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  • Best way to program a call to php

    - by hairdresser-101
    I've recently posted here http://stackoverflow.com/questions/2627645/accessing-session-when-using-file-get-contents-in-php about a problem I was having and the general consensus is that I'm not doing it right... while I generally think "as long as it works..." I thought I'd get some feedback on how I could do it better... I was to send the exact same email in the exact same format from multiple different areas. When a job is entered (automatically as a part of the POST) Manually when reviewing jobs to re-assign to another installer The original script is a php page which is called using AJAX to send the work order request - this worked by simply calling a standard php page, returning the success or error message and then displaying within the calling page. Now I have tried to use the same page within the automated job entry so it accepts the job via a form, logs it and mails it. My problem is (as you can see from the original post) the function file_get_contents() is not good for this cause in the automated script... My problem is that from an AJAX call I need to do things like include the database connection initialiser, start the session and do whatever else needs to be done in a standalone page... Some or all of these are not required if it is an include so it makes the file only good for one purpose... How do I make the file good for both purposes? I guess I'm looking for recommendations for the best file layout and structure to cater for both scenarios... The current file looks like: <?php session_start(); $order_id = $_GET['order_id']; include('include/database.php'); function getLineItems($order_id) { $query = mysql_query("SELECT ...lineItems..."); //Print rows with data while($row = mysql_fetch_object($query)) { $lineItems .= '...Build Line Item String...'; } return $lineItems; } function send_email($order_id) { //Get data for current job to display $query = mysql_query("SELECT ...Job Details..."); $row = mysql_fetch_object($query); $subject = 'Work Order Request'; $email_message = '...Build Email... ...Include Job Details... '.getLineItems($order_id).' ...Finish Email...'; $headers = '...Create Email Headers...'; if (mail($row->primary_email, $subject, $email_message, $headers)) { $query = mysql_query("...log successful send..."); if (mysql_error()!="") { $message .= '...display mysqlerror()..'; } $message .= '...create success message...'; } else { $query = mysql_query("...log failed send..."); if (mysql_error()!="") { $message .= '...display mysqlerror()..'; } $message .= '...create failed message...'; } return $message; } // END send_email() function //Check supplier info $query = mysql_query("...get suppliers info attached to order_id..."); if (mysql_num_rows($query) > 0) { while($row = mysql_fetch_object($query)) { if ($row->primary_email=="") { $message .= '...no email message...'; } else if ($row->notification_email=="") { $message .= '...no notifications message...'; } else { $message .= send_email($order_id); } } } else { $message .= '...no supplier matched message...'; } print $message; ?>

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  • How I can add JScroll bar to NavigableImagePanel which is an Image panel with an small navigation vi

