Search Results

Search found 27011 results on 1081 pages for 'buy vs build'.

Page 445/1081 | < Previous Page | 441 442 443 444 445 446 447 448 449 450 451 452  | Next Page >

  • Drupal - Getting node id from view to customise link in block

    - by hfidgen
    I got a little problem with Drupal (again) in that I'm trying to work out how I can build a block which is able to show the node ID of the view page the block is currently sitting on. I'm using views to build a large chunk of my site, but I need to be able to make "intelligent" blocks in PHP mode which will have dynamic content depending on what the view is displaying. So.. how can I go about finding the $nid which a view is currently displaying?! Any ideas?

    Read the article

  • Drools rules import with wildcard

    - by ZeKoU
    Hello everyone, I am working with Drools rules. Some developers have created rules which I have to put on Guvnor (rules repository) and build packages. In these rules they have import statements with wildcards, for example: import org.drools.runtime.rule.*; When I upload this on Guvnor and try to build, it tells me: Unable to introspect model for wild card imports (org.drools.runtime.rule.*). Please explicitly import each fact type you require. Is it possible to use wildcard imports in Drools rules???

    Read the article

  • Jenkins and Visual Studio Online integration authentication

    - by user3120361
    right now I am trying to Setup Continuouse Integration - Delivery for a basic WCF Service, which will be hosted on a Microsoft Azure VM. The Project is Version Controlled through Visual Studio Online. So I installed Jenkins (also on the Azure VM), TFS plugin etc. and started the first Test Build: As Server URL I used "[VSO Adress]/DefaultCollection" and for Login purposes my Microsoft Account (I can Access VSO with that). The Problem is, when I run the Build I get the following error: Started by user Developer Building in workspace C:\Program Files (x86)\Jenkins\jobs\test\workspace [workspace] $ "C:\Program Files (x86)\TEE-CLC-11.0.0.1306\TEE-CLC-11.0.0\tf.cmd" workspaces -format:brief -server:[VSO Adress]/DefaultCollection ****" An error occurred: Access denied connecting to TFS server [VSO Adress] (authenticating as har****@*******o.com) FATAL: Executable returned an unexpected result code [100] ERROR: null Finished: FAILURE So my question is, whether it is generally possible to connect Jenkins and VSO that way and if so, which login credentials are needed

    Read the article

  • Material usage, one per model or per object?

    - by WSkid
    Is it better (memory, time (of developer), space) to use single model that is unwrapped and uses a single material or to break a model down into appropriate bits, each with their own smaller texture/material? Or does it depend on the target platform as to what is acceptable - ie PC vs tablet? An example: Say you have a typical house with a tiled roof. Model it, make sure everything is attached, unwrap the walls/roof so in your UV template the walls and roof would be in one texture file, side-by-side in say a 512x512 file. Model the roof/walls as separate objects, unwrap them individually and have two UV templates. You could then have a 256x256 file for each one.

    Read the article

  • Algorithm to simplify building/structural meshes

    - by morpheus
    I am looking for an algorithm to simplify the meshes of buildings or similar structures. EDIT: I had made a comment that Hoppe's algorithm tends to make meshes more and more spherical with simplification. But, I am not sure about it, so am deleting the comment. Buildings in contrast should tend to become more and more rectangular with increasing simplification. The D3DX extensions for D3D in version 9.0 (d3dx9.lib) used to have classes to do progressive mesh simplification. See: http://doc.51windows.net/Directx9_SDK/?url=/directx9_sdk/graphics/reference/d3dx/functions/mesh/d3dxgeneratepmesh.htm http://msdn.microsoft.com/en-us/library/windows/desktop/bb281243(v=vs.85).aspx

    Read the article

  • Good resources for learning about graphics hardware

    - by Ken
    I'm looking for some good learning resources for graphics hardware (and associated low level software). Basically I want to learn more about what goes on underneath the opengl/direcx API layers in terms of how things are implemented. I familiar with what happens in principle during the various stages of the rendering pipeline (viewing, projection, clipping, rasterization etc). My goal is to be able to make better and more informed decisions about tradeoffs and potential optimisations when graphics/shader programming with respect to the following kinds of issues; batching view culling occlusions draw order avoiding state changes triangles vs pointsprites texture sampling etc Basically whatever the graphics programmer needs to know about modern graphics hardware in order to become more effective. I'm not really looking for specific optimisation techniques, rather I need more general knowledge so that I will naturally write more efficient code.

