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  • LINQ expression precedence with Skip(), Take() and OrderBy()

    - by Robert Koritnik
    I'm using LINQ to Entities and display paged results. But I'm having issues with the combination of Skip(), Take() and OrderBy() calls. Everything works fine, except that OrderBy() is assigned too late. It's executed after result set has been cut down by Skip() and Take(). So each page of results has items in order. But ordering is done on a page handful of data instead of ordering of the whole set and then limiting those records with Skip() and Take(). How do I set precedence with these statements? My example (simplified) var query = ctx.EntitySet.Where(/* filter */).OrderBy(/* expression */); int total = query.Count(); var result = query.Skip(n).Take(x).ToList();

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  • Rails HABTM Scoping to current subdomain

    - by Rabbott
    I have the following associations: class User < ActiveRecord::Base has_and_belongs_to_many :brands, :join_table => 'brands_users' has_and_belongs_to_many :companies, :join_table => 'companies_users' end class Brand < ActiveRecord::Base belongs_to :company has_and_belongs_to_many :users, :join_table => 'brands_users' end class Company < ActiveRecord::Base has_and_belongs_to_many :users, :join_table => 'companies_users' has_many :brands, :order => :name end While editing a user I am using the checkbox list of brands. So that I can assign users 'access' to brands, the brands that show up are only the brands that belong to the current company (defined by the subdomain [using subdomain_fu]). The problem I am running into is that when using the default HABTM functionality and the checkbox list, upon save, Rails removes ALL user-brand associations, then re-adds just the ones for the form I just submitted.. How do I scope that to only remove associations of brands who belong to the current company, defined in the subdomain?

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  • How to get the running of time of my program with gettimeofday()

    - by Mechko
    So I get the time at the beginning of the code, run it, and then get the time. struct timeval begin, end; gettimeofday(&begin, NULL); //code to time gettimeofday(&end, NULL); //get the total number of ms that the code took: unsigned int t = end.tv_usec - begin.tv_usec; Now I want to print it out in the form "**code took 0.007 seconds to run" or something similar. So two problems: 1) t seems to contain a value of the order 6000, and I KNOW the code didn't take 6 seconds to run. 2) How can I convert t to a double, given that it's an unsigned int? Or is there an easier way to print the output the way I wanted to?

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  • Why is the C# SerializedAttribute is sealed?

    - by ahmet alp balkan
    I was trying to create an attribute that implies [Serializable] but I noticed that this SerializableAttribute class is sealed. In Java it was possible to create an interface (say, MyInterface) that is inherited from Serializable interface and so all the subclasses of MyInterface would also be serializable, even its sub-sub classes would be so. Let's say I am creating an ORM and I want customers to annotate their entity classes as [DatabaseEntity] but in order to make sure that entities are serializable, I also need to ask them to attribute their classes with extra [Serializable] which does not look quite compact and neat. I am wondering why SerializableAttribute class is sealed and why has Inherited=false which implies that subclasses of serializable class will not be serializable unless it is explicitly stated. What motives are behind these design choices?

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  • Django: ordering by backward related field property

    - by Silver Light
    Hello! I have two models related one-to-many: a Post and a Comment: class Post(models.Model): title = models.CharField(max_length=200); content = models.TextField(); class Comment(models.Model): post = models.ForeignKey('Post'); body = models.TextField(); date_added = models.DateTimeField(); I want to get a list of posts, ordered by the date of the latest comment. If I would write a custom SQL query it would look like this: SELECT `posts`.`*`, MAX(`comments`.`date_added`) AS `date_of_lat_comment` FROM `posts`, `comments` WHERE `posts`.`id` = `comments`.`post_id` GROUP BY `posts`.`id` ORDER BY `date_of_lat_comment` DESC How can I do same thing using django ORM?

