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  • How SEO Services by a SEO Company Can Boost Your Sales

    If we look at the present scenario the importance of growing your business and expanding your online brand recognition using all the strategic SEO elements available can just not be overstated. Today to be the very best at marketing the business or even the websites has to reach to its potential customers and hiring SEO companies and SEO experts is proving best method to keep track of the latest developments in search engine optimization. In this article, know how taking help of SEO services from any SEO company can actually boost up your sales.

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  • Meta Tags Keywords, Descriptions and Titles - Search Engine Optimization of Your Site Content

    Some web builders don't think that meta tag titles, descriptions, and keywords matter so much in their site and page rankings anymore. It is true that search engine algorithms are constantly changing in how they determine where your page rank. I am of the old school of thinking, and prefer to stay with my current method of search engine optimization and meta page data entry, at least for now.

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  • Getting Your Site PR Increased With Back Link Swap Forums

    Site PR or Page Rank is a useful search engine optimisation (SEO) method to increase the visibility of your website in the Google search engine. The page rank is used by search engine Google to organise websites in their relevance and popularity. The page rank system ranks websites on a scale of 0 to 10 (with ten being the most popular).

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  • How should game objects be aware of each other?

    - by Jefffrey
    I find it hard to find a way to organize game objects so that they are polymorphic but at the same time not polymorphic. Here's an example: assuming that we want all our objects to update() and draw(). In order to do that we need to define a base class GameObject which have those two virtual pure methods and let polymorphism kicks in: class World { private: std::vector<GameObject*> objects; public: // ... update() { for (auto& o : objects) o->update(); for (auto& o : objects) o->draw(window); } }; The update method is supposed to take care of whatever state the specific class object needs to update. The fact is that each objects needs to know about the world around them. For example: A mine needs to know if someone is colliding with it A soldier should know if another team's soldier is in proximity A zombie should know where the closest brain, within a radius, is For passive interactions (like the first one) I was thinking that the collision detection could delegate what to do in specific cases of collisions to the object itself with a on_collide(GameObject*). Most of the the other informations (like the other two examples) could just be queried by the game world passed to the update method. Now the world does not distinguish objects based on their type (it stores all object in a single polymorphic container), so what in fact it will return with an ideal world.entities_in(center, radius) is a container of GameObject*. But of course the soldier does not want to attack other soldiers from his team and a zombie doesn't case about other zombies. So we need to distinguish the behavior. A solution could be the following: void TeamASoldier::update(const World& world) { auto list = world.entities_in(position, eye_sight); for (const auto& e : list) if (auto enemy = dynamic_cast<TeamBSoldier*>(e)) // shoot towards enemy } void Zombie::update(const World& world) { auto list = world.entities_in(position, eye_sight); for (const auto& e : list) if (auto enemy = dynamic_cast<Human*>(e)) // go and eat brain } but of course the number of dynamic_cast<> per frame could be horribly high, and we all know how slow dynamic_cast can be. The same problem also applies to the on_collide(GameObject*) delegate that we discussed earlier. So what it the ideal way to organize the code so that objects can be aware of other objects and be able to ignore them or take actions based on their type?

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  • ResolveUrl() from WCF service

    - by Michael Freidgeim
    I wanted to ResolveUrl() from WCF service and foundhttp://www.west-wind.com/weblog/posts/2007/Sep/18/ResolveUrl-without-Page .However the function assumes that the call is synchronous, in asynchronous call (e.g called from TPL task) HttpContext.Current==null.I had to split my asynchronous method into two-a long asynchronous one, invoked as task and generating relative URL and a post-task, that is calling wwWebUtils.ResolveServerUrl(relativeUrL)The http://www.codeproject.com/Articles/205425/ASP-NET-ResolveUrl-Without-Page  article suggests to useSystem.Web.VirtualPathUtility.ToAbsolute("~/default.aspx");but i expect, it wouldn’t work from asynchronous thread as well.

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  • REPLACE Multiple Spaces with One

    Replacing multiple spaces with a single space is an old problem that people use loops, functions, and/or Tally tables for. Here's a set based method from MVP Jeff Moden. “Thanks for building such a useful and simple-to-use service”- Steve Harshbarger, CTO, 10th Magnitude. Get started with Red Gate Cloud Services and back up your SQL Azure databases to Azure Blob storage or Amazon S3 – download a free trial today.