    - by Sarah Kho
    Hi, I have the following NavigableImagePanel, it is under BSD license and I found it in the web. What I want to do with this panel is as follow: I want to add a JScrollPane to it in order to show images in their full size and let the users to re-center the image using the small navigation panel. Right now, the panel resize the images to fit them in the current panel size. I want it to load the image in its real size and let users to navigate to different parts of the image using the navigation panel. Source code for the panel: import java.awt.AWTEvent; import java.awt.BorderLayout; import java.awt.Color; import java.awt.Dimension; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.GraphicsEnvironment; import java.awt.Image; import java.awt.Point; import java.awt.Rectangle; import java.awt.RenderingHints; import java.awt.Toolkit; import java.awt.event.ComponentAdapter; import java.awt.event.ComponentEvent; import java.awt.event.MouseAdapter; import java.awt.event.MouseEvent; import java.awt.event.MouseMotionListener; import java.awt.event.MouseWheelEvent; import java.awt.event.MouseWheelListener; import java.awt.image.BufferedImage; import java.io.File; import java.io.IOException; import java.util.Arrays; import javax.imageio.ImageIO; import javax.swing.JFrame; import javax.swing.JOptionPane; import javax.swing.JPanel; import javax.swing.SwingUtilities; /** * @author pxt * */ public class NavigableImagePanel extends JPanel { /** * <p>Identifies a change to the zoom level.</p> */ public static final String ZOOM_LEVEL_CHANGED_PROPERTY = "zoomLevel"; /** * <p>Identifies a change to the zoom increment.</p> */ public static final String ZOOM_INCREMENT_CHANGED_PROPERTY = "zoomIncrement"; /** * <p>Identifies that the image in the panel has changed.</p> */ public static final String IMAGE_CHANGED_PROPERTY = "image"; private static final double SCREEN_NAV_IMAGE_FACTOR = 0.15; // 15% of panel's width private static final double NAV_IMAGE_FACTOR = 0.3; // 30% of panel's width private static final double HIGH_QUALITY_RENDERING_SCALE_THRESHOLD = 1.0; private static final Object INTERPOLATION_TYPE = RenderingHints.VALUE_INTERPOLATION_BILINEAR; private double zoomIncrement = 0.2; private double zoomFactor = 1.0 + zoomIncrement; private double navZoomFactor = 1.0 + zoomIncrement; private BufferedImage image; private BufferedImage navigationImage; private int navImageWidth; private int navImageHeight; private double initialScale = 0.0; private double scale = 0.0; private double navScale = 0.0; private int originX = 0; private int originY = 0; private Point mousePosition; private Dimension previousPanelSize; private boolean navigationImageEnabled = true; private boolean highQualityRenderingEnabled = true; private WheelZoomDevice wheelZoomDevice = null; private ButtonZoomDevice buttonZoomDevice = null; /** * <p>Defines zoom devices.</p> */ public static class ZoomDevice { /** * <p>Identifies that the panel does not implement zooming, * but the component using the panel does (programmatic zooming method).</p> */ public static final ZoomDevice NONE = new ZoomDevice("none"); /** * <p>Identifies the left and right mouse buttons as the zooming device.</p> */ public static final ZoomDevice MOUSE_BUTTON = new ZoomDevice("mouseButton"); /** * <p>Identifies the mouse scroll wheel as the zooming device.</p> */ public static final ZoomDevice MOUSE_WHEEL = new ZoomDevice("mouseWheel"); private String zoomDevice; private ZoomDevice(String zoomDevice) { this.zoomDevice = zoomDevice; } public String toString() { return zoomDevice; } } //This class is required for high precision image coordinates translation. private class Coords { public double x; public double y; public Coords(double x, double y) { this.x = x; this.y = y; } public int getIntX() { return (int)Math.round(x); } public int getIntY() { return (int)Math.round(y); } public String toString() { return "[Coords: x=" + x + ",y=" + y + "]"; } } private class WheelZoomDevice implements MouseWheelListener { public void mouseWheelMoved(MouseWheelEvent e) { Point p = e.getPoint(); boolean zoomIn = (e.getWheelRotation() < 0); if (isInNavigationImage(p)) { if (zoomIn) { navZoomFactor = 1.0 + zoomIncrement; } else { navZoomFactor = 1.0 - zoomIncrement; } zoomNavigationImage(); } else if (isInImage(p)) { if (zoomIn) { zoomFactor = 1.0 + zoomIncrement; } else { zoomFactor = 1.0 - zoomIncrement; } zoomImage(); } } } private class ButtonZoomDevice extends MouseAdapter { public void mouseClicked(MouseEvent e) { Point p = e.getPoint(); if (SwingUtilities.isRightMouseButton(e)) { if (isInNavigationImage(p)) { navZoomFactor = 1.0 - zoomIncrement; zoomNavigationImage(); } else if (isInImage(p)) { zoomFactor = 1.0 - zoomIncrement; zoomImage(); } } else { if (isInNavigationImage(p)) { navZoomFactor = 1.0 + zoomIncrement; zoomNavigationImage(); } else if (isInImage(p)) { zoomFactor = 1.0 + zoomIncrement; zoomImage(); } } } } /** * <p>Creates a new navigable image panel with no default image and * the mouse scroll wheel as the zooming device.</p> */ public NavigableImagePanel() { setOpaque(false); addComponentListener(new ComponentAdapter() { public void componentResized(ComponentEvent e) { if (scale > 0.0) { if (isFullImageInPanel()) { centerImage(); } else if (isImageEdgeInPanel()) { scaleOrigin(); } if (isNavigationImageEnabled()) { createNavigationImage(); } repaint(); } previousPanelSize = getSize(); } }); addMouseListener(new MouseAdapter() { public void mousePressed(MouseEvent e) { if (SwingUtilities.isLeftMouseButton(e)) { if (isInNavigationImage(e.getPoint())) { Point p = e.getPoint(); displayImageAt(p); } } } public void mouseClicked(MouseEvent e){ if (e.getClickCount() == 2) { resetImage(); } } }); addMouseMotionListener(new MouseMotionListener() { public void mouseDragged(MouseEvent e) { if (SwingUtilities.isLeftMouseButton(e) && !isInNavigationImage(e.getPoint())) { Point p = e.getPoint(); moveImage(p); } } public void mouseMoved(MouseEvent e) { //we need the mouse position so that after zooming //that position of the image is maintained mousePosition = e.getPoint(); } }); setZoomDevice(ZoomDevice.MOUSE_WHEEL); } /** * <p>Creates a new navigable image panel with the specified image * and the mouse scroll wheel as the zooming device.</p> */ public NavigableImagePanel(BufferedImage image) throws IOException { this(); setImage(image); } private void addWheelZoomDevice() { if (wheelZoomDevice == null) { wheelZoomDevice = new WheelZoomDevice(); addMouseWheelListener(wheelZoomDevice); } } private void addButtonZoomDevice() { if (buttonZoomDevice == null) { buttonZoomDevice = new ButtonZoomDevice(); addMouseListener(buttonZoomDevice); } } private void removeWheelZoomDevice() { if (wheelZoomDevice != null) { removeMouseWheelListener(wheelZoomDevice); wheelZoomDevice = null; } } private void removeButtonZoomDevice() { if (buttonZoomDevice != null) { removeMouseListener(buttonZoomDevice); buttonZoomDevice = null; } } /** * <p>Sets a new zoom device.</p> * * @param newZoomDevice specifies the type of a new zoom device. */ public void setZoomDevice(ZoomDevice newZoomDevice) { if (newZoomDevice == ZoomDevice.NONE) { removeWheelZoomDevice(); removeButtonZoomDevice(); } else if (newZoomDevice == ZoomDevice.MOUSE_BUTTON) { removeWheelZoomDevice(); addButtonZoomDevice(); } else if (newZoomDevice == ZoomDevice.MOUSE_WHEEL) { removeButtonZoomDevice(); addWheelZoomDevice(); } } /** * <p>Gets the current zoom device.</p> */ public ZoomDevice getZoomDevice() { if (buttonZoomDevice != null) { return ZoomDevice.MOUSE_BUTTON; } else if (wheelZoomDevice != null) { return ZoomDevice.MOUSE_WHEEL; } else { return ZoomDevice.NONE; } } //Called from paintComponent() when a new image is set. private void initializeParams() { double xScale = (double)getWidth() / image.getWidth(); double yScale = (double)getHeight() / image.getHeight(); initialScale = Math.min(xScale, yScale); scale = initialScale; //An image is initially centered centerImage(); if (isNavigationImageEnabled()) { createNavigationImage(); } } //Centers the current image in the panel. private void centerImage() { originX = (int)(getWidth() - getScreenImageWidth()) / 2; originY = (int)(getHeight() - getScreenImageHeight()) / 2; } //Creates and renders the navigation image in the upper let corner of the panel. private void createNavigationImage() { //We keep the original navigation image larger than initially //displayed to allow for zooming into it without pixellation effect. navImageWidth = (int)(getWidth() * NAV_IMAGE_FACTOR); navImageHeight = navImageWidth * image.getHeight() / image.getWidth(); int scrNavImageWidth = (int)(getWidth() * SCREEN_NAV_IMAGE_FACTOR); int scrNavImageHeight = scrNavImageWidth * image.getHeight() / image.getWidth(); navScale = (double)scrNavImageWidth / navImageWidth; navigationImage = new BufferedImage(navImageWidth, navImageHeight, image.getType()); Graphics g = navigationImage.getGraphics(); g.drawImage(image, 0, 0, navImageWidth, navImageHeight, null); } /** * <p>Sets an image for display in the panel.</p> * * @param image an image to be set in the panel */ public void setImage(BufferedImage image) { BufferedImage oldImage = this.image; this.image = image; //Reset scale so that initializeParameters() is called in paintComponent() //for the new image. scale = 0.0; firePropertyChange(IMAGE_CHANGED_PROPERTY, (Image)oldImage, (Image)image); repaint(); } /** * <p>resets an image to the centre of the panel</p> * */ public void resetImage() { BufferedImage oldImage = this.image; this.image = image; //Reset scale so that initializeParameters() is called in paintComponent() //for the new image. scale = 0.0; firePropertyChange(IMAGE_CHANGED_PROPERTY, (Image)oldImage, (Image)image); repaint(); } /** * <p>Tests whether an image uses the standard RGB color space.</p> */ public static boolean isStandardRGBImage(BufferedImage bImage) { return bImage.getColorModel().getColorSpace().isCS_sRGB(); } //Converts this panel's coordinates into the original image coordinates private Coords panelToImageCoords(Point p) { return new Coords((p.x - originX) / scale, (p.y - originY) / scale); } //Converts the original image coordinates into this panel's coordinates private Coords imageToPanelCoords(Coords p) { return new Coords((p.x * scale) + originX, (p.y * scale) + originY); } //Converts the navigation image coordinates into the zoomed image coordinates private Point navToZoomedImageCoords(Point p) { int x = p.x * getScreenImageWidth() / getScreenNavImageWidth(); int y = p.y * getScreenImageHeight() / getScreenNavImageHeight(); return new Point(x, y); } //The user clicked within the navigation image and this part of the image //is displayed in the panel. //The clicked point of the image is centered in the panel. private void displayImageAt(Point p) { Point scrImagePoint = navToZoomedImageCoords(p); originX = -(scrImagePoint.x - getWidth() / 2); originY = -(scrImagePoint.y - getHeight() / 2); repaint(); } //Tests whether a given point in the panel falls within the image boundaries. private boolean isInImage(Point p) { Coords coords = panelToImageCoords(p); int x = coords.getIntX(); int y = coords.getIntY(); return (x >= 0 && x < image.getWidth() && y >= 0 && y < image.getHeight()); } //Tests whether a given point in the panel falls within the navigation image //boundaries. private boolean isInNavigationImage(Point p) { return (isNavigationImageEnabled() && p.x < getScreenNavImageWidth() && p.y < getScreenNavImageHeight()); } //Used when the image is resized. private boolean isImageEdgeInPanel() { if (previousPanelSize == null) { return false; } return (originX > 0 && originX < previousPanelSize.width || originY > 0 && originY < previousPanelSize.height); } //Tests whether the image is displayed in its entirety in the panel. private boolean isFullImageInPanel() { return (originX >= 0 && (originX + getScreenImageWidth()) < getWidth() && originY >= 0 && (originY + getScreenImageHeight()) < getHeight()); } /** * <p>Indicates whether the high quality rendering feature is enabled.</p> * * @return true if high quality rendering is enabled, false otherwise. */ public boolean isHighQualityRenderingEnabled() { return highQualityRenderingEnabled; } /** * <p>Enables/disables high quality rendering.</p> * * @param enabled enables/disables high quality rendering */ public void setHighQualityRenderingEnabled(boolean enabled) { highQualityRenderingEnabled = enabled; } //High quality rendering kicks in when when a scaled image is larger //than the original image. In other words, //when image decimation stops and interpolation starts. private boolean isHighQualityRendering() { return (highQualityRenderingEnabled && scale > HIGH_QUALITY_RENDERING_SCALE_THRESHOLD); } /** * <p>Indicates whether navigation image is enabled.<p> * * @return true when navigation image is enabled, false otherwise. */ public boolean isNavigationImageEnabled() { return navigationImageEnabled; } /** * <p>Enables/disables navigation with the navigation image.</p> * <p>Navigation image should be disabled when custom, programmatic navigation * is implemented.</p> * * @param enabled true when navigation image is enabled, false otherwise. */ public void setNavigationImageEnabled(boolean enabled) { navigationImageEnabled = enabled; repaint(); } //Used when the panel is resized private void scaleOrigin() { originX = originX * getWidth() / previousPanelSize.width; originY = originY * getHeight() / previousPanelSize.height; repaint(); } //Converts the specified zoom level to scale. private double zoomToScale(double zoom) { return initialScale * zoom; } /** * <p>Gets the current zoom level.</p> * * @return the current zoom level */ public double getZoom() { return scale / initialScale; } /** * <p>Sets the zoom level used to display the image.</p> * <p>This method is used in programmatic zooming. The zooming center is * the point of the image closest to the center of the panel. * After a new zoom level is set the image is repainted.</p> * * @param newZoom the zoom level used to display this panel's image. */ public void setZoom(double newZoom) { Point zoomingCenter = new Point(getWidth() / 2, getHeight() / 2); setZoom(newZoom, zoomingCenter); } /** * <p>Sets the zoom level used to display the image, and the zooming center, * around which zooming is done.</p> * <p>This method is used in programmatic zooming. * After a new zoom level is set the image is repainted.</p> * * @param newZoom the zoom level used to display this panel's image. */ public void setZoom(double newZoom, Point zoomingCenter) { Coords imageP = panelToImageCoords(zoomingCenter); if (imageP.x < 0.0) { imageP.x = 0.0; } if (imageP.y < 0.0) { imageP.y = 0.0; } if (imageP.x >= image.getWidth()) { imageP.x = image.getWidth() - 1.0; } if (imageP.y >= image.getHeight()) { imageP.y = image.getHeight() - 1.0; } Coords correctedP = imageToPanelCoords(imageP); double oldZoom = getZoom(); scale = zoomToScale(newZoom); Coords panelP = imageToPanelCoords(imageP); originX += (correctedP.getIntX() - (int)panelP.x); originY += (correctedP.getIntY() - (int)panelP.y); firePropertyChange(ZOOM_LEVEL_CHANGED_PROPERTY, new Double(oldZoom), new Double(getZoom())); repaint(); } /** * <p>Gets the current zoom increment.</p> * * @return the current zoom increment */ public double getZoomIncrement() { return zoomIncrement; } /** * <p>Sets a new zoom increment value.</p> * * @param newZoomIncrement new zoom increment value */ public void setZoomIncrement(double newZoomIncrement) { double oldZoomIncrement = zoomIncrement; zoomIncrement = newZoomIncrement; firePropertyChange(ZOOM_INCREMENT_CHANGED_PROPERTY, new Double(oldZoomIncrement), new Double(zoomIncrement)); } //Zooms an image in the panel by repainting it at the new zoom level. //The current mouse position is the zooming center. private void zoomImage() { Coords imageP = panelToImageCoords(mousePosition); double oldZoom = getZoom(); scale *= zoomFactor; Coords panelP = imageToPanelCoords(imageP); originX += (mousePosition.x - (int)panelP.x); originY += (mousePosition.y - (int)panelP.y); firePropertyChange(ZOOM_LEVEL_CHANGED_PROPERTY, new Double(oldZoom), new Double(getZoom())); repaint(); } //Zooms the navigation image private void zoomNavigationImage() { navScale *= navZoomFactor; repaint(); } /** * <p>Gets the image origin.</p> * <p>Image origin is defined as the upper, left corner of the image in * the panel's coordinate system.</p> * @return the point of the upper, left corner of the image in the panel's coordinates * system. */ public Point getImageOrigin() { return new Point(originX, originY); } /** * <p>Sets the image origin.</p> * <p>Image origin is defined as the upper, left corner of the image in * the panel's coordinate system. After a new origin is set, the image is repainted. * This method is used for programmatic image navigation.</p>

