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  • Configure 27" 2560x1440 for a monitor with corrupt EDID

    - by Aras
    I am trying to get a monitor work with my Ubuntu laptop. The monitor is this cheap 27" Korean monitors which has a 2560x1440 resolution -- and nothing else. Here are some specifications of this monitor: 2560x1440 @60Hz Only one dual link DVI-D input -- no other input port (no HDMI or display port) no OSD no scalar reports corrupt EDID does 2560x1440 @60Hz, did I say that already? Anyways, the monitor works beautifully with my Ubuntu desktop which has an nVidia card with DVI output. However, I am having problem using this monitor with my laptop. After some searching around I found a few posts suggesting to use an active adaptor for mini display port, so I went and bought a mini display to dual link DVI-D adaptor.. When using this adaptor the monitor is recognized by nvidia-settings tool but with incorrect resolution information. As you can see the monitor is incorrectly recognized and there are no other resolution available to set. This post on ubuntu forums and this other post on overclock both suggest that the monitor is reporting corrupt EDID file. I have tried following their instructions, but so far I have not been able to display any image on the monitor from my laptop. The laptop I am using is an ASUS G75VW with a 1920x1080 screen. It has a VGA, an HDMI 1.4a, and a mini display port. The graphic card is an nvidia gforce gtx 660M with 2GB dedicated memory. I am running Ubuntu 12.10 on here which I upgrade from 12.04 a few weeks ago. As I said I have tried several suggestions, including specifying Modeline in xorg.conf and also linking to EDID files I found from those forum posts above. However, I am not sure if the EDID files I found are suitable for my monitor. I think the solution to my problem consist of obtaining the EDID file of my monitor and then fixing it and modifying xorg.conf to force nvidia driver to load the correct resolution. However, I am not sure what steps I need to take to do this. Here is the part of sudo xrandr --prop output that is related to this monitor: DP-1 connected 800x600+1920+0 (normal left inverted right x axis y axis) 0mm x 0mm SignalFormat: DisplayPort supported: DisplayPort ConnectorType: DisplayPort ConnectorNumber: 3 (0x00000003) _ConnectorLocation: 3 (0x00000003) 800x600 60.3*+ I was expecting to see the EDID file in this output as was mentioned in this post, but it is not there. After several hours of tweaking X configurations, I decided it was time to ask for help here. I would really appreciate if someone with experience regarding EDID and X configuration could give me a hand to solve this issue.

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  • SnagIt Live Writer Plug-in updated

    - by Rick Strahl
    I've updated my free SnagIt Live Writer plug-in again as there have been a few issues with the new release of SnagIt 11. It appears that TechSmith has trimmed the COM object and removed a bunch of redundant functionality which has broken the older plug-in. I also updated the layout and added SnagIt's latest icons to the form. Finally I've moved the source code to Github for easier browsing and downloading for anybody interested and easier updating for me. This plug-in is not new - I created it a number of years back, but I use the hell out it both for my blogging and for a few internal apps that with MetaWebLogApi to update online content. The plug-in makes it super easy to add captured image content directly into a post and upload it to the server. What does it do? Once installed the plug-in shows up in the list of plug-ins. When you click it launches a SnagIt Capture Dialog: Typically you set the capture settings once, and then save your settings. After that a single click or ENTER press gets you off capturing. If you choose the Show in SnagIt preview window option, the image you capture is is displayed in the preview editor to mark up images, which is one of SnagIt's great strengths IMHO. The image editor has a bunch of really nice effects for framing and marking up and highlighting of images that is really sweet. Here's a capture from a previous image in the SnagIt editor where I applied the saw tooth cutout effect: Images are saved to disk and can optionally be deleted immediately, since Live Writer creates copies of original images in its own folders before uploading the files. No need to keep the originals around typically. The plug-in works with SnagIt Versions 7 and later. It's a simple thing of course - nothing magic here, but incredibly useful at least to me. If you're using Live Writer and you own a copy of SnagIt do yourself a favor and grab this and install it as a plug-in. Resources: SnagIt Windows Live Writer Plug-in Installer Source Code on GitHub Buy SnagIt© Rick Strahl, West Wind Technologies, 2005-2012 Tweet !function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0];if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src="//platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);}}(document,"script","twitter-wjs"); (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

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  • XNA Screen Manager problem with transitions

