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  • UIPicker EXC_BAD_ACCESS after repeated usage

    - by alexeyndru
    i populate uipicker's datasource from array built with sqlite database stored data. everythiongs works fine.. for a little while. after 6-7 spinnings, the picker freeze, and I get EXC_BAD_ACCESS. debugger indicates the program stopped in the main () function. so, how could this happen? working for a while, and then, suddenly exit like that? thanks

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  • Steps in subclassing UINavigationController

    - by RickiG
    Hello I would like to subclass the UINavigationController to get some more freedom in regards to the appearance of the controller. I have some graphics for the different parts, bars, buttons, text etc. Looking at the UINavigationController header file I get little help, I don't know where to start out. I have never subclassed/overridden a UIKit component before, it seems it is a bit like playing Sherlock Holmes. What is the approach? How do I know what to override to get a a specific piece of graphics "injected" the correct place? Do I need to subclass UINavigationBar, UIBarButtonItem etc. etc to get the complete customized look? How do I know if something is off limits in regards to being approved by Apple? Hope someone can point me in the right direction, I have only been able to find examples of changing small parts of the controller, not a full customization by subclassing. Am I going about this the wrong way? Thanks:)

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  • Simple sound effect loop using AudioToolKit

    - by Typeoneerror
    I've created a few sounds for use in my game. I can play them at certain events without issue: // create sounds CFBundleRef mainBundle; mainBundle = CFBundleGetMainBundle(); _soundFileShake = CFBundleCopyResourceURL(mainBundle, CFSTR("shake"), CFSTR("wav"), NULL); AudioServicesCreateSystemSoundID(_soundFileShake, &_soundIdShake); // later... AudioServicesPlaySystemSound(_soundIdShake); The game has a mechanism which allows you to shake the device to activate some functionality. I've got the shaking code done so I get get a "shaking started" and "shaking ended" message to my game. What I need to have happen is start playing "shave.wav" when shaking starts and loop it until it stops. Is there a way to do this with AudioToolbox/AudioServices? How could I do this if not?

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  • Provisioning problem with certificate and APNs

    - by Florent
    Hi all ! I hava a big problem, here is the deal : I've made an app which has an id, on an another machine i've submit the app to the app store, now i have another mac, and i have made the AppIds using my old mac (so i used an old cer to make the push certificates), next made my apns cert for my server and i have : unable to connect to ssl://gateway.... I do not know what to do because i cannot create another appId using the same id and can't remove an app Id. Thanks to all

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  • Objective C Enumerate Sentences in a paragraph

    - by Faz Ya
    I would like to write an enumerator that would go through a paragraph of text and gives me one sentence at a time. I tried using stringEnumerate with the NSStringEnumerationBySentences but that simply looks at the periods and fails. For example, lets say I have the following text Block: "Senator John A. Boehner decided not to move forward. He also decided not to call the congress. The news reporter said though...." I would like my function to break down the above paragraph in the following sentences: Senator John A. Boehner decided not to move forward He also decided not to call the congress (No third sentence because it's a half a sentence) The String Enumerator with the sentence optionjust looks at the periods and breaks down that way which is wrong: Senator John A. Boehner decided not to move forward He also decided not to call the congress The news reporter said though.... Is there any library or function that I can call that does a better job at this? Thanks - (NSMutableString *) getOnlyFullSentencesFromTextBlock:(NSMutableString *) textBlock{ [textBlock enumerateSubstringsInRange:NSMakeRange(0, [textBlock length]) options:NSStringEnumerationBySentences | NSStringEnumerationLocalized usingBlock:^(NSString *substring, NSRange substringRange, NSRange enclosingRange, BOOL *stop) { NSLog(@"Sentence Frag:%@", substring); }]; return textBlock; }

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  • Smooth table view like on iPod.app

    - by Gilo
    Hey folks ;), Im trying to redo the table view in the ipod.app. The one with 2 labels and the cover on the left. I want the same information there. I mean the cover plus all the other MPMediaItem stuff. Everything works fine. I can build the table and get all the information from the music library I need. My only problem is that my table is far away from being smooth. It lacks. When I remove the MPMediaArtworkItem from the table its super fast. So I guess its a problem with that. Is there any way to load the MPMediaProperties more faster? Whats the fastest way? THX in advance :)

