Search Results

Search found 15415 results on 617 pages for 'unity framework'.

Page 445/617 | < Previous Page | 441 442 443 444 445 446 447 448 449 450 451 452  | Next Page >

  • How do you turn on the customizable gnome-panel features (like gnome-applets) in Precise?

    - by chriv
    I resurrected a broken laptop today. I took out the HDD, put it in a USB 3.0 enclosure, and created a VM that would use it. It was running lucid. I took a screenshot of the desktop before I started "do-release-upgrade", because from experience, I will never have my GUI back the way I want it again. I know how to install gnome-panel to get back the "Gnome Classic" session option. I know how to put my minimize, maximize, and close buttons back in the upper-right hand corner of windows (where they belong). I know how to use gdm instead of lightdm. Unity gets worse in every version (and the other desktop OS is going to be even worse with Metro). Here's what I don't know (in order of importance): 1. How do you make the panels in gnome (gnome-panel, to be precise) customizable again (like they were in older versions of Ubuntu)? 2. How do you install applets in the panels now (right-click is now ignored)? 3. How can you customize all of the window elements (like you could in older versions of Ubuntu)? I can't remember much about maverick, natty, or oneiric (except their names), so I don't know exactly when I lost these capabilities. Edit: (no screenshot), my StackExchange reputation (on other StackExchange sites) doesn't carry over to this site, so I can't post the screenshot. Take a look at the panels in the screen hot. They are nice, compact, and VERY functional (disk mounter applet, frequently used shortcuts, workspaces, show desktop, kill window, and trash icons, etc.) Notice how small the fonts (and how little real estate they waste). You can't notice the compact title bars, fonts, and window icons in this screen shot (since I redacted the rest of the desktop), but it's the same story there. Please help. I don't want to learn another distro, but Ubuntu gets less customizable with every "upgrade." Screenshot (not an inline image, since I don't have the reputation yet)... i.stack.imgur.com/puoUT.png

    Read the article

  • Can my machine run Ubuntu( kubuntu | xubuntu | mint ) 12.04 WELL?

    - by Steve
    I have a 9 year old computer packing the hardware listed below. My question is, can I run 12.04 ( Ubuntu, Kubuntu, MINT or Xubuntu ) WELL? I was running Ubuntu 10.10 and I upgraded to 12.04 by going through each release via the update manager: 11.04 - 11.10 -12.04 During the installation process for 12.04 I saw an error message that there was an error installing and setting up part of the kernel. Later, when I tried installing a package in synaptic, I got another error message mentioning the kernel. When I rebooted, I got told somehting about my video and graphics was not configured properly and that I would have to do it manually ( like I know ). It gave me the option to enter the system in low graphics mode, but it just hanged. I had an old livecd of Xubuntu 10.10 around so I used that to get into my computer and copy data over to an external hard drive. I think tried to install Xubuntu 10.10 from the livecd, with the option "download updates" checked. The install process moved along a bit, then halted for about 5 hours. I rebooted my machine and tried the Xubuntu 10.10 installer WITHOUT the option to "download updates". The install completed in about 15 minutes. So, all of that is making me wonder if there is someting about 12.04 that does not like my hardware. I'm willing to try again, but only if I know I will not have to spend hours just to get to an error message and a hosed up system like I did last night. I also think I have a lot more RAM than is being reported in the output below. I had extra ram installed last year. I'm not good with the command line readouts, but there seems like there should be a lot more. I wasn't thrilled with Unity. I am willing to try Kubuntu 12.04. Will I run into the same problems? What is the highest version of a *ubuntu can I upgrade to? Thanks CPU Model: Intel(R) Pentium(R) 4 CPU 2.53GHz Frequency: 2533.223 MHz L2 Cache: 512 KB Bogomips: 5066.44 Numbering: family(15) model(2) stepping(7) Flags: fpu vme de pse tsc msr pae mce cx8 apic mtrr pge mca cmov pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm pbe up pebs bts cid RAM ~$ free -mt total used free shared buffers cached Mem: 1506 891 615 0 91 521 -/+ buffers/cache: 278 1227 Swap: 1609 0 1609 Total: 3116 891 2225 Video Card 01:00.0 VGA compatible controller: nVidia Corporation NV18 [GeForce4 MX 440 AGP 8x] (rev a2) (prog-if 00 [VGA controller]) Subsystem: ASUSTeK Computer Inc. V9180 Magic Flags: bus master, 66MHz, medium devsel, latency 32, IRQ 16 Memory at fd000000 (32-bit, non-prefetchable) [size=16M] Memory at f0000000 (32-bit, prefetchable) [size=64M] Expansion ROM at fe9e0000 [disabled] [size=128K] Kernel driver in use: nouveau Kernel modules: nouveau, nvidiafb Motherboard Intel 845PE ATX 533FSB DDR333 USB2

    Read the article

  • How do I prevent Ubuntu gradually slowing down to a stop?

    - by user29165
    I really do not know what is causing the problem of my desktop environment (D.E.) gradually slowing down. It seems to happen in Gnome 3.2, LXDE, XFCE, and KDE. I am running Ubuntu 11.10 and this problem started happening from a fresh install. I have noticed that if I restart Gnome or otherwise re-log-in with any of the D.E.s the speed resets to normal. I don't seem to have and memory leaks that account for it and there are not any processes that are using excessive CPU cycles. Due to the symptoms I am guessing that there is an underlying package that interacts with all D.E.s that is the source of the problem. Just to clarify, in extreme situations, if I let the slowdown continue without a restart of the D.E. my system will finally get to a point where everything, even my clock, freezes. The time over which Gnome slows down (noticeably after 17 hrs) is much less than LXDE, or XFCE but eventually they freeze as well. I didn't mention Unity since I haven't used it enough to verify the problem, but I don't see why it should be different. Just in case this is relevant, I Suspend my computer rather than turn it off. I do this because of the greatly reduced load time and the 17 hrs I stated above is actual up-time, not time where the D.E. is actually active. However, the slow down does not seem to be affected by how long the computer has been in suspend mode. I know that it is possible that this problem is due to an interaction between two or more of the applications that I use and as such it may not be able to be duplicated by others. In the end I am just wondering (a) are other people experiencing this issue and (b) does anyone have some advice on where to start looking for a solution if one is not already known. I am even open to the idea of switching to the beta release of 12.04 if anyone thinks it will solve the problem. Edit: I took a video of my latest freeze that you can watch at http://youtu.be/flKUqUzCmdE, sorry about the audio. Edit: Since that video I checked my memory for errors and tried installing the proprietary video drivers. No memory errors were found and the proprietary video drivers made the display unusable so I had to uninstall them. Any thoughts?

    Read the article

  • Automatically change resolution when not in dock

    - by jwir3
    I have Ubuntu 11.04 (yep, I know it's old news) on my Lenovo W520. At home, I have a dock with dual monitors. I have a pretty decent setup - things work almost perfectly (hence the reason I'm reluctant to upgrade... that and I'm not 100% sold on Unity). Anyway, the only annoyance I have is that when I'm on travel, I use the laptop screen. When I un-dock the laptop, I need to manually go into nvidia x-server settings and change the resolution from 'Auto' to 1920x1200, or it will think I have two screens, and my mouse pointer will be able to go way off the left side of the screen. This isn't a big deal, but I need to do it every time I restart the x-server (so if I reboot, or have to kill it, etc...) What would be really nice is if there was a way for it to automatically detect whether or not there is external monitors (which it seems to do already), and switch into the mode I select, depending on which monitors are connected. Is there any way to accomplish this? I've posted my xorg.conf file for reference. # nvidia-settings: X configuration file generated by nvidia-settings # nvidia-settings: version 270.29 (buildd@allspice) Fri Feb 25 14:42:07 UTC 2011 # nvidia-xconfig: X configuration file generated by nvidia-xconfig # nvidia-xconfig: version 275.19 ([email protected]) Tue Jul 12 18:35:38 PDT 2011 #Section "Monitor" # Identifier "Monitor1" # VendorName "Lenovo" # ModelName "ThinkpadLCD" # #HorizSync 28.0 - 33.0 # #VertRefresh 43.0 - 72.0 # #Option "DPMS" #EndSection Section "ServerLayout" Identifier "Layout0" Screen 0 "Screen0" 0 0 InputDevice "Keyboard0" "CoreKeyboard" InputDevice "Mouse0" "CorePointer" Option "Xinerama" "0" EndSection Section "InputDevice" Identifier "Mouse0" Driver "mouse" Option "Protocol" "auto" Option "Device" "/dev/psaux" Option "Emulate3Buttons" "no" Option "ZAxisMapping" "4 5" EndSection Section "InputDevice" # generated from default Identifier "Keyboard0" Driver "kbd" EndSection Section "Monitor" Identifier "Monitor0" VendorName "Unknown" ModelName "DELL U2410" HorizSync 30.0 - 81.0 VertRefresh 56.0 - 76.0 Option "DPMS" EndSection Section "Device" Identifier "Device0" Driver "nvidia" VendorName "NVIDIA Corporation" BoardName "Quadro 1000M" Option "RegistryDwords" "EnableBrightnessControl=1" EndSection Section "Screen" # Removed Option "metamodes" "DFP-0: nvidia-auto-select +0+120, DFP-6: nvidia-auto-select +1920+0" # Removed Option "metamodes" "DFP-0: nvidia-auto-select +0+120, DFP-5: nvidia-auto-select +1920+0" # Removed Option "metamodes" "DFP-0: nvidia-auto-select +1920+419, DFP-5: nvidia-auto-select +3840+0, DFP-6: nvidia-auto-select +0+0" # Removed Option "metamodes" "DFP-5: nvidia-auto-select +0+0, DFP-6: 1920x1200 +1920+0" Identifier "Screen0" Device "Device0" Monitor "Monitor0" DefaultDepth 24 Option "NoLogo" "True" Option "TwinViewXineramaInfoOrder" "DFP-0" Option "TwinView" "1" Option "metamodes" "DFP-5: nvidia-auto-select +1920+0, DFP-6: 1920x1200 +0+0" SubSection "Display" Depth 24 EndSubSection EndSection

