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  • PASS: Total Registrations

    - by Bill Graziano
    At the Summit you’ll see PASS announce the total attendance and the “total registrations”.  The total registrations is the sum of the conference attendees and the pre-conference registrations.  A single person can be counted three times (conference plus two pre-cons) in the total registration count. When I was doing marketing for the Summit this drove me nuts.  I couldn’t figure out why anyone would use total registrations.  However, when I tried to stop reporting this number I got lots of pushback.  Apparently this is how conferences compare themselves to each other.  Vendors, sponsors and Microsoft all wanted to know our total registration number.  I was even asked why we weren’t doing more “things” that people could register for so that our number would be even larger.  This drove me nuts. I understand that many of you are very detail oriented.  I just want to make sure you understand what numbers you’re seeing when we include them in the keynote at the Summit.

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  • Processing Kinect v2 Color Streams in Parallel

    - by Chris Gardner
    Originally posted on: http://geekswithblogs.net/freestylecoding/archive/2014/08/20/processing-kinect-v2-color-streams-in-parallel.aspxProcessing Kinect v2 Color Streams in Parallel I've really been enjoying being a part of the Kinect for Windows Developer's Preview. The new hardware has some really impressive capabilities. However, with great power comes great system specs. Unfortunately, my little laptop that could is not 100% up to the task; I've had to get a little creative. The most disappointing thing I've run into is that I can't always cleanly display the color camera stream in managed code. I managed to strip the code down to what I believe is the bear minimum: using( ColorFrame _ColorFrame = e.FrameReference.AcquireFrame() ) { if( null == _ColorFrame ) return;   BitmapToDisplay.Lock(); _ColorFrame.CopyConvertedFrameDataToIntPtr( BitmapToDisplay.BackBuffer, Convert.ToUInt32( BitmapToDisplay.BackBufferStride * BitmapToDisplay.PixelHeight ), ColorImageFormat.Bgra ); BitmapToDisplay.AddDirtyRect( new Int32Rect( 0, 0, _ColorFrame.FrameDescription.Width, _ColorFrame.FrameDescription.Height ) ); BitmapToDisplay.Unlock(); } With this snippet, I'm placing the converted Bgra32 color stream directly on the BackBuffer of the WriteableBitmap. This gives me pretty smooth playback, but I still get the occasional freeze for half a second. After a bit of profiling, I discovered there were a few problems. The first problem is the size of the buffer along with the conversion on the buffer. At this time, the raw image format of the data from the Kinect is Yuy2. This is great for direct video processing. It would be ideal if I had a WriteableVideo object in WPF. However, this is not the case. Further digging led me to the real problem. It appears that the SDK is converting the input serially. Let's think about this for a second. The color camera is a 1080p camera. As we should all know, this give us a native resolution of 1920 x 1080. This produces 2,073,600 pixels. Yuy2 uses 4 bytes per 2 pixel, for a buffer size of 4,147,200 bytes. Bgra32 uses 4 bytes per pixel, for a buffer size of 8,294,400 bytes. The SDK appears to be doing this on one thread. I started wondering if I chould do this better myself. I mean, I have 8 cores in my system. Why can't I use them all? The first problem is converting a Yuy2 frame into a Bgra32 frame. It is NOT trivial. I spent a day of research of just how to do this. In the end, I didn't even produce the best algorithm possible, but it did work. After I managed to get that to work, I knew my next step was the get the conversion operation off the UI Thread. This was a simple process of throwing the work into a Task. Of course, this meant I had to marshal the final write to the WriteableBitmap back to the UI thread. Finally, I needed to vectorize the operation so I could run it safely in parallel. This was, mercifully, not quite as hard as I thought it would be. I had my loop return an index to a pair of pixels. From there, I had to tell the loop to do everything for this pair of pixels. If you're wondering why I did it for pairs of pixels, look back above at the specification for the Yuy2 format. I won't go into full detail on why each 4 bytes contains 2 pixels of information, but rest assured that there is a reason why the format is described in that way. The first working attempt at this algorithm successfully turned my poor laptop into a space heater. I very quickly brought and maintained all 8 cores up to about 97% usage. That's when I remembered that obscure option in the Task Parallel Library where you could limit the amount of parallelism used. After a little trial and error, I discovered 4 parallel tasks was enough for most cases. This yielded the follow code: private byte ClipToByte( int p_ValueToClip ) { return Convert.ToByte( ( p_ValueToClip < byte.MinValue ) ? byte.MinValue : ( ( p_ValueToClip > byte.MaxValue ) ? byte.MaxValue : p_ValueToClip ) ); }   private void ColorFrameArrived( object sender, ColorFrameArrivedEventArgs e ) { if( null == e.FrameReference ) return;   // If you do not dispose of the frame, you never get another one... using( ColorFrame _ColorFrame = e.FrameReference.AcquireFrame() ) { if( null == _ColorFrame ) return;   byte[] _InputImage = new byte[_ColorFrame.FrameDescription.LengthInPixels * _ColorFrame.FrameDescription.BytesPerPixel]; byte[] _OutputImage = new byte[BitmapToDisplay.BackBufferStride * BitmapToDisplay.PixelHeight]; _ColorFrame.CopyRawFrameDataToArray( _InputImage );   Task.Factory.StartNew( () => { ParallelOptions _ParallelOptions = new ParallelOptions(); _ParallelOptions.MaxDegreeOfParallelism = 4;   Parallel.For( 0, Sensor.ColorFrameSource.FrameDescription.LengthInPixels / 2, _ParallelOptions, ( _Index ) => { // See http://msdn.microsoft.com/en-us/library/windows/desktop/dd206750(v=vs.85).aspx int _Y0 = _InputImage[( _Index << 2 ) + 0] - 16; int _U = _InputImage[( _Index << 2 ) + 1] - 128; int _Y1 = _InputImage[( _Index << 2 ) + 2] - 16; int _V = _InputImage[( _Index << 2 ) + 3] - 128;   byte _R = ClipToByte( ( 298 * _Y0 + 409 * _V + 128 ) >> 8 ); byte _G = ClipToByte( ( 298 * _Y0 - 100 * _U - 208 * _V + 128 ) >> 8 ); byte _B = ClipToByte( ( 298 * _Y0 + 516 * _U + 128 ) >> 8 );   _OutputImage[( _Index << 3 ) + 0] = _B; _OutputImage[( _Index << 3 ) + 1] = _G; _OutputImage[( _Index << 3 ) + 2] = _R; _OutputImage[( _Index << 3 ) + 3] = 0xFF; // A   _R = ClipToByte( ( 298 * _Y1 + 409 * _V + 128 ) >> 8 ); _G = ClipToByte( ( 298 * _Y1 - 100 * _U - 208 * _V + 128 ) >> 8 ); _B = ClipToByte( ( 298 * _Y1 + 516 * _U + 128 ) >> 8 );   _OutputImage[( _Index << 3 ) + 4] = _B; _OutputImage[( _Index << 3 ) + 5] = _G; _OutputImage[( _Index << 3 ) + 6] = _R; _OutputImage[( _Index << 3 ) + 7] = 0xFF; } );   Application.Current.Dispatcher.Invoke( () => { BitmapToDisplay.WritePixels( new Int32Rect( 0, 0, Sensor.ColorFrameSource.FrameDescription.Width, Sensor.ColorFrameSource.FrameDescription.Height ), _OutputImage, BitmapToDisplay.BackBufferStride, 0 ); } ); } ); } } This seemed to yield a results I wanted, but there was still the occasional stutter. This lead to what I realized was the second problem. There is a race condition between the UI Thread and me locking the WriteableBitmap so I can write the next frame. Again, I'm writing approximately 8MB to the back buffer. Then, I started thinking I could cheat. The Kinect is running at 30 frames per second. The WPF UI Thread runs at 60 frames per second. This made me not feel bad about exploiting the Composition Thread. I moved the bulk of the code from the FrameArrived handler into CompositionTarget.Rendering. Once I was in there, I polled from a frame, and rendered it if it existed. Since, in theory, I'm only killing the Composition Thread every other hit, I decided I was ok with this for cases where silky smooth video performance REALLY mattered. This ode looked like this: private byte ClipToByte( int p_ValueToClip ) { return Convert.ToByte( ( p_ValueToClip < byte.MinValue ) ? byte.MinValue : ( ( p_ValueToClip > byte.MaxValue ) ? byte.MaxValue : p_ValueToClip ) ); }   void CompositionTarget_Rendering( object sender, EventArgs e ) { using( ColorFrame _ColorFrame = FrameReader.AcquireLatestFrame() ) { if( null == _ColorFrame ) return;   byte[] _InputImage = new byte[_ColorFrame.FrameDescription.LengthInPixels * _ColorFrame.FrameDescription.BytesPerPixel]; byte[] _OutputImage = new byte[BitmapToDisplay.BackBufferStride * BitmapToDisplay.PixelHeight]; _ColorFrame.CopyRawFrameDataToArray( _InputImage );   ParallelOptions _ParallelOptions = new ParallelOptions(); _ParallelOptions.MaxDegreeOfParallelism = 4;   Parallel.For( 0, Sensor.ColorFrameSource.FrameDescription.LengthInPixels / 2, _ParallelOptions, ( _Index ) => { // See http://msdn.microsoft.com/en-us/library/windows/desktop/dd206750(v=vs.85).aspx int _Y0 = _InputImage[( _Index << 2 ) + 0] - 16; int _U = _InputImage[( _Index << 2 ) + 1] - 128; int _Y1 = _InputImage[( _Index << 2 ) + 2] - 16; int _V = _InputImage[( _Index << 2 ) + 3] - 128;   byte _R = ClipToByte( ( 298 * _Y0 + 409 * _V + 128 ) >> 8 ); byte _G = ClipToByte( ( 298 * _Y0 - 100 * _U - 208 * _V + 128 ) >> 8 ); byte _B = ClipToByte( ( 298 * _Y0 + 516 * _U + 128 ) >> 8 );   _OutputImage[( _Index << 3 ) + 0] = _B; _OutputImage[( _Index << 3 ) + 1] = _G; _OutputImage[( _Index << 3 ) + 2] = _R; _OutputImage[( _Index << 3 ) + 3] = 0xFF; // A   _R = ClipToByte( ( 298 * _Y1 + 409 * _V + 128 ) >> 8 ); _G = ClipToByte( ( 298 * _Y1 - 100 * _U - 208 * _V + 128 ) >> 8 ); _B = ClipToByte( ( 298 * _Y1 + 516 * _U + 128 ) >> 8 );   _OutputImage[( _Index << 3 ) + 4] = _B; _OutputImage[( _Index << 3 ) + 5] = _G; _OutputImage[( _Index << 3 ) + 6] = _R; _OutputImage[( _Index << 3 ) + 7] = 0xFF; } );   BitmapToDisplay.WritePixels( new Int32Rect( 0, 0, Sensor.ColorFrameSource.FrameDescription.Width, Sensor.ColorFrameSource.FrameDescription.Height ), _OutputImage, BitmapToDisplay.BackBufferStride, 0 ); } }