    - by NexAddo
    I'm having issues using the game statemanagement example in the game I am developing. I have no issues with my first three screens transitioning between one another. I have a main menu screen, a splash screen and a high score screen that cycle: mainMenuScreen->splashScreen->highScoreScreen->mainMenuScreen The screens change every 15 seconds. Transition times public MainMenuScreen() { TransitionOnTime = TimeSpan.FromSeconds(0.5); TransitionOffTime = TimeSpan.FromSeconds(0.0); currentCreditAmount = Global.CurrentCredits; } public SplashScreen() { TransitionOnTime = TimeSpan.FromSeconds(0.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); } public HighScoreScreen() { TransitionOnTime = TimeSpan.FromSeconds(0.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); } public GamePlayScreen() { TransitionOnTime = TimeSpan.FromSeconds(0.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); } When a user inserts credits they can play the game after pressing start mainMenuScreen->splashScreen->highScoreScreen->(loops forever) || || || ===========Credits In============= || Start || \/ LoadingScreen || Start || \/ GamePlayScreen During each of these transitions, between screens, the same code is used, which exits(removes) all current active screens and respects transitions, then adds the new screen to the screen manager: foreach (GameScreen screen in ScreenManager.GetScreens()) screen.ExitScreen(); //AddScreen takes a new screen to manage and the controlling player ScreenManager.AddScreen(new NameOfScreenHere(), null); Each screen is removed from the ScreenManager with ExitScreen() and using this function, each screen transition is respected. The problem I am having is with my gamePlayScreen. When the current game is finished and the transition is complete for the gamePlayScreen, it should be removed and the next screens should be added to the ScreenManager. GamePlayScreen Code Snippet private void FinishCurrentGame() { AudioManager.StopSounds(); this.UnloadContent(); if (Global.SaveDevice.IsReady) Stats.Save(); if (HighScoreScreen.IsInHighscores(timeLimit)) { foreach (GameScreen screen in ScreenManager.GetScreens()) screen.ExitScreen(); Global.TimeRemaining = timeLimit; ScreenManager.AddScreen(new BackgroundScreen(), null); ScreenManager.AddScreen(new MessageBoxScreen("Enter your Initials", true), null); } else { foreach (GameScreen screen in ScreenManager.GetScreens()) screen.ExitScreen(); ScreenManager.AddScreen(new BackgroundScreen(), null); ScreenManager.AddScreen(new MainMenuScreen(), null); } } The problem is that when isExiting is set to true by screen.ExitScreen() for the gamePlayScreen, the transition never completes the transition and removes the screen from the ScreenManager. Every other screen that I use the same technique to add and remove each screen fully transitions On/Off and is removed at the appropriate time from the ScreenManager, but noy my GamePlayScreen. Has anyone that has used the GameStateManagement example experienced this issue or can someone see the mistake I am making? EDIT This is what I tracked down. When the game is done, I call foreach (GameScreen screen in ScreenManager.GetScreens()) screen.ExitScreen(); to start the transition off process for the gameplay screen. At this point there is only 1 screen on the ScreenManager stack. The gamePlay screen gets isExiting set to true and starts to transition off. Right after the above call to ExitScreen() I add a background screen and menu screen to the screenManager: ScreenManager.AddScreen(new background(), null); ScreenManager.AddScreen(new Menu(), null); The count of the ScreenManager is now 3. What I noticed while stepping through the updates for GameScreen and ScreenManager, the gameplay screen never gets to the point where the transistion process finishes so the ScreenManager can remove it from the stack. This anomaly does not happen to any of my other screens when I switch between them. Screen Manager Code #region File Description //----------------------------------------------------------------------------- // ScreenManager.cs // // Microsoft XNA Community Game Platform // Copyright (C) Microsoft Corporation. All rights reserved. //----------------------------------------------------------------------------- #endregion #define DEMO #region Using Statements using System; using System.Diagnostics; using System.Collections.Generic; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using PerformanceUtility.GameDebugTools; #endregion namespace GameStateManagement { /// <summary> /// The screen manager is a component which manages one or more GameScreen /// instances. It maintains a stack of screens, calls their Update and Draw /// methods at the appropriate times, and automatically routes input to the /// topmost active screen. /// </summary> public class ScreenManager : DrawableGameComponent { #region Fields List<GameScreen> screens = new List<GameScreen>(); List<GameScreen> screensToUpdate = new List<GameScreen>(); InputState input = new InputState(); SpriteBatch spriteBatch; SpriteFont font; Texture2D blankTexture; bool isInitialized; bool getOut; bool traceEnabled; #if DEBUG DebugSystem debugSystem; Stopwatch stopwatch = new Stopwatch(); bool debugTextEnabled; #endif #endregion #region Properties /// <summary> /// A default SpriteBatch shared by all the screens. This saves /// each screen having to bother creating their own local instance. /// </summary> public SpriteBatch SpriteBatch { get { return spriteBatch; } } /// <summary> /// A default font shared by all the screens. This saves /// each screen having to bother loading their own local copy. /// </summary> public SpriteFont Font { get { return font; } } public Rectangle ScreenRectangle { get { return new Rectangle(0, 0, GraphicsDevice.Viewport.Width, GraphicsDevice.Viewport.Height); } } /// <summary> /// If true, the manager prints out a list of all the screens /// each time it is updated. This can be useful for making sure /// everything is being added and removed at the right times. /// </summary> public bool TraceEnabled { get { return traceEnabled; } set { traceEnabled = value; } } #if DEBUG public bool DebugTextEnabled { get { return debugTextEnabled; } set { debugTextEnabled = value; } } public DebugSystem DebugSystem { get { return debugSystem; } } #endif #endregion #region Initialization /// <summary> /// Constructs a new screen manager component. /// </summary> public ScreenManager(Game game) : base(game) { // we must set EnabledGestures before we can query for them, but // we don't assume the game wants to read them. //TouchPanel.EnabledGestures = GestureType.None; } /// <summary> /// Initializes the screen manager component. /// </summary> public override void Initialize() { base.Initialize(); #if DEBUG debugSystem = DebugSystem.Initialize(Game, "Fonts/MenuFont"); #endif isInitialized = true; } /// <summary> /// Load your graphics content. /// </summary> protected override void LoadContent() { // Load content belonging to the screen manager. ContentManager content = Game.Content; spriteBatch = new SpriteBatch(GraphicsDevice); font = content.Load<SpriteFont>(@"Fonts\menufont"); blankTexture = content.Load<Texture2D>(@"Textures\Backgrounds\blank"); // Tell each of the screens to load their content. foreach (GameScreen screen in screens) { screen.LoadContent(); } } /// <summary> /// Unload your graphics content. /// </summary> protected override void UnloadContent() { // Tell each of the screens to unload their content. foreach (GameScreen screen in screens) { screen.UnloadContent(); } } #endregion #region Update and Draw /// <summary> /// Allows each screen to run logic. /// </summary> public override void Update(GameTime gameTime) { #if DEBUG debugSystem.TimeRuler.StartFrame(); debugSystem.TimeRuler.BeginMark("Update", Color.Blue); if (debugTextEnabled && getOut == false) { debugSystem.FpsCounter.Visible = true; debugSystem.TimeRuler.Visible = true; debugSystem.TimeRuler.ShowLog = true; getOut = true; } else if (debugTextEnabled == false) { getOut = false; debugSystem.FpsCounter.Visible = false; debugSystem.TimeRuler.Visible = false; debugSystem.TimeRuler.ShowLog = false; } #endif // Read the keyboard and gamepad. input.Update(); // Make a copy of the master screen list, to avoid confusion if // the process of updating one screen adds or removes others. screensToUpdate.Clear(); foreach (GameScreen screen in screens) screensToUpdate.Add(screen); bool otherScreenHasFocus = !Game.IsActive; bool coveredByOtherScreen = false; // Loop as long as there are screens waiting to be updated. while (screensToUpdate.Count > 0) { // Pop the topmost screen off the waiting list. GameScreen screen = screensToUpdate[screensToUpdate.Count - 1]; screensToUpdate.RemoveAt(screensToUpdate.Count - 1); // Update the screen. screen.Update(gameTime, otherScreenHasFocus, coveredByOtherScreen); if (screen.ScreenState == ScreenState.TransitionOn || screen.ScreenState == ScreenState.Active) { // If this is the first active screen we came across, // give it a chance to handle input. if (!otherScreenHasFocus) { screen.HandleInput(input); otherScreenHasFocus = true; } // If this is an active non-popup, inform any subsequent // screens that they are covered by it. if (!screen.IsPopup) coveredByOtherScreen = true; } } // Print debug trace? if (traceEnabled) TraceScreens(); #if DEBUG debugSystem.TimeRuler.EndMark("Update"); #endif } /// <summary> /// Prints a list of all the screens, for debugging. /// </summary> void TraceScreens() { List<string> screenNames = new List<string>(); foreach (GameScreen screen in screens) screenNames.Add(screen.GetType().Name); Debug.WriteLine(string.Join(", ", screenNames.ToArray())); } /// <summary> /// Tells each screen to draw itself. /// </summary> public override void Draw(GameTime gameTime) { #if DEBUG debugSystem.TimeRuler.StartFrame(); debugSystem.TimeRuler.BeginMark("Draw", Color.Yellow); #endif foreach (GameScreen screen in screens) { if (screen.ScreenState == ScreenState.Hidden) continue; screen.Draw(gameTime); } #if DEBUG debugSystem.TimeRuler.EndMark("Draw"); #endif #if DEMO SpriteBatch.Begin(); SpriteBatch.DrawString(font, "DEMO - NOT FOR RESALE", new Vector2(20, 80), Color.White); SpriteBatch.End(); #endif } #endregion #region Public Methods /// <summary> /// Adds a new screen to the screen manager. /// </summary> public void AddScreen(GameScreen screen, PlayerIndex? controllingPlayer) { screen.ControllingPlayer = controllingPlayer; screen.ScreenManager = this; screen.IsExiting = false; // If we have a graphics device, tell the screen to load content. if (isInitialized) { screen.LoadContent(); } screens.Add(screen); } /// <summary> /// Removes a screen from the screen manager. You should normally /// use GameScreen.ExitScreen instead of calling this directly, so /// the screen can gradually transition off rather than just being /// instantly removed. /// </summary> public void RemoveScreen(GameScreen screen) { // If we have a graphics device, tell the screen to unload content. if (isInitialized) { screen.UnloadContent(); } screens.Remove(screen); screensToUpdate.Remove(screen); } /// <summary> /// Expose an array holding all the screens. We return a copy rather /// than the real master list, because screens should only ever be added /// or removed using the AddScreen and RemoveScreen methods. /// </summary> public GameScreen[] GetScreens() { return screens.ToArray(); } /// <summary> /// Helper draws a translucent black fullscreen sprite, used for fading /// screens in and out, and for darkening the background behind popups. /// </summary> public void FadeBackBufferToBlack(float alpha) { Viewport viewport = GraphicsDevice.Viewport; spriteBatch.Begin(); spriteBatch.Draw(blankTexture, new Rectangle(0, 0, viewport.Width, viewport.Height), Color.Black * alpha); spriteBatch.End(); } #endregion } } Game Screen Parent of GamePlayScreen #region File Description //----------------------------------------------------------------------------- // GameScreen.cs // // Microsoft XNA Community Game Platform // Copyright (C) Microsoft Corporation. All rights reserved. //----------------------------------------------------------------------------- #endregion #region Using Statements using System; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Input; //using Microsoft.Xna.Framework.Input.Touch; using System.IO; #endregion namespace GameStateManagement { /// <summary> /// Enum describes the screen transition state. /// </summary> public enum ScreenState { TransitionOn, Active, TransitionOff, Hidden, } /// <summary> /// A screen is a single layer that has update and draw logic, and which /// can be combined with other layers to build up a complex menu system. /// For instance the main menu, the options menu, the "are you sure you /// want to quit" message box, and the main game itself are all implemented /// as screens. /// </summary> public abstract class GameScreen { #region Properties /// <summary> /// Normally when one screen is brought up over the top of another, /// the first screen will transition off to make room for the new /// one. This property indicates whether the screen is only a small /// popup, in which case screens underneath it do not need to bother /// transitioning off. /// </summary> public bool IsPopup { get { return isPopup; } protected set { isPopup = value; } } bool isPopup = false; /// <summary> /// Indicates how long the screen takes to /// transition on when it is activated. /// </summary> public TimeSpan TransitionOnTime { get { return transitionOnTime; } protected set { transitionOnTime = value; } } TimeSpan transitionOnTime = TimeSpan.Zero; /// <summary> /// Indicates how long the screen takes to /// transition off when it is deactivated. /// </summary> public TimeSpan TransitionOffTime { get { return transitionOffTime; } protected set { transitionOffTime = value; } } TimeSpan transitionOffTime = TimeSpan.Zero; /// <summary> /// Gets the current position of the screen transition, ranging /// from zero (fully active, no transition) to one (transitioned /// fully off to nothing). /// </summary> public float TransitionPosition { get { return transitionPosition; } protected set { transitionPosition = value; } } float transitionPosition = 1; /// <summary> /// Gets the current alpha of the screen transition, ranging /// from 1 (fully active, no transition) to 0 (transitioned /// fully off to nothing). /// </summary> public float TransitionAlpha { get { return 1f - TransitionPosition; } } /// <summary> /// Gets the current screen transition state. /// </summary> public ScreenState ScreenState { get { return screenState; } protected set { screenState = value; } } ScreenState screenState = ScreenState.TransitionOn; /// <summary> /// There are two possible reasons why a screen might be transitioning /// off. It could be temporarily going away to make room for another /// screen that is on top of it, or it could be going away for good. /// This property indicates whether the screen is exiting for real: /// if set, the screen will automatically remove itself as soon as the /// transition finishes. /// </summary> public bool IsExiting { get { return isExiting; } protected internal set { isExiting = value; } } bool isExiting = false; /// <summary> /// Checks whether this screen is active and can respond to user input. /// </summary> public bool IsActive { get { return !otherScreenHasFocus && (screenState == ScreenState.TransitionOn || screenState == ScreenState.Active); } } bool otherScreenHasFocus; /// <summary> /// Gets the manager that this screen belongs to. /// </summary> public ScreenManager ScreenManager { get { return screenManager; } internal set { screenManager = value; } } ScreenManager screenManager; public KeyboardState KeyboardState { get {return Keyboard.GetState();} } /// <summary> /// Gets the index of the player who is currently controlling this screen, /// or null if it is accepting input from any player. This is used to lock /// the game to a specific player profile. The main menu responds to input /// from any connected gamepad, but whichever player makes a selection from /// this menu is given control over all subsequent screens, so other gamepads /// are inactive until the controlling player returns to the main menu. /// </summary> public PlayerIndex? ControllingPlayer { get { return controllingPlayer; } internal set { controllingPlayer = value; } } PlayerIndex? controllingPlayer; /// <summary> /// Gets whether or not this screen is serializable. If this is true, /// the screen will be recorded into the screen manager's state and /// its Serialize and Deserialize methods will be called as appropriate. /// If this is false, the screen will be ignored during serialization. /// By default, all screens are assumed to be serializable. /// </summary> public bool IsSerializable { get { return isSerializable; } protected set { isSerializable = value; } } bool isSerializable = true; #endregion #region Initialization /// <summary> /// Load graphics content for the screen. /// </summary> public virtual void LoadContent() { } /// <summary> /// Unload content for the screen. /// </summary> public virtual void UnloadContent() { } #endregion #region Update and Draw /// <summary> /// Allows the screen to run logic, such as updating the transition position. /// Unlike HandleInput, this method is called regardless of whether the screen /// is active, hidden, or in the middle of a transition. /// </summary> public virtual void Update(GameTime gameTime, bool otherScreenHasFocus, bool coveredByOtherScreen) { this.otherScreenHasFocus = otherScreenHasFocus; if (isExiting) { // If the screen is going away to die, it should transition off. screenState = ScreenState.TransitionOff; if (!UpdateTransition(gameTime, transitionOffTime, 1)) { // When the transition finishes, remove the screen. ScreenManager.RemoveScreen(this); } } else if (coveredByOtherScreen) { // If the screen is covered by another, it should transition off. if (UpdateTransition(gameTime, transitionOffTime, 1)) { // Still busy transitioning. screenState = ScreenState.TransitionOff; } else { // Transition finished! screenState = ScreenState.Hidden; } } else { // Otherwise the screen should transition on and become active. if (UpdateTransition(gameTime, transitionOnTime, -1)) { // Still busy transitioning. screenState = ScreenState.TransitionOn; } else { // Transition finished! screenState = ScreenState.Active; } } } /// <summary> /// Helper for updating the screen transition position. /// </summary> bool UpdateTransition(GameTime gameTime, TimeSpan time, int direction) { // How much should we move by? float transitionDelta; if (time == TimeSpan.Zero) transitionDelta = 1; else transitionDelta = (float)(gameTime.ElapsedGameTime.TotalMilliseconds / time.TotalMilliseconds); // Update the transition position. transitionPosition += transitionDelta * direction; // Did we reach the end of the transition? if (((direction < 0) && (transitionPosition <= 0)) || ((direction > 0) && (transitionPosition >= 1))) { transitionPosition = MathHelper.Clamp(transitionPosition, 0, 1); return false; } // Otherwise we are still busy transitioning. return true; } /// <summary> /// Allows the screen to handle user input. Unlike Update, this method /// is only called when the screen is active, and not when some other /// screen has taken the focus. /// </summary> public virtual void HandleInput(InputState input) { } public KeyboardState currentKeyState; public KeyboardState lastKeyState; public bool IsKeyHit(Keys key) { if (currentKeyState.IsKeyDown(key) && lastKeyState.IsKeyUp(key)) return true; return false; } /// <summary> /// This is called when the screen should draw itself. /// </summary> public virtual void Draw(GameTime gameTime) { } #endregion #region Public Methods /// <summary> /// Tells the screen to serialize its state into the given stream. /// </summary> public virtual void Serialize(Stream stream) { } /// <summary> /// Tells the screen to deserialize its state from the given stream. /// </summary> public virtual void Deserialize(Stream stream) { } /// <summary> /// Tells the screen to go away. Unlike ScreenManager.RemoveScreen, which /// instantly kills the screen, this method respects the transition timings /// and will give the screen a chance to gradually transition off. /// </summary> public void ExitScreen() { if (TransitionOffTime == TimeSpan.Zero) { // If the screen has a zero transition time, remove it immediately. ScreenManager.RemoveScreen(this); } else { // Otherwise flag that it should transition off and then exit. isExiting = true; } } #endregion #region Helper Methods /// <summary> /// A helper method which loads assets using the screen manager's /// associated game content loader. /// </summary> /// <typeparam name="T">Type of asset.</typeparam> /// <param name="assetName">Asset name, relative to the loader root /// directory, and not including the .xnb extension.</param> /// <returns></returns> public T Load<T>(string assetName) { return ScreenManager.Game.Content.Load<T>(assetName); } #endregion } }

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  • Indian government department have more unsecure website then others.

