commands do not arrive fast enough.. as i said, it works fine (besides cpu usage) if i'm sending data(with that null objects) every while execution. but i'm sure that this is very rough coding style because i'm kind of flooding the network. any hints? what am i doing wrong?? Thanks for your Help! Sincerly yours, maaft

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  • Specifying a Single Request To Use Credentials with HttpClient

    - by jiduvah
    I am using OAuth2 on my android project. The idea is to use a singleton HttpClient used with a ThreadSafeClientConnManager. For a normal request to the server we construct an Authorization header and send that. The header is constructed from values received from the server. This works fine. However every 15 minutes we must get new values from the server to construct the header. To Received these values I must set the credentials like so. client.getCredentialsProvider().setCredentials( new AuthScope(AuthScope.ANY_HOST, AuthScope.ANY_PORT), new UsernamePasswordCredentials(creds.clientId, creds.clientSecret)); In order for this to work I must set up and new DefaultHttpClient. If I use the original singleton httpclient I receive some errors. My question is.. is it possible to set the credentials to be used only on this one request? I noticed that there is an AuthScope. The host and port would not be suitable for this but maybe the realm would? I can't find anything that tells me what a realm is or how to use it. 06-05 10:12:55.969: W/System.err(23843): org.apache.http.NoHttpResponseException: The target server failed to respond 06-05 10:12:55.969: W/System.err(23843): at org.apache.http.impl.conn.DefaultResponseParser.parseHead(DefaultResponseParser.java:85) 06-05 10:12:55.969: W/System.err(23843): at org.apache.http.impl.io.AbstractMessageParser.parse(AbstractMessageParser.java:174) 06-05 10:12:55.969: W/System.err(23843): at org.apache.http.impl.AbstractHttpClientConnection.receiveResponseHeader(AbstractHttpClientConnection.java:179) 06-05 10:12:55.969: W/System.err(23843): at org.apache.http.impl.conn.DefaultClientConnection.receiveResponseHeader(DefaultClientConnection.java:235) 06-05 10:12:55.969: W/System.err(23843): at org.apache.http.impl.conn.AbstractClientConnAdapter.receiveResponseHeader(AbstractClientConnAdapter.java:259) 06-05 10:12:55.975: W/System.err(23843): at org.apache.http.protocol.HttpRequestExecutor.doReceiveResponse(HttpRequestExecutor.java:279) 06-05 10:12:55.975: W/System.err(23843): at org.apache.http.protocol.HttpRequestExecutor.execute(HttpRequestExecutor.java:121) 06-05 10:12:55.975: W/System.err(23843): at org.apache.http.impl.client.DefaultRequestDirector.execute(DefaultRequestDirector.java:504) 06-05 10:12:55.975: W/System.err(23843): at org.apache.http.impl.client.AbstractHttpClient.execute(AbstractHttpClient.java:555) 06-05 10:12:55.975: W/System.err(23843): at org.apache.http.impl.client.AbstractHttpClient.execute(AbstractHttpClient.java:487) 06-05 10:12:55.975: W/System.err(23843): at org.apache.http.impl.client.AbstractHttpClient.execute(AbstractHttpClient.java:465) So After more testing I have found where the problem lies. I want to configure a pooled connection manager like so SchemeRegistry schemeRegistry = new SchemeRegistry(); schemeRegistry.register( new Scheme("http", PlainSocketFactory.getSocketFactory(), 80)); schemeRegistry.register( new Scheme("https", PlainSocketFactory.getSocketFactory(), 443)); ClientConnectionManager conManager = new ThreadSafeClientConnManager(new BasicHttpParams(), schemeRegistry); DefaultHttpClient httpClient = new DefaultHttpClient(); But when configure like this, I get the error above. If I use the normal default httpclient like so DefaultHttpClient httpClient = new DefaultHttpClient(); Then it works fine. Any ideas?

