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  • Brand New Oracle WebLogic 12c Online Launch Event, December 1st, 18:00 GMT

    - by swalker
    The brand new WebLogic 12c will be released on December 1st 2011. Please join Hasan Rizvi on December 1, as he unveils the next generation of the industry’s #1 application server and cornerstone of Oracle’s cloud application foundation—Oracle WebLogic Server 12c. Hear, with your fellow IT managers, architects, and developers, how the new release of Oracle WebLogic Server is: Designed to help you seamlessly move into the public or private cloud with an open, standards-based platform Built to drive higher value for your current infrastructure and significantly reduce development time and cost Optimized to run your solutions for Java Platform, Enterprise Edition (Java EE); Oracle Fusion Middleware; and Oracle Fusion Applications Enhanced with transformational platforms and technologies such as Java EE 6, Oracle’s Active GridLink for RAC, Oracle Traffic Director, and Oracle Virtual Assembly Builder Don’t miss this online launch event on December 1st, 18:00 GMT. Register Now For regular information become a member of the WebLogic Partner Community please register at http://www.oracle.com/partners/goto/wls-emea

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  • Will the Mac app store accept an app that reads and parses iPhone backups?

    - by John Wright
    I wanted to submit an app to the Mac app store that reads the iPhone backup dir and provides some useful functionality on user's voicemails and sms messages. The app parses and reads the backup mbdb files, and extracts the voicemail and sms sqlite db files as well as the voicemails to a temp directory. Is this kind of app likely to be rejected since it reads an unpublished format? It's not using any private APIs. I realize none of you are reviewers but wondering if I should even try to submit it to the store.

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  • Do I have to deliver my utility and helper code to clients?

    - by deviDave
    Over the years I've created a bunch of Java utility and helper libraries which I just attach to new projects. Then, when I deliver code to my clients, I send all the code except for the libraries themselves (not JARs but source code files). A client complained that he could not compile the project as some libraries were missing. I tried explaining him about my own libraries, but he was not satisfied. How do you handle such situations? I am still apporting changes to these libraries often and I cannot compile JARs each time I start working on some new project. How to overcome this issue - not to share private libraries (personal intellectual property) and have happy clients?

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  • Zookeeper naming service [closed]

    - by kolchanov
    I need a recommendation for naming service implementation. We are ISV and we have a lot of applications (services) with very different protocols such as http (Rest), low level tcp, amqp, diameter, telco protocols Rx, Ry, Ud and many others. We want to simplify configuration, deployment and service discovery procees and it seems that It's time to create central configuration registry. So I have few questions: - is zookeeper suitable for this purpose? - does exists more suitable and more special solution? - best practice for service naming for discoverin. Any standards? - recommendation for service configuration data structure Also we are keeping in mind future tasks For dynamic application distribution in a private cloud. Could you share your real life experience?

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  • Total Cloud Control for Systems - Webcast on April 12, 2012 (18:00 CET/5pm UK)

    - by Javier Puerta
    Total Cloud Control Keeps Getting BetterJoin Oracle Vice President of Systems Management Steve Wilson and a panel of Oracle executives to find out how your enterprise cloud can achieve 10x improved performance and 12x operational agility. Only Oracle Enterprise Manager Ops Center 12c allows you to: Accelerate mission-critical cloud deployment Unleash the power of Solaris 11, the first cloud OS Simplify Oracle engineered systems management You’ll also get a chance to have your questions answered by Oracle product experts and dive deeper into the technology by viewing our demos that trace the steps companies like yours take as they transition to a private cloud environment. Register today for this interactive keynote and panel discussion. Agenda 18:00 a.m. CET (5pm UK) Keynote: Total Cloud Control for Systems 18:45 a.m. CET (5:45 pm UK) Panel Discussion with Oracle Hardware, Software, and Support Executives 19:15 a.m. CET (6:15 UK) Demo Series: A Step-by-Step Journey to Enterprise Clouds

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  • Brand New Oracle WebLogic 12c Online Launch Event, December 1, 10am PT

    - by Ruma Sanyal
    The brand new WebLogic 12c will be launched on December 1st with a 2-hour global webcast highlighting salient capabilities and benefits and featuring Hasan Rizvi, SVP, Fusion Middleware and Java. For the more techie types, the 2nd hour will be a developer focused discussion including multiple demos and live Q&A. Please join us, with your fellow IT managers, architects, and developers, to hear how the new release of Oracle WebLogic Server is: Designed to help you seamlessly move into the public or private cloud with an open, standards-based platform Built to drive higher value for your current infrastructure and significantly reduce development time and cost Enhanced with transformational platforms and technologies such as Java EE 6, Oracle’s Active GridLink for RAC, Oracle Traffic Director, and Oracle Virtual Assembly Builder

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  • Brand New Oracle WebLogic 12c Online Launch Event, December 1, 10am PT