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  • wrong kernel running after install

    - by ticktockhouse
    I have installed Ubuntu 14.04 from unetbootin. When it reboots after the install, uname -r says: 3.5.0-17-generic ..this means that no modules have loaded for the kernel that is actually installed (3.13.0-32-generic). Does anyone know why this kernel should be installed via the install process? Is it an artifact of using Unetbootin? Booting into the Unetbootin image gives the correct kernel, and thus the modules load. Knowing why is one thing, but I'm not sure how to remedy it now. Because no modules are loaded, I can't connect to the network or connect a USB drive. I've tried update-grub, which seems to find the correct kernel, but doesn't seem to tell the system to boot from it. I've also tried selecting the kernel at boot time using the "Advanced Options for Ubuntu", and the 3.13.x kernel is the only one listed. Selecting this lead to the 3.5.x kernel stubbornly loading.. I'm a fairly accomplished sysadmin, but this one has me flummoxed :) Can anyone help?

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  • Office 2010 Client &ndash; Should I go with 32 bit or 64 bit?

    - by Sahil Malik
    Ad:: SharePoint 2007 Training in .NET 3.5 technologies (more information). As you know, Office 2010 client now comes in both 32 bit and 64 bit versions. The question is, should you go with 32 bit or 64 bit? 64 is bigger than 32 .. so 64 is better no? NO! Given a choice, or unless you have a very strong reason not to – GO WITH 32 bit. Why is that? Here is why - 32 bit apps actually work better on 64 bit OS’s in most scenarios due to WoW, and the additional 64 bit VLSW calculations. If you have 2007 installations to support, SharePoint designer 2010 cannot be used to work with SharePoint 2007 sites. So you will have to install SharePoint designer 2007 32bit side by side with SharePoint designer 2010 32 bit side by side. So you cannot mix and match 32 bit and 64 bit here. Of course you can virtualize and not have this problem to begin with :-D. 64 bit office will break many things on your SharePoint experience for that client – example, that fancy datasheet view won’t work on lists. 32 bit office apps don’t have this issue. There are some extreme situations where you DO want 64 bit client apps though. Specifically if you have HUGE excel sheets to work with, then 64 bit office client excel is much better than the equivalent 32 bit excel. Comment on the article ....

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  • Creating a SQL Azure Database Should be Easier

    - by Ken Cox [MVP]
    Every time I try to create a database + tables + data for Windows Azure SQL I get errors.  One of them is 'Filegroup reference and partitioning scheme' is not supported in this version of SQL Server.' It’s partly due to my poor memory (since I’ve succeeded before) and partly due to the failure of tools that should be helping me. For example, when I want to create a script from an existing database on my local workstation, I use SQL Server Management Studio (currently v 11.0.2100.60).  I go to Tasks > Generate Scripts which brings up the nice Generate and Publish Scripts wizard. When I go into the Advanced button, under Script for Server Version, why don’t I see SQL Azure as an option by now? The tool should be sorting this out for me, right? Maybe this is available in SQL Server Data Tools? I haven’t got into that yet. Just merge the functionality with SSMS, please. Anyway, I pick an older version of SQL for the target and still need to tweak it for Azure. For example, I take out all the “[dbo].” stuff. Why is it put there by the wizard? I also have to get rid of "ON [PRIMARY]"  to deal with the error I noted at the top. Yes, there’s information on what a table needs to look like in SQL Azure but the tools should know this so I don’t have to mess with it.

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  • "Can't open display" even after access with xhost

    - by Yann
    I'm trying to run a graphical program remotely, without using ssh. I've set the display variable on the server (let's say server.com, Linux, not ubuntu, and no su rights) to point to my workstation (workstation.com, ubuntu 10.04) setenv DISPLAY workstation.com:0 Then on my workstation I've tried both xhost +server.com and xhost + Then I ssh into the server (to test things): ssh [email protected] and try to run xclock, and get the following error: Error: Can't open display: workstation.com:0 I've looked at /etc/ssh/ssh_config on the workstation and I should be forwarding correctly: X11Forwarding yes. How do I go about troubleshooting this? What logs on the workstation document these failed attempts? To explain why I'm doing this: I want to run a batch job on a server to debug an MPI-based parallel program. I want to run xterm as the batch job executable, per the instructions provided by the system admins. This setup use to work. I reinstalled things on my workstation and since then I frequently get one-time message along the lines The authenticity of host 'hostname (XXX.XXX.XXX.XX)' can't be established. My attempt to fix the above was to move my ~/.ssh/known_hosts file to a back up on both server and host, and then to ssh from each to the other with the flag -o StrictHostKeyChecking=no. I no longer get that message, but I was wondering does this play a part in why X11 forwarding is not working?