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  • Blending pixels from Two Bitmaps

    - by MarkPowell
    I'm beating my head against a wall here, and I'm fairly certain I'm doing something stupid, so time to make my stupidity public. I'm trying to take two images, blend them together into a third image using standard blending algorithms (Hardlight, softlight, overlay, multiply, etc). Because Android does not have such blend properties build in, I've gone down the path of taking each pixel and combine them using an algorithm. However, the results are garbage. Any help would be appreciated. Below is the code, which I've tried to strip out all the "junk", but some may have made it through. I'll clean it up if something isn't clear. Bitmap src = BitmapFactory.decodeResource(getResources(), R.drawable.base, options); Bitmap mutableBitmap = src.copy(Bitmap.Config.RGB_565, true); int imageId = getResources().getIdentifier("drawable/" + filter, null, getPackageName()); Bitmap filterBitmap = BitmapFactory.decodeResource(getResources(), imageId, options); float scaleWidth = ((float) mutableBitmap.getWidth()) / filterBitmap.getWidth(); float scaleHeight = ((float) mutableBitmap.getHeight()) / filterBitmap.getHeight(); IntBuffer buffSrc = IntBuffer.allocate(src.getWidth() * src.getHeight()); mutableBitmap.copyPixelsToBuffer(buffSrc); buffSrc.rewind(); IntBuffer buffFilter = IntBuffer.allocate(resizedFilterBitmap.getWidth() * resizedFilterBitmap.getHeight()); resizedFilterBitmap.copyPixelsToBuffer(buffFilter); buffFilter.rewind(); IntBuffer buffOut = IntBuffer.allocate(src.getWidth() * src.getHeight()); buffOut.rewind(); while (buffOut.position() < buffOut.limit()) { int filterInt = buffFilter.get(); int srcInt = buffSrc.get(); int alphaValueFilter = Color.alpha(filterInt); int redValueFilter = Color.red(filterInt); int greenValueFilter = Color.green(filterInt); int blueValueFilter = Color.blue(filterInt); int alphaValueSrc = Color.alpha(srcInt); int redValueSrc = Color.red(srcInt); int greenValueSrc = Color.green(srcInt); int blueValueSrc = Color.blue(srcInt); int alphaValueFinal = convert(alphaValueFilter, alphaValueSrc); int redValueFinal = convert(redValueFilter, redValueSrc); int greenValueFinal = convert(greenValueFilter, greenValueSrc); int blueValueFinal = convert(blueValueFilter, blueValueSrc); int pixel = Color.argb(alphaValueFinal, redValueFinal, greenValueFinal, blueValueFinal); buffOut.put(pixel); } buffOut.rewind(); mutableBitmap.copyPixelsFromBuffer(buffOut); BitmapDrawable drawable = new BitmapDrawable(getResources(), mutableBitmap); imageView.setImageDrawable(drawable); } int convert (int in1, int in2) { //simple multiply for example return in1 * in2 / 255; }

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  • OpenGL, how to set a monochrome texture to a colored shape?

    - by Santiago
    I'm developing on Android with OpenGL ES, I draw some cubes and I change its colors with glColor4f. Now, what I want is to give a more realistic effect on the cubes, so I create a monochromatic 8bit depth, 64x64 pixel size PNG file. I loaded on a texture, and here is my problem, witch is the way to combine the color and the texture to get a colorized and textured cubes onto the screen? I'm not an expert on OpenGL, I tried this: On create: public void asignBitmap(GL10 gl, Bitmap bitmap) { int[] textures = new int[1]; gl.glGenTextures(1, textures, 0); mTexture = textures[0]; gl.glBindTexture(GL10.GL_TEXTURE_2D, mTexture); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_NEAREST); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_CLAMP_TO_EDGE); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_CLAMP_TO_EDGE); gl.glTexEnvf(GL10.GL_TEXTURE_ENV, GL10.GL_TEXTURE_ENV_MODE, GL10.GL_REPLACE); GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, GL10.GL_ALPHA, bitmap, 0); ByteBuffer tbb = ByteBuffer.allocateDirect(texCoords.length * 4); tbb.order(ByteOrder.nativeOrder()); mTexBuffer = tbb.asFloatBuffer(); for (int i = 0; i < 48; i++) mTexBuffer.put(texCoords[i]); mTexBuffer.position(0); } And OnDraw: public void draw(GL10 gl, int alphawires) { gl.glColor4f(1.0f, 0.0f, 0.0f, 0.5f); //RED gl.glBindTexture(GL10.GL_TEXTURE_2D, mTexture); gl.glBlendFunc(GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA); gl.glEnable(GL10.GL_TEXTURE_2D); gl.glEnable(GL10.GL_BLEND); gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY); gl.glTexCoordPointer(2, GL10.GL_FLOAT, 0, mTexBuffer); //Set the face rotation gl.glFrontFace(GL10.GL_CW); //Point to our buffers gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vertexBuffer); //Enable the vertex and color state gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); //Draw the vertices as triangles, based on the Index Buffer information gl.glDrawElements(GL10.GL_TRIANGLES, 36, GL10.GL_UNSIGNED_BYTE, indexBuffer); //Disable the client state before leaving gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); gl.glDisableClientState(GL10.GL_TEXTURE_COORD_ARRAY); gl.glDisable(GL10.GL_BLEND); gl.glDisable(GL10.GL_TEXTURE_2D); } I'm even not sure if I have to use a blend option, because I don't need transparency, but is a plus :)

