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  • Learn Who Started that Trace with the Default Trace

    - by Jonathan Kehayias
    This is not Extended Event related but it came from a question on Twitter about how to tell who and from what machine a server side trace was created, and there is no way to explain this in 140 characters so here’s a blog post.  This information is tracked in the Default Trace and can be found by querying for EventClass 175 which is the Audit Server Alter Trace Event trace_event_id from sys.trace_events. select trace_event_id , name from sys . trace_events where name like '%trace%' To query...(read more)

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  • FTP Publishing with the new Windows Azure Release

    - by Harish Ranganathan
    There is a good chance you might have stumbled upon the new Windows Azure Release that we made on June 6th.  Scott Guthrie’s Post quite summarizes the overall new features. One of my favorite features is the Windows Azure Websites and the ability to do publish files to Azure using your FTP Client. Windows Azure Websites offers low cost (free upto 10 websites) web hosting where you can deploy any website that can run on IIS 7.0, quickly. The earlier releases of Azure SDKs and the Azure platform support .NET 3.5 & above for running your applications.  This was a constraint for many since there are/were a lot of ASP.NET 2.0 applications built over time and simply to put it on Azure, many of you were skeptical to migrate it to .NET 4. Windows Azure Websites offer the flexibility of running IIS 7.0 supported .NET Versions which means you can run .NET 1.1, 2.0, 3.5 and .NET 4.  Not just that! You can also run classic ASP Applications. Windows Azure Websites don’t need you to go through the complexity of adding the Cloud Project Template and then publishing the Configuration Files.  Lets take a step by step understanding of Websites and publishing using FTP. I downloaded the Club Website Starter Kit from http://www.asp.net/downloads/starter-kits/club It also requires a database and I downloaded the SQL Scripts and created a SQL Server Database called Club. This installs a Web Site Project Template.  Note that I am running Windows 8 Release Preview and Visual Studio 2012 RC.  After installing the template, select File – New – Website and don’t forget to choose the Framework version as .NET 2.0 You can see the “Club Website Starter Kit” .  Once you select the Website gets created.  You would encounter a warning indicating that the Club Website Starter Kit uses SQL Express and the recommended database is LocalDB Express.  Click ok to continue.  Once the Website is created open up the Web.config and locate the “ClubSiteDB” connection string.  By default, it points to a SQL Express Database.  Instead configure it to use your local SQL Server. Also, open up Global.asax and comment out the following line if (!Roles.RoleExists("Administrators")) Roles.CreateRole("Administrators"); There seems to be an issue in the code that doesn’t create the role.  Post that, hit CTRL+F5 and you should be able to see the Website Running, as below So, now we have the Club Starter Kit site up running locally.  Moving to Azure Visit http://manage.windowsazure.com/ and sign up for a trial account.  This allows you to host up to 10 websites for free and a host of other benefits.  The free Websites can be extended to an year without any charge.  Once you have signed up, sign in to the portal using the Live ID used for sign up. After signing in, you would be presented with the “All Items” listing page which lists, Websites, Cloud Services, Databases etc.,  If this is the first time, you wouldn’t find anything. Click on the “Websites” link from the left menu.  Click on “New” in the bottom and it should show up a dialog.  In the same, select Website and click on “Quick Create” and in the URL Textbox, specify “MyFirstDemo” and click the “Create Web Site” link below. It should take a few seconds to create the Website.  Once the Website is created, click on the listing and it should open up the Dashboard.  Since we haven’t done anything yet, there shouldn’t be any statistics Click on the “Download publish profile” link in the right bottom.  This file has the FTP publishing settings. Also, if you scroll down you can see the FTP URL for this site.  It should typically start ftp://waws-xxxx-xxx-xxxx In the downloaded publish profile file, you can also find the ftp URL.  Pick the following from this file publishUrl (the 2nd one, the one that features after publishMethod =”FTP”) and the userName and userPWD that follows. Note that we have everything required to publish the files.  But since the Club Starter Kit uses Databases, we need to have the Database running on SQL Azure.  Go back to the Main Menu and click on “New” in the bottom but this time select “SQL Database” and provide “Club” as Database name for “Quick Create” If this is the first time a Server would be created.  Otherwise, it would pickup the existing server name. Once the database is created, you can use the SQL Azure Migration Wizard http://sqlazuremw.codeplex.com/ and provide the credentials to connect to local database and then the SQL Azure database for migrating the “Club” database.  The migration wizard UI hasn’t changed much and is the same as explained by me in one my posts earlier http://geekswithblogs.net/ranganh/archive/2009/09/29/taking-your-northwind-database-to-sql-azure-and-binding-it.aspx Once the database is migrated, come back to the main screen and click on the Database base in the Azure Management Portal.  It opens up the dashboard of the database.  Click on “Show connection Strings” and it would popup a list of connection string formats.  Choose the ADO.NET connection string and after editing the password with the password that you provided when creating the database server in the Azure Portal, paste it into the config file of the Club Starter Kit Website.  Just to reiterate, the connection string key is ClubSiteDB. Try running the Website once to ensure that the application though running locally could connect to the SQL Database running on Azure. Once you are able to run the website successfully, we are all set to do the FTP Publishing. Download your favorite FTP tool.  I use http://filezilla-project.org/ In the Host Textbox, paste the FTP URL that you picked up from the publish profile file and also paste the username and password.  Click on “QuickConnect”.  If everything is fine, you should be able to connect to the remote server.  If it is successfully connected, you can see the wwwroot folder of the Website, running in Azure Make sure on the “Local Site” in the left, you choose the path to the folder of your Website.  Open up the Website folder on the left such that it lists all the files and folders inside.  Select all of them and click select “Upload” or simply drag and drop all the files to the root folder that is listed above.  Once the publishing is done, you should be able to hit the SiteURL that you can find the dashboard page of the website.  In our case, it would be http://MyFirstDemo.azurewebsites.net That’s it, we have now done FTP publishing in Azure and that too we are running a .NET 2.0 Website on Azure. Cheers !!!