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  • SDCC and malloc() - allocating much less memory than is available

    - by Duncan Bayne
    When I run compile this code with SDCC 3.1.0, and run it on an Amstrad CPC 464 (under emulation, with WinCPC 0.9.26 running on Wine): void _test_malloc() { long idx = 0; while (1) { if (malloc(5)) { printf("%ld\r\n", ++idx); } else { printf("done"); break; } } } ... it consistently taps out at 92 malloc()s. I make that 460 bytes, which leads me to a couple of questions: What is malloc() doing on this system? I was sort of hoping for an order of magnitude more storage even on a 64kB system The behaviour is consistent on 64kB systems and 128kB systems; do I have to perform some sort of magic to access the additional memory, like manual bank switching?

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  • Handle Transaction on differents EARs

    - by rfders
    Hello, what is the best practice to handle multiple EARs and the same transaction, as far as we know we need to apply XA concepts in order transaction works correctly. but apparently in currents project that we've been working on, this is not strictly necessary for creates and updates; however if we try to retrieve any collection from an entity we get an error that say there its not an active transaction or it was closed, but if we update Entity A in Ear A and update Entity B in Ear B it works perfectly when Entity A and Entity B has different datasources, at this point we are so confused about that, because we haven't configure any xa datasource yet. how is the best approach to work with this. transaction are handles by beans and not by the container and datasource are different between EAR A and EAR B

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  • calculate distance with linq or subsonic

    - by minus4
    i have this MySQL statement from a search page, the user enters there postcode and it finds the nearest stiocklist within 15 MIles of the entered postcode. SELECT * , ( ( ACOS( SIN( "+SENTLNG +" * PI( ) /180 ) * SIN( s_lat * PI( ) /180 ) + COS( " + SENTLNG +" * PI( ) /180 ) * COS( s_lat * PI( ) /180 ) * COS( ( " + SENTLANG + " - s_lng ) * PI( ) /180 ) ) *180 / PI( ) ) *60 * 1.1515 ) AS distance_miles FROM new_stockists WHERE s_lat IS NOT NULL HAVING distance_miles <15 ORDER BY distance_miles ASC LIMIT 0 , 15 but now i am using linq and subsonic and not got a clue how do do this in linq or subsonic your help would be much appreciated, please also not that i have to sent in a dynamic from address, thats the postcode mentioned at the top of the page, i do a call to google to get then lng and lat from them for the postcode given.

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  • Directional Map Search

    - by Rooneyl
    Hello, I am trying so write a bit of code that will search for a given point on a map, but in a given arc of a compass bearing. e.g. 45 degress (north-east), 20 degrees either side. So far I have got a SQL command that will give me the results in a given radius, need some help on how to filter it to a direction. SELECT * FROM (SELECT `place1_id`, `place2_id`, ( 6371 * acos( cos( radians(search_latitude) ) * cos( radians( `location_lat` ) ) * cos( radians( `location_long` ) - radians(search_longitude) ) + sin( radians(search_latitude) ) * sin( radians( `location_lat` ) ) ) ) AS `distance` FROM `place` ORDER BY distance) AS `places` WHERE `places`.`distance` < search_radius AND `places`.`place2_id` = ? Will I be able to do this (if possible) all in SQL, or will it need a bit of PHP applying to it? Any and all help much appreciated!

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  • Nested mysql select statements

    - by Jimmy Kamau
    I have a query as below: $sult = mysql_query("select * from stories where `categ` = 'businessnews' and `stryid`='".mysql_query("SELECT * FROM comments WHERE `comto`='".mysql_query("select * from stories where `categ` ='businessnews'")." ORDER BY COUNT(comto) DESC")."' LIMIT 3") or die(mysql_error()); while($ow=mysql_fetch_array($sult)){ The code above should return the top 3 'stories' with the most comments {count(comto)}. The comments are stored in a different table from the stories. The code above does not return any values and doesn't show any errors. Could someone please help?

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  • Signal amplitude against time in Java

    - by wsr74ws84
    I'm racking my brain in order to solve a knotty problem (at least for me). While playing an audio file (using Java) I want the signal amplitude to be displayed against time. I mean I'd like to implement a small panel showing a sort of oscilloscope (spectrum analyzer). The audio signal should be viewed in the time domain (vertical axis is amplitude and the horizontal axis is time). Does anyone know how to do it? Is there a good tutorial I can rely on? Since I know very little about Java, I hope someone can help me.

