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  • dynamic inheritance without touching classes

    - by Jasper
    I feel like the answer to this question is really simple, but I really am having trouble finding it. So here goes: Suppose you have the following classes: class Base; class Child : public Base; class Displayer { public: Displayer(Base* element); Displayer(Child* element); } Additionally, I have a Base* object which might point to either an instance of the class Base or an instance of the class Child. Now I want to create a Displayer based on the element pointed to by object, however, I want to pick the right version of the constructor. As I currently have it, this would accomplish just that (I am being a bit fuzzy with my C++ here, but I think this the clearest way) object->createDisplayer(); virtual void Base::createDisplayer() { new Displayer(this); } virtual void Child::createDisplayer() { new Displayer(this); } This works, however, there is a problem with this: Base and Child are part of the application system, while Displayer is part of the GUI system. I want to build the GUI system independently of the Application system, so that it is easy to replace the GUI. This means that Base and Child should not know about Displayer. However, I do not know how I can achieve this without letting the Application classes know about the GUI. Am I missing something very obvious or am I trying something that is not possible?

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  • Comparing objects and inheritance

    - by ereOn
    Hi, In my program I have the following class hierarchy: class Base // Base is an abstract class { }; class A : public Base { }; class B : public Base { }; I would like to do the following: foo(const Base& one, const Base& two) { if (one == two) { // Do something } else { // Do something else } } I have issues regarding the operator==() here. Of course comparing an instance A and an instance of B makes no sense but comparing two instances of Base should be possible. (You can't compare a Dog and a Cat however you can compare two Animals) I would like the following results: A == B = false A == A = true or false, depending on the effective value of the two instances B == B = true or false, depending on the effective value of the two instances My question is: is this a good design/idea ? Is this even possible ? What functions should I write/overload ? My apologies if the question is obviously stupid or easy, I have some serious fever right now and my thinking abilities are somewhat limited :/ Thank you.

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  • Override jre_lib classes

    - by Filip
    What is the best way to override jre_lib classes? Let's say I need to store all ArrayLists not in RAM but on disk or anywhere else. I wanna write my own ArrayList class to code this functionality and make sure that every instantiations of ArrayList use my class. I thought about class loading mechanism to change order of classpath, but as I see java checks standard classes first.

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  • Win2k3 password Authentication using LDAP in VC++

    - by user001
    Hi, I need to implement the Win2k3 password validation policy. As my application resides on Win2k3 cane we validate the password directly with windows domain password by using LDAP. This is because application design does not want to store 8/more password entry into DB and validate new password against that. As Windows already does same thing and using LDAP we can lookup into windows server. Can any one please let me know LDAP API to fulfill above requirement in VC++.

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  • DB management for Heroku apps

    - by zetarun
    Hi all, I'm fairly new to both Rails and Heroku but I'm seriously thinking of using it as a platform to deploy my Ruby/Rails applications. I want to use all the power of Heroku, so I prefer the "embedded" PostgreSQL managed by Heroku instead of the addon for Amazon RDS for MySQL, but I'm not so confident without the possibility to access my data in a SQL client... I know that in a well made app you have no need to access DB, but there are some situations (add rows to a config table, see data not mapped in a view, update some columns for debugging issues, performance monitoring, running queries for reporting, etc.) when this can be good... How do you solve this problem? What's you experience in a real life app powered by Heroku? Thanks!

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  • How to set an image based on iphone platform in objective-c

    - by Toran Billups
    I'm moving my application from 3.x to 4.x as I prepare for the app store and found that I need to have 2 copies of all my custom pngs - my question is how can I determine what img to show and when. Example - how do I know to show the Find.png vs the [email protected] Is it "safe" or "correct" to look for 4.x specific apis or does the iphone have a way to determine what platform you are on at runtime? Thank you in advance

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  • Best practice - Accessing preferences globally

    - by JK
    User preferences for my app is store in NSUserDefaults. This includes a "theme" preference, which needs to be accessed frequently by multiple classes. I would prefer not to call "[[NSUserDefaults standardUserDefaults] objectForKey:..." repeatedly as it makes for inconcise code and I assume will incur overhead. What is the preferred and most concise method for accessing preferences in any class?