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  • Gmail Now Supports Google Drive Integration; Share Files Up to 10GB

    - by Jason Fitzpatrick
    Gmail users can now easily send large files thanks to Google Drive’s increased integration with Gmail–blow through the 25MB in-email attachment limit and share files up to 10GB. From the official Gmail announcement: Have you ever tried to attach a file to an email only to find out it’s too large to send? Now with Drive, you can insert filesup to 10GB – 400 times larger than what you can send as a traditional attachment. Also, because you’re sending a file stored in the cloud, all your recipients will have access to the same, most-up-to-date version.  Like a smart assistant, Gmail will also double-check that your recipients all have access to any files you’re sending. This works like Gmail’s forgotten attachment detector: whenever you send a file from Drive that isn’t shared with everyone, you’ll be prompted with the option to change the file’s sharing settings without leaving your email. It’ll even work with Drive links pasted directly into emails.  The new Gmail/Drive integration is rolling out in waves to users over the next few days and is accessible via the new Gmail compose window. How To Use USB Drives With the Nexus 7 and Other Android Devices Why Does 64-Bit Windows Need a Separate “Program Files (x86)” Folder? Why Your Android Phone Isn’t Getting Operating System Updates and What You Can Do About It

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  • Where did the notion of "one return only" come from?

    - by FredOverflow
    I often talk to Java programmers who say "Don't put multiple return statements in the same method." When I ask them to tell me the reasons why, all I get is "The coding standard says so." or "It's confusing." When they show me solutions with a single return statement, the code looks uglier to me. For example: if (blablabla) return 42; else return 97; "This is ugly, you have to use a local variable!" int result; if (blablabla) result = 42; else result = 97; return result; How does this 50% code bloat make the program any easier to understand? Personally, I find it harder, because the state space has just increased by another variable that could easily have been prevented. Of course, normally I would just write: return (blablabla) ? 42 : 97; But the conditional operator gets even less love among Java programmers. "It's incomprehensible!" Where did this notion of "one return only" come from, and why do people adhere to it rigidly?

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  • What is the value of workflow tools?

    - by user16549
    I'm new to Workflow developement, and I don't think I'm really getting the "big picture". Or perhaps to put it differently, these tools don't currently "click" in my head. So it seems that companies like to create business drawings to describe processes, and at some point someone decided that they could use a state machine like program to actually control processes from a line and boxes like diagram. Ten years later, these tools are huge, extremely complicated (my company is currently playing around with WebSphere, and I've attended some of the training, its a monster, even the so called "minimalist" versions of these workflow tools like Activiti are huge and complicated although not nearly as complicated as the beast that is WebSphere afaict). What is the great benefit in doing it this way? I can kind of understand the simple lines and boxes diagrams being useful, but these things, as far as I can tell, are visual programming languages at this point, complete with conditionals and loops. Programmers here appear to be doing a significant amount of work in the lines and boxes layer, which to me just looks like a really crappy, really basic visual programming language. If you're going to go that far, why not just use some sort of scripting language? Have people thrown the baby out with the bathwater on this? Has the lines and boxes thing been taken to an absurd level, or am I just not understanding the value in all this? I'd really like to see arguments in defense of this by people that have worked with this technology and understand why its useful. I don't see the value in it, but I recognize that I'm new to this as well and may not quite get it yet.

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  • The right way to add images to Monogame/Windows

    - by ashes999
    I'm starting out with MonoGame. For now, I'm only targeting Windows (desktop -- not Windows 8 specifically). I've used a couple of XNA products in the past (raw XNA, FlatRedBall, SilverSprite), so I may have a misunderstanding about how I should add images to my content. How do I add images to my project? Currently, I created a new Monogame project, added a folder called "Content," and added images under there; the only caveat is that I need to set the Copy to Output Directory action to one of the Copy ones. It seems strange, because my "raw" XNA project just last week had a Content project in it (XNA Framework Content Pipeline, according to VS2010), which compiled my images to XNB (I think). It seems like Monogame doesn't use the same content pipeline, but I'm not sure. Edit: My question is not about "how do I get the XNA content pipeline to work with Monogame." My question is "why would I want to use the XNA content pipeline in Monogame?" Because there are (at least) two solutions (that I see today): Add the images to the Monogame project and set the Copy to Output Directory options to copy. Add a XNA content pipeline project and add my images to that instead; reference it from my MOnogame project. Which solution should I use, and why? I currently have a working version with the first option.