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  • Compilation détaillée de PHP sous Linux, par Julien Pauli : créez un de PHP adapté à vos besoin

    PHP est écrit en C, et à ce titre il est compilable en langage machine. Nous allons détailler comment fonctionne ce processus sous Linux, ainsi qu'une partie de l'éco-système de PHP : ses extensions, les bibliothèques utilisées, son moteur... Pour suivre cet article, vous devez connaitre le langage PHP et avoir quelques notions d'UNIX, c'est tout. Nous effleurerons également quelques concepts relatifs au langage C, sans rentrer dans les détails. La version de PHP considérée est 5.3.x.

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  • Breaking down CS courses for freshmen

    - by Avinash
    I'm a student putting together a slide geared towards freshmen level students who are trying to understand what the importance of various classes in the CS curriculum are. Would it be safe to say that this list is fairly accurate? Data structures: how to store stuff in programs Discrete math: how to think logically Bits & bytes: how to ‘speak’ the machine’s language Advanced data structures: how to store stuff in more ways Algorithms: how to compute things efficiently Operating systems: how to do manage different processes/threads Thanks!

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  • Reg Gets a Job at Red Gate (and what happens behind the scenes)

    - by red(at)work
    Mr Reg Gater works at one of Cambridge’s many high-tech companies. He doesn’t love his job, but he puts up with it because... well, it could be worse. Every day he drives to work around the Red Gate roundabout, wondering what his boss is going to blame him for today, and wondering if there could be a better job out there for him. By late morning he already feels like handing his notice in. He got the hacky look from his boss for being 5 minutes late, and then they ran out of tea. Again. He goes to the local sandwich shop for lunch, and picks up a Red Gate job menu and a Book of Red Gate while he’s waiting for his order. That night, he goes along to Cambridge Geek Nights and sees some very enthusiastic Red Gaters talking about the work they do; it sounds interesting and, of all things, fun. He takes a quick look at the job vacancies on the Red Gate website, and an hour later realises he’s still there – looking at videos, photos and people profiles. He especially likes the Red Gate’s Got Talent page, and is very impressed with Simon Johnson’s marathon time. He thinks that he’d quite like to work with such awesome people. It just so happens that Red Gate recently decided that they wanted to hire another hot shot team member. Behind the scenes, the wheels were set in motion: the recruitment team met with the hiring manager to understand exactly what they’re looking for, and to decide what interview tests to do, who will do the interviews, and to kick-start any interview training those people might need. Next up, a job description and job advert were written, and the job was put on the market. Reg applies, and his CV lands in the Recruitment team’s inbox and they open it up with eager anticipation that Reg could be the next awesome new starter. He looks good, and in a jiffy they’ve arranged an interview. Reg arrives for his interview, and is greeted by a smiley receptionist. She offers him a selection of drinks and he feels instantly relaxed. A couple of interviews and an assessment later, he gets a job offer. We make his day and he makes ours by accepting, and becoming one of the 60 new starters so far this year. Behind the scenes, things start moving all over again. The HR team arranges for a “Welcome” goodie box to be whisked out to him, prepares his contract, sends an email to Information Services (Or IS for short - we’ll come back to them), keeps in touch with Reg to make sure he knows what to expect on his first day, and of course asks him to fill in the all-important wiki questionnaire so his new colleagues can start to get to know him before he even joins. Meanwhile, the IS team see an email in SupportWorks from HR. They see that Reg will be starting in the sales team in a few days’ time, and they know exactly what to do. They pull out a new machine, and within minutes have used their automated deployment software to install every piece of software that a new recruit could ever need. They also check with Reg’s new manager to see if he has any special requirements that they could help with. Reg starts and is amazed to find a fully configured machine sitting on his desk, complete with stationery and all the other tools he’ll need to do his job. He feels even more cared for after he gets a workstation assessment, and realises he’d be comfier with an ergonomic keyboard and a footstool. They arrive minutes later, just like that. His manager starts him off on his induction and sales training. Along with job-specific training, he’ll also have a buddy to help him find his feet, and loads of pre-arranged demos and introductions. Reg settles in nicely, and is great at his job. He enjoys the canteen, and regularly eats one of the 40,000 meals provided each year. He gets used to the selection of teas that are available, develops a taste for champagne launch parties, and has his fair share of the 25,000 cups of coffee downed at Red Gate towers each year. He goes along to some Feel Good Fund events, and donates a little something to charity in exchange for a turn on the chocolate fountain. He’s looking a little scruffy, so he decides to get his hair cut in between meetings, just in time for the Red Gate birthday company photo. Reg starts a new project: identifying existing customers to up-sell to new bundles. He talks with the web team to generate lists of qualifying customers who haven’t recently been sent marketing emails, and sends emails out, using a new in-house developed tool to schedule follow-up calls in CRM for the same group. The customer responds, saying they’d like to upgrade but are having a licensing problem – Reg sends the issue to Support, and it gets routed to the web team. The team identifies a workaround, and the bug gets scheduled into the next maintenance release in a fortnight’s time (hey; they got lucky). With all the new stuff Reg is working on, he realises that he’d be way more efficient if he had a third monitor. He speaks to IS and they get him one - no argument. He also needs a test machine and then some extra memory. Done. He then thinks he needs an iPad, and goes to ask for one. He gets told to stop pushing his luck. Some time later, Reg’s wife has a baby, so Reg gets 2 weeks of paid paternity leave and a bunch of flowers sent to his house. He signs up to the childcare scheme so that he doesn’t have to pay National Insurance on the first £243 of his childcare. The accounts team makes it all happen seamlessly, as they did with his Give As You Earn payments, which come out of his wages and go straight to his favorite charity. Reg’s sales career is going well. He’s grateful for the help that he gets from the product support team. How do they answer all those 900-ish support calls so effortlessly each month? He’s impressed with the patches that are sent out to customers who find “interesting behavior” in their tools, and to the customers who just must have that new feature. A little later in his career at Red Gate, Reg decides that he’d like to learn about management. He goes on some management training specially customised for Red Gate, joins the Management Book Club, and gets together with other new managers to brainstorm how to get the most out of one to one meetings with his team. Reg decides to go for a game of Foosball to celebrate his good fortune with his team, and has to wait for Finance to finish. While he’s waiting, he reflects on the wonderful time he’s had at Red Gate. He can’t put his finger on what it is exactly, but he knows he’s on to a good thing. All of the stuff that happened to Reg didn’t just happen magically. We’ve got teams of people working relentlessly behind the scenes to make sure that everyone here is comfortable, safe, well fed and caffeinated to the max.