    - by Ruma Sanyal
    The brand new WebLogic 12c will be launched on December 1st with a 2-hour global webcast highlighting salient capabilities and benefits and featuring Hasan Rizvi, SVP, Fusion Middleware and Java. For the more techie types, the 2nd hour will be a developer focused discussion including multiple demos and live Q&A. Please join us, with your fellow IT managers, architects, and developers, to hear how the new release of Oracle WebLogic Server is: Designed to help you seamlessly move into the public or private cloud with an open, standards-based platform Built to drive higher value for your current infrastructure and significantly reduce development time and cost Enhanced with transformational platforms and technologies such as Java EE 6, Oracle’s Active GridLink for RAC, Oracle Traffic Director, and Oracle Virtual Assembly Builder

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  • Material, Pass, Technique and shaders

    - by Papi75
    I'm trying to make a clean and advanced Material class for the rendering of my game, here is my architecture: class Material { void sendToShader() { program->sendUniform( nameInShader, valueInMaterialOrOther ); } private: Blend blendmode; ///< Alpha, Add, Multiply, … Color ambient; Color diffuse; Color specular; DrawingMode drawingMode; // Line Triangles, … Program* program; std::map<string, TexturePacket> textures; // List of textures with TexturePacket = { Texture*, vec2 offset, vec2 scale} }; How can I handle the link between the Shader and the Material? (sendToShader method) If the user want to send additionals informations to the shader (like time elapsed), how can I allow that? (User can't edit Material class) Thanks!

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  • What kind of installer should I use?

    - by crosenblum
    I need a program installer for window's that is free or open source, that is somewhat customizable, but creates very small installer files. I would be using this to create a mmorpg game client installer, for my private server. And I'll need to this repeatedly once my server goes live to help keep my player's up to date with server changes. Any suggestions? I have tried NSIS, but i really didn't like it, too hard to do. I am also concerned about file sizes... Any thoughts?

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  • Proper policy for user setup

    - by Dave Long
    I am still fairly new to linux hosting and am currently working on some policies for our production ubuntu servers. The servers are public facing webservers with ssh access from the public network and database servers with ssh access from the internal private network. We are a small hosting company so in the past with windows servers we used one user account and one password that each of us used internally. Anyone outside of the company who needed to access the server for FTP or anything else had their own user account. Is that okay to do in the linux world, or would most people recommend using individual accounts for each person who needs to access the server?

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  • Sortie de Sonar 2.1, l'outil de qualimétrie logicielle Open Source pour les projets Java par SonarSo

    Bonjour, SonarSource a annoncé la release de Sonar 2.1 qui correspond à un lot de 51 améliorations / corrections dont des fonctionnalités comme :plugin "Squid" : de nouvelles règles pour détecter les méthodes private/protected non utilisées ainsi que les appels de méthodes dépréciées nouvelle page "Libraries" permettant de restituer les librairies utilisées (projets Maven) nouvelle page "Dependencies" pour rechercher les projets utilisant une version donnée d'une librairie nouvelle page "System Info" permettant d'auditer le système (plugins installés, statistiques de la base de données et de la JVM, etc.) Que pensez-vous de Sonar ? Quelles fonctionnalités lui apporteraient de la vale...

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  • Camera movement and threshold not working

    - by irish guy mcconagheh
    I have a platformer that is in progress, part of this has a camera which I only want to move when the character moves out of a certain threshold, to try to accomplish this I have the following if statement: if(((Mathf.Abs(target.transform.position.x))-(Mathf.Abs(transform.position.x)))>thres){ x = moveTo(transform.position.x, target.position.x, trackSpeed); } in unity/c#. In pseudocode it means if((absolute value of player x) - (absolute value of camera x) is greater than the threshold){ move { however this does not seem to work correctly. it appears to work for the first couple of times the threshold is reached, however the distance between the camera and the player has to increase every time for the camera to move. I do not believe the movement of the camera is the problem, however the code for it is as follows: private float moveTo(float n, float target, float accel) { if (n == target) { return n; } else { float dir = Mathf.Sign(target - n); n += accel * Time.deltaTime * dir; return (dir == Mathf.Sign(target-n))? n: target; } } }

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  • Disable incognito in chrome or chromium

    - by TheIronKnuckle
    I'm addicted to certain websites to the point where it's interfering with my life regularly and sick of it. I want to install website blockers that aren't easy to circumvent. In Chrome, incognito mode is easily accessible with a ctrl-shift-n. That is ridiculous. Whenever I feel an urge to go on an addictive website, it doesn't matter what blockers and regulators I've got installed; three keys can get round them in a second. Simply uninstalling chrome isn't an option either, as it's way too easy to sudo apt-get install it right back. So yes, I want to disable incognito mode completely (and if possible making it totally impossible to get it back). I note that some guy has figured out how to do it on windows with a registry entry: http://wmwood.net/software/incognito-gone-get-rid-of-private-browsing/ If it can be done on windows it can be done on ubuntu!

