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  • Tree Node Checked behavior on a TreeView in Compact Framework 3.5 running on Windows Mobile 6.5

    - by Hydroslide
    I have been upgrading an existing .NET Windows Mobile application to use the 3.5 version of the compact framework and to run on Windows Mobile 6.5. I have a form with a TreeView. The TreeView.Checkboxes property is set to true so that each node has a check box. This gives no trouble in all previous versions of Windows Mobile. However, in version 6.5 when you click on a check box it appears to check and then uncheck instantaneously. But it only raises the AfterCheck event once. The only way I can get a check to stick is by double clicking it (which is the wrong behavior). Has anyone seen this behavior? Does anyone know of a workaround for it? I have included a simple test form. Dump this form into a Visual Studio 2008 Smart Device application targeted at Windows Mobile 6 to see what I mean. Public Class frmTree Inherits System.Windows.Forms.Form #Region " Windows Form Designer generated code " Public Sub New() MyBase.new() ' This call is required by the Windows Form Designer. InitializeComponent() ' Add any initialization after the InitializeComponent() call. End Sub 'Form overrides dispose to clean up the component list. <System.Diagnostics.DebuggerNonUserCode()> _ Protected Overrides Sub Dispose(ByVal disposing As Boolean) If disposing AndAlso components IsNot Nothing Then components.Dispose() End If MyBase.Dispose(disposing) End Sub 'Required by the Windows Form Designer Private components As System.ComponentModel.IContainer Friend WithEvents TreeView1 As System.Windows.Forms.TreeView Private mainMenu1 As System.Windows.Forms.MainMenu 'NOTE: The following procedure is required by the Windows Form Designer 'It can be modified using the Windows Form Designer. 'Do not modify it using the code editor. <System.Diagnostics.DebuggerStepThrough()> _ Private Sub InitializeComponent() Dim TreeNode1 As System.Windows.Forms.TreeNode = New System.Windows.Forms.TreeNode("Node0") Dim TreeNode2 As System.Windows.Forms.TreeNode = New System.Windows.Forms.TreeNode("Node2") Dim TreeNode3 As System.Windows.Forms.TreeNode = New System.Windows.Forms.TreeNode("Node3") Dim TreeNode4 As System.Windows.Forms.TreeNode = New System.Windows.Forms.TreeNode("Node4") Dim TreeNode5 As System.Windows.Forms.TreeNode = New System.Windows.Forms.TreeNode("Node1") Dim TreeNode6 As System.Windows.Forms.TreeNode = New System.Windows.Forms.TreeNode("Node5") Dim TreeNode7 As System.Windows.Forms.TreeNode = New System.Windows.Forms.TreeNode("Node6") Dim TreeNode8 As System.Windows.Forms.TreeNode = New System.Windows.Forms.TreeNode("Node7") Me.mainMenu1 = New System.Windows.Forms.MainMenu Me.TreeView1 = New System.Windows.Forms.TreeView Me.SuspendLayout() ' 'TreeView1 ' Me.TreeView1.CheckBoxes = True Me.TreeView1.Location = New System.Drawing.Point(37, 41) Me.TreeView1.Name = "TreeView1" TreeNode2.Text = "Node2" TreeNode3.Text = "Node3" TreeNode4.Text = "Node4" TreeNode1.Nodes.AddRange(New System.Windows.Forms.TreeNode() {TreeNode2, TreeNode3, TreeNode4}) TreeNode1.Text = "Node0" TreeNode6.Text = "Node5" TreeNode7.Text = "Node6" TreeNode8.Text = "Node7" TreeNode5.Nodes.AddRange(New System.Windows.Forms.TreeNode() {TreeNode6, TreeNode7, TreeNode8}) TreeNode5.Text = "Node1" Me.TreeView1.Nodes.AddRange(New System.Windows.Forms.TreeNode() {TreeNode1, TreeNode5}) Me.TreeView1.Size = New System.Drawing.Size(171, 179) Me.TreeView1.TabIndex = 0 ' 'frmTree ' Me.AutoScaleDimensions = New System.Drawing.SizeF(96.0!, 96.0!) Me.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Dpi Me.AutoScroll = True Me.ClientSize = New System.Drawing.Size(240, 268) Me.Controls.Add(Me.TreeView1) Me.Menu = Me.mainMenu1 Me.Name = "frmTree" Me.Text = "frmTree" Me.ResumeLayout(False) End Sub #End Region End Class

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  • Socket server with multiple clients, sending messages to many clients without hurting liveliness