    - by Anirudha
    Originally posted on: http://geekswithblogs.net/anirugu/archive/2013/10/26/indian-government-department-have-more-unsecure-website-then-others.aspxOne of my friend share his college experience with me. He is not related with computer science. One day he told me that Ankia Fadia come to their college. In front of many student he show how to hack BSNL website by tricks. he break the flow how BSNL site work. I have told them BSNL is one of the most unsecure website of India   If you logged-in to website maybe it’s run in few seconds but sometime it run in 58 minute. OK this is not grammar mistake 58 minute is less then 1 hour. This means open a tab and put the link to open. it will open in hours. If you are using IE8, Chrome and Firefox you will be forced to use IE7 or downgrade. I simply use Ie7 mode in IE for make it work. This happen because they use something that is called DynaTrace. This site is most unsecure. now guess how !   Suppose my username is xyz and password is abc. How I can reset the password I simply go to website and in their site when I do reset my password he told me to fill password and password will not worked here.you can use here password here to reset my password. Remember that username are different then broadband username and password. Suppose if I want to reset your password I simply need to know your broadband username and I can reset it myself. I just logged in with my username and when I open the page for reset password I can fill your bb username and password will work here. I have not tried this. the broadband username can easily guess. this is depend on same way how people’s broandband username made. IS this Safe ? Nope, There are many thing on the site which make me feel that is 1900 century website. They still lived in popup life.  These site are nothing but a crap. not work most of time and when work it’s run too slowly.

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  • MAXDOP in SQL Azure

    - by Herve Roggero
    In my search of better understanding the scalability options of SQL Azure I stumbled on an interesting aspect: Query Hints in SQL Azure. More specifically, the MAXDOP hint. A few years ago I did a lot of analysis on this query hint (see article on SQL Server Central:  http://www.sqlservercentral.com/articles/Configuring/managingmaxdegreeofparallelism/1029/).  Here is a quick synopsis of MAXDOP: It is a query hint you use when issuing a SQL statement that provides you control with how many processors SQL Server will use to execute the query. For complex queries with lots of I/O requirements, more CPUs can mean faster parallel searches. However the impact can be drastic on other running threads/processes. If your query takes all available processors at 100% for 5 minutes... guess what... nothing else works. The bottom line is that more is not always better. The use of MAXDOP is more art than science... and a whole lot of testing; it depends on two things: the underlying hardware architecture and the application design. So there isn't a magic number that will work for everyone... except 1... :) Let me explain. The rules of engagements are different. SQL Azure is about sharing. Yep... you are forced to nice with your neighbors.  To achieve this goal SQL Azure sets the MAXDOP to 1 by default, and ignores the use of the MAXDOP hint altogether. That means that all you queries will use one and only one processor.  It really isn't such a bad thing however. Keep in mind that in some of the largest SQL Server implementations MAXDOP is usually also set to 1. It is a well known configuration setting for large scale implementations. The reason is precisely to prevent rogue statements (like a SELECT * FROM HISTORY) from bringing down your systems (like a report that should have been running on a different in the first place) and to avoid the overhead generated by executing too many parallel queries that could cause internal memory management nightmares to the host Operating System. Is summary, forcing the MAXDOP to 1 in SQL Azure makes sense; it ensures that your database will continue to function normally even if one of the other tenants on the same server is running massive queries that would otherwise bring you down. Last but not least, keep in mind as well that when you test your database code for performance on-premise, make sure to set the DOP to 1 on your SQL Server databases to simulate SQL Azure conditions.

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  • Setting up OpenGL camera with off-center perspective

    - by user5484
    Hi, I'm using OpenGL ES (in iOS) and am struggling with setting up a viewport with an off-center distance point. Consider a game where you have a character in the left hand side of the screen, and some controls alpha'd over the left-hand side. The "main" part of the screen is on the right, but you still want to show whats in the view on the left. However when the character moves "forward" you want the character to appear to be going "straight", or "up" on the device, and not heading on an angle to the point that is geographically at the mid-x position in the screen. Here's the jist of how i set my viewport up where it is centered in the middle: // setup the camera // glMatrixMode(GL_PROJECTION); glLoadIdentity(); const GLfloat zNear = 0.1; const GLfloat zFar = 1000.0; const GLfloat fieldOfView = 90.0; // can definitely adjust this to see more/less of the scene GLfloat size = zNear * tanf(DEGREES_TO_RADIANS(fieldOfView) / 2.0); CGRect rect; rect.origin = CGPointMake(0.0, 0.0); rect.size = CGSizeMake(backingWidth, backingHeight); glFrustumf(-size, size, -size / (rect.size.width / rect.size.height), size / (rect.size.width / rect.size.height), zNear, zFar); glMatrixMode(GL_MODELVIEW); // rotate the whole scene by the tilt to face down on the dude const float tilt = 0.3f; const float yscale = 0.8f; const float zscale = -4.0f; glTranslatef(0.0, yscale, zscale); const int rotationMinDegree = 0; const int rotationMaxDegree = 180; glRotatef(tilt * (rotationMaxDegree - rotationMinDegree) / 2, 1.0f, 0.0f, 0.0f); glTranslatef(0, -yscale, -zscale); static float b = -25; //0; static float c = 0; // rotate by to face in the direction of the dude float a = RADIANS_TO_DEGREES(-atan2f(-gCamera.orientation.x, -gCamera.orientation.z)); glRotatef(a, 0.0, 1.0, 0.0); // and move to where it is glTranslatef(-gCamera.pos.x, -gCamera.pos.y, -gCamera.pos.z); // draw the rest of the scene ... I've tried a variety of things to make it appear as though "the dude" is off to the right: - do a translate after the frustrum to the x direction - do a rotation after the frustrum about the up/y-axis - move the camera with a biased lean to the left of the dude Nothing i do seems to produce good results, the dude will either look like he's stuck on an angle, or the whole scene will appear tilted. I'm no OpenGL expert, so i'm hoping someone can suggest some ideas or tricks on how to "off-center" these model views in OpenGL. Thanks!

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  • New regular expression features in PCRE 8.34 and 8.35

    - by Jan Goyvaerts
    PCRE 8.34 adds some new regex features and changes the behavior of a few to make it better compatible with the latest versions of Perl. There are no changes to the regex syntax in PCRE 8.35. \o{377} is now an octal escape just like \377. This syntax was first introduced in Perl 5.12. It avoids any confusion between octal escapes and backreferences. It also allows octal numbers beyond 377 to be used. E.g. \o{400} is the same as \x{100}. If you have any reason to use octal escapes instead of hexadecimal escapes then you should definitely use the new syntax. Because of this change, \o is now an error when it doesn’t form a valid octal escape. Previously \o was a literal o and \o{377} was a sequence of 337 o‘s. In free-spacing mode, whitespace between a quantifier and the ? that makes it lazy or the + that makes it possessive is now ignored. In Perl this has always been the case. In PCRE 8.33 and prior, whitespace ended a quantifier and any following ? or + was seen as a second quantifier and thus an error. The shorthand \s now matches the vertical tab character in addition to the other whitespace characters it previously matched. Perl 5.18 made the same change. Many other regex flavors have always included the vertical tab in \s, just like POSIX has always included it in [[:space:]]. Names of capturing groups are no longer allowed to start with a digit. This has always been the case in Perl since named groups were added to Perl 5.10. PCRE 8.33 and prior even allowed group names to consist entirely of digits. [[:<:]] and [[::]] are now treated as POSIX-style word boundaries. They match at the start and the end of a word. Though they use similar syntax, these have nothing to do with POSIX character classes and cannot be used inside character classes. Perl does not support POSIX word boundaries. The same changes affect PHP 5.5.10 (and later) and R 3.0.3 (and later) as they have been updated to use PCRE 8.34. RegexBuddy and RegexMagic have been updated to support the latest versions of PCRE, PHP, and R. Older versions that were previously supported are still supported, so you can compare or convert your regular expressions between the latest versions of PCRE, PHP, and R and whichever version you were using previously.

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  • How to Run Apache Commands From Oracle HTTP Server 11g Home

    - by Daniel Mortimer
    Every now and then you come across a problem when there is nothing in the "troubleshooting manual" which can help you. Instead you need to think outside the box. This happened to me two or three years back. Oracle HTTP Server (OHS) 11g did not start. The error reported back by OPMN was generic and gave no clue, and worse the HTTP Server error log was empty, and remained so even after I had increased the OPMN and HTTP Server log levels. After checking configuration files, operating system resources, etc I was still no nearer the solution. And then the light bulb moment! OHS is based on Apache - what happens if I attempt to start HTTP Server using the native apache command. Trouble was the OHS 11g solution has its binaries and configuration files in separate "home" directories ORACLE_HOME contains the binaries ORACLE_INSTANCE contains the configuration files How to set the environment so that native apache commands run without error? Eventually, with help from a colleague, the knowledge articleHow to Start Oracle HTTP Server 11g Without Using opmnctl [ID 946532.1]was born! To be honest, I cannot remember the exact cause and solution to that OHS problem two or three years ago. But, I do remember that an attempt to start HTTP Server using the native apache command threw back an error to the console which led me to discover the culprit was some unusual filesystem fault.The other day, I was asked to review and publish a new knowledge article which described how to use the apache command to dump a list of static and shared loaded modules. This got me thinking that it was time [ID 946532.1] was given an update. The resultHow To Run Native Apache Commands in an Oracle HTTP Server 11g Environment [ID 946532.1] Highlights: Title change Improved environment setting scripts Interactive, should be no need to manually edit the scripts (although readers are welcome to do so) Automatically dump out some diagnostic information Inclusion of some links to other troubleshooting collateral To view the knowledge article you need a My Oracle Support login. For convenience, you can obtain the scripts via the links below.MS Windows:Wrapper cmd script - calls main cmd script [After download, remove the ".txt" file extension]Main cmd script - sets OHS 11g environment to run Apache commands [After download, remove the ".txt" file extension]Unix:Shell script - sets OHS 11g environment to run Apache commands on Unix Please note: I cannot guarantee that the scripts held in the blog repository will be maintained. Any enhancements or faults will applied to the scripts attached to the knowledge article. Lastly, to find out more about native apache commands, refer to the Apache Documentation apachectl - Apache HTTP Server Control Interface[http://httpd.apache.org/docs/2.2/programs/apachectl.html]httpd - Apache Hypertext Transfer Protocol Server[http://httpd.apache.org/docs/2.2/programs/httpd.html]

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  • Correct Display configuration. Errors while trying to arrange displays

    - by David Russell Parrish Bojrquez
    I am trying to set up my tv with my laptop trough a VGA cable. The display application in Ubuntu throws a lot of errors to me and I have given up in trying to do it myself. I try to apply the 1920 1080 display. The selected configuration for displays could not be applied Requested size (3200, 1080) exceeds 3D hardware limit (2048, 2048). You must either rearrange the displays so that they fit within a (2048, 2048) square or select the Ubuntu 2D session at login. And Also this: Failed to apply configuration: %s GDBus.Error:org.gtk.GDBus.UnmappedGError.Quark._gnome_2drr_2derror_2dquark.Code3: Requested size (3200, 1080) exceeds 3D hardware limit (2048, 2048). You must either rearrange the displays so that they fit within a (2048, 2048) square or select the Ubuntu 2D session at login. Please Help. @Leozitop No I don't see anything when connected to 1920 1080 because the setup fails before actually applying. Yes there are other resolutions which do work. I believe the problem has something to do with the rotation it is set up. My Ubuntu Display application has only clockwise and counterclockwise options for the TV display. I really don't know why this is happening. Basic procedure: Plug in cable, did not get the resolution I wanted. Changed settings, applied them. Re-peat until desired display is shown. I'm not a computer illiterate, really it baffles me that this is happening. Output of xrandr: david@LapUbuntu:~$ xrandr Screen 0: minimum 320 x 200, current 1880 x 800, maximum 4096 x 4096 LVDS1 connected 1280x800+0+0 (normal left inverted right x axis y axis) 331mm x 207mm 1280x800 60.0*+ 1024x768 60.0 800x600 60.3 56.2 640x480 59.9 VGA1 connected 600x800+1280+0 left (normal left inverted right x axis y axis) 1600mm x 900mm 1920x1080 60.0 + 1280x1024 60.0 1360x768 60.0 1280x720 60.0 1024x768 60.0 800x600 60.3* 640x480 60.0 TV1 unknown connection (normal left inverted right x axis y axis) 848x480 59.9 + 640x480 59.9 + 1024x768 59.9 800x600 59.9 Note that VGA says left and indeed it is, but no other option was available in the display. Also, note the TV1 unknown connection which I have no idea what it is. Note, also, that this has nothing to do with the display since W7 on the computer works fine and since while boot up, and also, before starting session in ubuntu the rotation is normal. I'll also mention that I HAVE re-installed Ubuntu since I had posted this question from a Live CD of 12.04 LTS. And that before the posting of the question also using 12.04 before another backup that I had to do, the VGA setup was fine without any problems.

