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  • Lazy load images in UITableViewCell

    - by lostInTransit
    Hi I have some 50 custom cells in my UITableView. I want to display an image and a label in the cells where I get the images from URLs. I want to do a lazy load of images so the UI does not freeze up while the images are being loaded. I tried getting the images in separate threads but I have to load each image every time a cell becomes visible again (Otherwise reuse of cells shows old images) Apps like Facebook load images only for cells currently visible and once the images are loaded, they are not loaded again. Can someone please tell me how to duplicate this behavior. Thanks. Edit Trying to cache images in an NSMutableDictionary object creates problems when the user scrolls fast. I am getting images only when scrolling completely stops and clearing out the cache on memory warning. But the app invariably gets a memory warning (due to size of images being cached) and clears the cache before reloading. If scrolling is very fast, it crashes. Any other suggestions are welcome

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  • Binding a TextBox's Width to its parent container's ActualWidth

    - by Praetorian
    Hi, I'm loading a Textbox and a Button into a horizontal StackPanel programmatically. The size of the button (which only contains an Image) is fixed, but I can't get the textbox to fill the available width of its parent. This is what the code looks like: StackPanel parent = new StackPanel() { Orientation = Orientation.Horizontal, HorizontalAlignment = HorizontalAlignment.Stretch, VerticalAlignment = VerticalAlignment.Top, }; TextBox textbox = new TextBox() { HorizontalAlignment = HorizontalAlignment.Stretch, VerticalAlignment = VerticalAlignment.Top, //MinWidth = 375, }; Button btn = new Button() { Content = new Image() { MaxHeight = 40, MaxWidth = 40, MinHeight = 40, MinWidth = 40, Margin = new Thickness( 0 ), Source = new BitmapImage( new Uri( "btnimage.png", UriKind.Relative ) ), }, HorizontalAlignment = HorizontalAlignment.Right, BorderBrush = new SolidColorBrush( Colors.Transparent ), Margin = new Thickness( 0 ), }; btn.Click += ( ( s, e ) => OnBtnClicked( s, e, textbox ) ); parent.Children.Add( textbox ); parent.Children.Add( btn ); If I uncomment the MinWidth setting for the textbox it is displayed as I want it to, but I'd like to not have to specify a width explicitly. I tried adding a binding as follows but that doesn't work at all (the textbox just disappears!) Binding widthBinding = new Binding() { Source = parent.ActualWidth, }; passwdBox.SetBinding( TextBox.WidthProperty, widthBinding ); Thanks for your help in advance!

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  • CSS refuse to obey

    - by Frank
    Hi, I'll make this short, I got this webpage : <html xmlns="http://www.w3.org/1999/xhtml"> <head> <link rel="Stylesheet" type="text/css" href="css/style.css" /> <link rel="Stylesheet" type="text/css" href="css/nav.css" /> </head> <body> <div id="header"> <ul id="navList"> <li><a href="#" id="navActive">foo</a></li> <li><a href="#">bar</a></li> </ul> </div> </body> </html> With this CSS style.css body { padding:0; margin:0; background-color:#000000; background-repeat:no-repeat; background-image:url('../img/bg.jpg'); } nav.css #navList { padding:0; margin:0; background-image:url('../img/menu.png'); list-style-type:none; padding:12px 150px; } #navList li { display:inline; } #navList li a { color:#bfbfbf; padding:14px 25px; text-decoration:none; } #navList li a:hover { color:#000000; background-color:#bfbfbf; text-decoration:none; } #navActive { color:#000000; background-color:#bfbfbf; } It looks like the CSS from the navActive id is never being applied... Could someone tell me why and/or suggest me a way to correct this. Thanks.