    - by Karl Johanson
    I have a small socket server, and I need to distribute various messages from client-to-client depending on different conditionals. However I think I have a small problem with livelyness in my current code, and is there anything wrong in my approach: public class CuClient extends Thread { Socket socket = null; ObjectOutputStream out; ObjectInputStream in; CuGroup group; public CuClient(Socket s, CuGroup g) { this.socket = s; this.group = g; out = new ObjectOutputStream(this.socket.getOutputStream()); out.flush(); in = new ObjectInputStream(this.socket.getInputStream()); } @Override public void run() { String cmd = ""; try { while (!cmd.equals("client shutdown")) { cmd = (String) in.readObject(); this.group.broadcastToGroup(this, cmd); } out.close(); in.close(); socket.close(); } catch (Exception e) { System.out.println(this.getName()); e.printStackTrace(); } } public void sendToClient(String msg) { try { this.out.writeObject(msg); this.out.flush(); } catch (IOException ex) { } } And my CuGroup: public class CuGroup { private Vector<CuClient> clients = new Vector<CuClient>(); public void addClient(CuClient c) { this.clients.add(c); } void broadcastToGroup(CuClient clientName, String cmd) { Iterator it = this.clients.iterator(); while (it.hasNext()) { CuClient cu = (CuClient)it.next(); cu.sendToClient(cmd); } } } And my main-class: public class SmallServer { public static final Vector<CuClient> clients = new Vector<CuClient>(10); public static boolean serverRunning = true; private ServerSocket serverSocket; private CuGroup group = new CuGroup(); public void body() { try { this.serverSocket = new ServerSocket(1337, 20); System.out.println("Waiting for clients\n"); do { Socket s = this.serverSocket.accept(); CuClient t = new CuClient(s,group); System.out.println("SERVER: " + s.getInetAddress() + " is connected!\n"); t.start(); } while (this.serverRunning); } catch (IOException ex) { ex.printStackTrace(); } } public static void main(String[] args) { System.out.println("Server"); SmallServer server = new SmallServer(); server.body(); } } Consider the example with many more groups, maybe a Collection of groups. If they all synchronize on a single Object, I don't think my server will be very fast. I there a pattern or something that can help my liveliness?

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  • DataGridView selectedRow Property not get Data if i double click Row?

    - by programmerist
    i click double dataGridView's any row. Not get Data clicked row data: private void gwStudies_CellDoubleClick(object sender, DataGridViewCellEventArgs e) { GoruntuyuAc(); } private void GoruntuyuAc() { olduid = ""; DataRowView ro = (gwStudies.SelectedRows[0].DataBoundItem as DataRowView); string uid = ""; uid = ro["StudyInstanceUid"].ToString(); string tarih = ""; DateTime t1 = Convert.ToDateTime(ro["StudyDate"]); //........ //............ } Error Data on (gwStudies.SelectedRows[0].DataBoundItem as DataRowView); IMAGE:

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  • Tour the Cosmos with 100,000 Stars

    - by Jason Fitzpatrick
    The newest Google Chrome Experiment, 100,000 Stars, combines web technologies to serve up a 3D star map you can manually zoom about or sit back and enjoy a star tour. From the automated tour that explores the Milky Way with an ever increasing scale to manually moving about the cloud of stars using the zoom and pan feature, the interactive map makes it easy to explore the 100,000 closest stars to our Sun in style. Hit up the link to take it for a spin. 100,000 Stars [Google Chrome Experiments] Why Your Android Phone Isn’t Getting Operating System Updates and What You Can Do About It How To Delete, Move, or Rename Locked Files in Windows HTG Explains: Why Screen Savers Are No Longer Necessary

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  • Building a virtualized SPARC environment

    - by Owen Allen
    If you're interested in making effective use of virtualization tools like Oracle VM Server, there's a whitepaper on oracle.com that you should check out. The whitepaper starts with a few specific technologies and hardware: Oracle VM Server for SPARC, T4 Servers, Ops Center, Solaris 11, Sun Network 10GbE Switches, and Sun ZFS Storage Appliances. It then explains how to use them to plan and set up a virtualized environment, in which guests are grouped in Server Pools with high availability and are managed through Ops Center. It explains how Ops Center simplifies the management of logical domains by using custom plans to create new logical domains and managing their life cycle through its user interface. So, if you're interested in setting up a cloud and you want to avoid surprises along the way, have a look.

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  • replace characters which do not matches the ones in a regex

    - by Cristian Boariu
    Hi, I have this regex: private static final String SPACE_PATH_REGEX ="[a-z|A-Z|0-9|\\/|\\-|\\_|\\+]+"; I check if my string matches these regex and IF NOT, i want to replace all characters which are not here, with "_". I;ve tried like: private static final String SPACE_PATH_REGEX_EXCLUDE ="[~a-z|A-Z|0-9|\\/|\\-|\\_|\\+]+"; if (myCompanyName.matches(SPACE_PATH_REGEX)) { myNewCompanySpaceName = myCompanyName; } else{ myNewCompanySpaceName = myCompanyName.replaceAll(SPACE_PATH_REGEX_EXCLUDE, "_"); } but does not work..., so in the 2nd regex "~" seems to not omit the following chars. Any ideea?

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  • Entity Framework in n-layered application - Lazy loading vs. Eager loading patterns

    - by Marconline
    Hi all. This questions doesn't let me sleep as it's since one year I'm trying to find a solution but... still nothing happened in my mind. Probably you can help me, because I think this is a very common issue. I've a n-layered application: presentation layer, business logic layer, model layer. Suppose for simplicity that my application contains, in the presentation layer, a form that allows a user to search for a customer. Now the user fills the filters through the UI and clicks a button. Something happens and the request arrives to presentation layer to a method like CustomerSearch(CustomerFilter myFilter). This business logic layer now keeps it simple: creates a query on the model and gets back results. Now the question: how do you face the problem of loading data? I mean business logic layer doesn't know that that particular method will be invoked just by that form. So I think that it doesn't know if the requesting form needs just the Customer objects back or the Customer objects with the linked Order entities. I try to explain better: our form just wants to list Customers searching by surname. It has nothing to do with orders. So the business logic query will be something like: (from c in ctx.CustomerSet where c.Name.Contains(strQry) select c).ToList(); now this is working correctly. Two days later your boss asks you to add a form that let you search for customers like the other and you need to show the total count of orders created by each customer. Now I'd like to reuse that query and add the piece of logic that attach (includes) orders and gets back that. How would you front this request? Here is the best (I think) idea I had since now. I'd like to hear from you: my CustomerSearch method in BLL doesn't create the query directly but passes through private extension methods that compose the ObjectQuery like: private ObjectQuery<Customer> SearchCustomers(this ObjectQuery<Customer> qry, CustomerFilter myFilter) and private ObjectQuery<Customer> IncludeOrders(this ObjectQuery<Customer> qry) but this doesn't convince me as it seems too complex. Thanks, Marco