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  • How to avoid timestamp issue in a long query?

    - by pingi
    Hi, I have the following 2 tables: items: id int primary key bla text events: id_items int num int when timestamp without time zone ble text composite primary key: id_items, num and want to select to each item the most recent event (the newest 'when'). I wrote an request, but I don't know if it could be written more efficiently. Also on PostgreSQL there is a issue with comparing Timestamp objects: 2010-05-08T10:00:00.123 == 2010-05-08T10:00:00.321 so I select with 'MAX(num)' Any thoughts how to make it better? Thanks. SELECT i.*, ea.* FROM items AS i JOIN ( SELECT t.s AS t_s, t.c AS t_c, max(e.num) AS o FROM events AS e JOIN ( SELECT DISTINCT id_item AS s, MAX(when) AS c FROM events GROUP BY s ORDER BY c ) AS t ON t.s = e.id_item AND e.when = t.c GROUP BY t.s, t.c ) AS tt ON tt.t_s = i.id JOIN events AS ea ON ea.id_item = tt.t_s AND ea.cas = tt.t_c AND ea.num = tt.o;

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  • How to select the nth row in a SQL database table?

    - by Charles Roper
    I'm interested in learning some (ideally) database agnostic ways of selecting the nth row from a database table. It would also be interesting to see how this can be achieved using the native functionality of the following databases: SQL Server MySQL PostgreSQL SQLite Oracle I am currently doing something like the following in SQL Server 2005, but I'd be interested in seeing other's more agnostic approaches: WITH Ordered AS ( SELECT ROW_NUMBER() OVER (ORDER BY OrderID) AS RowNumber, OrderID, OrderDate FROM Orders) SELECT * FROM Ordered WHERE RowNumber = 1000000 Credit for the above SQL: Firoz Ansari's Weblog Update: See Troels Arvin's answer regarding the SQL standard. Troels, have you got any links we can cite?

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  • Trouble getting Flash socket policy file to work.

    - by Alex
    Basically I'm using Flash to connect to a Java server. Despite my Java application replying to the , in the Flash debug log it lists (not sure about the order as there are lots): * Security Sandbox Violation * Connection to 192.168.1.86:4049 halted - not permitted from http://127.0.0.1:8888/Current/wander.swf Warning: Timeout on xmlsocket://192.168.1.86:4049 (at 3 seconds) while waiting for socket policy file. This should not cause any problems, but see http://www.adobe.com/go/strict_policy_files for an explanation. Error: Request for resource at xmlsocket://192.168.1.86:4049 by requestor from http://127.0.0.1:8888/Current/wander.swf is denied due to lack of policy file permissions. What I don't understand is, the server (port 4049) receives the request, outputs the policy file and then closes the connection, surely it shouldn't time out? The policy file I'm using is: <?xml version="1.0"?> <cross-domain-policy><allow-access-from domain="*" to-ports="*" /> </cross-domain-policy>

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  • A quick over view of facebook's db?

    - by Matt
    Hey guys I find it hard to believe that Facebook uses simple sql, surely it would use some other method but lets assume for now it does use sql how would the code assimilating the 'wall' work? Lets say that there is three tables (just for the example) Friends: id (entry key) - uid(your id) - fid (your mates' id) Wall:id (entry key) - username - comment - time - commentcount comments: id (entry key) - wid (wall id (original comment)) - reply - time Lets forget about the like part and report etc, as well as mod things (ip, ban etc.) How would this work? Select wall.id, wall.username, wall.comment, wall.time, wall.commentcount, comments.wid, comments.reply, comments.time FROM wall inner join comments ON wall.id=comments.wid ORDER BY wall.time; That's your own wall but how do they get friend's? A heap of unions?