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  • Why my MainWindow doesn't get he focus?

    - by Roberto
    window = self.builder.get_object("main-window") print window.get_focus() print window.has_focus() print window.is_active() print window.has_toplevel_focus() Terminal output: <MainWindow object at 0x28c26e0 (Mainwindow at 0x26a1210)> False False False So I got the right answer on get_focus(), but when I ask is MainWindows has the focus, it is return with False. Why? I don't understand it. I would like to write a method to focus_changed, but I can't if it doesn't works.

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  • How to only render part of an image in lwjgl/openGL

    - by Ephyxia
    I'm making a mining/building game in java using slick2D and I want to make it so you can only see a few blocks in any direction while you are underground. The best example I could find of what I want to do is the game miner dig deep. One way I thought of doing it would be to have a large image and just draw transparent areas on it where you need to be able too see but even if that would be an efficient method I wouldn't be sure how to do that.

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  • [EF + Oracle] Inserting Data (1/2)

    - by JTorrecilla
    Prologue Following EF series (I ,II y III) in this chapter we will see how to create DB record from EF. Inserting Data Like we indicated in the 2º post: “One Entity matches with a DB record, and one property match with a Table Column”. To start, we need to create an object from one of the Entities: 1: EMPLEADOS empleado = new EMPLEADOS(); Also like, I told previously, Exists the possibility to use the Static Function defined by VS for each Entity: Once we have created the object, we can Access to it properties to fill like a common class:   1: empleado.NOMBRE = "Javier Torrecilla";   After finish of fill our Entity properties, it must be needed to add the object to the appropriate ObjectSet in the ObjectContext: 1: enti.EMPLEADOS.AddObject(empleado); or 1: enti.AddToEMPLEADOS(empleado); Both methods will do the same action, create an insert statement. Have we finished? No. Any Entity has a property called “EntityState”. This prop is an Enum from “EntityState”, which has the following: Detached: the Entity is created, but not added to the Context. Unchanged: There is no pending changes in the Entity. Added: The entity is added to the ObjectSet, but it is not yet sent to the DB. Deleted: The object is deleted form the ObjectSet, but not yet from the DB. Modified: There is Pending Changes to confirm. Let’s see, the several values of the property during the Creation steps: 1. While the Object is created and we are filling the props: EntityState.Detached; 2. After adding to the ObjectSet: EntityState.Added. This not indicated that the record is in the DB 3. Saving the Data: To sabe the data in the DB, we are going to call “SaveChanges” method of the Object Context. After invoke it, the property will be EntityState.Unchanged.   What does SaveChanges Method? This function will synchronize and send all pending changes to DB. It will add, modify or delete all Entities, whose EntityState property, is setted to Added, Deleted or Modified. After finishing, all added or modified entities will be change the State to “Unchanged”, and deleted Entities must take the “Detached” state.

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  • Change the shape of body dynamically

    - by user45491
    I have a problem where i have a ballon which i need to continuously inflate and defalte in update method, I have tried to used setScaleCenter but it is not giving desired result. Below is a code i am trying to make work scale += (float) ((dist-lastDist)/lastDist); Log.d("pinch","scale is "+scale); Log.d("pinch","change in scale is "+(float) ((lastDist-dist)/lastDist)); player.setScaleCenter(scale, scale); player.setScale(scale);

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  • Search Engine Optimization - Great Ways to Increase the Traffic of Your Website

    Search Engine Optimization is a procedure with the help of which you can generate traffic on your websites with the help of some effective tools and methods. This method really helps all the business owners to increase the page ranking and popularity of their website. The SEO methods may target different kind of search results like video results, image results, local search and vertical search.

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  • while(true) and loop-breaking - anti-pattern?