    Read the article

  • Laptop freezes and seems to crash, but continues working after waiting for a few minutes [closed]

    - by Corwin
    I've had this old notebook laying around and because i was missing a second machine (My wife usually steals the first ;) ) I considered installing Linux. As a php developer I work with Linux servers (usually fedora) on a daily basis and because its an older machine that I want to use for development, linux seemed the best option. Speedwise I expected a good experience, better than Windows 7 on the same machine. The results where terrible. I tried ubuntu 12.04. The shell never got past showing the background. The system doesn't freeze since the mouse still works and I can use ctrl+alt+f2 etc to enter terminal mode. I expected hardware problems en even exchanged the harddisk en Ram memory. No luck though, so I started over and tried 11.10 Same results so I tried 10.04.4 which did install properly. Not sure if unity was the problem, but it seems likely. But then I tried simply things like surfing on the net, the system frooze and I thought it crashed so after a few minutes I pulled the plug and rebooted. But it happened again and I waited. After a few minutes the system came back to life like nothing happened. Long story short. Besides the fact that the entire interface is very sluggish, any and all graphical functions freezes the system. The more elaborate the animation would be, the longer it freezes. I switch chromium from window to fullscreenmode and had to wait 15 minutes to continue. I don't see the animation that's probably supposed to be in between. It just freezes and then after unfreezing its fullscreen. I don't think its a bug. I suspect the problem is with my graphics card. Like I said, its and old system. So old that I can't even find the original Ati drivers anywere. (I'll post the details of my system at the end of my post) I'm at a loss as to what to do next. I tried other Distro's. So far only dreamlinux works normally. Linux Mint won't start as a live CD. I think I simply need a driver update but I can't find them anywhere. Does anyone have the same experience ? Maybe even someone who has or had the same notebook running Ubuntu at some point ? Anyway, here are the specs: http://www.nec-driver.com/nec-driver/NEC-Versa-P550---FP550-Driver_421.html