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  • Flex Sprite xy Coordinates

    - by Ian
    Hi, I have a drawing that looks more or less like the attached image. image The orange square is the currently selected selected sprite. The sprites are all draws from coordinates that i receive from XML. var sprObject:Sprite = new Sprite(); sprObject.graphics.beginFill(itemList.c.toString()); sprObject.name = strName; sprObject.graphics.moveTo(iX, iY); sprObject.graphics.lineTo(iX2, iY2); sprObject.graphics.lineTo(iX3, iY3); sprObject.graphics.lineTo(iX4, iY4); sprObject.graphics.lineTo(iX, iX); sprObject.graphics.endFill(); mainUI.addChild(sprObject); // mainUI is a mx:UIComponent g_Sprite.push(sprObject); // array of sprites. What I want to do is the following. If I'm currently on the orange square and I use my keyboard direction buttons (up/down/left/right). I want to deselect the current sprite and select the next sprite in the appropriate direction. The problem I'm having is that I cannot get the x and y coordinates of the drawn sprites. If I look in the array, the x and y coordinates of the sprites are all 0. If I can retrieve that I can write an algorithm to determine the next sprite to select. Any help would be appreciated.

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  • Manage more Images to move in View

    - by David Pollak
    hi everyone, I'm creating an app which has more UIImageView on a View, they should move normally from a side to the other. I have an issue: after entering the second image, the two UIImageView start to behave crazy (!) because they don' move freely, but they are like restricted in two different areas not touching each other even if I said different things the first thing that I want to do, is to let them move normally; this is the code I am using: `- (void)viewDidLoad { [super viewDidLoad]; pos = CGPointMake(14.0, 7.0); [NSTimer scheduledTimerWithTimeInterval:0.05 target:self selector:@selector(onTimer) userInfo:nil repeats:YES]; }` - (void) onTimer { pallone.center = CGPointMake(pallone.center.x+pos.x, pallone.center.y+pos.y); if(pallone.center.x > 320 || pallone.center.x < 0) pos.x = -pos.x; if(pallone.center.y > 480 || pallone.center.y < 0) pos.y = -pos.y; } and for the other image that has to enter after: - (IBAction)spara{ cos = CGPointMake(8.0, 4.0); [NSTimer scheduledTimerWithTimeInterval:0.05 target:self selector:@selector(inTimer) userInfo:nil repeats:YES]; } - (void)inTimer{ bomba.center = CGPointMake(bomba.center.x+pos.x, bomba.center.y+pos.y); if(bomba.center.x > 50 || bomba.center.x < 0) pos.x = -pos.x; if(bomba.center.y > 480 || bomba.center.y < 0) pos.y = -pos.y; } what should I change ? and if I'd like the images to move only in one way (y) ? how do I do this ? I know, I'm a newbie thanks in advance

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  • FLEX: how to better align my Tile component to the puppet (and how to solve roll over out effects) ?

    - by Patrick
    hi, At the moment my Puppets are larger on the left if I add them the <mx:Tile> component (with tags): http://dl.dropbox.com/u/72686/puppets.png how can I move my Tile component to the right ? In order to align with the left border of my puppets ? <mx:Tile id="tagsPopup" width="200" visible="false" > <mx:LinkButton label="Tag1" /> <mx:LinkButton label="Tag2" /> <mx:LinkButton label="Tag3" /> <mx:LinkButton label="Tag4" /> </mx:Tile> <mx:VBox verticalGap="0"> <mx:Image id="puppet" source="@Embed(source='../icons/userIcon.png')" /> <mx:Label id="username" text="Nickname" visible="false" fontWeight="bold" /> </mx:VBox> 2nd Question: I want to add objects on top of the puppets, some of them are visible only when the mouse is over, and they are overlying the ones are permanently visible. How do you suggest to implement it ? I was thinking to add in MXML all visible elements and then use Actionscript to add the fade in fade out components. However I just realize it is quite tricky, because I want the user select for example tag1, tag2 and tag3, with the mouse. Instead now they disappear when the mouse rolls out from the puppet image. Any guideline ? thanks