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  • Perl Math::Business::EMA help

    - by Dustin
    Script pulls data from mysql: $DBI::result = $db->prepare(qq{ SELECT close FROM $table WHERE day <= '$DATE' ORDER BY day DESC LIMIT $EMA }); $DBI::result->execute(); while($row = $DBI::result->fetchrow) { print "$row\n"; }; with the following example results: 1.560 1.560 1.550... But I need to work out the EMA using Math::Business::EMA; and I'm not sure how to calculate this while maintaining the accuracy. EMA is weighted and My lack of Perl knowledge is not helping.

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  • On site load, how do you wrap all images in a link dynamically using Javascript?

    - by akaii
    I have barely any experience working with DOM and using Javascript, and I have a very specific task that I'm trying to accomplish. Let's say I have an image in my HTML: <img src="foo.jpg" /> When the site loads, I want to take that image (all images in the document, actually), and wrap them in a link: <a href="http://www.foobar.com"><img src="foo.jpg" /></a> What could I use to accomplish this? Google hasn't turned up much for me with regards to this specific task. On load, I can access and iterate all the images in the document... but I'm not sure where to go from there in order to wrap the image in a link.

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  • Tips for XNA WP7 Developers

    - by Michael B. McLaughlin
    There are several things any XNA developer should know/consider when coming to the Windows Phone 7 platform. This post assumes you are familiar with the XNA Framework and with the changes between XNA 3.1 and XNA 4.0. It’s not exhaustive; it’s simply a list of things I’ve gathered over time. I may come back and add to it over time, and I’m happy to add anything anyone else has experienced or learned as well. Display · The screen is either 800x480 or 480x800. · But you aren’t required to use only those resolutions. · The hardware scaler on the phone will scale up from 240x240. · One dimension will be capped at 800 and the other at 480; which depends on your code, but you cannot have, e.g., an 800x600 back buffer – that will be created as 800x480. · The hardware scaler will not normally change aspect ratio, though, so no unintended stretching. · Any dimension (width, height, or both) below 240 will be adjusted to 240 (without any aspect ratio adjustment such that, e.g. 200x240 will be treated as 240x240). · Dimensions below 240 will be honored in terms of calculating whether to use portrait or landscape. · If dimensions are exactly equal or if height is greater than width then game will be in portrait. · If width is greater than height, the game will be in landscape. · Landscape games will automatically flip if the user turns the phone 180°; no code required. · Default landscape is top = left. In other words a user holding a phone who starts a landscape game will see the first image presented so that the “top” of the screen is along the right edge of his/her phone, such that the natural behavior would be to turn the phone 90° so that the top of the phone will be held in the user’s left hand and the bottom would be held in the user’s right hand. · The status bar (where the clock, battery power, etc., are found) is hidden when the Game-derived class sets GraphicsDeviceManager.IsFullScreen = true. It is shown when IsFullScreen = false. The default value is false (i.e. the status bar is shown). · You should have a good reason for hiding the status bar. Users find it helpful to know what time it is, how much charge their battery has left, and whether or not their phone is in service range. This is especially true for casual games that you expect someone to play for a few minutes at a time, e.g. while waiting for some event to start, for a phone call to come in, or for a train, bus, or subway to arrive. · In portrait mode, the status bar occupies 32 pixels of space. This means that a game with a back buffer of 480x800 will be scaled down to occupy approximately 461x768 screen pixels. Setting the back buffer to 480x768 (or some resolution with the same 0.625 aspect ratio) will avoid this scaling. · In landscape mode, the status bar occupies 72 pixels of space. This means that a game with a back buffer of 800x480 will be scaled down to occupy approximately 728x437 screen pixels. Setting the back buffer to 728x480 (or some resolution with the same 1.51666667 aspect ratio) will avoid this scaling. Input · Touch input is scaled with screen size. · So if your back buffer is 600x360, a tap in the bottom right corner will come in as (599,359). You don’t need to do anything special to get this automatic scaling of touch behavior. · If you do not use full area of the screen, any touch input outside the area you use will still register as a touch input. For example, if you set a portrait resolution of 240x240, it would be scaled up to occupy a 480x480 area, centered in the screen. If you touch anywhere above this area, you will get a touch input of (X,0) where X is a number from 0 to 239 (in accordance with your 240 pixel wide back buffer). Any touch below this area will give a touch input of (X,239). · If you keep the status bar visible, touches within its area will not be passed to your game. · In general, a screen measurement is the diagonal. So a 3.5” screen is 3.5” long from the bottom right corner to the top left corner. With an aspect ratio of 0.6 (480/800 = 0.6), this means that a phone with a 3.5” screen is only approximately 1.8” wide by 3” tall. So there are approximately 267 pixels in an inch on a 3.5” screen. · Again, this time in metric! 