    Read the article

  • An Introduction to ASP.NET Web API

    - by Rick Strahl
    Microsoft recently released ASP.NET MVC 4.0 and .NET 4.5 and along with it, the brand spanking new ASP.NET Web API. Web API is an exciting new addition to the ASP.NET stack that provides a new, well-designed HTTP framework for creating REST and AJAX APIs (API is Microsoft’s new jargon for a service, in case you’re wondering). Although Web API ships and installs with ASP.NET MVC 4, you can use Web API functionality in any ASP.NET project, including WebForms, WebPages and MVC or just a Web API by itself. And you can also self-host Web API in your own applications from Console, Desktop or Service applications. If you're interested in a high level overview on what ASP.NET Web API is and how it fits into the ASP.NET stack you can check out my previous post: Where does ASP.NET Web API fit? In the following article, I'll focus on a practical, by example introduction to ASP.NET Web API. All the code discussed in this article is available in GitHub: https://github.com/RickStrahl/AspNetWebApiArticle [republished from my Code Magazine Article and updated for RTM release of ASP.NET Web API] Getting Started To start I’ll create a new empty ASP.NET application to demonstrate that Web API can work with any kind of ASP.NET project. Although you can create a new project based on the ASP.NET MVC/Web API template to quickly get up and running, I’ll take you through the manual setup process, because one common use case is to add Web API functionality to an existing ASP.NET application. This process describes the steps needed to hook up Web API to any ASP.NET 4.0 application. Start by creating an ASP.NET Empty Project. Then create a new folder in the project called Controllers. Add a Web API Controller Class Once you have any kind of ASP.NET project open, you can add a Web API Controller class to it. Web API Controllers are very similar to MVC Controller classes, but they work in any kind of project. Add a new item to this folder by using the Add New Item option in Visual Studio and choose Web API Controller Class, as shown in Figure 1. Figure 1: This is how you create a new Controller Class in Visual Studio   Make sure that the name of the controller class includes Controller at the end of it, which is required in order for Web API routing to find it. Here, the name for the class is AlbumApiController. For this example, I’ll use a Music Album model to demonstrate basic behavior of Web API. The model consists of albums and related songs where an album has properties like Name, Artist and YearReleased and a list of songs with a SongName and SongLength as well as an AlbumId that links it to the album. You can find the code for the model (and the rest of these samples) on Github. To add the file manually, create a new folder called Model, and add a new class Album.cs and copy the code into it. There’s a static AlbumData class with a static CreateSampleAlbumData() method that creates a short list of albums on a static .Current that I’ll use for the examples. Before we look at what goes into the controller class though, let’s hook up routing so we can access this new controller. Hooking up Routing in Global.asax To start, I need to perform the one required configuration task in order for Web API to work: I need to configure routing to the controller. Like MVC, Web API uses routing to provide clean, extension-less URLs to controller methods. Using an extension method to ASP.NET’s static RouteTable class, you can use the MapHttpRoute() (in the System.Web.Http namespace) method to hook-up the routing during Application_Start in global.asax.cs shown in Listing 1.using System; using System.Web.Routing; using System.Web.Http; namespace AspNetWebApi { public class Global : System.Web.HttpApplication { protected void Application_Start(object sender, EventArgs e) { RouteTable.Routes.MapHttpRoute( name: "AlbumVerbs", routeTemplate: "albums/{title}", defaults: new { symbol = RouteParameter.Optional, controller="AlbumApi" } ); } } } This route configures Web API to direct URLs that start with an albums folder to the AlbumApiController class. Routing in ASP.NET is used to create extensionless URLs and allows you to map segments of the URL to specific Route Value parameters. A route parameter, with a name inside curly brackets like {name}, is mapped to parameters on the controller methods. Route parameters can be optional, and there are two special route parameters – controller and action – that determine the controller to call and the method to activate respectively. HTTP Verb Routing Routing in Web API can route requests by HTTP Verb in addition to standard {controller},{action} routing. For the first examples, I use HTTP Verb routing, as shown Listing 1. Notice that the route I’ve defined does not include an {action} route value or action value in the defaults. Rather, Web API can use the HTTP Verb in this route to determine the method to call the controller, and a GET request maps to any method that starts with Get. So methods called Get() or GetAlbums() are matched by a GET request and a POST request maps to a Post() or PostAlbum(). Web API matches a method by name and parameter signature to match a route, query string or POST values. In lieu of the method name, the [HttpGet,HttpPost,HttpPut,HttpDelete, etc] attributes can also be used to designate the accepted verbs explicitly if you don’t want to follow the verb naming conventions. Although HTTP Verb routing is a good practice for REST style resource APIs, it’s not required and you can still use more traditional routes with an explicit {action} route parameter. When {action} is supplied, the HTTP verb routing is ignored. I’ll talk more about alternate routes later. When you’re finished with initial creation of files, your project should look like Figure 2.   Figure 2: The initial project has the new API Controller Album model   Creating a small Album Model Now it’s time to create some controller methods to serve data. For these examples, I’ll use a very simple Album and Songs model to play with, as shown in Listing 2. public class Song { public string AlbumId { get; set; } [Required, StringLength(80)] public string SongName { get; set; } [StringLength(5)] public string SongLength { get; set; } } public class Album { public string Id { get; set; } [Required, StringLength(80)] public string AlbumName { get; set; } [StringLength(80)] public string Artist { get; set; } public int YearReleased { get; set; } public DateTime Entered { get; set; } [StringLength(150)] public string AlbumImageUrl { get; set; } [StringLength(200)] public string AmazonUrl { get; set; } public virtual List<Song> Songs { get; set; } public Album() { Songs = new List<Song>(); Entered = DateTime.Now; // Poor man's unique Id off GUID hash Id = Guid.NewGuid().GetHashCode().ToString("x"); } public void AddSong(string songName, string songLength = null) { this.Songs.Add(new Song() { AlbumId = this.Id, SongName = songName, SongLength = songLength }); } } Once the model has been created, I also added an AlbumData class that generates some static data in memory that is loaded onto a static .Current member. The signature of this class looks like this and that's what I'll access to retrieve the base data:public static class AlbumData { // sample data - static list public static List<Album> Current = CreateSampleAlbumData(); /// <summary> /// Create some sample data /// </summary> /// <returns></returns> public static List<Album> CreateSampleAlbumData() { … }} You can check out the full code for the data generation online. Creating an AlbumApiController Web API shares many concepts of ASP.NET MVC, and the implementation of your API logic is done by implementing a subclass of the System.Web.Http.ApiController class. Each public method in the implemented controller is a potential endpoint for the HTTP API, as long as a matching route can be found to invoke it. The class name you create should end in Controller, which is how Web API matches the controller route value to figure out which class to invoke. Inside the controller you can implement methods that take standard .NET input parameters and return .NET values as results. Web API’s binding tries to match POST data, route values, form values or query string values to your parameters. Because the controller is configured for HTTP Verb based routing (no {action} parameter in the route), any methods that start with Getxxxx() are called by an HTTP GET operation. You can have multiple methods that match each HTTP Verb as long as the parameter signatures are different and can be matched by Web API. In Listing 3, I create an AlbumApiController with two methods to retrieve a list of albums and a single album by its title .public class AlbumApiController : ApiController { public IEnumerable<Album> GetAlbums() { var albums = AlbumData.Current.OrderBy(alb => alb.Artist); return albums; } public Album GetAlbum(string title) { var album = AlbumData.Current .SingleOrDefault(alb => alb.AlbumName.Contains(title)); return album; }} To access the first two requests, you can use the following URLs in your browser: http://localhost/aspnetWebApi/albumshttp://localhost/aspnetWebApi/albums/Dirty%20Deeds Note that you’re not specifying the actions of GetAlbum or GetAlbums in these URLs. Instead Web API’s routing uses HTTP GET verb to route to these methods that start with Getxxx() with the first mapping to the parameterless GetAlbums() method and the latter to the GetAlbum(title) method that receives the title parameter mapped as optional in the route. Content Negotiation When you access any of the URLs above from a browser, you get either an XML or JSON result returned back. The album list result for Chrome 17 and Internet Explorer 9 is shown Figure 3. Figure 3: Web API responses can vary depending on the browser used, demonstrating Content Negotiation in action as these two browsers send different HTTP Accept headers.   Notice that the results are not the same: Chrome returns an XML response and IE9 returns a JSON response. Whoa, what’s going on here? Shouldn’t we see the same result in both browsers? Actually, no. Web API determines what type of content to return based on Accept headers. HTTP clients, like browsers, use Accept headers to specify what kind of content they’d like to see returned. Browsers generally ask for HTML first, followed by a few additional content types. Chrome (and most other major browsers) ask for: Accept: text/html, application/xhtml+xml,application/xml; q=0.9,*/*;q=0.8 IE9 asks for: Accept: text/html, application/xhtml+xml, */* Note that Chrome’s Accept header includes application/xml, which Web API finds in its list of supported media types and returns an XML response. IE9 does not include an Accept header type that works on Web API by default, and so it returns the default format, which is JSON. This is an important and very useful feature that was missing from any previous Microsoft REST tools: Web API automatically switches output formats based on HTTP Accept headers. Nowhere in the server code above do you have to explicitly specify the output format. Rather, Web API determines what format the client is requesting based on the Accept headers and automatically returns the result based on the available formatters. This means that a single method can handle both XML and JSON results.. Using this simple approach makes it very easy to create a single controller method that can return JSON, XML, ATOM or even OData feeds by providing the appropriate Accept header from the client. By default you don’t have to worry about the output format in your code. Note that you can still specify an explicit output format if you choose, either globally by overriding the installed formatters, or individually by returning a lower level HttpResponseMessage instance and setting the formatter explicitly. More on that in a minute. Along the same lines, any content sent to the server via POST/PUT is parsed by Web API based on the HTTP Content-type of the data sent. The same formats allowed for output are also allowed on input. Again, you don’t have to do anything in your code – Web API automatically performs the deserialization from the content. Accessing Web API JSON Data with jQuery A very common scenario for Web API endpoints is to retrieve data for AJAX calls from the Web browser. Because JSON is the default format for Web API, it’s easy to access data from the server using jQuery and its getJSON() method. This example receives the albums array from GetAlbums() and databinds it into the page using knockout.js.$.getJSON("albums/", function (albums) { // make knockout template visible $(".album").show(); // create view object and attach array var view = { albums: albums }; ko.applyBindings(view); }); Figure 4 shows this and the next example’s HTML output. You can check out the complete HTML and script code at http://goo.gl/Ix33C (.html) and http://goo.gl/tETlg (.js). Figu Figure 4: The Album Display sample uses JSON data loaded from Web API.   The result from the getJSON() call is a JavaScript object of the server result, which comes back as a JavaScript array. In the code, I use knockout.js to bind this array into the UI, which as you can see, requires very little code, instead using knockout’s data-bind attributes to bind server data to the UI. Of course, this is just one way to use the data – it’s entirely up to you to decide what to do with the data in your client code. Along the same lines, I can retrieve a single album to display when the user clicks on an album. The response returns the album information and a child array with all the songs. The code to do this is very similar to the last example where we pulled the albums array:$(".albumlink").live("click", function () { var id = $(this).data("id"); // title $.getJSON("albums/" + id, function (album) { ko.applyBindings(album, $("#divAlbumDialog")[0]); $("#divAlbumDialog").show(); }); }); Here the URL looks like this: /albums/Dirty%20Deeds, where the title is the ID captured from the clicked element’s data ID attribute. Explicitly Overriding Output Format When Web API automatically converts output using content negotiation, it does so by matching Accept header media types to the GlobalConfiguration.Configuration.Formatters and the SupportedMediaTypes of each individual formatter. You can add and remove formatters to globally affect what formats are available and it’s easy to create and plug in custom formatters.The example project includes a JSONP formatter that can be plugged in to provide JSONP support for requests that have a callback= querystring parameter. Adding, removing or replacing formatters is a global option you can use to manipulate content. It’s beyond the scope of this introduction to show how it works, but you can review the sample code or check out my blog entry on the subject (http://goo.gl/UAzaR). If automatic processing is not desirable in a particular Controller method, you can override the response output explicitly by returning an HttpResponseMessage instance. HttpResponseMessage is similar to ActionResult in ASP.NET MVC in that it’s a common way to return an abstract result message that contains content. HttpResponseMessage s parsed by the Web API framework using standard interfaces to retrieve the response data, status code, headers and so on[MS2] . Web API turns every response – including those Controller methods that return static results – into HttpResponseMessage instances. Explicitly returning an HttpResponseMessage instance gives you full control over the output and lets you mostly bypass WebAPI’s post-processing of the HTTP response on your behalf. HttpResponseMessage allows you to customize the response in great detail. Web API’s attention to detail in the HTTP spec really shows; many HTTP options are exposed as properties and enumerations with detailed IntelliSense comments. Even if you’re new to building REST-based interfaces, the API guides you in the right direction for returning valid responses and response codes. For example, assume that I always want to return JSON from the GetAlbums() controller method and ignore the default media type content negotiation. To do this, I can adjust the output format and headers as shown in Listing 4.public HttpResponseMessage GetAlbums() { var albums = AlbumData.Current.OrderBy(alb => alb.Artist); // Create a new HttpResponse with Json Formatter explicitly var resp = new HttpResponseMessage(HttpStatusCode.OK); resp.Content = new ObjectContent<IEnumerable<Album>>( albums, new JsonMediaTypeFormatter()); // Get Default Formatter based on Content Negotiation //var resp = Request.CreateResponse<IEnumerable<Album>>(HttpStatusCode.OK, albums); resp.Headers.ConnectionClose = true; resp.Headers.CacheControl = new CacheControlHeaderValue(); resp.Headers.CacheControl.Public = true; return resp; } This example returns the same IEnumerable<Album> value, but it wraps the response into an HttpResponseMessage so you can control the entire HTTP message result including the headers, formatter and status code. In Listing 4, I explicitly specify the formatter using the JsonMediaTypeFormatter to always force the content to JSON.  If you prefer to use the default content negotiation with HttpResponseMessage results, you can create the Response instance using the Request.CreateResponse method:var resp = Request.CreateResponse<IEnumerable<Album>>(HttpStatusCode.OK, albums); This provides you an HttpResponse object that's pre-configured with the default formatter based on Content Negotiation. Once you have an HttpResponse object you can easily control most HTTP aspects on this object. What's sweet here is that there are many more detailed properties on HttpResponse than the core ASP.NET Response object, with most options being explicitly configurable with enumerations that make it easy to pick the right headers and response codes from a list of valid codes. It makes HTTP features available much more discoverable even for non-hardcore REST/HTTP geeks. Non-Serialized Results The output returned doesn’t have to be a serialized value but can also be raw data, like strings, binary data or streams. You can use the HttpResponseMessage.Content object to set a number of common Content classes. Listing 5 shows how to return a binary image using the ByteArrayContent class from a Controller method. [HttpGet] public HttpResponseMessage AlbumArt(string title) { var album = AlbumData.Current.FirstOrDefault(abl => abl.AlbumName.StartsWith(title)); if (album == null) { var resp = Request.CreateResponse<ApiMessageError>( HttpStatusCode.NotFound, new ApiMessageError("Album not found")); return resp; } // kinda silly - we would normally serve this directly // but hey - it's a demo. var http = new WebClient(); var imageData = http.DownloadData(album.AlbumImageUrl); // create response and return var result = new HttpResponseMessage(HttpStatusCode.OK); result.Content = new ByteArrayContent(imageData); result.Content.Headers.ContentType = new MediaTypeHeaderValue("image/jpeg"); return result; } The image retrieval from Amazon is contrived, but it shows how to return binary data using ByteArrayContent. It also demonstrates that you can easily return multiple types of content from a single controller method, which is actually quite common. If an error occurs - such as a resource can’t be found or a validation error – you can return an error response to the client that’s very specific to the error. In GetAlbumArt(), if the album can’t be found, we want to return a 404 Not Found status (and realistically no error, as it’s an image). Note that if you are not using HTTP Verb-based routing or not accessing a method that starts with Get/Post etc., you have to specify one or more HTTP Verb attributes on the method explicitly. Here, I used the [HttpGet] attribute to serve the image. Another option to handle the error could be to return a fixed placeholder image if no album could be matched or the album doesn’t have an image. When returning an error code, you can also return a strongly typed response to the client. For example, you can set the 404 status code and also return a custom error object (ApiMessageError is a class I defined) like this:return Request.CreateResponse<ApiMessageError>( HttpStatusCode.NotFound, new ApiMessageError("Album not found") );   If the album can be found, the image will be returned. The image is downloaded into a byte[] array, and then assigned to the result’s Content property. I created a new ByteArrayContent instance and assigned the image’s bytes and the content type so that it displays properly in the browser. There are other content classes available: StringContent, StreamContent, ByteArrayContent, MultipartContent, and ObjectContent are at your disposal to return just about any kind of content. You can create your own Content classes if you frequently return custom types and handle the default formatter assignments that should be used to send the data out . Although HttpResponseMessage results require more code than returning a plain .NET value from a method, it allows much more control over the actual HTTP processing than automatic processing. It also makes it much easier to test your controller methods as you get a response object that you can check for specific status codes and output messages rather than just a result value. Routing Again Ok, let’s get back to the image example. Using the original routing we have setup using HTTP Verb routing there's no good way to serve the image. In order to return my album art image I’d like to use a URL like this: http://localhost/aspnetWebApi/albums/Dirty%20Deeds/image In order to create a URL like this, I have to create a new Controller because my earlier routes pointed to the AlbumApiController using HTTP Verb routing. HTTP Verb based routing is great for representing a single set of resources such as albums. You can map operations like add, delete, update and read easily using HTTP Verbs. But you cannot mix action based routing into a an HTTP Verb routing controller - you can only map HTTP Verbs and each method has to be unique based on parameter signature. You can't have multiple GET operations to methods with the same signature. So GetImage(string id) and GetAlbum(string title) are in conflict in an HTTP GET routing scenario. In fact, I was unable to make the above Image URL work with any combination of HTTP Verb plus Custom routing using the single Albums controller. There are number of ways around this, but all involve additional controllers.  