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  • paginate the class

    - by small
    please help me with pagination of this method my method is this one controller # def show @topic = Topic.find(params[:id]) @posts = @topic.posts.find(:all ,:order=> 'id') end views # %div{:style=>"margin: 0 auto;"} %table.sortable.style2{:cellpadding=>5} %thead %tr %td{:width => "25%",:align => "center",:style => "font-weight: bold;"}Posted By %td{:width => "75%",:style => "font-weight: bold;"}Comments %tbody - for post in @posts %tr %td{:align => "center"} &nbsp %div{:width=>"5px" , :style=>"border: 1px solid rgb(232, 232, 232);background-color: rgb(248, 248, 248);width: 60px; height:60px;" } - if post.posted_by.image = image_tag(post.posted_by.image.public_filename(),:width => "60px", :height => "60px",:align=>"center") %div{:style => "font-weight: bold; font-style: italic;"} = post.posted_by ? post.posted_by.firstname : "<em>Unknown User</em>" %br %div{:style => "font-style: italic;"} Posted on = post.created_at.strftime('%d of %B %Y ') = post.created_at.strftime('at %H:%M') %td{:valign => "top"} =post.body

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  • jQuery way to replace just a text node with a mix of HTML and text

    - by hippietrail
    In my web browser userscript project I need to replace just one text node without affecting the other HTML elements under the same parent node as the text. And I need to replace it with more than one node: <div id="target"> some text<img src="/image.png"> </div> Needs to become: <div id="target"> <a href="#">mixed</a> text <a href="#">and</a> HTML<img src="/image.png"> </div> I know jQuery doesn't have a whole lot of support for text nodes. I know I could use direct DOM calls instead of jQuery. And I know I could just do something like $('#target').html(my new stuff + stuff I don't want to change). What I'd like to ask the experts here is, Is there a most idiomatic jQuery way to do this?

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  • Querying using table-valued parameter

    - by antmx
    I need help please with writing a sproc, it takes a table-valued parameter @Locations, whose Type is defined as follows: CREATE TYPE [dbo].[tvpLocation] AS TABLE( [CountryId] [int] NULL, [ResortName] [nvarchar](100) NULL, [Ordinal] [int] NOT NULL, PRIMARY KEY CLUSTERED ( [Ordinal] ASC )WITH (IGNORE_DUP_KEY = OFF) ) @Locations will contain at least 1 row. Each row WILL have a non-null CountryId, and MAY have a non-null ResortName. Each row will have a unique Ordinal, the first being 0. The combinations of CountryId and ResortName in @Locations will be unique. The sproc needs to search against the following table structure. The image can be seen better by right-clicking it and View Image, or similar depending on your browser. Now this is where I'm stuck, the sproc should be able to find Tours where: The Tour's 1st TourHotel (Ordinal 0) has the same CountryId (and ResortName if specified) of the 1st row of @Locations (Ordinal 0). And also if @Locations has 1 row, the Tour must have additional TourHotels, ALL of which must be in the remaining CountryIds (and ResortNames if specified) of these remaining @Locations rows. Edit This is the code I finally used, based on Anthony Faull's suggestion. Thank you so much Anthony: select distinct T.Id from tblTour T join tblTourHotel TH on TH.TourId = T.Id join tblHotel H ON H.Id = TH.HotelId JOIN @Locations L ON ( ( L.Ordinal = 0 AND TH.Ordinal = 0 ) OR ( L.Ordinal > 0 AND TH.Ordinal > 0 ) ) AND L.CountryId = H.CountryId AND ( L.ResortName = H.ResortName OR L.ResortName IS NULL ) cross apply( select COUNT(TH2.Id) AS [Count] FROM tblTourHotel TH2 where TH2.TourId = TH.TourId ) TourHotelCount where TourHotelCount.[Count] = @LocationCount group by T.Id, T.TourRef, T.Description, T.DepartureDate, T.NumNights, T.DepartureAirportId, T.DestinationAirportId, T.AirlineId, T.FEPrice having COUNT(distinct TH.Id) = @LocationCount