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  • Can i change the view without changing the controller?

    - by Ian Boyd
    Pretend1 there is a place to type in a name:     Name: __________________ When the text box changes, the value is absorbed into the controller, who stores it in data model. Business rules require that a name be entered: if there is no text entered the TextBox should be colored something in the view to indicate baddness; otherwise it can be whatever color the view likes. The TextBox contains a String, the controller handles a String, and the model stores a String. Now lets say i want to improve the view. There is a new kind of text box2 that can be fed not only string-based keyboard input, but also an image. The view (currently) knows how to determine if the image is in the proper format to perform the processing required to extract text out of it. If there is text, then that text can be fed to the controller, who feeds it to the data model. But if the image is invalid, e.g.3 wrong file format invalid dimensions invalid bit depth unhandled or unknown encoding format missing or incorrectly located registration marks contents not recognizable the view can show something to the user that the image is bad. But the telling the user that something is bad is supposed to be the job of the controller. i'm, of course, not going to re-write the controller to handle Image based text-input (e.g. image based names). a. the code is binary locked inside a GUI widget4 b. there other views besides this one, i'm not going to impose a particular view onto the controller c. i just don't wanna. If i have to change things outside of this UI improvement, then i'll just leave the UI unimproved5 So what's the thinking on having different views for the same Model and Controller? Nitpicker's Corner 1 contrived hypothetical example 2 e.g. bar code, g-mask, ocr 3 contrived hypothetical reasons 4 or hardware of a USB bar-code scanner 5 forcing the user to continue to use a DateTimePicker rather than a TextBox

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  • How to make html image clickable inside a TextView

    - by Gonan
    I have the following text in a string in the resources file: <a href="mailto:[email protected]">&lt;img src="mail_big" /&gt;</a> It shows the image fine (I implemented ImageGetter) but it is not clickable. I have tried adding the Linkify thingy but I don't think it's meant for this case, and so it doesn't work. The setMovementMethod doesn't work either. I have tried different combinations of the above: <a href="mailto:[email protected]">&lt;img src="mail_big" /&gt;hello</a> Here, even the "hello" part is not clickable (neither blue nor underlined). <a href="mailto:[email protected]"><img src="mail_big" /></a> This doesn't even show the image. &lt;a href="mailto:[email protected]"&gt;&lt;img src="mail_big" /&gt;&lt;/a&gt; If I just write the email, without the <a> tag it works perfectly, but I would like to use the image of an envelope that the user can click on. It's not possible to use an imagebutton because this text is in the middle of a string and so I can't split it. Any ideas? Thanks! EDIT: I found a solution or rather found how to do it correctly. All I had to do was adding the setMovementMethod call before the call to setText in the TextView and ALSO, and COMPLETELY NECESSARY, remove the attribute "android:autoLink="all" from the layout. Apparently, parsing mails and urls in a string is mutually exclusive to interpreting the link tags in a string. So one or the other but not both. Finally my layout is just a TextView with nothing special, just width and height. The activity is like this: TextView tv = (TextView)findViewById(R.id.about_text); tv.setMovementMethod(LinkMovementMethod.getInstance()); tv.setText(Html.fromHtml(getString(R.string.about_content), new ImageGetter(), null)); And the string is like this: <string name="about_content"><a href="mailto:[email protected]"><img src="mail" /></a></string>

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  • Adding a button bar at the bottom of ListView upon checkbox select (as in gmail app)??