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  • Day 6 - Game Menuing Woes and Future Screen Sneak Peeks

    - by dapostolov
    So, after my last post on Day 5 I dabbled with my game class design. I took the approach where each game objects is tightly coupled with a graphic. The good news is I got the menu working but not without some hard knocks and game growing pains. I'll explain later, but for now...here is a class diagram of my first stab at my class structure and some code...   Ok, there are few mistakes, however, I'm going to leave it as is for now... As you can see I created an inital abstract base class called GameSprite. This class when inherited will provide a simple virtual default draw method:        public virtual void DrawSprite(SpriteBatch spriteBatch)         {             spriteBatch.Draw(Sprite, Position, Color.White);         } The benefits of coding it this way allows me to inherit the class and utilise the method in the screen draw method...So regardless of what the graphic object type is it will now have the ability to render a static image on the screen. Example: public class MyStaticTreasureChest : GameSprite {} If you remember the window draw method from Day 3's post, we could use the above code as follows...         protected override void Draw(GameTime gameTime)         {             GraphicsDevice.Clear(Color.CornflowerBlue);             spriteBatch.Begin(SpriteBlendMode.AlphaBlend);             foreach(var gameSprite in ListOfGameObjects)            {                 gameSprite.DrawSprite(spriteBatch);            }             spriteBatch.End();             base.Draw(gameTime);         } I have to admit the GameSprite object is pretty plain as with its DrawSprite method... But ... we now have the ability to render 3 static menu items on the screen ... BORING! I want those menu items to do something exciting, which of course involves animation... So, let's have a peek at AnimatedGameSprite in the above game diagram. The idea with the AnimatedGameSprite is that it has an image to animate...such as ... characters, fireballs, and... menus! So after inheriting from GameSprite class, I added a few more options such as UpdateSprite...         public virtual void UpdateSprite(float elapsed)         {             _totalElapsed += elapsed;             if (_totalElapsed > _timePerFrame)             {                 _frame++;                 _frame = _frame % _framecount;                 _totalElapsed -= _timePerFrame;             }         }  And an overidden DrawSprite...         public override void DrawSprite(SpriteBatch spriteBatch)         {             int FrameWidth = Sprite.Width / _framecount;             Rectangle sourcerect = new Rectangle(FrameWidth * _frame, 0, FrameWidth, Sprite.Height);             spriteBatch.Draw(Sprite, Position, sourcerect, Color.White, _rotation, _origin, _scale, SpriteEffects.None, _depth);         } With these two methods...I can animate and image, all I had to do was add a few more lines to the screens Update Method (From Day 3), like such:             float elapsed = (float) gameTime.ElapsedGameTime.TotalSeconds;             foreach (var item in ListOfAnimatedGameObjects)             {                 item.UpdateSprite(elapsed);             } And voila! My images begin to animate in one spot, on the screen... Hmm, but how do I interact with the menu items using a mouse...well the mouse cursor was easy enough... this.IsMouseVisible = true; But, to have it "interact" with an image was a bit more tricky...I had to perform collision detection!             mouseStateCurrent = Mouse.GetState();             var uiEnabledSprites = (from s in menuItems                                    where s.IsEnabled                                    select s).ToList();             foreach (var item in uiEnabledSprites)             {                 var r = new Rectangle((int)item.Position.X, (int)item.Position.Y, item.Sprite.Width, item.Sprite.Height);                 item.MenuState = MenuState.Normal;                 if (r.Intersects(new Rectangle(mouseStateCurrent.X, mouseStateCurrent.Y, 0, 0)))                 {                     item.MenuState = MenuState.Hover;                     if (mouseStatePrevious.LeftButton == ButtonState.Pressed                         && mouseStateCurrent.LeftButton == ButtonState.Released)                     {                         item.MenuState = MenuState.Pressed;                     }                 }             }             mouseStatePrevious = mouseStateCurrent; So, basically, what it is doing above is iterating through all my interactive objects and detecting a rectangle collision and the object , plays the state animation (or static image).  Lessons Learned, Time Burned... So, I think I did well to start, but after I hammered out my prototype...well...things got sloppy and I began to realise some design flaws... At the time: I couldn't seem to figure out how to open another window, such as the character creation screen Input was not event based and it was bugging me My menu design relied heavily on mouse input and I couldn't use keyboard. Mouse input, is tightly bound with graphic rendering / positioning, so its logic will have to be in each scene. Menu animations would stop mid frame, then continue when the action occured again. This is bad, because...what if I had a sword sliding onthe screen? Then it would slide a quarter of the way, then stop due to another action, then render again mid-slide... it just looked sloppy. Menu, Solved!? To solve the above problems I did a little research and I found some great code in the XNA forums. The one worth mentioning was the GameStateManagementSample. With this sample, you can create a basic "text based" menu system which allows you to swap screens, popup screens, play the game, and quit....basic game state management... In my next post I'm going to dwelve a bit more into this code and adapt it with my code from this prototype. Text based menus just won't cut it for me, for now...however, I'm still going to stick with my animated menu item idea. A sneak peek using the Game State Management Sample...with no changes made... Cool Things to Mention: At work ... I tend to break out in random conversations every-so-often and I get talking about some of my challenges with this game (or some stupid observation about something... stupid) During one conversation I was discussing how I should animate my images; I explained that I knew I had to use the Update method provided, but I didn't know how (at the time) to render an image at an appropriate "pace" and how many frames to use, etc.. I also got thinking that if a machine rendered my images faster / slower, that was surely going to f-up my animations. To which a friend, Sheldon,  answered, surely the Draw method is like a camera taking a snapshot of a scene in time. Then it clicked...I understood the big picture of the game engine... After some research I discovered that the Draw method attempts to keep a framerate of 60 fps. From what I understand, the game engine will even leave out a few calls to the draw method if it begins to slow down. This is why we want to put our sprite updates in the update method. Then using a game timer (provided by the engine), we want to render the scene based on real time passed, not framerate. So even the engine renders at 20 fps, the animations will still animate at the same real time speed! Which brings up another point. Why 60 fps? I'm speculating that Microsoft capped it because LCD's dont' refresh faster than 60 fps? On another note, If the game engine knows its falling behind in rendering...then surely we can harness this to speed up our games. Maybe I can find some flag which tell me if the game is lagging, and what the current framerate is, etc...(instead of coding it like I did last time) Sheldon, suggested maybe I can render like WoW does, in prioritised layers...I think he's onto something, however I don't think I'll have that many graphics to worry about such a problem of graphic latency. We'll see. People to Mention: Well,as you are aware I hadn't posted in a couple days and I was surprised to see a few emails and messenger queries about my game progress (and some concern as to why I stopped). I want to thank everyone for their kind words of support and put everyone at ease by stating that I do intend on completing this project. Granted I only have a few hours each night, but, I'll do it. Thank you to Garth for mailing in my next screen! That was a nice surprise! The Sneek Peek you've been waiting for... Garth has also volunteered to render me some wizard images. He was a bit shocked when I asked for them in 2D animated strips. He said I was going backward (and that I have really bad Game Development Lingo). But, I advised Garth that I will use 3D images later...for now...2D images. Garth also had some great game design ideas to add on. I advised him that I will save his ideas and include them in the future design document (for the 3d version?). Lastly, my best friend Alek, is going to join me in developing this game. This was a project we started eons ago but never completed because of our careers. Now, priorities change and we have some spare time on our hands. Let's see what trouble Alek and I can get into! Tonight I'll be uploading my prototypes and base game to a source control for both of us to work off of. D.