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  • Is SugarCRM really adequate for custom development?

    - by dukeofgaming
    I used SugarCRM for a project about two years ago, I ran into errors from the very installation, having to hack the actual installation file to deploy the software in the server... and other erros that I can't recall now. Two years after, I'm picking it up for a project once again... oh dear, I'm feeling like I should have developed the whole thing from scratch myself. Some examples: I couldn't install it in the server (again)... I had to install it locally, then copy the files and database over to the server and manually edit the config file. Constantly getting deployment errors from the module builder... one reason is SugarCRM keeps creating a record in the upgrade_history table for a file that does not exist, I keep deleting such record and it keeps coming back corrupt. I get other deployment errors, but have not figured them out... then I have to rollback all files and database to try again. I deleted a custom module with relationships, the relationships stayed in the other modules and cannot be deleted anymore, PHP warnings all over the place. Quick create for custom modules does not appear, hack needed. Its whole cache directory is a joke, permanent data/files are stored there. The module builder interface disappears required fields. Edit the wrong thing, module builder won't deploy again... then pray Quick Repair and/or Rebuild Relationships do the trick. My impression of SugarCRM now is that, regardless of its pretty exterior and apparent functionality, it is a very low quality piece of software. This even scared me more: http://amplicate.com/hate/sugarcrm; a quote: I wis this info had been available when I tried to implement it 2 years ago... I searched high and low and the only info I found was positive. Yes, it's a piece of crap. The community edition was full of bugs... nothing worked. Essentially I got fired for implementing it. I'm glad though, because now I work for myself, am much happier and make more money... so, I should really thank SugarCRM for sucking so much I guess! I figured that perhaps some of you have had similar experiences, and have either sticked with SugarCRM or moved on to another solution. I'm very interested in knowing what your resolutions were -or your current situations are- to make up my own mind, since the project I'm working on is long term and I'm feeling SugarCRM will be more an obstacle than an aid. Thanks in advance.

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  • ArchBeat Link-o-Rama for 11/15/2011

    - by Bob Rhubart
    Java Magazine - November/December 2011 - by and for the Java Community Java Magazine is an essential source of knowledge about Java technology, the Java programming language, and Java-based applications for people who rely on them in their professional careers, or who aspire to. Enterprise 2.0 Conference: November 14-17 | Kellsey Ruppel "Oracle is proud to be a Gold sponsor of the Enterprise 2.0 West Conference, November 14-17, 2011 in Santa Clara, CA. You will see the latest collaboration tools and technologies, and learn from thought leaders in Enterprise 2.0's comprehensive conference." The Return of Oracle Wikis: Bigger and Better | @oracletechnet The Oracle Wikis are back - this time, with Oracle SSO on top and powered by Atlassian's Confluence technology. These wikis offer quite a bit more functionality than the old platform. Cloud Migration Lifecycle | Tom Laszewski Laszewski breaks down the four steps in the Set Up Phase of the Cloud Migration lifecycle. Architecture all day. Oracle Technology Network Architect Day - Phoenix, AZ - Dec14 Spend the day with your peers learning from Oracle experts in engineered systems, cloud computing, Oracle Coherence, Oracle WebLogic, and more. Registration is free, but seating is limited. SOA all the Time; Architects in AZ; Clearing Info Integration Hurdles This week on the Architect Home Page on OTN. Live Webcast: New Innovations in Oracle Linux Date: Tuesday, November 15, 2011 Time: 9:00 AM PT / Noon ET Speakers: Chris Mason, Elena Zannoni. People in glass futures should throw stones | Nicholas Carr "Remember that Microsoft video on our glassy future? Or that one from Corning? Or that one from Toyota?" asks Carr. "What they all suggest, and assume, is that our rich natural 'interface' with the world will steadily wither away as we become more reliant on software mediation." Integration of SABSA Security Architecture Approaches with TOGAF ADM | Jeevak Kasarkod Jeevak Kasarkod's overview of a new paper from the OpenGroup and the SABSA institute "which delves into the incorporatation of risk management and security architecture approaches into a well established enterprise architecture methodology - TOGAF." Cloud Computing at the Tactical Edge | Grace Lewis - SEI Lewis describes the SEI's work with Cloudlets, " lightweight servers running one or more virtual machines (VMs), [that] allow soldiers in the field to offload resource-consumptive and battery-draining computations from their handheld devices to nearby cloudlets." Simplicity Is Good | James Morle "When designing cluster and storage networking for database platforms, keep the architecture simple and avoid the complexities of multi-tier topologies," says Morle. "Complexity is the enemy of availability." Mainframe as the cloud? Tom Laszewski There's nothing new about using the mainframe in the cloud, says Laszewski. Let Devoxx 2011 begin! | The Aquarium The Aquarium marks the kick-off of Devoxx 2011 with "a quick rundown of the Java EE and GlassFish side of things."

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  • Make the Firefox Awesome Bar Semi-Transparent Like Google Chrome

    - by Matthew Guay
    Would you like to make the Firefox Awesome Bar drop-down menu semi-transparent like in Google Chrome?  Here’s a quick trick that can make your Firefox Awesome Bar a bit more awesome. When you type an address or search query into the address bar in Google Chrome, the drop-down list of history and search suggestions that appears is slightly transparent.  Nothing extreme, but it adds a nice touch. Firefox’s Awesome bar, on the other hand, is fully opaque by default. We can change that with a simple change.  Exit Firefox, then open your Firefox profile folder by entering the following in the address bar in Explorer or in the Run command: %appdata%\Mozilla\Firefox\Profiles\ Open the default folder, and then open the Chrome folder in it. Now, open the userChrome.css file in an editor such as Notepad.  If you do not have a userChrome.css file, open the userChrome-example.css file instead. Now, add the following to the end of the file: #PopupAutoCompleteRichResult[type="autocomplete-richlistbox"]{    opacity: 0.9 !important;} You can change the opacity value, but 0.9 seemed the closest to Chrome’s transparency while keeping the text readable. Save the file as userChrome.css in that same folder.  If you’re editing with Notepad, make sure to select to save as All Files so the file won’t be saved with a .txt extension. Open Firefox, and now your Awesome Bar’s drop-down list will be transparent.  Actually, it may look even more awesome than Google Chrome’s address bar! Conclusion With this simple trick, you can make your Firefox Awesome bar a bit more awesome.  With tweaks like this, it’s no wonder Firefox is still so popular. Special thanks to Daniel Spiewak for the tip! Similar Articles Productive Geek Tips Stupid Geek Tricks: Compare Your Browser’s Memory Usage with Google ChromeHow to Make Google Chrome Your Default BrowserEnable Vista Black Style Theme for Google Chrome in XPMake your Gnome Terminal Background (mostly)Transparent on UbuntuStop YouTube Videos from Automatically Playing in Chrome TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Xobni Plus for Outlook All My Movies 5.9 CloudBerry Online Backup 1.5 for Windows Home Server Snagit 10 Use ILovePDF To Split and Merge PDF Files TimeToMeet is a Simple Online Meeting Planning Tool Easily Create More Bookmark Toolbars in Firefox Filevo is a Cool File Hosting & Sharing Site Get a free copy of WinUtilities Pro 2010 World Cup Schedule

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  • Watching Green Day and discovering Sitecore, priceless.

    - by jonel
    I’m feeling inspired and I’d like to share a technique we’ve implemented in Sitecore to address a URL mapping from our legacy site that we wanted to carry over to the new beautiful Littelfuse.com. The challenge is to carry over all of our series URLs that have been published in our datasheets, we currently have a lot of series and having to create a manual mapping for those could be really tedious. It has the format of http://www.littelfuse.com/series/series-name.html, for instance, http://www.littelfuse.com/series/flnr.html. It would have been easier if we have our information architecture defined like this but that would have been too easy. I took a solution that is 2-fold. First, I need to create a URL rewrite rule using the IIS URL Rewrite Module 2.0. Secondly, we need to implement a handler that will take care of the actual lookup of the actual series. It will be amazing after we’ve gone over the details. Let’s start with the URL rewrite. Create a new blank rule, you can name it with anything you wish. The key part here to talk about is the Pattern and the Action groups. The Pattern is nothing but regex. Basically, I’m telling it to match the regex I have defined. In the Action group, I am telling it what to do, in this case, rewrite to the redirect.aspx webform. In this implementation, I will be using Rewrite instead of redirect so the URL sticks in the browser. If you opt to use Redirect, then the URL bar will display the new URL our webform will redirect to. Let me explain one small thing, the (\w+) in my Pattern group’s regex, will actually translate to {R:1} in my Action’s group. This is where the magic begins. Now let’s see what our Redirect.aspx contains. Remember our {R:1} above which becomes the query string variable s? This are basic .Net code. The only thing that you will probably ask is the LFSearch class. It’s our own implementation of addressing finding items by using a field search, we supply the fieldname, the value of the field, the template name of the item we are after, and the value of true or false if we want to do an exact search, or not. If eureka, then redirect to that item’s Path (Url). If not, tell the user tough luck, here’s the 404 page as a consolation. Amazing, ain’t it?

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  • SQL SERVER – A Puzzle – Fun with NULL – Fix Error 8117

    - by pinaldave
    During my 8 years of career, I have been involved in many interviews. Quite often, I act as the  interview. If I am the interviewer, I ask many questions – from easy questions to difficult ones. When I am the interviewee, I frequently get an opportunity to ask the interviewer some questions back. Regardless of the my capacity in attending the interview, I always make it a point to ask the interviewer at least one question. What is NULL? It’s always fun to ask this question during interviews, because in every interview, I get a different answer. NULL is often confused with false, absence of value or infinite value. Honestly, NULL is a very interesting subject as it bases its behavior in server settings. There are a few properties of NULL that are universal, but the knowledge about these properties is not known in a universal sense. Let us run this simple puzzle. Run the following T-SQL script: SELECT SUM(data) FROM (SELECT NULL AS data) t It will return the following error: Msg 8117, Level 16, State 1, Line 1 Operand data type NULL is invalid for sum operator. Now the error makes it very clear that NULL is invalid for sum Operator. Frequently enough, I have showed this simple query to many folks whom I came across. I asked them if they could modify the subquery and return the result as NULL. Here is what I expected: Even though this is a very simple looking query, so far I’ve got the correct answer from only 10% of the people to whom I have asked this question. It was common for me to receive this kind of answer – convert the NULL to some data type. However, doing so usually returns the value as 0 or the integer they passed. SELECT SUM(data) FROM (SELECT ISNULL(NULL,0) AS data) t I usually see many people modifying the outer query to get desired NULL result, but that is not allowed in this simple puzzle. This small puzzle made me wonder how many people have a clear understanding about NULL. Well, here is the answer to my simple puzzle. Just CAST NULL AS INT and it will return the final result as NULL: SELECT SUM(data) FROM (SELECT CAST(NULL AS INT) AS data) t Now that you know the answer, don’t you think it was very simple indeed? This blog post is especially dedicated to my friend Madhivanan who has written an excellent blog post about NULL. I am confident that after reading the blog post from Madhivanan, you will have no confusion regarding NULL in the future. Read: NULL, NULL, NULL and nothing but NULL. Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Puzzle, SQL Query, SQL Scripts, SQL Server, SQL Tips and Tricks, T SQL, Technology

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  • Security Issues with Single Page Apps