    - by elto
    I have a ListView with custom adapter. In each row there is a checkbox and couple of textviews. I want user to give option to delete the check marked items, so as soon as soon clicks on one of the checkbox, I want a button bar to slide in from the bottom and stay at the bottom regardless of listview scroll. This is something like the email app behavior of Motorola Cliq and to some extent gmail app itself. I have tried adding a relativelayout (containing buttons) below the listview, which has visibility set to gone initially, but as soon as user checks a button, the visibility changes to "visible". I have added a slide-in animation to it too. It is working but problem is that it is overlapping the last element of the listview which user can not checkmark if the button bar has already become visible. So I tried to set the bottom margin of the listview equal to the height of the button bar when I'm changing the button bar visibility, which solves the problem of overlap, but now the checkbox behavior has gone weird. Clicking on one checkmark tries to checkmark another checkmark in the list for some weird reason. I noticed that this happens because as soon as I change the listview margin, list redraws itself, and during this new call to getView() method of adapter, things mess up. I wanted to ask if anyone has done something like this. What is the best method to add such button bar below list while keeping the slide-in animation intact. Also, What is the footer-view of listview and can that solve my problem?

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  • Exception in DatePickerDialog

    - by Miya
    Hi, i am trying to create a DatePickerDialog in the class 'dateDisplay.class'. I am calling this activity from 'main.class'. If I call the 'dateDisplay.class' using startActivity(), then the DatePickerDialog works fine. But actually I am using an ActivityGroup (for using tab in my application) and I am starting the 'dateDisplay.class' using the following code : Intent dateIntent=new Intent(context,dateDisplay.class); View v=getLocalActivityManager().startActivity("2",dateIntent.addFlags(Intent.FLAG_ACTIVITY_CLEAR_TOP)).getDecorView(); setContentView(v); But an exception is caught, on calling the onCreateDialog() function. And the process is suddently stopped. It shows TargetInvocationException is occured. How can I correct the code? Following is my code: public Dialog onCreateDialog(int id,Bundle b) { Calendar c=Calendar.getInstance(); int day=c.get(Calendar.DAY_OF_MONTH); int month=c.get(Calendar.MONTH); int year=c.get(Calendar.YEAR); Dialog d = null; if(id==DATE_DIALOG_ID) { return new DatePickerDialog(this,dateChangeListener,year,month,day); } else { return null; } } Please help me.. Thank you..

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  • OpenGL, how to set a monocrome texture to a colored shape?

    - by Santiago
    I'm developing on Android with OpenGL ES, I draw some cubes and I change its colors with glColor4f. Now, what I want is to give a more realistic effect on the cubes, so I create a monochromatic 8bit depth, 64x64 pixel size PNG file. I loaded on a texture, and here is my problem, witch is the way to combine the color and the texture to get a colorized and textured cubes onto the screen? I'm not an expert on OpenGL, I tried this: On create: public void asignBitmap(GL10 gl, Bitmap bitmap) { int[] textures = new int[1]; gl.glGenTextures(1, textures, 0); mTexture = textures[0]; gl.glBindTexture(GL10.GL_TEXTURE_2D, mTexture); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_NEAREST); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_CLAMP_TO_EDGE); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_CLAMP_TO_EDGE); gl.glTexEnvf(GL10.GL_TEXTURE_ENV, GL10.GL_TEXTURE_ENV_MODE, GL10.GL_REPLACE); GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, GL10.GL_ALPHA, bitmap, 0); ByteBuffer tbb = ByteBuffer.allocateDirect(texCoords.length * 4); tbb.order(ByteOrder.nativeOrder()); mTexBuffer = tbb.asFloatBuffer(); for (int i = 0; i < 48; i++) mTexBuffer.put(texCoords[i]); mTexBuffer.position(0); } And OnDraw: public void draw(GL10 gl, int alphawires) { gl.glColor4f(1.0f, 0.0f, 0.0f, 0.5f); //RED gl.glBindTexture(GL10.GL_TEXTURE_2D, mTexture); gl.glBlendFunc(GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA); gl.glEnable(GL10.GL_TEXTURE_2D); gl.glEnable(GL10.GL_BLEND); gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY); gl.glTexCoordPointer(2, GL10.GL_FLOAT, 0, mTexBuffer); //Set the face rotation gl.glFrontFace(GL10.GL_CW); //Point to our buffers gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vertexBuffer); //Enable the vertex and color state gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); //Draw the vertices as triangles, based on the Index Buffer information gl.glDrawElements(GL10.GL_TRIANGLES, 36, GL10.GL_UNSIGNED_BYTE, indexBuffer); //Disable the client state before leaving gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); gl.glDisableClientState(GL10.GL_TEXTURE_COORD_ARRAY); gl.glDisable(GL10.GL_BLEND); gl.glDisable(GL10.GL_TEXTURE_2D); } I'm even not sure if I have to use a blend option, because I don't need transparency, but is a plus :) Thank's