Personally, I think it’s easier to use explicit Action routing and then add custom routes if you need to simplify your URLs further. So in order to accommodate some of the other examples, I created another controller – AlbumRpcApiController – to handle all requests that are explicitly routed via actions (/albums/rpc/AlbumArt) or are custom routed with explicit routes defined in the HttpConfiguration. I added the AlbumArt() method to this new AlbumRpcApiController class. For the image URL to work with the new AlbumRpcApiController, you need a custom route placed before the default route from Listing 1.RouteTable.Routes.MapHttpRoute( name: "AlbumRpcApiAction", routeTemplate: "albums/rpc/{action}/{title}", defaults: new { title = RouteParameter.Optional, controller = "AlbumRpcApi", action = "GetAblums" } ); Now I can use either of the following URLs to access the image: Custom route: (/albums/rpc/{title}/image)http://localhost/aspnetWebApi/albums/PowerAge/image Action route: (/albums/rpc/action/{title})http://localhost/aspnetWebAPI/albums/rpc/albumart/PowerAge Sending Data to the Server To send data to the server and add a new album, you can use an HTTP POST operation. Since I’m using HTTP Verb-based routing in the original AlbumApiController, I can implement a method called PostAlbum()to accept a new album from the client. Listing 6 shows the Web API code to add a new album.public HttpResponseMessage PostAlbum(Album album) { if (!this.ModelState.IsValid) { // my custom error class var error = new ApiMessageError() { message = "Model is invalid" }; // add errors into our client error model for client foreach (var prop in ModelState.Values) { var modelError = prop.Errors.FirstOrDefault(); if (!string.IsNullOrEmpty(modelError.ErrorMessage)) error.errors.Add(modelError.ErrorMessage); else error.errors.Add(modelError.Exception.Message); } return Request.CreateResponse<ApiMessageError>(HttpStatusCode.Conflict, error); } // update song id which isn't provided foreach (var song in album.Songs) song.AlbumId = album.Id; // see if album exists already var matchedAlbum = AlbumData.Current .SingleOrDefault(alb => alb.Id == album.Id || alb.AlbumName == album.AlbumName); if (matchedAlbum == null) AlbumData.Current.Add(album); else matchedAlbum = album; // return a string to show that the value got here var resp = Request.CreateResponse(HttpStatusCode.OK, string.Empty); resp.Content = new StringContent(album.AlbumName + " " + album.Entered.ToString(), Encoding.UTF8, "text/plain"); return resp; } The PostAlbum() method receives an album parameter, which is automatically deserialized from the POST buffer the client sent. The data passed from the client can be either XML or JSON. Web API automatically figures out what format it needs to deserialize based on the content type and binds the content to the album object. Web API uses model binding to bind the request content to the parameter(s) of controller methods. Like MVC you can check the model by looking at ModelState.IsValid. If it’s not valid, you can run through the ModelState.Values collection and check each binding for errors. Here I collect the error messages into a string array that gets passed back to the client via the result ApiErrorMessage object. When a binding error occurs, you’ll want to return an HTTP error response and it’s best to do that with an HttpResponseMessage result. In Listing 6, I used a custom error class that holds a message and an array of detailed error messages for each binding error. I used this object as the content to return to the client along with my Conflict HTTP Status Code response. If binding succeeds, the example returns a string with the name and date entered to demonstrate that you captured the data. Normally, a method like this should return a Boolean or no response at all (HttpStatusCode.NoConent). The sample uses a simple static list to hold albums, so once you’ve added the album using the Post operation, you can hit the /albums/ URL to see that the new album was added. The client jQuery code to call the POST operation from the client with jQuery is shown in Listing 7. var id = new Date().getTime().toString(); var album = { "Id": id, "AlbumName": "Power Age", "Artist": "AC/DC", "YearReleased": 1977, "Entered": "2002-03-11T18:24:43.5580794-10:00", "AlbumImageUrl": http://ecx.images-amazon.com/images/…, "AmazonUrl": http://www.amazon.com/…, "Songs": [ { "SongName": "Rock 'n Roll Damnation", "SongLength": 3.12}, { "SongName": "Downpayment Blues", "SongLength": 4.22 }, { "SongName": "Riff Raff", "SongLength": 2.42 } ] } $.ajax( { url: "albums/", type: "POST", contentType: "application/json", data: JSON.stringify(album), processData: false, beforeSend: function (xhr) { // not required since JSON is default output xhr.setRequestHeader("Accept", "application/json"); }, success: function (result) { // reload list of albums page.loadAlbums(); }, error: function (xhr, status, p3, p4) { var err = "Error"; if (xhr.responseText && xhr.responseText[0] == "{") err = JSON.parse(xhr.responseText).message; alert(err); } }); The code in Listing 7 creates an album object in JavaScript to match the structure of the .NET Album class. This object is passed to the $.ajax() function to send to the server as POST. The data is turned into JSON and the content type set to application/json so that the server knows what to convert when deserializing in the Album instance. The jQuery code hooks up success and failure events. Success returns the result data, which is a string that’s echoed back with an alert box. If an error occurs, jQuery returns the XHR instance and status code. You can check the XHR to see if a JSON object is embedded and if it is, you can extract it by de-serializing it and accessing the .message property. REST standards suggest that updates to existing resources should use PUT operations. REST standards aside, I’m not a big fan of separating out inserts and updates so I tend to have a single method that handles both. But if you want to follow REST suggestions, you can create a PUT method that handles updates by forwarding the PUT operation to the POST method:public HttpResponseMessage PutAlbum(Album album) { return PostAlbum(album); } To make the corresponding $.ajax() call, all you have to change from Listing 7 is the type: from POST to PUT. Model Binding with UrlEncoded POST Variables In the example in Listing 7 I used JSON objects to post a serialized object to a server method that accepted an strongly typed object with the same structure, which is a common way to send data to the server. However, Web API supports a number of different ways that data can be received by server methods. For example, another common way is to use plain UrlEncoded POST  values to send to the server. Web API supports Model Binding that works similar (but not the same) as MVC's model binding where POST variables are mapped to properties of object parameters of the target method. This is actually quite common for AJAX calls that want to avoid serialization and the potential requirement of a JSON parser on older browsers. For example, using jQUery you might use the $.post() method to send a new album to the server (albeit one without songs) using code like the following:$.post("albums/",{AlbumName: "Dirty Deeds", YearReleased: 1976 … },albumPostCallback); Although the code looks very similar to the client code we used before passing JSON, here the data passed is URL encoded values (AlbumName=Dirty+Deeds&YearReleased=1976 etc.). Web API then takes this POST data and maps each of the POST values to the properties of the Album object in the method's parameter. Although the client code is different the server can both handle the JSON object, or the UrlEncoded POST values. Dynamic Access to POST Data There are also a few options available to dynamically access POST data, if you know what type of data you're dealing with. If you have POST UrlEncoded values, you can dynamically using a FormsDataCollection:[HttpPost] public string PostAlbum(FormDataCollection form) { return string.Format("{0} - released {1}", form.Get("AlbumName"),form.Get("RearReleased")); } The FormDataCollection is a very simple object, that essentially provides the same functionality as Request.Form[] in ASP.NET. Request.Form[] still works if you're running hosted in an ASP.NET application. However as a general rule, while ASP.NET's functionality is always available when running Web API hosted inside of an  ASP.NET application, using the built in classes specific to Web API makes it possible to run Web API applications in a self hosted environment outside of ASP.NET. If your client is sending JSON to your server, and you don't want to map the JSON to a strongly typed object because you only want to retrieve a few simple values, you can also accept a JObject parameter in your API methods:[HttpPost] public string PostAlbum(JObject jsonData) { dynamic json = jsonData; JObject jalbum = json.Album; JObject juser = json.User; string token = json.UserToken; var album = jalbum.ToObject<Album>(); var user = juser.ToObject<User>(); return String.Format("{0} {1} {2}", album.AlbumName, user.Name, token); } There quite a few options available to you to receive data with Web API, which gives you more choices for the right tool for the job. Unfortunately one shortcoming of Web API is that POST data is always mapped to a single parameter. This means you can't pass multiple POST parameters to methods that receive POST data. It's possible to accept multiple parameters, but only one can map to the POST content - the others have to come from the query string or route values. I have a couple of Blog POSTs that explain what works and what doesn't here: Passing multiple POST parameters to Web API Controller Methods Mapping UrlEncoded POST Values in ASP.NET Web API   Handling Delete Operations Finally, to round out the server API code of the album example we've been discussin, here’s the DELETE verb controller method that allows removal of an album by its title:public HttpResponseMessage DeleteAlbum(string title) { var matchedAlbum = AlbumData.Current.Where(alb => alb.AlbumName == title) .SingleOrDefault(); if (matchedAlbum == null) return new HttpResponseMessage(HttpStatusCode.NotFound); AlbumData.Current.Remove(matchedAlbum); return new HttpResponseMessage(HttpStatusCode.NoContent); } To call this action method using jQuery, you can use:$(".removeimage").live("click", function () { var $el = $(this).parent(".album"); var txt = $el.find("a").text(); $.ajax({ url: "albums/" + encodeURIComponent(txt), type: "Delete", success: function (result) { $el.fadeOut().remove(); }, error: jqError }); }   Note the use of the DELETE verb in the $.ajax() call, which routes to DeleteAlbum on the server. DELETE is a non-content operation, so you supply a resource ID (the title) via route value or the querystring. Routing Conflicts In all requests with the exception of the AlbumArt image example shown so far, I used HTTP Verb routing that I set up in Listing 1. HTTP Verb Routing is a recommendation that is in line with typical REST access to HTTP resources. However, it takes quite a bit of effort to create REST-compliant API implementations based only on HTTP Verb routing only. You saw one example that didn’t really fit – the return of an image where I created a custom route albums/{title}/image that required creation of a second controller and a custom route to work. HTTP Verb routing to a controller does not mix with custom or action routing to the same controller because of the limited mapping of HTTP verbs imposed by HTTP Verb routing. To understand some of the problems with verb routing, let’s look at another example. Let’s say you create a GetSortableAlbums() method like this and add it to the original AlbumApiController accessed via HTTP Verb routing:[HttpGet] public IQueryable<Album> SortableAlbums() { var albums = AlbumData.Current; // generally should be done only on actual queryable results (EF etc.) // Done here because we're running with a static list but otherwise might be slow return albums.AsQueryable(); } If you compile this code and try to now access the /albums/ link, you get an error: Multiple Actions were found that match the request. HTTP Verb routing only allows access to one GET operation per parameter/route value match. If more than one method exists with the same parameter signature, it doesn’t work. As I mentioned earlier for the image display, the only solution to get this method to work is to throw it into another controller. Because I already set up the AlbumRpcApiController I can add the method there. First, I should rename the method to SortableAlbums() so I’m not using a Get prefix for the method. This also makes the action parameter look cleaner in the URL - it looks less like a method and more like a noun. I can then create a new route that handles direct-action mapping:RouteTable.Routes.MapHttpRoute( name: "AlbumRpcApiAction", routeTemplate: "albums/rpc/{action}/{title}", defaults: new { title = RouteParameter.Optional, controller = "AlbumRpcApi", action = "GetAblums" } ); As I am explicitly adding a route segment – rpc – into the route template, I can now reference explicit methods in the Web API controller using URLs like this: http://localhost/AspNetWebApi/rpc/SortableAlbums Error Handling I’ve already done some minimal error handling in the examples. For example in Listing 6, I detected some known-error scenarios like model validation failing or a resource not being found and returning an appropriate HttpResponseMessage result. But what happens if your code just blows up or causes an exception? If you have a controller method, like this:[HttpGet] public void ThrowException() { throw new UnauthorizedAccessException("Unauthorized Access Sucka"); } You can call it with this: http://localhost/AspNetWebApi/albums/rpc/ThrowException The default exception handling displays a 500-status response with the serialized exception on the local computer only. When you connect from a remote computer, Web API throws back a 500  HTTP Error with no data returned (IIS then adds its HTML error page). The behavior is configurable in the GlobalConfiguration:GlobalConfiguration .Configuration .IncludeErrorDetailPolicy = IncludeErrorDetailPolicy.Never; If you want more control over your error responses sent from code, you can throw explicit error responses yourself using HttpResponseException. When you throw an HttpResponseException the response parameter is used to generate the output for the Controller action. [HttpGet] public void ThrowError() { var resp = Request.CreateResponse<ApiMessageError>( HttpStatusCode.BadRequest, new ApiMessageError("Your code stinks!")); throw new HttpResponseException(resp); } Throwing an HttpResponseException stops the processing of the controller method and immediately returns the response you passed to the exception. Unlike other Exceptions fired inside of WebAPI, HttpResponseException bypasses the Exception Filters installed and instead just outputs the response you provide. In this case, the serialized ApiMessageError result string is returned in the default serialization format – XML or JSON. You can pass any content to HttpResponseMessage, which includes creating your own exception objects and consistently returning error messages to the client. Here’s a small helper method on the controller that you might use to send exception info back to the client consistently:private void ThrowSafeException(string message, HttpStatusCode statusCode = HttpStatusCode.BadRequest) { var errResponse = Request.CreateResponse<ApiMessageError>(statusCode, new ApiMessageError() { message = message }); throw new HttpResponseException(errResponse); } You can then use it to output any captured errors from code:[HttpGet] public void ThrowErrorSafe() { try { List<string> list = null; list.Add("Rick"); } catch (Exception ex) { ThrowSafeException(ex.Message); } }   Exception Filters Another more global solution is to create an Exception Filter. Filters in Web API provide the ability to pre- and post-process controller method operations. An exception filter looks at all exceptions fired and then optionally creates an HttpResponseMessage result. Listing 8 shows an example of a basic Exception filter implementation.public class UnhandledExceptionFilter : ExceptionFilterAttribute { public override void OnException(HttpActionExecutedContext context) { HttpStatusCode status = HttpStatusCode.InternalServerError; var exType = context.Exception.GetType(); if (exType == typeof(UnauthorizedAccessException)) status = HttpStatusCode.Unauthorized; else if (exType == typeof(ArgumentException)) status = HttpStatusCode.NotFound; var apiError = new ApiMessageError() { message = context.Exception.Message }; // create a new response and attach our ApiError object // which now gets returned on ANY exception result var errorResponse = context.Request.CreateResponse<ApiMessageError>(status, apiError); context.Response = errorResponse; base.OnException(context); } } Exception Filter Attributes can be assigned to an ApiController class like this:[UnhandledExceptionFilter] public class AlbumRpcApiController : ApiController or you can globally assign it to all controllers by adding it to the HTTP Configuration's Filters collection:GlobalConfiguration.Configuration.Filters.Add(new UnhandledExceptionFilter()); The latter is a great way to get global error trapping so that all errors (short of hard IIS errors and explicit HttpResponseException errors) return a valid error response that includes error information in the form of a known-error object. Using a filter like this allows you to throw an exception as you normally would and have your filter create a response in the appropriate output format that the client expects. For example, an AJAX application can on failure expect to see a JSON error result that corresponds to the real error that occurred rather than a 500 error along with HTML error page that IIS throws up. You can even create some custom exceptions so you can differentiate your own exceptions from unhandled system exceptions - you often don't want to display error information from 'unknown' exceptions as they may contain sensitive system information or info that's not generally useful to users of your application/site. This is just one example of how ASP.NET Web API is configurable and extensible. Exception filters are just one example of how you can plug-in into the Web API request flow to modify output. Many more hooks exist and I’ll take a closer look at extensibility in Part 2 of this article in the future. Summary Web API is a big improvement over previous Microsoft REST and AJAX toolkits. The key features to its usefulness are its ease of use with simple controller based logic, familiar MVC-style routing, low configuration impact, extensibility at all levels and tight attention to exposing and making HTTP semantics easily discoverable and easy to use. Although none of the concepts used in Web API are new or radical, Web API combines the best of previous platforms into a single framework that’s highly functional, easy to work with, and extensible to boot. I think that Microsoft has hit a home run with Web API. Related Resources Where does ASP.NET Web API fit? Sample Source Code on GitHub Passing multiple POST parameters to Web API Controller Methods Mapping UrlEncoded POST Values in ASP.NET Web API Creating a JSONP Formatter for ASP.NET Web API Removing the XML Formatter from ASP.NET Web API Applications© Rick Strahl, West Wind Technologies, 2005-2012Posted in Web Api   Tweet !function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0];if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src="//platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);}}(document,"script","twitter-wjs"); (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