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  • Desktop Fun: TRON and TRON Legacy Customization Set

    - by Asian Angel
    Are you a Program or a User? Choose your destiny while bringing the battle for the Grid and freedom to your desktop with our TRON and TRON Legacy Customization Set Latest Features How-To Geek ETC Inspire Geek Love with These Hilarious Geek Valentines RGB? CMYK? Alpha? What Are Image Channels and What Do They Mean? How to Recover that Photo, Picture or File You Deleted Accidentally How To Colorize Black and White Vintage Photographs in Photoshop How To Get SSH Command-Line Access to Windows 7 Using Cygwin The How-To Geek Video Guide to Using Windows 7 Speech Recognition A History of Vintage Transformers [Infographic] Amazon Finally Adds Real Page Numbers to the Kindle Now You Can Print Google Docs and Gmail through Google Cloud Print AppBrain Enables Direct-to-Phone Installation Again Build a DIY Clapper to Hone Your Electronics Chops How to Kid Proof Your Computer’s Power and Reset Buttons

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  • error CS0133: Assigning the result of a function to a const in C#.net

    - by Greg
    Trying to tidy up scope and avoid possible multiple calls to RegisterWindowMessage. Currently have a class used once with the following member [DllImport("user32.dll", SetLastError = true, CharSet = CharSet.Auto)] static extern int RegisterWindowMessage(string lpString); private int m_message = RegisterWindowMessage("MY_MSG"); As we only have one instance this seems ok, but think it would be more tidy to use. With my basic C# understanding this should call RegisterWindowMessage and assign the result to int and not allow it to change. private const int message = RegisterWindowMessage("MY_MSG"); however attempting to do so leads to a error CS0133: The expression being assigned to 'someclass.messageEvent' must be constant so now I'm confused, does this mean the function was being assigned and called each time m_message was used previously, is there something else missing?

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  • C# XMLSerializer fails with List<T>

    - by Redshirt
    Help... I'm using a singleton class to save all my settings info. It's first utilized by calling Settings.ValidateSettings(@"C:\MyApp") The problem I'm having is that 'List Contacts' is causing the xmlserializer to fail to write the settings file, or to load said settings. If I comment out the List then I have no problems saving/loading the xml file. What am I doing wrong... Thanks in advance // The actual settings to save public class MyAppSettings { public bool FirstLoad { get; set; } public string VehicleFolderName { get; set; } public string ContactFolderName { get; set; } public List<ContactInfo> Contacts { get { if (contacts == null) contacts = new List<ContactInfo>(); return contacts; } set { contacts = value; } } private List<ContactInfo> contacts; } // The class in which the settings are manipulated public static class Settings { public static string SettingPath; private static MyAppSettings instance; public static MyAppSettings Instance { get { if (instance == null) instance = new MyAppSettings(); return instance; } set { instance = value; } } public static void InitializeSettings(string path) { SettingPath = Path.GetFullPath(path + "\\MyApp.xml"); if (File.Exists(SettingPath)) { LoadSettings(); } else { Instance.FirstLoad = true; Instance.VehicleFolderName = "Cars"; Instance.ContactFolderName = "Contacts"; SaveSettingsFile(); } } // load the settings from the xml file private static void LoadSettings() { XmlSerializer ser = new XmlSerializer(typeof(MyAppSettings)); TextReader reader = new StreamReader(SettingPath); Instance = (MyAppSettings)ser.Deserialize(reader); reader.Close(); } // Save the settings to the xml file public static void SaveSettingsFile() { XmlSerializer ser = new XmlSerializer(typeof(MyAppSettings)); TextWriter writer = new StreamWriter(SettingPath); ser.Serialize(writer, Settings.Instance); writer.Close(); } public static bool ValidateSettings(string initialFolder) { try { Settings.InitializeSettings(initialFolder); } catch (Exception e) { return false; } // Do some validation logic here return true; } } // A utility class to contain each contact detail public class ContactInfo { public string ContactID; public string Name; public string PhoneNumber; public string Details; public bool Active; public int SortOrder; } }