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  • Manual Uninstall Adobe Reader 9.2

    - by Eric Johnson
    Lately, I've been having issues with Adobe Reader and noticed that I had multiple versions installed.  Unfortunately I was unable to remove Reader 9.2 through add/remove programs.  However, I found this handy msi command that manually removed it from my machine. msiexec /x {AC76BA86-7AD7-1033-7B44-A92000000001} /qn

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  • Integration Patterns with Azure Service Bus Relay, Part 1: Exposing the on-premise service

    - by Elton Stoneman
    We're in the process of delivering an enabling project to expose on-premise WCF services securely to Internet consumers. The Azure Service Bus Relay is doing the clever stuff, we register our on-premise service with Azure, consumers call into our .servicebus.windows.net namespace, and their requests are relayed and serviced on-premise. In theory it's all wonderfully simple; by using the relay we get lots of protocol options, free HTTPS and load balancing, and by integrating to ACS we get plenty of security options. Part of our delivery is a suite of sample consumers for the service - .NET, jQuery, PHP - and this set of posts will cover setting up the service and the consumers. Part 1: Exposing the on-premise service In theory, this is ultra-straightforward. In practice, and on a dev laptop it is - but in a corporate network with firewalls and proxies, it isn't, so we'll walkthrough some of the pitfalls. Note that I'm using the "old" Azure portal which will soon be out of date, but the new shiny portal should have the same steps available and be easier to use. We start with a simple WCF service which takes a string as input, reverses the string and returns it. The Part 1 version of the code is on GitHub here: on GitHub here: IPASBR Part 1. Configuring Azure Service Bus Start by logging into the Azure portal and registering a Service Bus namespace which will be our endpoint in the cloud. Give it a globally unique name, set it up somewhere near you (if you’re in Europe, remember Europe (North) is Ireland, and Europe (West) is the Netherlands), and  enable ACS integration by ticking "Access Control" as a service: Authenticating and authorizing to ACS When we try to register our on-premise service as a listener for the Service Bus endpoint, we need to supply credentials, which means only trusted service providers can act as listeners. We can use the default "owner" credentials, but that has admin permissions so a dedicated service account is better (Neil Mackenzie has a good post On Not Using owner with the Azure AppFabric Service Bus with lots of permission details). Click on "Access Control Service" for the namespace, navigate to Service Identities and add a new one. Give the new account a sensible name and description: Let ACS generate a symmetric key for you (this will be the shared secret we use in the on-premise service to authenticate as a listener), but be sure to set the expiration date to something usable. The portal defaults to expiring new identities after 1 year - but when your year is up *your identity will expire without warning* and everything will stop working. In production, you'll need governance to manage identity expiration and a process to make sure you renew identities and roll new keys regularly. The new service identity needs to be authorized to listen on the service bus endpoint. This is done through claim mapping in ACS - we'll set up a rule that says if the nameidentifier in the input claims has the value serviceProvider, in the output we'll have an action claim with the value Listen. In the ACS portal you'll see that there is already a Relying Party Application set up for ServiceBus, which has a Default rule group. Edit the rule group and click Add to add this new rule: The values to use are: Issuer: Access Control Service Input claim type: http://schemas.xmlsoap.org/ws/2005/05/identity/claims/nameidentifier Input claim value: serviceProvider Output claim type: net.windows.servicebus.action Output claim value: Listen When your service namespace and identity are set up, open the Part 1 solution and put your own namespace, service identity name and secret key into the file AzureConnectionDetails.xml in Solution Items, e.g: <azure namespace="sixeyed-ipasbr">    <!-- ACS credentials for the listening service (Part1):-->   <service identityName="serviceProvider"            symmetricKey="nuR2tHhlrTCqf4YwjT2RA2BZ/+xa23euaRJNLh1a/V4="/>  </azure> Build the solution, and the T4 template will generate the Web.config for the service project with your Azure details in the transportClientEndpointBehavior:           <behavior name="SharedSecret">             <transportClientEndpointBehavior credentialType="SharedSecret">               <clientCredentials>                 <sharedSecret issuerName="serviceProvider"                               issuerSecret="nuR2tHhlrTCqf4YwjT2RA2BZ/+xa23euaRJNLh1a/V4="/>               </clientCredentials>             </transportClientEndpointBehavior>           </behavior> , and your service namespace in the Azure endpoint:         <!-- Azure Service Bus endpoints -->          <endpoint address="sb://sixeyed-ipasbr.servicebus.windows.net/net"                   binding="netTcpRelayBinding"                   contract="Sixeyed.Ipasbr.Services.IFormatService"                   behaviorConfiguration="SharedSecret">         </endpoint> The sample project is hosted in IIS, but it won't register with Azure until the service is activated. Typically you'd install AppFabric 1.1 for Widnows Server and set the service to auto-start in IIS, but for dev just navigate to the local REST URL, which will activate the service and register it with Azure. Testing the service locally As well as an Azure endpoint, the service has a WebHttpBinding for local REST access:         <!-- local REST endpoint for internal use -->         <endpoint address="rest"                   binding="webHttpBinding"                   behaviorConfiguration="RESTBehavior"                   contract="Sixeyed.Ipasbr.Services.IFormatService" /> Build the service, then navigate to: http://localhost/Sixeyed.Ipasbr.Services/FormatService.svc/rest/reverse?string=abc123 - and you should see the reversed string response: If your network allows it, you'll get the expected response as before, but in the background your service will also be listening in the cloud. Good stuff! Who needs network security? Onto the next post for consuming the service with the netTcpRelayBinding.  Setting up network access to Azure But, if you get an error, it's because your network is secured and it's doing something to stop the relay working. The Service Bus relay bindings try to use direct TCP connections to Azure, so if ports 9350-9354 are available *outbound*, then the relay will run through them. If not, the binding steps down to standard HTTP, and issues a CONNECT across port 443 or 80 to set up a tunnel for the relay. If your network security guys are doing their job, the first option will be blocked by the firewall, and the second option will be blocked by the proxy, so you'll get this error: System.ServiceModel.CommunicationException: Unable to reach sixeyed-ipasbr.servicebus.windows.net via TCP (9351, 9352) or HTTP (80, 443) - and that will probably be the start of lots of discussions. Network guys don't really like giving servers special permissions for the web proxy, and they really don't like opening ports, so they'll need to be convinced about this. The resolution in our case was to put up a dedicated box in a DMZ, tinker with the firewall and the proxy until we got a relay connection working, then run some traffic which the the network guys monitored to do a security assessment afterwards. Along the way we hit a few more issues, diagnosed mainly with Fiddler and Wireshark: System.Net.ProtocolViolationException: Chunked encoding upload is not supported on the HTTP/1.0 protocol - this means the TCP ports are not available, so Azure tries to relay messaging traffic across HTTP. The service can access the endpoint, but the proxy is downgrading traffic to HTTP 1.0, which does not support tunneling, so Azure can’t make its connection. We were using the Squid proxy, version 2.6. The Squid project is incrementally adding HTTP 1.1 support, but there's no definitive list of what's supported in what version (here are some hints). System.ServiceModel.Security.SecurityNegotiationException: The X.509 certificate CN=servicebus.windows.net chain building failed. The certificate that was used has a trust chain that cannot be verified. Replace the certificate or change the certificateValidationMode. The evocation function was unable to check revocation because the revocation server was offline. - by this point we'd given up on the HTTP proxy and opened the TCP ports. We got this error when the relay binding does it's authentication hop to ACS. The messaging traffic is TCP, but the control traffic still goes over HTTP, and as part of the ACS authentication the process checks with a revocation server to see if Microsoft’s ACS cert is still valid, so the proxy still needs some clearance. The service account (the IIS app pool identity) needs access to: www.public-trust.com mscrl.microsoft.com We still got this error periodically with different accounts running the app pool. We fixed that by ensuring the machine-wide proxy settings are set up, so every account uses the correct proxy: netsh winhttp set proxy proxy-server="http://proxy.x.y.z" - and you might need to run this to clear out your credential cache: certutil -urlcache * delete If your network guys end up grudgingly opening ports, they can restrict connections to the IP address range for your chosen Azure datacentre, which might make them happier - see Windows Azure Datacenter IP Ranges. After all that you've hopefully got an on-premise service listening in the cloud, which you can consume from pretty much any technology.