    - by Stephen.Walther
    Last week, I was asked to do a code review of a Single Page App built using the ASP.NET Web API, Durandal, and Knockout (good stuff!). In particular, I was asked to investigate whether there any special security issues associated with building a Single Page App which are not present in the case of a traditional server-side ASP.NET application. In this blog entry, I discuss two areas in which you need to exercise extra caution when building a Single Page App. I discuss how Single Page Apps are extra vulnerable to both Cross-Site Scripting (XSS) attacks and Cross-Site Request Forgery (CSRF) attacks. This goal of this blog post is NOT to persuade you to avoid writing Single Page Apps. I’m a big fan of Single Page Apps. Instead, the goal is to ensure that you are fully aware of some of the security issues related to Single Page Apps and ensure that you know how to guard against them. Cross-Site Scripting (XSS) Attacks According to WhiteHat Security, over 65% of public websites are open to XSS attacks. That’s bad. By taking advantage of XSS holes in a website, a hacker can steal your credit cards, passwords, or bank account information. Any website that redisplays untrusted information is open to XSS attacks. Let me give you a simple example. Imagine that you want to display the name of the current user on a page. To do this, you create the following server-side ASP.NET page located at http://MajorBank.com/SomePage.aspx: <%@Page Language="C#" %> <html> <head> <title>Some Page</title> </head> <body> Welcome <%= Request["username"] %> </body> </html> Nothing fancy here. Notice that the page displays the current username by using Request[“username”]. Using Request[“username”] displays the username regardless of whether the username is present in a cookie, a form field, or a query string variable. Unfortunately, by using Request[“username”] to redisplay untrusted information, you have now opened your website to XSS attacks. Here’s how. Imagine that an evil hacker creates the following link on another website (hackers.com): <a href="/SomePage.aspx?username=<script src=Evil.js></script>">Visit MajorBank</a> Notice that the link includes a query string variable named username and the value of the username variable is an HTML <SCRIPT> tag which points to a JavaScript file named Evil.js. When anyone clicks on the link, the <SCRIPT> tag will be injected into SomePage.aspx and the Evil.js script will be loaded and executed. What can a hacker do in the Evil.js script? Anything the hacker wants. For example, the hacker could display a popup dialog on the MajorBank.com site which asks the user to enter their password. The script could then post the password back to hackers.com and now the evil hacker has your secret password. ASP.NET Web Forms and ASP.NET MVC have two automatic safeguards against this type of attack: Request Validation and Automatic HTML Encoding. Protecting Coming In (Request Validation) In a server-side ASP.NET app, you are protected against the XSS attack described above by a feature named Request Validation. If you attempt to submit “potentially dangerous” content — such as a JavaScript <SCRIPT> tag — in a form field or query string variable then you get an exception. Unfortunately, Request Validation only applies to server-side apps. Request Validation does not help in the case of a Single Page App. In particular, the ASP.NET Web API does not pay attention to Request Validation. You can post any content you want – including <SCRIPT> tags – to an ASP.NET Web API action. For example, the following HTML page contains a form. When you submit the form, the form data is submitted to an ASP.NET Web API controller on the server using an Ajax request: <!DOCTYPE html> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <title></title> </head> <body> <form data-bind="submit:submit"> <div> <label> User Name: <input data-bind="value:user.userName" /> </label> </div> <div> <label> Email: <input data-bind="value:user.email" /> </label> </div> <div> <input type="submit" value="Submit" /> </div> </form> <script src="Scripts/jquery-1.7.1.js"></script> <script src="Scripts/knockout-2.1.0.js"></script> <script> var viewModel = { user: { userName: ko.observable(), email: ko.observable() }, submit: function () { $.post("/api/users", ko.toJS(this.user)); } }; ko.applyBindings(viewModel); </script> </body> </html> The form above is using Knockout to bind the form fields to a view model. When you submit the form, the view model is submitted to an ASP.NET Web API action on the server. Here’s the server-side ASP.NET Web API controller and model class: public class UsersController : ApiController { public HttpResponseMessage Post(UserViewModel user) { var userName = user.UserName; return Request.CreateResponse(HttpStatusCode.OK); } } public class UserViewModel { public string UserName { get; set; } public string Email { get; set; } } If you submit the HTML form, you don’t get an error. The “potentially dangerous” content is passed to the server without any exception being thrown. In the screenshot below, you can see that I was able to post a username form field with the value “<script>alert(‘boo’)</script”. So what this means is that you do not get automatic Request Validation in the case of a Single Page App. You need to be extra careful in a Single Page App about ensuring that you do not display untrusted content because you don’t have the Request Validation safety net which you have in a traditional server-side ASP.NET app. Protecting Going Out (Automatic HTML Encoding) Server-side ASP.NET also protects you from XSS attacks when you render content. By default, all content rendered by the razor view engine is HTML encoded. For example, the following razor view displays the text “<b>Hello!</b>” instead of the text “Hello!” in bold: @{ var message = "<b>Hello!</b>"; } @message   If you don’t want to render content as HTML encoded in razor then you need to take the extra step of using the @Html.Raw() helper. In a Web Form page, if you use <%: %> instead of <%= %> then you get automatic HTML Encoding: <%@ Page Language="C#" %> <% var message = "<b>Hello!</b>"; %> <%: message %> This automatic HTML Encoding will prevent many types of XSS attacks. It prevents <script> tags from being rendered and only allows &lt;script&gt; tags to be rendered which are useless for executing JavaScript. (This automatic HTML encoding does not protect you from all forms of XSS attacks. For example, you can assign the value “javascript:alert(‘evil’)” to the Hyperlink control’s NavigateUrl property and execute the JavaScript). The situation with Knockout is more complicated. If you use the Knockout TEXT binding then you get HTML encoded content. On the other hand, if you use the HTML binding then you do not: <!-- This JavaScript DOES NOT execute --> <div data-bind="text:someProp"></div> <!-- This Javacript DOES execute --> <div data-bind="html:someProp"></div> <script src="Scripts/jquery-1.7.1.js"></script> <script src="Scripts/knockout-2.1.0.js"></script> <script> var viewModel = { someProp : "<script>alert('Evil!')<" + "/script>" }; ko.applyBindings(viewModel); </script>   So, in the page above, the DIV element which uses the TEXT binding is safe from XSS attacks. According to the Knockout documentation: “Since this binding sets your text value using a text node, it’s safe to set any string value without risking HTML or script injection.” Just like server-side HTML encoding, Knockout does not protect you from all types of XSS attacks. For example, there is nothing in Knockout which prevents you from binding JavaScript to a hyperlink like this: <a data-bind="attr:{href:homePageUrl}">Go</a> <script src="Scripts/jquery-1.7.1.min.js"></script> <script src="Scripts/knockout-2.1.0.js"></script> <script> var viewModel = { homePageUrl: "javascript:alert('evil!')" }; ko.applyBindings(viewModel); </script> In the page above, the value “javascript:alert(‘evil’)” is bound to the HREF attribute using Knockout. When you click the link, the JavaScript executes. Cross-Site Request Forgery (CSRF) Attacks Cross-Site Request Forgery (CSRF) attacks rely on the fact that a session cookie does not expire until you close your browser. In particular, if you visit and login to MajorBank.com and then you navigate to Hackers.com then you will still be authenticated against MajorBank.com even after you navigate to Hackers.com. Because MajorBank.com cannot tell whether a request is coming from MajorBank.com or Hackers.com, Hackers.com can submit requests to MajorBank.com pretending to be you. For example, Hackers.com can post an HTML form from Hackers.com to MajorBank.com and change your email address at MajorBank.com. Hackers.com can post a form to MajorBank.com using your authentication cookie. After your email address has been changed, by using a password reset page at MajorBank.com, a hacker can access your bank account. To prevent CSRF attacks, you need some mechanism for detecting whether a request is coming from a page loaded from your website or whether the request is coming from some other website. The recommended way of preventing Cross-Site Request Forgery attacks is to use the “Synchronizer Token Pattern” as described here: https://www.owasp.org/index.php/Cross-Site_Request_Forgery_%28CSRF%29_Prevention_Cheat_Sheet When using the Synchronizer Token Pattern, you include a hidden input field which contains a random token whenever you display an HTML form. When the user opens the form, you add a cookie to the user’s browser with the same random token. When the user posts the form, you verify that the hidden form token and the cookie token match. Preventing Cross-Site Request Forgery Attacks with ASP.NET MVC ASP.NET gives you a helper and an action filter which you can use to thwart Cross-Site Request Forgery attacks. For example, the following razor form for creating a product shows how you use the @Html.AntiForgeryToken() helper: @model MvcApplication2.Models.Product <h2>Create Product</h2> @using (Html.BeginForm()) { @Html.AntiForgeryToken(); <div> @Html.LabelFor( p => p.Name, "Product Name:") @Html.TextBoxFor( p => p.Name) </div> <div> @Html.LabelFor( p => p.Price, "Product Price:") @Html.TextBoxFor( p => p.Price) </div> <input type="submit" /> } The @Html.AntiForgeryToken() helper generates a random token and assigns a serialized version of the same random token to both a cookie and a hidden form field. (Actually, if you dive into the source code, the AntiForgeryToken() does something a little more complex because it takes advantage of a user’s identity when generating the token). Here’s what the hidden form field looks like: <input name=”__RequestVerificationToken” type=”hidden” value=”NqqZGAmlDHh6fPTNR_mti3nYGUDgpIkCiJHnEEL59S7FNToyyeSo7v4AfzF2i67Cv0qTB1TgmZcqiVtgdkW2NnXgEcBc-iBts0x6WAIShtM1″ /> And here’s what the cookie looks like using the Google Chrome developer toolbar: You use the [ValidateAntiForgeryToken] action filter on the controller action which is the recipient of the form post to validate that the token in the hidden form field matches the token in the cookie. If the tokens don’t match then validation fails and you can’t post the form: public ActionResult Create() { return View(); } [ValidateAntiForgeryToken] [HttpPost] public ActionResult Create(Product productToCreate) { if (ModelState.IsValid) { // save product to db return RedirectToAction("Index"); } return View(); } How does this all work? Let’s imagine that a hacker has copied the Create Product page from MajorBank.com to Hackers.com – the hacker grabs the HTML source and places it at Hackers.com. Now, imagine that the hacker trick you into submitting the Create Product form from Hackers.com to MajorBank.com. You’ll get the following exception: The Cross-Site Request Forgery attack is blocked because the anti-forgery token included in the Create Product form at Hackers.com won’t match the anti-forgery token stored in the cookie in your browser. The tokens were generated at different times for different users so the attack fails. Preventing Cross-Site Request Forgery Attacks with a Single Page App In a Single Page App, you can’t prevent Cross-Site Request Forgery attacks using the same method as a server-side ASP.NET MVC app. In a Single Page App, HTML forms are not generated on the server. Instead, in a Single Page App, forms are loaded dynamically in the browser. Phil Haack has a blog post on this topic where he discusses passing the anti-forgery token in an Ajax header instead of a hidden form field. He also describes how you can create a custom anti-forgery token attribute to compare the token in the Ajax header and the token in the cookie. See: http://haacked.com/archive/2011/10/10/preventing-csrf-with-ajax.aspx Also, take a look at Johan’s update to Phil Haack’s original post: http://johan.driessen.se/posts/Updated-Anti-XSRF-Validation-for-ASP.NET-MVC-4-RC (Other server frameworks such as Rails and Django do something similar. For example, Rails uses an X-CSRF-Token to prevent CSRF attacks which you generate on the server – see http://excid3.com/blog/rails-tip-2-include-csrf-token-with-every-ajax-request/#.UTFtgDDkvL8 ). For example, if you are creating a Durandal app, then you can use the following razor view for your one and only server-side page: @{ Layout = null; } <!DOCTYPE html> <html> <head> <title>Index</title> </head> <body> @Html.AntiForgeryToken() <div id="applicationHost"> Loading app.... </div> @Scripts.Render("~/scripts/vendor") <script type="text/javascript" src="~/App/durandal/amd/require.js" data-main="/App/main"></script> </body> </html> Notice that this page includes a call to @Html.AntiForgeryToken() to generate the anti-forgery token. Then, whenever you make an Ajax request in the Durandal app, you can retrieve the anti-forgery token from the razor view and pass the token as a header: var csrfToken = $("input[name='__RequestVerificationToken']").val(); $.ajax({ headers: { __RequestVerificationToken: csrfToken }, type: "POST", dataType: "json", contentType: 'application/json; charset=utf-8', url: "/api/products", data: JSON.stringify({ name: "Milk", price: 2.33 }), statusCode: { 200: function () { alert("Success!"); } } }); Use the following code to create an action filter which you can use to match the header and cookie tokens: using System.Linq; using System.Net.Http; using System.Web.Helpers; using System.Web.Http.Controllers; namespace MvcApplication2.Infrastructure { public class ValidateAjaxAntiForgeryToken : System.Web.Http.AuthorizeAttribute { protected override bool IsAuthorized(HttpActionContext actionContext) { var headerToken = actionContext .Request .Headers .GetValues("__RequestVerificationToken") .FirstOrDefault(); ; var cookieToken = actionContext .Request .Headers .GetCookies() .Select(c => c[AntiForgeryConfig.CookieName]) .FirstOrDefault(); // check for missing cookie or header if (cookieToken == null || headerToken == null) { return false; } // ensure that the cookie matches the header try { AntiForgery.Validate(cookieToken.Value, headerToken); } catch { return false; } return base.IsAuthorized(actionContext); } } } Notice that the action filter derives from the base AuthorizeAttribute. The ValidateAjaxAntiForgeryToken only works when the user is authenticated and it will not work for anonymous requests. Add the action filter to your ASP.NET Web API controller actions like this: [ValidateAjaxAntiForgeryToken] public HttpResponseMessage PostProduct(Product productToCreate) { // add product to db return Request.CreateResponse(HttpStatusCode.OK); } After you complete these steps, it won’t be possible for a hacker to pretend to be you at Hackers.com and submit a form to MajorBank.com. The header token used in the Ajax request won’t travel to Hackers.com. This approach works, but I am not entirely happy with it. The one thing that I don’t like about this approach is that it creates a hard dependency on using razor. Your single page in your Single Page App must be generated from a server-side razor view. A better solution would be to generate the anti-forgery token in JavaScript. Unfortunately, until all browsers support a way to generate cryptographically strong random numbers – for example, by supporting the window.crypto.getRandomValues() method — there is no good way to generate anti-forgery tokens in JavaScript. So, at least right now, the best solution for generating the tokens is the server-side solution with the (regrettable) dependency on razor. Conclusion The goal of this blog entry was to explore some ways in which you need to handle security differently in the case of a Single Page App than in the case of a traditional server app. In particular, I focused on how to prevent Cross-Site Scripting and Cross-Site Request Forgery attacks in the case of a Single Page App. I want to emphasize that I am not suggesting that Single Page Apps are inherently less secure than server-side apps. Whatever type of web application you build – regardless of whether it is a Single Page App, an ASP.NET MVC app, an ASP.NET Web Forms app, or a Rails app – you must constantly guard against security vulnerabilities.

