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  • What is a right datatype in C++ for OpenGL scene representation with use of GLSL

    - by Rarach
    I am programming in C++ OpenGl with GLSL. Until now I have been using a data structure that is composed of std::vector filled with structures of vertexes and with their parameters (position , normal, color ...) as a global variable for all the code. My question is, as I am using VBOs for drawing - is this a good approach to this problem? I am asking because I happen to have a lot of memory related trouble with this structure. I am trying to generate a terrain with a lot of vertices - more than 1 million. This seems to work, but as I refill the buffer I get memory related issues (crushes that occur, more or less randomly). So again the question is, is this a good data structure to use / and look for the faults in my code, or should I change to something else? Or what data structure would be advisable?

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  • Best way of accessing data on different pages

    - by Gaz83
    I'm looking for a way to load data into properties/variables etc and have this information accessible to all the pages of my app. I want the information to be loaded via a background thread to keep UI thread free. Some of the pages will have various properties of their controls binding to these global properties. Here is what I tried. Created a static class. All pages could access the data but can't bind. Changed the static class to a Singleton and used DependencyProperty's. All pages could access data and binding worked fine but cross-threading issues when accessing via background threads. I have read in various places on this subject but haven't really come up with the best method yet for my situation.

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  • Does data size in TCP/UDP make a difference on transmission time

    - by liortal
    While discussing the development of a network component for our game engine, a member of our team suggested that transmitting either 500 bytes or 1k of data using UDP makes no difference from performance perspective of the system (the time it takes to transmit the data). He actually said that as long as you don't cross the MTU size, the size of the transmitted data doesn't really matter as it's all the same. Is that true for UDP? what about TCP? That sounds just plain wrong to me, but i am not a network expert. *I've been reading about other companies' game networking architectures, and it seems they're all trying to keep transmitted data to a minimum, making my colleague's claims seem even more unreasonable.

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  • Efficient Way to Draw Grids in XNA