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  • Google lance Message Continuity pour attirer les utilisateur d'Exchange sur Gmail, dans sa stratégie de promotion des Web Apps

    Google lance Message Continuity pour attirer les utilisateur d'Exchange sur Gmail, dans sa stratégie de promotion des Web Apps Les utilisateurs d'Exchange vont avoir l'embarras du choix. Et ce, à l'initiative de la concurrence. Google Message Continuity va être lancé dans quelques heures, ce vendredi. Il consiste en une réplique de toutes les activités liées au courrier électronique fournies par Exchange, à la différence que le produit hébergera toutes les données sur le cloud de Google (et non pas les serveurs de Microsoft) via Gmail. Sa force : il permettra aux utilisateurs de s'identifier sous Gmail avec leurs identifiants Exchange, pour pouvoir continuer à utiliser leurs données du service, lorsque les serveurs E...

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  • Java EE at JavaOne - A Few Picks from a Very Rich Line-up

    - by Janice J. Heiss
    A rich and diverse set of sessions cast a spotlight on Java EE at this year’s JavaOne, ranging from the popular Web Framework Smackdown, to Java EE 6 and Spring, to sessions exploring Java EE 7, and one on the implications of HTML5. Some of the world’s best EE architects and developers will be sharing their insight and expertise. If only I could be at ten places at once!BOF4149 - Web Framework Smackdown 2012    Markus Eisele - Principal IT Architect, msg systems ag    Graeme Rocher - Senior Staff Engineer, VMware    James Ward - Developer Evangelist, Heroku    Ed Burns - Consulting Member of Technical Staff, Oracle    Santiago Pericasgeertsen - Software Engineer, Oracle* Monday, Oct 1, 8:30 PM - 9:15 PM - Parc 55 - Cyril Magnin II/III Much has changed since the first Web framework smackdown, at JavaOne 2005. Or has it? The 2012 edition of this popular panel discussion surveys the current landscape of Web UI frameworks for the Java platform. The 2005 edition featured JSF, Webwork, Struts, Tapestry, and Wicket. The 2012 edition features representatives of the current crop of frameworks, with a special emphasis on frameworks that leverage HTML5 and thin-server architecture. Java Champion Markus Eisele leads the lively discussion with panelists James Ward (Play), Graeme Rocher (Grails), Edward Burns (JSF) and Santiago Pericasgeertsen (Avatar).CON6430 - Java EE and Spring Framework Panel Discussion    Richard Hightower - Developer, InfoQ    Bert Ertman - Fellow, Luminis    Gordon Dickens - Technical Architect, IT101, Inc.    Chris Beams - Senior Technical Staff, VMware    Arun Gupta - Technology Evangelist, Oracle* Tuesday, Oct 2, 10:00 AM - 11:00 AM - Parc 55 - Cyril Magnin II/III In the age of Java EE 6 and Spring 3, enterprise Java developers have many architectural choices, including Java EE 6 and Spring, but which one is right for your project? Many of us have heard the debate and seen the flame wars—it’s a topic with passionate community members, and it’s a vibrant debate. If you are looking for some level-headed discussion, grounded in real experience, by developers who have tried both, then come join this discussion. InfoQ’s Java editors moderate the discussion, and they are joined by independent consultants and representatives from both Java EE and VMWare/SpringSource.BOF4213 - Meet the Java EE 7 Specification Leads   Linda Demichiel - Consulting Member of Technical Staff, Oracle   Bill Shannon - Architect, Oracle* Tuesday, Oct 2, 5:30 PM - 6:15 PM – Parc 55 - Cyril Magnin II/III This is your chance to meet face-to-face with the engineers who are developing the next version of the Java EE platform. In this session, the specification leads for the leading technologies that are part of the Java EE 7 platform discuss new and upcoming features and answer your questions. Come prepared with your questions, your feedback, and your suggestions for new features in Java EE 7 and beyond.CON10656 - JavaEE.Next(): Java EE 7, 8, and Beyond    Ian Robinson - IBM Distinguished Engineer, IBM    Mark Little - JBoss CTO, NA    Scott Ferguson - Developer, Caucho Technology    Cameron Purdy - VP Development, Oracle*Wednesday, Oct 3, 4:30 PM - 5:30 PM - Parc 55 - Cyril Magnin II/IIIIn this session, hear from a distinguished panel of industry and open source luminaries regarding where they believe the Java EE community is headed, starting with Java EE 7. The focus of Java EE 7 and 8 is mostly on the cloud, specifically aiming to bring platform as a service (PaaS) providers and application developers together so that portable applications can be deployed on any cloud infrastructure and reap all its benefits in terms of scalability, elasticity, multitenancy, and so on. Most importantly, Java EE will leverage the modularization work in the underlying Java SE platform. Java EE will, of course, also update itself for trends such as HTML5, caching, NoSQL, ployglot programming, map/reduce, JSON, REST, and improvements to existing core APIs.CON7001 - HTML5 WebSocket and Java    Danny Coward - Java, Oracle*Wednesday, Oct 3, 4:30 PM - 5:30 PM - Parc 55 - Cyril Magnin IThe family of HTML5 technologies has pushed the pendulum away from rich client technologies and toward ever-more-capable Web clients running on today’s browsers. In particular, WebSocket brings new opportunities for efficient peer-to-peer communication, providing the basis for a new generation of interactive and “live” Web applications. This session examines the efforts under way to support WebSocket in the Java programming model, from its base-level integration in the Java Servlet and Java EE containers to a new, easy-to-use API and toolset that are destined to become part of the standard Java platform.

