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  • Access custom label property at didSelectRowAtIndexPath.

    - by Mr. McPepperNuts
    I have a UILabel for each cell at cellForRowAtIndexPath. UILabel *cellLabel = [[UILabel alloc] initWithFrame:frame]; cellLabel.text = myString; I want to access that string "myString" at didSelectRowAtIndexPath using indexpath. NSString *anotherString = cell.textLabel.text; returns null. Now if at cellForRowAtIndexPath, I did something like cell.textLabel.text = theString; then the didSelectRowAtIndexPath returns the appropriate cell. My question is, how can I access the text in the UILabel I apply to the cell, at didSelectRowAtIndexPath? Also, logging the cell in didSelectRowAtIndexPath returns cell: <UITableViewCell: 0x5dcb9d0; frame = (0 44; 320 44); autoresize = W; layer = <CALayer: 0x5dbe670>> Edit: NSString *myString = [[results objectAtIndex:indexPath.row] valueForKey:@"name"]; //cell.textLabel.text = myString; CGFloat width = [UIScreen mainScreen].bounds.size.width - 50; CGFloat height = 20; CGRect frame = CGRectMake(10.0f, 10.0f, width, height); UILabel *cellLabel = [[UILabel alloc] initWithFrame:frame]; cellLabel.text = myString; cellLabel.textColor = [UIColor blackColor]; cellLabel.backgroundColor = [UIColor whiteColor]; cellLabel.textAlignment = UITextAlignmentLeft; cellLabel.font = [UIFont systemFontOfSize:14.0f]; [cell.contentView addSubview:cellLabel]; [cellLabel release]; return cell;

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  • How do I hook up a custom tab bar build in IB to a UINavigationController Object instanced in XCODE?

    - by David Hsu
    What I did to create the custom NAV BAR: 1. Created an empty XIB and added a view with class UINavigationController. 2. Under the view I added the navigation bar and a left and right button onto the nav bar. 3. Control drag from "File Owner" to "View" Inside my class where I call the modal view navigation controller: SignupViewController *addController = [[SignupViewController alloc] initWithNibName:@"SignupViewController" bundle:nil]; // Create the navigation controller and present it modally. UINavigationController *navigationController = [[UINavigationController alloc] initWithRootViewController:addController]; navigationController.navigationBar = ///WHAT SHOULD GO HERE? [self presentModalViewController:navigationController animated:YES]; Thank in advance!

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  • getting a tiled image collection on the iPad (deepzoom)

    - by Chris B
    I have a set of tiled image collections created via microsoft's deep zoom composer, and a silverlight app that currently consumes them for display via MultiScaleImage - it's all working pretty well - I'd just like to get some experience with iPad programming and have a couple of ideas for some ipad applications. All my ideas rely on me being able to display/manipulate these tiled image sets (on the iPad). I just picked up a iMac to facilitate this. I'm not seeing any objective-c / cocoa-touch libraries for this though, so am assuming I will have to roll my own. (Saw the seadragon ajax component, which is pretty slick, but I'm dealing with collections here, which it doesn't support. I would also like to roll this as a native app just to get the experience). The only open source project I found for displaying/manipulating the tiled image sets was Openzoom -a flash component. I'm not to familiar with actionscript either (python, java, c#, and c are the only languages I have really used), but briefly inspecting the code I didn't really have any issues with it and can probably use it for hints on how to swap the tiles in and out, etc.. But, as I'm pretty new to obj-c/cocoa-touch, some pointers in the right direction would be appreciated. 1) Are there any other projects out there I am missing, or is openzoom my best bet for some reference? 2) Should I be trying to do this display in the UIKit framework, or should I do it as an OpenGL display? 3) Any other suggestions/pointers that I didn't think to ask.

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  • Objective-C Decimal to Base 16 Hex conversion

    - by JustinXXVII
    Does anyone have a code snippet or a class that will take a long long and turn it into a 16 byte Hex string? I'm looking to turn data like this long long decimalRepresentation = 1719886131591410351; and turn it into this //Base 16 Hex Output: 17DE435307A07300 The %x operator doesn't want to work for me NSLog(@"Hex: %x",decimalRepresentation); //console : "Hex: 7a072af" As you can see that's not even close. Any help is truly appreciated!

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  • UIView subclass draws background despite completely empty drawRect: - why?