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  • problem with sIFR 3 not displaying in IE just getting XXX

    - by user288306
    I am having a problem with sIFR 3 not displaying in IE. I get 3 larges black XXX in IE yet it displays fine in Firefox. I have checked i do have the most recent version of flash installed correctly. Here is the code on the page <div id="features"> <div id="mainmessage_advertisers"><h2>Advertisers</h2><br /><br /><h3><a href="">Reach your customers where they browse. Buy directly from top web publishers.</a></h3><br /><br /><br /><a href=""><img src="img/buyads.gif" border="0"></a></div> <div id="mainmessage_publishers"><h2>Publishers</h2><br /><br /><h3>Take control of your ad space and start generating more revenue than <u>ever before</u>.</h3><br /><br /><br /><a href=""><img src="img/sellads.gif" border="0"></a></div> </div>` Here is the code from my global.css #mainmessage_advertisers { width: 395px; height: 200px; padding: 90px 50px; border: 1px; float: left; } #mainmessage_publishers { width: 395px; height: 200px; padding: 90px 50px; float: right; } and here is what i have in my sifr.js /*********************************************************************** SIFR 3.0 (BETA 1) FUNCTIONS ************************************************************************/ var parseSelector=(function(){var _1=/\s*,\s*/;var _2=/\s*([\s>+~(),]|^|$)\s*/g;var _3=/([\s>+~,]|[^(]\+|^)([#.:@])/g;var _4=/^[^\s>+~]/;var _5=/[\s#.:>+~()@]|[^\s#.:>+~()@]+/g;function parseSelector(_6,_7){_7=_7||document.documentElement;var _8=_6.split(_1),_9=[];for(var i=0;i<_8.length;i++){var _b=[_7],_c=toStream(_8[i]);for(var j=0;j<_c.length;){var _e=_c[j++],_f=_c[j++],_10="";if(_c[j]=="("){while(_c[j++]!=")"&&j<_c.length){_10+=_c[j]}_10=_10.slice(0,-1)}_b=select(_b,_e,_f,_10)}_9=_9.concat(_b)}return _9}function toStream(_11){var _12=_11.replace(_2,"$1").replace(_3,"$1*$2");if(_4.test(_12)){_12=" "+_12}return _12.match(_5)||[]}function select(_13,_14,_15,_16){return (_17[_14])?_17[_14](_13,_15,_16):[]}var _18={toArray:function(_19){var a=[];for(var i=0;i<_19.length;i++){a.push(_19[i])}return a}};var dom={isTag:function(_1d,tag){return (tag=="*")||(tag.toLowerCase()==_1d.nodeName.toLowerCase())},previousSiblingElement:function(_1f){do{_1f=_1f.previousSibling}while(_1f&&_1f.nodeType!=1);return _1f},nextSiblingElement:function(_20){do{_20=_20.nextSibling}while(_20&&_20.nodeType!=1);return _20},hasClass:function(_21,_22){return 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_3d="sIFR-replaced";var _3e="sIFR-flash";var _3f="sIFR-ignore";var _40="sIFR-alternate";var _41="sIFR-class";var _42="sIFR-layout";var _43="http://www.w3.org/1999/xhtml";var _44=6;var _45=126;var _46=8;var _47="SIFR-PREFETCHED";var _48=" ";this.isActive=false;this.isEnabled=true;this.hideElements=true;this.replaceNonDisplayed=false;this.preserveSingleWhitespace=false;this.fixWrap=true;this.registerEvents=true;this.setPrefetchCookie=true;this.cookiePath="/";this.domains=[];this.fromLocal=true;this.forceClear=false;this.forceWidth=true;this.fitExactly=false;this.forceTextTransform=true;this.useDomContentLoaded=true;this.debugMode=false;this.hasFlashClassSet=false;var _49=0;var _4a=false,_4b=false;var dom=new function(){this.getBody=function(){var _4d=document.getElementsByTagName("body");if(_4d.length==1){return _4d[0]}return null};this.addClass=function(_4e,_4f){if(_4f){_4f.className=((_4f.className||"")==""?"":_4f.className+" 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  • Thread not behaving correctly