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  • Google Maps Rollover Problem in a Flex Website

    - by Laxmidi
    Hi, I'm using Google Maps in my Flex site to create a map. I've got polygons overlayed on the map. When the user rolls over a polygon an infowindow opens identifying the area and the fill Alpha of the area is set to 0. On roll-out, the info window is removed and the fill Alpha is returned to the default, 0.2. The polygons display and the InfoWindow is added and removed correctly. The problem is that the change in fill alpha only occurs on the very last polygon in the list. So for example, if I have polygons A, B, C, and D. If I rollover A, then A's alpha should change. But, instead D's alpha changes. No matter which polygon I rollover, the last polygon's alpha changes. It's weird, because the infoWindows behave correctly on rollover. So, if I rollover polygon A, the correct information for InfoWindow A appears. Please see the code below: private function allEncodedPolygons(event:MouseEvent) : void { var myPaneManager:IPaneManager = map.getPaneManager(); var myMapPane:IPane = myPaneManager.createPane(); if (allHoodsToggle.selected) { map.clearOverlays(); mapType.selectedIndex = -1; for each (var neighbNode:XML in detailMapResultData){ outlinePolygon = this.createPoly(neighbNode); map.addOverlay(outlinePolygon)}; allHoodsToggle.removeEventListener(MouseEvent.CLICK, allEncodedPolygons); } else {myPaneManager.clearOverlays(); allHoodsToggle.removeEventListener(MouseEvent.CLICK, allEncodedPolygons); } } The function below creates the polygons and has the rollover function: private var neighbShapes:Polygon; private function createPoly(neighbNode:XML):Polygon { var optionsDefault:PolygonOptions = new PolygonOptions( { strokeStyle: {thickness: 5, color: 0xFFFF00, alpha: 0.4, pixelHinting: true}, fillStyle: { alpha: 0.2 }} ); var neighbCenterLat:Number = neighbNode.latitudeCenter.toString(); var neighbCenterLong:Number = neighbNode.longitudeCenter.toString(); var neighbCenter:LatLng = new LatLng(neighbCenterLat,neighbCenterLong); var optionsHover:PolygonOptions = new PolygonOptions( { fillStyle: { alpha: 0.0 }} ); var encodedData:EncodedPolylineData = new EncodedPolylineData(neighbNode.encoding.toString(), neighbNode.zoomFactor.toString(), neighbNode.level.toString(), neighbNode.numlevels.toString()); var encodedList:Array = [encodedData]; neighbShapes = Polygon.fromEncoded(encodedList, optionsDefault); neighbShapes.addEventListener(MapMouseEvent.CLICK, function(event:MapMouseEvent): void { map.openInfoWindow(event.latLng, new InfoWindowOptions({content: neighbNode.name.toString(), hasCloseButton:false, hasShadow:true})); }); neighbShapes.addEventListener(MapMouseEvent.ROLL_OVER, function(event:MapMouseEvent): void { neighbShapes.setOptions(optionsHover); map.openInfoWindow(neighbCenter, new InfoWindowOptions({content: neighbNode.name.toString(), hasCloseButton:false, hasShadow:false})); }); neighbShapes.addEventListener(MapMouseEvent.ROLL_OUT, function(event:MapMouseEvent): void { neighbShapes.setOptions(optionsDefault); }); return neighbShapes; } Any suggestions as to why the function that changes the alpha is firing on the last polygon only, even though the InfoWindow appears correctly? If anyone has any ideas, I'd love to hear them. Thanks. -Laxmidi

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  • TDD and encapsulation priority conflict

    - by Hanseh
    Hi, I just started practicing TDD in my projects. I'm developing a project now using php/zend/mysql and phpunit/dbunit for testing. I'm just a bit distracted on the idea of encapsulation and the test driven approach. My idea behind encapsulation is to hide access to several object functionalities. To make it more clear, private and protected functions are not directly testable(unless you will create a public function to call it). So I end up converting some private and protected functions to public functions just to be able to test them. I'm really violating the principles of encapsulation to give way to micro function testability. Is this the correct way of doing it?

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  • MissingMethodException in C# Program

    - by draghia-aurelian
    I wrote a Windows Form Application in C# and it works well for my computer. But on another PC, an error occurs when I try to do some stuff. MenuItem_Click Event Handler private void rUNToolStripMenuItem_Click(object sender, EventArgs e) { MessageBox.Show("I'm in rUNToolStripMenuItem_Click!"); ... } ToolStripMenuItem Event Handler private void dataPositionToolStripMenuItem_Click(object sender, EventArgs e) { MessageBox.Show("I'm in dataPositionToolStripMenuItem_Click!"); ... } Running on my computer: MenuItem_ClickEvent Handler Output (On My PC) MessageBox appears: "I'm in rUNToolStripMenuItem_Click" ToolStripMenuItem Event Handler (On My PC) MessageBox appears: "I'm in dataPositionToolStripMenuItem_Click!" MenuItem_Click Event Handler: (On another PC) Messagebox doesn't appear and an Exception is thrown Method not found: "Void Microsoft.CSharp.RuntimeBinder.CSharpGetMemberBinder.ctor( System.String.System.Type, System.Collections.Generic.IEnumerable'1<Microsoft .CSharp.RuntimeBinder.CSharpArgument Info>)'. This is the PrintScreen with error: What am I doing wrong?