    Read the article

  • Ipsec config problem // openswan

    - by user90696
    I try to configure Ipsec on server with openswan as client. But receive error - possible, it's auth error. What I wrote wrong in config ? Thank you for answers. #1: STATE_MAIN_I2: sent MI2, expecting MR2 003 "f-net" #1: received Vendor ID payload [Cisco-Unity] 003 "f-net" #1: received Vendor ID payload [Dead Peer Detection] 003 "f-net" #1: ignoring unknown Vendor ID payload [ca917959574c7d5aed4222a9df367018] 003 "f-net" #1: received Vendor ID payload [XAUTH] 108 "f-net" #1: STATE_MAIN_I3: sent MI3, expecting MR3 003 "f-net" #1: discarding duplicate packet; already STATE_MAIN_I3 010 "f-net" #1: STATE_MAIN_I3: retransmission; will wait 20s for response 003 "f-net" #1: discarding duplicate packet; already STATE_MAIN_I3 003 "f-net" #1: discarding duplicate packet; already STATE_MAIN_I3 003 "f-net" #1: discarding duplicate packet; already STATE_MAIN_I3 010 "f-net" #1: STATE_MAIN_I3: retransmission; will wait 40s for response 031 "f-net" #1: max number of retransmissions (2) reached STATE_MAIN_I3. Possible authentication failure: no acceptable response to our first encrypted message 000 "f-net" #1: starting keying attempt 2 of at most 3, but releasing whack other side - Cisco ASA. parameters for my connection on our Linux server : VPN Gateway 8.*.*.* (Cisco ) Phase 1 Exchange Type Main Mode Identification Type IP Address Local ID 4.*.*.* (our Linux server IP) Remote ID 8.*.*.* (VPN server IP) Authentication PSK Pre Shared Key Diffie-Hellman Key Group DH 5 (1536 bit) or DH 2 (1024 bit) Encryption Algorithm AES 256 HMAC Function SHA-1 Lifetime 86.400 seconds / no volume limit Phase 2 Security Protocol ESP Connection Mode Tunnel Encryption Algorithm AES 256 HMAC Function SHA-1 Lifetime 3600 seconds / 4.608.000 kilobytes DPD / IKE Keepalive 15 seconds PFS off Remote Network 192.168.100.0/24 Local Network 1 10.0.0.0/16 ............... Local Network 5 current openswan config : # config setup klipsdebug=all plutodebug="control parsing" protostack=netkey nat_traversal=no virtual_private=%v4:10.0.0.0/8,%v4:192.168.0.0/16,%v4:172.16.0.0/12 oe=off nhelpers=0 conn f-net type=tunnel keyexchange=ike authby=secret auth=esp esp=aes256-sha1 keyingtries=3 pfs=no aggrmode=no keylife=3600s ike=aes256-sha1-modp1024 # left=4.*.*.* leftsubnet=10.0.0.0/16 leftid=4.*.*.* leftnexthop=%defaultroute right=8.*.*.* rightsubnet=192.168.100.0/24 rightid=8.*.*.* rightnexthop=%defaultroute auto=add

    Read the article

  • Commandline program to extract archives with automatic subdirectry detection

    - by ??????
    The title already says it. What I'm looking for is essentially the pure commandline counterpart to ark -ba <path> (on KDE), or file-roller -h <path> (on GNOME/Unity). Unfortunately, both ark and file-roller require X to be running. I'm aware that it is relatively simple to write a tool that detects archives based on their file extension, and then runs the appropiate program: #!/bin/bash if [[ -f "$1" ]] ; then case $1 in *.tar.bz2) tar xjvf $1 ;; *.tar.gz) tar xzvf $1 ;; *.bz2) bunzip2 $1 ;; *.rar) rar x $1 ;; *.gz) gunzip $1 ;; *.tar) tar xf $1 ;; *.tbz2) tar xjvf $1 ;; *.tgz) tar xzvf $1 ;; *.zip) unzip $1 ;; *.Z) uncompress $1 ;; *.7z) 7z x $1 ;; *) echo "'$1' cannot be extracted with this utility" ;; esac else echo "path '$1' does not exist or is not a file" fi However, that doesn't take care of subdirectory detection (and in fact, many extraction programs do not even supply such an option). So might there be a program that does exactly that? I wasn't sure whether or not to ask on askubuntu.com, because this question isn't really about Ubuntu, but rather about any Linux operating system. My apologies if this question does not fit in here.

