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  • Windows API Programing....

    - by vs4vijay
    Hello There... Its me Vijay.. I m Trying to make a CrossHair(some kind of cursor) On The Screen while running a Game (Counter Strike)... so i did this... ############################# #include<iostream.h> #include<windows.h> #include<conio.h> #include<dos.h> #include<stdlib.h> #include<process.h> #include <time.h> int main() { HANDLE hl = OpenProcess(PROCESS_ALL_ACCESS,TRUE,pid); // Here pid is the process ID of the Game... HDC hDC = GetDC(NULL); //Here i pass NULL for Entire Screen... HBRUSH hb=CreateSolidBrush(RGB(0,255,255)); SelectObject(hDC,hb); POINT p; while(!kbhit()) { int x=1360/2,y=768/2; MoveToEx(hDC,x-20,y,&p); LineTo(hDC,x+20,y); SetPixel(hDC,x,y,RGB(255,0,0)); SetPixel(hDC,x-1,y-1,RGB(255,0,0)); SetPixel(hDC,x-1,y+1,RGB(255,0,0)); SetPixel(hDC,x+1,y+1,RGB(255,0,0)); SetPixel(hDC,x+1,y-1,RGB(255,0,0)); MoveToEx(hDC,x,y-20,&p); LineTo(hDC,x,y+20); } cin.get(); return 0; } #################################### it works fine....at desktop i see crosshair...but my problem is that when i run game...the cross here got disappeared.... so i think i did not handle the process of game... so i pass the HANDLE to the GetDC(hl)... But GetDC take only HWND(Handle To Window)... so i typecast it like this... HWND hl = (HWND)OpenProcess(PROCESS_ALL_ACCESS,TRUE,pid); and passed hl to the GetDC(hl)... but it doesnt work...Whats wrong with the code... plz tell me how do i make a simple shape at the screen on a process or game... PS : (My Compiler Is DevCPP and OS WinXP SP3....)

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  • Check if a selector have a certain set of classes

    - by emilolsson
    Hello I'm trying to be able to check if a selector have a certain sets of classes. .hasClass() can only check if the selector has one class. And the .is() selector can look for multiple classes but will return true if the selector have at least one of the classes. But I wan't to achieve a way to check if a selector have both of the classes, and only if it has both of the classes do action. Any pointers?

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  • Can I raise System Error in sql Server in a stored procedure.

    - by Shantanu Gupta
    I am writing a stored procedure where i m using try catch block. Now i have a unique column in a table. When i try to insert duplicate value it throws exception with exception no 2627. I want this to be done like this if (exists(select * from tblABC where col1='value')=true) raiseError(2627)--raise system error that would have thrown if i would have used insert query to insert duplicate value And which method will be better, using insert query or checking for duplicate value before insertion using Select query ?

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  • Database concurrency issue in .NET application

    - by MC.
    If userA deleted OrderA while userB is modifying OrderA, then userB saves OrderA then there is no order in the database to be updated. My problem is there is no error! The SqlDataAdapter.Update succeeds and returns a "1" indicating a record was modified when this is not true. Does anybody know how this is supposed to work, thanks.

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  • Extend an entity to create a computed observable that requires a navigation property

    - by Julianyus
    I'm trying to extend an entity to create a computed observable that requires a navigation property: app.domain.indicador = function () { this.ValorMetaActual = ko.computed({ read: function () { console.log(this.ValoresMeta); //navigation property: undefined return 0; }, deferEvaluation: true }, this); }; The problem is that when the observable is created, the navigation property does not yet exist. What could I do to fix this?

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  • Is it necessary to write ROLLBACK if queries fail?

    - by Donator
    I write mysql_query("SET AUTOCOMMIT=0"); mysql_query("START TRANSACTION"); before I write all queries. Then check if all of them are true and then write: mysql_query("COMMIT"); But if one of query fails, I just pass COMMIT query. So do I really need ROLLBACK function if one of the queries fail? Because without ROLLBACK it also works. Thanks.