3.5 inches is approximately 8.89 cm. So an 8.89 cm screen is 8.89 cm long from the bottom right corner to the top left corner. With an aspect ratio of 0.6, this means that a phone with an 8.89 cm screen is only approximately 4.57 cm wide by 7.62 cm tall. So there are approximately 105 pixels in a centimeter on an 8.89 cm screen. · Think about the size of your finger tip. If you do not have large hands, think about the size of the fingertip of someone with large hands. Consider that when you are sizing your touch input. Especially consider that when you are spacing two touch targets near one another. You need to judge it for yourself, but items that are next to each other and are each 100x100 should be fine when it comes to selecting items individually. Smaller targets than that are ok provided that you leave space between them. · You want your users to have a pleasant experience. Making touch controls too small or too close to one another will make them nervous about whether they will touch the right target. Take this into account when you plan out your game initially. If possible, do some quick size mockups on an actual phone using colored rectangles that you position and size where you plan to have your game controls. Adjust as necessary. · People do not have transparent hands! Nor are their hands the size of a mouse pointer icon. Consider leaving a dedicated space for input rather than forcing the user to cover up to one-third of the screen with a finger just to play the game. · Another benefit of designing your controls to use a dedicated area is that you’re less likely to have players moving their finger(s) so frantically that they accidentally hit the back button, start button, or search button (many phones have one or more of these on the screen itself – it’s easy to hit one by accident and really annoying if you hit, e.g., the search button and then quickly tap back only to find out that the game didn’t save your progress such that you just wasted all the time you spent playing). · People do not like doing somersaults in order to move something forward with accelerometer-based controls. Test your accelerometer-based controls extensively and get a lot of feedback. Very well-known games from noted publishers have created really bad accelerometer controls and been virtually unplayable as a result. Also be wary of exceptions and other possible failures that the documentation warns about. · When done properly, the accelerometer can add a nice touch to your game (see, e.g. ilomilo where the accelerometer was used to move the background; it added a nice touch without frustrating the user; I also think CarniVale does direct accelerometer controls very well). However, if done poorly, it will make your game an abomination unto the Marketplace. Days, weeks, perhaps even months of development time that you will never get back. I won’t name names; you can search the marketplace for games with terrible reviews and you’ll find them. Graphics · The maximum frame rate is 30 frames per second. This was set as a compromise between battery life and quality. · At least one model of phone is known to have a screen refresh rate that is between 59 and 60 hertz. Because of this, using a fixed time step with a target frame rate of 30 will cause a slight internal delay to build up as the framework is forced to wait slightly for the next refresh. Eventually the delay will get to the point where a draw is skipped in order to recover from the delay. (See Nick's comment below for clarification.) · To deal with that delay, you can either stay with a fixed time step and set the frame rate slightly lower or else you can go to a variable time step and make sure to adjust all of your update data (e.g. player movement distance) to take into account the elapsed time from the last update. A variable time step makes your update logic slightly more complicated but will avoid frame skips entirely. · Currently there are no custom shaders. This might change in the future (there is no hardware limitation preventing it; it simply wasn’t a feature that could be implemented in the time available before launch). · There are five built-in shaders. You can create a lot of nice effects with the built-in shaders. · There is more power on the CPU than there is on the GPU so things you might typically off-load to the GPU will instead make sense to do on the CPU side. · This is a phone. It is not a PC. It is not an Xbox 360. The emulator runs on a PC and uses the full power of your PC. It is very good for testing your code for bugs and doing early prototyping and layout. You should not use it to measure performance. Use actual phone hardware instead. · There are many phone models, each of which has slightly different performance levels for I/O, screen blitting, CPU performance, etc. Do not take your game right to the performance limit on your phone since for some other phones you might be crossing their limits and leaving players with a bad experience. Leave a cushion to account for hardware differences. · Smaller screened phones will have slightly more dots per inch (dpi). Larger screened phones will have slightly less. Either way, the dpi will be much higher than the typical 96 found on most computer screens. Make sure that whoever is doing art for your game takes this into account. · Screens are only required to have 16 bit color (65,536 colors). This is common among smart phones. Using gradients on a 16 bit display can produce an ugly artifact known as banding. Banding is when, rather than a smooth transition from one color to another, you instead see distinct lines. Be careful to avoid this when possible. Banding can be avoided through careful art creation. Its effects can be minimized and even unnoticeable when the texture in question is always moving. You should be careful not to rely on “looks good on my phone” since some phones do have 32-bit displays and thus you’ll find yourself wondering why you’re getting bad reviews that complain about the graphics. Avoid gradients; if you can’t, make sure they are 16-bit safe. Audio · Never rely on sounds as your sole signal to the player that something is happening in the game. They might have the sound off. They might be playing somewhere loud. Etc. · You have to provide controls to disable sound & music. These should be separate. · On at least one model of phone, the volume control API currently has no effect. Players can adjust sound with their hardware volume buttons, but in game selectors simply won’t work. As such, it may not be worth the effort of providing anything beyond on/off switches for sound and music. · MediaPlayer.GameHasControl will return true when a game is hooked up to a PC running Zune. When Zune is running, any attempts to do anything (beyond check GameHasControl) with MediaPlayer will cause an exception to be thrown. If this exception is thrown, catch it and disable music. Exceptions take time to propagate; you don’t want one popping up in every single run of your game’s Update method. · Remember that players can already be listening to music or using the FM radio. In this case GameHasControl will be false and you should handle this appropriately. You can, alternately, ask the player for permission to stop their current music and play your music instead, but the (current) requirement that you restore their music when done is very hard (if not impossible) to deal with. · You can still play sound effects even when the game doesn’t have control of the music, but don’t think this is a backdoor to playing music. Your game will fail certification if your “sound effect” seems to be more like music in scope and length.