    Read the article

  • Server appears to have lost ability to read PHP files with LAMP

    - by OtagoHarbour
    I have LAMP installed on a PC that is running Ubuntu 11.10. LAMP was running fine but I had to restart the PC because Unity was messing up (as it often does) and the tool bar had disappeared. When it started up, I was unable to fire up any php files. I have a file index.php in /var/www. It is owned by www-data as is the directory that it is in. The LAN address of the server is 192.168.1.10. However when I type 192.168.1.10 into the URL box on Mozilla FireFox, I get Unable to connect Firefox can't establish a connection to the server at 192.168.1.10 This server is connected to another server on the LAN that has the LAN address 192.168.1.4. When I type 192.168.1.4 into the Firefow URL box on 192.168.1.10, I see the display associated with index.php on 192.168.1.4. Why can it not display its own /var/www/index.php? Any assistance with this would be greatly appreciated, Peter.

    Read the article

  • Recover mysql database - mysqldump gives "table <tablename> doesn't exist (1146)"

    - by Matthew
    Backstory Ubuntu died (wouldn't boot) and I couldn't fix it. I booted a live cd to recover the important stuff and saved it to my NAS. One of the things I backed up was /var/lib/mysql. Reinstalled with Linux Mint because I was on Ubuntu 10.0.4 this was a good opportunity to try a new distro (and I don't like Unity). Now I want to recover my old mediawiki, so I shut down mysql daemon, cp -R /media/NAS/Backup/mysql/mediawiki@002d1_19_1 /var/lib/mysql/, set file ownership and permissions correctly, and start mysql back up. Problem Now I'm trying to export the database so I can restore the database, but when I execute the mysqldump I get an error: $ mysqldump -u mediawikiuser -p mediawiki-1_19_1 -c | gzip -9 > wiki.2012-11-15.sql.gz Enter password: mysqldump: Got error: 1146: Table 'mediawiki-1_19_1.archive' doesn't exist when using LOCK TABLES Things I've tried I tried using --skip-lock-tables but I get this: Error: Couldn't read status information for table archive () mysqldump: Couldn't execute 'show create table `archive`': Table 'mediawiki-1_19_1.archive' doesn't exist (1146) I tried logging in to mysql and I can list the tables that should be there, but trying to describe or select from them errors out the same way as the dump: mysql> show tables; +----------------------------+ | Tables_in_mediawiki-1_19_1 | +----------------------------+ | archive | | category | | categorylinks | ... | user_properties | | valid_tag | | watchlist | +----------------------------+ 49 rows in set (0.00 sec) mysql> describe archive; ERROR 1146 (42S02): Table 'mediawiki-1_19_1.archive' doesn't exist I believe mediawiki was installed using innodb and binary data. Am I screwed or is there a way to recover this?

    Read the article

  • Expanding to dual video cards

    - by Anthony Greco
    I know a lot of factors can go into play here, so I will list my current hardware and setup: MOBO: GIGABYTE GA-890FXA-UD5 [http://www.newegg.com/Product/Product.aspx?Item=N82E16813128441] Processor: AMD Phenom II X6 1090T Black Edition Thuban 3.2GHz [http://www.newegg.com/Product/Product.aspx?Item=N82E16819103849] Ram: G.SKILL Ripjaws Series 16GB (4 x 4GB) [https://secure.newegg.com/NewMyAccount/OrderHistory.aspx?RandomID=4933910872745320111128011418] Current video card: EVGA 01G-P3-1366-TR GeForce GTX 460 SE [http://www.newegg.com/Product/Product.aspx?Item=N82E16814130591] OS: Windows 7 Ultimate x64 Currently I can run 2 monitors just fine in my setup. However, I want to upgrade this to 4 monitors. My question is, what is the best way to do this? I remember in the past reading I need the same type of video card, however would any GeForce GTX work, or do i need that very specific model (EVGA 01G-P3-1366-TR GeForce GTX 460 SE)? Are there any issues I should be aware of before I order 2 new monitors and a video card? Are there video cards better setup for this? I know NVidia offers SLI, however I do not know if my mobo is compliant. My mobo also offers CrossFireX configuration, though from what it says only Radeon are compliant. Any suggestions / feedbacks on my best route with my current setup is appreciated. Even if you suggest buying 2 new identical video cards, as long as you can mention which and why that is better I really appreciate it. Note: I really do not do any gaming. I sometimes do some 3D work in Unity and very rarely in Maya. Besides that I mostly do all my computer work in Visual Studios and Photoshop. I however need the 2 extra monitors because I monitor sometimes 5 remote desktops at once and switching on only 2 is becoming a very big pain. Also seeing 3 side by side while I work on the 4th will be very helpful. Again, I appreciate any feedback, as I have googled a bunch and just want to make sure what I buy will work.

    Read the article

  • How to get Synergy working on Ubuntu 11.10 and Windows 7?

    - by Linda
    I'm using Ubuntu 11.10 32-bit and Windows 7 64-bit, however, Synergy only works when a window (application or folder) is open and touching the edge of the screen where the mouse should "jump". In other words, if a window is open and maximized, Synergy works normally. Without any windows, the mouse does not jump to the other screen. My steps: (Ubuntu) apt-get install -y quicksynergy (Windows) Install Synergy (I've tried both 1.3.8 and 1.4.8 and both 32 and 64-bit) On Ubuntu 11.10 32-bit (Synergy Server config): ~/.quicksynergy/synergy.conf section: screens myubuntu: mywin7: end section: links myubuntu: right = mywin7 mywin7: left = myubuntu end On Ubuntu 11.10 32-bit: $ /usr/bin/synergys -f --config .quicksynergy/synergy.conf ... 2012-04-25T14:04:12 NOTE: client "mywin7" has connected /build/buildd/synergy-1.3.6/lib/server/CServer.cpp,287 (output hangs here) On Windows 7 64-bit: Synergy 1.3.8 Client on Microsoft Windows 7 x86 (WOW64) started client connecting to 'myubuntu': ###.###.###.###:24800 connected to server (output hangs here) At this point, things should work, but my mouse still can't change screens unless a window is maximized on my Ubuntu machine. Everything is running on port 24800. No firewall on Ubuntu. Firewall port 24800 open on Windows 7. This was previously working on Ubuntu 10.10 and Windows 7 (so only Ubuntu has been upgraded). I'm open to using either 32 or 64-bit on either server or client side, but I just want to get it working on Ubuntu 11.10 and Windows 7! I'm also using Ubuntu Classic (no effects), and not Unity.

    Read the article

  • Very high-pitched noise when computer does something intense?

    - by Starkers
    "Intense" is the best word I can use to describe it because I'm not sure what it is, whether it's RAM, GPU or CPU. If I pan the camera in unity: A high pitched noise issues from the computer. The picosecond I start panning the sound starts. Stops the picosecond I stop panning. If I start an infinite loop: 2.0.0p247 :016 > x = 1 => 1 2.0.0p247 :017 > while x < 2 do 2.0.0p247 :018 > puts 'huzzah!' 2.0.0p247 :019?> end huzzah! huzzah! huzzah! An identical high pitched noise can be heard. I don't think it's the GPU due to this simple experiment. Or any monitor-weirdness (although the sound does sound like one of those old CRT monitors if you're old enough to be young when those things were about) The CPU? Or maybe my SSD? It's my first SSD and the first time I've heard this noise. Should I be worried? Regardless, what's causing this sound? I can't think what would cause such high frequency vibrations. I built the PC myself. Not enough heat paste on the CPU? Too much? Just no idea what's going on. Info: CPU Type QuadCore Intel Core i5-3570K, 3800 MHz (38 x 100) Motherboard Name Asus Maximus V Extreme Flash Memory Type Samsung 21nm TLC NAND Video Adapter Asus HD7770

    Read the article

  • How to reproduce the behavior of Mac OS X's dead keys on Windows 7?

    - by Pascal Qyy
    I'm French, but I've chosen to take a QWERTY keyboard for my MacBook Pro for many reasons: first of all, the AZERTY keyboard is not at all ergonomic because it has no numeric keypad, and I must use MAJ or CAPS LOCK to access to the numeric keys ; secondly, I've bought this mac for development ; and chars {, }, etc., are not directly accessible on the Apple AZERTY keyboard the last thing is that: the diacritics are VERY easy to produce on an Apple keyboard with Mac OS X : ? + c for a ç, for example, and many dead keys easy to use (e.g. ? + e, then e give you an é. So, I have no difficulties to write in my native language with this keyboard under Mac OS X. BUT, when I boot on Windows 7's Boot Camp partition, or when I use applications from it through VMware Unity, it is no longer the same comfort! Without numeric keypad, it's impossible to use it for produce specials characters (e.g.: Alt + 0231 for the ç) I've tried many solutions, like auto replacement in Microsoft Office (e.g.: ,,c being replaced by ç), but for all my diacritics, I must type a space, then a back space before the replacement work. I've also tried third party software, as Texter, but it is very buggy and don't work properly (or don't work at all) in many case! So, is there a solution somewhere, to have this Mac OS X's nice and comfortable way of producing diacritics for Windows 7? Thank in advance for your help and your time!