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  • How To Add/Remove Multi Rows In jQuery And Wordpress

    - by SUBSWISS
    Hey All I'm making a wordpress theme options page, and one of the options I want to make is how to add/removes dynamic rows by that the user can make it when he want to add a block. something like this <table id="block" width="350px" border="0"> <tr> <td> 1 </td><!--Nomber of the row--> <td><input type="text" /><br /><label>Title</label></td><!--Title of the row--> <td><input type="text" /><br /><label>IMG Link</label></td><!--Image of the row--> <td><textarea type="textarea" cols="40" rows="2"></textarea><br /><label>Description</label></td> </tr> </table> and the result will be something like this : Please Click Here To See The Image Beside I want to make it saved to wordpress when updating are saved . Thank you. Karar

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  • images not showing up in tab body on class change in IE

    - by user347352
    I can't get any images to show up when I'm using IE with these makeshift tabs I made, everything shows up and space is allocated for the image but the image doesn't show up when I change the class. I'm using the css property visiblity to make it work. function findJournalId(d){ var parent=jQuery(d).parent(); while(!parent.hasClass("journal-content-article")) { parent=parent.parent(); } var parentID=parent.attr("id"); var ret="#"+parentID.replace(/(:|\.)/g,"\\$1"); return ret; };/*]]>*/ </script> </head> <body> <div class="journal-content-article" id="article_66742_350610_1.0"> <ul id="newsTabs"> <li class="tab"> <a class="1">first tab</a> </li> <li class="tab"> <a class="2">second tab</a> </li> <li class="tab"> <a class="3">third tab</a> </li> </ul> <div class="news 1"> This is the first portlet <img width="200px" src="banner head.jpg" /> </div> <div class="news 2"> what up 2 </div> <div class="news 3"> hello 3 </div>

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  • HLSL - Combining textures

    - by b34r
    Hi All, I'm trying to combine two textures in HLSL - specifically, I want to take the alpha values from a base image, and the color data from an overlay image. My pixel shader for this looks like this: float4 PixelShaderFunction(VertexOut input) : COLOR0 { float4 baseColor = tex2D( BaseSampler, input.baseCoords.xy ).rgba; float4 overlayColor = tex2D( OverlaySampler, input.overlayCoords.xy ).rgba; float4 color; color.r = overlayColor.r; color.g = overlayColor.g; color.b = overlayColor.b; color.a = baseColor.a; return color.rgba; } and my blend state looks like this: BlendState bs = new BlendState(); bs.AlphaSourceBlend = Blend.SourceAlpha; bs.AlphaDestinationBlend = Blend.DestinationAlpha; bs.ColorSourceBlend = Blend.SourceColor; bs.ColorDestinationBlend = Blend.DestinationColor; What this leaves me with is a washed out version of what should be the overlay color. I've tried numerous permutations of the BlendState settings, and played with the pixel shader math quite a bit, but to no avail. Can anyone point me in the right direction? Thanks in advance =)

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  • Getting the eventargs of registered events

    - by Bjorn Vdkerckhove
    i'm new with maps and openlayers, but i'm playing around with openlayers because i'll need mapfunctionality in my next project. The map is an image (because it's a drawn map of a medieval town). I found how i can register events, and it's working. But the problem is, that the "eventargs" is not working as in the examples i found. In one of the examples they are getting the x and y values after the users panned like this: map.events.register('moveend', map, function (e) { alert(e.xy); }); If i try this in visual studio, e doesn't have a 'xy' property. What am i missing? This is the code i have right now: <script type="text/javascript"> var map, layer; function init() { var windowHeight = $(window).height(); var windowWidth = $(window).width(); var mapdiv = $('#map'); mapdiv.css({width: windowWidth + 'px', height: windowHeight + 'px'}); map = new OpenLayers.Map('map', { maxResolution: 1000 }); layer = new OpenLayers.Layer.Image( 'Globe ESA', '[url]', new OpenLayers.Bounds(-180.0, -12333.5, 21755.5, 90.0), new OpenLayers.Size(windowWidth, windowHeight), { numZoomLevels: 100 }); map.addLayer(layer); nav = new OpenLayers.Control.Navigation(); map.addControl(nav); //events test map.events.register('moveend', map, function (e) { alert(e.xy); }); map.zoomToMaxExtent(); } </script> In the examples of openlayer, they don't use the eventargs, but there must be a way to get the zoomlevel, or the x and y after panning, right? Thank you!

