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  • My ubuntu runs in slow motion on ubuntu 13.04 asus 1015cx

    - by thj
    My specs: my Asus EeePC 1015CX certified by ubuntu 12.04 lts asus 1015 cx with gma 3600 graphic card intel atom dual core ubuntu 13.04 My problem: I need to use ubuntu 13.04, not 12.04. ubuntu 13.04 runs in slow motion on default unity desktop, is it graphic card problem? when i clicked file, runs in very slow animation on unity. windows comes up in very slow motion I can't even use ubuntu 13.04 because so slow. what's minimal requirement of ubuntu 13.04 or unity desktop? why is it so slow? what kind of processes should i take to fix it? I tried by myself but no good result. Need some help anyway. Any ideas ? maybe i should change hardware lol? my Asus EeePC 1015CX certified by ubuntu 12.04 lts !

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  • JavaScript Intellisense with Telerik in ASP.NET Master Page Project with VS 2010

    - by Otto Neff
    Today I was looking for a solution to get finally the JScript/Javascript/jQuery Intellisense Featureworking with my ASP.Net Webform Project to work. I found some good articles: - JScript IntelliSense Overview- JScript IntelliSense: A Reference for the “Reference” Tag- Enabling JavaScript intellisense in VS.NET 2010 to work with SharePoint 2010- Rich IntelliSense for jQueryBUT, all of suggested solutions did not work right with my Master Page based Visual Studio 2010 Solution.Only with physical Javascript Files (Telerik includes certain Javascript Files like jQuery as Ressource) or/andconfigure always a new ASP.NET Scriptmanager / RadScriptManager on every page derived from the Master Page, wasn't exactly what I was looking for. So I came up with the following simple Solution, to Trick VS2010and still have the Project running with multiple runat="server" Scriptmanagers. In short:- New ASP.NET control derived from ScriptManager with emtpy overwritten OnInit() to use it as emtpy wrapper for VS2010. In detail:New RadScriptManager Classusing System; using System.Collections.Generic; using System.Linq; using System.Web; using Telerik.Web.UI; namespace IntellisenseJavascript.Controls { public class IntelliJS : RadScriptManager { protected override void OnInit(EventArgs e) { } protected override void OnPreRender(EventArgs e) { } protected override void OnLoad(EventArgs e) { } protected override void Render(System.Web.UI.HtmlTextWriter writer) { } public override void RenderControl(System.Web.UI.HtmlTextWriter writer) { } } } web.config<configuration> ... <system.web> ... <pages> <controls> <add tagPrefix="telerik" namespace="Telerik.Web.UI" assembly="Telerik.Web.UI, Version=2011.3.1115.40, Culture=neutral, PublicKeyToken=121fae78165ba3d4"/> <add tagPrefix="VSFix" namespace="IntellisenseJavascript.Controls" assembly="IntellisenseJavascript"/> </controls> </pages> ... Master Page<%@ Master Language="C#" AutoEventWireup="true" CodeBehind="Site.master.cs" Inherits="IntellisenseJavascript.Site" %> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html > <head id="head" runat="server"> <title></title> <telerik:RadStyleSheetManager ID="radStyleSheetManager" runat="server" /> </head> <body> <form id="form" runat="server"> <telerik:RadScriptManager ID="radScriptManager" runat="server"> <Scripts> <asp:ScriptReference Assembly="Telerik.Web.UI, Version=2011.3.1115.40, Culture=neutral, PublicKeyToken=121fae78165ba3d4" Name="Telerik.Web.UI.Common.Core.js" /> <asp:ScriptReference Assembly="Telerik.Web.UI, Version=2011.3.1115.40, Culture=neutral, PublicKeyToken=121fae78165ba3d4" Name="Telerik.Web.UI.Common.jQuery.js" /> <asp:ScriptReference Assembly="Telerik.Web.UI, Version=2011.3.1115.40, Culture=neutral, PublicKeyToken=121fae78165ba3d4" Name="Telerik.Web.UI.Common.jQueryInclude.js" /> </Scripts> </telerik:RadScriptManager> <telerik:RadAjaxManager ID="radAjaxManager" runat="server"> </telerik:RadAjaxManager> <div> #MASTER CONTENT# <asp:ContentPlaceHolder ID="contentPlaceHolder" runat="server"> </asp:ContentPlaceHolder> </div> </form> <script type="text/javascript"> $(function () { // Masterpage ready $('body').css('margin', '50px'); }); </script> </body> </html> ASPX Page<%@ Page Title="" Language="C#" MasterPageFile="~/Site.Master" AutoEventWireup="true" CodeBehind="Default.aspx.cs" Inherits="IntellisenseJavascript.Default" %> <asp:Content ID="Content1" ContentPlaceHolderID="contentPlaceHolder" runat="server"> <VSFix:IntelliJS runat="server" ID="intelliJS"> <Scripts> <asp:ScriptReference Assembly="Telerik.Web.UI, Version=2011.3.1115.40, Culture=neutral, PublicKeyToken=121fae78165ba3d4" Name="Telerik.Web.UI.Common.Core.js" /> <asp:ScriptReference Assembly="Telerik.Web.UI, Version=2011.3.1115.40, Culture=neutral, PublicKeyToken=121fae78165ba3d4" Name="Telerik.Web.UI.Common.jQuery.js" /> <asp:ScriptReference Assembly="Telerik.Web.UI, Version=2011.3.1115.40, Culture=neutral, PublicKeyToken=121fae78165ba3d4" Name="Telerik.Web.UI.Common.jQueryInclude.js" /> </Scripts> </VSFix:IntelliJS> <div style="border: 5px solid #FF9900;"> #PAGE CONTENT# </div> <script type="text/javascript"> $(function () { // Page ready $('body').css('border', '5px solid #888'); }); </script> </asp:Content> The Result I know, this is not the way it meant to be... but now at least you can have a Main ScriptManager for all Common Scripts and Settings, inject page specific Javascripts in PageLoad Event in normal ASPX Files and have JavaScript Intellisense for defined Scripts from JS Files or Assembly Ressouce in your Content Maybe, vNext will fix this.

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  • How could I install Ubuntu One on KDE and use it with dolphin?

    - by tobiasBora
    I see in some topics that to install ubuntu-one, I've to execute these commands : sudo add-apt-repository ppa:apachelogger/ubuntuone-kde sudo apt-get update sudo apt-get install ubuntuone-kde However, it don't work (Is ppa:apachelogger/ubuntuone-kde closed ?) : sudo add-apt-repository ppa:apachelogger/ubuntuone-kde You are about to add the following PPA to your system: ubuntuone-kde tag:launchpad.net:2008:redacted More info: https://launchpad.net/~apachelogger/+archive/ubuntuone-kde Press [ENTER] to continue or ctrl-c to cancel adding it Executing: gpg --ignore-time-conflict --no-options --no-default-keyring --secret-keyring /tmp/tmp.UJpbwWvbov --trustdb-name /etc/apt/trustdb.gpg --keyring /etc/apt/trusted.gpg --primary-keyring /etc/apt/trusted.gpg --keyserver hkp://keyserver.ubuntu.com:80/ --recv tag:launchpad.net:2008:redacted gpg: « tag:launchpad.net:2008:redacted » n'est pas une ID de clé: ignoré How could I install ubunto-one on KDE and use it with dolphin ?

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  • I can't find my backup for the cpanel in whm/cpanel

    - by CompilingCyborg
    The Problem: I have made a complete backup from the cpanel for the whole home folder. I have placed this folder in the default home directory. Thereafter, i tried to restore this file from the WHM, but i couldn't find it. Does anyone know what causes such problems? Additional Details: I am the administrator of the cpanel and i have complete access to the reseller WHM. Check more details below with images: Thanks in advance for your help! any ideas or suggestions are greatly appreciated.

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  • Algorithmia Source Code released on CodePlex

    - by FransBouma
    Following the release of our BCL Extensions Library on CodePlex, we have now released the source-code of Algorithmia on CodePlex! Algorithmia is an algorithm and data-structures library for .NET 3.5 or higher and is one of the pillars LLBLGen Pro v3's designer is built on. The library contains many data-structures and algorithms, and the source-code is well documented and commented, often with links to official descriptions and papers of the algorithms and data-structures implemented. The source-code is shared using Mercurial on CodePlex and is licensed under the friendly BSD2 license. User documentation is not available at the moment but will be added soon. One of the main design goals of Algorithmia was to create a library which contains implementations of well-known algorithms which weren't already implemented in .NET itself. This way, more developers out there can enjoy the results of many years of what the field of Computer Science research has delivered. Some algorithms and datastructures are known in .NET but are re-implemented because the implementation in .NET isn't efficient for many situations or lacks features. An example is the linked list in .NET: it doesn't have an O(1) concat operation, as every node refers to the containing LinkedList object it's stored in. This is bad for algorithms which rely on O(1) concat operations, like the Fibonacci heap implementation in Algorithmia. Algorithmia therefore contains a linked list with an O(1) concat feature. The following functionality is available in Algorithmia: Command, Command management. This system is usable to build a fully undo/redo aware system by building your object graph using command-aware classes. The Command pattern is implemented using a system which allows transparent undo-redo and command grouping so you can use it to make a class undo/redo aware and set properties, use its contents without using commands at all. The Commands namespace is the namespace to start. Classes you'd want to look at are CommandifiedMember, CommandifiedList and KeyedCommandifiedList. See the CommandQueueTests in the test project for examples. Graphs, Graph algorithms. Algorithmia contains a sophisticated graph class hierarchy and algorithms implemented onto them: non-directed and directed graphs, as well as a subgraph view class, which can be used to create a view onto an existing graph class which can be self-maintaining. Algorithms include transitive closure, topological sorting and others. A feature rich depth-first search (DFS) crawler is available so DFS based algorithms can be implemented quickly. All graph classes are undo/redo aware, as they can be set to be 'commandified'. When a graph is 'commandified' it will do its housekeeping through commands, which makes it fully undo-redo aware, so you can remove, add and manipulate the graph and undo/redo the activity automatically without any extra code. If you define the properties of the class you set as the vertex type using CommandifiedMember, you can manipulate the properties of vertices and the graph contents with full undo/redo functionality without any extra code. Heaps. Heaps are data-structures which have the largest or smallest item stored in them always as the 'root'. Extracting the root from the heap makes the heap determine the next in line to be the 'maximum' or 'minimum' (max-heap vs. min-heap, all heaps in Algorithmia can do both). Algorithmia contains various heaps, among them an implementation of the Fibonacci heap, one of the most efficient heap datastructures known today, especially when you want to merge different instances into one. Priority queues. Priority queues are specializations of heaps. Algorithmia contains a couple of them. Sorting. What's an algorithm library without sort algorithms? Algorithmia implements a couple of sort algorithms which sort the data in-place. This aspect is important in situations where you want to sort the elements in a buffer/list/ICollection in-place, so all data stays in the data-structure it already is stored in. PropertyBag. It re-implements Tony Allowatt's original idea in .NET 3.5 specific syntax, which is to have a generic property bag and to be able to build an object in code at runtime which can be bound to a property grid for editing. This is handy for when you have data / settings stored in XML or other format, and want to create an editable form of it without creating many editors. IEditableObject/IDataErrorInfo implementations. It contains default implementations for IEditableObject and IDataErrorInfo (EditableObjectDataContainer for IEditableObject and ErrorContainer for IDataErrorInfo), which make it very easy to implement these interfaces (just a few lines of code) without having to worry about bookkeeping during databinding. They work seamlessly with CommandifiedMember as well, so your undo/redo aware code can use them out of the box. EventThrottler. It contains an event throttler, which can be used to filter out duplicate events in an event stream coming into an observer from an event. This can greatly enhance performance in your UI without needing to do anything other than hooking it up so it's placed between the event source and your real handler. If your UI is flooded with events from data-structures observed by your UI or a middle tier, you can use this class to filter out duplicates to avoid redundant updates to UI elements or to avoid having observers choke on many redundant events. Small, handy stuff. A MultiValueDictionary, which can store multiple unique values per key, instead of one with the default Dictionary, and is also merge-aware so you can merge two into one. A Pair class, to quickly group two elements together. Multiple interfaces for helping with building a de-coupled, observer based system, and some utility extension methods for the defined data-structures. We regularly update the library with new code. If you have ideas for new algorithms or want to share your contribution, feel free to discuss it on the project's Discussions page or send us a pull request. Enjoy!

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  • C# ?? null coalescing operator

    - by anirudha
    the null coalescing operator is used for set the value when object is null. if object have some value that nothing change and still have their default value they have.  string str = "i am string";            string message = str ?? "it is null";   the message have same value as str variable because str not null. if str is null that message have value “it is null”; as declared in statement. coalescing operator does not work on nullable operator such as int?

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  • Syntax Recognition for XML-Based Languages in Oracle JDeveloper

    - by Ramkumar Menon
      @Thanks Jeffrey Stephenson If you are looking at using any one of the new XML Based languages, lets say a docbook xml, or xproc, or what not, you can make use of JDeveloper's syntax highlighting and completion insight feature to ease out those extra keystrokes. All you need is a URL/local copy of the XML Schema for the language. Once you have, you can register it via Tools --> Preferences --> XML Schemas.   Remember to provide a new extension name [Using a default .xml extension did not work for me.] I provided my own extension .dbk for my docbook files. Once you save these settings, you can create new files that conform to the schema, and you get validation/completion insight/prompting for free.      