    - by KeithS
    Consider the following code: public void doSomething(int input) { while(true) { TransformInSomeWay(input); if(ProcessingComplete(input)) break; DoSomethingElseTo(input); } } Assume that this process involves a finite but input-dependent number of steps; the loop is designed to terminate on its own as a result of the algorithm, and is not designed to run indefinitely (until cancelled by an outside event). Because the test to see if the loop should end is in the middle of a logical set of steps, the while loop itself currently doesn't check anything meaningful; the check is instead performed at the "proper" place within the conceptual algorithm. I was told that this is bad code, because it is more bug-prone due to the ending condition not being checked by the loop structure. It's more difficult to figure out how you'd exit the loop, and could invite bugs as the breaking condition might be bypassed or omitted accidentally given future changes. Now, the code could be structured as follows: public void doSomething(int input) { TransformInSomeWay(input); while(!ProcessingComplete(input)) { DoSomethingElseTo(input); TransformInSomeWay(input); } } However, this duplicates a call to a method in code, violating DRY; if TransformInSomeWay were later replaced with some other method, both calls would have to be found and changed (and the fact that there are two may be less obvious in a more complex piece of code). You could also write it like: public void doSomething(int input) { var complete = false; while(!complete) { TransformInSomeWay(input); complete = ProcessingComplete(input); if(!complete) { DoSomethingElseTo(input); } } } ... but you now have a variable whose only purpose is to shift the condition-checking to the loop structure, and also has to be checked multiple times to provide the same behavior as the original logic. For my part, I say that given the algorithm this code implements in the real world, the original code is the most readable. If you were going through it yourself, this is the way you'd think about it, and so it would be intuitive to people familiar with the algorithm. So, which is "better"? is it better to give the responsibility of condition checking to the while loop by structuring the logic around the loop? Or is it better to structure the logic in a "natural" way as indicated by requirements or a conceptual description of the algorithm, even though that may mean bypassing the loop's built-in capabilities?

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  • Why distant objects draw in front of close objects?

    - by cad
    I am rendering two cubes in the space using XNA 4.0 and the layering of objects only works from certain angles. Here is what I see from the front angle (everything ok) Here is what I see from behind This is my draw method. Cubes are drawn by serverManager and serverManager1 protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); switch (_gameStateFSM.State) { case GameFSMState.GameStateFSM.INTROSCREEN: spriteBatch.Begin(); introscreen.Draw(spriteBatch); spriteBatch.End(); break; case GameFSMState.GameStateFSM.GAME: spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend); // Text screenMessagesManager.Draw(spriteBatch, firstPersonCamera.cameraPosition, fpsHelper.framesPerSecond); // Camera firstPersonCamera.Draw(); // Servers serverManager.Draw(GraphicsDevice, firstPersonCamera.viewMatrix, firstPersonCamera.projMatrix); serverManager1.Draw(GraphicsDevice, firstPersonCamera.viewMatrix, firstPersonCamera.projMatrix); // Room //roomManager.Draw(GraphicsDevice, firstPersonCamera.viewMatrix); spriteBatch.End(); break; case GameFSMState.GameStateFSM.EXITGAME: break; default: break; } base.Draw(gameTime); fpsHelper.IncrementFrameCounter(); } serverManager and serverManager1 are instances of the same class ServerManager that draws a cube. The draw method for ServerManager is: public void Draw(GraphicsDevice graphicsDevice, Matrix viewMatrix, Matrix projectionMatrix) { cubeEffect.World = Matrix.CreateTranslation(modelPosition); // Set the World matrix which defines the position of the cube cubeEffect.View = viewMatrix; // Set the View matrix which defines the camera and what it's looking at cubeEffect.Projection = projectionMatrix; // Enable textures on the Cube Effect. this is necessary to texture the model cubeEffect.TextureEnabled = true; cubeEffect.Texture = cubeTexture; // Enable some pretty lights cubeEffect.EnableDefaultLighting(); // apply the effect and render the cube foreach (EffectPass pass in cubeEffect.CurrentTechnique.Passes) { pass.Apply(); cubeToDraw.RenderToDevice(graphicsDevice); } } Obviously there is something I am doing wrong. Any hint of where to look? (Maybe z-buffer or occlusion tests?)

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  • Implenting ActiveRecord with inheritance?

    - by King
    I recently converted an old application that was using XML files as the data store to use SQL instead. To avoid a lot of changes I basically created ActiveRecord style classes that inherited from the original business objects. For example SomeClassRecord :SomeClass //ID Property //Save method I then used this new class in place of the other one, because of polymorphism I didn't need to change any methods that took SomeClass as a parameter. Would this be considered 'Bad'? What would be a better alternative?

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  • Google Sync brings back Login Keyring from previous distro: How to remove?