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  • WPF: Problem with SelectedItem for ComboBox

    - by Anry
    XAML: <ComboBox Height="27" Margin="124,0,30,116" Name="cbProductDefaultVatRate" VerticalAlignment="Bottom" ItemsSource="{Binding}"> <ComboBox.ItemTemplate> <DataTemplate> <Label Height="26" Content="{Binding Path=Value}"/> </DataTemplate> </ComboBox.ItemTemplate> </ComboBox> Set Data for cbProductDefaultVatRate.Items (Type - VatRate): private void ShowAllVatRates() { cbProductDefaultVatRate.Items.Clear(); cbProductDefaultVatRate.ItemsSource = new VatRateRepository().GetAll(); } Similarly, I defined property: private Product SelectedProduct { get; set; } The Product contains VatRate: SelectedProduct.DefaultVatRate How to set SelectedItem equal SelectedProduct.DefaultVatRate? I tried: cbProductDefaultVatRate.SelectedItem = SelectedProduct.DefaultVatRate; But it does not work. Thank you for answers!

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  • IoC/DI in the face of winforms and other generated code

    - by Kaleb Pederson
    When using dependency injection (DI) and inversion of control (IoC) objects will typically have a constructor that accepts the set of dependencies required for the object to function properly. For example, if I have a form that requires a service to populate a combo box you might see something like this: // my files public interface IDataService { IList<MyData> GetData(); } public interface IComboDataService { IList<MyComboData> GetComboData(); } public partial class PopulatedForm : BaseForm { private IDataService service; public PopulatedForm(IDataService service) { //... InitializeComponent(); } } This works fine at the top level, I just use my IoC container to resolve the dependencies: var form = ioc.Resolve<PopulatedForm>(); But in the face of generated code, this gets harder. In winforms a second file composing the rest of the partial class is generated. This file references other components, such as custom controls, and uses no-args constructors to create such controls: // generated file: PopulatedForm.Designer.cs public partial class PopulatedForm { private void InitializeComponent() { this.customComboBox = new UserCreatedComboBox(); // customComboBox has an IComboDataService dependency } } Since this is generated code, I can't pass in the dependencies and there's no easy way to have my IoC container automatically inject all the dependencies. One solution is to pass in the dependencies of each child component to PopulatedForm even though it may not need them directly, such as with the IComboDataService required by the UserCreatedComboBox. I then have the responsibility to make sure that the dependencies are provided through various properties or setter methods. Then, my PopulatedForm constructor might look as follows: public PopulatedForm(IDataService service, IComboDataService comboDataService) { this.service = service; InitializeComponent(); this.customComboBox.ComboDataService = comboDataService; } Another possible solution is to have the no-args constructor to do the necessary resolution: public class UserCreatedComboBox { private IComboDataService comboDataService; public UserCreatedComboBox() { if (!DesignMode && IoC.Instance != null) { comboDataService = Ioc.Instance.Resolve<IComboDataService>(); } } } Neither solution is particularly good. What patterns and alternatives are available to more capably handle dependency-injection in the face of generated code? I'd love to see both general solutions, such as patterns, and ones specific to C#, Winforms, and Autofac.

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  • Kinect Accelerator : Microsoft lance un programme de soutien pour la création de 10 startups utilisant Kinect

    Kinect Accelerator : Microsoft lance un programme de soutien pour la création de 10 startups utilisant Kinect Microsoft vient d'annoncer le lancement d'un programme de soutien pour accompagner la création de dix startups ayant des projets Kinect. Les développeurs d'applications Kinect pour la Xbox ou pour Windows sont invités à s'inscrire au programme Kinect Accelerator, même si pour l'instant, Microsoft n'a pas encore autorisé la vente des solutions basées sur son capteur de mouvement. Pour être sélectionné, il suffira simplement d'avoir un projet Kinect pouvant être commercialisé, quelle que soit la plateforme (Cloud, Pc, Mobile, etc.) et le domaine d'application (je...

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  • Access to the Technology Software

    - by rituchhibber
    The Technology Program software is available to Oracle partners, free of charge, for demonstration and development purposes according to the terms of the OPN Agreement. Instructions for Ordering Software: Download software via the Oracle Software Delivery Cloud website. Downloads are available in most countries. To determine if downloads are available within your country click on the Download software link. Request a physical shipment of the software by downloading and completing the Development and Demonstration Ordering Document (XLS). Should you have additional questions or need assistance in completing the ordering document, please contact your local Partner Business Center. Incomplete orders will not be processed.