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  • WLS MBeans

    - by Jani Rautiainen
    WLS provides a set of Managed Beans (MBeans) to configure, monitor and manage WLS resources. We can use the WLS MBeans to automate some of the tasks related to the configuration and maintenance of the WLS instance. The MBeans can be accessed a number of ways; using various UIs and programmatically using Java or WLST Python scripts.For customization development we can use the features to e.g. manage the deployed customization in MDS, control logging levels, automate deployment of dependent libraries etc. This article is an introduction on how to access and use the WLS MBeans. The goal is to illustrate the various access methods in a single article; the details of the features are left to the linked documentation.This article covers Windows based environment, steps for Linux would be similar however there would be some differences e.g. on how the file paths are defined. MBeansThe WLS MBeans can be categorized to runtime and configuration MBeans.The Runtime MBeans can be used to access the runtime information about the server and its resources. The data from runtime beans is only available while the server is running. The runtime beans can be used to e.g. check the state of the server or deployment.The Configuration MBeans contain information about the configuration of servers and resources. The configuration of the domain is stored in the config.xml file and the configuration MBeans can be used to access and modify the configuration data. For more information on the WLS MBeans refer to: Understanding WebLogic Server MBeans WLS MBean reference Java Management Extensions (JMX)We can use JMX APIs to access the WLS MBeans. This allows us to create Java programs to configure, monitor, and manage WLS resources. In order to use the WLS MBeans we need to add the following library into the class-path: WL_HOME\lib\wljmxclient.jar Connecting to a WLS MBean server The WLS MBeans are contained in a Mbean server, depending on the requirement we can connect to (MBean Server / JNDI Name): Domain Runtime MBean Server weblogic.management.mbeanservers.domainruntime Runtime MBean Server weblogic.management.mbeanservers.runtime Edit MBean Server weblogic.management.mbeanservers.edit To connect to the WLS MBean server first we need to create a map containing the credentials; Hashtable<String, String> param = new Hashtable<String, String>(); param.put(Context.SECURITY_PRINCIPAL, "weblogic");        param.put(Context.SECURITY_CREDENTIALS, "weblogic1");        param.put(JMXConnectorFactory.PROTOCOL_PROVIDER_PACKAGES, "weblogic.management.remote"); These define the user, password and package containing the protocol. Next we create the connection: JMXServiceURL serviceURL =     new JMXServiceURL("t3","127.0.0.1",7101,     "/jndi/weblogic.management.mbeanservers.domainruntime"); JMXConnector connector = JMXConnectorFactory.connect(serviceURL, param); MBeanServerConnection connection = connector.getMBeanServerConnection(); With the connection we can now access the MBeans for the WLS instance. For a complete example see Appendix A of this post. For more details refer to Accessing WebLogic Server MBeans with JMX Accessing WLS MBeans The WLS MBeans are structured hierarchically; in order to access content we need to know the path to the MBean we are interested in. The MBean is accessed using “MBeanServerConnection. getAttribute” API.  WLS provides entry points to the hierarchy allowing us to navigate all the WLS MBeans in the hierarchy (MBean Server / JMX object name): Domain Runtime MBean Server com.bea:Name=DomainRuntimeService,Type=weblogic.management.mbeanservers.domainruntime.DomainRuntimeServiceMBean Runtime MBean Servers com.bea:Name=RuntimeService,Type=weblogic.management.mbeanservers.runtime.RuntimeServiceMBean Edit MBean Server com.bea:Name=EditService,Type=weblogic.management.mbeanservers.edit.EditServiceMBean For example we can access the Domain Runtime MBean using: ObjectName service = new ObjectName( "com.bea:Name=DomainRuntimeService," + "Type=weblogic.management.mbeanservers.domainruntime.DomainRuntimeServiceMBean"); Same syntax works for any “child” WLS MBeans e.g. to find out all application deployments we can: ObjectName domainConfig = (ObjectName)connection.getAttribute(service,"DomainConfiguration"); ObjectName[] appDeployments = (ObjectName[])connection.getAttribute(domainConfig,"AppDeployments"); Alternatively we could access the same MBean using the full syntax: ObjectName domainConfig = new ObjectName("com.bea:Location=DefaultDomain,Name=DefaultDomain,Type=Domain"); ObjectName[] appDeployments = (ObjectName[])connection.getAttribute(domainConfig,"AppDeployments"); For more details refer to Accessing WebLogic Server MBeans with JMX Invoking operations on WLS MBeans The WLS MBean operations can be invoked with MBeanServerConnection. invoke API; in the following example we query the state of “AppsLoggerService” application: ObjectName appRuntimeStateRuntime = new ObjectName("com.bea:Name=AppRuntimeStateRuntime,Type=AppRuntimeStateRuntime"); Object[] parameters = { "AppsLoggerService", "DefaultServer" }; String[] signature = { "java.lang.String", "java.lang.String" }; String result = (String)connection.invoke(appRuntimeStateRuntime,"getCurrentState",parameters, signature); The result returned should be "STATE_ACTIVE" assuming the "AppsLoggerService" application is up and running. WebLogic Scripting Tool (WLST) The WebLogic Scripting Tool (WLST) is a command-line scripting environment that we can access the same WLS MBeans. The tool is located under: $MW_HOME\oracle_common\common\bin\wlst.bat Do note that there are several instances of the wlst script under the $MW_HOME, each of them works, however the commands available vary, so we want to use the one under “oracle_common”. The tool is started in offline mode. In offline mode we can access and manipulate the domain configuration. In online mode we can access the runtime information. We connect to the Administration Server : connect("weblogic","weblogic1", "t3://127.0.0.1:7101") In both online and offline modes we can navigate the WLS MBean using commands like "ls" to print content and "cd" to navigate between objects, for example: All the commands available can be obtained with: help('all') For details of the tool refer to WebLogic Scripting Tool and for the commands available WLST Command and Variable Reference. Also do note that the WLST tool can be invoked from Java code in Embedded Mode. Running Scripts The WLST tool allows us to automate tasks using Python scripts in Script Mode. The script can be manually created or recorded by the WLST tool. Example commands of recording a script: startRecording("c:/temp/recording.py") <commands that we want to record> stopRecording() We can run the script from WLST: execfile("c:/temp/recording.py") We can also run the script from the command line: C:\apps\Oracle\Middleware\oracle_common\common\bin\wlst.cmd c:/temp/recording.py There are various sample scripts are provided with the WLS instance. UI to Access the WLS MBeans There are various UIs through which we can access the WLS MBeans. Oracle Enterprise Manager Fusion Middleware Control Oracle WebLogic Server Administration Console Fusion Middleware Control MBean Browser In the integrated JDeveloper environment only the Oracle WebLogic Server Administration Console is available to us. For more information refer to the documentation, one noteworthy feature in the console is the ability to record WLST scripts based on the navigation. In addition to the UIs above the JConsole included in the JDK can be used to access the WLS MBeans. The JConsole needs to be started with specific parameter to force WLS objects to be used and jar files in the classpath: "C:\apps\Oracle\Middleware\jdk160_24\bin\jconsole" -J-Djava.class.path=C:\apps\Oracle\Middleware\jdk160_24\lib\jconsole.jar;C:\apps\Oracle\Middleware\jdk160_24\lib\tools.jar;C:\apps\Oracle\Middleware\wlserver_10.3\server\lib\wljmxclient.jar -J-Djmx.remote.protocol.provider.pkgs=weblogic.management.remote For more details refer to the Accessing Custom MBeans from JConsole. Summary In this article we have covered various ways we can access and use the WLS MBeans in context of integrated WLS in JDeveloper to be used for Fusion Application customization development. References Developing Custom Management Utilities With JMX for Oracle WebLogic Server Accessing WebLogic Server MBeans with JMX WebLogic Server MBean Reference WebLogic Scripting Tool WLST Command and Variable Reference Appendix A package oracle.apps.test; import java.io.IOException;import java.net.MalformedURLException;import java.util.Hashtable;import javax.management.MBeanServerConnection;import javax.management.MalformedObjectNameException;import javax.management.ObjectName;import javax.management.remote.JMXConnector;import javax.management.remote.JMXConnectorFactory;import javax.management.remote.JMXServiceURL;import javax.naming.Context;/** * This class contains simple examples on how to access WLS MBeans using JMX. */public class BlogExample {    /**     * Connection to the WLS MBeans     */    private MBeanServerConnection connection;    /**     * Constructor that takes in the connection information for the      * domain and obtains the resources from WLS MBeans using JMX.     * @param hostName host name to connect to for the WLS server     * @param port port to connect to for the WLS server     * @param userName user name to connect to for the WLS server     * @param password password to connect to for the WLS server     */    public BlogExample(String hostName, String port, String userName,                       String password) {        super();        try {            initConnection(hostName, port, userName, password);        } catch (Exception e) {            throw new RuntimeException("Unable to connect to the domain " +                                       hostName + ":" + port);        }    }    /**     * Default constructor.     * Tries to create connection with default values. Runtime exception will be     * thrown if the default values are not used in the local instance.     */    public BlogExample() {        this("127.0.0.1", "7101", "weblogic", "weblogic1");    }    /**     * Initializes the JMX connection to the WLS Beans     * @param hostName host name to connect to for the WLS server     * @param port port to connect to for the WLS server     * @param userName user name to connect to for the WLS server     * @param password password to connect to for the WLS server     * @throws IOException error connecting to the WLS MBeans     * @throws MalformedURLException error connecting to the WLS MBeans     * @throws MalformedObjectNameException error connecting to the WLS MBeans     */    private void initConnection(String hostName, String port, String userName,                                String password)                                 throws IOException, MalformedURLException,                                        MalformedObjectNameException {        String protocol = "t3";        String jndiroot = "/jndi/";        String mserver = "weblogic.management.mbeanservers.domainruntime";        JMXServiceURL serviceURL =            new JMXServiceURL(protocol, hostName, Integer.valueOf(port),                              jndiroot + mserver);        Hashtable<String, String> h = new Hashtable<String, String>();        h.put(Context.SECURITY_PRINCIPAL, userName);        h.put(Context.SECURITY_CREDENTIALS, password);        h.put(JMXConnectorFactory.PROTOCOL_PROVIDER_PACKAGES,              "weblogic.management.remote");        JMXConnector connector = JMXConnectorFactory.connect(serviceURL, h);        connection = connector.getMBeanServerConnection();    }    /**     * Main method used to invoke the logic for testing     * @param args arguments passed to the program     */    public static void main(String[] args) {        BlogExample blogExample = new BlogExample();        blogExample.testEntryPoint();        blogExample.testDirectAccess();        blogExample.testInvokeOperation();    }    /**     * Example of using an entry point to navigate the WLS MBean hierarchy.     */    public void testEntryPoint() {        try {            System.out.println("testEntryPoint");            ObjectName service =             new ObjectName("com.bea:Name=DomainRuntimeService,Type=" +"weblogic.management.mbeanservers.domainruntime.DomainRuntimeServiceMBean");            ObjectName domainConfig =                (ObjectName)connection.getAttribute(service,                                                    "DomainConfiguration");            ObjectName[] appDeployments =                (ObjectName[])connection.getAttribute(domainConfig,                                                      "AppDeployments");            for (ObjectName appDeployment : appDeployments) {                String resourceIdentifier =                    (String)connection.getAttribute(appDeployment,                                                    "SourcePath");                System.out.println(resourceIdentifier);            }        } catch (Exception e) {            throw new RuntimeException(e);        }    }    /**     * Example of accessing WLS MBean directly with a full reference.     * This does the same thing as testEntryPoint in slightly difference way.     */    public void testDirectAccess() {        try {            System.out.println("testDirectAccess");            ObjectName appDeployment =                new ObjectName("com.bea:Location=DefaultDomain,"+                               "Name=AppsLoggerService,Type=AppDeployment");            String resourceIdentifier =                (String)connection.getAttribute(appDeployment, "SourcePath");            System.out.println(resourceIdentifier);        } catch (Exception e) {            throw new RuntimeException(e);        }    }    /**     * Example of invoking operation on a WLS MBean.     */    public void testInvokeOperation() {        try {            System.out.println("testInvokeOperation");            ObjectName appRuntimeStateRuntime =                new ObjectName("com.bea:Name=AppRuntimeStateRuntime,"+                               "Type=AppRuntimeStateRuntime");            String identifier = "AppsLoggerService";            String serverName = "DefaultServer";            Object[] parameters = { identifier, serverName };            String[] signature = { "java.lang.String", "java.lang.String" };            String result =                (String)connection.invoke(appRuntimeStateRuntime, "getCurrentState",                                          parameters, signature);            System.out.println("State of " + identifier + " = " + result);        } catch (Exception e) {            throw new RuntimeException(e);        }    }}

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  • Edit Media Center TV Recordings with Windows Live Movie Maker

    - by DigitalGeekery
    Have you ever wanted to take a TV program you’ve recorded in Media Center and remove the commercials or save clips of favorite scenes? Today we’ll take a look at editing WTV and DVR-MS files with Windows Live Movie Maker. Download and Install Windows Live Movie Maker. The download link can be found at the end of the article. WLMM is part of Windows Live Essentials, but you can choose to install only the applications you want. You’ll also want to be sure to uncheck any unwanted settings like settings Bing as default search provider or MSN as your browser home page.   Add your recorded TV file to WLMM by clicking the Add videos and photos button, or by dragging and dropping it onto the storyboard.   You’ll see your video displayed in the Preview window on the left and on the storyboard. Adjust the Zoom Time Scale slider at the lower right to change the level of detail displayed on the storyboard. You may want to start zoomed out and zoom in for more detailed edits.   Removing Commercials or Unwanted Sections Note: Changes and edits made in Windows Live Movie Maker do not change or effect the original video file. To accomplish this, we will makes cuts, or “splits,” and the beginning and end of the section we want to remove, and then we will delete that section from our project. Click and drag the slider bar along the the storyboard to scroll through the video. When you get to the end of a row in on the storyboard, drag the slider down to the beginning of the next row. We’ve found it easiest and most accurate to get close to the end of the commercial break and then use the Play button and the Previous Frame and Next Frame buttons underneath the Preview window to fine tune your cut point. When you find the right place to make your first cut, click the split button on the Edit tab on the ribbon. You will see your video “split” into two sections. Now, repeat the process of scrolling through the storyboard to find the end of the section you wish to cut. When you are at the proper point, click the Split button again.   Now we’ll delete that section by selecting it and pressing the Delete key, selecting remove on the Home tab, or by right clicking on the section and selecting Remove.   Trim Tool This tool allows you to select a portion of the video to keep while trimming away the rest.   Click and drag the sliders in the preview windows to select the area you want to keep. The area outside the sliders will be trimmed away. The area inside is the section that is kept in the movie. You can also adjust the Start and End points manually on the ribbon.   Delete any additional clips you don’t want in the final output. You can also accomplish this by using the Set start point and Set end point buttons. Clicking Set start point will eliminate everything before the start point. Set end point will eliminate everything after the end point. And you’re left with only the clip you want to keep.   Output your Video Select the icon at the top left, then select Save movie. All of these settings will output your movie as a WMV file, but file size and quality will vary by setting. The Burn to DVD option also outputs a WMV file, but then opens Windows DVD Maker and prompts you to create and burn a DVD.   Conclusion WLMM is one of the few applications that can edit WTV files, and it’s the only one we’re aware of that’s free. We should note only WTV and DVR-MS files will appear in the Recorded TV library in Media Center, so if you want to view your WMV output file in WMC you’ll need to add it to the Video or Movie library. Would you like to learn more about Windows Live Movie Maker? Check out are article on how to turn photos and home videos into movies with Windows Live Movie Maker. Need to add videos from a network location? WLMM doesn’t allow this by default, but you check out how to add network support to Windows Live Move Maker. Download Windows Live Similar Articles Productive Geek Tips Rotate a Video 90 degrees with VLC or Windows Live Movie MakerHow to Make/Edit a movie with Windows Movie Maker in Windows VistaFamily Fun: Share Photos with Photo Gallery and Windows Live SpacesAutomatically Mount and View ISO files in Windows 7 Media CenterAutomatically Start Windows 7 Media Center in Live TV Mode TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Xobni Plus for Outlook All My Movies 5.9 CloudBerry Online Backup 1.5 for Windows Home Server Snagit 10 Get a free copy of WinUtilities Pro 2010 World Cup Schedule Boot Snooze – Reboot and then Standby or Hibernate Customize Everything Related to Dates, Times, Currency and Measurement in Windows 7 Google Earth replacement Icon (Icons we like) Build Great Charts in Excel with Chart Advisor

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  • From the Tips Box: Pin Any File to the Windows 7 Taskbar

    - by Jason Fitzpatrick
    Every week we dip into the tip box and share the tips you send in. This week we’re highlighting a great tip and the accompanying tutorial video that shows you how to pin any file to the Windows 7 taskbar. Robert Jasinski writes in with a clever way to pin any file you want to the task bar. By default if you drag a text document to the taskbar it will pin it to the Notepad executable—the same thing happens with any other file that has an association with an executable. What if you want to pin that specific text file to the taskbar and not to the executable (or any other file for that matter)? Robert shares his method:  What is a Histogram, and How Can I Use it to Improve My Photos?How To Easily Access Your Home Network From Anywhere With DDNSHow To Recover After Your Email Password Is Compromised

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  • ifup eth0 failed in Ubuntu 11.10 and Ubuntu 10.04.3

    - by Ajay
    ifup eth0 failed to bring up eth0 First, I have set static ip using the below commands: Commands: ifdown eth0 ifconfig eth0 X.X.X.X netmask 255.255.252.0 up route add default gw X.X.X.X I was successful in setting up static ip X.X.X.X and I could see the same in the output of command "ifconfig". Now I am trying to revert network back to dhcp using the below commands: Commands: ifdown eth0 ifup eth0 Output : RTNETLINK answers: File exists ssh stop/waiting ssh start/running, process 1524 ifup eth0, failed to bring back dhcp. Contents of /etc/network/interfaces root@bdhcp396:~# cat /etc/network/interfaces # The loopback network interface auto lo iface lo inet loopback # The primary network interface auto eth0 iface eth0 inet dhcp Is this a bug in Ubuntu 11.10/10.04.3? I see a similar bug raised - https://bugs.launchpad.net/ubuntu/+source/ifupdown/+bug/876829

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  • PHP OCI8 and Oracle 11g DRCP Connection Pooling in Pictures