    - by ivor
    Hello, I wonder if anyone can help me to understand where I could be going wrong with this code; Basically I'm working on a turorial and calling the class below from another class - and it is getting the following error; Exception in thread "Thread-1" java.lang.NullPointerException at org.newdawn.spaceinvaders.TCPChat.run(TCPChat.java:322) at java.lang.Thread.run(Unknown Source) I realise the error is beibg flagged in another class- but I have tested the other class with a small class which sets up a separate thread - and it works fine, but as soon as I try and implement a new thread in this class - it causes all sorts of problems. Am I setting up the thread correctly in this class? Basically I can set up a thread in this class, with a test loop and it's fine, but when I bring in the functionality of the rest of the game it sometimes hangs, or does not display at all. Any suggestions on where I could be going wrong would be greatly appreciated. Thanks for looking. package org.newdawn.spaceinvaders; import java.awt.BorderLayout; import java.awt.Canvas; import java.awt.Color; import java.awt.Dimension; import java.awt.FlowLayout; import java.awt.Graphics2D; import java.awt.GridLayout; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.KeyAdapter; import java.awt.event.KeyEvent; import java.awt.event.WindowAdapter; import java.awt.event.WindowEvent; import java.awt.image.BufferStrategy; import java.util.ArrayList; import java.util.Scanner; import java.awt.*;//maybe not needed import javax.swing.*;//maybenot needed import java.util.Random; //import java.io.*; /** * The main hook of our game. This class with both act as a manager * for the display and central mediator for the game logic. * * Display management will consist of a loop that cycles round all * entities in the game asking them to move and then drawing them * in the appropriate place. With the help of an inner class it * will also allow the player to control the main ship. * * As a mediator it will be informed when entities within our game * detect events (e.g. alient killed, played died) and will take * appropriate game actions. * * @author Kevin Glass */ public class Game extends Canvas implements Runnable{ /** The stragey that allows us to use accelerate page flipping */ private BufferStrategy strategy; /** True if the game is currently "running", i.e. the game loop is looping */ private boolean gameRunning = true; /** The list of all the entities that exist in our game */ private ArrayList entities = new ArrayList(); /** The list of entities that need to be removed from the game this loop */ private ArrayList removeList = new ArrayList(); /** The entity representing the player */ private Entity ship; /** The speed at which the player's ship should move (pixels/sec) */ private double moveSpeed = 300; /** The time at which last fired a shot */ private long lastFire = 0; /** The interval between our players shot (ms) */ private long firingInterval = 500; /** The number of aliens left on the screen */ private int alienCount; /** The number of levels progressed */ private double levelCount; /** high score for the user */ private int highScore; /** high score for the user */ private String player = "bob"; //private GetUserInput getPlayer; /** The list of entities that need to be removed from the game this loop */ /** The message to display which waiting for a key press */ private String message = ""; /** True if we're holding up game play until a key has been pressed */ private boolean waitingForKeyPress = true; /** True if the left cursor key is currently pressed */ private boolean leftPressed = false; /** True if the right cursor key is currently pressed */ private boolean rightPressed = false; /** True if we are firing */ private boolean firePressed = false; /** True if game logic needs to be applied this loop, normally as a result of a game event */ private boolean logicRequiredThisLoop = false; //private Thread cThread = new Thread(this); //public Thread t = new Thread(this); //private Thread g = new Thread(this); void setHighscore(int setHS) { highScore = setHS; } public int getHighscore() { return highScore; } public void setPlayer(String setPlayer) { player = setPlayer; } public String getPlayer() { return player; } public void run() { //setup(); System.out.println("hello im running bob"); /*int count = 1; do { System.out.println("Count is: " + count); count++; try{Thread.sleep(1);} catch(InterruptedException e){} } while (count <= 2000000);*/ //Game g =new Game(); //Game g = this; // Start the main game loop, note: this method will not // return until the game has finished running. Hence we are // using the actual main thread to run the game. //setup(); //this.gameLoop(); //try{thread.sleep(1);} //catch{InterruptedException e} } /** * Construct our game and set it running. */ public Game () { //Thread t = new Thread(this);//set up new thread for invaders game //t.run();//run the run method of the game //Game g =new Game(); //setup(); //Thread t = new Thread(this); //thread.start(); //SwingUtilities.invokeLater(this); Thread er = new Thread(this); er.start(); } public void setup(){ //initialise highscore setHighscore(0); // create a frame to contain our game JFrame container = new JFrame("Space Invaders 101"); // get hold the content of the frame and set up the resolution of the game JPanel panel = (JPanel) container.getContentPane(); panel.setPreferredSize(new Dimension(800,600)); //panel.setLayout(null); // setup our canvas size and put it into the content of the frame setBounds(0,0,800,600); panel.add(this); // Tell AWT not to bother repainting our canvas since we're // going to do that our self in accelerated mode setIgnoreRepaint(true); // finally make the window visible container.pack(); container.setResizable(false); container.setVisible(true); // add a listener to respond to the user closing the window. If they // do we'd like to exit the game container.addWindowListener(new WindowAdapter() { public void windowClosing(WindowEvent e) { //cThread.interrupt(); System.exit(0); } }); // add a key input system (defined below) to our canvas // so we can respond to key pressed addKeyListener(new KeyInputHandler()); // request the focus so key events come to us requestFocus(); // create the buffering strategy which will allow AWT // to manage our accelerated graphics createBufferStrategy(2); strategy = getBufferStrategy(); // initialise the entities in our game so there's something // to see at startup initEntities(); } /** * Start a fresh game, this should clear out any old data and * create a new set. */ private void startGame() { // clear out any existing entities and intialise a new set entities.clear(); initEntities(); //initialise highscore setHighscore(0); // blank out any keyboard settings we might currently have leftPressed = false; rightPressed = false; firePressed = false; } /** * Initialise the starting state of the entities (ship and aliens). Each * entitiy will be added to the overall list of entities in the game. */ //private void initEntities() { public void initEntities() { Random randomAlien = new Random(); // create the player ship and place it roughly in the center of the screen //ship = new ShipEntity(this,"sprites/ship.gif",370,550);//orignal ship = new ShipEntity(this,"sprites/ship.gif",700,300);//changed postioning to right hand side entities.add(ship); // create a block of aliens (5 rows, by 12 aliens, spaced evenly) alienCount = 0; levelCount = 1.02; for (int row=0;row<7;row++) {//altered number of rows for (int x=0;x<5;x++) { int r = randomAlien.nextInt(100);//loop added to produce random aliens if (r < 50){ //Entity alien = new AlienEntity(this,"sprites/alien.gif",/*100+*/(x*50),(50)+row*30); Entity alien = new AlienEntity(this,"sprites/alien.gif",100+(x*90),(12)+row*85); entities.add(alien); alienCount++; } } } } //private void initEntities() { public void initAlienEntities() { Random randomAlien = new Random(); // create the player ship and place it roughly in the center of the screen //ship = new ShipEntity(this,"sprites/ship.gif",370,550);//orignal //ship = new ShipEntity(this,"sprites/ship.gif",700,300);//changed postioning to right hand side //entities.add(ship); // create a block of aliens (5 rows, by 12 aliens, spaced evenly) alienCount = 0; levelCount = levelCount + 0.10;//this increases the speed on every level for (int row=0;row<7;row++) {//altered number of rows for (int x=0;x<5;x++) { int r = randomAlien.nextInt(100);//loop added to produce random aliens if (r < 50){//randome check to show alien //Entity alien = new AlienEntity(this,"sprites/alien.gif",/*100+*/(x*50),(50)+row*30); Entity alien = new AlienEntity(this,"sprites/alien.gif",-250+(x*90),(12)+row*85); entities.add(alien); alienCount++; } } } advanceAlienSpeed(levelCount); } /** * Notification from a game entity that the logic of the game * should be run at the next opportunity (normally as a result of some * game event) */ public void updateLogic() { logicRequiredThisLoop = true; } /** * Remove an entity from the game. The entity removed will * no longer move or be drawn. * * @param entity The entity that should be removed */ public void removeEntity(Entity entity) { removeList.add(entity); } /** * Notification that the player has died. */ public void notifyDeath() { message = "Oh no! They got you, try again?"; waitingForKeyPress = true; } /** * Notification that the player has won since all the aliens * are dead. */ public void notifyWin() { message = "Well done! You Win!"; waitingForKeyPress = true; } /** * Notification that an alien has been killed */ public void notifyAlienKilled() { // reduce the alient count, if there are none left, the player has won! alienCount--; if (alienCount == 0) { //notifyWin();win not relevant here... this.initAlienEntities();//call fresh batch of aliens } // if there are still some aliens left then they all need to get faster, so // speed up all the existing aliens advanceAlienSpeed(1.30); } public void advanceAlienSpeed(double speed) { // if there are still some aliens left then they all need to get faster, so // speed up all the existing aliens for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); if (entity instanceof AlienEntity) { // speed up by 2% entity.setHorizontalMovement(entity.getHorizontalMovement() * speed); //entity.setVerticalMovement(entity.getVerticalMovement() * 1.02); } } } /** * Attempt to fire a shot from the player. Its called "try" * since we must first check that the player can fire at this * point, i.e. has he/she waited long enough between shots */ public void tryToFire() { // check that we have waiting long enough to fire if (System.currentTimeMillis() - lastFire < firingInterval) { return; } // if we waited long enough, create the shot entity, and record the time. lastFire = System.currentTimeMillis(); ShotEntity shot = new ShotEntity(this,"sprites/shot.gif",ship.getX()+10,ship.getY()-30); entities.add(shot); } /** * The main game loop. This loop is running during all game * play as is responsible for the following activities: * <p> * - Working out the speed of the game loop to update moves * - Moving the game entities * - Drawing the screen contents (entities, text) * - Updating game events * - Checking Input * <p> */ public void gameLoop() { long lastLoopTime = System.currentTimeMillis(); // keep looping round til the game ends while (gameRunning) { // work out how long its been since the last update, this // will be used to calculate how far the entities should // move this loop long delta = System.currentTimeMillis() - lastLoopTime; lastLoopTime = System.currentTimeMillis(); // Get hold of a graphics context for the accelerated // surface and blank it out Graphics2D g = (Graphics2D) strategy.getDrawGraphics(); g.setColor(Color.black); g.fillRect(0,0,800,600); // cycle round asking each entity to move itself if (!waitingForKeyPress) { for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.move(delta); } } // cycle round drawing all the entities we have in the game for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.draw(g); } // brute force collisions, compare every entity against // every other entity. If any of them collide notify // both entities that the collision has occured for (int p=0;p<entities.size();p++) { for (int s=p+1;s<entities.size();s++) { Entity me = (Entity) entities.get(p); Entity him = (Entity) entities.get(s); if (me.collidesWith(him)) { me.collidedWith(him); him.collidedWith(me); } } } // remove any entity that has been marked for clear up entities.removeAll(removeList); removeList.clear(); // if a game event has indicated that game logic should // be resolved, cycle round every entity requesting that // their personal logic should be considered. if (logicRequiredThisLoop) { //g.drawString("Press any key",(800-g.getFontMetrics().stringWidth("Press any key"))/2,300); for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.doLogic(); } logicRequiredThisLoop = false; } // if we're waiting for an "any key" press then draw the // current message //show highscore at top of screen //show name at top of screen g.setColor(Color.white); g.drawString("Player : "+getPlayer()+" : Score : "+getHighscore(),20,20); if (waitingForKeyPress) { g.setColor(Color.white); g.drawString(message,(800-g.getFontMetrics().stringWidth(message))/2,250); g.drawString("Press any key",(800-g.getFontMetrics().stringWidth("Press any key"))/2,300); } // finally, we've completed drawing so clear up the graphics // and flip the buffer over g.dispose(); strategy.show(); // resolve the movement of the ship. First assume the ship // isn't moving. If either cursor key is pressed then // update the movement appropraitely ship.setVerticalMovement(0);//set to vertical movement if ((leftPressed) && (!rightPressed)) { ship.setVerticalMovement(-moveSpeed);//**took out setHorizaontalMOvement } else if ((rightPressed) && (!leftPressed)) { ship.setVerticalMovement(moveSpeed);//**took out setHorizaontalMOvement } // if we're pressing fire, attempt to fire if (firePressed) { tryToFire(); } // finally pause for a bit. Note: this should run us at about // 100 fps but on windows this might vary each loop due to // a bad implementation of timer try { Thread.sleep(10); } catch (Exception e) {} } } /** * A class to handle keyboard input from the user. The class * handles both dynamic input during game play, i.e. left/right * and shoot, and more static type input (i.e. press any key to * continue) * * This has been implemented as an inner class more through * habbit then anything else. Its perfectly normal to implement * this as seperate class if slight less convienient. * * @author Kevin Glass */ private class KeyInputHandler extends KeyAdapter { /** The number of key presses we've had while waiting for an "any key" press */ private int pressCount = 1; /** * Notification from AWT that a key has been pressed. Note that * a key being pressed is equal to being pushed down but *NOT* * released. Thats where keyTyped() comes in. * * @param e The details of the key that was pressed */ public void keyPressed(KeyEvent e) { // if we're waiting for an "any key" typed then we don't // want to do anything with just a "press" if (waitingForKeyPress) { return; } // if (e.getKeyCode() == KeyEvent.VK_LEFT) { ////leftPressed = true; ///} //// if (e.getKeyCode() == KeyEvent.VK_RIGHT) { //rightPressed = true; if (e.getKeyCode() == KeyEvent.VK_UP) { leftPressed = true; } if (e.getKeyCode() == KeyEvent.VK_DOWN) { rightPressed = true; } if (e.getKeyCode() == KeyEvent.VK_SPACE) { firePressed = true; } } /** * Notification from AWT that a key has been released. * * @param e The details of the key that was released */ public void keyReleased(KeyEvent e) { // if we're waiting for an "any key" typed then we don't // want to do anything with just a "released" if (waitingForKeyPress) { return; } if (e.getKeyCode() == KeyEvent.VK_UP) {//changed from VK_LEFT leftPressed = false; } if (e.getKeyCode() == KeyEvent.VK_DOWN) {//changed from VK_RIGHT rightPressed = false; } if (e.getKeyCode() == KeyEvent.VK_SPACE) { firePressed = false; } } /** * Notification from AWT that a key has been typed. Note that * typing a key means to both press and then release it. * * @param e The details of the key that was typed. */ public void keyTyped(KeyEvent e) { // if we're waiting for a "any key" type then // check if we've recieved any recently. We may // have had a keyType() event from the user releasing // the shoot or move keys, hence the use of the "pressCount" // counter. if (waitingForKeyPress) { if (pressCount == 1) { // since we've now recieved our key typed // event we can mark it as such and start // our new game waitingForKeyPress = false; startGame(); pressCount = 0; } else { pressCount++; } } // if we hit escape, then quit the game if (e.getKeyChar() == 27) { //cThread.interrupt(); System.exit(0); } } } /** * The entry point into the game. We'll simply create an * instance of class which will start the display and game * loop. * * @param argv The arguments that are passed into our game */ //public static void main(String argv[]) { //Game g =new Game(); // Start the main game loop, note: this method will not // return until the game has finished running. Hence we are // using the actual main thread to run the game. //g.gameLoop(); //} }