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  • Changing pointer of self

    - by rob5408
    I have an object that I alloc/init like normal just to get a instance. Later in my application I want to load state from disk for that object. I figure I could unarchive my class (which conforms to NSCoding) and just swap where my instance points to. To this end I use this code... NSString* pathForDataFile = [self pathForDataFile]; if([[NSFileManager defaultManager] fileExistsAtPath:pathForDataFile] == YES) { NSLog(@"Save file exists"); NSData *data = [[NSMutableData alloc] initWithContentsOfFile:pathForDataFile]; NSKeyedUnarchiver *unarchiver = [[NSKeyedUnarchiver alloc] initForReadingWithData:data]; [data release]; Person *tempPerson = [unarchiver decodeObjectForKey:@"Person"]; [unarchiver finishDecoding]; [unarchiver release]; if (tempPerson) { [self release]; self = [tempPerson retain]; } } Now when I sprinkled some NSLogs throughout my application I noticed self.person: <Person: 0x3d01a10> (After I create the object with alloc/init) self: <Person: 0x3d01a10> (At the start of this method) tempPerson: <Person: 0x3b1b880> (When I create the tempPerson) self: <Person: 0x3b1b880> (after i point self to the location of the tempPerson) self.person: <Person: 0x3d01a10> (After the method back in the main program) What am I missing?

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  • Graph Tour with Uniform Cost Search in Java

    - by user324817
    Hi. I'm new to this site, so hopefully you guys don't mind helping a nub. Anyway, I've been asked to write code to find the shortest cost of a graph tour on a particular graph, whose details are read in from file. The graph is shown below: http://img339.imageshack.us/img339/8907/graphr.jpg This is for an Artificial Intelligence class, so I'm expected to use a decent enough search method (brute force has been allowed, but not for full marks). I've been reading, and I think that what I'm looking for is an A* search with constant heuristic value, which I believe is a uniform cost search. I'm having trouble wrapping my head around how to apply this in Java. Basically, here's what I have: Vertex class - ArrayList<Edge> adjacencies; String name; int costToThis; Edge class - final Vertex target; public final int weight; Now at the moment, I'm struggling to work out how to apply the uniform cost notion to my desired goal path. Basically I have to start on a particular node, visit all other nodes, and end on that same node, with the lowest cost. As I understand it, I could use a PriorityQueue to store all of my travelled paths, but I can't wrap my head around how I show the goal state as the starting node with all other nodes visited. Here's what I have so far, which is pretty far off the mark: public static void visitNode(Vertex vertex) { ArrayList<Edge> firstEdges = vertex.getAdjacencies(); for(Edge e : firstEdges) { e.target.costToThis = e.weight + vertex.costToThis; queue.add(e.target); } Vertex next = queue.remove(); visitNode(next); } Initially this takes the starting node, then recursively visits the first node in the PriorityQueue (the path with the next lowest cost). My problem is basically, how do I stop my program from following a path specified in the queue if that path is at the goal state? The queue currently stores Vertex objects, but in my mind this isn't going to work as I can't store whether other vertices have been visited inside a Vertex object. Help is much appreciated! Josh

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  • What folders are commonly used by version control systems?

    - by a_m0d
    I need to know what folder names are commonly used by Version Control systems. Many VCSs will create a hidden folder, usually in the top level of the source tree, to store the information that they use. So far, I only know that Git uses .git/ and SVN uses .svn/. What are the folder names that other popular VCSs use?

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  • Collection, which method is used to authorize an add of an element ?

    - by Duke Vador
    We find a lot of concrete subclasses under Collection. While trying to add an element in a concrete collection, this collection will use a method to determine if it can accept to store the element (and eventually that this element is not already in the collection). It could use equals(), hashCode() or compareTo() of the element. Is it possible to find a summary about which method is used by each implementation of Collection ? Thanks a lot for your answers.

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  • pass a pointer of a class

    - by small_potato
    Say I have Class1 and Class2 and I want a shallow copy constructor for Class1. Class1 has a member variable, which is a pointer pointing to a Class2 instance. Also I have to be able to change the Class2 ptr is pointing at. in header file: class Class1 { Class2* ptr; ... } in source file: Class1::Class1() { ptr = new Class2(); } ...... Class2* Class1::Exchange(Class2* newClass2) { Class2* temp; ptr = newClass2; return temp; } ...... Now say Class1 original; Class1 shallowCopy(original); Class2* newClass2 = new Class2(); Class2* oldClass2; oldClass2 = orignal.Exchange(newClass2); delete oldClass2; now I want is associate original.ptr with shallowCopy.ptr, when I implement the shallow copy constructor, how do I make sure these two pointer always point at the same Class2? I mean in the class above, the oldClass2 is deleted, so ptr of shallowCopy is pointing at nothing. If I don't delete oldClass2, ptrs of original and shallowCopy are pointing at different Class2 instance.