    Read the article

  • NSIS already installed product

    - by Buba235
    Hello! I have some problem with my created nsis setup. I need to check if the product is already installed and then get the path to the already installed product. This is because I want to build a "Feature-Setup" that installs some other components into the previous installed folder. Does anyone know how to build this installer? It will be brilliant if the feature setup will start the installation and check the path of the installed product. After checking is done the path should be (read only) in "Destination Folder" under "Choose Install Location". Thanks for any help Buba

    Read the article

  • How do I get IE to open a file with its associated application?

    - by Wayne
    MSTest produces an XML file with a .trx extension containing test results. If I have a .trx file on a machine without Visual Studio installed, I get prompted to "Use the Web Service..." or "Select from a list...", which is expected. If I have a .trx file on my development machine and I open it, it opens in Visual Studio, which is expected. If I click a link on a web page or in an email which gets a .trx file from my build server, it ALWAYS opens the XML in IE. How do I configure IE (or IIS on the build server) to open the remote .trx file in Visual Studio, if it's installed, or prompt if it's not? UPDATE: If I rename the .trx file on the server and give it various extensions (eg. .bmp, .msi, .txt, .zip), it still opens as XML in IE, so it's clearly going by the content of the file and not the declared MIME type.

    Read the article

  • Is it possible to generate plain-old XML using Haml?

    - by lsdr
    I've been working on a piece of software where I need to generate a custom XML file to send back to a client application. The current solutions on Ruby/Rails world for generating XML files are slow, at best. Using builder or event Nokogiri, while have a nice syntax and are maintainable solutions, they consume too much time and processing. I definetly could go to ERB, which provides a good speed at the expense of building the whole XML by hand. HAML is a great tool, have a nice and straight-forward syntax and is fairly fast. But I'm struggling to build pure XML files using it. Which makes me wonder, is it possible at all? Does any one have some pointers to some code or docs showing how to do this, build a full, valid XML from HAML?

    Read the article

  • How to correctly load 32-bit DLL dependencies when running a program from a batch file

    - by neilwhitaker1
    I have written a tool that references Microsoft.TeamFoundation.VersionControl.Client.dll, which is a 32-bit DLL. When I build my tool on 64-bit Windows, I set Visual Studio to specifically target X86 in order to force it to a 32-bit build. Targetting X86 instead of All-CPU's prevents me from getting a BadImageFormatException, as long as I invoke the tool directly (e.g. by typing "myTool.exe" on the command line). However, if I run a batch file that invokes the tool, I still get the exception. This happens even if the batch file runs in a 32-bit command prompt (%WINDIR%\SysWOW64\cmd.exe). What else can I do to make this work?

    Read the article

  • Building a dll with .lib files

    - by Manish Shukla
    I have a C++ project which is build via bjam. With 'install' rule in Jamroot i am able to create statically linked libraries (.lib files) for my project. My question is, how i can build a load-time DLL (or run-time DLL is also fine) with these .lib files? More Info: I am building my project with bjam in windows using msvc. When i tried compiling my project under visual C++ 2008, it complied and linked just fine but when i used bjam with msvc for compilation, it started giving linking errors and showing dependency from other project folders. Why was this behavior via bjam but not shown in vc++ UI.

    Read the article

  • What is a *slightly* less extreme equivalent to being "fluent" in a language?

    - by Mehrdad
    tl;dr: What is a less extreme (but still noticeable) alternative to the word "fluent", when saying e.g. "I am fluent in C++/Python/whatever?" I think I can call myself "fluent" in C#, because I know the language and runtime very well, and I'm very familiar with the .NET framework's APIs and classes, etc. I would like to claim the same thing for Python and C++. But while I can program in Python (I did so for an entire summer, making a website with Django), for example, I would not call myself fluent because my code isn't always "Pythonic" (e.g. using map/filter vs. list comprehensions), and I'm not too intimate with some aspects of the language and standard library yet (e.g. the introspection API, etc.). Is there a word or phrase I can use on e.g. a resume to describe what I know? I can think of "very familiar with", but is there a better word/phrase I can use?