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  • Network Access: I can't access 192.168.1.101 from 192.168.1.102.

    - by takpar
    Hi, I'm running Ubuntu 10.04 on my PC with IP 192.168.1.101. every thing work fine, e.g. my web server is running and I can see http://localhost/ or http://192.168.1.101 properly. But the problem is that I cannot see my PC from my laptop at 192.168.1.102 e.g. at my laptop http://192.168.1.101 gives Connection timed out in browser. or trying to telnet on any port leads to: telnet: Unable to connect to remote host: Connection timed out laptop is running a fresh install of Ubuntu as well and there is no setup for firewall stuff in both computers. PS: Both computers can ping each other well. The router is a cicso linksys wireless ADSL modem. Currently, I can connect to FTP server on the Windows running on 192.168.1.102 from 192.168.1.101 without problem. Theses are commands ran on my PC, 192.168.1.101: ifconfig: adp@adp-desktop:~$ ifconfig eth0 Link encap:Ethernet HWaddr 00:26:18:e1:8e:cf inet addr:192.168.1.101 Bcast:192.168.1.255 Mask:255.255.255.0 inet6 addr: fe70::226:18ff:fee1:8ecf/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:1831935 errors:0 dropped:0 overruns:0 frame:0 TX packets:1493786 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:1996855925 (1.9 GB) TX bytes:215288238 (215.2 MB) Interrupt:27 Base address:0xa000 lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:951742 errors:0 dropped:0 overruns:0 frame:0 TX packets:951742 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:494351095 (494.3 MB) TX bytes:494351095 (494.3 MB) vmnet1 Link encap:Ethernet HWaddr 00:50:46:c0:00:01 inet addr:192.168.91.1 Bcast:192.168.91.255 Mask:255.255.255.0 inet6 addr: fe70::250:56ff:fec0:1/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:0 errors:0 dropped:0 overruns:0 frame:0 TX packets:50 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:0 (0.0 B) TX bytes:0 (0.0 B) vmnet8 Link encap:Ethernet HWaddr 00:50:46:c0:00:08 inet addr:192.168.156.1 Bcast:192.168.156.255 Mask:255.255.255.0 inet6 addr: fe70::250:56ff:fec0:8/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:0 errors:0 dropped:0 overruns:0 frame:0 TX packets:51 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:0 (0.0 B) TX bytes:0 (0.0 B) port 80 is set to 0.0.0.0 well: adp@adp-desktop:~$ netstat -ln | grep 'LISTEN ' tcp 0 0 127.0.0.1:52815 0.0.0.0:* LISTEN tcp 0 0 0.0.0.0:4559 0.0.0.0:* LISTEN tcp 0 0 0.0.0.0:80 0.0.0.0:* LISTEN tcp 0 0 0.0.0.0:4369 0.0.0.0:* LISTEN tcp 0 0 127.0.0.1:7634 0.0.0.0:* LISTEN tcp 0 0 0.0.0.0:21 0.0.0.0:* LISTEN tcp 0 0 0.0.0.0:5269 0.0.0.0:* LISTEN tcp 0 0 127.0.0.1:631 0.0.0.0:* LISTEN tcp 0 0 0.0.0.0:25 0.0.0.0:* LISTEN tcp 0 0 0.0.0.0:5280 0.0.0.0:* LISTEN tcp 0 0 127.0.1.1:7777 0.0.0.0:* LISTEN tcp 0 0 0.0.0.0:33601 0.0.0.0:* LISTEN tcp 0 0 0.0.0.0:5222 0.0.0.0:* LISTEN tcp 0 0 127.0.0.1:3306 0.0.0.0:* LISTEN tcp6 0 0 :::139 :::* LISTEN tcp6 0 0 ::1:631 :::* LISTEN tcp6 0 0 :::445 :::* LISTEN /etc/hosts.deny is empty: adp@adp-desktop:~$ cat /etc/hosts.deny # /etc/hosts.deny: list of hosts that are _not_ allowed to access the system. # See the manual pages hosts_access(5) and hosts_options(5). # # Example: ALL: some.host.name, .some.domain # ALL EXCEPT in.fingerd: other.host.name, .other.domain # # If you're going to protect the portmapper use the name "portmap" for the # daemon name. Remember that you can only use the keyword "ALL" and IP # addresses (NOT host or domain names) for the portmapper, as well as for # rpc.mountd (the NFS mount daemon). See portmap(8) and rpc.mountd(8) # for further information. # # The PARANOID wildcard matches any host whose name does not match its # address. # # You may wish to enable this to ensure any programs that don't # validate looked up hostnames still leave understandable logs. In past # versions of Debian this has been the default. # ALL: PARANOID netstat -l: adp@adp-desktop:~$ netstat -l Active Internet connections (only servers) Proto Recv-Q Send-Q Local Address Foreign Address State tcp 0 0 localhost:52815 *:* LISTEN tcp 0 0 *:hylafax *:* LISTEN tcp 0 0 *:www *:* LISTEN tcp 0 0 *:4369 *:* LISTEN tcp 0 0 localhost:7634 *:* LISTEN tcp 0 0 *:ftp *:* LISTEN tcp 0 0 *:xmpp-server *:* LISTEN tcp 0 0 localhost:ipp *:* LISTEN tcp 0 0 *:smtp *:* LISTEN tcp 0 0 *:5280 *:* LISTEN tcp 0 0 adp-desktop:7777 *:* LISTEN tcp 0 0 *:33601 *:* LISTEN tcp 0 0 *:xmpp-client *:* LISTEN tcp 0 0 localhost:mysql *:* LISTEN tcp6 0 0 [::]:netbios-ssn [::]:* LISTEN tcp6 0 0 localhost:ipp [::]:* LISTEN tcp6 0 0 [::]:microsoft-ds [::]:* LISTEN udp 0 0 *:bootpc *:* udp 0 0 *:mdns *:* udp 0 0 *:47467 *:* udp 0 0 192.168.1.10:netbios-ns *:* udp 0 0 192.168.91.1:netbios-ns *:* udp 0 0 192.168.156.:netbios-ns *:* udp 0 0 *:netbios-ns *:* udp 0 0 192.168.1.1:netbios-dgm *:* udp 0 0 192.168.91.:netbios-dgm *:* udp 0 0 192.168.156:netbios-dgm *:* udp 0 0 *:netbios-dgm *:* raw 0 0 *:icmp *:* 7 netstat -rn: adp@adp-desktop:~$ netstat -rn Kernel IP routing table Destination Gateway Genmask Flags MSS Window irtt Iface 192.168.1.0 0.0.0.0 255.255.255.0 U 0 0 0 eth0 192.168.91.0 0.0.0.0 255.255.255.0 U 0 0 0 vmnet1 192.168.156.0 0.0.0.0 255.255.255.0 U 0 0 0 vmnet8 169.254.0.0 0.0.0.0 255.255.0.0 U 0 0 0 eth0 0.0.0.0 192.168.1.1 0.0.0.0 UG 0 0 0 eth0 commands on the laptop, 192.168.1.102: ifconfig: root@fakeuser-laptop:~# ifconfig eth0 Link encap:Ethernet HWaddr 00:1c:33:a2:31:15 UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:0 errors:0 dropped:0 overruns:0 frame:0 TX packets:0 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:0 (0.0 B) TX bytes:0 (0.0 B) Interrupt:21 eth1 Link encap:Ethernet HWaddr 00:2d:d9:3e:1f:6c inet addr:192.168.1.102 Bcast:192.168.1.255 Mask:255.255.255.0 inet6 addr: fe70::21d:d9ff:fe3e:1f6c/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:5681 errors:0 dropped:0 overruns:0 frame:10313 TX packets:6717 errors:6 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:4055251 (4.0 MB) TX bytes:779308 (779.3 KB) Interrupt:18 lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:206 errors:0 dropped:0 overruns:0 frame:0 TX packets:206 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:15172 (15.1 KB) TX bytes:15172 (15.1 KB) netstat -rn: root@fakeuser-laptop:~# netstat -rn Kernel IP routing table Destination Gateway Genmask Flags MSS Window irtt Iface 192.168.1.0 0.0.0.0 255.255.255.0 U 0 0 0 eth1 169.254.0.0 0.0.0.0 255.255.0.0 U 0 0 0 eth1 0.0.0.0 192.168.1.1 0.0.0.0 UG 0 0 0 eth1