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  • iphone viewWillAppear not firing

    - by chzk
    I've read numerous posts about people having problems with viewWillAppear when you do not create your view heirarchy JUST right. My problem is I can't figure out what that means. If I create a RootViewController and call addSubView on that controller, I would expect the added view(s) to be wired up for viewWillAppear events. Does anyone have an example of a complex programmatic view heirarchy that successfully recieves viewWillAppear events at every level? Apple Docs state: Warning: If the view belonging to a view controller is added to a view hierarchy directly, the view controller will not receive this message. If you insert or add a view to the view hierarchy, and it has a view controller, you should send the associated view controller this message directly. Failing to send the view controller this message will prevent any associated animation from being displayed. The problem is that they don't describe how to do this. What the hell does "directly" mean. How do you "indirectly" add a view. I am fairly new to Cocoa and iPhone so it would be nice if there were useful examples from Apple besides the basic Hello World crap. Any help is greatly appreciated...

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  • Displaying an Image in an activity using URI

    - by evkwan
    Hi, I'm writing an application that uses Intent(MediaStore.ACTION_IMAGE_CAPTURE) to capture and image. On the process of capturing the image, I noted the output of the image's URI. Right after finishing the camera activity, I wish to display the image using this specific URI. The method I used to capture images is: private void saveFullImage() { Intent intent = new Intent(MediaStore.ACTION_IMAGE_CAPTURE); File file = new File(Environment.getExternalStorageDirectory(), "test.jpg"); outputFileUri = Uri.fromFile(file); intent.putExtra(MediaStore.EXTRA_OUTPUT, outputFileUri); startActivityForResult(intent, TAKE_PICTURE); } Which is a method taken from Reto Meier's book Professional Android 2 Application Development. The method works fine, and I assume that the URI of the picture I just took is stored in the outputFileUri variable. Then at this point of the code is where I want to display the picture: @Override protected void onActivityResult(int requestCode, int resultCode, Intent data) { if (requestCode == TAKE_PICTURE) { //I want to display the picture I just took here //using the URI } } I'm not sure how to do it. I tried creating a new layout object and a new ImageView object using the method setImageURI(outputFileUri). My main layout (xml) did not have a ImageView object. But even when I set the contentView to the new layout with the ImageView attached to it, it doesn't display anything. I tried creating a Bitmap object from the URI and set it to the ImageView, but I get an unexpected error and forced exit. I have seen examples from here here which creates a Bitmap from URI, but it's not displaying it? My question is just how to display an image in the middle of a running activity? Do I need to get the File Path (like this) in order to display it? If I make a Bitmap out of the URI, how do I display the Bitmap? I'm just probably missing something simple...so any help would be a greatly appreciated! Also additional question for thought: If I were to take multiple pictures, would you recommend me to use the SimpleCursorAdapter instead? Thanks!

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  • How to populate GridView if Internet not available but images already cached to SD Card