    - by sm81095
    So I am working on a game right now, using Monogame as my framework, and it has come time to render my world. My world is made up of a grid (think Terraria but top-down instead of from the side), and it has multiple layers of grids in a single world. Knowing how inefficient it is to call SpriteBatch.Draw() a lot of times, I tried to implement a system where the tile would only be drawn if it wasn't hidden by the layers above it. The problem is, I'm getting worse performance by checking if it's hidden than when I just let everything draw even if it's not visible. So my question is: how to I efficiently check if a tile is hidden to cut down on the draw() calls? Here is my draw code for a single layer, drawing floors, and then the tiles (which act like walls): public void Draw(GameTime gameTime) { int drawAmt = 0; int width = Tile.TILE_DIM; int startX = (int)_parent.XOffset; int startY = (int)_parent.YOffset; //Gets the starting tiles and the dimensions to draw tiles, so only onscreen tiles are drawn, allowing for the drawing of large worlds int tileDrawWidth = ((CIGame.Instance.Graphics.PreferredBackBufferWidth / width) + 4); int tileDrawHeight = ((CIGame.Instance.Graphics.PreferredBackBufferHeight / width) + 4); int tileStartX = (int)MathHelper.Clamp((-startX / width) - 2, 0, this.Width); int tileStartY = (int)MathHelper.Clamp((-startY / width) - 2, 0, this.Height); #region Draw Floors and Tiles CIGame.Instance.GraphicsDevice.SetRenderTarget(_worldTarget); CIGame.Instance.GraphicsDevice.Clear(Color.Black); CIGame.Instance.SpriteBatch.Begin(); //Draw floors for (int x = tileStartX; x < (int)MathHelper.Clamp(tileStartX + tileDrawWidth, 0, this.Width); x++) { for (int y = tileStartY; y < (int)MathHelper.Clamp(tileStartY + tileDrawHeight, 0, this.Height); y++) { //Check if this tile is hidden by layer above it bool visible = true; for (int i = this.LayerNumber; i <= _parent.ActiveLayer; i++) { if (this.LayerNumber != (_parent.Layers - 1) && (_parent.GetTileAt(x, y, i + 1).Opacity >= 1.0f || _parent.GetFloorAt(x, y, i + 1).Opacity >= 1.0f)) { visible = false; break; } } //Only draw if visible under the tile above it if (visible && this.GetTileAt(x, y).Opacity < 1.0f) { Texture2D tex = WorldTextureManager.GetFloorTexture((Floor)_floors[x, y]); Rectangle source = WorldTextureManager.GetSourceForIndex(((Floor)_floors[x, y]).GetTextureIndexFromSurroundings(x, y, this), tex); Rectangle draw = new Rectangle(startX + x * width, startY + y * width, width, width); CIGame.Instance.SpriteBatch.Draw(tex, draw, source, Color.White * ((Floor)_floors[x, y]).Opacity); drawAmt++; } } } //Draw tiles for (int x = tileStartX; x < (int)MathHelper.Clamp(tileStartX + tileDrawWidth, 0, this.Width); x++) { for (int y = tileStartY; y < (int)MathHelper.Clamp(tileStartY + tileDrawHeight, 0, this.Height); y++) { //Check if this tile is hidden by layers above it bool visible = true; for (int i = this.LayerNumber; i <= _parent.ActiveLayer; i++) { if (this.LayerNumber != (_parent.Layers - 1) && (_parent.GetTileAt(x, y, i + 1).Opacity >= 1.0f || _parent.GetFloorAt(x, y, i + 1).Opacity >= 1.0f)) { visible = false; break; } } if (visible) { Texture2D tex = WorldTextureManager.GetTileTexture((Tile)_tiles[x, y]); Rectangle source = WorldTextureManager.GetSourceForIndex(((Tile)_tiles[x, y]).GetTextureIndexFromSurroundings(x, y, this), tex); Rectangle draw = new Rectangle(startX + x * width, startY + y * width, width, width); CIGame.Instance.SpriteBatch.Draw(tex, draw, source, Color.White * ((Tile)_tiles[x, y]).Opacity); drawAmt++; } } } CIGame.Instance.SpriteBatch.End(); Console.WriteLine(drawAmt); CIGame.Instance.GraphicsDevice.SetRenderTarget(null); //TODO: Change to new rendertarget instead of null #endregion } So I was wondering if this is an efficient way, but I'm going about it wrongly, or if there is a different, more efficient way to check if the tiles are hidden. EDIT: For example of how much it affects performance: using a world with three layers, allowing everything to draw no matter what gives me 60FPS, but checking if its visible with all of the layers above it gives me only 20FPS, while checking only the layer immediately above it gives me a fluctuating FPS between 30 and 40FPS.

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  • Newb: First install of ubuntu, no wired or wireless

    - by Ienzo
    Ran 12.04 through a usb drive for a day or so, and had no issues outside of some latency that is more due to the lack of ram on my aspire one D255e than to OS. Had wireless running with no issue, and wired tested as working also. Ran the install and removed windows 7, wireless network is detected but ethernet is not, and neither gets connection. Disabled proprietary driver and rebooted, re-enabled driver and still neither. I know nothing of ubuntu yet! What do? _<

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  • XML/XSL Module 04.03.05 is now officially released.

    XML/XSL Module 04.03.05 is a maintenance release. Download is available from Codeplex. Changes were required to fix issues caused by conflicts with a new namespace in DotNetNuke 5.3. as the XML module did not use fully qualified namespaces everywhere. Please upgrade to XML 4.3.5 before upgrading your DNN version to 5.3.1 and above. In case you missed this step and the entire application runs into a Yellow Screen of Death, the easiest workaround is to simply delete ~\App_Code\XML\Handlers\download.vb....Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Anyone code at a treadmill desk? [closed]

    - by Sequenzia
    have been thinking about getting a treadmill desk for awhile now but I just don't know if it is possible to code at one. I can see doing a normal computer job while walking very slow but I just don't know if you can write code do it. Like a lot of people I could stand to lose weight and I am just not in shape anymore. I sit at my computer for at least 12 hours a day and then I am on my laptop for a few more hours. I need to do something to help my health. I also have been seeing a lot of reports about the long term health issues related to desk jobs. Like this. Before I drop a few hundred dollars on a new desk I am wondering if anyone has tried a treadmill desk and if so which one?