    Read the article

  • Borked ubuntu uninstall - need to delete boot partition (i think)

    - by Max Williams
    I just got a new pc laptop with windows 7 and wanted to install Ubuntu on it. Which i did, no problem there, by downloading the installer, burning it to dvd then booting off the dvd and installing. Then, i realised that the new Ubuntu 12.04 uses the Unity desktop, which i immediately disliked, and after some research, began to hate. So, i decided (after a little googling) to install Linux Mint instead. So, thinking i'd better start from scratch, i went to the Windows 7 disk manager and wiped the Ubuntu partition that had been created. Now, when i start up, i get an error from grub, the ubuntu boot manager: error: unknown filesystem grub rescue> _ and a blinking cursor where i can enter commands. I suspect that what i've done is deleted the main ubuntu partition but NOT deleted another partition which is a boot partition, or something like that? Can anyone tell me how i can rescue or unbork this? I'd like to either a) get back to my original windows-only setup OR b) install linux mint off dvd (which i have), into the empty partition, fixing any grub confusion in the process. Any suggestions? Thanks, max BTW please don't answer if you're just going to tell me to stick with 12.04, or install a different distro or something. I definitely want Mint and just want to fix this mess - thanks :)

    Read the article

  • XP VM not detecting USB keyboard or mouse from Windows 7 host

    - by Ian Kemp
    I've been using a Windows XP Pro VM (32-bit, SP3) for months on my work PC (Windows 7 64-bit) with no problems, with a PS/2 keyboard and a standard optical USB mouse. Today I copied this VM onto my home PC, which is also Windows 7 64-bit but with a G15 USB keyboard and MX518 USB mouse. For some reason the VM does not accept input from the keyboard or mouse, which makes it almost impossible to use. (Unity works but is not an option). Both my home and work PC are running VMware player 3.1.0. My keyboard and mouse show up as USB devices in the bottom-right of the VMware Player window, and if I click them I have the standard option to "Connect (Disconnect from host)". I have selected this option for the keyboard, and then the VM happily accepts keyboard input, but of course my host PC no longer does. It seems like VMware is seeing my keyboard and mouse as USB devices and not input devices. I've tried sending the keyboard input to the guest and reinstalling VMware Tools, but that achieved nothing. I'm certain it's a problem with the VM, and not the XP install, as I also can't use F12 to enter the VMware BIOS when the VM is powering up.

    Read the article

  • Upgrading memory in a laptop

    - by ulidtko
    I'm a bit confused about all the memory types and various bus frequencies of modern consumer PCs. Requesting expert help on the subject. So far I'm confident that: I have an Asus X51L laptop with an unknown set of configuration options. The CPU in there supports PAE, so I still have a chance to extend the memory beyond 3GiB; and the upper limit of the system is 8GiB. (?) The laptop has two SODIMM slots, one of which is occupied by a 2GiB bank, and the other one is empty. dmidecode and lshw tools consistently state 533 Mhz frequency of the bank. The last one confuses me the most. I failed to find out characteristics of the northbridge in this laptop, and still can't figure out what DDR2 to seek for. Is it DDR2-1066? Or, rather, PC2-8500/PC2-8600? Wouldn't a DDR2-800 bank harm the system's performance? Which kind of modules should I look up in stores? Update: I have bought a 2 GiB DDR2-800 SODIMM, and it seams that the system can't handle 4 GiB of memory. When installed by itself in either slot, both new and old bank (which btw happens to be marked GDDR2-677) work just perfectly; i.e. any configuration resulting in 2 GiB works. When both banks are installed though (totalling in 4 GiB), the memcheck86 tool produces horrible artifacts and crashes, and system reboots; an Ubuntu system can be started and even logged into a Unity session, but the system reboots too in this case from even a minor RAM load. So it's pretty obvious to me now that this laptop doesn't support 4 GiB of RAM or more.

    Read the article

  • Shortcut To Full Screen App In Lion

    - by omghai2u
    I postponed getting OSX Lion for as long as I possibly could. Now that I have it, I'm having lots of difficulties getting it to perform how I want. On Snow Leopard my typical setup for working was 4 spaces. I'd keep a Windows VM open on Space #4 full-screened, a Linux open on space #3, and I'd do other stuff on spaces #1 and #2. My keyboard shortcut allowed me to switch between my Windows work (Command + 4) to my Linux work (Command + 3) very quickly, and without the need for my hands to leave the keyboard (or effectively to even quit typing). Productivity was good. I see that on Lion a full-screened VM (and yes, they need to be full screened, Fusion's Unity won't cut it for what I need to do) is its own separate Desktop. I have set up 4 desktops and made my keyboard shortcuts to move between them Command + # just as before. But how do I get my full-screened VM to be one of those already existing desktops? Or, rather, how do I make a short-cut for the full-screened app?

    Read the article

  • Linux Distro - GUI similar to Windows

    - by DeaconDesperado
    I am in the process of refurbing several older laptop machines for use by a couple college guys we have in training to learn basic web development in python. These are students who intern at my company and are hoping to do some work when the summer comes building simple client-oriented webapps (learning the basics of OOP, MVC webapp design in flask, etc.). We're trying to function as the "practical" side of their education. I would like to get them set up on these machines we have sitting about, but I'd like to use a linux distro that would have a gui that closely approximates what they are being compelled to use at school (windows.) I don't really have much of a preference as far as GUI goes since much of what we'll be learning together is accomplished on the command line. I just see this as an easier adjustment for them while they are still reliant on a graphical environment. In the past I'd go straight for Ubuntu, but since they started using the Unity GUI the responsiveness overall can be pretty clunky on older machines, especially since these machines (there are four of them) run the gambit on specs (though all are at least 1.0Ghz and none have anything better than basic integrated video.) Has anyone had to setup a similar working environment in Mint, bare Debian or Zorin? Thanks.

    Read the article

  • How to use non-free drivers during debian install

    - by blokeley
    I'm trying to install debian stable using unetbootin. The install process fails with "network autoconfiguration failed", probably due to the ethernet driver not working. My Lenovo U350 has a Broadcom BCM57780 which does not seem to be supported out-of-the-box: there are various bug reports here, here and here, but I don't know if the fix has made it into debian (6) stable. One discussion says that you have to use an ethernet driver from the firmware-linux-nonfree package. I'm not sure that this is correct because the BCM57780 is not in the list of drivers in firmware-linux-nonfree. The specific question tree is: Is BCM57780 supported in debian stable? If so, what could be wrong? Should I install debian unstable instead? If not, do I need to use firmware-linux-nonfree during installation and, if so, how do I do this? Please note: I've used ubuntu and debian loads in the past but please post line-by-line guidance rather than some cryptic abbreviation of any instructions. Thanks in advance for any help. Updates: Debian stable with non-free drivers did not work. Debian unstable (free drivers only) did not work. Tried loading firmware-iwlwifi_0.28_all.deb from another USB stick to get wireless working rather than BCM57780. The .deb file was found but the network configuration still failed! That's it, I'm giving up. Unfortunately I'll use ubuntu even though the Unity user interface will be very unstable for the next couple of years :(

    Read the article

  • With Ubuntu 12.04 unlike 11.04 Wine installed application start menu links are missing

    - by Ron Whites
    With Ubuntu 12.04 and wine 1.4 unlike ubuntu 11.04 with wine 1.2.2 installed application start menu links are missing. For instance with Ubuntu 11.04 including Wine I can install one of our Windows applications and then can go to Applications Wine Programs Semantic Designs TestCoverage Documentation to bring up the documentation for how to run our tool. Unfortunately with Ubuntu 12.04 the Applications menu is gone and going to Dash I do see "Recent Apps and more apps" but my installed Wine application and related documentation link is shown present, even though the wine uninstaller shows in present. I found this online suggestion and tried using the gnome "main menu"... Windows key to launch the Dash. Enter "Main Menu" in the search field and open the old Edit Main Menu app. Select the Category (aka Unity Dash Filter) you want the item in. Name the Dash/Launcher Item Add the Command to launch said app With "mainmenu" then get down to the TestCoverage Documentation and I could see a command link in properties of .. env WINEPREFIX="/home/sdtest/.wine" wine C:\windows\command\start.exe /Unix /home/sdtest/.wine/dosdevices/c:/users/sdtest/Start\ Menu/Programs/Semantic\ Designs/Test\ Coverage/Java\ 1.7\ Documentation.lnk BUT I could not execute this link to view the installed documentation. So I copied the link properties into a file, set it as executable, and ran it as a bash script and the documentation came up! So why can't I use this link under main menu?