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  • What are some internet trends that you've noticed over the past ~10 years? [closed]

    - by Michael
    I'll give an example of one that I've noticed: the number of web sites that ask for your email address (GOOG ID, YAHOO! ID, etc.) has skyrocketed. I can come up with no legitimate reason for this other than (1) password reset [other ways to do this], or (2) to remind you that you have an account there, based upon the time of your last visit. Why does a web site need to know your email address (Google ID, etc.) if all you want to do is... download a file (no legit reason whatsoever) play a game (no legit reason whatsoever) take an IQ test or search a database (no legit reason whatsoever) watch a video or view a picture (no legit reason whatsoever) read a forum (no legit reason whatsoever) post on a forum (mildly legit reason: password reset) newsletter (only difference between a newsletter and a blog is that you're more likely to forget about the web site than you are to forget about your email address -- the majority of web sites do not send out newsletters, however, so this can't be the justification) post twitter messages or other instant messaging (mildly legit reason: password reset) buy something (mildly legit reasons: password reset + giving you a copy of a receipt that they can't delete, as receipts stored on their server can be deleted) On the other hand, I can think of plenty of very shady reasons for asking for this information: so the NSA, CIA, FBI, etc. can very easily track what you do by reading your email or asking GOOG, etc. what sites you used your GOOG ID at to use the password that you provide for your account in order to get into your email account (most people use the same password for all of their accounts), find all of your other accounts in your inbox, and then get into all of those accounts sell your email address to spammers These reasons, I believe, are why you are constantly asked to provide your email address. I can come up with no other explanations whatsoever. Question 1: Can anyone think of any legitimate or illegitimate reasons for asking for someone's email address? Question 2: What are some other interesting internet trends of the past ~10 years?

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  • How did we get saddled with the (hierarchical) filesystem as the basic data structure?

    - by user1936
    I'm self-taught and I don't have a CS degree. The more I've been learning about data structure, the more I wonder, in this day and age, how are we still saddled with the filesystem, with directories and files, as the basic data storage structure on the OS? I understand the simplicity of it, but it seems nowadays that there could be more options available natively. As far as I'm aware, the only project to improve the basic functionality of the filesystem was ReiserFS, where you could tell what line of a file was changed by whom, and when. For instance, if I could have native tagging for files, where I could tag images, diagrams, word-processing documents, an entire code repository, all as belonging to a single project, that would really be helpful to me. Since I'm stuck in the filesystem paradigm, I know that I could put all those into a single folder/directory, but what if they already exist in disparate directories, and they need to stay there? I know there are programs out there that can do this, but why aren't they on the filesystem? Something that would be nice to have is some kind of relational feature in the filesystem, like you get with RDBMSes. I understand that that was supposed to be part of Vista/7, but that fell off the feature list too. Sure, any program can store a binary file and have any data structure it wants in it, by why couldn't the OS offer more complex ways of storing data, beyond the simple heirarchy of the filesystem?

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  • Does IE have more strict Javascript parsing than Chrome?

    - by Clay Shannon
    This is not meant to start a religio-technical browser war - I still prefer Chrome, at least for now, but: Because of a perhaps Chrome-related problem with my web page (see https://code.google.com/p/chromium/issues/detail?can=2&start=0&num=100&q=&colspec=ID%20Pri%20M%20Iteration%20ReleaseBlock%20Cr%20Status%20Owner%20Summary%20OS%20Modified&groupby=&sort=&id=161473), I temporarily switched to IE (10) to see if it would also view the time value as invalid. However, I didn't even get to that point - IE stopped me in my tracks before I could get there; but I found that IE was right - it is more particular/precise in validating my code. For example, I got this from IE: SCRIPT5007: The value of the property '$' is null or undefined, not a Function object ...which was referring to this: <script src="/CommonLogin/Scripts/jquery-1.9.1.min.js" type="text/javascript"></script> <script type="text/javascript"> // body sometimes becomes white???? with jquery 1.6.1 $("body").css("background-color", "#405DA7"); < This line is highlighted as the culprit: $("body").css("background-color", "#405DA7"); jQuery is referenced right above it - so why did it consider "$" to be undefined, especially when Chrome had no problem with it...ah! I looked at that location (/CommonLogin/Scripts/) and saw that, sure enough, the version of jQuery there was actually jquery-1.6.2.min.js. I added the updated jQuery file (1.9.1) and it got past this. So now the question is: why does Chrome ignore this? Does it download the referenced version from its own CDN if it can't find it in the place you specify? IE did flag other errs after that, too; so I'm thinking perhaps IE is better at catching lurking problems than, at least, Chrome is. Haven't tested Firefox diesbzg yet.

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  • How do you track existing requirements over time?

    - by CaptainAwesomePants
    I'm a software engineer working on a complex, ongoing website. It has a lot of moving parts and a small team of UI designers and business folks adding new features and tweaking old ones. Over the last year or so, we've added hundreds of interesting little edge cases. Planning, implementing, and testing them is not a problem. The problem comes later, when we want to refactor or add another new feature. Nobody remembers half of the old features and edge cases from a year ago. When we want to add a new change, we notice that code does all sorts of things in there, and we're not entirely sure which things are intentional requirements and which are meaningless side effects. Did someone last year request that the login token was supposed to only be valid for 30 minutes, or did some programmers just pick a sensible default? Can we change it? Back when the product was first envisioned, we created some documentation describing how the site worked. Since then we created a few additional documents describing new features, but nobody ever goes back and updates those documents when new features are requested, so the only authoritative documentation is the code itself. But the code provides no justification, no reason for its actions: only the how, never the why. What do other long-running teams do to keep track of what the requirements were and why?