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  • Open the SQL Server Error Log with PowerShell

    - by BuckWoody
    Using the Server Management Objects (SMO) library, you don’t even need to have the SQL Server 2008 PowerShell Provider to read the SQL Server Error Logs – in fact, you can use regular old everyday PowerShell. Keep in mind you will need the SMO libraries – which can be installed separately or by installing the Client Tools from the SQL Server install media. You could search for errors, store a result as a variable, or act on the returned values in some other way. Replace the Machine Name with your server and Instance Name with your instance, but leave the quotes, to make this work on your system: [reflection.assembly]::LoadWithPartialName("Microsoft.SqlServer.Smo") $machineName = "UNIVAC" $instanceName = "Production" $sqlServer = new-object ("Microsoft.SqlServer.Management.Smo.Server") "$machineName\$instanceName" $sqlServer.ReadErrorLog() Want to search for something specific, like the word “Error”? Replace the last line with this: $sqlServer.ReadErrorLog() | where {$_.Text -like "Error*"} Script Disclaimer, for people who need to be told this sort of thing: Never trust any script, including those that you find here, until you understand exactly what it does and how it will act on your systems. Always check the script on a test system or Virtual Machine, not a production system. Yes, there are always multiple ways to do things, and this script may not work in every situation, for everything. It’s just a script, people. All scripts on this site are performed by a professional stunt driver on a closed course. Your mileage may vary. Void where prohibited. Offer good for a limited time only. Keep out of reach of small children. Do not operate heavy machinery while using this script. If you experience blurry vision, indigestion or diarrhea during the operation of this script, see a physician immediately. Share this post: email it! | bookmark it! | digg it! | reddit! | kick it! | live it!