    - by Mridul Malpotra
    I previously had Ubuntu 12.04 and had my Login Keyring set to a password that I don't remember and am not able to guess. I changed my Linux version to Mint 15 Cinnamon recently, but everytime I sync my Google account with my browser, the Login Keyring keeps coming back. I tried the /Preferences/Password method but there is no file as such which is created. Also, .gnome2 folder doesn't have any keyring file. How can I make the box go away for all?

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  • Getting a SecurityToken from a RequestSecurityTokenResponse in WIF

    - by Shawn Cicoria
    When you’re working with WIF and WSTrustChannelFactory when you call the Issue operation, you can also request that a RequestSecurityTokenResponse as an out parameter. However, what can you do with that object?  Well, you could keep it around and use it for subsequent calls with the extension method CreateChannelWithIssuedToken – or can you? public static T CreateChannelWithIssuedToken<T>(this ChannelFactory<T> factory, SecurityToken issuedToken);   As you can see from the method signature it takes a SecurityToken – but that’s not present on the RequestSecurityTokenResponse class. However, you can through a little magic get a GenericXmlSecurityToken by means of the following set of extension methods below – just call rstr.GetSecurityTokenFromResponse() – and you’ll get a GenericXmlSecurityToken as a return. public static class TokenHelper { /// <summary> /// Takes a RequestSecurityTokenResponse, pulls out the GenericXmlSecurityToken usable for further WS-Trust calls /// </summary> /// <param name="rstr"></param> /// <returns></returns> public static GenericXmlSecurityToken GetSecurityTokenFromResponse(this RequestSecurityTokenResponse rstr) { var lifeTime = rstr.Lifetime; var appliesTo = rstr.AppliesTo.Uri; var tokenXml = rstr.GetSerializedTokenFromResponse(); var token = GetTokenFromSerializedToken(tokenXml, appliesTo, lifeTime); return token; } /// <summary> /// Provides a token as an XML string. /// </summary> /// <param name="rstr"></param> /// <returns></returns> public static string GetSerializedTokenFromResponse(this RequestSecurityTokenResponse rstr) { var serializedRst = new WSFederationSerializer().GetResponseAsString(rstr, new WSTrustSerializationContext()); return serializedRst; } /// <summary> /// Turns the XML representation of the token back into a GenericXmlSecurityToken. /// </summary> /// <param name="tokenAsXmlString"></param> /// <param name="appliesTo"></param> /// <param name="lifetime"></param> /// <returns></returns> public static GenericXmlSecurityToken GetTokenFromSerializedToken(this string tokenAsXmlString, Uri appliesTo, Lifetime lifetime) { RequestSecurityTokenResponse rstr2 = new WSFederationSerializer().CreateResponse( new SignInResponseMessage(appliesTo, tokenAsXmlString), new WSTrustSerializationContext()); return new GenericXmlSecurityToken( rstr2.RequestedSecurityToken.SecurityTokenXml, new BinarySecretSecurityToken( rstr2.RequestedProofToken.ProtectedKey.GetKeyBytes()), lifetime.Created.HasValue ? lifetime.Created.Value : DateTime.MinValue, lifetime.Expires.HasValue ? lifetime.Expires.Value : DateTime.MaxValue, rstr2.RequestedAttachedReference, rstr2.RequestedUnattachedReference, null); } }

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  • All About SEO Services

    Technically, it is not in fact an SEO technique, but it is a helpful method for reaching out to new consumers or communicating with your customer base. It is by the use of excellent search techniques that your site is optimized.

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  • After downloading the Wubi installer, what else do I need to do?

    - by Sam M
    If I were to install Ubuntu via the method stated here; http://www.ubuntu.com/download/desktop/windows-installer Will I need to download/install anything else first? Do I simply select "Boot Ubuntu" and then go about my business? Will my HDD need partitioning beforehand? If I save files while running Ubuntu where do they go when I decide to boot Windows instead? Just trying to figure out the best way to use Ubuntu without removing the Windows OS (:

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  • Activating a pane in the Docking control for WPF and Silverlight

    Telerik Docking control for Silverlight and WPF. In this blog post I will guide you through the implementation of a simple method that accomplishes this task and an example in which you could try it out. Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Why can't Java/C# implement RAII?