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  • What is the program "Additional Drivers" (jockey-gtk) talking me about?

    - by Robert Vila
    The program says: "No proprietary drivers are in use on this system" But it doesn't say if it is talking about graphical drivers only or what. Then, it lists two drivers: NVIDIA accelerated graphics driver (version 173). NVIDIA accelerated graphics driver (version current) [recomended] Both have exactly the same description. What is the difference then? When I select the 1st one, it says: "This river is not activated",and there's a button to "activate" it. When I select the 2nd one, it says: "This river is activated but it is not currently in use", and the button is to "remove". So which one is in use? Why or what for should I have activated (enabled) and not in use? If it is in use it is activated? What is the difference between activate and remove? and what is the relationship between installed, activated, in use, enabled and removed, disabled, inactive and not-installed? Why can I activate the inactivated and remove (but not deactivate) the activated that is not in use? All this is very puzzling... What other drivers can I use for an Apple MacBook pro 3,1 and how? I see that there's a nouveau and I heard that there was going to be a new open source even better. > -display > description: VGA compatible controller > product: G84 [GeForce 8600M GT] > vendor: nVidia Corporation

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  • Partner Webcast - Oracle Data Integration Competency Center (DICC): A Niche Market for services

    - by Thanos Terentes Printzios
    Market success now depends on data integration speed. This is why we collected all best practices from the most advanced IT leaders, simply to prove that a Data Integration competency center should be the primary new IT team you should establish. This is a niche market with unlimited potential for partners becoming, the much needed, data integration services provider trusted by customers. We would like to elaborate with OPN Partners on the Business Value Assessment and Total Economic Impact of the Data Integration Platform for End Users, while justifying re-organizing your IT services teams. We are happy to share our research on: The Economical impact of data integration platform/competency center. Justifying strongest reasons and differentiators, using numeric analysis and best-practice in customer case studies from specific industries Utilizing diagnostics and health-check analysis in building a business case for your customers What exactly is so special in the technology of Oracle Data Integration Impact of growing data volume and amount of data sources Analysis of usual solutions that are being implemented so far, addressing key challenges and mistakes During this partner webcast we will balance business case centric content with extensive numerical ROI analysis. Join us to find out how to build a unified approach to moving/sharing/integrating data across the enterprise and why this is an important new services opportunity for partners. Agenda: Data Integration Competency Center Oracle Data Integration Solution Overview Services Niche Market For OPN Summary Q&A Delivery Format This FREE online LIVE eSeminar will be delivered over the Web. Registrations received less than 24hours prior to start time may not receive confirmation to attend. Presenter: Milomir Vojvodic, EMEA Senior Business Development Manager for Oracle Data Integration Product Group Date: Thursday, September 4th, 10pm CEST (8am UTC/11am EEST)Duration: 1 hour Register Today For any questions please contact us at [email protected]

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  • Testing a codebase with sequential cohesion

    - by iveqy
    I've this really simple program written in C with ncurses that's basically a front-end to sqlite3. I would like to implement TDD to continue the development and have found a nice C unit framework for this. However I'm totally stuck on how to implement it. Take this case for example: A user types a letter 'l' that is captured by ncurses getch(), and then an sqlite3 query is run that for every row calls a callback function. This callback function prints stuff to the screen via ncurses. So the obvious way to fully test this is to simulate a keyboard and a terminal and make sure that the output is the expected. However this sounds too complicated. I was thinking about adding an abstraction layer between the database and the UI so that the callback function will populate a list of entries and that list will later be printed. In that case I would be able to check if that list contains the expected values. However, why would I struggle with a data structure and lists in my program when sqlite3 already does this? For example, if the user wants to see the list sorted in some other way, it would be expensive to throw away the list and repopulate it. I would need to sort the list, but why should I implement sorting when sqlite3 already has that? Using my orginal design I could just do an other query sorted differently. Previously I've only done TDD with command line applications, and there it's really easy to just compare the output with what I'm expected. An other way would be to add CLI interface to the program and wrap a test program around the CLI to test everything. (The way git.git does with it's test-framework). So the question is, how to add testing to a tightly integrated database/UI.