    - by Pascal
    So, I have a custom UIView subclass which enables drawing of rounded edges. The thing draws perfectly, however the background always fills the whole bounds, despite clipping to a path first. The border also draws above the rectangular background, despite the fact that I draw the border in drawRect: before the background. So I removed the whole content of drawRect:, which is now virtually empty - nevertheless the background gets drawn! Anybody an explanation for this? I set the backgroundColor in Interface Builder. Thanks!

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  • Is there any reason why we don't use subclasses of UIImageView ?

    - by gotye
    Hey everyone, I am currently trying to create a subclass of UIImageView in order to make it download its image from server asynchronously ;) I tried to do it by myself but I haven't gone very far yet :D Anyway, I looked around here and found this : AsyncImageDownload I had a look at the code and the first which springs to mind is : why subclassing a UIView and not a UIImageView ?!? Any thoughts ? Cheers mates, Gotye.

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  • When is Facebook Connect supposed to call its delegate methods?

    - by RickiG
    Hi The Facebook connect code is eluding me a bit. I have no problem doing a login, and a wall post, however, I simply can not figure out how the delegate methods for the FBDialog andFBStreamDialog is supposed to work. - (void)postToWall { FBStreamDialog *dialog = [[[FBStreamDialog alloc] init] autorelease]; dialog.delegate = self; dialog.userMessagePrompt = @"Enter your message:"; dialog.attachment = [NSString stringWithFormat:@"JSONpost code"]; [dialog show]; } I adhere to these protocols in my controller: <FBDialogDelegate, FBSessionDelegate, FBRequestDelegate> I then implement the two methods: - (void) dialogDidCancel:(FBDialog *)dialog { NSLog(@"Failed"); } - (void) dialogDidSucceed:(FBDialog *)dialog { NSLog(@"Success"); } After I tap "publish" and the postToWall methods is done executing the Facebook "pop up" in the UI is empty, except a small "X" in the top right corner and a "F" (facebook logo) in the top left corner. The UI will stay there until I tap the "X", this results in the dialogDidCancel delegate method being called. The post data is showing up on the Facebook page, everything seems to work. Why is thedialogDidSucceedmethod never called? I need this to release my facebook controller and restore the UI back to where the user was before "starting" FB Connect. Thank You:)

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  • Help me start out with OpenGL

    - by Arun Thakkar
    Till today I am working with Basic UIKIT application but now onwards I need to work in OpenGL. Problem is I have not any idea about OpenGL and am confused lot about how to start and from where to start. I need to create an application which is same as "iBeer" (see movie in YouTube). So I am having lots of confusion about how do I create graphics of beer that you seen in application, so what should be preferred library?

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  • Why are my CATransitions acting up?

    - by Regan
    I am using the following code to switch between views with CATransition. CATransition *applicationLoadViewIn = [CATransition animation]; [applicationLoadViewIn setDuration:20]; [applicationLoadViewIn setType:kCATransitionPush]; [applicationLoadViewIn setSubtype:kCATransitionFromTop]; [applicationLoadViewIn setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn]]; ViewToSwitchTo *myviewcontroller = [[ViewToSwitchTo alloc] init]; [self.view.layer addAnimation:applicationLoadViewIn forKey:kCATransitionPush]; [self.view addSubview:myviewcontroller.view]; It functions mostly how I want it to. It pushes from the top like it should, however it for some reason acts strangely. First, the view I am switching to starts coming in from the bottom like it should, but for some reason, the view that I am switching FROM appears over the top of it with low opacity, so you see both of them. However, you also see the view that is coming in, shifted maybe 100 pixels upwards, on top of itself and the other view, once again with low opacity. Just before the halfway point of the the transition, everything works fine, you only see the view that is coming in and the view going out, doing what they should be doing. But slightly after the halfway point, the view I am switching to appears in its final destination, under the view I am switching from, and the view I am switching from has been reduced in opacity. What is going on here?