    Read the article

  • MSM Merge Modules in Visual Studio 2013 [on hold]

    - by theGreenCabbage
    Could someone please let me know where I might find resources for creating MSM files? While I am able to create MSI files using InstallShield, it seems that Visual Studio no longer supports Merge Module Projects, judging by the link below and the screenshot of my version of Visual Studio 2013 - http://msdn.microsoft.com/en-us/library/z6z02ts5(v=vs.80).aspx To create a new merge module project: On the File menu, point to Add, then click New Project. In the resulting Add New Project dialog box, in the Project types pane, open the Other Project Types node and select Setup and Deployment Projects. In the Templates pane, choose Merge Module Project.

    Read the article

  • How do i change the Scala version that sbt works with?

    - by ashy_32bit
    Firing up the SBT console it reads : [info] Building project AYLIEN 1.0 against Scala 2.8.1 [info] using MyProject with sbt 0.7.4 and Scala 2.7.7 How can I make it use MyProject with sbt 0.7.4 and Scala 2.8.1 ? Please pay attenetion that I'm not asking about the Scala version that is used to build my project (it is the 2.8.1 as you can see), but I rather want to make sbt use MyProject with Scala 2.8.1. Apparently sbt uses it's own scala version to work with project definition (MyProject here) which is different than one it uses to actually build the project! or perhaps I'm missing something ... ?

    Read the article

  • TeamCity Mercurial, How to handle tags and releases

    - by Garrett
    Hi First off, i'm new to Teamcity comming from CC. I have a server up and running and building my projects, so far so good :). My problem is this: Whenever I make a Mercurial Tag, I would like TeamCity to react in a special way, so that the resulting binaries/artifacts from the Tag build, are made avaliable for download (automatic release when tagging). In short can I do automated release so that when I create a Tag AND it builds successfully then the result is copied to some location X, but ONLY when I Tag. Im pretty sure that this can be done, but when I read the posts around the net and read the documentation, I tend to get a little confused about artifacts/build scripts/publishing and how to do it. Can anyone give me some hints about where/how to start or guide me to a location with a tutorial/example of how to do this? I want it soooooo bad :-D. Kind regards

    Read the article

  • Compiling Qt for Windows 98

    - by wrp
    I need to support Windows 98. The Qt documentation claims this is possible, but there are no instructions. The distributed binaries don't run on Win98 and the majority of Qt applications I have sampled also don't. For several apps that do run on 98, I have asked authors how they did it, but the common answer is that it was accidental and they don't know what factors caused it. In searching the forums for help, I found only guesses that turned out to be wrong. For example, one belief is that to compile for Win9x, you must build the tools and the apps on that platform. Yet, things I found to run were built on newer versions of Windows. What is required to build the Qt dev tools and then applications for Win98? How about cross-compiling from WinXP or Linux? Are there specific components that can't be made to run on Win98? Are there particular difficulties with dynamic or static linking for Win98 support?

    Read the article

  • How many CISC instructions do compilers use?

    - by Euphoric
    CISC processors have sometimes huge instruction sets. This makes assembly programming somehow easier. But it reduces overall effectivness of the whole chip. But how many of those instructions are used by modern compilers? I'm especialy interested in relation of CISC vs. RISC where in CISC, compiler can use specialised instructions, that might increase effectivness. But do compilers use those instructions? If yes, then how many of them are used?