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  • SharpDX and game engines, back to zero?

    - by Baboon
    I'm a desktop developer (I mainly do WPF for a living) but I want to make games as a hobby. So a few months ago, I started reading blogs, gamedevSE, you name it. I understand in the C++ DirectX world, you have engines such as Unity3D with designers and whatnot, but as much as I'm ok to spend months understanding game development, I'd prefer to stay with my comfy C#. So I thought I'd develop my first games in /C#/DirectX through SharpDX But then, I can't use game engines anymore, since they're made for C++DirectX and not SharpDX. (ok, I could do P/Invokes but that defeats the purpose of SharpDX). I do know about XNA, and I also do know I can't publish to the marketplace with it (and quite frankly, I don't really want to learn an API that is in jeopardy). So how do you conceal writing games in C# and using existing game engines instead of reinventing the wheel? wait for ports? So I've found out the following: After doing the first tutorials of MOgre and digging around, it seems MOgre gives you the worse of both worlds: . You can't port it with Mono because it directly references a C++/CLI dll (Ogre) and C++/CLI isn't supported by Mono. And since it's not C++ itself, you can't make a pure build. Which, as far as I understand, means I'd be stuck on windows (and not even WinRT/Metro compatible), without capability of porting anything to mobiles or other OS (Mac/Linux). Even though it looks really nice to develop with MOgre, I'd like to learn something a little more open to future broadening. On the other hand, MonoGame seems to be a rewrite of XNA with SharpDX which sounds very promising: Mono allows me to easily port my games to other platforms, mobiles included. SharpDX allows me to access the latest DirectX versions XNA would be my first choice if only MS showed some hope for the future It really looks like MonoGame is nothing else than XNA on SharpDX. Axiom looks good too but I lack info on the subject (and pages with poor design don't give me a good feeling about an API...) XNA with SunBurn looks good: It should be portable to Mono (can anyone with experience give us feedback on that?), thus multi-platform. It's then marketplace-able since Mono itself is. Did I miss something or are 2) and 4) my best options (aside from the fact Mono doesn't support any XAML)?

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  • How to setup Dual Head with "radeon" driver for R770?

    - by user1709408
    I want to make dual head setup without xrandr but with Xinerama. I put "Screen 1" line into xorg.conf, but card still show identical output on DVI-2 and DVI-3 It is important to use xinerama for me (to glue three monitors), that's why i decide not to use ranrd (randr is incompatible with xinerama as i read somewhere) Here is my videocard (HD 4850 X2): lspci | grep R700 03:00.0 VGA compatible controller: Advanced Micro Devices [AMD] nee ATI R700 [Radeon HD 4850] 04:00.0 Display controller: Advanced Micro Devices [AMD] nee ATI R700 [Radeon HD 4850] Here is how monitors are connected: grep "DVI" /var/log/Xorg.0.log [ 1210.002] (II) RADEON(0): Output DVI-0 using monitor section Monitor0 [ 1210.048] (II) RADEON(0): Output DVI-1 has no monitor section [ 1210.079] (II) RADEON(0): EDID for output DVI-0 [ 1210.080] (II) RADEON(0): Printing probed modes for output DVI-0 [ 1210.128] (II) RADEON(0): EDID for output DVI-1 [ 1210.128] (II) RADEON(0): Output DVI-0 connected [ 1210.128] (II) RADEON(0): Output DVI-1 disconnected [ 1210.128] (II) RADEON(0): Output DVI-0 using initial mode 1920x1200 [ 1210.160] (II) RADEON(1): Output DVI-2 using monitor section Monitor2 [ 1210.215] (II) RADEON(1): Output DVI-3 has no monitor section [ 1210.246] (II) RADEON(1): EDID for output DVI-2 [ 1210.247] (II) RADEON(1): Printing probed modes for output DVI-2 [ 1210.299] (II) RADEON(1): EDID for output DVI-3 [ 1210.300] (II) RADEON(1): Printing probed modes for output DVI-3 [ 1210.300] (II) RADEON(1): Output DVI-2 connected [ 1210.300] (II) RADEON(1): Output DVI-3 connected [ 1210.300] (II) RADEON(1): Output DVI-2 using initial mode 1920x1200 [ 1210.300] (II) RADEON(1): Output DVI-3 using initial mode 1920x1200 Here is my /etc/X11/xorg.conf Section "ServerFlags" Option "RandR" "0" Option "Xinerama" "1" EndSection Section "ServerLayout" Identifier "Three Head Layout" Screen "MyPrecious0" Screen "MyPrecious2" RightOf "MyPrecious0" Screen "MyPrecious3" LeftOf "MyPrecious0" EndSection Section "Screen" Identifier "MyPrecious0" Monitor "Monitor0" Device "Device300" EndSection Section "Screen" Identifier "MyPrecious2" Monitor "Monitor2" Device "Device400" EndSection Section "Screen" Identifier "MyPrecious3" Monitor "Monitor3" Device "Device401" EndSection Section "Device" Identifier "Device300" BusID "PCI:3:0:0" Screen 0 Driver "radeon" EndSection Section "Device" Identifier "Device400" BusID "PCI:4:0:0" Screen 0 Driver "radeon" EndSection Section "Device" Identifier "Device401" BusID "PCI:4:0:0" Screen 1 Driver "radeon" EndSection Section "Monitor" Identifier "Monitor0" EndSection Section "Monitor" Identifier "Monitor2" EndSection Section "Monitor" Identifier "Monitor3" EndSection I tried to switch to vesa driver (didn't work for me) I tried to add options like Option "ZaphodHeads" "DVI-2" and Option "ZaphodHeads" "DVI-3" into sections "Device 400" and "Device 401" (this didn't help because "ZaphodHeads" option is for ranrd, and randr is disabled by decision) I tried to merge sections "Device 400" and "Device 401" into one section and add Option "ZaphodHeads" "DVI-2,DVI-3" (see comment about randr above) single section setup helps to change log line RADEON(1): Output DVI-3 has no monitor section into RADEON(1): Output DVI-3 using monitor section Monitor3 but nothing was enough to switch from screen cloning to separate screens. This problem (lack of documentation on radeon driver) is similar to these: Radeon display driver clones monitors while using Xinerama (moderators decision to close that problem was wrong) Ubuntu 12.10 multi-monitor setup isn't working The problem is solvable, because this hardware worked as three headed for me earlier with gentoo/xorg-server-1.3 Xorg -configure creates setup for the first monitor on the first GPU Please don't advise to use fglrx/aticonfig/amdcccle (this goes against my religion beliefs)

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  • Windows Azure: Announcing release of Windows Azure SDK 2.2 (with lots of goodies)