    - by Sophie
    Hello I am writing an Application in which i am parsing JSON Images and then caching into SD Card. What I want to do ? I want to load images into GridView from JSON (by caching images into SD Card), and wanna populate GridView (no matter Internet available or not) once images already downloaded into SD Card. What I am getting ? I am able to cache images into SD Card, also to populate GridView, but not able to show images into GridView (if Internet not available) but images cached into SD Card @Override public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState) { myGridView = inflater.inflate(R.layout.fragment_church_grid, container, false); if (isNetworkAvailable()) { new DownloadJSON().execute(); } else { Toast.makeText(getActivity(), "Internet not available !", Toast.LENGTH_LONG).show(); } return myGridView ; } private boolean isNetworkAvailable() { ConnectivityManager cm = (ConnectivityManager) getActivity().getSystemService(Context.CONNECTIVITY_SERVICE); NetworkInfo info = cm.getActiveNetworkInfo(); return (info != null); } // DownloadJSON AsyncTask private class DownloadJSON extends AsyncTask<Void, Void, Void> { @Override protected void onPreExecute() { super.onPreExecute(); // Create a progressdialog mProgressDialog = new ProgressDialog(getActivity()); // Set progressdialog title mProgressDialog.setTitle("Church Application"); // Set progressdialog message mProgressDialog.setMessage("Loading Images..."); mProgressDialog.setIndeterminate(false); // Show progressdialog mProgressDialog.show(); } @Override protected Void doInBackground(Void... params) { // Create an array arraylist = new ArrayList<HashMap<String, String>>(); // Retrieve JSON Objects from the given URL address jsonobject = JSONfunctions .getJSONfromURL("http://snapoodle.com/APIS/android/feed.php"); try { // Locate the array name in JSON jsonarray = jsonobject.getJSONArray("print"); for (int i = 0; i < jsonarray.length(); i++) { HashMap<String, String> map = new HashMap<String, String>(); jsonobject = jsonarray.getJSONObject(i); // Retrive JSON Objects map.put("saved_location", jsonobject.getString("saved_location")); // Set the JSON Objects into the array arraylist.add(map); } } catch (JSONException e) { Log.e("Error", e.getMessage()); e.printStackTrace(); } return null; } @Override protected void onPostExecute(Void args) { // Locate the listview in listview_main.xml listview = (GridView) shriRamView.findViewById(R.id.listview); // Pass the results into ListViewAdapter.java adapter = new ChurchImagesAdapter(getActivity(), arraylist); // Set the adapter to the ListView listview.setAdapter(adapter); // Close the progressdialog mProgressDialog.dismiss(); } } }

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  • Currently using View, Should I use a hard table instead?

    - by 1001010101
    I am currently debating whether my table, mapping_uGroups_uProducts, which is a view formed by the following table: CREATE ALGORITHM=UNDEFINED DEFINER=`root`@`localhost` SQL SECURITY DEFINER VIEW `db`.`mapping_uGroups_uProducts` AS select distinct `X`.`upID` AS `upID`,`Z`.`ugID` AS `ugID` from ((`db`.`mapping_uProducts_Products` `X` join `db`.`productsInfo` `Y` on((`X`.`pID` = `Y`.`pID`))) join `db`.`mapping_uGroups_Groups` `Z` on((`Y`.`gID` = `Z`.`gID`))); My current query is: SELECT upID FROM uProductsInfo \ JOIN fs_uProducts USING (upID) column \ JOIN mapping_uGroups_uProducts USING (upID) -- could be faster if we use hard table and index \ JOIN mapping_fs_key USING (fsKeyID) \ WHERE fsName="OVERALL" \ AND ugID=1 \ ORDER BY score DESC \ LIMIT 0,30; which is pretty slow. (for 30 results, it requires about 10 secondes). I think the reason for my query being so slow is definitely due to the fact that that particular query relies on a VIEW which has no index to speed things up. +----+-------------+----------------+--------+----------------+---------+---------+---------------------------------------+-------+---------------------------------+ | id | select_type | table | type | possible_keys | key | key_len | ref | rows | Extra | +----+-------------+----------------+--------+----------------+---------+---------+---------------------------------------+-------+---------------------------------+ | 1 | PRIMARY | mapping_fs_key | const | PRIMARY,fsName | fsName | 386 | const | 1 | Using temporary; Using filesort | | 1 | PRIMARY | <derived2> | ALL | NULL | NULL | NULL | NULL | 19706 | Using where | | 1 | PRIMARY | uProductsInfo | eq_ref | PRIMARY | PRIMARY | 4 | mapping_uGroups_uProducts.upID | 1 | Using index | | 1 | PRIMARY | fs_uProducts | ref | upID | upID | 4 | db.uProductsInfo.upID | 221 | Using where | | 2 | DERIVED | X | ALL | PRIMARY | NULL | NULL | NULL | 40772 | Using temporary | | 2 | DERIVED | Y | eq_ref | PRIMARY | PRIMARY | 4 | db.X.pID | 1 | Distinct | | 2 | DERIVED | Z | ref | PRIMARY | PRIMARY | 4 | db.Y.gID | 2 | Using index; Distinct | +----+-------------+----------------+--------+----------------+---------+---------+---------------------------------------+-------+---------------------------------+ 7 rows in set (0.48 sec) The explain here looks pretty cryptic, and I don't know whether I should drop view and write a script to just insert everything in the view to a hard table. ( obviously, it will lose the flexibility of the view since the mapping changes quite frequently). Does anyone have any idea to how I can optimize my schema better?

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