    - by christopher.jones
    Here is a screen shot from a PHP OCI8 connection pooling demo that I like to run. It graphically shows how little database host memory is needed when using DRCP connection pooling with Oracle Database 11g. Migrating to DRCP can be as simple as starting the pool and changing the connection string in your PHP application. The script that generated the data for this graph was a simple "Parts" query application being run under various simulated user loads. I was running the database on a small Oracle Linux server with just 2G of memory. I used PHP OCI8 1.4. Apache is in pre-fork mode, as needed for PHP. Each graph has time on the horizontal access in arbitrary 'tick' time units. Click the image to see it full sized. Pooled connections Beginning with the top left graph, At tick time 65 I used Apache's 'ab' tool to start 100 concurrent 'users' running the application. These users connected to the database using DRCP: $c = oci_pconnect('phpdemo', 'welcome', 'myhost/orcl:pooled'); A second hundred DRCP users were added to the system at tick 80 and a final hundred users added at tick 100. At about tick 110 I stopped the test and restarted Apache. This closed all the connections. The bottom left graph shows the number of statements being executed by the database per second, with some spikes for background database activity and some variability for this small test. Each extra batch of users adds another 'step' of load to the system. Looking at the top right Server Process graph shows the database server processes doing the query work for each web user. As user load is added, the DRCP server pool increases (in green). The pool is initially at its default size 4 and quickly ramps up to about (I'm guessing) 35. At tick time 100 the pool increases to my configured maximum of 40 processes. Those 40 processes are doing the query work for all 300 web users. When I stopped the test at tick 110, the pooled processes remained open waiting for more users to connect. If I had left the test quiet for the DRCP 'inactivity_timeout' period (300 seconds by default), the pool would have shrunk back to 4 processes. Looking at the bottom right, you can see the amount of memory being consumed by the database. During the initial quiet period about 500M of memory was in use. The absolute number is just an indication of my particular DB configuration. As the number of pooled processes increases, each process needs more memory. You can see the shape of the memory graph echoes the Server Process graph above it. Each of the 300 web users will also need a few kilobytes but this is almost too small to see on the graph. Non-pooled connections Compare the DRCP case with using 'dedicated server' processes. At tick 140 I started 100 web users who did not use pooled connections: $c = oci_pconnect('phpdemo', 'welcome', 'myhost/orcl'); This connection string change is the only difference between the two tests. At ticks 155 and 165 I started two more batches of 100 simulated users each. At about tick 195 I stopped the user load but left Apache running. Apache then gradually returned to its quiescent state, killing idle httpd processes and producing the downward slope at the right of the graphs as the persistent database connection in each Apache process was closed. The Executions per Second graph on the bottom left shows the same step increases as for the earlier DRCP case. The database is handling this load. But look at the number of Server processes on the top right graph. There is now a one-to-one correspondence between Apache/PHP processes and DB server processes. Each PHP processes has one DB server processes dedicated to it. Hence the term 'dedicated server'. The memory required on the database is proportional to all those database server processes started. Almost all my system's memory was consumed. I doubt it would have coped with any more user load. Summary Oracle Database 11g DRCP connection pooling significantly reduces database host memory requirements allow more system memory to be allocated for the SGA and allowing the system to scale to handled thousands of concurrent PHP users. Even for small systems, using DRCP allows more web users to be active. More information about PHP and DRCP can be found in the PHP Scalability and High Availability chapter of The Underground PHP and Oracle Manual.

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  • AppFabric OutputCaching for ASP.NET Web API

    - by cibrax
    ASP.NET Web API does not provide any output caching capabilities out of the box other than the ones you would traditionally find in the ASP.NET caching module. Fortunately, Filip wrote a very nice library that you can use to decorate your Web API controller methods with an [OutputCaching] attribute, which is similar to the one you can find in ASP.NET MVC. This library provides a way to configure different persistence storages for the cached data, which uses memory by default. As part of this post, I will show how you can implement your own persistence provider for AppFabric in order to support distributed caching on web applications running on premises. Read more here  

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  • Minidlna Directory Issues

    - by Somnambulist
    I've done my searching and can't find an answer to THIS specific issue. I have my minidlna set up and running - but it's not really done properly. First off, when I open the server on my bluray player, all of my movies are listed twice - when they are certainly not saved on my external twice. Second, when I open the server - rather than reading "Movies" "TV" "Music", etc - It just mashes all of my movies, tv, and some other folders all together with no real organization. I never had this problem when I had my Windows set up, so I know it's something configured improperly more-so than my external drive giving me gruff. Here's my minidlna.conf file: # This is the configuration file for the MiniDLNA daemon, a DLNA/UPnP-AV media # server. # # Unless otherwise noted, the commented out options show their default value. # # On Debian, you can also refer to the minidlna.conf(5) man page for # documentation about this file. media_dir=/media/somnambulist/Ghost In You # This option can be specified more than once if you want multiple directories # scanned. # # If you want to restrict a media_dir to a specific content type, you can # prepend the directory name with a letter representing the type (A, P or V), # followed by a comma, as so: # * "A" for audio (eg. media_dir=A,/var/lib/minidlna/music) # * "P" for pictures (eg. media_dir=P,/var/lib/minidlna/pictures) # * "V" for video (eg. media_dir=V,/var/lib/minidlna/videos) # # WARNING: After changing this option, you need to rebuild the database. Either # run minidlna with the '-R' option, or delete the 'files.db' file # from the db_dir directory (see below). # On Debian, you can run, as root, 'service minidlna force-reload' instead. #media_dir=/var/lib/minidlna media_dir=V,/media/somnambulist/Ghost In You/Movies media_dir=V,/media/somnambulist/Ghost In You/TV media_dir=P,/home/somnambulist/Pictures # Path to the directory that should hold the database and album art cache. db_dir=/home/somnambulist/serverart # Path to the directory that should hold the log file. log_dir=/home/somnambulist/serverlog # Minimum level of importance of messages to be logged. # Must be one of "off", "fatal", "error", "warn", "info" or "debug". # "off" turns of logging entirely, "fatal" is the highest level of importance # and "debug" the lowest. #log_level=warn # Use a different container as the root of the directory tree presented to # clients. The possible values are: # * "." - standard container # * "B" - "Browse Directory" # * "M" - "Music" # * "P" - "Pictures" # * "V" - "Video" # if you specify "B" and client device is audio-only then "Music/Folders" will be used as root root_container=B # Network interface(s) to bind to (e.g. eth0), comma delimited. #network_interface= # IPv4 address to listen on (e.g. 192.0.2.1). #listening_ip= # Port number for HTTP traffic (descriptions, SOAP, media transfer). port=8200 # URL presented to clients. # The default is the IP address of the server on port 80. #presentation_url=http://example.com:80 # Name that the DLNA server presents to clients. friendly_name=Somnambulist Media Server # Serial number the server reports to clients. serial=12345678 # Model name the server reports to clients. #model_name=Windows Media Connect compatible (MiniDLNA) # Model number the server reports to clients. model_number=1 # Automatic discovery of new files in the media_dir directory. #inotify=yes # List of file names to look for when searching for album art. Names should be # delimited with a forward slash ("/"). album_art_names=Cover.jpg/cover.jpg/AlbumArtSmall.jpg/albumartsmall.jpg/AlbumArt.jpg/albumart.jpg/Album.jpg/album.jpg/Folder.jpg/folder.jpg/Thumb.jpg/thumb.jpg # Strictly adhere to DLNA standards. # This allows server-side downscaling of very large JPEG images, which may # decrease JPEG serving performance on (at least) Sony DLNA products. #strict_dlna=no # Support for streaming .jpg and .mp3 files to a TiVo supporting HMO. #enable_tivo=no # Notify interval, in seconds. #notify_interval=895 # Path to the MiniSSDPd socket, for MiniSSDPd support. #minissdpdsocket=/run/minissdpd.sock` And here's the error I get in terminal when I run: sudo service minidlna restart sudo service minidlna force-reload Force restart error: Restarting DLNA/UPnP-AV media server minidlna [2013/08/12 21:19:27] minidlna.c:474: error: Media directory "/media/somnambulist/Ghost In You/Movies" not accessible! [Permission denied] [2013/08/12 21:19:27] minidlna.c:474: error: Media directory "/media/somnambulist/Ghost In You/TV" not accessible! [Permission denied] Force-reload error: Restarting DLNA/UPnP-AV media server minidlna [2013/08/12 21:19:46] minidlna.c:474: error: Media directory "/media/somnambulist/Ghost In You/Movies" not accessible! [Permission denied] [2013/08/12 21:19:46] minidlna.c:474: error: Media directory "/media/somnambulist/Ghost In You/TV" not accessible! [Permission denied] rm: cannot remove ‘/home/somnambulist/serverart/files.db’: Permission denied rm: cannot remove ‘/home/somnambulist/serverart/art_cache/media/somnambulist/Ghost In You/Movies/Slumdog Millionaire/Slumdog.Millionaire.Cover.jpg’: Permission denied rm: cannot remove ‘/home/somnambulist/serverart/art_cache/media/somnambulist/Ghost In You/Movies/Zack and Miri Make a Porno/ZackAndMiriMakeAPornoCover.jpg’: Permission denied [2013/08/12 21:19:46] minidlna.c:744: warn: Failed to clean old file cache. [ OK ] I've spent hours on this at this point, read through various files - and even had a friend who is relatively Ubuntu-savvy try to help me via chat - no such luck. Thanks in advance for any help.

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  • Week in Geek: Google Asks for Kids’ Social Security Numbers Edition

    - by Asian Angel
    This week we learned how to make hundreds of complex photo edits in seconds with Photoshop actions, use an Android Phone as a modem with no rooting required, install a wireless card in Linux using Windows drivers, change Ubuntu’s window borders with Emerald, how noise reducing headphones work, and more. Photo by Julian Fong. Latest Features How-To Geek ETC Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions How to Enable User-Specific Wireless Networks in Windows 7 How to Use Google Chrome as Your Default PDF Reader (the Easy Way) Preliminary List of Keyboard Shortcuts for Unity Now Available Bring a Touch of the Wild West to Your Desktop with the Rango Theme for Windows 7 Manage Your Favorite Social Accounts in Chrome and Iron with Seesmic E.T. II – Extinction [Fake Movie Sequel Video] Remastered King’s Quest Games Offer Classic Gaming on Modern Machines Compare Your Internet Cost and Speed to Global Averages [Infographic]

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  • A Rose by Any Other Name..

    - by Geoff N. Hiten
    It is always a good start when you can steal a title line from one of the best writers in the English language.  Let’s hope I can make the rest of this post live up to the opening.  One recurring problem with SQL server is moving databases to new servers.  Client applications use a variety of ways to resolve SQL Server names, some of which are not changed easily <cough SharePoint /cough>.  If you happen to be using default instances on both the source and target SQL Server, then the solution is pretty simple.  You create (or bug the network admin until she creates) two DNS “A” records. One points the old name to the new IP address.  The other creates a new alias for the old server, since the original system name is now redirected.  Note this will redirect ALL traffic from the old server to the new server, including RDP and file share connection attempts.    Figure 1 – Microsoft DNS MMC Snap-In   Figure 2 – DNS New Host Dialog Box Both records are necessary so you can still access the old server via an alternate name. Server Role IP Address Name Alias Source 10.97.230.60 SQL01 SQL01_Old Target 10.97.230.80 SQL02 SQL01 Table 1 – Alias List If you or somebody set up connections via IP address, you deserve to have to go to each app and fix it by hand.  That is the only way to fix that particular foul-up. If have to deal with Named Instances either as a source or a target, then it gets more complicated.  The standard fix is to use the SQL Server Configuration Manager (or one of its earlier incarnations) to create a SQL client alias to redirect the connection.  This can be a pain installing and configuring the app on multiple client servers.  The good news is that SQL Server Configuration Manager AND all of its earlier versions simply write a few registry keys.  Extracting the keys into a .reg file makes centralized automated deployment a snap. If the client is a 32-bit system, you have to extract the native key.  If it is a 64-bit, you have to extract the native key and the WoW (32 bit on 64 bit host) key. First, pick a development system to create the actual registry key.  If you do this repeatedly, you can simply edit an existing registry file.  Create the entry using the SQL Configuration Manager.  You must use a 64-bit system to create the WoW key.  The following example redirects from a named instance “SQL01\SQLUtiluty” to a default instance on “SQL02”.   Figure 3 – SQL Server Configuration Manager - Native Figure 3 shows the native key listing. Figure 4 – SQL Server Configuration Manager – WoW If you think you don’t need the WoW key because your app is 64 it, think again.  SQL Server Management Server is a 32-bit app, as are most SQL test utilities.  Always create both keys for 64-bit target systems. Now that the keys exist, we can extract them into a .reg file. Fire up REGEDIT and browse to the following location:  HKLM\Software\Microsoft\MSSQLServer\Client\ConnectTo.  You can also search the registry for the string value of one of the server names (old or new). Right click on the “ConnectTo” label and choose “Export”.  Save with an appropriate name and location.  The resulting file should look something like this: Figure 5 – SQL01_Alias.reg Repeat the process with the location: HKLM\Software\Wow6432Node\Microsoft\MSSQLServer\Client\ConnectTo Note that if you have multiple alias entries, ALL of the entries will be exported.  In that case, you can edit the file and remove the extra aliases. You can edit the files together into a single file.  Just leave a blank line between new keys like this: Figure 6 – SQL01_Alias_All.reg Of course if you have an automatic way to deploy, it makes sense to have an automatic way to Un-deploy.  To delete a registry key, simply edit the .reg file and replace the target with a “-“ sign like so. Figure 7 – SQL01_Alias_UNDO.reg Now we have the ability to move any database to any server without having to install or change any applications on any client server.  The whole process should be transparent to the applications, which makes planning and coordinating database moves a far simpler task.

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  • Error when trying to compile abgx360: C++ compiler cannot create executables