    - by ScottGu
    Earlier today I blogged about a big update we made today to Windows Azure, and some of the great new features it provides. Today I’m also excited to also announce the release of the Windows Azure SDK 2.2. Today’s SDK release adds even more great features including: Visual Studio 2013 Support Integrated Windows Azure Sign-In support within Visual Studio Remote Debugging Cloud Services with Visual Studio Firewall Management support within Visual Studio for SQL Databases Visual Studio 2013 RTM VM Images for MSDN Subscribers Windows Azure Management Libraries for .NET Updated Windows Azure PowerShell Cmdlets and ScriptCenter The below post has more details on what’s available in today’s Windows Azure SDK 2.2 release.  Also head over to Channel 9 to see the new episode of the Visual Studio Toolbox show that will be available shortly, and which highlights these features in a video demonstration. Visual Studio 2013 Support Version 2.2 of the Window Azure SDK is the first official version of the SDK to support the final RTM release of Visual Studio 2013. If you installed the 2.1 SDK with the Preview of Visual Studio 2013 we recommend that you upgrade your projects to SDK 2.2.  SDK 2.2 also works side by side with the SDK 2.0 and SDK 2.1 releases on Visual Studio 2012: Integrated Windows Azure Sign In within Visual Studio Integrated Windows Azure Sign-In support within Visual Studio is one of the big improvements added with this Windows Azure SDK release.  Integrated sign-in support enables developers to develop/test/manage Windows Azure resources within Visual Studio without having to download or use management certificates.  You can now just right-click on the “Windows Azure” icon within the Server Explorer inside Visual Studio and choose the “Connect to Windows Azure” context menu option to connect to Windows Azure: Doing this will prompt you to enter the email address of the account you wish to sign-in with: You can use either a Microsoft Account (e.g. Windows Live ID) or an Organizational account (e.g. Active Directory) as the email.  The dialog will update with an appropriate login prompt depending on which type of email address you enter: Once you sign-in you’ll see the Windows Azure resources that you have permissions to manage show up automatically within the Visual Studio Server Explorer (and you can start using them): With this new integrated sign in experience you are now able to publish web apps, deploy VMs and cloud services, use Windows Azure diagnostics, and fully interact with your Windows Azure services within Visual Studio without the need for a management certificate.  All of the authentication is handled using the Windows Azure Active Directory associated with your Windows Azure account (details on this can be found in my earlier blog post). Integrating authentication this way end-to-end across the Service Management APIs + Dev Tools + Management Portal + PowerShell automation scripts enables a much more secure and flexible security model within Windows Azure, and makes it much more convenient to securely manage multiple developers + administrators working on a project.  It also allows organizations and enterprises to use the same authentication model that they use for their developers on-premises in the cloud.  It also ensures that employees who leave an organization immediately lose access to their company’s cloud based resources once their Active Directory account is suspended. Filtering/Subscription Management Once you login within Visual Studio, you can filter which Windows Azure subscriptions/regions are visible within the Server Explorer by right-clicking the “Filter Services” context menu within the Server Explorer.  You can also use the “Manage Subscriptions” context menu to mange your Windows Azure Subscriptions: Bringing up the “Manage Subscriptions” dialog allows you to see which accounts you are currently using, as well as which subscriptions are within them: The “Certificates” tab allows you to continue to import and use management certificates to manage Windows Azure resources as well.  We have not removed any functionality with today’s update – all of the existing scenarios that previously supported management certificates within Visual Studio continue to work just fine.  The new integrated sign-in support provided with today’s release is purely additive. Note: the SQL Database node and the Mobile Service node in Server Explorer do not support integrated sign-in at this time. Therefore, you will only see databases and mobile services under those nodes if you have a management certificate to authorize access to them.  We will enable them with integrated sign-in in a future update. Remote Debugging Cloud Resources within Visual Studio Today’s Windows Azure SDK 2.2 release adds support for remote debugging many types of Windows Azure resources. With live, remote debugging support from within Visual Studio, you are now able to have more visibility than ever before into how your code is operating live in Windows Azure.  Let’s walkthrough how to enable remote debugging for a Cloud Service: Remote Debugging of Cloud Services To enable remote debugging for your cloud service, select Debug as the Build Configuration on the Common Settings tab of your Cloud Service’s publish dialog wizard: Then click the Advanced Settings tab and check the Enable Remote Debugging for all roles checkbox: Once your cloud service is published and running live in the cloud, simply set a breakpoint in your local source code: Then use Visual Studio’s Server Explorer to select the Cloud Service instance deployed in the cloud, and then use the Attach Debugger context menu on the role or to a specific VM instance of it: Once the debugger attaches to the Cloud Service, and a breakpoint is hit, you’ll be able to use the rich debugging capabilities of Visual Studio to debug the cloud instance remotely, in real-time, and see exactly how your app is running in the cloud. Today’s remote debugging support is super powerful, and makes it much easier to develop and test applications for the cloud.  Support for remote debugging Cloud Services is available as of today, and we’ll also enable support for remote debugging Web Sites shortly. Firewall Management Support with SQL Databases By default we enable a security firewall around SQL Databases hosted within Windows Azure.  This ensures that only your application (or IP addresses you approve) can connect to them and helps make your infrastructure secure by default.  This is great for protection at runtime, but can sometimes be a pain at development time (since by default you can’t connect/manage the database remotely within Visual Studio if the security firewall blocks your instance of VS from connecting to it). One of the cool features we’ve added with today’s release is support that makes it easy to enable and configure the security firewall directly within Visual Studio.  Now with the SDK 2.2 release, when you try and connect to a SQL Database using the Visual Studio Server Explorer, and a firewall rule prevents access to the database from your machine, you will be prompted to add a firewall rule to enable access from your local IP address: You can simply click Add Firewall Rule and a new rule will be automatically added for you. In some cases, the logic to detect your local IP may not be sufficient (for example: you are behind a corporate firewall that uses a range of IP addresses) and you may need to set up a firewall rule for a range of IP addresses in order to gain access. The new Add Firewall Rule dialog also makes this easy to do.  Once connected you’ll be able to manage your SQL Database directly within the Visual Studio Server Explorer: This makes it much easier to work with databases in the cloud. Visual Studio 2013 RTM Virtual Machine Images Available for MSDN Subscribers Last week we released the General Availability Release of Visual Studio 2013 to the web.  This is an awesome release with a ton of new features. With today’s Windows Azure update we now have a set of pre-configured VM images of VS 2013 available within the Windows Azure Management Portal for use by MSDN customers.  This enables you to create a VM in the cloud with VS 2013 pre-installed on it in with only a few clicks: Windows Azure now provides the fastest and easiest way to get started doing development with Visual Studio 2013. Windows Azure Management Libraries for .NET (Preview) Having the ability to automate the creation, deployment, and tear down of resources is a key requirement for applications running in the cloud.  It also helps immensely when running dev/test scenarios and coded UI tests against pre-production environments. Today we are releasing a preview of a new set of Windows Azure Management Libraries for .NET.  These new libraries make it easy to automate tasks using any .NET language (e.g. C#, VB, F#, etc).  Previously this automation capability was only available through the Windows Azure PowerShell Cmdlets or to developers who were willing to write their own wrappers for the Windows Azure Service Management REST API. Modern .NET Developer Experience We’ve worked to design easy-to-understand .NET APIs that still map well to the underlying REST endpoints, making sure to use and expose the modern .NET functionality that developers expect today: Portable Class Library (PCL) support targeting applications built for any .NET Platform (no platform restriction) Shipped as a set of focused NuGet packages with minimal dependencies to simplify versioning Support async/await task based asynchrony (with easy sync overloads) Shared infrastructure for common error handling, tracing, configuration, HTTP pipeline manipulation, etc. Factored for easy testability and mocking Built on top of popular libraries like HttpClient and Json.NET Below is a list of a few of the management client classes that are shipping with today’s initial preview release: .NET Class Name Supports Operations for these Assets (and potentially more) ManagementClient Locations Credentials Subscriptions Certificates ComputeManagementClient Hosted Services Deployments Virtual Machines Virtual Machine Images & Disks StorageManagementClient Storage Accounts WebSiteManagementClient Web Sites Web Site Publish Profiles Usage Metrics Repositories VirtualNetworkManagementClient Networks Gateways Automating Creating a Virtual Machine using .NET Let’s walkthrough an example of how we can use the new Windows Azure Management Libraries for .NET to fully automate creating a Virtual Machine. I’m deliberately showing a scenario with a lot of custom options configured – including VHD image gallery enumeration, attaching data drives, network endpoints + firewall rules setup - to show off the full power and richness of what the new library provides. We’ll begin with some code that demonstrates how to enumerate through the built-in Windows images within the standard Windows Azure VM Gallery.  We’ll search for the first VM image that has the word “Windows” in it and use that as our base image to build the VM from.  We’ll then create a cloud service container in the West US region to host it within: We can then customize some options on it such as setting up a computer name, admin username/password, and hostname.  We’ll also open up a remote desktop (RDP) endpoint through its security firewall: We’ll then specify the VHD host and data drives that we want to mount on the Virtual Machine, and specify the size of the VM we want to run it in: Once everything has been set up the call to create the virtual machine is executed asynchronously In a few minutes we’ll then have a completely deployed VM running on Windows Azure with all of the settings (hard drives, VM size, machine name, username/password, network endpoints + firewall settings) fully configured and ready for us to use: Preview Availability via NuGet The Windows Azure Management Libraries for .NET are now available via NuGet. Because they are still in preview form, you’ll need to add the –IncludePrerelease switch when you go to retrieve the packages. The Package Manager Console screen shot below demonstrates how to get the entire set of libraries to manage your Windows Azure assets: You can also install them within your .NET projects by right clicking on the VS Solution Explorer and using the Manage NuGet Packages context menu command.  Make sure to select the “Include Prerelease” drop-down for them to show up, and then you can install the specific management libraries you need for your particular scenarios: Open Source License The new Windows Azure Management Libraries for .NET make it super easy to automate management operations within Windows Azure – whether they are for Virtual Machines, Cloud Services, Storage Accounts, Web Sites, and more.  Like the rest of the Windows Azure SDK, we are releasing the source code under an open source (Apache 2) license and it is hosted at https://github.com/WindowsAzure/azure-sdk-for-net/tree/master/libraries if you wish to contribute. PowerShell Enhancements and our New Script Center Today, we are also shipping Windows Azure PowerShell 0.7.0 (which is a separate download). You can find the full change log here. Here are some of the improvements provided with it: Windows Azure Active Directory authentication support Script Center providing many sample scripts to automate common tasks on Windows Azure New cmdlets for Media Services and SQL Database Script Center Windows Azure enables you to script and automate a lot of tasks using PowerShell.  People often ask for more pre-built samples of common scenarios so that they can use them to learn and tweak/customize. With this in mind, we are excited to introduce a new Script Center that we are launching for Windows Azure. You can learn about how to scripting with Windows Azure with a get started article. You can then find many sample scripts across different solutions, including infrastructure, data management, web, and more: All of the sample scripts are hosted on TechNet with links from the Windows Azure Script Center. Each script is complete with good code comments, detailed descriptions, and examples of usage. Summary Visual Studio 2013 and the Windows Azure SDK 2.2 make it easier than ever to get started developing rich cloud applications. Along with the Windows Azure Developer Center’s growing set of .NET developer resources to guide your development efforts, today’s Windows Azure SDK 2.2 release should make your development experience more enjoyable and efficient. If you don’t already have a Windows Azure account, you can sign-up for a free trial and start using all of the above features today.  Then visit the Windows Azure Developer Center to learn more about how to build apps with it. Hope this helps, Scott P.S. In addition to blogging, I am also now using Twitter for quick updates and to share links. Follow me at: twitter.com/scottgu

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  • Odd Profiler Results with EF4

    - by AjarnMark
    I have been doing some testing of using the Microsoft Entity Framework 4 with stored procedures and ran across some really odd results in SQL Server Profiler. The application that is running which uses Entity Framework 4 is a simple Web Application written in C#, and the Entity Data Model is actually contained in a referenced class library of its own.  I’ll write more about my experiences with this later.  For now the question is, why does SQL Profiler think that the stored procedure is running in Master, and not in my application database? While analyzing the effects of using custom helper methods on my EDM classes to call the stored procedure, I decided to run Profiler while I stepped through the code so that I had a clear understanding of exactly when and what calls were made to the SQL Server.  I ran Profiler switching back and forth between the TSQL and TSQL_SP templates.  However, to reduce the amount of results rows I needed to wade through, I set a filter on DatabaseID to be equal to my application’s database.  Each time I ran this, the only thing that I saw was an Audit:Login to the database, but no procedure or T-SQL statements executed, yet I was definitely getting results back to my web page.  I tried other Profiler templates, still filtering on DatabaseID (tangent: I found, at least back in SQL 2000 Profiler, that filtering on DatabaseID was more reliable than filtering on DatabaseName.  Even though I’m now running SQL 2008, that habit sticks with me).  Still no results other than the Login.  Very weird! Finally, I decided to run Profiler with no filtering and discovered that that lines which represent my stored procedure and its T-SQL commands are all marked with DatabaseID = 1, which is Master.  Why in the world would that be?  My procedure is definitely in the application database, and not in Master, and there is nothing funny about the call to the procedure evident in Profiler (i.e. it is not called as MyAppDB.dbo.MyProcName, but rather just dbo.MyProcName).  There must be something funny with the way the Entity Framework is wrapping this call, and I don’t like it…I don’t like it one bit.  My primary PROD server contains 40+ databases on it, and when I need to profile something, I expect to be able to filter based on DatabaseID (for the record, I displayed DatabaseName in my results, too, and it also shows Master). I find the same pattern of everything except the Login showing up as being in Master when I run my version that uses standard LINQ to Entities instead of stored procedures, so that suggests it is not my code, but rather something funny with SQL Server 2008 Profiler or the Entity Framework. If you have any ideas about why this might be so, please comment below.