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  • Workshop in Manila, Philppines

    - by Mike Dietrich
    Thanks a lot to everybody for attending today in the Oracle Office in Manila. It was (actually it still is as we are still running the workshop at the moment) a pleasure for us - and great fun, too :-) And, as always, please download the most recent version of the slides from here: http://apex.oracle.com/folien Use the keyword (Schluesselwort): upgrade112 Let us and the local colleagues from Oracle know once you have upgraded successfully - and don't wait too long - 10.2 goes out of Premier Support end of July this year - that's only 4.5 months to go.

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  • Hyper-V R2 Live Migration

    Reliability is one of the great payoffs to virtualization, and failover clustering has got a whole lot better with Windows Server 2008 and Hyper-V. Now, you get failover without any downtime for the virtual machine. Jaap tells you how to implement it.

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  • I can't save my settings in Ubuntu One client in windows7

    - by user209470
    I have Ubuntu 12.04 at home and windows7 at work. I sync Documents between them with Ubuntu One. In W7 I can't set/save the settings. In syncdaemon-exceptions.log there is error: File "ubuntuone\syncdaemon\config.pyc", line 317, in save exceptions.IOError: [Errno 2] No such file or directory: 'C:\\Users\\F\xc3\xb6ldi Ferenc\\AppData\\Local\\ubuntuone\\syncdaemon.conf.new' The directory is exist. The file is not. The W7 language is Hungarian.

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  • How to auto-unlock Keyring Manager?

    - by Torben Gundtofte-Bruun
    How can I auto-unlock the Keyring Manager in Oneiric Ocelot? I have found this description for Intrepid, but Ocelot looks different so I can't follow the instructions. I have set up my machine to automatically log in to my account. I am using Unity. I don't mind the lesser security of having the keyring automatically unlocked. (This is a home desktop computer of a simple user, not a missile launch system.)

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  • TFS and Project Integration

    - by Enrique Lima
    Recently there have been more and more requests on how to have TFS 2010 and Project 2010 together. Most of the requests have been around working with Agile and Scrum projects and templates. There are some guidance documents that have become available and also labs and Virtual Machine configurations to work with the different scenarios. TechNet Virtual Lab: Microsoft Enterprise Project Management - Project and Portfolio Management with Project 2010 Announcing Visual Studio Team Foundation Server 2010 and Project Server Integration Feature Pack Beta http://code.msdn.microsoft.com/P2010Scrum

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  • T-SQL in SQL Azure

    - by kaleidoscope
    The following table summarizes the Transact-SQL support provided by SQL Azure Database at PDC 2009: Transact-SQL Features Supported Transact-SQL Features Unsupported Constants Constraints Cursors Index management and rebuilding indexes Local temporary tables Reserved keywords Stored procedures Statistics management Transactions Triggers Tables, joins, and table variables Transact-SQL language elements such as Create/drop databases Create/alter/drop tables Create/alter/drop users and logins User-defined functions Views, including sys.synonyms view Common Language Runtime (CLR) Database file placement Database mirroring Distributed queries Distributed transactions Filegroup management Global temporary tables Spatial data and indexes SQL Server configuration options SQL Server Service Broker System tables Trace Flags   Amit, S

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  • Réseaux multiplexés pour systèmes embarqués de Dominique Paret, critique par Nicolas Vallée

    Voici la critique de la seconde édition du livre Réseaux multiplexés pour systèmes embarqués [IMG]http://images-eu.amazon.com/images/P/2100052675.08.LZZZZZZZ.jpg[/IMG] Citation: Cet ouvrage décrit les différents types de réseaux multiplexés, aujourd'hui présents dans de multiples domaines industriels (commande de machine-outils, de ligne de production, automobile, avionique, etc.). Il se compose de deux parties : La premi...

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  • Programming Interactivity de Joshua Noble, critique par verdavaine yan

    Bonjour, Voici ma critique du livre de Joshua Noble Programming Interactivity A Designer's Guide to Processing, Arduino, and openFrameworks Citation: Au travers de son livre Programming Interactivity, Joshua Noble propose un guide pour comprendre et développer différentes interactions avec une machine, que ce soit visuel ou physique. Le public visé est tous niveaux. Pour cela, le guide se repose sur trois frameworks :Processing : basé sur...