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  • How to allow one thread to mutate an array property while another thread iterates on a copy of the a

    - by Steve918
    I would like to implement an observer pattern in Objective-C where the observer implements an interface similar to SKPaymentTransactionObserver and the observable class just extends my base observable. My observable class looks something like what is below. Notice I'm making copies of the observers before enumeration to avoid throwing an exception . I've tried adding an NSLock around add observers and notify observers, but I run into a deadlock. What would be the proper way to handle concurrency when observers are being added as notifications are being sent? @implementation Observable -(void)notifyObservers:(SEL)selector { @synchronized(self) { NSSet* observer_copy = [observers copy]; for (id observer in observer_copy) { if([observer respondsToSelector: selector]) { [observer performSelector: selector]; } } [observer_copy release]; } } -(void)notifyObservers:(SEL)selector withObject:(id)arg1 withObject:(id)arg2 { @synchronized(self) { NSSet* observer_copy = [observers copy]; for (id observer in observer_copy) { if([observer respondsToSelector: selector]) { [observer performSelector: selector withObject: arg1 withObject: arg2]; } } [observer_copy release]; } } -(void)addObserver:(id)observer { @synchronized(self) { [observers addObject: observer]; } } -(void)removeObserver:(id)observer { @synchronized(self) { [observers removeObject: observer]; } }

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  • Can I create a UITableViewController that inherits from a custom subclass of UIViewController?

    - by prendio2
    I have common functionality that I need to access from all screens of my app: a right bar button item and associated action. So as not to repeat the code I would like to set this up in a custom UIViewController and have all my view controllers inherit from it. - (void)viewDidLoad { UIBarButtonItem *rightBarButton = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemPlay target:self action:@selector(lightsCamera)]; self.navigationItem.rightBarButtonItem = rightBarButton; } - (void)lightsCamera { … } However, I have a number of UITableViewControllers however and I would like to know if it is possible for them to inherit the functionality too?

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  • question regarding the warning that comes everywhere

    - by user177893
    Hi, Would you be able to help to delete the warning discussed below ? I have one file example.h In that I declared static const NSString *variable = @"cool"; Now, I have another file multiple.m. In this file I have a function Bool var2 = [object methodname:variable]; It means, I passed variable as parameter for this function, but I got warning like this: variable is defined but not used So,how to remove this warning? please help me

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  • How to assign optional attribute of NSManagedObject in a NSManagedObjectModel having Three NSManaged

    - by Kundan
    I am using coredata framework. In my NSManagedObjectModel i am using three entities that are Class, Student and Score where class and student have one-to-many & inverse relationship and Student and Score have also inverse but one-one relationship. Score entity has all optional attributes and having default '0' decimalVaue, which is not assigned at the time new Student is added. But later i want to assign them score individually and also to particular attribute not all of score attributes in a go. I am able to create and add Students to particular Class but dont have any idea how to call particular student and assign them score. For example I want to assign Score'attribute "dribbling" [there are many attributes like "tackling"] a decimal value to Student "David" of Class "Soccer" ,how i can do that? Thanks in advance for any suggestion.

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  • AudioConverterConvertBuffer problem with insz error