    Read the article

  • XNA When to call LoadContent

    - by Peteyslatts
    I have an enum in my game that denotes the game state ie MainMenu, InGame, GameOver, Exit and I was wondering if it would be advisable to add a new one in for PrepGame - in which the game creates viewports for however many players there are, creates the battlefield etc. I feel like this is a good idea except for one thing: should I make a call back to LoadContent() in this state? I could just put a switch statement in the LoadContent for my currentGameState. If it equals PrepGame load things like the skybox, ship models, texures, HUD graphics etc. Or is it a good idea to create an Asset Manager class in the first call to LoadContent() and load everything then. I feel like both approaches have different benefits: faster, but more load times vs slower initial load time, but then all my objects are referencing the same variables so I only have to load each on once. Any help is greatly appreciated. Thanks, Peter

    Read the article

  • Backtrack 5 R2 Dual-Boot w/Windows 7 No Longer Loads

    - by dstars5
    A while back, I installed Backtrack 5 R2 to Dual Boot on a Windows 7 PC. It worked fine for a while, but now when I try to load it, the screen gets all messed up (tried to get a picture with my phone, but it wasn't working too well). The last line before it freezes says: fb: conflicting fb hw usage: nouveaufb vs VESA VGA - removing generic driver Since it last worked, the only changes I can think of are that the computer is now connected via ethernet cable to the router, and I upgraded the graphics card (to nvidia). Because of the last line, I personally would put my money on the latter, but I still have no clue how to fix this. Can someone help me? Thanks!

    Read the article

  • How to tell the MinGW linker not to export all symbols?

    - by James R.
    Hello, I'm building a Windows dynamic library using the MinGW toolchain. To build this library I'm statically linking to other 2 which offer an API and I have a .def file where I wrote the only symbol I want to be exported in my library. The problem is that GCC is exporting all of the symbols including the ones from the libraries I'm linking to. Is there anyway to tell the linker just to export the symbols in the def file? I know there is the option --export-all-symbols but there seems not to be the opposite to it. Right now the last line of the build script has this structure: g++ -shared CXXFLAGS DEFINES INCLUDES -o library.dll library.cpp DEF_FILE \ OBJECT_FILES LIBS -Wl,--enable-stdcall-fixup EDIT: In the docs about the linker it says that --export-all-symbols is the default behavior and that it's disabled when you don't use that option explicitly if you provide a def file, except when it doesn't; the symbols in 3rd party libs are being exported anyway. EDIT: Adding the option --exclude-libs LIBS doesn't keep their symbols from being exported either.

    Read the article

  • Can I use WCF NET.TCP Protocol from Silverlight 4 for a public website ?

    - by pixel3cs
    Does anyone know if the new NET.TCP feature of Silverlight 4 can be used for public websites ? From what I know, in the Silverlight 4 Beta they announced that WCF NET.TCP can only be used for intranet applications. The reason I am asking this is because I want to recode my Silverlight multiplayer chess game (build with SL 3 Sockets support) based on the new SL 4 WCF TCP communication protocol. My Socket implementation is build from scratch and have big issues with thread safe and few unsolvable bugs from my side. I am sure that SL 4 team did a great job and they simplified all hard part for me, letting us, developers, concentrate more on the game code instead on underlying communication layers.

    Read the article

  • Building FFmpeg for Android

    - by varevarao
    I've spent almost a week on this now, trying to get FFmpeg "Angel" to build for Android. I've tried build scripts from all over the internet to no avail. I got closest was using this. A sthe author himself says the script doesn't work for newer versions of FFmpeg due to this bug, which has been dismissed on that ticket saying "I found a Makefile that does it." This was dis-heartening, being the only post on all of the cast Google world that was anywhere close to my problem. So, question time: Is there a way to get around the above bug? I'm trying to use the newest ffmpeg API, and "Love" is just giving me "undefined reference" errors while trying to use av_encode_video2(), and av_free_frame(). The code I was working on the lines of is at the ffmpeg git repo, under /doc/examples/decoding_encoding.c (the function starting on line 338)

    Read the article

  • Building a code search engine for java code in git repositories

    - by zero1
    I'm trying to build a Java code search engine. Apart from just searching for keywords, I would also like cross-referencing between classes to work. It should work the way eclipse's referencing works - click on anything to open the definition. Bonus would be if something like search-all-usages-of-foo works. I'm thinking of using Apache Solr to index the files and build the basic search. But I'm not sure how I'd do the crossreferencing part since Solr doesn't understand Java code. Any suggestions on what I could use here? EDIT: I mainly want to index a lot of java git repositories.

    Read the article

< Previous Page | 441 442 443 444 445 446 447 448 449 450 451 452  | Next Page >