    - by era878
    I am trying to compile the abgx360 GUI. First I run home/eric/Desktop/abgx360-1.0.5/configure but I recieve this error: checking for C++ compiler default output file name... configure: error: C++ compiler cannot create executables See `config.log' for more details. Then i run make but I recieve this error: make: * No rule to make target `/home/eric/Desktop/abgx360-1.0.5/Makefile.am', needed by `/home/eric/Desktop/abgx360-1.0.5/Makefile.in'. Stop. Here is my 'config.log': This file contains any messages produced by compilers while running configure, to aid debugging if configure makes a mistake. It was created by abgx360gui configure 1.0.2, which was generated by GNU Autoconf 2.61. Invocation command line was $ /home/eric/Desktop/abgx360gui-1.0.2/configure ## --------- ## ## Platform. ## ## --------- ## hostname = Eric-Desktop uname -m = x86_64 uname -r = 2.6.35-27-generic uname -s = Linux uname -v = #48-Ubuntu SMP Tue Feb 22 20:25:46 UTC 2011 /usr/bin/uname -p = unknown /bin/uname -X = unknown /bin/arch = unknown /usr/bin/arch -k = unknown /usr/convex/getsysinfo = unknown /usr/bin/hostinfo = unknown /bin/machine = unknown /usr/bin/oslevel = unknown /bin/universe = unknown PATH: /usr/local/sbin PATH: /usr/local/bin PATH: /usr/sbin PATH: /usr/bin PATH: /sbin PATH: /bin PATH: /usr/games ## ----------- ## ## Core tests. ## ## ----------- ## configure:1800: checking for a BSD-compatible install configure:1856: result: /usr/bin/install -c configure:1867: checking whether build environment is sane configure:1910: result: yes configure:1938: checking for a thread-safe mkdir -p configure:1977: result: /bin/mkdir -p configure:1990: checking for gawk configure:2020: result: no configure:1990: checking for mawk configure:2006: found /usr/bin/mawk configure:2017: result: mawk configure:2028: checking whether make sets $(MAKE) configure:2049: result: yes configure:2302: checking for g++ configure:2332: result: no configure:2302: checking for c++ configure:2332: result: no configure:2302: checking for gpp configure:2332: result: no configure:2302: checking for aCC configure:2332: result: no configure:2302: checking for CC configure:2332: result: no configure:2302: checking for cxx configure:2332: result: no configure:2302: checking for cc++ configure:2332: result: no configure:2302: checking for cl.exe configure:2332: result: no configure:2302: checking for FCC configure:2332: result: no configure:2302: checking for KCC configure:2332: result: no configure:2302: checking for RCC configure:2332: result: no configure:2302: checking for xlC_r configure:2332: result: no configure:2302: checking for xlC configure:2332: result: no configure:2360: checking for C++ compiler version configure:2367: g++ --version >&5 /home/eric/Desktop/abgx360gui-1.0.2/configure: line 2368: g++: command not found configure:2370: $? = 127 configure:2377: g++ -v >&5 /home/eric/Desktop/abgx360gui-1.0.2/configure: line 2378: g++: command not found configure:2380: $? = 127 configure:2387: g++ -V >&5 /home/eric/Desktop/abgx360gui-1.0.2/configure: line 2388: g++: command not found configure:2390: $? = 127 configure:2413: checking for C++ compiler default output file name configure:2440: g++ conftest.cpp >&5 /home/eric/Desktop/abgx360gui-1.0.2/configure: line 2441: g++: command not found configure:2443: $? = 127 configure:2481: result: configure: failed program was: | /* confdefs.h. */ | #define PACKAGE_NAME "abgx360gui" | #define PACKAGE_TARNAME "abgx360gui" | #define PACKAGE_VERSION "1.0.2" | #define PACKAGE_STRING "abgx360gui 1.0.2" | #define PACKAGE_BUGREPORT "" | #define PACKAGE "abgx360gui" | #define VERSION "1.0.2" | /* end confdefs.h. */ | | int | main () | { | | ; | return 0; | } configure:2488: error: C++ compiler cannot create executables See `config.log' for more details. ## ---------------- ## ## Cache variables. ## ## ---------------- ## ac_cv_env_CCC_set= ac_cv_env_CCC_value= ac_cv_env_CC_set= ac_cv_env_CC_value= ac_cv_env_CFLAGS_set= ac_cv_env_CFLAGS_value= ac_cv_env_CPPFLAGS_set= ac_cv_env_CPPFLAGS_value= ac_cv_env_CPP_set= ac_cv_env_CPP_value= ac_cv_env_CXXFLAGS_set= ac_cv_env_CXXFLAGS_value= ac_cv_env_CXX_set= ac_cv_env_CXX_value= ac_cv_env_LDFLAGS_set= ac_cv_env_LDFLAGS_value= ac_cv_env_LIBS_set= ac_cv_env_LIBS_value= ac_cv_env_build_alias_set= ac_cv_env_build_alias_value= ac_cv_env_host_alias_set= ac_cv_env_host_alias_value= ac_cv_env_target_alias_set= ac_cv_env_target_alias_value= ac_cv_path_install='/usr/bin/install -c' ac_cv_path_mkdir=/bin/mkdir ac_cv_prog_AWK=mawk ac_cv_prog_make_make_set=yes ## ----------------- ## ## Output variables. ## ## ----------------- ## ACLOCAL='${SHELL} /home/eric/Desktop/abgx360gui-1.0.2/missing --run aclocal-1.10' AMDEPBACKSLASH='' AMDEP_FALSE='' AMDEP_TRUE='' AMTAR='${SHELL} /home/eric/Desktop/abgx360gui-1.0.2/missing --run tar' AUTOCONF='${SHELL} /home/eric/Desktop/abgx360gui-1.0.2/missing --run autoconf' AUTOHEADER='${SHELL} /home/eric/Desktop/abgx360gui-1.0.2/missing --run autoheader' AUTOMAKE='${SHELL} /home/eric/Desktop/abgx360gui-1.0.2/missing --run automake-1.10' AWK='mawk' CC='' CCDEPMODE='' CFLAGS='' CPP='' CPPFLAGS='' CXX='g++' CXXDEPMODE='' CXXFLAGS='' CYGPATH_W='echo' DEFS='' DEPDIR='' ECHO_C='' ECHO_N='-n' ECHO_T='' EGREP='' EXEEXT='' GREP='' INSTALL_DATA='${INSTALL} -m 644' INSTALL_PROGRAM='${INSTALL}' INSTALL_SCRIPT='${INSTALL}' INSTALL_STRIP_PROGRAM='$(install_sh) -c -s' LDFLAGS='' LIBOBJS='' LIBS='' LTLIBOBJS='' MAKEINFO='${SHELL} /home/eric/Desktop/abgx360gui-1.0.2/missing --run makeinfo' OBJEXT='' PACKAGE='abgx360gui' PACKAGE_BUGREPORT='' PACKAGE_NAME='abgx360gui' PACKAGE_STRING='abgx360gui 1.0.2' PACKAGE_TARNAME='abgx360gui' PACKAGE_VERSION='1.0.2' PATH_SEPARATOR=':' SET_MAKE='' SHELL='/bin/bash' STRIP='' VERSION='1.0.2' WX_CFLAGS='' WX_CFLAGS_ONLY='' WX_CONFIG_PATH='' WX_CPPFLAGS='' WX_CXXFLAGS='' WX_CXXFLAGS_ONLY='' WX_LIBS='' WX_LIBS_STATIC='' WX_RESCOMP='' WX_VERSION='' ac_ct_CC='' ac_ct_CXX='' am__fastdepCC_FALSE='' am__fastdepCC_TRUE='' am__fastdepCXX_FALSE='' am__fastdepCXX_TRUE='' am__include='' am__isrc=' -I$(srcdir)' am__leading_dot='.' am__quote='' am__tar='${AMTAR} chof - "$$tardir"' am__untar='${AMTAR} xf -' bindir='${exec_prefix}/bin' build_alias='' datadir='${datarootdir}' datarootdir='${prefix}/share' docdir='${datarootdir}/doc/${PACKAGE_TARNAME}' dvidir='${docdir}' exec_prefix='NONE' host_alias='' htmldir='${docdir}' includedir='${prefix}/include' infodir='${datarootdir}/info' install_sh='$(SHELL) /home/eric/Desktop/abgx360gui-1.0.2/install-sh' libdir='${exec_prefix}/lib' libexecdir='${exec_prefix}/libexec' localedir='${datarootdir}/locale' localstatedir='${prefix}/var' mandir='${datarootdir}/man' mkdir_p='/bin/mkdir -p' oldincludedir='/usr/include' pdfdir='${docdir}' prefix='NONE' program_transform_name='s,x,x,' psdir='${docdir}' sbindir='${exec_prefix}/sbin' sharedstatedir='${prefix}/com' sysconfdir='${prefix}/etc' target_alias='' ## ----------- ## ## confdefs.h. ## ## ----------- ## #define PACKAGE_NAME "abgx360gui" #define PACKAGE_TARNAME "abgx360gui" #define PACKAGE_VERSION "1.0.2" #define PACKAGE_STRING "abgx360gui 1.0.2" #define PACKAGE_BUGREPORT "" #define PACKAGE "abgx360gui" #define VERSION "1.0.2" configure: exit 77

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  • UPK Content State

    - by peter.maravelias
    State is an editable property for communicating the status of a document in the UPK library. This is particularly helpful when working with other authors in a development team. Authors can assign a state to any document using the values that are defined in the master list. The default master list of State values includes Not Started, Draft, In Review, and Final (in the language installed on the server). Administrators can customize the list by adding, deleting, or renaming the values as well as sequencing the values as they will appear on the assignment list from the Properties pane. Let us know if or how you are using UPK Content States in your development efforts!

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  • Advanced TSQL Tuning: Why Internals Knowledge Matters