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  • Free SVN repo server without requiring a project

    - by Nathan Campos
    I want to know if there are any free Subversion repository hosting servers where you don't need to have a 'project' to host your C++ files in. I don't have a actual project, but I want to store my C++ in an SVN repository. I am looking for something like OpenSVN where you can upload your C++ files, but it requires you to have a project. Can you recommend a Subversion hosting service where you can upload your files to an account, rather than a project. Something like: http://www.test-svn.com/~nathanpc/

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  • Same random numbers from instantiated class

    - by user1797202
    I'm learning C# and created a class within my program that holds a random number generator: class RandomNumberGenerator { Random RNG = new Random(); // A bunch of methods that use random numbers are in here } Inside this class are a few methods that use the RNG. Data gets sent here from other parts of the program, gets processed, then gets returned. One of the methods does the following: // Method works something like this int Value1 = RNG.Next(x, y); int Value2 = RNG.Next(x, y); int Value3 = RNG.Next(x, y); The x, y values are to be sent here from another class. So, I have to create an instance of the RandomNumberGenerator within that class so I can call its methods and pass the x and y values to it. class DoStuff { RandomNumberGenerator Randomizer = new RandomNumberGenerator // Here I call a bunch of Randomizer methods that give me values I need } The problem in the above method is that I get the same numbers every time for all three values. I'm not sure if it's because they're so close together and Randomizer's seed value hasn't had time to change or if I'm doing something wrong when I create a new instance of the RandomNumberGenerator class. I've gone through a bunch of answers on here already and typically problems like this are due to people creating many new Random objects when they run methods (thus setting the seed for all of them to the same value), but the only new Random object I create is within the RandomNumberGenerator class. I then instantiate that once within the other class so I can pass it data and use its methods. Why is this happening and how would I fix this?

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  • Stored Queries?

    - by phpeffedup
    Is it considered crazy to store common SQL queries for my web app in a database for use in execution? Or is that common practice? Or is it impossible? My thinking is, this way, I avoid hard-coding SQL into my application files, and add another level of abstraction. Is this crazy? Is this what a stored procedure is? Or is that something else?

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  • datetime.datetime.strptime problem

    - by Rahul99
    My input string is '16-MAR-2010 03:37:04' and i want to store it as datetime. I am trying to use: db_inst.HB_Create_Ship_Date = datetime.strptime(fields[7]," %d-%b-%Y %H:%M:%S ") fields[7] = '16-MAR-2010 03:37:04' I am getting an error: ::ValueError: time data '16-MAR-2010 03:37:04' does not match format ' %d-%b-%Y %H:%M:%S ' I am running Python version --EDIT-ME-- on the --EDIT-ME-- operating system. My locale is --EDIT-ME--. Which format do I have to use?

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  • Working with Java using methods and arrays [closed]

    - by jordan
    Hi i'm a newb at java and for one of my labs I have to create a instant messenger client with these requirements: add buddyList instance variable add IMClient constructor to create ArrayList addBuddy method removeBuddy method findBuddy method printBuddyList method what's the best way to go about this? so far I have this: public class IMClient { private String userId; // User id private String password; // Password private int status; // Status code for user: 1 - Online, 2 - Off-line, 3 - Away public IMClient(String userId, String password, int status) { super(); this.userId = userId; this.password = password; this.status = status; } // Returns true if password as a parameter matches password instance variable. public boolean checkPassword(String password) { return this.password.equals(password); } public String toString() { StringBuffer buf = new StringBuffer(100); buf.append(" User id: "); buf.append(userId); buf.append(" Password: "); buf.append(password); buf.append(" Status: "); buf.append(status); return buf.toString(); } public String getUserId() { return userId; } public void setUserId(String userId) { this.userId = userId; } public String getPassword() { return password; } public void setPassword(String password) { this.password = password; } public int getStatus() { return status; } public void setStatus(int status) { this.status = status; } public static void main(String[] args) { } }

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