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  • Javascript setInterval and `this` solution

    - by Michael
    I need to access this from my setInterval handler prefs: null, startup : function() { // init prefs ... this.retrieve_rate(); this.intervalID = setInterval(this.retrieve_rate, this.INTERVAL); }, retrieve_rate : function() { var ajax = null; ajax = new XMLHttpRequest(); ajax.open('GET', 'http://xyz.com', true); ajax.onload = function() { // access prefs here } } How can I access this.prefs in ajax.onload ?

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  • Database structure for versioning and multiple languages

    - by phobia
    How can I solve the issue of content existing in multiple versions and multiple languages? My current structure: Each content can only have one active version in each language, and that's how I'm curious on how to best solve. Right now I have a column of the contentversions table, which means for each change of active version I have to run a update and set active=false on all version and then a update to set active=true for the piece of content in question.

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  • Comet with multiple channels

    - by mark_dj
    Hello, I am writing an web app which needs to subscribe to multiple channels via javascript. I am using Atmosphere and Jersey as backend. However the jQuery plugin they work with only supports 1 channel. I've start buidling my own implementation. Now it works oke, but when i try to subscribe to 2 channels only 1 channel gets notified. Is the XMLHttpRequest blocking the rest of the XMLHttpRequests? Here's my code: function AtmosphereComet(url) { this.Connected = new signals.Signal(); this.Disconnected = new signals.Signal(); this.NewMessage = new signals.Signal(); var xhr = null; var self = this; var gotWelcomeMessage = false; var readPosition; var url = url; var onIncomingXhr = function() { if (xhr.readyState == 3) { if (xhr.status==200) // Received a message { var message = xhr.responseText; console.log(message); if(!gotWelcomeMessage && message.indexOf("") -1) { gotWelcomeMessage = true; self.Connected.dispatch(sprintf("Connected to %s", url)); } else { self.NewMessage.dispatch(message.substr(readPosition)); } readPosition = this.responseText.length; } } else if (this.readyState == 4) { self.disconnect(); } } var getXhr = function() { if ( window.location.protocol !== "file:" ) { try { return new window.XMLHttpRequest(); } catch(xhrError) {} } try { return new window.ActiveXObject("Microsoft.XMLHTTP"); } catch(activeError) {} } this.connect = function() { xhr = getXhr(); xhr.onreadystatechange = onIncomingXhr; xhr.open("GET", url, true); xhr.send(null); } this.disconnect = function() { xhr.onreadystatechange = null; xhr.abort(); } this.send = function(message) { } } And the test code: var connection1 = AtmosphereConnection("http://192.168.1.145:9999/botenveiling/b/product/status/2", AtmosphereComet); var connection2 = AtmosphereConnection("http://192.168.1.145:9999/botenveiling/b/product/status/1", AtmosphereComet); var output = function(msg) { alert(output); }; connection1.NewMessage.add(output); connection2.NewMessage.add(output); connection1.connect(); In AtmosphereConnection I instantiate the given AtmosphereComet with "new". I iterate over the object to check if it has to methods: "send", "connect", "disconnect". The reason for this is that i can switch the implementation later on when i complete the websocket implementation :) However I think the problem rests with the XmlHttpRequest object, or am i mistaken? P.S.: signals.Signal is a js observer/notifier library: http://millermedeiros.github.com/js-signals/ Testing: Firefox 3.6.1.3

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  • Jquery datepicker localization

    - by Shipow
    I need a french calendar and I can't understand the problem. I guess i'm not using the regional options like it should be. But... Here is my code : $(function() { $('#Date').datepicker({ showMonthAfterYear: false, showOn: 'both', buttonImage: 'media/img/calendar.png', buttonImageOnly: true, dateFormat:'d MM, y' }, $.datepicker.regional['fr'] ); });

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  • Can ggplot2 work with R's canvas backend

    - by Casbon
    Having installed canvas from here http://www.rforge.net/canvas/files/ I try to plot: > canvas('test.js') > qplot(rnorm(100), geom='histogram') stat_bin: binwidth defaulted to range/30. Use 'binwidth = x' to adjust this. Error in grid.Call.graphics("L_setviewport", pvp, TRUE) : Non-finite location and/or size for viewport >

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  • WPF: RichTextBox typing TWICE slower than in a VB 5.0 RichTextBox ...