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  • SteamCMD can't add files to my home directory

    - by Angle O'Saxon
    I'm trying to clean up the administration of some game servers I run on a Ubuntu box, part of which has been finally setting permissions properly so I can run the Steam console tool that controls updates and such. I had been running it as root using sudo, but I changed the permissions so that I can start it as a regular user rather than root. That bit seems to work fine, but now when SteamCMD actually starts, it errors with the following output ./steam.sh: line 24: /home/angleosaxon/.steampid: Permission denied Installing breakpad exception handler for appid(steam)/version(1334262703) SteamUpdater: Error: Couldn't create directory /home/angleosaxon/Steam/package, got error 13 [ 0%] Download complete. [----] Verifying installation... unlinked 0 orphaned pipes [----] !!! Fatal Error: Steam failed to load: *SteamStartEngine(0xbfa7cfa0) failed with error 1: Failed to open logfile /home/angleosaxon/Steam/steam.log Leaving aside the question of why it wants to add this information to my home directory, why is it getting access denied errors? As I understand it, since it's being run by my account, it operates with my permissions, so it should be able to read/write from my home directory, shouldn't it? This is the command I'm using to run it: /opt/steamcmd/steam.sh "+login UserAccount \"This is not my actual password.\"" +force_install_dir $ServerDir "+app_update 215360 validate" +quit

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  • Create a system image in Windows 8

    - by Greg Low
    One of the things that I've just come to accept is that the designers of Windows 8 and I think very differently.It'll take a long time to convince me that shutting down the computer is a "setting". Even after using Windows 8 for quite a while now, I still find that I struggle nearly every day, just trying to do things that I previously knew how to do. That's just not a good thing.Today I decided to create a system image as I hadn't made one lately. I started in Control Panel looking for Backup options. That yielded nothing except programs that wanted to "Save backup copies of my files with file history". I thought "oh well, let's just try the new search options". I hit the Windows key and typed "Backup". No, nothing came up there either.I searched again all over the Control Panel options to no avail.So it was time to hit Google again. Once again, clearly lots of people used to know how to do this and have been trying to work out where this option went.The first trick is that there are a bunch of Control Panel options that don't appear in the Control Panel. In the address bar at the top, if you click on Control Panel, you'll find there is an option that says "All Control Panel Options". That is curious given that's where I thought I was when I opened Control Panel. No hint is given on that screen that there are a bunch of hidden options. None the less, I then checked out "all" the options.The option that you need to create a system image in Windows 8 turns out to be the "Windows 7 File Recovery" option that appears in this extended list. Why does it say "Windows 7" when it's for "Windows 8" as well and I'm running "Windows 8"? Why do I have to choose an option that says "File Recovery" to create a system image backup?<sigh>But at least I've recorded it here for the next time I forget where to find it.

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  • Performance Testing &ndash; Quick Reference Guide &ndash; Released up on CodePlex

    - by Shawn Cicoria
    Why performance test at all right?  Well, physics still plays a role in what we doWhy not take a better look at your application – need help, well, the Rangers team just released the following to help: The following has both VS2008 & VS2010 content: http://vstt2008qrg.codeplex.com/ Visual Studio Performance Testing Quick Reference Guide (Version 2.0) The final released copy is here and ready for full time use. Please enjoy and post feedback on the discussion board. This document is a collection of items from public blog sites, Microsoft® internal discussion aliases (sanitized) and experiences from various Test Consultants in the Microsoft Services Labs. The idea is to provide quick reference points around various aspects of Microsoft Visual Studio® performance testing features that may not be covered in core documentation, or may not be easily understood. The different types of information cover: How does this feature work under the covers? How can I implement a workaround for this missing feature? This is a known bug and here is a fix or workaround. How do I troubleshoot issues I am having

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  • Is using SVN for development and CM a bad practice?

    - by GatorGuy
    I have a bit of experience with SVN as a pure programmer/developer. Within my company, however, we use SVN as our configuration management tool. I thought using SVN for development at the same time was OK since we could use branches and the trunk for dev, and tags for releases. To me, the tags were the CM part, and the branches/trunk were the dev part. Recently a person, who develops high level code (but outside of the "pure SW" group) mentioned that the existing philosophy (mixing SVN for dev and CM) was wrong... in his opinion. His reasoning is that he thinks the company's CM tool should always link to run-able SW (so branches would break this rule). He also mentioned that a CM tool shouldn't be a backup utility for daily or incremental commits. Finally, he doesn't like the idea of having to jump from revision 143 to 89 in order to get a working copy... and further that CM tools shouldn't allow reversion to a broken state. In general he wants to separate the CM and back-up/dev utilties that SVN offers. Honestly, I am new and the person with this perspective is one of seniority, experience, and success, so I want to field this dilemma with the stackoverflow userbase to see if his approach has merit. My question: Should SVN be purely used for development, and another tool for CM (or vice versa)? Why? If so, what tools would you suggest for this combo? Or do you think that integrating both CM and dev into SVN is the best approach? Why? Thanks.

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  • List<T>.AddRange is causing a brief Update/Draw delay

    - by Justin Skiles
    I have a list of entities which implement an ICollidable interface. This interface is used to resolve collisions between entities. My entities are thus: Players Enemies Projectiles Items Tiles On each game update (about 60 t/s), I am clearing the list and adding the current entities based on the game state. I am accomplishing this via: collidableEntities.Clear(); collidableEntities.AddRange(players); collidableEntities.AddRange(enemies); collidableEntities.AddRange(projectiles); collidableEntities.AddRange(items); collidableEntities.AddRange(camera.VisibleTiles); Everything works fine until I add the visible tiles to the list. The first ~1-2 seconds of running the game loop causes a visible hiccup that delays drawing (so I can see a jitter in the rendering). I can literally remove/add the line that adds the tiles and see the jitter occur and not occur, so I have narrowed it down to that line. My question is, why? The list of VisibleTiles is about 450-500 tiles, so it's really not that much data. Each tile contains a Texture2D (image) and a Vector2 (position) to determine what is rendered and where. I'm going to keep looking, but from the top of my head, I can't understand why only the first 1-2 seconds hiccups but is then smooth from there on out. Any advice is appreciated.