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  • UIScrollView -> UIView ->UIImageView

    - by RapidM
    Hi everyone, I am trying to create a horizontal UIScrollView with a few images in it. The user should be able to scroll horizontal between all the images. If he holds down the finger the scrolling should stop. I though about making a UIScrollView (320 x 122 px) UIView for the content + really big width UIImageView for the individual images Here is my code: headScrollView = [[UIScrollView alloc] initWithFrame:CGRectMake(0, 0, 320, 122)]; [self.view addSubview:headScrollView]; // Dafür einen contentView programmatisch festlegen headContentView = [[UIView alloc] initWithFrame:CGRectMake(0, 0, 500, headScrollView.frame.size.height)]; [headContentView setBackgroundColor:[UIColor lightGrayColor]]; [headScrollView addSubview:headContentView]; [headScrollView setContentSize:headContentView.frame.size]; headImageView = [[UIImageView alloc] init]; NSMutableArray *elements = [appDelegate getElements]; for (int i = 0; i < [elements count]; i++) { headImageView.image = [UIImage imageNamed:[[elements objectAtIndex:i] nameOfElement]]; [headContentView addSubview:headImageView]; } But it's not working. There is no image there :-( When I do a NSLOG i get 3 names of the images, so it should work... Any ideas? Thanks!

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  • The right approach to loading dynamic content into a UITableView in iOS

    - by OS.
    ok, I've read tons of bits and pieces on the subject of loading dynamic content (from the web) into a UITableView and the problem with calculating cell height upfront. I've tried different simple implementations but the problem persists... Assuming I need to read a JSON file from the web, parse it into 'item' objects, each with variable size image and various text labels, here is what I believe would be the right approach to avoid long hang time of the app while everything is loading: on app load read JSON file and parse into items array provide only small part of the items array to the tableview (about 10 items) - since I need to load the images associated with each item to calculate cell height - I don't want the view to go through the whole items list and load all images - this hangs the app until every image is loaded display the tableview with the available cells (assuming I load a few 'spare' ones, user can even scroll to more items) in the background using Grand Central Dispatch download images for all/some of the remaining items and then reload the tableview with the new data (repeat step 4 if item list is very long) Step 2 above is necessary since I have no way to calculate the cell height without loading the images first, and since tableview first calculates height of all cells it may take a very long time to download all images for all items. Would you say this is the right approach? am I missing something?

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  • Why do I get Error#2036 in flash AS3 and how to solve this?