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  • how to make a NEWS -Reader app

    - by exiang
    hey, I'm a beginner and I'm trying to make a NEWS reader app. My idea is to make an app just like N.Y Times. The question is : how do I access the news database and display on my native app ? If I make an RSS reader kinda thing, will I be able to display the contents of the news feed on my native app itself ? Please, I'v been reading and trying different tactics but not really getting anywhere close to what I want. A simple tip from you guys could really help me. thx

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  • NSAlert pops up for 3 times

    - by Marco
    Hello community i have a big problem. i implemented an NSAlert in the viewDidLoad() of my app: UIAlertView *alert = [[UIAlertView alloc] initWithTitle:title message:alertMessage delegate:self cancelButtonTitle:ok otherButtonTitles:nil]; But the Alert pops up for 3 times, and then i can klick on it. Could it be that the viewDidLoad() starts for 3 times? This is the viewDidLoad in the rootViewController, that manages the views: - (void)viewDidLoad { Kundenkarte *kartenAnsicht = [[Kundenkarte alloc] initWithNibName:@"Kundenkarte" bundle:nil]; kartenAnsicht.rootViewController = self; kartenAnsicht.viewDidLoad; self.map = kartenAnsicht; [self.view addSubview:kartenAnsicht.view]; [kartenAnsicht release]; // [super viewDidLoad]; } kartenAnsicht is the view where the problem is. I hope someone could help me because my ideas are over!

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  • deselectRowAtIndexPath on an ABPeoplePickerNavigationController

    - by Josh Wright
    I'm showing an ABPeoplePickerNavigationController as a tab in my app. The user clicks a name, then email address, then I do something with the email address. Afterwards, I'd like for the person and property that they selected to fade out (not be highlighted). In a normal table, I'd call deselectRowAtIndexPath. But with the ABPeoplePickerNavCont I don't seem to have access to it's table, nor do I know what indexPath is selected, nor is there an api for deselecting the row. On most apps, ABPeoplePickerNavCont is used modally so it doesn't matter that the row is still highlighted 'cause the whole thing gets dismissed. But in my app it does not get dismissed (just like the contacts tab in the Phone app). Any ideas?

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  • How to auto-increment reference number persistently when NSManagedObjects created in core-data.

    - by KayKay
    In my application i am using core-data to store information and saving these data to the server using web-connectivity i have to use MySql. Basically what i want to do is to keep track of number of NSManagedObject already created and Whenever i am adding new NSManagedObject, based on that counting it will assign the class a Int_value which will act as primary_key in MySql. For examaple, there are already 10 NSManagedobjects, and when i will add new one it will assign it "11" as primary_key. these value will have to be increasing because there is no deleting of NSManagedObject. From my approach its about static member in applicationDelegate whose initial value can be any integer but should be incremented by one(like auto-increment) everytime new NSManagedObject is created and also it should be persistent. I am not clear how to do this, please give me suggestions. Thanks in advance.

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  • Starting a cocos2d game with initial gameplay as background

    - by boz
    Hi All, Id like to start my game, with the initial game play layout as the background, with a buttons layer over the top with maybe 'Tap to start' and a high score etc. and similarly, when the game finishes, id like to just 'pause' the final game play layout and overlay a game over menu of sorts. I tried calling [[CCDirector sharedDirector] pause] as the last line of the appDidFinishLaunching which didnt seem to have any effect. Is there a better way trying to do this? I dont really like my initial approach.

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  • how and where should I set and load NSUserDefaults in a utility app?

    - by Greywolf210
    I have followed directions in several books and suggestions on some forums but I have issues with my app crashing when I try and set user preferences. I have the following lines on my "done" method in my flipscreenViewController: - (IBAction)done { NSUserDefaults *userDefaults = [NSUserDefaults standardUserDefaults]; [userDefaults setBool:musicOnOff.on forKey:kMusicPreference]; [userDefaults setObject:trackSelection forKey:kTrackPreference]; [self.delegate flipsideViewControllerDidFinish:self];} and the following 2 methods in my mainViewController: -(void)initialDefaults{ NSUserDefaults *userDefaults = [NSUserDefaults standardUserDefaults]; [userDefaults setBool:YES forKey:kMusicPreference]; [userDefaults setObject:@"Infinity" forKey:kTrackPreference];} -(void) setvaluesFromPreferences { NSUserDefaults *userDefaults = [NSUserDefaults standardUserDefaults]; BOOL musicSelection = [userDefaults boolForKey:kMusicPreference]; NSString *trackSelection = [userDefaults objectForKey:kTrackPreference]; if(musicSelection == YES) { if([trackSelection isEqualToString:@"Infinity"]) song = [[BGMusic alloc]initWithPath:[[NSBundle mainBundle] pathForResource:@"Infinity" ofType:@"m4a"]]; else if([trackSelection isEqualToString:@"Energy"]) song = [[BGMusic alloc]initWithPath:[[NSBundle mainBundle] pathForResource:@"Energy" ofType:@"m4a"]]; else if([trackSelection isEqualToString: @"Enforcer"]) song = [[BGMusic alloc]initWithPath:[[NSBundle mainBundle] pathForResource:@"Enforcer" ofType:@"m4a"]]; else if([trackSelection isEqualToString: @"Continuum"]) song = [[BGMusic alloc]initWithPath:[[NSBundle mainBundle] pathForResource:@"Continuum" ofType:@"m4a"]]; else if([trackSelection isEqualToString: @"Pursuit"]) song = [[BGMusic alloc]initWithPath:[[NSBundle mainBundle] pathForResource:@"Pursuit" ofType:@"m4a"]]; [song setRepeat:YES]; counter = 0; } else [song close];} Anyone willing to help out? Thanks a bunch, Chuck