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  • Android - Emulator internet access

    - by teepusink
    Hi, I've been using this method to gain access to internet from my Android emulator emulator -http-proxy < -avd < It works but is that the best way to do it? It just doesn't feel right that I need to open the emulator from command line and can't just do it from Eclipse or something. Can't seem to find an internet option on the "AVD Manager" either. Thanks, Tee

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  • ODBC driver (AcuODBC, MS Access Driver)

    - by Maverick-F14
    hi i've developed a java descktop application (in Windows 7) that use ms access and cobol db... to use that db i've two odbc sources data that are: *Microsoft Access Driver ODBC (for my .mdb file) **AcuODBC (for cobol db). Now i've canged pc and in my ODBC manager i don't have the driver to create a data sources. (my new OS is Win7 X64) Can you tell me where can i download the 2 drivers? Thx you ALL

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  • Spring JMS MQJE001: Completion Code '2', Reason '2042'.

    - by john
    My setup is Spring 3 JMS, MVC + Websphere MQ + Websphere 7 <!-- this is the Message Driven POJO (MDP) --> <bean id="messageListener" class="com.SomeListener" /> <!-- and this is the message listener container --> <bean id="jmsContainer" class="org.springframework.jms.listener.DefaultMessageListenerContainer"> <property name="connectionFactory" ref="xxxCF" /> <property name="destination" ref="someQueue" /> <property name="messageListener" ref="messageListener" /> </bean> When I start up the server, the listener seems to start correctly since it receives the messages that are on the queue as I put them. However, once I run any simple controller/action that doesn't even have anything to do with JMS it gives me the message below over and over... DefaultMessag W org.springframework.jms.listener.DefaultMessageListenerContainer handleListenerSetupFailure Setup of JMS message listener invoker failed for destination 'queue:///ABCDEF.EFF.OUT?persistence=-1' - trying to recover. Cause: MQJMS2008: failed to open MQ queue ''.; nested exception is com.ibm.mq.MQException: MQJE001: Completion Code '2', Reason '2042'. DefaultMessag I org.springframework.jms.listener.DefaultMessageListenerContainer refreshConnectionUntilSuccessful Successfully refreshed JMS Connection ConnectionEve W J2CA0206W: A connection error occurred. To help determine the problem, enable the Diagnose Connection Usage option on the Connection Factory or Data Source. ConnectionEve A J2CA0056I: The Connection Manager received a fatal connection error from the Resource Adapter for resource JMS$XXXQCF$JMSManagedConnection@2. The exception is: javax.jms.JMSException: MQJMS2008: failed to open MQ queue ''. ConnectionEve W J2CA0206W: A connection error occurred. To help determine the problem, enable the Diagnose Connection Usage option on the Connection Factory or Data Source. ConnectionEve A J2CA0056I: The Connection Manager received a fatal connection error from the Resource Adapter for resource jms/XXXQCF. The exception is: javax.jms.JMSException: MQJMS2008: failed to open MQ queue ''. The original listener seems to be still running correctly...but I think the controller is somehow triggering off another connection? Does anyone know what I should check for or what might cause this issue? thanks