    - by mike30
    Question: Why can't Java/C# implement RAII? Clarification: I am aware the garbage collector is not deterministic. So with the current language features it is not possible for an object's Dispose() method to be called automatically on scope exit. But could such a deterministic feature be added? My understanding: I feel an implementation of RAII must satisfy two requirements: 1. The lifetime of a resource must be bound to a scope. 2. Implicit. The freeing of the resource must happen without an explicit statement by the programmer. Analogous to a garbage collector freeing memory without an explicit statement. The "implicitness" only needs to occur at point of use of the class. The class library creator must of course explicitly implement a destructor or Dispose() method. Java/C# satisfy point 1. In C# a resource implementing IDisposable can be bound to a "using" scope: void test() { using(Resource r = new Resource()) { r.foo(); }//resource released on scope exit } This does not satisfy point 2. The programmer must explicitly tie the object to a special "using" scope. Programmers can (and do) forget to explicitly tie the resource to a scope, creating a leak. In fact the "using" blocks are converted to try-finally-dispose() code by the compiler. It has the same explicit nature of the try-finally-dispose() pattern. Without an implicit release, the hook to a scope is syntactic sugar. void test() { //Programmer forgot (or was not aware of the need) to explicitly //bind Resource to a scope. Resource r = new Resource(); r.foo(); }//resource leaked!!! I think it is worth creating a language feature in Java/C# allowing special objects that are hooked to the stack via a smart-pointer. The feature would allow you to flag a class as scope-bound, so that it always is created with a hook to the stack. There could be a options for different for different types of smart pointers. class Resource - ScopeBound { /* class details */ void Dispose() { //free resource } } void test() { //class Resource was flagged as ScopeBound so the tie to the stack is implicit. Resource r = new Resource(); //r is a smart-pointer r.foo(); }//resource released on scope exit. I think implicitness is "worth it". Just as the implicitness of garbage collection is "worth it". Explicit using blocks are refreshing on the eyes, but offer no semantic advantage over try-finally-dispose(). Is it impractical to implement such a feature into the Java/C# languages? Could it be introduced without breaking old code?

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  • How to store multiple requirements with OR and AND?

    - by Cano
    Well I'm working on a personal project that needs to check if a user has met certain requirements, and they come in a form of Requirement: [c1 OR c2] AND [d1 OR d2] Requirement: [c1 AND c2] OR [d1 AND d2] Requirement: c1 AND any dn(n can be any integer) I'm just not sure how to store these sorts of requirements, I'm thinking of using another object to hold c1,c2,d1,d2....dn and OR, but that seems like a roundabout way of doing things. Is there a better method?

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  • Optionally Running SPSecurity.RunWithElevatedPrivileges with Delgates

    - by Damon Armstrong
    I was writing some SharePoint code today where I needed to give people the option of running some code with elevated permission.  When you run code in an elevated fashion it normally looks like this: SPSecurity.RunWithElevatedPrivileges(()=> {     //Code to run }); It wasn’t a lot of code so I was initially inclined to do something horrible like this: public void SomeMethod(bool runElevated) {     if(runElevated)     {         SPSecurity.RunWithElevatedPrivileges(()=>         {             //Code to run         });     }     else     {         //Copy of code to run     } } Easy enough, but I did not want to draw the ire of my coworkers for employing the CTRL+C CTRL+V design pattern.  Extracting the code into a whole new method would have been overkill because it was a pretty brief piece of code.  But then I thought, hey, wait, I’m basically just running a delegate, so why not define the delegate once and run it either in an elevated context or stand alone, which resulted in this version which I think is much cleaner because the code is only defined once and it didn’t require a bunch of extra lines of code to define a method: public void SomeMethod(bool runElevated) {     var code = new SPSecurity.CodeToRunElevated(()=>     {         //Code to run     });     if(runElevated)     {         SPSecurity.RunWithElevatedPermissions(code);         }     else     {         Code();     } }

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  • Slides and Code from “Using C#’s Async Effectively”

    - by Reed
    The slides and code from my talk on the new async language features in C# and VB.Net are now available on https://github.com/ReedCopsey/Effective-Async This includes the complete slide deck, and all 4 projects, including: FakeService: Simple WCF service to run locally and simulate network service calls. AsyncService: Simple WCF service which wraps FakeService to demonstrate converting sync to async SimpleWPFExample: Simplest example of converting a method call to async from a synchronous version AsyncExamples: Windows Store application demonstrating main concepts, pitfalls, tips, and tricks from the slide deck

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