    - by Paul White
    There is much more to query tuning than reducing logical reads and adding covering nonclustered indexes.  Query tuning is not complete as soon as the query returns results quickly in the development or test environments.  In production, your query will compete for memory, CPU, locks, I/O and other resources on the server.  Today’s entry looks at some tuning considerations that are often overlooked, and shows how deep internals knowledge can help you write better TSQL. As always, we’ll need some example data.  In fact, we are going to use three tables today, each of which is structured like this: Each table has 50,000 rows made up of an INTEGER id column and a padding column containing 3,999 characters in every row.  The only difference between the three tables is in the type of the padding column: the first table uses CHAR(3999), the second uses VARCHAR(MAX), and the third uses the deprecated TEXT type.  A script to create a database with the three tables and load the sample data follows: USE master; GO IF DB_ID('SortTest') IS NOT NULL DROP DATABASE SortTest; GO CREATE DATABASE SortTest COLLATE LATIN1_GENERAL_BIN; GO ALTER DATABASE SortTest MODIFY FILE ( NAME = 'SortTest', SIZE = 3GB, MAXSIZE = 3GB ); GO ALTER DATABASE SortTest MODIFY FILE ( NAME = 'SortTest_log', SIZE = 256MB, MAXSIZE = 1GB, FILEGROWTH = 128MB ); GO ALTER DATABASE SortTest SET ALLOW_SNAPSHOT_ISOLATION OFF ; ALTER DATABASE SortTest SET AUTO_CLOSE OFF ; ALTER DATABASE SortTest SET AUTO_CREATE_STATISTICS ON ; ALTER DATABASE SortTest SET AUTO_SHRINK OFF ; ALTER DATABASE SortTest SET AUTO_UPDATE_STATISTICS ON ; ALTER DATABASE SortTest SET AUTO_UPDATE_STATISTICS_ASYNC ON ; ALTER DATABASE SortTest SET PARAMETERIZATION SIMPLE ; ALTER DATABASE SortTest SET READ_COMMITTED_SNAPSHOT OFF ; ALTER DATABASE SortTest SET MULTI_USER ; ALTER DATABASE SortTest SET RECOVERY SIMPLE ; USE SortTest; GO CREATE TABLE dbo.TestCHAR ( id INTEGER IDENTITY (1,1) NOT NULL, padding CHAR(3999) NOT NULL,   CONSTRAINT [PK dbo.TestCHAR (id)] PRIMARY KEY CLUSTERED (id), ) ; CREATE TABLE dbo.TestMAX ( id INTEGER IDENTITY (1,1) NOT NULL, padding VARCHAR(MAX) NOT NULL,   CONSTRAINT [PK dbo.TestMAX (id)] PRIMARY KEY CLUSTERED (id), ) ; CREATE TABLE dbo.TestTEXT ( id INTEGER IDENTITY (1,1) NOT NULL, padding TEXT NOT NULL,   CONSTRAINT [PK dbo.TestTEXT (id)] PRIMARY KEY CLUSTERED (id), ) ; -- ============= -- Load TestCHAR (about 3s) -- ============= INSERT INTO dbo.TestCHAR WITH (TABLOCKX) ( padding ) SELECT padding = REPLICATE(CHAR(65 + (Data.n % 26)), 3999) FROM ( SELECT TOP (50000) n = ROW_NUMBER() OVER (ORDER BY (SELECT 0)) - 1 FROM master.sys.columns C1, master.sys.columns C2, master.sys.columns C3 ORDER BY n ASC ) AS Data ORDER BY Data.n ASC ; -- ============ -- Load TestMAX (about 3s) -- ============ INSERT INTO dbo.TestMAX WITH (TABLOCKX) ( padding ) SELECT CONVERT(VARCHAR(MAX), padding) FROM dbo.TestCHAR ORDER BY id ; -- ============= -- Load TestTEXT (about 5s) -- ============= INSERT INTO dbo.TestTEXT WITH (TABLOCKX) ( padding ) SELECT CONVERT(TEXT, padding) FROM dbo.TestCHAR ORDER BY id ; -- ========== -- Space used -- ========== -- EXECUTE sys.sp_spaceused @objname = 'dbo.TestCHAR'; EXECUTE sys.sp_spaceused @objname = 'dbo.TestMAX'; EXECUTE sys.sp_spaceused @objname = 'dbo.TestTEXT'; ; CHECKPOINT ; That takes around 15 seconds to run, and shows the space allocated to each table in its output: To illustrate the points I want to make today, the example task we are going to set ourselves is to return a random set of 150 rows from each table.  The basic shape of the test query is the same for each of the three test tables: SELECT TOP (150) T.id, T.padding FROM dbo.Test AS T ORDER BY NEWID() OPTION (MAXDOP 1) ; Test 1 – CHAR(3999) Running the template query shown above using the TestCHAR table as the target, we find that the query takes around 5 seconds to return its results.  This seems slow, considering that the table only has 50,000 rows.  Working on the assumption that generating a GUID for each row is a CPU-intensive operation, we might try enabling parallelism to see if that speeds up the response time.  Running the query again (but without the MAXDOP 1 hint) on a machine with eight logical processors, the query now takes 10 seconds to execute – twice as long as when run serially. Rather than attempting further guesses at the cause of the slowness, let’s go back to serial execution and add some monitoring.  The script below monitors STATISTICS IO output and the amount of tempdb used by the test query.  We will also run a Profiler trace to capture any warnings generated during query execution. DECLARE @read BIGINT, @write BIGINT ; SELECT @read = SUM(num_of_bytes_read), @write = SUM(num_of_bytes_written) FROM tempdb.sys.database_files AS DBF JOIN sys.dm_io_virtual_file_stats(2, NULL) AS FS ON FS.file_id = DBF.file_id WHERE DBF.type_desc = 'ROWS' ; SET STATISTICS IO ON ; SELECT TOP (150) TC.id, TC.padding FROM dbo.TestCHAR AS TC ORDER BY NEWID() OPTION (MAXDOP 1) ; SET STATISTICS IO OFF ; SELECT tempdb_read_MB = (SUM(num_of_bytes_read) - @read) / 1024. / 1024., tempdb_write_MB = (SUM(num_of_bytes_written) - @write) / 1024. / 1024., internal_use_MB = ( SELECT internal_objects_alloc_page_count / 128.0 FROM sys.dm_db_task_space_usage WHERE session_id = @@SPID ) FROM tempdb.sys.database_files AS DBF JOIN sys.dm_io_virtual_file_stats(2, NULL) AS FS ON FS.file_id = DBF.file_id WHERE DBF.type_desc = 'ROWS' ; Let’s take a closer look at the statistics and query plan generated from this: Following the flow of the data from right to left, we see the expected 50,000 rows emerging from the Clustered Index Scan, with a total estimated size of around 191MB.  The Compute Scalar adds a column containing a random GUID (generated from the NEWID() function call) for each row.  With this extra column in place, the size of the data arriving at the Sort operator is estimated to be 192MB. Sort is a blocking operator – it has to examine all of the rows on its input before it can produce its first row of output (the last row received might sort first).  This characteristic means that Sort requires a memory grant – memory allocated for the query’s use by SQL Server just before execution starts.  In this case, the Sort is the only memory-consuming operator in the plan, so it has access to the full 243MB (248,696KB) of memory reserved by SQL Server for this query execution. Notice that the memory grant is significantly larger than the expected size of the data to be sorted.  SQL Server uses a number of techniques to speed up sorting, some of which sacrifice size for comparison speed.  Sorts typically require a very large number of comparisons, so this is usually a very effective optimization.  One of the drawbacks is that it is not possible to exactly predict the sort space needed, as it depends on the data itself.  SQL Server takes an educated guess based on data types, sizes, and the number of rows expected, but the algorithm is not perfect. In spite of the large memory grant, the Profiler trace shows a Sort Warning event (indicating that the sort ran out of memory), and the tempdb usage monitor shows that 195MB of tempdb space was used – all of that for system use.  The 195MB represents physical write activity on tempdb, because SQL Server strictly enforces memory grants – a query cannot ‘cheat’ and effectively gain extra memory by spilling to tempdb pages that reside in memory.  Anyway, the key point here is that it takes a while to write 195MB to disk, and this is the main reason that the query takes 5 seconds overall. If you are wondering why using parallelism made the problem worse, consider that eight threads of execution result in eight concurrent partial sorts, each receiving one eighth of the memory grant.  The eight sorts all spilled to tempdb, resulting in inefficiencies as the spilled sorts competed for disk resources.  More importantly, there are specific problems at the point where the eight partial results are combined, but I’ll cover that in a future post. CHAR(3999) Performance Summary: 5 seconds elapsed time 243MB memory grant 195MB tempdb usage 192MB estimated sort set 25,043 logical reads Sort Warning Test 2 – VARCHAR(MAX) We’ll now run exactly the same test (with the additional monitoring) on the table using a VARCHAR(MAX) padding column: DECLARE @read BIGINT, @write BIGINT ; SELECT @read = SUM(num_of_bytes_read), @write = SUM(num_of_bytes_written) FROM tempdb.sys.database_files AS DBF JOIN sys.dm_io_virtual_file_stats(2, NULL) AS FS ON FS.file_id = DBF.file_id WHERE DBF.type_desc = 'ROWS' ; SET STATISTICS IO ON ; SELECT TOP (150) TM.id, TM.padding FROM dbo.TestMAX AS TM ORDER BY NEWID() OPTION (MAXDOP 1) ; SET STATISTICS IO OFF ; SELECT tempdb_read_MB = (SUM(num_of_bytes_read) - @read) / 1024. / 1024., tempdb_write_MB = (SUM(num_of_bytes_written) - @write) / 1024. / 1024., internal_use_MB = ( SELECT internal_objects_alloc_page_count / 128.0 FROM sys.dm_db_task_space_usage WHERE session_id = @@SPID ) FROM tempdb.sys.database_files AS DBF JOIN sys.dm_io_virtual_file_stats(2, NULL) AS FS ON FS.file_id = DBF.file_id WHERE DBF.type_desc = 'ROWS' ; This time the query takes around 8 seconds to complete (3 seconds longer than Test 1).  Notice that the estimated row and data sizes are very slightly larger, and the overall memory grant has also increased very slightly to 245MB.  The most marked difference is in the amount of tempdb space used – this query wrote almost 391MB of sort run data to the physical tempdb file.  Don’t draw any general conclusions about VARCHAR(MAX) versus CHAR from this – I chose the length of the data specifically to expose this edge case.  In most cases, VARCHAR(MAX) performs very similarly to CHAR – I just wanted to make test 2 a bit more exciting. MAX Performance Summary: 8 seconds elapsed time 245MB memory grant 391MB tempdb usage 193MB estimated sort set 25,043 logical reads Sort warning Test 3 – TEXT The same test again, but using the deprecated TEXT data type for the padding column: DECLARE @read BIGINT, @write BIGINT ; SELECT @read = SUM(num_of_bytes_read), @write = SUM(num_of_bytes_written) FROM tempdb.sys.database_files AS DBF JOIN sys.dm_io_virtual_file_stats(2, NULL) AS FS ON FS.file_id = DBF.file_id WHERE DBF.type_desc = 'ROWS' ; SET STATISTICS IO ON ; SELECT TOP (150) TT.id, TT.padding FROM dbo.TestTEXT AS TT ORDER BY NEWID() OPTION (MAXDOP 1, RECOMPILE) ; SET STATISTICS IO OFF ; SELECT tempdb_read_MB = (SUM(num_of_bytes_read) - @read) / 1024. / 1024., tempdb_write_MB = (SUM(num_of_bytes_written) - @write) / 1024. / 1024., internal_use_MB = ( SELECT internal_objects_alloc_page_count / 128.0 FROM sys.dm_db_task_space_usage WHERE session_id = @@SPID ) FROM tempdb.sys.database_files AS DBF JOIN sys.dm_io_virtual_file_stats(2, NULL) AS FS ON FS.file_id = DBF.file_id WHERE DBF.type_desc = 'ROWS' ; This time the query runs in 500ms.  If you look at the metrics we have been checking so far, it’s not hard to understand why: TEXT Performance Summary: 0.5 seconds elapsed time 9MB memory grant 5MB tempdb usage 5MB estimated sort set 207 logical reads 596 LOB logical reads Sort warning SQL Server’s memory grant algorithm still underestimates the memory needed to perform the sorting operation, but the size of the data to sort is so much smaller (5MB versus 193MB previously) that the spilled sort doesn’t matter very much.  Why is the data size so much smaller?  The query still produces the correct results – including the large amount of data held in the padding column – so what magic is being performed here? TEXT versus MAX Storage The answer lies in how columns of the TEXT data type are stored.  By default, TEXT data is stored off-row in separate LOB pages – which explains why this is the first query we have seen that records LOB logical reads in its STATISTICS IO output.  You may recall from my last post that LOB data leaves an in-row pointer to the separate storage structure holding the LOB data. SQL Server can see that the full LOB value is not required by the query plan until results are returned, so instead of passing the full LOB value down the plan from the Clustered Index Scan, it passes the small in-row structure instead.  SQL Server estimates that each row coming from the scan will be 79 bytes long – 11 bytes for row overhead, 4 bytes for the integer id column, and 64 bytes for the LOB pointer (in fact the pointer is rather smaller – usually 16 bytes – but the details of that don’t really matter right now). OK, so this query is much more efficient because it is sorting a very much smaller data set – SQL Server delays retrieving the LOB data itself until after the Sort starts producing its 150 rows.  The question that normally arises at this point is: Why doesn’t SQL Server use the same trick when the padding column is defined as VARCHAR(MAX)? The answer is connected with the fact that if the actual size of the VARCHAR(MAX) data is 8000 bytes or less, it is usually stored in-row in exactly the same way as for a VARCHAR(8000) column – MAX data only moves off-row into LOB storage when it exceeds 8000 bytes.  The default behaviour of the TEXT type is to be stored off-row by default, unless the ‘text in row’ table option is set suitably and there is room on the page.  There is an analogous (but opposite) setting to control the storage of MAX data – the ‘large value types out of row’ table option.  By enabling this option for a table, MAX data will be stored off-row (in a LOB structure) instead of in-row.  SQL Server Books Online has good coverage of both options in the topic In Row Data. The MAXOOR Table The essential difference, then, is that MAX defaults to in-row storage, and TEXT defaults to off-row (LOB) storage.  You might be thinking that we could get the same benefits seen for the TEXT data type by storing the VARCHAR(MAX) values off row – so let’s look at that option now.  This script creates a fourth table, with the VARCHAR(MAX) data stored off-row in LOB pages: CREATE TABLE dbo.TestMAXOOR ( id INTEGER IDENTITY (1,1) NOT NULL, padding VARCHAR(MAX) NOT NULL,   CONSTRAINT [PK dbo.TestMAXOOR (id)] PRIMARY KEY CLUSTERED (id), ) ; EXECUTE sys.sp_tableoption @TableNamePattern = N'dbo.TestMAXOOR', @OptionName = 'large value types out of row', @OptionValue = 'true' ; SELECT large_value_types_out_of_row FROM sys.tables WHERE [schema_id] = SCHEMA_ID(N'dbo') AND name = N'TestMAXOOR' ; INSERT INTO dbo.TestMAXOOR WITH (TABLOCKX) ( padding ) SELECT SPACE(0) FROM dbo.TestCHAR ORDER BY id ; UPDATE TM WITH (TABLOCK) SET padding.WRITE (TC.padding, NULL, NULL) FROM dbo.TestMAXOOR AS TM JOIN dbo.TestCHAR AS TC ON TC.id = TM.id ; EXECUTE sys.sp_spaceused @objname = 'dbo.TestMAXOOR' ; CHECKPOINT ; Test 4 – MAXOOR We can now re-run our test on the MAXOOR (MAX out of row) table: DECLARE @read BIGINT, @write BIGINT ; SELECT @read = SUM(num_of_bytes_read), @write = SUM(num_of_bytes_written) FROM tempdb.sys.database_files AS DBF JOIN sys.dm_io_virtual_file_stats(2, NULL) AS FS ON FS.file_id = DBF.file_id WHERE DBF.type_desc = 'ROWS' ; SET STATISTICS IO ON ; SELECT TOP (150) MO.id, MO.padding FROM dbo.TestMAXOOR AS MO ORDER BY NEWID() OPTION (MAXDOP 1, RECOMPILE) ; SET STATISTICS IO OFF ; SELECT tempdb_read_MB = (SUM(num_of_bytes_read) - @read) / 1024. / 1024., tempdb_write_MB = (SUM(num_of_bytes_written) - @write) / 1024. / 1024., internal_use_MB = ( SELECT internal_objects_alloc_page_count / 128.0 FROM sys.dm_db_task_space_usage WHERE session_id = @@SPID ) FROM tempdb.sys.database_files AS DBF JOIN sys.dm_io_virtual_file_stats(2, NULL) AS FS ON FS.file_id = DBF.file_id WHERE DBF.type_desc = 'ROWS' ; TEXT Performance Summary: 0.3 seconds elapsed time 245MB memory grant 0MB tempdb usage 193MB estimated sort set 207 logical reads 446 LOB logical reads No sort warning The query runs very quickly – slightly faster than Test 3, and without spilling the sort to tempdb (there is no sort warning in the trace, and the monitoring query shows zero tempdb usage by this query).  SQL Server is passing the in-row pointer structure down the plan and only looking up the LOB value on the output side of the sort. The Hidden Problem There is still a huge problem with this query though – it requires a 245MB memory grant.  No wonder the sort doesn’t spill to tempdb now – 245MB is about 20 times more memory than this query actually requires to sort 50,000 records containing LOB data pointers.  Notice that the estimated row and data sizes in the plan are the same as in test 2 (where the MAX data was stored in-row). The optimizer assumes that MAX data is stored in-row, regardless of the sp_tableoption setting ‘large value types out of row’.  Why?  Because this option is dynamic – changing it does not immediately force all MAX data in the table in-row or off-row, only when data is added or actually changed.  SQL Server does not keep statistics to show how much MAX or TEXT data is currently in-row, and how much is stored in LOB pages.  This is an annoying limitation, and one which I hope will be addressed in a future version of the product. So why should we worry about this?  Excessive memory grants reduce concurrency and may result in queries waiting on the RESOURCE_SEMAPHORE wait type while they wait for memory they do not need.  245MB is an awful lot of memory, especially on 32-bit versions where memory grants cannot use AWE-mapped memory.  Even on a 64-bit server with plenty of memory, do you really want a single query to consume 0.25GB of memory unnecessarily?  That’s 32,000 8KB pages that might be put to much better use. The Solution The answer is not to use the TEXT data type for the padding column.  That solution happens to have better performance characteristics for this specific query, but it still results in a spilled sort, and it is hard to recommend the use of a data type which is scheduled for removal.  I hope it is clear to you that the fundamental problem here is that SQL Server sorts the whole set arriving at a Sort operator.  Clearly, it is not efficient to sort the whole table in memory just to return 150 rows in a random order. The TEXT example was more efficient because it dramatically reduced the size of the set that needed to be sorted.  We can do the same thing by selecting 150 unique keys from the table at random (sorting by NEWID() for example) and only then retrieving the large padding column values for just the 150 rows we need.  The following script implements that idea for all four tables: SET STATISTICS IO ON ; WITH TestTable AS ( SELECT * FROM dbo.TestCHAR ), TopKeys AS ( SELECT TOP (150) id FROM TestTable ORDER BY NEWID() ) SELECT T1.id, T1.padding FROM TestTable AS T1 WHERE T1.id = ANY (SELECT id FROM TopKeys) OPTION (MAXDOP 1) ; WITH TestTable AS ( SELECT * FROM dbo.TestMAX ), TopKeys AS ( SELECT TOP (150) id FROM TestTable ORDER BY NEWID() ) SELECT T1.id, T1.padding FROM TestTable AS T1 WHERE T1.id IN (SELECT id FROM TopKeys) OPTION (MAXDOP 1) ; WITH TestTable AS ( SELECT * FROM dbo.TestTEXT ), TopKeys AS ( SELECT TOP (150) id FROM TestTable ORDER BY NEWID() ) SELECT T1.id, T1.padding FROM TestTable AS T1 WHERE T1.id IN (SELECT id FROM TopKeys) OPTION (MAXDOP 1) ; WITH TestTable AS ( SELECT * FROM dbo.TestMAXOOR ), TopKeys AS ( SELECT TOP (150) id FROM TestTable ORDER BY NEWID() ) SELECT T1.id, T1.padding FROM TestTable AS T1 WHERE T1.id IN (SELECT id FROM TopKeys) OPTION (MAXDOP 1) ; SET STATISTICS IO OFF ; All four queries now return results in much less than a second, with memory grants between 6 and 12MB, and without spilling to tempdb.  The small remaining inefficiency is in reading the id column values from the clustered primary key index.  As a clustered index, it contains all the in-row data at its leaf.  The CHAR and VARCHAR(MAX) tables store the padding column in-row, so id values are separated by a 3999-character column, plus row overhead.  The TEXT and MAXOOR tables store the padding values off-row, so id values in the clustered index leaf are separated by the much-smaller off-row pointer structure.  This difference is reflected in the number of logical page reads performed by the four queries: Table 'TestCHAR' logical reads 25511 lob logical reads 000 Table 'TestMAX'. logical reads 25511 lob logical reads 000 Table 'TestTEXT' logical reads 00412 lob logical reads 597 Table 'TestMAXOOR' logical reads 00413 lob logical reads 446 We can increase the density of the id values by creating a separate nonclustered index on the id column only.  This is the same key as the clustered index, of course, but the nonclustered index will not include the rest of the in-row column data. CREATE UNIQUE NONCLUSTERED INDEX uq1 ON dbo.TestCHAR (id); CREATE UNIQUE NONCLUSTERED INDEX uq1 ON dbo.TestMAX (id); CREATE UNIQUE NONCLUSTERED INDEX uq1 ON dbo.TestTEXT (id); CREATE UNIQUE NONCLUSTERED INDEX uq1 ON dbo.TestMAXOOR (id); The four queries can now use the very dense nonclustered index to quickly scan the id values, sort them by NEWID(), select the 150 ids we want, and then look up the padding data.  The logical reads with the new indexes in place are: Table 'TestCHAR' logical reads 835 lob logical reads 0 Table 'TestMAX' logical reads 835 lob logical reads 0 Table 'TestTEXT' logical reads 686 lob logical reads 597 Table 'TestMAXOOR' logical reads 686 lob logical reads 448 With the new index, all four queries use the same query plan (click to enlarge): Performance Summary: 0.3 seconds elapsed time 6MB memory grant 0MB tempdb usage 1MB sort set 835 logical reads (CHAR, MAX) 686 logical reads (TEXT, MAXOOR) 597 LOB logical reads (TEXT) 448 LOB logical reads (MAXOOR) No sort warning I’ll leave it as an exercise for the reader to work out why trying to eliminate the Key Lookup by adding the padding column to the new nonclustered indexes would be a daft idea Conclusion This post is not about tuning queries that access columns containing big strings.  It isn’t about the internal differences between TEXT and MAX data types either.  It isn’t even about the cool use of UPDATE .WRITE used in the MAXOOR table load.  No, this post is about something else: Many developers might not have tuned our starting example query at all – 5 seconds isn’t that bad, and the original query plan looks reasonable at first glance.  Perhaps the NEWID() function would have been blamed for ‘just being slow’ – who knows.  5 seconds isn’t awful – unless your users expect sub-second responses – but using 250MB of memory and writing 200MB to tempdb certainly is!  If ten sessions ran that query at the same time in production that’s 2.5GB of memory usage and 2GB hitting tempdb.  Of course, not all queries can be rewritten to avoid large memory grants and sort spills using the key-lookup technique in this post, but that’s not the point either. The point of this post is that a basic understanding of execution plans is not enough.  Tuning for logical reads and adding covering indexes is not enough.  If you want to produce high-quality, scalable TSQL that won’t get you paged as soon as it hits production, you need a deep understanding of execution plans, and as much accurate, deep knowledge about SQL Server as you can lay your hands on.  The advanced database developer has a wide range of tools to use in writing queries that perform well in a range of circumstances. By the way, the examples in this post were written for SQL Server 2008.  They will run on 2005 and demonstrate the same principles, but you won’t get the same figures I did because 2005 had a rather nasty bug in the Top N Sort operator.  Fair warning: if you do decide to run the scripts on a 2005 instance (particularly the parallel query) do it before you head out for lunch… This post is dedicated to the people of Christchurch, New Zealand. © 2011 Paul White email: @[email protected] twitter: @SQL_Kiwi

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  • Frequent Disconnects ubuntu desktop 12.10 x64 intel 82579V e1000e