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  • Can't set background colour for UIView from ViewController

    - by Curyous
    I have the following code in the view controller: - (void)viewDidLoad { [super viewDidLoad]; ThemeManager *themer = [ThemeManager sharedInstance]; UIView *theView = self.view; UIColor *forBackground = [themer backgroundColour]; [theView setBackgroundColor:forBackground]; } but when execution gets to the setBackgroundColor line, I get the following error: *** -[NSCFNumber CGColor]: unrecognized selector sent to instance 0x1237c40 *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '*** -[NSCFNumber CGColor]: unrecognized selector sent to instance 0x1237c40' There's got to be something simple that I'm doing wrong, how do I set the background colour? Do I have to subclass the view and do it in there? I'd prefer not to have the extra class, even though that is better separation of the whole model/view/controller thing. Update: value returned by [themer backgroundColour] is constructed using colorWithPatternImage:, could this make a difference?

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  • Hard crash when drawing content for CALayer using quartz

    - by Lukasz
    I am trying to figure out why iOS crash my application in the harsh way (no crash logs, immediate shudown with black screen of death with spinner shown for a while). It happens when I render content for CALayer using Quartz. I suspected the memory issue (happens only when testing on the device), but memory logs, as well as instruments allocation logs looks quite OK. Let me past in the fatal function: - (void)renderTiles{ if (rendering) { //NSLog(@"====== RENDERING TILES SKIP ======="); return; } rendering = YES; CGRect b = tileLayer.bounds; CGSize s = b.size; CGFloat imageScale = [[UIScreen mainScreen] scale]; s.height *= imageScale; s.width *= imageScale; dispatch_async(queue, ^{ NSLog(@""); NSLog(@"====== RENDERING TILES START ======="); NSLog(@"1. Before creating context"); report_memory(); CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); NSLog(@"2. After creating color space"); report_memory(); NSLog(@"3. About to create context with size: %@", NSStringFromCGSize(s)); CGContextRef ctx = CGBitmapContextCreate(NULL, s.width, s.height, 8, 0, colorSpace, kCGImageAlphaPremultipliedLast); NSLog(@"4. After creating context"); report_memory(); CGAffineTransform flipTransform = CGAffineTransformMake(1.0, 0.0, 0.0, -1.0, 0.0, s.height); CGContextConcatCTM(ctx, flipTransform); CGRect tileRect = CGRectMake(0, 0, tileImageScaledSize.width, tileImageScaledSize.height); CGContextDrawTiledImage(ctx, tileRect, tileCGImageScaled); NSLog(@"5. Before creating cgimage from context"); report_memory(); CGImageRef cgImage = CGBitmapContextCreateImage(ctx); NSLog(@"6. After creating cgimage from context"); report_memory(); dispatch_sync(dispatch_get_main_queue(), ^{ tileLayer.contents = (id)cgImage; }); NSLog(@"7. After asgning tile layer contents = cgimage"); report_memory(); CGColorSpaceRelease(colorSpace); CGContextRelease(ctx); CGImageRelease(cgImage); NSLog(@"8. After releasing image and context context"); report_memory(); NSLog(@"====== RENDERING TILES END ======="); NSLog(@""); rendering = NO; }); } Here are the logs: ====== RENDERING TILES START ======= 1. Before creating context Memory in use (in bytes): 28340224 / 519442432 (5.5%) 2. After creating color space Memory in use (in bytes): 28340224 / 519442432 (5.5%) 3. About to create context with size: {6324, 5208} 4. After creating context Memory in use (in bytes): 28344320 / 651268096 (4.4%) 5. Before creating cgimage from context Memory in use (in bytes): 153649152 / 651333632 (23.6%) 6. After creating cgimage from context Memory in use (in bytes): 153649152 / 783159296 (19.6%) 7. After asgning tile layer contents = cgimage Memory in use (in bytes): 153653248 / 783253504 (19.6%) 8. After releasing image and context context Memory in use (in bytes): 21688320 / 651288576 (3.3%) ====== RENDERING TILES END ======= Application crashes in random places. Sometimes when reaching en of the function and sometime in random step. Which direction should I look for a solution? Is is possible that GDC is causing the problem? Or maybe the context size or some Core Animation underlying references?