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  • Best practices for using Amazon SQS - Polling the queue

    - by alex
    I'm designing a service for sending out emails for our eCommerce site (order confirmations, alerts etc...) The plan is to have a "SendEmail" method, that generates a chunk of XML representing the email to be sent, and sticks it on an Amazon SQS queue. My web app(s) and other applications will use this to "send" emails. I then require a way of checking the queue, and physically sending out the email messages. (I know how I'm going to be dispatching emails) I'm curious as to what the best way to "poll" the queue would be? Should I create a windows service, and use something like Quartz.net to schedule it to check the queue every x number of minutes for example? Is there a better way of doing this?

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  • How do i put this chunk of code into a php variable?

    - by Theron Chong
    if (isset($_SESSION['name'])){ //select BID and duedates which are between the range of 1-3 days // before due date from current date $query = "SELECT DueDate FROM item WHERE DueDate BETWEEN '$warning2' and '$warning' and user='$_SESSION[name]' ORDER BY DueDate DESC"; $find = mysql_query($query); $alert = mysql_num_rows($find); if ($alert>=1){ echo "You have got " .$alert. " item(s) due on: </br >"; while ($item = mysql_fetch_array($find)){ echo $item['DueDate']; echo "<br />"; } } echo "Success!"; } Question: How do i input all this code into a single php variable, say $alert. I am not clear of where to put single quotes or double quotes to make it work. At the end of the day, I will be using the variable for a javascript alert box.