    - by Samuel
    Hi Codegurus, I have a problem with the this function AudioConverterConvertBuffer. Basically I want to convert from this format _ streamFormat.mFormatFlags = kLinearPCMFormatFlagIsSignedInteger | kLinearPCMFormatFlagIsPacked |0 ; _streamFormat.mBitsPerChannel = 16; _streamFormat.mChannelsPerFrame = 2; _streamFormat.mBytesPerPacket = 4; _streamFormat.mBytesPerFrame = 4; _streamFormat.mFramesPerPacket = 1; _streamFormat.mSampleRate = 44100; _streamFormat.mReserved = 0; to this format _streamFormatOutput.mFormatFlags = kLinearPCMFormatFlagIsSignedInteger | kLinearPCMFormatFlagIsPacked|0 ;//| kAudioFormatFlagIsNonInterleaved |0; _streamFormatOutput.mBitsPerChannel = 16; _streamFormatOutput.mChannelsPerFrame = 1; _streamFormatOutput.mBytesPerPacket = 2; _streamFormatOutput.mBytesPerFrame = 2; _streamFormatOutput.mFramesPerPacket = 1; _streamFormatOutput.mSampleRate = 44100; _streamFormatOutput.mReserved = 0; and what i want to do is to extract an audio channel(Left channel or right channel) from an LPCM buffer based on the input format to make it mono in the output format. Some logic code to convert is as follows This is to set the channel map for PCM output file SInt32 channelMap[1] = {0}; status = AudioConverterSetProperty(converter, kAudioConverterChannelMap, sizeof(channelMap), channelMap); and this is to convert the buffer in a while loop AudioBufferList audioBufferList; CMBlockBufferRef blockBuffer; CMSampleBufferGetAudioBufferListWithRetainedBlockBuffer(sampBuffer, NULL, &audioBufferList, sizeof(audioBufferList), NULL, NULL, 0, &blockBuffer); for (int y=0; y<audioBufferList.mNumberBuffers; y++) { AudioBuffer audioBuffer = audioBufferList.mBuffers[y]; //frames = audioBuffer.mData; NSLog(@"the number of channel for buffer number %d is %d",y,audioBuffer.mNumberChannels); NSLog(@"The buffer size is %d",audioBuffer.mDataByteSize); numBytesIO = audioBuffer.mDataByteSize; convertedBuf = malloc(sizeof(char)*numBytesIO); status = AudioConverterConvertBuffer(converter, audioBuffer.mDataByteSize, audioBuffer.mData, &numBytesIO, convertedBuf); char errchar[10]; NSLog(@"status audio converter convert %d",status); if (status != 0) { NSLog(@"Fail conversion"); assert(0); } NSLog(@"Bytes converted %d",numBytesIO); status = AudioFileWriteBytes(mRecordFile, YES, countByteBuf, &numBytesIO, convertedBuf); NSLog(@"status for writebyte %d, bytes written %d",status,numBytesIO); free(convertedBuf); if (numBytesIO != audioBuffer.mDataByteSize) { NSLog(@"Something wrong in writing"); assert(0); } countByteBuf = countByteBuf + numBytesIO; But the insz problem is there... so it cant convert. I would appreciate any input Thanks in advance

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  • CenterPoint in CGContextAddArc ?

    - by Mikhail Naimy
    Hi , i am drawing Arc through CGCOntext.I want to draw a string in the center Point of Arc.how can i fond the center point in the Arc which has been drawn through CGContext. CGContextSetAlpha(ctx, 0.5); CGContextSetRGBFillColor(ctx, color.red, color.green, color.blue, color.alpha ); CGContextMoveToPoint(ctx, cX, cY); CGContextAddArc(ctx, cX, cY, radious+10, (startDeg-90)*M_PI/180.0, (endDeg-90)*M_PI/180.0, 0); CGContextClosePath(ctx); CGContextFillPath(ctx);

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  • Problem with sorting NSDictionary

    - by Stas Dmitrenko
    Hello. I need to sort a NSDictionary of dictionaries. It looks like: {//dictionary RU = "110.1"; //key and value SG = "150.2"; //key and value US = "50.3"; //key and value } Result need to be like: {//dictionary SG = "150.2"; //key and value RU = "110.1"; //key and value US = "50.3"; //key and value } I am trying this: @implementation NSMutableDictionary (sorting) -(NSMutableDictionary*)sortDictionary { NSArray *allKeys = [self allKeys]; NSMutableArray *allValues = [NSMutableArray array]; NSMutableArray *sortValues= [NSMutableArray array]; NSMutableArray *sortKeys= [NSMutableArray array]; for(int i=0;i<[[self allValues] count];i++) { [allValues addObject:[NSNumber numberWithFloat:[[[self allValues] objectAtIndex:i] floatValue]]]; } [sortValues addObjectsFromArray:allValues]; [sortKeys addObjectsFromArray:[self allKeys]]; [sortValues sortUsingDescriptors:[NSArray arrayWithObject:[[[NSSortDescriptor alloc] initWithKey:@"floatValue" ascending:NO] autorelease]]]; for(int i=0;i<[sortValues count];i++) { [sortKeys replaceObjectAtIndex:i withObject:[allKeys objectAtIndex:[allValues indexOfObject:[sortValues objectAtIndex:i]]]]; [allValues replaceObjectAtIndex:[allValues indexOfObject:[sortValues objectAtIndex:i]] withObject:[NSNull null]]; } NSLog(@"%@", sortKeys); NSLog(@"%@", sortValues); NSLog(@"%@", [NSMutableDictionary dictionaryWithObjects:sortValues forKeys:sortKeys]); return [NSMutableDictionary dictionaryWithObjects:sortValues forKeys:sortKeys]; } @end This is the result of NSLog: 1) { SG, RU, US } 2) { 150.2, 110.1, 50.3 } 3) { RU = "110.1"; SG = "150.2"; US = "50.3"; } Why is this happening? Can you help me with this problem?