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  • is it safe to use jQuery and MooTools together?

    - by user1179459
    I just need to know is it safe to use jQuery and MooTools Together in one web framework? I am not trying create application using both of them, but I am in a situation where I need to modify mootool based application framework, so I am used to jquery, I don't want to waste my time learning mootools and I think jquery is better than the mootools in many contexts like number of applications, plugins etc. so questions are is it safe to use mootools and jquery in one framework? will there be cross browser issues? how robust the application will be when using both?

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  • Updated copy of the OBIEE Tuning whitepaper

    - by inowodwo
    The Product Assurance team have released an updated copy of the OBIEE Tuning Whitepaper. You can find it on the PA blog https://blogs.oracle.com/pa/entry/test or via Support note OBIEE 11g Infrastructure Performance Tuning Guide (Doc ID 1333049.1) https://support.us.oracle.com/oip/faces/secure/km/DocumentDisplay.jspx?id=1333049.1&recomm=Y This new revised document contains following useful tuning items: 1.    New improved HTTP Server caching algorithm. 2.    Oracle iPlanet Web Server tuning parameters. 3.    New tuning parameters settings / values for OPIS/OBIS components.

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  • Data base preference for network based C# windows application [on hold]

    - by Sinoop Joy
    I'm planning to develop a C# widows based application for an academy. The academy will have different instances of application running in different machines. The database should have shared access. All the application instances can do update, delete or insert. I've not done any network based application. Anybody can give any useful link to where to start with ? Which database would give max performance with all required features i said for this scenario ?

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  • Possible / How to render to multiple back buffers, using one as a shader resource when rendering to the other, and vice versa?

    - by Raptormeat
    I'm making a game in Direct3D10. For several of my rendering passes, I need to change the behavior of the pass depending on what is already rendered on the back buffer. (For example, I'd like to do some custom blending- when the destination color is dark, do one thing; when it is light, do another). It looks like I'll need to create multiple render targets and render back and forth between them. What's the best way to do this? Create my own render textures, use them, and then copy the final result into the back buffer. Create multiple back buffers, render between them, and then present the last one that was rendered to. Create one render texture, and one back buffer, render between them, and just ensure that the back buffer is the final target rendered to I'm not sure which of these is possible, and if there are any performance issues that aren't obvious. Clearly my preference would be to have 2 rather than 3 default render targets, if possible.

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  • How to run a complete GUI as root?

    - by Braiam
    I don't care if I mess up the system (which is likely if I do things like this), or the potential security issues that this could imply. Note, that I don't just want to "enable root login?", but run my GUI from bottom-up as root. I don't want to type my password for anything but just for login and have total control over it. Of course, I want any application running as root, like Firefox, LibreOffice, etc. without having to mess up with the terminal. So, how do I do this?

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  • Another Linq to SQL product, Enzo Multitenant Framework

    - by Ed Gnatiuk
    An open source library and full product have been developed for transparently splitting large tables across several databases for performance, similar to database table partitioning.  It is all handled along with the Linq to SQL framework, and looks pretty slick, I will be reviewing the product shortly.  It looks mostly transparent to the developer!  There are other capabilites worth a look.  This looks like it works for azure as well. Here are some links:  http://enzosqlshard.codeplex.com/   http://enzosqlbaseline.com    https://scale.bluesyntax.net   I will be reviewing this and other Linq to SQL libraries soon.

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  • A Great Idea I Never Had. Better Elevator Automation, no Buttons in Elevator.