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  • Magento Flash + XML frontend

    - by Nick Dima
    Hi guys, I'm working on a Flash frontend for a Magento powered store. This frontend will be an alternative to the HTML shop so it will sit in a subdirectory and use the same Magento installation as the main HTML site. The Flash application will get the data from dynamic XML files. It needs to get almost everything as the HTML site (categories, products, cart, etc). I want this to be a Magento module that can be installed on an already existing Magento installation. I would like to use the Block classes available in Magneto's core code as they already provide a lot of the functionality needed. What steps would you take in order to achieve this? Do you know any examples or articles related to this? Thanks!

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  • Arraylist as repeater datasource (how to access from .aspx)

    - by Phil
    I have an arraylist: Dim downloadsarray As New ArrayList downloadsarray.Add(iconlink) downloadsarray.Add(imgpath) downloadsarray.Add(filesize) downloadsarray.Add(description) Which is the datasource of my repeater: DownloadsRepeater.DataSource = downloadsarray DownloadsRepeater.DataBind() Please can you tell me how I output the items in the array to the .aspx page. I usually use (when using sqldatareader as datasource): <%#Container.DataItem("1stcolumnnamestring")%> <%#Container.DataItem("2ndcolumnnamestring")%> But this does not work when using the arraylist as datasource. Thanks. ps... I know how to use <%#Container.DataItem% to dump everything but I need to get at the items in the array individually, not have them all ditched out to the page in one go. For example, item 1 contains a link, item 2 contains an image path, item 3 contains a description. I need to have them kick out in the correct order to build the link and icon correctly.

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  • LINQ query needs either ascending or descending in the same query

    - by Sir Psycho
    Is there anyway this code can be refactored? The only difference is the order by part. Idealy I'd like to use a delegate/lamda expression so the code is reusable but I don't know how to conditionally add and remove the query operators OrderBy and OrderByDescending var linq = new NorthwindDataContext(); var query1 = linq.Customers .Where(c => c.ContactName.StartsWith("a")) .SelectMany(cus=>cus.Orders) .OrderBy(ord => ord.OrderDate) .Select(ord => ord.CustomerID); var query2 = linq.Customers .Where(c => c.ContactName.StartsWith("a")) .SelectMany(cus => cus.Orders) .OrderByDescending(ord => ord.OrderDate) .Select(ord => ord.CustomerID);

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  • C# define string format of double/floats to be US english by default

    - by neil
    Hi, I have got several thousands of lines of a web application source code, initially written on a US development system, to maintain. It makes heavy use of SQL statement strings, which are combined on the fly, e.g. string SQL = "select * from table where double_value = " + Math.Round(double_value, 2); Don't comment on bad programming style, that doesn't help me in this case :) The cruix: My system uses a German locale, which in turn leads to wrong SQL statements, like this: "select * from table where double_value = 15,5" (Note the comma as decimal separator instead of a point). Question: What is the most "elegant" way to change the locale of the web app in this case) to US or UK in order to prevent being forced to change and inspect every single line of code? .net 3.5 is not an option (would give me the chance to overwrite ToString() in an extension class) Kind regards

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  • Puzzled with nib files...

    - by Michael
    I know nib files are serialized objects and they have owner, outlets to make connections. Using XCode Navigation window template I created application, which in its order created 2 nib files - MainWindow and SecondView. I can't understand how MainWindow is referring to SecondView, there is no connection between those two as far as I can see. SecondView's owner is UIViewController and in MainWindow there is a navigation tab which is also UIViewController. But how they are connected in IB I can't understand... Also I don't understand who is instanciating MainWindow's owner object and where that object is being kept, where is the variable which is UIApplication myApp = [[UIApplication alloc] init]. If I create 10 nib files with UIViewController owner, who will trigger their deserialization? If some class is nib file's owner, what is the essential responsibilities of that class? Is it deserializing nib file into memory? Sorry for unorganized questions, I've been reading numerous articles and docs about nib files, but it is still confusing.

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