    - by user112055
    I'm having frequent disconnects with my new install of Ubuntu 12.10. I tried updating the kernel driver to the latest intel release to no avail. My expertise is spent. It happens anywhere between 1 min and 10 min. Any ideas? syslog: Dec 1 13:51:39 andromeda kernel: [ 972.188809] audit_printk_skb: 6 callbacks suppressed Dec 1 13:51:39 andromeda kernel: [ 972.188813] type=1701 audit(1354398699.418:199): auid=4294967295 uid=1000 gid=1000 ses=4294967295 pid=6039 comm="chrome" reason="seccomp" sig=0 syscall=4 compat=0 ip=0x7f26777d9205 code=0x50000 Dec 1 13:51:39 andromeda kernel: [ 972.188817] type=1701 audit(1354398699.418:200): auid=4294967295 uid=1000 gid=1000 ses=4294967295 pid=6039 comm="chrome" reason="seccomp" sig=0 syscall=4 compat=0 ip=0x7f26777d9205 code=0x50000 Dec 1 13:51:39 andromeda kernel: [ 972.188820] type=1701 audit(1354398699.418:201): auid=4294967295 uid=1000 gid=1000 ses=4294967295 pid=6039 comm="chrome" reason="seccomp" sig=0 syscall=4 compat=0 ip=0x7f26777d9205 code=0x50000 Dec 1 13:51:39 andromeda kernel: [ 972.188823] type=1701 audit(1354398699.418:202): auid=4294967295 uid=1000 gid=1000 ses=4294967295 pid=6039 comm="chrome" reason="seccomp" sig=0 syscall=4 compat=0 ip=0x7f26777d9205 code=0x50000 Dec 1 13:51:39 andromeda kernel: [ 972.188825] type=1701 audit(1354398699.418:203): auid=4294967295 uid=1000 gid=1000 ses=4294967295 pid=6039 comm="chrome" reason="seccomp" sig=0 syscall=4 compat=0 ip=0x7f26777d9205 code=0x50000 Dec 1 13:51:39 andromeda kernel: [ 972.331419] type=1701 audit(1354398699.558:204): auid=4294967295 uid=1000 gid=1000 ses=4294967295 pid=6039 comm="chrome" reason="seccomp" sig=0 syscall=2 compat=0 ip=0x7f26777d96b0 code=0x50000 Dec 1 13:53:12 andromeda NetworkManager[1115]: <info> (eth0): carrier now OFF (device state 100, deferring action for 4 seconds) Dec 1 13:53:12 andromeda kernel: [ 1064.894387] e1000e: e1000e: eth0 NIC Link is Down Dec 1 13:53:16 andromeda NetworkManager[1115]: <info> (eth0): device state change: activated -> unavailable (reason 'carrier-changed') [100 20 40] Dec 1 13:53:16 andromeda NetworkManager[1115]: <info> (eth0): deactivating device (reason 'carrier-changed') [40] Dec 1 13:53:16 andromeda NetworkManager[1115]: <info> (eth0): canceled DHCP transaction, DHCP client pid 5946 Dec 1 13:53:16 andromeda avahi-daemon[890]: Withdrawing address record for fe80::ea40:f2ff:fee2:4d86 on eth0. Dec 1 13:53:16 andromeda avahi-daemon[890]: Leaving mDNS multicast group on interface eth0.IPv6 with address fe80::ea40:f2ff:fee2:4d86. Dec 1 13:53:16 andromeda avahi-daemon[890]: Interface eth0.IPv6 no longer relevant for mDNS. Dec 1 13:53:16 andromeda kernel: [ 1069.025288] IPv6: ADDRCONF(NETDEV_UP): eth0: link is not ready Dec 1 13:53:16 andromeda avahi-daemon[890]: Withdrawing address record for 192.168.11.17 on eth0. Dec 1 13:53:16 andromeda avahi-daemon[890]: Leaving mDNS multicast group on interface eth0.IPv4 with address 192.168.11.17. Dec 1 13:53:16 andromeda avahi-daemon[890]: Interface eth0.IPv4 no longer relevant for mDNS. Dec 1 13:53:16 andromeda NetworkManager[1115]: <warn> DNS: plugin dnsmasq update failed Dec 1 13:53:16 andromeda NetworkManager[1115]: <info> ((null)): removing resolv.conf from /sbin/resolvconf Dec 1 13:53:16 andromeda dnsmasq[1907]: setting upstream servers from DBus Dec 1 13:53:16 andromeda dbus[800]: [system] Activating service name='org.freedesktop.nm_dispatcher' (using servicehelper) Dec 1 13:53:16 andromeda dbus[800]: [system] Successfully activated service 'org.freedesktop.nm_dispatcher' Dec 1 13:53:32 andromeda NetworkManager[1115]: <info> (eth0): carrier now ON (device state 20) Dec 1 13:53:32 andromeda NetworkManager[1115]: <info> (eth0): device state change: unavailable -> disconnected (reason 'carrier-changed') [20 30 40] Dec 1 13:53:32 andromeda NetworkManager[1115]: <info> Auto-activating connection '82579V'. Dec 1 13:53:32 andromeda NetworkManager[1115]: <info> Activation (eth0) starting connection '82579V' Dec 1 13:53:32 andromeda NetworkManager[1115]: <info> (eth0): device state change: disconnected -> prepare (reason 'none') [30 40 0] Dec 1 13:53:32 andromeda NetworkManager[1115]: <info> Activation (eth0) Stage 1 of 5 (Device Prepare) scheduled... Dec 1 13:53:32 andromeda NetworkManager[1115]: <info> Activation (eth0) Stage 1 of 5 (Device Prepare) started... Dec 1 13:53:32 andromeda NetworkManager[1115]: <info> Activation (eth0) Stage 2 of 5 (Device Configure) scheduled... Dec 1 13:53:32 andromeda NetworkManager[1115]: <info> Activation (eth0) Stage 1 of 5 (Device Prepare) complete. Dec 1 13:53:32 andromeda NetworkManager[1115]: <info> Activation (eth0) Stage 2 of 5 (Device Configure) starting... Dec 1 13:53:32 andromeda NetworkManager[1115]: <info> (eth0): device state change: prepare -> config (reason 'none') [40 50 0] Dec 1 13:53:32 andromeda NetworkManager[1115]: <info> Activation (eth0) Stage 2 of 5 (Device Configure) successful. Dec 1 13:53:32 andromeda NetworkManager[1115]: <info> Activation (eth0) Stage 3 of 5 (IP Configure Start) scheduled. Dec 1 13:53:32 andromeda NetworkManager[1115]: <info> Activation (eth0) Stage 2 of 5 (Device Configure) complete. Dec 1 13:53:32 andromeda NetworkManager[1115]: <info> Activation (eth0) Stage 3 of 5 (IP Configure Start) started... Dec 1 13:53:32 andromeda NetworkManager[1115]: <info> (eth0): device state change: config -> ip-config (reason 'none') [50 70 0] Dec 1 13:53:32 andromeda NetworkManager[1115]: <info> Activation (eth0) Beginning DHCPv4 transaction (timeout in 45 seconds) Dec 1 13:53:32 andromeda kernel: [ 1084.938042] e1000e: e1000e: eth0 NIC Link is Up 100 Mbps Full Duplex, Flow Control: Rx/Tx Dec 1 13:53:32 andromeda kernel: [ 1084.938049] e1000e 0000:00:19.0: eth0: 10/100 speed: disabling TSO Dec 1 13:53:32 andromeda kernel: [ 1084.938815] IPv6: ADDRCONF(NETDEV_CHANGE): eth0: link becomes ready Dec 1 13:53:32 andromeda NetworkManager[1115]: <info> dhclient started with pid 6080 Dec 1 13:53:32 andromeda NetworkManager[1115]: <info> Activation (eth0) Stage 3 of 5 (IP Configure Start) complete. Dec 1 13:53:32 andromeda dhclient: Internet Systems Consortium DHCP Client 4.2.4 Dec 1 13:53:32 andromeda dhclient: Copyright 2004-2012 Internet Systems Consortium. Dec 1 13:53:32 andromeda dhclient: All rights reserved. Dec 1 13:53:32 andromeda dhclient: For info, please visit https://www.isc.org/software/dhcp/ Dec 1 13:53:32 andromeda dhclient: Dec 1 13:53:32 andromeda NetworkManager[1115]: <info> (eth0): DHCPv4 state changed nbi -> preinit Dec 1 13:53:32 andromeda dhclient: Listening on LPF/eth0/e8:40:f2:e2:4d:86 Dec 1 13:53:32 andromeda dhclient: Sending on LPF/eth0/e8:40:f2:e2:4d:86 Dec 1 13:53:32 andromeda dhclient: Sending on Socket/fallback Dec 1 13:53:32 andromeda dhclient: DHCPREQUEST of 192.168.11.17 on eth0 to 255.255.255.255 port 67 Dec 1 13:53:32 andromeda dhclient: DHCPACK of 192.168.11.17 from 192.168.11.1 Dec 1 13:53:32 andromeda dhclient: bound to 192.168.11.17 -- renewal in 33576 seconds. Dec 1 13:53:32 andromeda NetworkManager[1115]: <info> (eth0): DHCPv4 state changed preinit -> reboot Dec 1 13:53:32 andromeda NetworkManager[1115]: <info> address 192.168.11.17 Dec 1 13:53:32 andromeda NetworkManager[1115]: <info> prefix 24 (255.255.255.0) Dec 1 13:53:32 andromeda NetworkManager[1115]: <info> gateway 192.168.11.1 Dec 1 13:53:32 andromeda NetworkManager[1115]: <info> hostname 'andromeda' Dec 1 13:53:32 andromeda NetworkManager[1115]: <info> nameserver '192.168.11.1' Dec 1 13:53:32 andromeda NetworkManager[1115]: <info> domain name 'hsd1.ca.comcast.net' Dec 1 13:53:32 andromeda NetworkManager[1115]: <info> Activation (eth0) Stage 5 of 5 (IPv4 Configure Commit) scheduled... Dec 1 13:53:32 andromeda NetworkManager[1115]: <info> Activation (eth0) Stage 5 of 5 (IPv4 Commit) started... Dec 1 13:53:32 andromeda avahi-daemon[890]: Joining mDNS multicast group on interface eth0.IPv4 with address 192.168.11.17. Dec 1 13:53:32 andromeda avahi-daemon[890]: New relevant interface eth0.IPv4 for mDNS. Dec 1 13:53:32 andromeda avahi-daemon[890]: Registering new address record for 192.168.11.17 on eth0.IPv4. Dec 1 13:53:33 andromeda NetworkManager[1115]: <info> (eth0): device state change: ip-config -> activated (reason 'none') [70 100 0] Dec 1 13:53:33 andromeda NetworkManager[1115]: <info> ((null)): writing resolv.conf to /sbin/resolvconf Dec 1 13:53:33 andromeda dnsmasq[1907]: setting upstream servers from DBus Dec 1 13:53:33 andromeda dnsmasq[1907]: using nameserver 192.168.11.1#53 Dec 1 13:53:33 andromeda NetworkManager[1115]: <info> Policy set '82579V' (eth0) as default for IPv4 routing and DNS. Dec 1 13:53:33 andromeda NetworkManager[1115]: <info> Activation (eth0) successful, device activated. Dec 1 13:53:33 andromeda NetworkManager[1115]: <info> Activation (eth0) Stage 5 of 5 (IPv4 Commit) complete. Dec 1 13:53:33 andromeda dbus[800]: [system] Activating service name='org.freedesktop.nm_dispatcher' (using servicehelper) Dec 1 13:53:33 andromeda dbus[800]: [system] Successfully activated service 'org.freedesktop.nm_dispatcher' Dec 1 13:53:33 andromeda avahi-daemon[890]: Joining mDNS multicast group on interface eth0.IPv6 with address fe80::ea40:f2ff:fee2:4d86. Dec 1 13:53:33 andromeda avahi-daemon[890]: New relevant interface eth0.IPv6 for mDNS. Dec 1 13:53:33 andromeda avahi-daemon[890]: Registering new address record for fe80::ea40:f2ff:fee2:4d86 on eth0.