    - by sydas
    I'm currently building an application in flash in relation to RSS/XML feeds for a project. I'm stuck at the moment because I keep getting this error: Error opening URL 'http://distilleryimage6.instagram.com/.jpg' Error #2044: Unhandled IOErrorEvent:. text=Error #2036: Load Never Completed. I know my string picURL is not functioning properly, but am I missing something that makes it not functional? This is my code: package { import flash.display.*; import flash.events.*; import flash.net.*; public class instagramFeed extends MovieClip { //link to #rit xml loader public var ritFileRequest = new URLRequest("http://instagram.com/tags/rit/feed/recent.rss"); public var ritXmlLoader = new URLLoader(); //link to #rochester xml loader // same as above public variables public function instagramFeed() { // constructor code trace("About to load..."); //Loads #rit hashtag xml data. ritXmlLoader.load(ritFileRequest); ritXmlLoader.addEventListener(Event.COMPLETE, displayRITInfo); } //focuses on data with #rit hashtag public function displayRITInfo(e:Event):void{ var ritInstagramData:XML = new XML(ritXmlLoader.data); var ritInfoList:XMLList = ritInstagramData.elements().item; trace(ritInfoList); //load the image var ritPic:String = ritInfoList.*::condition.@code; var picURL:String = "http://distilleryimage6.instagram.com/" + ritPic + ".jpg"; trace(picURL); //show the image on the stage! var ritImageRequest:URLRequest = new URLRequest(picURL); var ritImageLoader:Loader = new Loader(); ritImageLoader.load(ritImageRequest); addChild(ritImageLoader); ritImageLoader.x=200; ritImageLoader.y=100; ritImageLoader.scaleX = 3; ritImageLoader.scaleY = 3; } } }

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  • Beginner error in CUDA

    - by Dimitri
    Hi folks, first all i want to wish you a merry christmas. I am writing a small program in CUDA and i have the following errors : contraste.cu(167): error: calling a host function from a __device__/__global__ function is not allowed I don't understand why. Can you please help me and show me my errors. It seems that my program is correct. Here is a the bunch of code causing the problems : __global__ void kernel_contraste(float power, unsigned char tab_in[], unsigned char tab_out[], int nbl, int nbc) { int x = threadIdx.x; printf("I am the thread %d\n", x); } Part of my main program : unsigned char *dimg, *dimg_res; ..... cudaMalloc((void **)dimg, h * w * sizeof(char)); cudaMemcpy(dimg, r.data, h*w*sizeof(char), cudaMemcpyHostToDevice); cudaMalloc((void **)dimg_res, h*w*sizeof(char)); dim3 nbThreadparBloc(256); dim3 numblocs(1); kernel_contraste<<<numblocs, nbThreadparBloc >>>(puissance, dimg, dimg_res, h, w); cudaThreadSynchronize(); ..... cudaFree(dimg); cudaFree(dimg_res); The line 167 is the line where i call the printf in function kernel_contraste. For information, this program takes an image as an input( a sun Rasterfile ) and a power then it calculates the contraste of that image. Thanks !!

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  • How can I set paperclip's storage mechanism based on the current Rails environment?

    - by John Reilly
    I have a rails application that has multiple models with paperclip attachments that are all uploaded to S3. This app also has a large test suite that is run quite often. The downside with this is that a ton of files are uploaded to our S3 account on every test run, making the test suite run slowly. It also slows down development a bit, and requires you to have an internet connection in order to work on the code. Is there a reasonable way to set the paperclip storage mechanism based on the Rails environment? Ideally, our test and development environments would use the local filesystem storage, and the production environment would use S3 storage. I'd also like to extract this logic into a shared module of some kind, since we have several models that will need this behavior. I'd like to avoid a solution like this inside of every model: ### We don't want to do this in our models... if Rails.env.production? has_attached_file :image, :styles => {...}, :storage => :s3, # ...etc... else has_attached_file :image, :styles => {...}, :storage => :filesystem, # ...etc... end Any advice or suggestions would be greatly appreciated! :-)

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  • PHP GD Incredibly Strange Problem

    - by ThinkingInBits
    if ($img = imagecreatefromjpeg("/var/www/images/upload/1/1.jpg")) { die("success"); } if ($img = imagecreatefromjpeg("/var/www/images/upload/1/1.jpg")) { $image_width = imagesx($img); $image_height = imagesy($img); $target_width = 150; $target_height = 150; if ($image_width > $image_height) { $percentage = ($target_width / $image_width); } else { $percentage = ($target_height / $image_height); } $new_image_width = round($image_width * $percentage); $new_image_height = round($image_height * $percentage); $imgResized = imagecreatetruecolor($new_image_width, $new_image_height); imagecopyresampled($imgResized, $img, 0, 0, 0, 0, $new_image_width, $new_image_height, $image_width, $image_height); imagejpeg($imgResized, $this->path, 100); imagedestroy($img); imagedestroy($imgResized); $this->storeThumbnailLocation(); } else { die ("image was not created or saved"); } The first if statement dies and echos success. If I take out the first if statement, the second one echos "image could not be created or saved" If honestly run out of ideas on this one, the code is identical