    - by msfanboy
    Hello, first this is no rant although its worth alone to put it on a blog... When I type very fast - having roughly 260 chars/minute - WPF`s RichTextBox starts swallowing chars and I have to stop writing that fast a = a.IsAnnoying = true; The same in a VB 5.0 RichTextBox fast as hell. Why is WPF again so great for? Customer satisfactory ? Seriously, is there something I can tweak to make RichTextBox better responding?

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  • Good practice : compare a value with a boolean?

    - by NLemay
    Most of the time, I prefer to write this : if(isWelcome() == true){} if(isWelcome() == false){} instead of this if(isWelcome()){} if(!isWelcome()){} Because I feel that it is easier to read (but I do understand that it doesn't make sense). I would like to know if there is a common agreement about this practice. What most developer do? And I'm wondering if the compiler is doing the extra comparaison, or if it understand that it is useless.

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  • Django's USE_L10N does not work

    - by jack
    I already set USE_L10N = True in settings.py But in following view: from django.contrib.humanize.templatetags.humanize import intcomma dev view_name(request): output = intcomma(123456) Output is always "123,456" for all locales.

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  • Passing a filepath to a R function?

    - by Philipp
    Hi everybody, I tried to pass a filepath to a function in R, but I failed =/ I hope someone here can help me. >heat <- function(filepath) { chicks <- read.table(file=filepath, dec=",", header=TRUE, sep="\t") ... } When I call the function, nothing happens... >heat("/home/.../file.txt") ... and "chicks" is not found >chicks Error: Object 'chicks' not found What is the correct way to pass a path to a function? Best wishes from Germany, Phil

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  • please help with adding on users to my sql server 2008 database

    - by Megini
    hi please help i have a sharepoint site with sql connection i am able to view the info on the page but other sharepoint users in the company cant how can i add them on as users to my database? , my connection string on my page is as follows : con = new SqlConnection("server=srvgmssapqas;database=hrportal2;Trusted_Connection=True");

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  • ANSI C as core of a C# project? Is this possible?

    - by Nektarios
    I'm writing a NON-GUI app which I want to be cross platform between OS X and Windows. I'm looking at the following architecture, but I don't know if it will work on the windows side: (Platform specific entry point) - ANSI C main loop = ANSI C model code doing data processing / logic = (Platform specific helpers) So the core stuff I'm planning to write in regular ANSI C, because A) it should be platform independent, B) I'm extremely comfortable with C, C) It can do the job and do it well (Platform specific entry point) can be written in whatever necessary to get the job done, this is a small amount of code, doesn't matter to me. (Platform specific helpers) is the sticky thing. This is stuff like parsing XML, accessing databases, graphics toolkit stuff, whatever. Things that aren't easy in C. Things that modern languages/frameworks will give for free. On OS X this code will be written in Objective-C interfacing with Cocoa. On Windows I'm thinking my best bet is to use C# So on Windows my architecture (simplified) looks like (C# or C?) - ANSI C - C# Is this possible? Some thoughts/suggestions so far.. 1) Compile my C core as a .dll -- this is fine, but seems there's no way to call my C# helpers unless I can somehow get function pointers and pass them to my core, but that seems unlikely 2) Compile a C .exe and a C# .exe and have them talk via shared memory or some kind of IPC. I'm not entirely opposed to this but it obviously introduces a lot of complexity so it doesn't seem ideal 3) Instead of C# use C++, it gets me some nice data management stuff and nice helper code. And I can mix it pretty easily. And the work I do could probably easily port to Linux. But I really don't like C++, and I don't want this to turn in to a 3rd-party-library-fest. Not that it's a huge deal, but it's 2010.. anything for basic data management should be built in. And targetting Linux is really not a priority. Note that no "total" alternatives are OK as suggested in other similar questions on SO I've seen; java, RealBasic, mono.. this is an extremely performance intensive application doing soft realtime for game/simulation purposes, I need C & friends here to do it right (maybe you don't, but I do)

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  • Validating using stripes causes bound values to delete

    - by Davoink
    I'm using Stripes and I am validating the values of a drop down box to ensure the user selects an option. On initial load all data is present, but once the validation kicks in the form loses the data that was set up in the action bean on load. This includes the original list I am validating against. I'm simply using in the jsp, and annotating the field in the action bean as @Validate(required=true). Am I missing something simple? Cheers

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  • what is the best way to track unique visitors?