*. Dec 1 13:53:41 andromeda ntpdate[6154]: adjust time server 91.189.94.4 offset 0.000928 sec Dec 1 13:53:50 andromeda NetworkManager[1115]: <info> (eth0): carrier now OFF (device state 100, deferring action for 4 seconds) Dec 1 13:53:50 andromeda kernel: [ 1102.980003] e1000e: e1000e: eth0 NIC Link is Down Dec 1 13:53:54 andromeda NetworkManager[1115]: <info> (eth0): device state change: activated -> unavailable (reason 'carrier-changed') [100 20 40] Dec 1 13:53:54 andromeda NetworkManager[1115]: <info> (eth0): deactivating device (reason 'carrier-changed') [40] Dec 1 13:53:54 andromeda NetworkManager[1115]: <info> (eth0): canceled DHCP transaction, DHCP client pid 6080 Dec 1 13:53:54 andromeda avahi-daemon[890]: Withdrawing address record for fe80::ea40:f2ff:fee2:4d86 on eth0. Dec 1 13:53:54 andromeda avahi-daemon[890]: Leaving mDNS multicast group on interface eth0.IPv6 with address fe80::ea40:f2ff:fee2:4d86. Dec 1 13:53:54 andromeda avahi-daemon[890]: Interface eth0.IPv6 no longer relevant for mDNS. Dec 1 13:53:54 andromeda avahi-daemon[890]: Withdrawing address record for 192.168.11.17 on eth0. Dec 1 13:53:54 andromeda avahi-daemon[890]: Leaving mDNS multicast group on interface eth0.IPv4 with address 192.168.11.17. Dec 1 13:53:54 andromeda kernel: [ 1107.025959] IPv6: ADDRCONF(NETDEV_UP): eth0: link is not ready Dec 1 13:53:54 andromeda NetworkManager[1115]: <warn> DNS: plugin dnsmasq update failed Dec 1 13:53:54 andromeda NetworkManager[1115]: <info> ((null)): removing resolv.conf from /sbin/resolvconf Dec 1 13:53:54 andromeda avahi-daemon[890]: Interface eth0.IPv4 no longer relevant for mDNS. Dec 1 13:53:54 andromeda dnsmasq[1907]: setting upstream servers from DBus Dec 1 13:53:54 andromeda dbus[800]: [system] Activating service name='org.freedesktop.nm_dispatcher' (using servicehelper) Dec 1 13:53:54 andromeda dbus[800]: [system] Successfully activated service 'org.freedesktop.nm_dispatcher' Dec 1 13:54:10 andromeda NetworkManager[1115]: <info> (eth0): carrier now ON (device state 20) Dec 1 13:54:10 andromeda NetworkManager[1115]: <info> (eth0): device state change: unavailable -> disconnected (reason 'carrier-changed') [20 30 40] Dec 1 13:54:10 andromeda NetworkManager[1115]: <info> Auto-activating connection '82579V'. Dec 1 13:54:10 andromeda NetworkManager[1115]: <info> Activation (eth0) starting connection '82579V' Dec 1 13:54:10 andromeda NetworkManager[1115]: <info> (eth0): device state change: disconnected -> prepare (reason 'none') [30 40 0] Dec 1 13:54:10 andromeda NetworkManager[1115]: <info> Activation (eth0) Stage 1 of 5 (Device Prepare) scheduled... Dec 1 13:54:10 andromeda NetworkManager[1115]: <info> Activation (eth0) Stage 1 of 5 (Device Prepare) started... Dec 1 13:54:10 andromeda NetworkManager[1115]: <info> Activation (eth0) Stage 2 of 5 (Device Configure) scheduled... Dec 1 13:54:10 andromeda NetworkManager[1115]: <info> Activation (eth0) Stage 1 of 5 (Device Prepare) complete. Dec 1 13:54:10 andromeda NetworkManager[1115]: <info> Activation (eth0) Stage 2 of 5 (Device Configure) starting... Dec 1 13:54:10 andromeda NetworkManager[1115]: <info> (eth0): device state change: prepare -> config (reason 'none') [40 50 0] Dec 1 13:54:10 andromeda NetworkManager[1115]: <info> Activation (eth0) Stage 2 of 5 (Device Configure) successful. Dec 1 13:54:10 andromeda kernel: [ 1123.167668] e1000e: e1000e: eth0 NIC Link is Up 100 Mbps Full Duplex, Flow Control: Rx/Tx Dec 1 13:54:10 andromeda kernel: [ 1123.167675] e1000e 0000:00:19.0: eth0: 10/100 speed: disabling TSO Dec 1 13:54:10 andromeda kernel: [ 1123.168430] IPv6: ADDRCONF(NETDEV_CHANGE): eth0: link becomes ready Dec 1 13:54:10 andromeda NetworkManager[1115]: <info> Activation (eth0) Stage 3 of 5 (IP Configure Start) scheduled. Dec 1 13:54:10 andromeda NetworkManager[1115]: <info> Activation (eth0) Stage 2 of 5 (Device Configure) complete. Dec 1 13:54:10 andromeda NetworkManager[1115]: <info> Activation (eth0) Stage 3 of 5 (IP Configure Start) started... Dec 1 13:54:10 andromeda NetworkManager[1115]: <info> (eth0): device state change: config -> ip-config (reason 'none') [50 70 0] Dec 1 13:54:10 andromeda NetworkManager[1115]: <info> Activation (eth0) Beginning DHCPv4 transaction (timeout in 45 seconds) Dec 1 13:54:10 andromeda NetworkManager[1115]: <info> dhclient started with pid 6212 Dec 1 13:54:10 andromeda NetworkManager[1115]: <info> Activation (eth0) Stage 3 of 5 (IP Configure Start) complete. Dec 1 13:54:10 andromeda dhclient: Internet Systems Consortium DHCP Client 4.2.4 Dec 1 13:54:10 andromeda dhclient: Copyright 2004-2012 Internet Systems Consortium. Dec 1 13:54:10 andromeda dhclient: All rights reserved. Dec 1 13:54:10 andromeda dhclient: For info, please visit https://www.isc.org/software/dhcp/ Dec 1 13:54:10 andromeda dhclient: Dec 1 13:54:10 andromeda NetworkManager[1115]: <info> (eth0): DHCPv4 state changed nbi -> preinit Dec 1 13:54:10 andromeda dhclient: Listening on LPF/eth0/e8:40:f2:e2:4d:86 Dec 1 13:54:10 andromeda dhclient: Sending on LPF/eth0/e8:40:f2:e2:4d:86 Dec 1 13:54:10 andromeda dhclient: Sending on Socket/fallback Dec 1 13:54:10 andromeda dhclient: DHCPREQUEST of 192.168.11.17 on eth0 to 255.255.255.255 port 67 Dec 1 13:54:10 andromeda dhclient: DHCPACK of 192.168.11.17 from 192.168.11.1 Dec 1 13:54:10 andromeda NetworkManager[1115]: <info> (eth0): DHCPv4 state changed preinit -> reboot Dec 1 13:54:10 andromeda NetworkManager[1115]: <info> address 192.168.11.17 Dec 1 13:54:10 andromeda NetworkManager[1115]: <info> prefix 24 (255.255.255.0) Dec 1 13:54:10 andromeda NetworkManager[1115]: <info> gateway 192.168.11.1 Dec 1 13:54:10 andromeda NetworkManager[1115]: <info> hostname 'andromeda' Dec 1 13:54:10 andromeda NetworkManager[1115]: <info> nameserver '192.168.11.1' Dec 1 13:54:10 andromeda NetworkManager[1115]: <info> domain name 'hsd1.ca.comcast.net' Dec 1 13:54:10 andromeda NetworkManager[1115]: <info> Activation (eth0) Stage 5 of 5 (IPv4 Configure Commit) scheduled... Dec 1 13:54:10 andromeda NetworkManager[1115]: <info> Activation (eth0) Stage 5 of 5 (IPv4 Commit) started... Dec 1 13:54:10 andromeda avahi-daemon[890]: Joining mDNS multicast group on interface eth0.IPv4 with address 192.168.11.17. Dec 1 13:54:10 andromeda dhclient: bound to 192.168.11.17 -- renewal in 35416 seconds. Dec 1 13:54:10 andromeda avahi-daemon[890]: New relevant interface eth0.IPv4 for mDNS. Dec 1 13:54:10 andromeda avahi-daemon[890]: Registering new address record for 192.168.11.17 on eth0.IPv4. Dec 1 13:54:11 andromeda NetworkManager[1115]: <info> (eth0): device state change: ip-config -> activated (reason 'none') [70 100 0] Dec 1 13:54:11 andromeda NetworkManager[1115]: <info> ((null)): writing resolv.conf to /sbin/resolvconf Dec 1 13:54:11 andromeda dnsmasq[1907]: setting upstream servers from DBus Dec 1 13:54:11 andromeda dnsmasq[1907]: using nameserver 192.168.11.1#53 Dec 1 13:54:11 andromeda NetworkManager[1115]: <info> Policy set '82579V' (eth0) as default for IPv4 routing and DNS. Dec 1 13:54:11 andromeda NetworkManager[1115]: <info> Activation (eth0) successful, device activated. Dec 1 13:54:11 andromeda NetworkManager[1115]: <info> Activation (eth0) Stage 5 of 5 (IPv4 Commit) complete. Dec 1 13:54:11 andromeda dbus[800]: [system] Activating service name='org.freedesktop.nm_dispatcher' (using servicehelper) Dec 1 13:54:11 andromeda dbus[800]: [system] Successfully activated service 'org.freedesktop.nm_dispatcher' Dec 1 13:54:12 andromeda avahi-daemon[890]: Joining mDNS multicast group on interface eth0.IPv6 with address fe80::ea40:f2ff:fee2:4d86. Dec 1 13:54:12 andromeda avahi-daemon[890]: New relevant interface eth0.IPv6 for mDNS. Dec 1 13:54:12 andromeda avahi-daemon[890]: Registering new address record for fe80::ea40:f2ff:fee2:4d86 on eth0.*. Dec 1 13:54:19 andromeda ntpdate[6286]: adjust time server 91.189.94.4 offset 0.001142 sec $ lspci -v 00:19.0 Ethernet controller: Intel Corporation 82579V Gigabit Network Connection (rev 04) Subsystem: Intel Corporation Device 2031 Flags: bus master, fast devsel, latency 0, IRQ 45 Memory at f7f00000 (32-bit, non-prefetchable) [size=128K] Memory at f7f39000 (32-bit, non-prefetchable) [size=4K] I/O ports at f040 [size=32] Capabilities: [c8] Power Management version 2 Capabilities: [d0] MSI: Enable+ Count=1/1 Maskable- 64bit+ Capabilities: [e0] PCI Advanced Features Kernel driver in use: e1000e Kernel modules: e1000e $ modinfo e1000e filename: /lib/modules/3.5.0-19-generic/kernel/drivers/net/e1000e/e1000e.ko version: 2.1.4-NAPI license: GPL description: Intel(R) PRO/1000 Network Driver author: Intel Corporation, <[email protected]> srcversion: 0809529BE0BBC44883956AF alias: pci:v00008086d0000153Bsv*sd*bc*sc*i* alias: pci:v00008086d0000153Asv*sd*bc*sc*i* alias: pci:v00008086d00001503sv*sd*bc*sc*i* alias: pci:v00008086d00001502sv*sd*bc*sc*i* alias: pci:v00008086d000010F0sv*sd*bc*sc*i* alias: pci:v00008086d000010EFsv*sd*bc*sc*i* alias: pci:v00008086d000010EBsv*sd*bc*sc*i* alias: pci:v00008086d000010EAsv*sd*bc*sc*i* alias: pci:v00008086d00001525sv*sd*bc*sc*i* alias: pci:v00008086d000010DFsv*sd*bc*sc*i* alias: pci:v00008086d000010DEsv*sd*bc*sc*i* alias: pci:v00008086d000010CEsv*sd*bc*sc*i* alias: pci:v00008086d000010CDsv*sd*bc*sc*i* alias: pci:v00008086d000010CCsv*sd*bc*sc*i* alias: pci:v00008086d000010CBsv*sd*bc*sc*i* alias: pci:v00008086d000010F5sv*sd*bc*sc*i* alias: pci:v00008086d000010BFsv*sd*bc*sc*i* alias: pci:v00008086d000010E5sv*sd*bc*sc*i* alias: pci:v00008086d0000294Csv*sd*bc*sc*i* alias: pci:v00008086d000010BDsv*sd*bc*sc*i* alias: pci:v00008086d000010C3sv*sd*bc*sc*i* alias: pci:v00008086d000010C2sv*sd*bc*sc*i* alias: pci:v00008086d000010C0sv*sd*bc*sc*i* alias: pci:v00008086d00001501sv*sd*bc*sc*i* alias: pci:v00008086d00001049sv*sd*bc*sc*i* alias: pci:v00008086d0000104Dsv*sd*bc*sc*i* alias: pci:v00008086d0000104Bsv*sd*bc*sc*i* alias: pci:v00008086d0000104Asv*sd*bc*sc*i* alias: pci:v00008086d000010C4sv*sd*bc*sc*i* alias: pci:v00008086d000010C5sv*sd*bc*sc*i* alias: pci:v00008086d0000104Csv*sd*bc*sc*i* alias: pci:v00008086d000010BBsv*sd*bc*sc*i* alias: pci:v00008086d00001098sv*sd*bc*sc*i* alias: pci:v00008086d000010BAsv*sd*bc*sc*i* alias: pci:v00008086d00001096sv*sd*bc*sc*i* alias: pci:v00008086d0000150Csv*sd*bc*sc*i* alias: pci:v00008086d000010F6sv*sd*bc*sc*i* alias: pci:v00008086d000010D3sv*sd*bc*sc*i* alias: pci:v00008086d0000109Asv*sd*bc*sc*i* alias: pci:v00008086d0000108Csv*sd*bc*sc*i* alias: pci:v00008086d0000108Bsv*sd*bc*sc*i* alias: pci:v00008086d0000107Fsv*sd*bc*sc*i* alias: pci:v00008086d0000107Esv*sd*bc*sc*i* alias: pci:v00008086d0000107Dsv*sd*bc*sc*i* alias: pci:v00008086d000010B9sv*sd*bc*sc*i* alias: pci:v00008086d000010D5sv*sd*bc*sc*i* alias: pci:v00008086d000010DAsv*sd*bc*sc*i* alias: pci:v00008086d000010D9sv*sd*bc*sc*i* alias: pci:v00008086d00001060sv*sd*bc*sc*i* alias: pci:v00008086d000010A5sv*sd*bc*sc*i* alias: pci:v00008086d000010BCsv*sd*bc*sc*i* alias: pci:v00008086d000010A4sv*sd*bc*sc*i* alias: pci:v00008086d0000105Fsv*sd*bc*sc*i* alias: pci:v00008086d0000105Esv*sd*bc*sc*i* depends: vermagic: 3.5.0-19-generic SMP mod_unload modversions parm: copybreak:Maximum size of packet that is copied to a new buffer on receive (uint) parm: TxIntDelay:Transmit Interrupt Delay (array of int) parm: TxAbsIntDelay:Transmit Absolute Interrupt Delay (array of int) parm: RxIntDelay:Receive Interrupt Delay (array of int) parm: RxAbsIntDelay:Receive Absolute Interrupt Delay (array of int) parm: InterruptThrottleRate:Interrupt Throttling Rate (array of int) parm: IntMode:Interrupt Mode (array of int) parm: SmartPowerDownEnable:Enable PHY smart power down (array of int) parm: KumeranLockLoss:Enable Kumeran lock loss workaround (array of int) parm: CrcStripping:Enable CRC Stripping, disable if your BMC needs the CRC (array of int) parm: EEE:Enable/disable on parts that support the feature (array of int) parm: Node:[ROUTING] Node to allocate memory on, default -1 (array of int) parm: debug:Debug level (0=none,...,16=all) (int)