    After my second year at engineering school (Cornell University), I spent the summer working in a dream job as an intern at the world famous Ford Design Center in Dearborn Michigan.  The group I... This site is a resource for asp.net web programming. It has examples by Peter Kellner of techniques for high performance programming...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • OOW 12: Hardware and Software Engineered to Work Together

    - by kellsey.ruppel
    If you were among the thousands of folks that filled the Moscone Center Hall D last night to hear Larry Ellison’s keynote, this will be old news to you.  If you weren’t able to catch the session, Larry covered Oracle’s fundamentally different approach to delivering technology that is engineered to work together to give customers extreme performance, simplicity, and cost savings. As you many know, innovating for growth requires the right investments and the right technology. And Oracle is equipped and ready. If you are attending Oracle OpenWorld, you’ll want to be sure you don’t miss out on any of the following activities! Oracle OpenWorld Music Festival Oracle WebCenter Customer Appreciation Reception | Tues, Oct 2 | 6:30pm-9:30pm | RSVP Oracle WebCenter Strategy & Vision | Mon, Oct 1 | 10:45am-11:45am Oracle WebCenter Focus On Guide | Events, Activities, Hands on Labs & More!

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  • Ubuntu 11.10 to 12.04 results in loss of N network capability - how to restore?

    - by user74273
    On Ubuntu 11.10, I had zero issues with N network detection and speed. I cannot remember whether the old driver was iwlagn or iwlwifi. This was with Ubuntu repository Linux kernel 3.0.0-22. Upon upgrading to Ubuntu 12.04, iwlwifi is the available driver and while it detects N networks, upon connection, the speed is cripplingly low and DNS look-ups do not occur (impossible to browse). This is with Ubuntu repository Linux kernel 3.2.0-26. Please note that the 11n_disable flag for the iwlwifi module cannot work for me as I require N network access. Is there another solution? Perhaps, is there a way to easily patch the new kernel with the old wireless module (just copy-and-paste the iwlagn module into the new kernel source and re-compile)? Relevant hardware specs: Dell Inspiron N5110 Network Adapter: Intel® Centrino® Wireless-N 1030

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  • is 'protected' ever reasonable outside of virtual methods and destructors?

    - by notallama
    so, suppose you have some fields and methods marked protected (non-virtual). presumably, you did this because you didn't mark them public because you don't want some nincompoop to accidentally call them in the wrong order or pass in invalid parameters, or you don't want people to rely on behaviour that you're going to change later. so, why is it okay for that nincompoop to use those fields and methods from a subclass? as far as i can tell, they can still screw up in the same ways, and the same compatibility issues still exist if you change the implementation. the cases for protected i can think of are: non-virtual destructors, so you can't break things by deleting the base class. virtual methods, so you can override 'private' methods called by the base class. constructors in c++. in java/c# marking the class as abstract will do basically the same. any other use cases?

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  • Getting Started with Oracle Fusion Financials

    Designed from the ground-up using the latest technology advances and incorporating the best practices gathered from Oracle's thousands of customers, Fusion Applications are 100 percent open standards-based business applications that set a new standard for the way we innovate, work and adopt technology. Delivered as a complete suite of modular applications, Fusion Applications work with your existing portfolio to evolve your business to a new level of performance. In this AppCast, part of a special series on Fusion Applications, you hear about the unique advantages of Fusion Financials, learn about the scope of the first release and discover how Fusion Financials modules can be used to complement and enhance your existing finance solutions.

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  • No sound, even though devices appear OK

    - by Felix
    I have a weird problem. Sound used to work until a couple of days ago, but now the builtin speakers in my ThinkPad W520 have stopped working. This happened after either: An update Using the headphone jack in my laptop dock (I had used the jack in the actual laptop before without issues) As I was saying, the speakers do not work at all. Sometimes I get a clicking sound from the laptop, which I assume is the system beep. This does not happen consistently. If I plug headphones in the laptop, I do get sound in them. I have tried playing with all the possible settings both in gnome and using alsamixer. Some screens: What could I try next?