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  • Getting random objects from an array, and if the objects are the same, get a new object.

    - by XcodeDev
    Hi, I have made a jokes application, where the user generates a joke and the joke will display in a UILabel. However I am trying to randomise the jokes show, but I do not want to show the same joke twice. Please could you tell me how I could do this. I am using the code below to try and do that, but it seems that it is not working. - (IBAction)generateNewJoke { if (i < [jokeArray count]) { i++; [userDefaults setInteger:[userDefaults integerForKey:kNewIndex] forKey:kOldIndex]; int oldnumber = [userDefaults integerForKey:kOldIndex]; int newnumber = [userDefaults integerForKey:kNewIndex]; [answerLabel setText:@""]; [userDefaults setInteger:i forKey:kNewIndex]; if (oldnumber == newnumber) { NSLog(@"they are the same"); [userDefaults setInteger:arc4random()%[jokeArray count] forKey:kNewIndex]; } [jokeLabel setText:[jokeArray objectAtIndex:[userDefaults integerForKey:kNewIndex]]]; } }

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  • SingleTap on UIScrollView

    - by ludo
    Hi, I see many post dealing with the UIScrollView like in the PhotoApp, but I don't really understand them, thats why I want to reopen a post about it and have a simple solution. What I want is to create (without IB) a simple UIViewController who will contain a UIScrollView (inside my scrollView there will be image and the scrollView will be set to pagingEnable to YES of course). I want to be able with a simple touch of the screen to display the navigationController.navigationBar inside my UIViewController and with another touch not displaying it of course. Can anyone show me how to implement that? thanks,

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  • Three20 TTSectionedDataSource row height

    - by Ward
    Hey there, I'm using Three20 to create a table with several textfields for user registration. I've found two possible methods using Three20. The first uses the TTSectionedDataSource's tableDidLoadModel method to manually add UI components and the second adds custom items that contains pre formatted UI components. The second option seems way more complex and I'm having a difficult time accessing the individual fields. So if one field is a textfield for the username, I need to access the field to submit the username and it doesn't seem like there's an easy answer. The first option gives me a lot of flexibility, but I can't figure out how to set the individual row heights. One row may have a label above a text field, another may have an image, etc. Is there a method that can be used in TTSectionedDataSource that will allow me to set the height for each row? Thus far, I'm using method one and creating UIViews to hold a label field and a text field. I've tried changing the frame of the uiview before it is added to the items array, but it has no affect. Any ideas?

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  • Does correcting a value in an validation method mark the object as dirty?

    - by dontWatchMyProfile
    From the docs: If you change the input value in a validate:error: method, you must ensure that you only change the value if it is invalid or uncoerced. The reason is that, since the object and context are now dirtied, Core Data may validate that key again later. If you keep performing a coercion in a validation method, this can therefore produce an infinite loop. So when I modify a value in a validation method, the context gets dirtied? And the next time I save, the validation happens again - and when I change the value even if the validation is OK, then the context is again dirtied, and revalidated again - and I change the value, and Core Data validates, again, because the context is dirtied. And so on...for ever... is that right? Or did they try to say something different?

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  • Optimization headers for UITableView?