    - by dnkira
    hello what i want is to make user counter as true as possible. exluding bots, and clever users as much as possible. as 4 what i know, it can be done in several ways: ip (trouble with dinamic ones and proxy's) cookies (with session id maybe, but can be deleted or browser can be changed) flash cookies (not all users have it) any other ways? and what is the best?

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  • Convert byte to boolean string in HyperLinkField.DataNavigateUrlFormatString

    - by abatishchev
    I have a asp:GridView with a HyperLinkField. It's DataNavigateUrlFormatString property is set to View.aspx?id={0}&isTechnical={1} Select command of appropriate SqlDataSource returns columns of type INT and BYTE (from SQL Server 2008). So displayed string becomes something like View.aspx?id=1&isTechnical=1. But I want to display isTechnical=true|False, i.e. Convert.ToBoolean(row["isTechnical"]).ToString().ToLowerInvariant(). How to implement such conversion in page markup?

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  • Run-Time Check Failure #2 - Stack around the variable 'indices' was corrupted.

    - by numerical25
    well I think I know what the problem is. I am just having a hard time debugging it. I am working with the directx api and I am trying to generate a plane along the x and z axis according to a book I have. The problem is when I am creating my indices. I think I am setting values out of the bounds of the indices array. I am just having a hard time figuring out what I did wrong. I am unfamiliar with the this method of generating a plane. so its a little difficult for me. below is my code. Take emphasis on the indices loop. #include "MyGame.h" //#include "CubeVector.h" /* This code sets a projection and shows a turning cube. What has been added is the project, rotation and a rasterizer to change the rasterization of the cube. The issue that was going on was something with the effect file which was causing the vertices not to be rendered correctly.*/ typedef struct { ID3D10Effect* pEffect; ID3D10EffectTechnique* pTechnique; //vertex information ID3D10Buffer* pVertexBuffer; ID3D10Buffer* pIndicesBuffer; ID3D10InputLayout* pVertexLayout; UINT numVertices; UINT numIndices; }ModelObject; ModelObject modelObject; // World Matrix D3DXMATRIX WorldMatrix; // View Matrix D3DXMATRIX ViewMatrix; // Projection Matrix D3DXMATRIX ProjectionMatrix; ID3D10EffectMatrixVariable* pProjectionMatrixVariable = NULL; //grid information #define NUM_COLS 16 #define NUM_ROWS 16 #define CELL_WIDTH 32 #define CELL_HEIGHT 32 #define NUM_VERTSX (NUM_COLS + 1) #define NUM_VERTSY (NUM_ROWS + 1) bool MyGame::InitDirect3D() { if(!DX3dApp::InitDirect3D()) { return false; } D3D10_RASTERIZER_DESC rastDesc; rastDesc.FillMode = D3D10_FILL_WIREFRAME; rastDesc.CullMode = D3D10_CULL_FRONT; rastDesc.FrontCounterClockwise = true; rastDesc.DepthBias = false; rastDesc.DepthBiasClamp = 0; rastDesc.SlopeScaledDepthBias = 0; rastDesc.DepthClipEnable = false; rastDesc.ScissorEnable = false; rastDesc.MultisampleEnable = false; rastDesc.AntialiasedLineEnable = false; ID3D10RasterizerState *g_pRasterizerState; mpD3DDevice->CreateRasterizerState(&rastDesc, &g_pRasterizerState); mpD3DDevice->RSSetState(g_pRasterizerState); // Set up the World Matrix D3DXMatrixIdentity(&WorldMatrix); D3DXMatrixLookAtLH(&ViewMatrix, new D3DXVECTOR3(0.0f, 10.0f, -20.0f), new D3DXVECTOR3(0.0f, 0.0f, 0.0f), new D3DXVECTOR3(0.0f, 1.0f, 0.0f)); // Set up the projection matrix D3DXMatrixPerspectiveFovLH(&ProjectionMatrix, (float)D3DX_PI * 0.5f, (float)mWidth/(float)mHeight, 0.1f, 100.0f); if(!CreateObject()) { return false; } return true; } //These are actions that take place after the clearing of the buffer and before the present void MyGame::GameDraw() { static float rotationAngle = 0.0f; // create the rotation matrix using the rotation angle D3DXMatrixRotationY(&WorldMatrix, rotationAngle); rotationAngle += (float)D3DX_PI * 0.0f; // Set the input layout