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  • Back from Istanbul - Presentations available for download

    - by Javier Puerta
       (Picture by Paul Thompson, 14-March-2012) On March 14-15th we have celebrated our 2012 Exadata Partner Community EMEA Forum, in Istanbul, Turkey. It has been an intense two days, packed with great content and a lot of networking. Organizing it jointly with the Manageability Partner Forum has allowed participants to benefit from the content of the Manageability sessions, which is a topic that is becoming key as we move to cloud architectures. During the sessions we have listened to two thought-leaders in our industry, Ron Tolido, from Capgemni, and Julian Dontcheff, from Accenture. We thank our Exadata partners -ISE (Germany), Inserve (Sweden), Fors (Russia), Linkplus (Turkey) and Sogeti,  for sharing with the community their experiences in selling and implementing Exadata and Manageability projects. The slide decks used in the presentations are now available for download at the Exadata Partner Community Collaborative Workspace (for community members only - if you get an error message, please register for the Community first).I want to thank all who have participated at the event, and look forward to meeting again at next year's Forum.

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  • Back from Istanbul - Presentations available for download

    - by Javier Puerta
    (Photo by Paul Thompson, 14-March-2012) On March 14-15th we have celebrated our 2012 Manageability Partner Community EMEA Forum, in Istanbul, Turkey. It has been an intense two days, packed with great content and a lot of networking. Organizing it jointly with the Exadata Partner Forum has allowed participants to benefit also from the content of the Exadata sessions, which is a key topic as an infrastructure building block as we move to cloud architectures. During the sessions we have listened to two thought-leaders in our industry, Ron Tolido, from Capgemni, and Julian Dontcheff, from Accenture. We thank our Manageability partner Capgemini/Sogeti,  for sharing with the community their experiences in developing their Testing offering based on Oracle products. The slide decks used in the presentations are now available for download at the Manageability Partner Community Collaborative Workspace (for community members only - if you get an error message, please register for the Community first) I want to thank all who have participated at the event, and look forward to meeting again at next year's Forum.

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  • Using Effect For Fog of War

    - by Qua
    I'm trying to apply fog of war to areas on the screen not currently visible to the player. I do this by rendering the game content in one RenderTarget and the the fog of war into another, and then I merge them with an effect file that takes the color from the game RenderTarget and the alpha from the fog of war render target. The FOW RenderTarget is black where the FOW appears, and white where it doesn't. This does work, but it colors the fog of war (the unrevealed locations) white instead of the intended color of black. Before applying the effect I clear the backbuffer of the device to white. When I try to clear it to black, non of the fog of war appears at all, which I assume is a product of alpha blending with black. It works for all other colors, however - giving the resulting screen a tint of that color. How do I archieve a black fog while still being able to do alpha blending between the two render targets? The rendering code for applying the FOW: private RenderTarget2D mainTarget; private RenderTarget2D lightTarget; private void CombineRenderTargetsAndDraw() { batch.GraphicsDevice.SetRenderTarget(null); batch.GraphicsDevice.Clear(Color.White); fogOfWar.Parameters["LightsTexture"].SetValue(lightTarget); batch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend); fogOfWar.CurrentTechnique.Passes[0].Apply(); batch.Draw( mainTarget, new Rectangle(0, 0, batch.GraphicsDevice.PresentationParameters.BackBufferWidth, batch.GraphicsDevice.PresentationParameters.BackBufferHeight), Color.White ); batch.End(); } The effect file I'm using to apply the FOW: texture LightsTexture; sampler ColorSampler : register(s0); sampler LightsSampler = sampler_state{ Texture = <LightsTexture>; }; struct VertexShaderOutput { float4 Position : POSITION0; float2 TexCoord : TEXCOORD0; }; float4 PixelShaderFunction(VertexShaderOutput input) : COLOR0 { float2 tex = input.TexCoord; float4 color = tex2D(ColorSampler, tex); float4 alpha = tex2D(LightsSampler, tex); return float4(color.r, color.g, color.b, alpha.r); } technique Technique1 { pass Pass1 { PixelShader = compile ps_2_0 PixelShaderFunction(); } }

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  • c# Active Directory via WMI

    - by Juri Bogdanov
    Hi! Does anyone has some example about accessing Active Directory, LDAP querying using WMI (System.Management namespace) and not System.DirectoryServices namespace. Here on MSDN page it is described a little using CIM classes http://msdn.microsoft.com/en-us/library/aa392320(v=VS.85).aspx But I cant find some C# example realizing it. For example, to access some Win32 class you have to initialize Scope object to use CIMV2 namespace private ConnectionOptions connection; private ManagementScope scope; ... connection = new ConnectionOptions(); ... scope = new ManagementScope("\\\\" + computer + "\\root\\CIMV2", connection); try { scope.Connect(); } And use ObjectQuery class for querying WMI data ObjectQuery objectQuery = new ObjectQuery("SELECT Name FROM Win32_Processor"); ManagementObjectSearcher searcher = ManagementObjectSearcher(scope, objectQuery); foreach (ManagementObject queryObj in searcher.Get()) { return queryObj["Name"].ToString(); } How is it possible to access AD using the same scope? Thanks :)

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  • Scorpi tutti i vantiggi che ti può offrire Oracle Fusion Human Capital Management

    - by antonella.buonagurio
    Come già ampiamente annunciato è finalmente arrivato anche in Italia Oracle Fusion Human Capital Management, la soluzione che riscrive le regole nel mondo delle Risorse Umane e del Talent Management. E' stato appena pubblicato un ebook dedicato a  Fusion HCM Cloud Applications che offre  un overview su quest'applicazione completamente innovativa dalla user experience completamente personalizzata, con la quale si possono fare delle analisi predittive grazie alle informazioni sempre a portata di mano. Se sei interessato a conoscere meglio Fusion HCM non perdere l'Oracle Fusion Human Capital Management Executive Briefing che si terrà il prossimo 5 Luglio presso la sede Oracle di Cinisello Balsamo.Clicca qui per avere maggiori informazioni.

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