    - by Pask
    I have an optimization problem for the headers of a table with plain style. If I use the standard view for the table (the classic gray with titles set by titleForHeaderInSection:) everything is ok and the scrolling is smooth and immediate. When, instead, use this code to set my personal view: - (UIView *)tableView:(UITableView *)tableView viewForHeaderInSection:(NSInteger)section { return [self headerPerTitolo:[titoliSezioni objectAtIndex:section]]; } - (UIImageView *)headerPerTitolo:(NSString *)titolo { UIImageView *headerView = [[[UIImageView alloc] initWithFrame:CGRectMake(10.0, 0.0, 320.0, 44.0)] autorelease]; headerView.image = [UIImage imageNamed:kNomeImmagineHeader]; headerView.alpha = kAlphaSezioniTablePlain; UILabel * headerLabel = [[[UILabel alloc] initWithFrame:CGRectZero] autorelease]; headerLabel.backgroundColor = [UIColor clearColor]; headerLabel.opaque = NO; headerLabel.textColor = [UIColor whiteColor]; headerLabel.font = [UIFont boldSystemFontOfSize:16]; headerLabel.frame = CGRectMake(10.0,-11.0, 320.0, 44.0); headerLabel.textAlignment = UITextAlignmentLeft; headerLabel.text = titolo; [headerView addSubview:headerLabel]; return headerView; } scrolling is jerky and not immediate (sliding the finger on the screen does not match an immediate shift of the table). I do not know what caused this problem, maybe the fact that every time the method viewForHeaderInSection: is called, the code runs to create a new UIImageView. I tried many ways to solve the problem, such as creating an array of all the necessary view: apart from more time spent loading at startup, there is a continuing problem of low reactivity of the table. 've Attempted by reducing the size of UIImageView positioned from about 66 KB to 4 KB: not only has a deterioration in quality of colors (which distorts a bit 'original graphics), but ... the problem persists! Perhaps you have suggestions about it, or know me obscure techniques that enable me to optimize this aspect of my application ... I apologize for my English, I used Google for translation.

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  • Enterprise Native Mobile Application Development

    - by ahsteele
    I tend to believe that developing mobile applications in an enterprise environment is best suited by developing intranet web applications. That said I have been asked to think about whether there are specific enterprise applications that could only be accomplished or would be more successful as native applications. I am curious as to what the Stack Overflow community thinks. Note: As an organization we primarily use BlackBerry devices but are other platform curious.

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  • - Default value of variables at the time of declaration -

    - by gotye
    Hey guys, I was wondering what was the default values of variables before I intialize them .. For example, if I do : //myClass.h BOOL myBOOL; // default value ? NSArray *myArray; // default value ? NSUInteger myInteger; // default value ? Some more examples here : //myClass.m // myArray is not initialized, only declared in .h file if ([myArray count] == 0) { // TRUE or FALSE ? // do whatever } More generally, what is returned when I do : [myObjectOnlyDeclaredAndNotInitialized myCustomFunction]; Thank you for your answers. Gotye.

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  • Change Sprite Anchorpoint without moving it?

    - by OscarMk
    Hello, I am trying to change my Sprite anchor point so that I can rotate over a 0.0f,0.0f anchorpoint. At first my object is rotation at the default anchor point (0.5f,0.5f). However later on I need it to rotate over a 0.0,0.0 AnchorPoint. The problem is I cannot change the anchor point and change the position accordingly, so it stays on the same position, without the object appearing to quickly move and reposition to its original point. Is there a way I can set the anchor point and the position of my Sprite at once, without it moving at all?. Thank you. -Oscar

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  • Force a view change from a button when using UITabBarController

    - by user342197
    Hello - When using a UITabBarController, when the user enters some data on View1 and presses a button, I need to perform some calculations and present the results on View2. I have an AppDelegate, View1Controller, View2Controller, and View3Controller (View3 is a basically static view). My AppDelgate declares UITabBarController *rootController; On View1, I have the calculations being performed in an IBAction for buttonPressed; however, I can't seem to force the view to switch to View2 programmatically. I have done a lot of searching for similar problems, and think I should be doing something like "self.rootController.selectedIndex = 1"; however,when I do this from within buttonPressed on my View1Controller, I get an error "request for member rootController in something not in a structure or union". I think I'm missing something basic here... probably need do do something with my AppDelegate, but I'm banging my head against the wall. Can anyone provide some guidance in this situation...like key things I should do in View1Controller header and implementation with reference to my AppDelgate? Thank you!

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