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  • Axis2 embedded in my web app is not working

    - by Shamik
    OKay I lost alsmost the whole day on this. I have a webapp where I would like to add AXIS2 and start working. I added AxisServlets in the web.xml file like - <servlet> <servlet-name>AxisServlet</servlet-name> <display-name>Apache-Axis Servlet</display-name> <servlet-class>org.apache.axis2.transport.http.AxisServlet</servlet-class> <load-on-startup>2</load-on-startup> </servlet> <servlet-mapping> <servlet-name>AxisServlet</servlet-name> <url-pattern>/services/*</url-pattern> </servlet-mapping> I also added Services.xml file like <service name="ReportViewerService"> <description> This is a sample Web Service for illustrating Attachments API of Axis2 </description> <parameter name="ServiceClass">myclass</parameter> <operation name="getReport"> <actionMapping>urn:getReport</actionMapping> <messageReceiver class="org.apache.axis2.rpc.receivers.RPCMessageReceiver"/> </operation> </service> The directory structure is as mentioned here WEB-ING | - conf | |- axis2.xml |-lib | |- all libs |-services |-ReportViewerService | - META-INF |-services.xml |- web.xml The problem is - after all of these, the service endpoint will not come, I can not see the WSDL file http://localhost:8080/BOReportingServer/services/ReportViewerService?wsdl -- this gives an exception like - Throwable occurred: javax.servlet.ServletException: File &quot;/axis2-web/listSingleService.jsp&quot; not found

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  • Column Header for a WPF TreeView

    - by nareshbhatia
    I am using the WPF TreeView to display some hierarchical information. Each item in the TreeView consists of several attributes, so I am using a Grid within my HierarchicalDataTemplate to display these attributes: <HierarchicalDataTemplate x:Key="ArtistTemplate" ItemsSource="{Binding XPath=Title}" ItemTemplate="{StaticResource TitleTemplate}"> <Grid> <Grid.ColumnDefinitions> <ColumnDefinition SharedSizeGroup="NameColumn" /> <ColumnDefinition SharedSizeGroup="GenreColumn" /> <ColumnDefinition SharedSizeGroup="BornColumn" /> <ColumnDefinition SharedSizeGroup="DiedColumn" /> </Grid.ColumnDefinitions> <TextBlock Grid.Column="0" Text="{Binding XPath=@Name}" /> <TextBlock Grid.Column="1" Text="{Binding XPath=@Genre}" /> <TextBlock Grid.Column="2" Text="{Binding XPath=@Born}" /> <TextBlock Grid.Column="3" Text="{Binding XPath=@Died}" /> </Grid> </HierarchicalDataTemplate> This displays as a nice TreeView with 4 columns - so far so good! The only additional thing I need is a header above the TreeView that displays column names. The header column widths should be synchronized with TreeViewItems and also the header styles should be customizable. What's the easiest way to do this? P.S. I found two solutions that came close: 1) A TreeListView here, but this requires me to implement a custom interface (ITreeModel) to my model. Also the approach in this solution is to start with a ListView and to implement a RowExpander manually. In my case, the TreeView is sufficiently close to what I need, so I am hoping that putting a header on it should be very simple. 2) A TreeListView here. This one indeed starts with a TreeView, but I can't figure out how to customize the header. I suspect that I have to customize the GridViewHeaderRowPresenter in the generic.xaml, but this element does not seem to have its own ControlTemplate.

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  • bind a WPF datagrid to a datatable

    - by Jim Thomas
    I have used the marvelous example posted at: http://www.codeproject.com/KB/WPF/WPFDataGridExamples.aspx to bind a WPF datagrid to a datatable. The source code below compiles fine; it even runs and displays the contents of the InfoWork datatable in the wpf datagrid. Hooray! But the WPF page with the datagrid will not display in the designer. I get an incomprehensible error instead on my design page which is shown at the end of this posting. I assume the designer is having some difficulty instantiating the dataview for display in the grid. How can I fix that? XAML Code: xmlns:local="clr-namespace:InfoSeeker" <Window.Resources> <ObjectDataProvider x:Key="InfoWorkData" ObjectType="{x:Type local:InfoWorkData}" /> <ObjectDataProvider x:Key="InfoWork" ObjectInstance="{StaticResource InfoWorkData}" MethodName="GetInfoWork" /> </Window.Resources> <my:DataGrid DataContext="{Binding Source={StaticResource InfoWork}}" AutoGenerateColumns="True" ItemsSource="{Binding}" Name="dataGrid1" xmlns:my="http://schemas.microsoft.com/wpf/2008/toolkit" /> C# Code: namespace InfoSeeker { public class InfoWorkData { private InfoTableAdapters.InfoWorkTableAdapter infoAdapter; private Info infoDS; public InfoWorkData() { infoDS = new Info(); infoAdapter = new InfoTableAdapters.InfoWorkTableAdapter(); infoAdapter.Fill(infoDS.InfoWork); } public DataView GetInfoWork() { return infoDS.InfoWork.DefaultView; } } } Error shown in place of the designer page which has the grid on it: An unhandled exception has occurred: Type 'MS.Internal.Permissions.UserInitiatedNavigationPermission' in Assembly 'PresentationFramework, Version=3.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35' is not marked as serializable. at System.Runtime.Serialization.FormatterServices.InternalGetSerializableMembers(RuntimeType type) at System.Runtime.Serialization.FormatterServices.GetSerializableMembers(Type type, StreamingContext context) at System.Runtime.Serialization.Formatters.Binary.WriteObjectInfo.InitMemberInfo() at System.Runtime.Serialization.Formatters.Binary.WriteObjectInfo.InitSerialize(Object obj, ISurrogateSelector surrogateSelector, StreamingContext context, SerObjectInfoInit serObjectInfoInit, IFormatterConverter converter, ObjectWriter objectWriter) ...At:Ms.Internal.Designer.DesignerPane.LoadDesignerView()

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  • Spring Security - Interactive login attempt was unsuccessful

    - by Taylor L
    I've been trying to track down why Spring Security isn't creating the SPRING_SECURITY_REMEMBER_ME_COOKIE so I turned on logging for org.springframework.security.web.authentication.rememberme. At first glance, the logs make it seem like the login is failing but the login is actually successful in the sense that if I navigate to a page that requires authentication I am not redirected back to the login page. However, the logs appear to be saying the login credentials are invalid. Any ideas as to what is going on? Mar 16, 2010 10:05:56 AM org.springframework.security.web.authentication.rememberme.PersistentTokenBasedRememberMeServices onLoginSuccess FINE: Creating new persistent login for user [email protected] Mar 16, 2010 10:10:07 AM org.springframework.security.web.authentication.rememberme.AbstractRememberMeServices loginFail FINE: Interactive login attempt was unsuccessful. Mar 16, 2010 10:10:07 AM org.springframework.security.web.authentication.rememberme.AbstractRememberMeServices cancelCookie FINE: Cancelling cookie <http auto-config="false"> <intercept-url pattern="/css/**" filters="none" /> <intercept-url pattern="/img/**" filters="none" /> <intercept-url pattern="/js/**" filters="none" /> <intercept-url pattern="/app/admin/**" filters="none" /> <intercept-url pattern="/app/login/**" filters="none" /> <intercept-url pattern="/app/register/**" filters="none" /> <intercept-url pattern="/app/error/**" filters="none" /> <intercept-url pattern="/" filters="none" /> <intercept-url pattern="/**" access="ROLE_USER" /> <logout logout-success-url="/" /> <form-login login-page="/app/login" default-target-url="/" authentication-failure-url="/app/login?login_error=1" /> <session-management invalid-session-url="/app/login" /> <remember-me services-ref="rememberMeServices" key="myKey" /> </http> <authentication-manager alias="authenticationManager"> <authentication-provider user-service-ref="userDetailsService"> <password-encoder hash="sha-256" base64="true"> <salt-source user-property="username" /> </password-encoder> </authentication-provider> </authentication-manager> <beans:bean id="userDetailsService" class="com.my.service.auth.UserDetailsServiceImpl" /> <beans:bean id="rememberMeServices" class="org.springframework.security.web.authentication.rememberme.PersistentTokenBasedRememberMeServices"> <beans:property name="userDetailsService" ref="userDetailsService" /> <beans:property name="tokenRepository" ref="persistentTokenRepository" /> <beans:property name="key" value="myKey" /> </beans:bean> <beans:bean id="persistentTokenRepository" class="com.my.service.auth.PersistentTokenRepositoryImpl" />