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  • Can't login to Ubuntu One

    - by Gabriel
    I uninstalled Ubuntu One about two months ago and now I re-installed it. I can still login with my account through the site (Ubuntu One) but the client keeps telling me "The authentication failed". If I try to use the Recover password option it also fails with telling me that my email address is not recognized (while I can use it with zero issues through the site) If I attempt to create a new account from the client, it also fails to load the captcha every time. Something is clearly broken here but I can't figure out what it is. Any ideas?

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  • Soccer Game only with National Team names (country names) what about player names? [duplicate]

    - by nightkarnation
    This question already has an answer here: Legal issues around using real players names and team emblems in an open source game 2 answers Ok...this question hasn't been asked before, its very similar to some, but here's the difference: I am making a soccer/football simulator game, that only has national teams (with no official logos) just the country names and flags. Now, my doubt is the following...can I use real player names (that play or played on that national team?) From what I understand if I use a player name linked to a club like Barcelona FC (not a national team) I need the right from the club and the association that club is linked to, right? But If I am only linking the name just to a country...I might just need the permission of the actual player (that I am using his name) and not any other associations, correct? Thanks a lot in advance! Cheers, Diego.

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  • Login screen won't accept my password

    - by Raven H
    I recently upgraded to 12.04 from 11.10 and since upgrading have been unable to login to my user profile. The upgrade went okay and I can login to a guest session fine but whenever I try to login to my profile, after entering my password, I just return to the login screen. I've changed my password in Root (passwd 'username')and can log in to tty1 with no issues, it's just in GUI I'm having problems. I'm using a HP dv7 laptop, 32 bit Ubuntu install, Intel® Core™2 Duo CPU P7350 @ 2.00GHz × 2, Nvidia graphics. Any help would be appreciated.

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  • High Tech Product Companies: Benchmark Your Sales & Marketing Data Management

    - by user709269
    Aberdeen’s Q4 2010 Quarterly Business Review found that 74% of the Sales and Marketing organizations in High Tech product manufacturing have strategic CRM initiatives in 2011. Aberdeen Group is conducting a survey that will help high tech product companies such as yours determine the Best-in-Class procedures for capturing, managing, and disseminating business data. If your product company is planning on implementing a CRM solution or is simply evaluating the potential benefits, we would appreciate your feedback in this brief, 10-minute survey. You will be able to compare your experiences in leveraging customer information for sales and marketing compare with your peers, benchmark your performance, and see how you can achieve Best-in-Class results. Individual responses will be kept strictly confidential, and data will only be used in aggregate. In appreciation for sharing your time and thoughts with us, we will provide complimentary access for you to the full benchmark report as soon as it is published (a $399 value). Take the survey.

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  • Reasons to use C++ ?

    - by RodH257
    I've read here and in other places that learning C++, C or other low level languages are a must to get a more low level perspective on development. I agree with this, but I find it hard to find a reason to use C++ over C# or similar languages. Most of the work I do is web based, so there's no need for C++ there. Other work is windows based, and most things work fine in C# there, so what sort of situation could I use C++? I don't do any high performance stuff, nor do I create games, mostly business applications. I'm looking for an excuse to expand on my C++ knowledge but I need some motivation other than 'because the internet said I should'.

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  • Drawing flaming letters in 3d on OpenGL ES 2.0

    - by Chiquis
    I am a bit confused about how to achieve this. What i want is to "draw with flames". I have achieved this with textures successfully, but now my concern is about doing this with particles to achieve the flaming effect. Am I supposed to have a Path in where i should add many particle emitters along the path that will "be emitting flames"? I understand the concept for 2d, but for 3d are the particles (that are quads) always supposed to be facing the user? Edit: Something else im worried about is the performance hit that will occur by having that many particle emitters, because there can be many letters and drawings at the same time. And each of these elements will have many particle emitters.

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