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  • Opening images sorted by modification date/size/type/etc.

    - by menino bolinho
    Suppose I have a folder with pictures in them. If I sort them by name once I open one with Image Viewer and navigate to the others the order is respected. But if I sort my files by modification date, for example, I can't do that. Basically, the default Image Viewer only lets you navigate images by name. According to this post on the ubuntuforums this has been an issue since 2007! Is there a good/easy way to fix it? Seems like such a trivial thing to me.

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  • Is there a expected set of button mappings games commonly use?

    - by Scott Chamberlain
    I am making a game that will support a XBox 360 controller but I would like to try and keep the default button mappings to be what is expected from a user's past history from playing other games. Is there a set of guidelines from Microsoft on what should map to what (Do you use A for fire or left trigger?), or has the gaming community picked up a common set of controls that is just not written anywhere, everyone just "knows" it (like WASD for movement). The hardest thing for me is I have walking movement, vehicle movement, and airplane movement. I plan on allowing custom configuration of each, but I don't know what to set as the defaults.

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  • XNA Screen Manager problem with transitions

    - by NexAddo
    I'm having issues using the game statemanagement example in the game I am developing. I have no issues with my first three screens transitioning between one another. I have a main menu screen, a splash screen and a high score screen that cycle: mainMenuScreen->splashScreen->highScoreScreen->mainMenuScreen The screens change every 15 seconds. Transition times public MainMenuScreen() { TransitionOnTime = TimeSpan.FromSeconds(0.5); TransitionOffTime = TimeSpan.FromSeconds(0.0); currentCreditAmount = Global.CurrentCredits; } public SplashScreen() { TransitionOnTime = TimeSpan.FromSeconds(0.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); } public HighScoreScreen() { TransitionOnTime = TimeSpan.FromSeconds(0.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); } public GamePlayScreen() { TransitionOnTime = TimeSpan.FromSeconds(0.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); } When a user inserts credits they can play the game after pressing start mainMenuScreen->splashScreen->highScoreScreen->(loops forever) || || || ===========Credits In============= || Start || \/ LoadingScreen || Start || \/ GamePlayScreen During each of these transitions, between screens, the same code is used, which exits(removes) all current active screens and respects transitions, then adds the new screen to the screen manager: foreach (GameScreen screen in ScreenManager.GetScreens()) screen.ExitScreen(); //AddScreen takes a new screen to manage and the controlling player ScreenManager.AddScreen(new NameOfScreenHere(), null); Each screen is removed from the ScreenManager with ExitScreen() and using this function, each screen transition is respected. The problem I am having is with my gamePlayScreen. When the current game is finished and the transition is complete for the gamePlayScreen, it should be removed and the next screens should be added to the ScreenManager. GamePlayScreen Code Snippet private void FinishCurrentGame() { AudioManager.StopSounds(); this.UnloadContent(); if (Global.SaveDevice.IsReady) Stats.Save(); if (HighScoreScreen.IsInHighscores(timeLimit)) { foreach (GameScreen screen in ScreenManager.GetScreens()) screen.ExitScreen(); Global.TimeRemaining = timeLimit; ScreenManager.AddScreen(new BackgroundScreen(), null); ScreenManager.AddScreen(new MessageBoxScreen("Enter your Initials", true), null); } else { foreach (GameScreen screen in ScreenManager.GetScreens()) screen.ExitScreen(); ScreenManager.AddScreen(new BackgroundScreen(), null); ScreenManager.AddScreen(new MainMenuScreen(), null); } } The problem is that when isExiting is set to true by screen.ExitScreen() for the gamePlayScreen, the transition never completes the transition and removes the screen from the ScreenManager. Every other screen that I use the same technique to add and remove each screen fully transitions On/Off and is removed at the appropriate time from the ScreenManager, but noy my GamePlayScreen. Has anyone that has used the GameStateManagement example experienced this issue or can someone see the mistake I am making? EDIT This is what I tracked down. When the game is done, I call foreach (GameScreen screen in ScreenManager.GetScreens()) screen.ExitScreen(); to start the transition off process for the gameplay screen. At this point there is only 1 screen on the ScreenManager stack. The gamePlay screen gets isExiting set to true and starts to transition off. Right after the above call to ExitScreen() I add a background screen and menu screen to the screenManager: ScreenManager.AddScreen(new background(), null); ScreenManager.AddScreen(new Menu(), null); The count of the ScreenManager is now 3. What I noticed while stepping through the updates for GameScreen and ScreenManager, the gameplay screen never gets to the point where the transistion process finishes so the ScreenManager can remove it from the stack. This anomaly does not happen to any of my other screens when I switch between them. Screen Manager Code #region File Description //----------------------------------------------------------------------------- // ScreenManager.cs // // Microsoft XNA Community Game Platform // Copyright (C) Microsoft Corporation. All rights reserved. //----------------------------------------------------------------------------- #endregion #define DEMO #region Using Statements using System; using System.Diagnostics; using System.Collections.Generic; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using PerformanceUtility.GameDebugTools; #endregion namespace GameStateManagement { /// <summary> /// The screen manager is a component which manages one or more GameScreen /// instances. It maintains a stack of screens, calls their Update and Draw /// methods at the appropriate times, and automatically routes input to the /// topmost active screen. /// </summary> public class ScreenManager : DrawableGameComponent { #region Fields List<GameScreen> screens = new List<GameScreen>(); List<GameScreen> screensToUpdate = new List<GameScreen>(); InputState input = new InputState(); SpriteBatch spriteBatch; SpriteFont font; Texture2D blankTexture; bool isInitialized; bool getOut; bool traceEnabled; #if DEBUG DebugSystem debugSystem; Stopwatch stopwatch = new Stopwatch(); bool debugTextEnabled; #endif #endregion #region Properties /// <summary> /// A default SpriteBatch shared by all the screens. This saves /// each screen having to bother creating their own local instance. /// </summary> public SpriteBatch SpriteBatch { get { return spriteBatch; } } /// <summary> /// A default font shared by all the screens. This saves /// each screen having to bother loading their own local copy. /// </summary> public SpriteFont Font { get { return font; } } public Rectangle ScreenRectangle { get { return new Rectangle(0, 0, GraphicsDevice.Viewport.Width, GraphicsDevice.Viewport.Height); } } /// <summary> /// If true, the manager prints out a list of all the screens /// each time it is updated. This can be useful for making sure /// everything is being added and removed at the right times. /// </summary> public bool TraceEnabled { get { return traceEnabled; } set { traceEnabled = value; } } #if DEBUG public bool DebugTextEnabled { get { return debugTextEnabled; } set { debugTextEnabled = value; } } public DebugSystem DebugSystem { get { return debugSystem; } } #endif #endregion #region Initialization /// <summary> /// Constructs a new screen manager component. /// </summary> public ScreenManager(Game game) : base(game) { // we must set EnabledGestures before we can query for them, but // we don't assume the game wants to read them. //TouchPanel.EnabledGestures = GestureType.None; } /// <summary> /// Initializes the screen manager component. /// </summary> public override void Initialize() { base.Initialize(); #if DEBUG debugSystem = DebugSystem.Initialize(Game, "Fonts/MenuFont"); #endif isInitialized = true; } /// <summary> /// Load your graphics content. /// </summary> protected override void LoadContent() { // Load content belonging to the screen manager. ContentManager content = Game.Content; spriteBatch = new SpriteBatch(GraphicsDevice); font = content.Load<SpriteFont>(@"Fonts\menufont"); blankTexture = content.Load<Texture2D>(@"Textures\Backgrounds\blank"); // Tell each of the screens to load their content. foreach (GameScreen screen in screens) { screen.LoadContent(); } } /// <summary> /// Unload your graphics content. /// </summary> protected override void UnloadContent() { // Tell each of the screens to unload their content. foreach (GameScreen screen in screens) { screen.UnloadContent(); } } #endregion #region Update and Draw /// <summary> /// Allows each screen to run logic. /// </summary> public override void Update(GameTime gameTime) { #if DEBUG debugSystem.TimeRuler.StartFrame(); debugSystem.TimeRuler.BeginMark("Update", Color.Blue); if (debugTextEnabled && getOut == false) { debugSystem.FpsCounter.Visible = true; debugSystem.TimeRuler.Visible = true; debugSystem.TimeRuler.ShowLog = true; getOut = true; } else if (debugTextEnabled == false) { getOut = false; debugSystem.FpsCounter.Visible = false; debugSystem.TimeRuler.Visible = false; debugSystem.TimeRuler.ShowLog = false; } #endif // Read the keyboard and gamepad. input.Update(); // Make a copy of the master screen list, to avoid confusion if // the process of updating one screen adds or removes others. screensToUpdate.Clear(); foreach (GameScreen screen in screens) screensToUpdate.Add(screen); bool otherScreenHasFocus = !Game.IsActive; bool coveredByOtherScreen = false; // Loop as long as there are screens waiting to be updated. while (screensToUpdate.Count > 0) { // Pop the topmost screen off the waiting list. GameScreen screen = screensToUpdate[screensToUpdate.Count - 1]; screensToUpdate.RemoveAt(screensToUpdate.Count - 1); // Update the screen. screen.Update(gameTime, otherScreenHasFocus, coveredByOtherScreen); if (screen.ScreenState == ScreenState.TransitionOn || screen.ScreenState == ScreenState.Active) { // If this is the first active screen we came across, // give it a chance to handle input. if (!otherScreenHasFocus) { screen.HandleInput(input); otherScreenHasFocus = true; } // If this is an active non-popup, inform any subsequent // screens that they are covered by it. if (!screen.IsPopup) coveredByOtherScreen = true; } } // Print debug trace? if (traceEnabled) TraceScreens(); #if DEBUG debugSystem.TimeRuler.EndMark("Update"); #endif } /// <summary> /// Prints a list of all the screens, for debugging. /// </summary> void TraceScreens() { List<string> screenNames = new List<string>(); foreach (GameScreen screen in screens) screenNames.Add(screen.GetType().Name); Debug.WriteLine(string.Join(", ", screenNames.ToArray())); } /// <summary> /// Tells each screen to draw itself. /// </summary> public override void Draw(GameTime gameTime) { #if DEBUG debugSystem.TimeRuler.StartFrame(); debugSystem.TimeRuler.BeginMark("Draw", Color.Yellow); #endif foreach (GameScreen screen in screens) { if (screen.ScreenState == ScreenState.Hidden) continue; screen.Draw(gameTime); } #if DEBUG debugSystem.TimeRuler.EndMark("Draw"); #endif #if DEMO SpriteBatch.Begin(); SpriteBatch.DrawString(font, "DEMO - NOT FOR RESALE", new Vector2(20, 80), Color.White); SpriteBatch.End(); #endif } #endregion #region Public Methods /// <summary> /// Adds a new screen to the screen manager. /// </summary> public void AddScreen(GameScreen screen, PlayerIndex? controllingPlayer) { screen.ControllingPlayer = controllingPlayer; screen.ScreenManager = this; screen.IsExiting = false; // If we have a graphics device, tell the screen to load content. if (isInitialized) { screen.LoadContent(); } screens.Add(screen); } /// <summary> /// Removes a screen from the screen manager. You should normally /// use GameScreen.ExitScreen instead of calling this directly, so /// the screen can gradually transition off rather than just being /// instantly removed. /// </summary> public void RemoveScreen(GameScreen screen) { // If we have a graphics device, tell the screen to unload content. if (isInitialized) { screen.UnloadContent(); } screens.Remove(screen); screensToUpdate.Remove(screen); } /// <summary> /// Expose an array holding all the screens. We return a copy rather /// than the real master list, because screens should only ever be added /// or removed using the AddScreen and RemoveScreen methods. /// </summary> public GameScreen[] GetScreens() { return screens.ToArray(); } /// <summary> /// Helper draws a translucent black fullscreen sprite, used for fading /// screens in and out, and for darkening the background behind popups. /// </summary> public void FadeBackBufferToBlack(float alpha) { Viewport viewport = GraphicsDevice.Viewport; spriteBatch.Begin(); spriteBatch.Draw(blankTexture, new Rectangle(0, 0, viewport.Width, viewport.Height), Color.Black * alpha); spriteBatch.End(); } #endregion } } Game Screen Parent of GamePlayScreen #region File Description //----------------------------------------------------------------------------- // GameScreen.cs // // Microsoft XNA Community Game Platform // Copyright (C) Microsoft Corporation. All rights reserved. //----------------------------------------------------------------------------- #endregion #region Using Statements using System; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Input; //using Microsoft.Xna.Framework.Input.Touch; using System.IO; #endregion namespace GameStateManagement { /// <summary> /// Enum describes the screen transition state. /// </summary> public enum ScreenState { TransitionOn, Active, TransitionOff, Hidden, } /// <summary> /// A screen is a single layer that has update and draw logic, and which /// can be combined with other layers to build up a complex menu system. /// For instance the main menu, the options menu, the "are you sure you /// want to quit" message box, and the main game itself are all implemented /// as screens. /// </summary> public abstract class GameScreen { #region Properties /// <summary> /// Normally when one screen is brought up over the top of another, /// the first screen will transition off to make room for the new /// one. This property indicates whether the screen is only a small /// popup, in which case screens underneath it do not need to bother /// transitioning off. /// </summary> public bool IsPopup { get { return isPopup; } protected set { isPopup = value; } } bool isPopup = false; /// <summary> /// Indicates how long the screen takes to /// transition on when it is activated. /// </summary> public TimeSpan TransitionOnTime { get { return transitionOnTime; } protected set { transitionOnTime = value; } } TimeSpan transitionOnTime = TimeSpan.Zero; /// <summary> /// Indicates how long the screen takes to /// transition off when it is deactivated. /// </summary> public TimeSpan TransitionOffTime { get { return transitionOffTime; } protected set { transitionOffTime = value; } } TimeSpan transitionOffTime = TimeSpan.Zero; /// <summary> /// Gets the current position of the screen transition, ranging /// from zero (fully active, no transition) to one (transitioned /// fully off to nothing). /// </summary> public float TransitionPosition { get { return transitionPosition; } protected set { transitionPosition = value; } } float transitionPosition = 1; /// <summary> /// Gets the current alpha of the screen transition, ranging /// from 1 (fully active, no transition) to 0 (transitioned /// fully off to nothing). /// </summary> public float TransitionAlpha { get { return 1f - TransitionPosition; } } /// <summary> /// Gets the current screen transition state. /// </summary> public ScreenState ScreenState { get { return screenState; } protected set { screenState = value; } } ScreenState screenState = ScreenState.TransitionOn; /// <summary> /// There are two possible reasons why a screen might be transitioning /// off. It could be temporarily going away to make room for another /// screen that is on top of it, or it could be going away for good. /// This property indicates whether the screen is exiting for real: /// if set, the screen will automatically remove itself as soon as the /// transition finishes. /// </summary> public bool IsExiting { get { return isExiting; } protected internal set { isExiting = value; } } bool isExiting = false; /// <summary> /// Checks whether this screen is active and can respond to user input. /// </summary> public bool IsActive { get { return !otherScreenHasFocus && (screenState == ScreenState.TransitionOn || screenState == ScreenState.Active); } } bool otherScreenHasFocus; /// <summary> /// Gets the manager that this screen belongs to. /// </summary> public ScreenManager ScreenManager { get { return screenManager; } internal set { screenManager = value; } } ScreenManager screenManager; public KeyboardState KeyboardState { get {return Keyboard.GetState();} } /// <summary> /// Gets the index of the player who is currently controlling this screen, /// or null if it is accepting input from any player. This is used to lock /// the game to a specific player profile. The main menu responds to input /// from any connected gamepad, but whichever player makes a selection from /// this menu is given control over all subsequent screens, so other gamepads /// are inactive until the controlling player returns to the main menu. /// </summary> public PlayerIndex? ControllingPlayer { get { return controllingPlayer; } internal set { controllingPlayer = value; } } PlayerIndex? controllingPlayer; /// <summary> /// Gets whether or not this screen is serializable. If this is true, /// the screen will be recorded into the screen manager's state and /// its Serialize and Deserialize methods will be called as appropriate. /// If this is false, the screen will be ignored during serialization. /// By default, all screens are assumed to be serializable. /// </summary> public bool IsSerializable { get { return isSerializable; } protected set { isSerializable = value; } } bool isSerializable = true; #endregion #region Initialization /// <summary> /// Load graphics content for the screen. /// </summary> public virtual void LoadContent() { } /// <summary> /// Unload content for the screen. /// </summary> public virtual void UnloadContent() { } #endregion #region Update and Draw /// <summary> /// Allows the screen to run logic, such as updating the transition position. /// Unlike HandleInput, this method is called regardless of whether the screen /// is active, hidden, or in the middle of a transition. /// </summary> public virtual void Update(GameTime gameTime, bool otherScreenHasFocus, bool coveredByOtherScreen) { this.otherScreenHasFocus = otherScreenHasFocus; if (isExiting) { // If the screen is going away to die, it should transition off. screenState = ScreenState.TransitionOff; if (!UpdateTransition(gameTime, transitionOffTime, 1)) { // When the transition finishes, remove the screen. ScreenManager.RemoveScreen(this); } } else if (coveredByOtherScreen) { // If the screen is covered by another, it should transition off. if (UpdateTransition(gameTime, transitionOffTime, 1)) { // Still busy transitioning. screenState = ScreenState.TransitionOff; } else { // Transition finished! screenState = ScreenState.Hidden; } } else { // Otherwise the screen should transition on and become active. if (UpdateTransition(gameTime, transitionOnTime, -1)) { // Still busy transitioning. screenState = ScreenState.TransitionOn; } else { // Transition finished! screenState = ScreenState.Active; } } } /// <summary> /// Helper for updating the screen transition position. /// </summary> bool UpdateTransition(GameTime gameTime, TimeSpan time, int direction) { // How much should we move by? float transitionDelta; if (time == TimeSpan.Zero) transitionDelta = 1; else transitionDelta = (float)(gameTime.ElapsedGameTime.TotalMilliseconds / time.TotalMilliseconds); // Update the transition position. transitionPosition += transitionDelta * direction; // Did we reach the end of the transition? if (((direction < 0) && (transitionPosition <= 0)) || ((direction > 0) && (transitionPosition >= 1))) { transitionPosition = MathHelper.Clamp(transitionPosition, 0, 1); return false; } // Otherwise we are still busy transitioning. return true; } /// <summary> /// Allows the screen to handle user input. Unlike Update, this method /// is only called when the screen is active, and not when some other /// screen has taken the focus. /// </summary> public virtual void HandleInput(InputState input) { } public KeyboardState currentKeyState; public KeyboardState lastKeyState; public bool IsKeyHit(Keys key) { if (currentKeyState.IsKeyDown(key) && lastKeyState.IsKeyUp(key)) return true; return false; } /// <summary> /// This is called when the screen should draw itself. /// </summary> public virtual void Draw(GameTime gameTime) { } #endregion #region Public Methods /// <summary> /// Tells the screen to serialize its state into the given stream. /// </summary> public virtual void Serialize(Stream stream) { } /// <summary> /// Tells the screen to deserialize its state from the given stream. /// </summary> public virtual void Deserialize(Stream stream) { } /// <summary> /// Tells the screen to go away. Unlike ScreenManager.RemoveScreen, which /// instantly kills the screen, this method respects the transition timings /// and will give the screen a chance to gradually transition off. /// </summary> public void ExitScreen() { if (TransitionOffTime == TimeSpan.Zero) { // If the screen has a zero transition time, remove it immediately. ScreenManager.RemoveScreen(this); } else { // Otherwise flag that it should transition off and then exit. isExiting = true; } } #endregion #region Helper Methods /// <summary> /// A helper method which loads assets using the screen manager's /// associated game content loader. /// </summary> /// <typeparam name="T">Type of asset.</typeparam> /// <param name="assetName">Asset name, relative to the loader root /// directory, and not including the .xnb extension.</param> /// <returns></returns> public T Load<T>(string assetName) { return ScreenManager.Game.Content.Load<T>(assetName); } #endregion } }

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  • Don’t miss the Procurement Webcast for AME on October 30th, 2012

    - by user793553
    Procurement support is pleased to announce a new webcast covering the topic ‘Approval Management Engine (AME) Setup, Use and Troubleshooting’.  This one hour session will include the topics: · Basic Setup: Setup and how the default approval list is built in AME · Diagnostic Steps: Running the Test Workbench and accessing and review of Log Files, approval workflow and debug ·  Example of an AME setup to include defining attributes, conditions, action types and rules A short, live demonstration and question and answer period will be included. October 30, 2012 at 3:00 pm Cario / 1:00 pm London / 06:00 am Pacific / 7:00 am Mountain / 9:00 am Eastern From MyOracleSupport see Doc ID  1456150.1 for further details and sign up.

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  • Never Call Me at Work [Humorous Star Wars Video]

    - by Asian Angel
    Have you ever had one of those days when someone close to you calls at the worst possible time? See what happens when this stormtrooper’s wife calls him while he is at work above Tatooine! Needless to say Darth Vader is in a “less than forgiving” mood… Never Call Me At Work [YouTube] Latest Features How-To Geek ETC How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions How to Enable User-Specific Wireless Networks in Windows 7 How to Use Google Chrome as Your Default PDF Reader (the Easy Way) How To Remove People and Objects From Photographs In Photoshop Ask How-To Geek: How Can I Monitor My Bandwidth Usage? Internet Explorer 9 RC Now Available: Here’s the Most Interesting New Stuff Never Call Me at Work [Humorous Star Wars Video] Add an Image Properties Listing to the Context Menu in Chrome and Iron Add an Easy to View Notification Badge to Tabs in Firefox SpellBook Parks Bookmarklets in Chrome’s Context Menu Drag2Up Brings Multi-Source Drag and Drop Uploading to Firefox Enchanted Swing in the Forest Wallpaper

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