mpD3DDevice->IASetInputLayout(modelObject.pVertexLayout); // Set vertex buffer UINT stride = sizeof(VertexPos); UINT offset = 0; mpD3DDevice->IASetVertexBuffers(0, 1, &modelObject.pVertexBuffer, &stride, &offset); mpD3DDevice->IASetIndexBuffer(modelObject.pIndicesBuffer, DXGI_FORMAT_R32_UINT, 0); // Set primitive topology mpD3DDevice->IASetPrimitiveTopology(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST); // Combine and send the final matrix to the shader D3DXMATRIX finalMatrix = (WorldMatrix * ViewMatrix * ProjectionMatrix); pProjectionMatrixVariable->SetMatrix((float*)&finalMatrix); // make sure modelObject is valid // Render a model object D3D10_TECHNIQUE_DESC techniqueDescription; modelObject.pTechnique->GetDesc(&techniqueDescription); // Loop through the technique passes for(UINT p=0; p < techniqueDescription.Passes; ++p) { modelObject.pTechnique->GetPassByIndex(p)->Apply(0); // draw the cube using all 36 vertices and 12 triangles mpD3DDevice->DrawIndexed(modelObject.numIndices,0,0); } } //Render actually incapsulates Gamedraw, so you can call data before you actually clear the buffer or after you //present data void MyGame::Render() { DX3dApp::Render(); } bool MyGame::CreateObject() { VertexPos vertices[NUM_VERTSX * NUM_VERTSY]; for(int z=0; z < NUM_VERTSY; ++z) { for(int x = 0; x < NUM_VERTSX; ++x) { vertices[x + z * NUM_VERTSX].pos.x = (float)x * CELL_WIDTH; vertices[x + z * NUM_VERTSX].pos.z = (float)z * CELL_HEIGHT; vertices[x + z * NUM_VERTSX].pos.y = 0.0f; vertices[x + z * NUM_VERTSX].color = D3DXVECTOR4(1.0, 0.0f, 0.0f, 0.0f); } } DWORD indices[NUM_VERTSX * NUM_VERTSY]; int curIndex = 0; for(int z=0; z < NUM_ROWS; ++z) { for(int x = 0; x < NUM_COLS; ++x) { int curVertex = x + (z * NUM_VERTSX); indices[curIndex] = curVertex; indices[curIndex + 1] = curVertex + NUM_VERTSX; indices[curIndex + 2] = curVertex + 1; indices[curIndex + 3] = curVertex + 1; indices[curIndex + 4] = curVertex + NUM_VERTSX; indices[curIndex + 5] = curVertex + NUM_VERTSX + 1; curIndex += 6; } } //Create Layout D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION",0,DXGI_FORMAT_R32G32B32_FLOAT, 0 , 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 12, D3D10_INPUT_PER_VERTEX_DATA, 0} }; UINT numElements = (sizeof(layout)/sizeof(layout[0])); modelObject.numVertices = sizeof(vertices)/sizeof(VertexPos); //Create buffer desc D3D10_BUFFER_DESC bufferDesc; bufferDesc.Usage = D3D10_USAGE_DEFAULT; bufferDesc.ByteWidth = sizeof(VertexPos) * modelObject.numVertices; bufferDesc.BindFlags = D3D10_BIND_VERTEX_BUFFER; bufferDesc.CPUAccessFlags = 0; bufferDesc.MiscFlags = 0; D3D10_SUBRESOURCE_DATA initData; initData.pSysMem = vertices; //Create the buffer HRESULT hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pVertexBuffer); if(FAILED(hr)) return false; modelObject.numIndices = sizeof(indices)/sizeof(DWORD); bufferDesc.ByteWidth = sizeof(DWORD) * modelObject.numIndices; bufferDesc.BindFlags = D3D10_BIND_INDEX_BUFFER; initData.pSysMem = indices; hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pIndicesBuffer); if(FAILED(hr)) return false; ///////////////////////////////////////////////////////////////////////////// //Set up fx files LPCWSTR effectFilename = L"effect.fx"; modelObject.pEffect = NULL; hr = D3DX10CreateEffectFromFile(effectFilename, NULL, NULL, "fx_4_0", D3D10_SHADER_ENABLE_STRICTNESS, 0, mpD3DDevice, NULL, NULL, &modelObject.pEffect, NULL, NULL); if(FAILED(hr)) return false; pProjectionMatrixVariable = modelObject.pEffect->GetVariableByName("Projection")->AsMatrix(); //Dont sweat the technique. Get it! LPCSTR effectTechniqueName = "Render"; modelObject.pTechnique = modelObject.pEffect->GetTechniqueByName(effectTechniqueName); if(modelObject.pTechnique == NULL) return false; //Create Vertex layout D3D10_PASS_DESC passDesc; modelObject.pTechnique->GetPassByIndex(0)->GetDesc(&passDesc); hr = mpD3DDevice->CreateInputLayout(layout, numElements, passDesc.pIAInputSignature, passDesc.IAInputSignatureSize, &modelObject.pVertexLayout); if(FAILED(hr)) return false; return true; }