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  • 45 Different Services, Sites, and Apps to Help You Read Your Favorite Sites (Like How-To Geek)

    - by Eric Z Goodnight
    Ever wonder how geeks stay connected with their favorite blogs and writers? Read on to learn about RSS feeds and how easy they are to use with these 45 apps, services, and websites that can help you stay current. Note: of course, our more geeky readers are going to understand a lot of this already, which is why we included 45 great services that you might not have heard about before. Keep reading for more, or give you advice to the newbies in the comments Latest Features How-To Geek ETC HTG Projects: How to Create Your Own Custom Papercraft Toy How to Combine Rescue Disks to Create the Ultimate Windows Repair Disk What is Camera Raw, and Why Would a Professional Prefer it to JPG? The How-To Geek Guide to Audio Editing: The Basics How To Boot 10 Different Live CDs From 1 USB Flash Drive The 20 Best How-To Geek Linux Articles of 2010 Lord of the Rings Movie Parody Double Feature [Video] Turn a Webpage into an Asteroids-Styled Shooting Game in Opera Dolphin Browser Mini Leaves Beta; Sports New GUI, Easy Bookmarking, and More Updated Google Goggles Scans Faster; Solves Sudoku Puzzles Snowy Castle Retreat in the Mountains Wallpaper Fix TV Show Sorting Issues on iOS Devices

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  • Book Giveaway: We Have 10 Free Copies of the 4-Hour Chef (The Simple Path to Cooking Like a Pro, Learning Anything, and Living the Good Life)

    - by The Geek
    The 4-Hour Chef isn’t just a cookbook. It’s a choose-your-own-adventure guide to the world of rapid learning from the best-selling author of the 4-Hour Workweek, and we’ve got 10 free copies for How-To Geek readers. Want more information? Here’s the description of the book, from the Amazon page. The 4-Hour Chef is a five-stop journey through the art and science of learning: 1. META-LEARNING. Before you learn to cook, you must learn to learn. META charts the path to doubling your learning potential. 2. THE DOMESTIC. DOM is where you learn the building blocks of cooking. These are the ABCs (techniques) that can take you from Dr, Seuss to Shakespeare. 3. THE WILD. Becoming a master student requires self-sufficiency in all things. WILD teaches you to hunt, forage, and survive. 4. THE SCIENTIST. SCI is the mad scientist and modernist painter wrapped into one. This is where you rediscover whimsy and wonder. 5. THE PROFESSIONAL. Swaraj, a term usually associated with Mahatma Gandhi, can be translated as “self-rule.” In PRO, we’ll look at how the best in the world become the best in the world, and how you can chart your own path far beyond this book. Still not sold? There’s more information and pictures over on the Amazon page for the book. The 4-Hour Chef: The Simple Path to Cooking Like a Pro, Learning Anything, and Living the Good Life Why Your Android Phone Isn’t Getting Operating System Updates and What You Can Do About It How To Delete, Move, or Rename Locked Files in Windows HTG Explains: Why Screen Savers Are No Longer Necessary

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  • loss of sound in ubuntu 12.04

    - by Leo Simon
    I'm running Linux E6520 3.2.0-56-generic #86-Ubuntu SMP Wed Oct 23 09:20:45 UTC 2013 x86_64 x86_64 x86_64 GNU/Linux on a Dell Latitude E6530. (This is a new machine; have run the same version of linux on an older machine for a year, without this happening.) I've been losing sound regularly, though have not been able to isolate the trigger for this. I've scoured the web on this subject, in particular https://help.ubuntu.com/community/SoundTroubleshootingProcedure and Audio stopped working suddenly in 12.04 Nothing from the first site seemed to work for me. From the second site, I learned enough to be able to fix the problem when it happens, but nothing on the web has helped me figure out why the problem is happening in the first place. Patching together stuff from the web, and with some blind luck, I've found that the following steps seem to restore sound pulseaudio --kill pulseaudio --start pavucontrol -> output devices Click on the "Mute audio" icon, which mutes audio Click on the "Mute audio" icon, which unmutes audio. This obviously doesn't make sense: audio wasn't muted in the first place, but somehow, magically, toggling mute audio off and on seems to reset something. Can anybody suggest from this information why sound would be disappearing in the first place (it seems as though something is getting muted at the system level, but I don't know what)? a simpler (command-line/script) way of restoring sound, in particular, is it possible to reset pavucontrol from the commandline? Some other pieces of information that may be of use: The problem is clearly happening at the system level, since I've set up a clean new user, and this user has the same problems that I do. So user fixes like deleting the .pulse directory aren't (and don't) help. Sound works fine in Windows (dual-boot) so it's not a hardware problem Any help/suggestions on this would be most appreciated.

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