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  • cocos2d - how to draw a bottle sprite with dynamically changing water level

    - by Oliver
    I am trying to draw a (2d) sprite in cocos2d showing a bottle. The bottle shall be able to have a dynamic water level (i.e. the amount of water in the bottle can change over the lifetime of the sprite). I am wondering how to do this. I currently have a PNG file of the empty bottle. I adjusted the alpha channel of that PNG so when rendering the sprite I can draw a blue rectangle and render the bottle texture over it. That will give the impression of the water being inside the bottle. However, the bottle's shape is not a rectangle itself of course, so the water can be seen out of the bounds of the bottle. I can change the bottle image in a way that only the bottle itself is transparent and set the "outside world" to an opaque color & alpha channel value, but that again prevents the "world background" to be visible in that area. I simply don't have a clue how to realize this in a sane manner. Do I really have to read every pixel of the bottle image, identify which pixel is "inside" of the bottle and then draw the water pixel by pixel? There must be an easier way, right? ;) Any best practices for these kinds of tasks? edit: see picture below, to make somewhat clearer, what I am talking about ;) http://i47.tinypic.com/10rqww0.png

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  • A stupid question about wordpress and php

    - by bubdada
    It may seem stupid question, but i've a serious problem... if you could check out orcik.net the thumbnail images does not appear. I figured out the reason but I don't know how to solve.. http://orcik.net/projects/thumb/orcikthumb.php?src=http://orcik.net/wp-content/uploads/2010/05/mac-safari-search-cache.png If you go to the above link you will get page not found error. However, if you go to the link below you'll get the thumbnail version of the image... http://orcik.net/projects/thumb/orcikthumb.php?src=/wp-content/uploads/2010/05/mac-safari-search-cache.png I'm using this piece of code on wordpress and the line appears like <a href="<?php the_permalink() ?>" rel="bookmark"> <img src="<?php bloginfo('template_directory'); ?>/includes/orcikthumb.php?src=<?php get_thumbnail($post->ID, 'full'); ?>&amp;h=<?php echo get_theme_mod($height); ?>&amp;w=<?php echo get_theme_mod($width); ?>&amp;zc=1" alt="<?php the_title(); ?>" /> </a> Thus, I believe I can't change the directory of image. But I could not figure out why I am getting page not found error. Is that might be CHMOD'es??? or something else?? Thanks

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  • Parsing a string in c#

    - by Jay
    Hi, Suppose there is an xml file like below: <Instances> <Bits = "16" XCoord = "64" YCoord = "64" ZCoord = "64" FileType="jpeg" Location="C:\Series1\Image1.jpg" ImageNumber = "1"/> <Bits = "16" XCoord = "64" YCoord = "64" ZCoord = "64" FileType="jpeg" Location="C:\Series1\Image2.jpg" ImageNumber = "2"/> <Bits = "16" XCoord = "64" YCoord = "64" ZCoord = "64" FileType="jpeg" Location="C:\Series1\Image3.jpg" ImageNumber = "3"/> <Bits = "16" XCoord = "64" YCoord = "64" ZCoord = "64" FileType="jpeg" Location="C:\Series1\Image4.jpg" ImageNumber = "4"/> <Bits = "16" XCoord = "64" YCoord = "64" ZCoord = "64" FileType="jpeg" Location="C:\Series1\Image5.jpg" ImageNumber = "5"/> </Instances> This xml file is read as a string and passed on to a function. This xml file has information about a particular image file. I want to extract the location of all the image files from this string. So whatever is value of "location" filed i need to collect all those value. What is the best way to achieve this in C#. Thanks,

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  • Using abstract base to implement private parts of a template class?