    Read the article

  • XNA Xbox 360 Content Manager Thread freezing Draw Thread

    - by Alikar
    I currently have a game that takes in large images, easily bigger than 1MB, to serve as backgrounds. I know exactly when this transition is supposed to take place, so I made a loader class to handle loading these large images in the background, but when I load the images it still freezes the main thread where the drawing takes place. Since this code runs on the 360 I move the thread to the 4th hardware thread, but that doesn't seem to help. Below is the class I am using. Any thoughts as to why my new content manager which should be in its own thread is interrupting the draw in my main thread would be appreciated. namespace FileSystem { /// <summary> /// This is used to reference how many objects reference this texture. /// Everytime someone references a texture we increase the iNumberOfReferences. /// When a class calls remove on a specific texture we check to see if anything /// else is referencing the class, if it is we don't remove it. If there isn't /// anything referencing the texture its safe to dispose of. /// </summary> class TextureContainer { public uint uiNumberOfReferences = 0; public Texture2D texture; } /// <summary> /// This class loads all the files from the Content. /// </summary> static class FileManager { static Microsoft.Xna.Framework.Content.ContentManager Content; static EventWaitHandle wh = new AutoResetEvent(false); static Dictionary<string, TextureContainer> Texture2DResourceDictionary; static List<Texture2D> TexturesToDispose; static List<String> TexturesToLoad; static int iProcessor = 4; private static object threadMutex = new object(); private static object Texture2DMutex = new object(); private static object loadingMutex = new object(); private static bool bLoadingTextures = false; /// <summary> /// Returns if we are loading textures or not. /// </summary> public static bool LoadingTexture { get { lock (loadingMutex) { return bLoadingTextures; } } } /// <summary> /// Since this is an static class. This is the constructor for the file loadeder. This is the version /// for the Xbox 360. /// </summary> /// <param name="_Content"></param> public static void Initalize(IServiceProvider serviceProvider, string rootDirectory, int _iProcessor ) { Content = new Microsoft.Xna.Framework.Content.ContentManager(serviceProvider, rootDirectory); Texture2DResourceDictionary = new Dictionary<string, TextureContainer>(); TexturesToDispose = new List<Texture2D>(); iProcessor = _iProcessor; CreateThread(); } /// <summary> /// Since this is an static class. This is the constructor for the file loadeder. /// </summary> /// <param name="_Content"></param> public static void Initalize(IServiceProvider serviceProvider, string rootDirectory) { Content = new Microsoft.Xna.Framework.Content.ContentManager(serviceProvider, rootDirectory); Texture2DResourceDictionary = new Dictionary<string, TextureContainer>(); TexturesToDispose = new List<Texture2D>(); CreateThread(); } /// <summary> /// Creates the thread incase we wanted to set up some parameters /// Outside of the constructor. /// </summary> static public void CreateThread() { Thread t = new Thread(new ThreadStart(StartThread)); t.Start(); } // This is the function that we thread. static public void StartThread() { //BBSThreadClass BBSTC = (BBSThreadClass)_oData; FileManager.Execute(); } /// <summary> /// This thread shouldn't be called by the outside world. /// It allows the File Manager to loop. /// </summary> static private void Execute() { // Make sure our thread is on the correct processor on the XBox 360. #if WINDOWS #else Thread.CurrentThread.SetProcessorAffinity(new int[] { iProcessor }); Thread.CurrentThread.IsBackground = true; #endif // This loop will load textures into ram for us away from the main thread. while (true) { wh.WaitOne(); // Locking down our data while we process it. lock (threadMutex) { lock (loadingMutex) { bLoadingTextures = true; } bool bContainsKey = false; for (int con = 0; con < TexturesToLoad.Count; con++) { // If we have already loaded the texture into memory reference // the one in the dictionary. lock (Texture2DMutex) { bContainsKey = Texture2DResourceDictionary.ContainsKey(TexturesToLoad[con]); } if (bContainsKey) { // Do nothing } // Otherwise load it into the dictionary and then reference the // copy in the dictionary else { TextureContainer TC = new TextureContainer(); TC.uiNumberOfReferences = 1; // We start out with 1 referece. // Loading the texture into memory. try { TC.texture = Content.Load<Texture2D>(TexturesToLoad[con]); // This is passed into the dictionary, thus there is only one copy of // the texture in memory. // There is an issue with Sprite Batch and disposing textures. // This will have to wait until its figured out. lock (Texture2DMutex) { bContainsKey = Texture2DResourceDictionary.ContainsKey(TexturesToLoad[con]); Texture2DResourceDictionary.Add(TexturesToLoad[con], TC); } // We don't have the find the reference to the container since we // already have it. } // Occasionally our texture will already by loaded by another thread while // this thread is operating. This mainly happens on the first level. catch (Exception e) { // If this happens we don't worry about it since this thread only loads // texture data and if its already there we don't need to load it. } } Thread.Sleep(100); } } lock (loadingMutex) { bLoadingTextures = false; } } } static public void LoadTextureList(List<string> _textureList) { // Ensuring that we can't creating threading problems. lock (threadMutex) { TexturesToLoad = _textureList; } wh.Set(); } /// <summary> /// This loads a 2D texture which represents a 2D grid of Texels. /// </summary> /// <param name="_textureName">The name of the picture you wish to load.</param> /// <returns>Holds the image data.</returns> public static Texture2D LoadTexture2D( string _textureName ) { TextureContainer temp; lock (Texture2DMutex) { bool bContainsKey = false; // If we have already loaded the texture into memory reference // the one in the dictionary. lock (Texture2DMutex) { bContainsKey = Texture2DResourceDictionary.ContainsKey(_textureName); if (bContainsKey) { temp = Texture2DResourceDictionary[_textureName]; temp.uiNumberOfReferences++; // Incrementing the number of references } // Otherwise load it into the dictionary and then reference the // copy in the dictionary else { TextureContainer TC = new TextureContainer(); TC.uiNumberOfReferences = 1; // We start out with 1 referece. // Loading the texture into memory. try { TC.texture = Content.Load<Texture2D>(_textureName); // This is passed into the dictionary, thus there is only one copy of // the texture in memory. } // Occasionally our texture will already by loaded by another thread while // this thread is operating. This mainly happens on the first level. catch(Exception e) { temp = Texture2DResourceDictionary[_textureName]; temp.uiNumberOfReferences++; // Incrementing the number of references } // There is an issue with Sprite Batch and disposing textures. // This will have to wait until its figured out. Texture2DResourceDictionary.Add(_textureName, TC); // We don't have the find the reference to the container since we // already have it. temp = TC; } } } // Return a reference to the texture return temp.texture; } /// <summary> /// Go through our dictionary and remove any references to the /// texture passed in. /// </summary> /// <param name="texture">Texture to remove from texture dictionary.</param> public static void RemoveTexture2D(Texture2D texture) { foreach (KeyValuePair<string, TextureContainer> pair in Texture2DResourceDictionary) { // Do our references match? if (pair.Value.texture == texture) { // Only one object or less holds a reference to the // texture. Logically it should be safe to remove. if (pair.Value.uiNumberOfReferences <= 1) { // Grabing referenc to texture TexturesToDispose.Add(pair.Value.texture); // We are about to release the memory of the texture, // thus we make sure no one else can call this member // in the dictionary. Texture2DResourceDictionary.Remove(pair.Key); // Once we have removed the texture we don't want to create an exception. // So we will stop looking in the list since it has changed. break; } // More than one Object has a reference to this texture. // So we will not be removing it from memory and instead // simply marking down the number of references by 1. else { pair.Value.uiNumberOfReferences--; } } } } /*public static void DisposeTextures() { int Count = TexturesToDispose.Count; // If there are any textures to dispose of. if (Count > 0) { for (int con = 0; con < TexturesToDispose.Count; con++) { // =!THIS REMOVES THE TEXTURE FROM MEMORY!= // This is not like a normal dispose. This will actually // remove the object from memory. Texture2D is inherited // from GraphicsResource which removes it self from // memory on dispose. Very nice for game efficency, // but "dangerous" in managed land. Texture2D Temp = TexturesToDispose[con]; Temp.Dispose(); } // Remove textures we've already disposed of. TexturesToDispose.Clear(); } }*/ /// <summary> /// This loads a 2D texture which represnets a font. /// </summary> /// <param name="_textureName">The name of the font you wish to load.</param> /// <returns>Holds the font data.</returns> public static SpriteFont LoadFont( string _fontName ) { SpriteFont temp = Content.Load<SpriteFont>( _fontName ); return temp; } /// <summary> /// This loads an XML document. /// </summary> /// <param name="_textureName">The name of the XML document you wish to load.</param> /// <returns>Holds the XML data.</returns> public static XmlDocument LoadXML( string _fileName ) { XmlDocument temp = Content.Load<XmlDocument>( _fileName ); return temp; } /// <summary> /// This loads a sound file. /// </summary> /// <param name="_fileName"></param> /// <returns></returns> public static SoundEffect LoadSound( string _fileName ) { SoundEffect temp = Content.Load<SoundEffect>(_fileName); return temp; } } }

    Read the article

  • 401 - Unauthorized On Server 2008 R2 IIS 7.5

    - by mxmissile
    I have a web application deployed to Server 2008 IIS 7.5 box. From remote it gives this error: 401 - Unauthorized: Access is denied due to invalid credentials. (remote = desktops on the same LAN) Have tried several remote clients using different browsers, all the same result. (IE, FF, and Chrome) Hitting the application from the desktop of the server itself works flawlessly. The application is using Anonymous Authentication. The application is written in .NET 4.0 Asp.Net using the MVC framework. Sysinternals procmon returns these 2 results for each request: FAST IO DISALLOWED and PATH NOT FOUND. I have 2 other MVC apps running fine on the same server. I have checked the security on the folders and they all match. App runs fine on a Server 2008 IIS 7.0 box. Nothing shows up in the Event log on the server related to this. Pulling my hair out here, any troubleshooting tips?

    Read the article

  • SPF Failure sending sms message to sms.mycricket.com

    - by CodeGurl
    I built an asp.net application that sends text messages to our employees using carrier-provided email to SMS gateways. The people on Cricket (sms.mycricket.com) are the only ones that are bouncing with a return message like this: Unknown address error SPF FAILURE/Sender has no SPF records: SEE RFC 4408 - FROM check failed: Received: from unknown (HELO servername.domainname.com) ([ipaddress]) by .... with ESMTP/TLS/DHE-RSA-AES256-SHA; 14 Nov 2012 06:22:56 -0600 From my research it looks like we may need to setup something in DNS for the Sender Policy Framework. I'm not in the networking group so I don't know much about this. How can this be done? http://en.wikipedia.org/wiki/Sender_Policy_Framework

    Read the article

  • IIS 7.5 URL Rewrite - missing “route to server” option

    - by Martin
    (Question moved from StackOverflow) I am running Windows 7 Ultimate, and have activated IIS (Version 7.5.7600.16385). I have installed the following modules using Microsoft Web Platform Installer 2.0: * IIS URL Rewrite Module 2 * Microsoft Application Request Routing Version 2 for IIS 7 * Microsoft Web Farm Framework Version 1 for IIS 7 * Microsoft External Cache Version 1 for IIS 7 Now I am trying to configure a URL Rewrite rule using the "Route to Server" option. However, in the Edit Inbound Rule page, there is no such option: all I have available are: * Rewrite * None * Redirect * Custom Response * Abort Request Why is there no "route to server" option ?

    Read the article

< Previous Page | 441 442 443 444 445 446 447 448 449 450 451 452  | Next Page >