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  • How to use multiple DisplayName attribute using Entity Framework and ASP.Net Mvc 2

    - by Picflight
    Depending on where I use my Class, I want to be able to show a different DisplayName. I have the following class: [MetadataType(typeof(PortalMetaData))] [System.Web.Mvc.Bind(Exclude = "PortalId")] public partial class Portal { public Portal() { this.Created = DateTime.Now; } } public class PortalMetaData { [Required(ErrorMessage = "Portal name is required")] [StringLength(50, ErrorMessage = "Portal name must be under 50 characters")] public object PortalName { get; set; } [Required(ErrorMessage = "Description is required")] public object Description { get; set; } } I have a corresponding Table in the database Portal I use the Portal table with a PortalController for the Site Admin to update the records in the Portal Table. I want another user with a different Role (AsstAdmin) to be able to update this table as well. To facilitate that I am thinking of creating a separate partial class that somehow links back to the Portal Model. This would allow me to display limited Fields for update by the AsstAdmin and I can display a different name for the Field as well. How can I accomplish this task? If I add the following class which inherits from Portal than I get an exception: Unable to cast object of type 'Project1.Mvc.Models.Portal' to type 'Prpject1.Mvc.Models.Site'. [MetadataType(typeof(SiteMetaData))] public class Site : Portal { public Site() { } } public class SiteMetaData { [Required(DisplayName = "Site Description")] public object Description { get; set; } }

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  • WinForms ComboBox DropDown and Autocomplete window both appear

    - by Clyde
    I've got a combobox on a winforms app with this code: comboBox1.AutoCompleteMode = AutoCompleteMode.SuggestAppend; comboBox1.AutoCompleteSource = AutoCompleteSource.ListItems; DataTable t = new DataTable(); t.Columns.Add("ID", typeof(int)); t.Columns.Add("Display", typeof(string)); for (int i = 1; i < 2000; i++) { t.Rows.Add(i, i.ToString("N0")); } comboBox1.DataSource = t; comboBox1.ValueMember = "ID"; comboBox1.DisplayMember = "Display"; I then follow these steps when the window opens: Click the combobox drop down button -- this displays the list of items and selects the text in the combobox Type '5', '1' ... i.e. I'm looking to use autocomplete to search for 515, 516, etc. You'll see that the autocomplete window now appears ON TOP of the drop down list. However if I mouse over, it's the obscured drop down window behind the autocomplete window that's receiving the mouse events, including the click. So I think I'm clicking on an autocomplete item but actually clicking on something totally random that I can't see. Is this a bug in the ComboBox? I'm using Windows 7 if that matters. Am I configuring the ComboBox wrong somehow? Note also that using the KEYBOARD uses the autocomplete drop down. So up/down arrow keys are using the front window, but the mouse is using the back window.

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  • Need to override drawrect if your UIView is merely a container?

    - by Greg Maletic
    According to Apple's docs, "Subclasses need not override -[UIView drawRect:] if the subclass is a container for other views." I have a custom UIView subclass that is indeed merely a container for other views. Yet the contained views aren't getting drawn. Here's the pertinent code that sets up the custom UIView subclass: - (id)initWithFrame:(CGRect)frame { if ((self = [super initWithFrame:frame])) { // Consists of both an "on" light and an "off" light. We flick between the two depending upon our state. self.onLight = [[[LoyaltyCardNumberView alloc] initWithFrame:frame] autorelease]; self.onLight.backgroundColor = [UIColor clearColor]; self.onLight.on = YES; [self addSubview:self.onLight]; self.offLight = [[[LoyaltyCardNumberView alloc] initWithFrame:frame] autorelease]; self.offLight.backgroundColor = [UIColor clearColor]; self.offLight.on = NO; [self addSubview:self.offLight]; self.on = NO; } return self; } When I run the code that displays this custom UIView, nothing shows up. But when I add a drawRect method... - (void)drawRect:(CGRect)rect { [self.onLight drawRect:rect]; [self.offLight drawRect:rect]; } ...the subviews display. (Clearly, this isn't the right way to be doing this, not only because it's contrary to what the docs say, but because it -always- displays both subviews, completely ignoring some other code in my UIView that sets the hidden property of one of the views, it ignores the z-ordering, etc.) Anyway, the main question: why don't my subviews display when I'm not overriding drawRect:? Thanks!

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  • Detailed android activity lifecycle (onAttachedToWindow())

    - by Ralkie
    I'm interested in android activity lifecycle and I would like to get more detailed description/documentation/reference than widely available basic (onCreate-onStart-onResume) one. My need comes from realizing that starting new activity (Theme.Dialog styled) from onAttachedToWindow() greatly improves response time if comparing to starting it from onCreate(). I wonder how this onAttachedToWindow() fits into whole android activity lifecycle. Official API ref description "Called when the window has been attached to the window manager" doesn't help a lot.

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  • How * tag can be used in CSS?

    - by php html
    I'm trying to understand how a background image is used in a css button. It seems the image is much larger than the button, still the corners are matched to the button(resulting a rounded corner button). It seems it is related to .btn *. I couldn't find any reference about how * can be used. Can you explain how the image is rendered in the button, using the * tag? I assume * will match any element. However I don't get it how in this case the image is rendered like this. .btn { display: block; position: relative; background: #aaa; padding: 5px; float: left; color: #fff; text-decoration: none; cursor: pointer; } .btn * { font-style: normal; background-image: url(btn2.png); background-repeat: no-repeat; display: block; position: relative; } full example here: http://monc.se/kitchen/59/scalable-css-buttons-using-png-and-background-colors/

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  • Android: Download the Android SDK components for offline install

    - by Tawani
    Is it possible to download the Android SDK components for offline install without using the SDK Manager? The problem is I am behind a firewall which I have no control over and both sites download URLs seem to be blocked (throws a connection refused exception) https://dl-ssl.google.com/android/repository/repository.xml http://dl-ssl.google.com/android/repository/repository.xml Failed to fetch URL http://dl-ssl.google.com/android/repository/repository.xml, reason: Connection refused: connect

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  • Working with XML...

    - by gsvirdi
    I'm planning to create a news item which uses xml as it's backend and the Display should be like: Date: 08/Mar/2010 Title | News News 4 | Some news News 3 | Some news News 2 | Some news News 1 | Some news Date: 07/Mar/2010 Title | News News 5 | Some news News 4 | Some news News 3 | Some news News 2 | Some news News 1 | Some news Display should be sorted on Date (descending) Then news items should be sorted on time (descending) Today's news item should be on top, then titles should be sorted-decending (timewise), later will come previous day's news items. I'm not able to come up with the logic of xml which should be used in this case. moreover I'm not able to figure out how should I check "Today's date" in xml's "if" statement. ---- Previous Question ------------------------------------------------------------------ How can I export a data from textBox1, textBox2 & textBox3 on my winform (visual studio C#) so that it can automatically create an xml file with proper placing of these data???? Let's say: textBox1 = Name: textBox2 = Age: textBox3 = Roll No It would be great if the exported xml can be appended (add the new data in the EOF) if we export the data again. Any idea plz.....