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  • The clock hands of the buffer cache

    Over a leisurely beer at our local pub, the Waggon and Horses, Phil Factor was holding forth on the esoteric, but strangely poetic, language of SQL Server internals, riddled as it is with 'sleeping threads', 'stolen pages', and 'memory sweeps'. Suddenly, however, my attention was grabbed by his mention of the 'clock hands of the buffer cache'....Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Movement prediction for non-shooters

    - by ShadowChaser
    I'm working on an isometric 2D game with moderate-scale multiplayer, approximately 20-30 players connected at once to a persistent server. I've had some difficulty getting a good movement prediction implementation in place. Physics/Movement The game doesn't have a true physics implementation, but uses the basic principles to implement movement. Rather than continually polling input, state changes (ie/ mouse down/up/move events) are used to change the state of the character entity the player is controlling. The player's direction (ie/ north-east) is combined with a constant speed and turned into a true 3D vector - the entity's velocity. In the main game loop, "Update" is called before "Draw". The update logic triggers a "physics update task" that tracks all entities with a non-zero velocity uses very basic integration to change the entities position. For example: entity.Position += entity.Velocity.Scale(ElapsedTime.Seconds) (where "Seconds" is a floating point value, but the same approach would work for millisecond integer values). The key point is that no interpolation is used for movement - the rudimentary physics engine has no concept of a "previous state" or "current state", only a position and velocity. State Change and Update Packets When the velocity of the character entity the player is controlling changes, a "move avatar" packet is sent to the server containing the entity's action type (stand, walk, run), direction (north-east), and current position. This is different from how 3D first person games work. In a 3D game the velocity (direction) can change frame to frame as the player moves around. Sending every state change would effectively transmit a packet per frame, which would be too expensive. Instead, 3D games seem to ignore state changes and send "state update" packets on a fixed interval - say, every 80-150ms. Since speed and direction updates occur much less frequently in my game, I can get away with sending every state change. Although all of the physics simulations occur at the same speed and are deterministic, latency is still an issue. For that reason, I send out routine position update packets (similar to a 3D game) but much less frequently - right now every 250ms, but I suspect with good prediction I can easily boost it towards 500ms. The biggest problem is that I've now deviated from the norm - all other documentation, guides, and samples online send routine updates and interpolate between the two states. It seems incompatible with my architecture, and I need to come up with a better movement prediction algorithm that is closer to a (very basic) "networked physics" architecture. The server then receives the packet and determines the players speed from it's movement type based on a script (Is the player able to run? Get the player's running speed). Once it has the speed, it combines it with the direction to get a vector - the entity's velocity. Some cheat detection and basic validation occurs, and the entity on the server side is updated with the current velocity, direction, and position. Basic throttling is also performed to prevent players from flooding the server with movement requests. After updating its own entity, the server broadcasts an "avatar position update" packet to all other players within range. The position update packet is used to update the client side physics simulations (world state) of the remote clients and perform prediction and lag compensation. Prediction and Lag Compensation As mentioned above, clients are authoritative for their own position. Except in cases of cheating or anomalies, the client's avatar will never be repositioned by the server. No extrapolation ("move now and correct later") is required for the client's avatar - what the player sees is correct. However, some sort of extrapolation or interpolation is required for all remote entities that are moving. Some sort of prediction and/or lag-compensation is clearly required within the client's local simulation / physics engine. Problems I've been struggling with various algorithms, and have a number of questions and problems: Should I be extrapolating, interpolating, or both? My "gut feeling" is that I should be using pure extrapolation based on velocity. State change is received by the client, client computes a "predicted" velocity that compensates for lag, and the regular physics system does the rest. However, it feels at odds to all other sample code and articles - they all seem to store a number of states and perform interpolation without a physics engine. When a packet arrives, I've tried interpolating the packet's position with the packet's velocity over a fixed time period (say, 200ms). I then take the difference between the interpolated position and the current "error" position to compute a new vector and place that on the entity instead of the velocity that was sent. However, the assumption is that another packet will arrive in that time interval, and it's incredibly difficult to "guess" when the next packet will arrive - especially since they don't all arrive on fixed intervals (ie/ state changes as well). Is the concept fundamentally flawed, or is it correct but needs some fixes / adjustments? What happens when a remote player stops? I can immediately stop the entity, but it will be positioned in the "wrong" spot until it moves again. If I estimate a vector or try to interpolate, I have an issue because I don't store the previous state - the physics engine has no way to say "you need to stop after you reach position X". It simply understands a velocity, nothing more complex. I'm reluctant to add the "packet movement state" information to the entities or physics engine, since it violates basic design principles and bleeds network code across the rest of the game engine. What should happen when entities collide? There are three scenarios - the controlling player collides locally, two entities collide on the server during a position update, or a remote entity update collides on the local client. In all cases I'm uncertain how to handle the collision - aside from cheating, both states are "correct" but at different time periods. In the case of a remote entity it doesn't make sense to draw it walking through a wall, so I perform collision detection on the local client and cause it to "stop". Based on point #2 above, I might compute a "corrected vector" that continually tries to move the entity "through the wall" which will never succeed - the remote avatar is stuck there until the error gets too high and it "snaps" into position. How do games work around this?

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