    - by StackedCrooked
    When using templates to implement mix-ins (as an alternative to multiple inheritance) there is the problem that all code must be in the header file. I'm thinking of using an abstract base class to get around that problem. Here's a code sample: class Widget { public: virtual ~Widget() {} }; // Abstract base class allows to put code in .cpp file. class AbstractDrawable { public: virtual ~AbstractDrawable() = 0; virtual void draw(); virtual int getMinimumSize() const; }; // Drawable mix-in template<class T> class Drawable : public T, public AbstractDrawable { public: virtual ~Drawable() {} virtual void draw() { AbstractDrawable::draw(); } virtual int getMinimumSize() const { return AbstractDrawable::getMinimumSize(); } }; class Image : public Drawable< Widget > { }; int main() { Image i; i.draw(); return 0; } Has anyone walked that road before? Are there any pitfalls that I should be aware of?

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  • Help - use PHP-broswer, or proxy or get_page_contents or include page, or something else ??

    - by userlite
    Hi, I am trying to develop a web application for which I need to capture a specific user-driven event (such as mouse dblclick) occurring on a different-website page loaded through my website. What I want to do is : User visits my website - hosted by me. There, user types in any website URL (e.g.: http://www.example.com) That URL page gets loaded as is. When user double-clicks mouse over any link or image from that page, a popup/side-panel is displayed with content related to that particular image or link. I can do this with a combination of PHP get_page_contents or include-page, and javascript dblclick. However, when user clicks on any link or submits a form, the control goes to that other website, where I cannot show the side-panel. I might be able to handle the links by proxifying them when user clicks on any of them. How do I handle forms submission and other stuff ? I can use a full-featured proxy, but that will be too heavy just for the purpose of capturing the event. My question is that is there a way to write some kind of light PHP script that sits on my website - that loads other websites contents as is, but lets me capture the mouse-dblclick event to show related-content in the side panel . I have already searched the internet, but could not find anything. Any help is really appreciated. Thanks.

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  • Can't give my custom prototype cells in tableview different heights

    - by kerbelda
    I've looked around at other questions here and many other sources online and just can't find a solution. I have 3 rows and no matter what I do, they all keep the width defined in the tableview. The first one is what I want, but the second and 3rd I can't give a custom height. Below is my code: #import "DetailTableViewController.h" #import "EventDetailTableViewCell.h" #import "EventDescriptionTableViewCell.h" #import "EventMapTableViewCell.h" @interface DetailTableViewController () @end @implementation DetailTableViewController - (void)viewDidLoad { [super viewDidLoad]; } #pragma mark - Table view data source - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { // Return the number of sections. return 3; } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { // Return the number of rows in the section. return 1; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { if (indexPath.section == 0) { static NSString *CellIdentifier = @"headerCell"; EventDetailTableViewCell *headerCell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier forIndexPath:indexPath]; headerCell.headerImage.image = [UIImage imageNamed:@"img4.png"]; return headerCell; } else if (indexPath.section == 1) { static NSString *CellIdentifier = @"descriptionCell"; EventDescriptionTableViewCell *descriptionCell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier forIndexPath:indexPath]; descriptionCell.descriptionImage.image = [UIImage imageNamed:@"img2.png"]; return descriptionCell; } else { static NSString *CellIdentifier = @"mapCell"; EventMapTableViewCell *mapCell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier forIndexPath:indexPath]; return mapCell; } } #pragma mark - Helper Methods - (NSString *)tableView:(UITableView *)tableView titleForHeaderInSection:(NSInteger)section { if (section == 1) { return @" "; } else if (section == 2) { return @" "; } else { return nil; } } -(CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath { if (indexPath.row == 0) { return 222; } else if (indexPath.row == 1) { return 80; } else { return 100; } } @end

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