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  • Pure Front end JavaScript with Web API versus MVC views with ajax

    - by eyeballpaul
    This was more a discussion for what peoples thoughts are these days on how to split a web application. I am used to creating an MVC application with all its views and controllers. I would normally create a full view and pass this back to the browser on a full page request, unless there were specific areas that I did not want to populate straight away and would then use DOM page load events to call the server to load other areas using AJAX. Also, when it came to partial page refreshing, I would call an MVC action method which would return the HTML fragment which I could then use to populate parts of the page. This would be for areas that I did not want to slow down initial page load, or areas that fitted better with AJAX calls. One example would be for table paging. If you want to move on to the next page, I would prefer it if an AJAX call got that info rather than using a full page refresh. But the AJAX call would still return an HTML fragment. My question is. Are my thoughts on this archaic because I come from a .net background rather than a pure front end background? An intelligent front end developer that I work with, prefers to do more or less nothing in the MVC views, and would rather do everything on the front end. Right down to web API calls populating the page. So that rather than calling an MVC action method, which returns HTML, he would prefer to return a standard object and use javascript to create all the elements of the page. The front end developer way means that any benefits that I normally get with MVC model validation, including client side validation, would be gone. It also means that any benefits that I get with creating the views, with strongly typed html templates etc would be gone. I believe this would mean I would need to write the same validation for front end and back end validation. The javascript would also need to have lots of methods for creating all the different parts of the DOM. For example, when adding a new row to a table, I would normally use the MVC partial view for creating the row, and then return this as part of the AJAX call, which then gets injected into the table. By using a pure front end way, the javascript would would take in an object (for, say, a product) for the row from the api call, and then create a row from that object. Creating each individual part of the table row. The website in question will have lots of different areas, from administration, forms, product searching etc. A website that I don't think requires to be architected in a single page application way. What are everyone's thoughts on this? I am interested to hear from front end devs and back end devs.

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  • What micro web-framework has the lowest overhead but includes templating

    - by Simon Martin
    I want to rewrite a simple small (10 page) website and besides a contact form it could be written in pure html. It is currently built with classic asp and Dreamweaver templates. The reason I'm not simply writing 10 html pages is that I want to keep the layout all in 1 place so would need either includes or a masterpage. I don't want to use Dreamweaver templates, or batch processing (like org-mode) because I want to be able to edit using notepad (or Visual Studio) because occasionally I might need to edit a file on the server (Go Daddy's IIS admin interface will let me edit text). I don't want to use ASP.NET MVC or WebForms (which I use in my day job) because I don't need all the overhead they bring with them when essentially I'm serving up 9 static files, 1 contact form and 1 list of clubs (that I aim to use jQuery to filter). The shared hosting package I have on Go Daddy seems to take a long time to spin up when serving aspx files. Currently the clubs page is driven from an MS SQL database that I try to keep up to date by manually checking the dojo locator on the main HQ pages and editing the entries myself, this is again way over the top. I aim to get a text file with the club details (probably in JSON or xml format) and use that as the source for the clubs page. There will need to be a bit of programming for this as the HQ site is unable to provide an extract / feed so something will have to scrape the site periodically to update my clubs persistence file. I'd like that to be automated - but I'm happy to have that triggered on a visit to the clubs page so I don't need to worry about scheduling a job. I would probably have a separate process that updates the persistence that has nothing to do with the rest of the site. Ideally I'd like to use Mercurial (or git) to publish, I know Bitbucket (and github) both serve static page sites so they wouldn't work in this scenario (dynamic pages and a contact form) but that's the model I'd like to use if there is such a thing. My requirements are: Simple templating system, 1 place to define header, footers, menu etc., that can be edited using just notepad. Very minimal / lightweight framework. I don't need a monster for 10 pages Must run either on IIS7 (shared Go Daddy Windows hosting) or other free host

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  • Mini Book Review of IronRuby Unleashed by Shay Friedman

    - by Eric Nelson
    When I get some time (and hell starts to look a little chilly) I would love to do a more detailed review. But I wanted to get something “out there” as I really like this book and reviews of it seem a little thin on the ground. In brief: Is it a good book? Yes Would I recommend this book to a .NET developer who was new to Ruby? Yes (This is me by the way) Would I recommend this book to a Ruby developer who was new to .NET ? Yes Would I recommend this book to a developer who sometimes does Ruby and sometimes does .NET? Yes Would I recommend this book to a developer new to .NET and new to Ruby? Yes The above demonstrates how well balanced this book is (IMHO). What I like about it: Its assumes pretty much no knowledge of IronRuby or .NET. All it asks is that you are a developer interested in IronRuby. Yet it manages to cover off the topics in a good degree of detail. If you are a Ruby developer you skip Part 2, if you are a .NET developer you skip some of Part 1 and whizz through the short intros to the individual technologies such as WPF. It is definitely not a “lets makes the manual look pretty” book – this is original content thoughtfully written and presented. It is pretty comprehensive – in 500 pages it packs in  Intro to IronRuby Intro to .NET Intro to Ruby Using IronRuby with Windows Forms, ASP.NET, WPF, Silverlight etc Getting Rails working with IronRuby Unit testing with IronRuby – which I think is an excellent way for a .NET developer to start using IronRuby Embedding IronRuby in a .NET app  - another interesting “first step” for a .NET developer What I didn’t like: Err… nothing yet. Ok, If I am being picky then the start of chapter 2 irked me a little as it went through the history of .NET. “The first version [of the .NET Framework] wasn’t that great”.  Felt pretty good to me compared to Java and C++ development at the time :-) Buy on Amazon UK | Buy on Amazon USA Related Links: Posts from the author Shay Friedman on IronRuby Guest Post: What's IronRuby, and how do I put it on Rails? Guest Post: Using IronRuby and .NET to produce the ‘Hello World of WPF’ Getting PhP and Ruby working on Windows Azure and SQL Azure

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  • Going Metro

    - by Tony Davis
    When it was announced, I confess was somewhat surprised by the striking new "Metro" User Interface for Windows 8, based on Swiss typography, Bauhaus design, tiles, touches and gestures, and the new Windows Runtime (WinRT) API on which Metro apps were to be built. It all seemed to have come out of nowhere, like field mushrooms in the night and seemed quite out-of-character for a company like Microsoft, which has hung on determinedly for over twenty years to its quaint Windowing system. Many were initially puzzled by the lack of support for plug-ins in the "Metro" version of IE10, which ships with Win8, and the apparent demise of Silverlight, Microsoft's previous 'radical new framework'. Win8 signals the end of the road for Silverlight apps in the browser, but then its importance here has been waning for some time, anyway, now that HTML5 has usurped its most compelling use case, streaming video. As Shawn Wildermuth and others have noted, if you're doing enterprise, desktop development with Silverlight then nothing much changes immediately, though it seems clear that ultimately Silverlight will die off in favor of a single WPF/XAML framework that supports those technologies that were pioneered on the phones and tablets. There is a mystery here. Is Silverlight dead, or merely repurposed? The more you look at Metro, the more it seems to resemble Silverlight. A lot of the philosophies underpinning Silverlight applications, such as the fundamentally asynchronous nature of the design, have moved wholesale into Metro, along with most the Microsoft Silverlight dev team. As Simon Cooper points out, "Silverlight developers, already used to all the principles of sandboxing and separation, will have a much easier time writing Metro apps than desktop developers". Metro certainly has given the framework formerly known as Silverlight a new purpose. It has enabled Microsoft to bestow on Windows 8 a new "duality", as both a traditional desktop OS supporting 'legacy' Windows applications, and an OS that supports a new breed of application that can share functionality such as search, that understands, and can react to, the full range of gestures and screen-sizes, and has location-awareness. It's clear that Win8 is developed in the knowledge that the 'desktop computer' will soon be a very large, tilted, touch-screen monitor. Windows owes its new-found versatility to the lessons learned from Windows Phone, but it's developed for the big screen, and with full support for familiar .NET desktop apps as well as the new Metro apps. But the old mouse-driven Windows applications will soon look very passé, just as MSDOS character-mode applications did in the nineties. Cheers, Tony.

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  • Cannot install ia32-libs

    - by Marcos Junior
    I don't know why I can't install ia32-libs. It claims for a dependency that cannot be found on repos. junior@mediacenter:~$ sudo apt-get install ia32-libs Reading package lists... Done Building dependency tree Reading state information... Done Some packages could not be installed. This may mean that you have requested an impossible situation or if you are using the unstable distribution that some required packages have not yet been created or been moved out of Incoming. The following information may help to resolve the situation: The following packages have unmet dependencies: ia32-libs : Depends: ia32-libs-multiarch E: Unable to correct problems, you have held broken packages. junior@mediacenter:~$ sudo apt-get install ia32-libs-multiarch Reading package lists... Done Building dependency tree Reading state information... Done Some packages could not be installed. This may mean that you have requested an impossible situation or if you are using the unstable distribution that some required packages have not yet been created or been moved out of Incoming. The following information may help to resolve the situation: The following packages have unmet dependencies: ia32-libs-multiarch:i386 : Depends: gstreamer0.10-plugins-good:i386 but it is not going to be installed Depends: gtk2-engines:i386 but it is not going to be installed Depends: gtk2-engines-murrine:i386 but it is not going to be installed Depends: gtk2-engines-pixbuf:i386 but it is not going to be installed Depends: gtk2-engines-oxygen:i386 but it is not going to be installed Depends: ibus-gtk:i386 but it is not going to be installed Depends: libcanberra-gtk-module:i386 but it is not going to be installed Depends: libcurl3:i386 but it is not going to be installed Depends: libgail-common:i386 but it is not going to be installed Depends: libglapi-mesa:i386 but it is not going to be installed Depends: libglu1-mesa:i386 but it is not going to be installed Depends: libgtk2.0-0:i386 but it is not going to be installed Depends: libqt4-opengl:i386 but it is not going to be installed Depends: librsvg2-common:i386 but it is not going to be installed Recommends: libgl1-mesa-glx:i386 but it is not going to be installed Recommends: libgl1-mesa-dri:i386 but it is not going to be installed E: Unable to correct problems, you have held broken packages. Running ubuntu Precise: junior@mediacenter:~$ uname -a Linux mediacenter 3.2.0-24-generic #37-Ubuntu SMP Wed Apr 25 08:43:22 UTC 2012 x86_64 x86_64 x86_64 GNU/Linux Synaptic fix broken package does nothing. Any tips?? Thanks I need this package to install other apps like teamviewer7.

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  • middle-click on Thunderbird icon in Unity Launcher gives window without titlebar or menubar

    - by Mike Kupfer
    I expect that this is a (low-priority) bug, but apport-bug strongly encouraged me to come here first, so here I am... What I did: I started Thunderbird and then minimized the window. I then middle-clicked on the Thunderbird icon in the Unity (3D) Launcher. I do not have any of the appmenu packages installed (not indicator-appmenu, nor any of the *-globalmenu or appmenu-* packages). What I expected: I would get the Thunderbird main window back at its original location, or possibly I'd get a Compose Mail window somewhere on the desktop. (This was something of an experiment, so I wasn't really sure what to expect.) What happens: The Thunderbird main window appears in the upper left corner of the display, displacing the Launcher. This was not its previous location. The window has no titlebar or menubar. The top panel says "Thunderbird Mail", but moving the mouse over that text does nothing (doesn't show the close/minimize/maximize controls). I can still bring up the Launcher and start applications. If I start Firefox and give it input focus, clicking on the Thunderbird window leaves the focus with Firefox. I can use the Switcher to give Thunderbird the input focus. (Both the Unity Switcher and the Static Application Switcher work. If I use the Static Application Switcher, I see Thunderbird's menubar in the top panel until I release Alt-tab.) I can kill Thunderbird from the Launcher. I can also use the Unity Switcher to minimize everything. If I then left-click on the Thunderbird icon in the Launcher, the Thunderbird main window reappears in the upper left. But this time it does not displace the Launcher, and it has the proper titlebar and menubar. This does not happen with Unity 2D. And I haven't seen it with any other app. I realize that because I've disabled the appmenu stuff, I'm not getting the full Unity experience, and there might be some rough edges. But this is a bug, yes?

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