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  • Can't Deploy or Upload Large SSRS 2008 Report from VS or IE

    - by Bratch
    So far in this project I have two reports in VS2008/BIDS. The first one contains 1 tablix and is about 100k. The second one contains 3 tablixes (tablices?) and is about 257k. I can successfully deploy the smaller report from VS and I can upload it from the Report Manager in IE. I can view/run it from Report Manager and I can get to the Report Server (web service) URL from my browser just fine. Everything is done over HTTPS and there is nothing wrong with the certificates. With the larger report, the error I get in VS is "The operation has timed out" after about 100 seconds. The error when I upload from IE is "The underlying connection was closed: An unexpected error occurred on a send" after about 130 seconds. In the RSReportServer.config file I tried changing Authentication/EnableAuthPersistence from true to false and restarting the service, but still get the error. I have the key "SecureConnectionLevel" set to 2. Changing this to 0 and turning off SSL is not going to be an option. I added a registry key named "MaxRequestBytes" to HKEY_LOCAL_MACHINE\System\CurrentControlSet\Services\HTTP\Parameters and set it to 5242880 (5MB) and restarted the HTTP and SRS services as suggested in a forum post by Jin Chen of MSFT. I still cannot upload the larger report. This is on MS SQL 2008 and WS 2003. Below is part of a log file entry from ...\Reporting Services\LogFiles when I attempted to upload from IE. library!WindowsService_0!89c!02/10/2010-07:57:57:: i INFO: Call to CleanBatch() ends ui!ReportManager_0-1!438!02/10/2010-07:59:33:: e ERROR: The underlying connection was closed: An unexpected error occurred on a send. ui!ReportManager_0-1!438!02/10/2010-07:59:34:: e ERROR: HTTP status code -- 500 -------Details-------- System.Net.WebException: The underlying connection was closed: An unexpected error occurred on a send. --- System.IO.IOException: Unable to write data to the transport connection: An established connection was aborted by the software in your host machine. --- System.Net.Sockets.SocketException: An established connection was aborted by the software in your host machine at System.Net.Sockets.Socket.MultipleSend(BufferOffsetSize[] buffers, SocketFlags socketFlags) at System.Net.Sockets.NetworkStream.MultipleWrite(BufferOffsetSize[] buffers) --- End of inner exception stack trace --- ...

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  • cannot load JSTL taglib within embedded Jetty server

    - by fthompson
    I am writing a web application that runs within an embedded Jetty instance. When I attempt to execute a JSTL statement, I receive the following exception: org.apache.jasper.JasperException: /index.jsp(1,63) PWC6188: The absolute uri: http://java.sun.com/jsp/jstl/core cannot be resolved in either web.xml or the jar files deployed with this application I have the following jars on the classpath ant-1.6.5.jar ant-1.7.1.jar ant-launcher-1.7.1.jar core-3.1.1.jar jetty-6.1.22.jar jetty-util-6.1.22.jar jsp-2.1-6.1.14.jar jsp-api-2.1.jar jstl-1.2.jar servlet-api-2.5-20081211.jar servlet-api-2.5-6.1.14.jar standard-1.1.2.jar My web.xml looks like this: <?xml version="1.0" encoding="ISO-8859-1"?> <web-app xmlns="http://java.sun.com/xml/ns/j2ee" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://java.sun.com/xml/ns/j2ee h77p://java.sun.com/xml/ns/j2ee/web-app_2_4.xsd" version="2.4"> <display-name>test</display-name> </web-app> My code looks like this: <%@ taglib prefix="c" uri="http://java.sun.com/jsp/jstl/core" %> <html> <body> <h2>Hello World!</h2> <%= new java.util.Date() %><br/> ${1+2}<br/> <c:out var="${5+9}"/><br/> </body> </html> I started my embedded Jetty server like this: Server server = new Server(80); WebAppContext context = new WebAppContext("pig-1.0-SNAPSHOT.war","/"); server.addHandler(context); server.start(); I spent the past two days experimenting with various combinations of jar files, web.xml configurations, and tag library declarations, but to no avail. How can I get an embedded Jetty server up and running with full JSTL support?

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  • Spring Security - Persistent Remember Me Issue

    - by Taylor L
    I've been trying to track down why Spring Security isn't creating the Spring Security remember me cookie (SPRING_SECURITY_REMEMBER_ME_COOKIE). At first glance, the logs make it seem like the login is failing, but the login is actually successful in the sense that if I navigate to a page that requires authentication I am not redirected back to the login page. However, the logs appear to be saying the login credentials are invalid. I'm using Spring 3.0.1, Spring Security 3.0.1, and Google App Engine 1.3.1. Any ideas as to what is going on? Mar 16, 2010 10:05:56 AM org.springframework.security.web.authentication.rememberme.PersistentTokenBasedRememberMeServices onLoginSuccess FINE: Creating new persistent login for user [email protected] Mar 16, 2010 10:10:07 AM org.springframework.security.web.authentication.rememberme.AbstractRememberMeServices loginFail FINE: Interactive login attempt was unsuccessful. Mar 16, 2010 10:10:07 AM org.springframework.security.web.authentication.rememberme.AbstractRememberMeServices cancelCookie FINE: Cancelling cookie Below is the relevant portion of the applicationContext-security.xml. <http auto-config="false"> <intercept-url pattern="/css/**" filters="none" /> <intercept-url pattern="/img/**" filters="none" /> <intercept-url pattern="/js/**" filters="none" /> <intercept-url pattern="/app/admin/**" filters="none" /> <intercept-url pattern="/app/login/**" filters="none" /> <intercept-url pattern="/app/register/**" filters="none" /> <intercept-url pattern="/app/error/**" filters="none" /> <intercept-url pattern="/" filters="none" /> <intercept-url pattern="/**" access="ROLE_USER" /> <logout logout-success-url="/" /> <form-login login-page="/app/login" default-target-url="/" authentication-failure-url="/app/login?login_error=1" /> <session-management invalid-session-url="/app/login" /> <remember-me services-ref="rememberMeServices" key="myKey" /> </http> <authentication-manager alias="authenticationManager"> <authentication-provider user-service-ref="userDetailsService"> <password-encoder hash="sha-256" base64="true"> <salt-source user-property="username" /> </password-encoder> </authentication-provider> </authentication-manager> <beans:bean id="userDetailsService" class="com.my.service.auth.UserDetailsServiceImpl" /> <beans:bean id="rememberMeServices" class="org.springframework.security.web.authentication.rememberme.PersistentTokenBasedRememberMeServices"> <beans:property name="userDetailsService" ref="userDetailsService" /> <beans:property name="tokenRepository" ref="persistentTokenRepository" /> <beans:property name="key" value="myKey" /> </beans:bean> <beans:bean id="persistentTokenRepository" class="com.my.service.auth.PersistentTokenRepositoryImpl" />

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  • Reporting a WCF application's status to F5's Big IP products

    - by ng5000
    In a Windows Server 2003 environment with a self hosted .Net 3.5/WCF application, how can an application report its status to a BigIP Local Traffic Manager? Example: One of my services errors. My custom WCF application hosting software (written because Windows Server 2008 is not yet available and I'm using WCF TCP bindings) detects this and wants to report itself as down until it can recover the errant service. It needs to report itself as down to the BigIP LTM so that it is no longer sent client originated requests.

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  • Atomikos vs JOTM vs Bitronix vs ????

    - by HDave
    I am new to JTA and it's underlying transaction managers. Can anyone explain the pros/cons of each of these? Feel free to add others I didn't list in title. Also, don't the major applications servers (WebSphere, JBoss, Glassfish) have their own JTA compliant transaction manager? In those environments, would you still use these third party implementations?

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  • Radio button formatting in IE8 (not displaying correctly)

    - by Kevin
    I'm having a problem with getting my radio buttons laid out (and checkboxes) correctly in IE8 .. Firefox, Chrome, Opera all working however .. Here is a screenshot of the problem The code is below: <label for="AdditionalResponses_0__Response" id="AdditionalResponses_0__Response_Label">Single answer</label> <div class="row " id="AdditionalResponses_0__Response"> <input id="AdditionalResponses_0__Response_one" name="AdditionalResponses[0].Response" type="radio" value="one" /> <label for="AdditionalResponses_0__Response_one" id="AdditionalResponses_0__Response_one_Label">one</label> <input id="AdditionalResponses_0__Response_two" name="AdditionalResponses[0].Response" type="radio" value="two" /> <label for="AdditionalResponses_0__Response_two" id="AdditionalResponses_0__Response_two_Label">two</label> <input id="AdditionalResponses_0__Response_three" name="AdditionalResponses[0].Response" type="radio" value="three" /> <label for="AdditionalResponses_0__Response_three" id="AdditionalResponses_0__Response_three_Label">three</label> <input id="AdditionalResponses_0__Response_four" name="AdditionalResponses[0].Response" type="radio" value="four" /> <label for="AdditionalResponses_0__Response_four" id="AdditionalResponses_0__Response_four_Label">four</label> </div> Sorry for the one long line, but that's how I got it through the source.. Here is the CSS: .row input (line 471) { float: left; display: inline; width: 16px; height: 16px; margin-top: 0pt; margin-right: 5px; margin-bottom: 0pt; margin-left: 0pt; } .row label (line 479) { float: none; font-weight: normal; font-size: 12px; line-height: 16px; } div.panes label (line 70) { font-size: 95%; font-weight: bold; color: #222222; line-height: 150%; padding-bottom: 3px; display: block; }

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