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  • Can I use the whatthetrend.com API to get daily and weekly twitter trends?

    - by Charles S.
    The twitter API allows me to receive daily trends and weekly trends (in addition to current trends, of course) as either JSON or XML. Is there an equivalent with the whatthetrend.com API? I don't see a method/parameter at first glance but I wanted to see if anyone out there knew a way... http://api.whatthetrend.com/api There's a method to lookup trend definition by keyword so I guess I could use that based off the Twitter API but I'd rather just load all the data at once rather than have to remotely access the API every time I want to look up a definition. Thanks

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  • Custom pin animation - MKMapView

    - by user128647
    I have used pin images in application instead of standard pin, now i want to give animation (dropping effect as it was with standard pins) to custom pins. How can i provide dropping animation effect to custom pin images????

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  • Quartz2d vector images vs OpenGL vector description?

    - by tbarbe
    How big of a difference is the description language of Quartz2d to OpenGL ES? It seems they are similar in description power... except that Quartz is mostly 2d and that OpenGL is out of the box 3d ( but can be made 2d focused ). Are the mappings from 2dQuartz to 2d OpenGL ES that different? Im sure there must be differences in some specific features that might be handled differently on one vs another... but to do a translator? Anyone have experience with both OpenGL and Quartz2d have some insights?

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  • Table cell in a split-view controller - selected cell becomes deselected when called by reloadData

    - by bpapa
    I'm working on a universal app that uses a SplitViewController to present a master-detail view. In the iPad HIG on Split Views, Apple states: In general, indicate the current selection in the left pane in a persistent way. This behavior helps people understand the relationship between the item in the left pane and the contents of the right pane. This is important because the contents of the right pane can change, but they should always remain related to the item selected in the left pane. So I'm trying to maintain selection state on the left. Easy enough when the user taps, I just remove the deselectRowAtIndexPath:animated: message from tableView:didSelectRowAtIndexPath: implementation. But, I also want the selection state to show up by default (without a user tap). I wound up putting this in my tableView:cellForRowAtIndexPath: implementation: if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) { if (cellShouldBeSelected) cell.selected = YES; else cell.selected = NO; } The behavior I'm seeing, is that when the cells finall appear, for a fraction of a section the cell is indeed selected, but then the selection disappears without any user interaction. Any ideas? I set the new clearsSelectionOnViewWillAppear property to NO, but that doesn't seem to fix it, and it shouldn't really matter because I'm marking the cell as selected long after viewWillAppear is called - I'm actually doing it after some network activity and then sending the table view a reloadData message.

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  • UIScrollView with 3 UITableViews

    - by drDevPep
    I made a UIScrollView like the Weather.app. On the first page I've placed a UITableView which shows data loaded from a website. On the second and on the first page I also want to place a UITableView. The other two tables should also load data from a website, but from another URL. Now my question. How can I set up a UIScrollView with 3 UITableViews in it?

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  • UINavigationController and memory management

    - by Dan Ray
    - (void)launchSearch { EventsSearchViewController *searchController = [[EventsSearchViewController alloc] initWithNibName:@"EventsSearchView" bundle:nil]; [self.navigationController pushViewController:searchController animated:YES]; //[searchController release]; } Notice the [searchController release] is commented out. I've understood that pushing searchController onto the navigation controller retains it, and I should release it from my code. I did just alloc/init it, after all, and if I don't free it, it'll leak. With that line commented out, navigation works great. With it NOT commented out, I can navigate INTO this view okay, but coming back UP a level crashes with a *** -[CFArray release]: message sent to deallocated instance 0x443a9e0 error. What's happening here? Is the NavigationController releasing it for me somehow when it goes out of view? The boilerplate that comes on a UINavigationController template in XCode has the newly-pushed controller getting released. But when I do it, it fails.

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