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  • Advice on "Invalid Pointer Operation" when using complex records

    - by Xaz
    Env: Delphi 2007 <JustificationI tend to use complex records quite frequently as they offer almost all of the advantages of classes but with much simpler handling.</Justification Anyhoo, one particularly complex record I have just implemented is trashing memory (later leading to an "Invalid Pointer Operation" error). This is an example of the memory trashing code: sSignature := gProfiles.Profile[_stPrimary].Signature.Formatted(True); On the second time i call it i get "Invalid Pointer Operation" It works OK if i call it like this: AProfile := gProfiles.Profile[_stPrimary]; ASignature := AProfile.Signature; sSignature := ASignature.Formatted(True); Background Code: gProfiles: TProfiles; TProfiles = Record private FPrimaryProfileID: Integer; FCachedProfile: TProfile; ... public < much code removed > property Profile[ProfileType: TProfileType]: TProfile Read GetProfile; end; function TProfiles.GetProfile(ProfileType: TProfileType): TProfile; begin case ProfileType of _stPrimary : Result := ProfileByID(FPrimaryProfileID); ... end; end; function TProfiles.ProfileByID(iID: Integer): TProfile; begin <snip> if LoadProfileOfID(iID, FCachedProfile) then begin Result := FCachedProfile; end else ... end; TProfile = Record private ... public ... Signature: TSignature; ... end; TSignature = Record private public PlainTextFormat : string; HTMLFormat : string; // The text to insert into a message when using this profile function Formatted(bHTML: boolean): string; end; function TSignature.Formatted(bHTML: boolean): string; begin if bHTML then result := HTMLFormat else result := PlainTextFormat; < SNIP MUCH CODE > end; OK, so I have a record within a record within a record, which is approaching Inception level confusion and I'm the first to admit is not really a good model. Clearly i am going to have to restructure it. What I would like from you gurus is a better understanding of why it is trashing the memory (something to do with the string object that is created then freed...) so that i can avoid making these kinds of errors in future. Thanks

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  • Change certain values within method

    - by Grant Wilkinson
    I have the following code with a bool if statement inside and in another method I change the value of the bool and i know i need to recall the method [self someMethod]; but I just want to reflect the changes in the if statement and not recall everything else again, how do i do this? thanks -(void)someMethod { //start my code here if (boolvalueisTrue) { //change this part only } } -(void)changeBool { boolvalueisTrue = TRUE; [self someMethod]; //instead of calling the whole method i just want to reflect //the changes inside my if statement }

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