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  • OpenGL error LNK2019

    - by Ghilliedrone
    I'm trying to compile a basic OpenGL program. I linked opengl32.lib and glu32.lib but I'm getting errors. The errors I get are: error LNK1120: 7 unresolved externals error LNK2019: unresolved external symbol _main referenced in function ___tmainCRTStartup error LNK2019: unresolved external symbol "public: float __thiscall GLWindow::getElapsedSeconds(void)" (?getElapsedSeconds@GLWindow@@QAEMXZ) referenced in function _WinMain@16 error LNK2019: unresolved external symbol "public: bool __thiscall GLWindow::isRunning(void)" (?isRunning@GLWindow@@QAE_NXZ) referenced in function _WinMain@16 error LNK2019: unresolved external symbol "public: void __thiscall GLWindow::attachExample(class Example *)" (?attachExample@GLWindow@@QAEXPAVExample@@@Z) referenced in function _WinMain@16 error LNK2019: unresolved external symbol "public: void __thiscall GLWindow::destroy(void)" (?destroy@GLWindow@@QAEXXZ) referenced in function _WinMain@16 error LNK2019: unresolved external symbol "public: __thiscall GLWindow::GLWindow(struct HINSTANCE__ *)" (??0GLWindow@@QAE@PAUHINSTANCE__@@@Z) referenced in function _WinMain@16 error LNK2019: unresolved external symbol "private: void __thiscall GLWindow::setupPixelFormat(void)" (?setupPixelFormat@GLWindow@@AAEXXZ) referenced in function "public: long __stdcall GLWindow::WndProc(struct HWND__ *,unsigned int,unsigned int,long)" (?WndProc@GLWindow@@QAGJPAUHWND__@@IIJ@Z)

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  • How to Restrict Android App Permissions

    - by Chris Hoffman
    Android forces you to agree to every permission an app wants, assuming you want to use the app. After rooting your device, you can manage permissions on a per-app basis. Restricting permissions allows you to protect your contacts and other private data from apps that demand access you’d rather not allow. Many apps will continue working properly after you revoke the permissions. HTG Explains: What Is RSS and How Can I Benefit From Using It? HTG Explains: Why You Only Have to Wipe a Disk Once to Erase It HTG Explains: Learn How Websites Are Tracking You Online

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  • transparent home directory encryption

    - by user86458
    #1 I'm very new to the ubuntu home directory encryption or rather ecryptfs folder encryption. I read about the same within Dustin's blog & tried implementing it. Problem or query is my home directory is encrypted & has a www folder ... now when I reboot the system the decryption doesnt happen at startup/boot & apache is not able to find the files rather the folder www since it is not mounted ... in order to mount it I have to login .... is there a way by which an encrypted home / private folder can be mounted at boot without human intervention ? #2 I have installed ubuntu server 11.10 & had selected "encrypt home directory" when installing the same. With ubuntu things are working transparently even after reboot & without logging in. Kindly can anyone pls explain or guide on the same ?

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  • Solved: Chrome v18, self signed certs and &ldquo;signed using a weak signature algorithm&rdquo;

    - by David Christiansen
    So chrome has just updated itself automatically and you are now running v18 – great. Or is it… If like me, you are someone that are running sites using a self-signed SSL Certificate (i.e. when running a site on a developer machine) you may come across the following lovely message; Fear not, this is likely as a result of you following instructions you found on the apache openssl site which results in a self signed cert using the MD5 signature hashing algorithm. Using OpenSSL The simple fix is to generate a new certificate specifying to use the SHA512 signature hashing algorithm, like so; openssl req -new -x509 -sha512 -nodes -out server.crt -keyout server.key Simples! Now, you should be able to confirm the signature algorithm used is sha512 by looking at the details tab of certificate Notes If you change your certificate, be sure to reapply any private key permissions you require – such as allowing access to the application pool user.

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  • Cloudcel: Excel Meets the Cloud

    - by kaleidoscope
    Cloudscale  is launching Cloudcel Cloudcel is the first product that demonstrates the full power of integrated "Client-plus-Cloud" computing. You use desktop Excel in the normal way, but can also now seamlessly tap into the scalability and massive parallelism of the cloud, entirely from within Excel, to handle your Big Data. Building an app in Cloudcel is really easy – no databases, no programming. Simply drop building blocks onto the spreadsheet (in any order, in any location) and launch the app to the cloud with a single click. Parallelism, scalability and fault tolerance are automatic. With Cloudcel, you can process realtime data streams continuously, and get alerts pushed to you as soon as important events or patterns are detected ("Set it and forget it"). Cloudcel is offered as a pay-per-use cloud service – so no hardware, no software licenses, and no IT department required to set it up. Private cloud deployments are also available. Please find below link for more detail : http://billmccoll.sys-con.com/node/1326645 http://cloudcel.com/ Technorati Tags: Tanu

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  • What makes it hard to protect from hacks/bots in BF3 and Quake Live?

    - by Jakub P.
    After playing these games, asking other players/admins, and reading online I am led to believe that Quake Live and Battlefield 3 are frequented by bots and there are plenty of hacks of various kinds. I'm confused how this is possible, or even easy seeing how many players have access to these kinds of "tools" (sic). Isn't it possible for the game authors to digitally sign the game executables so that when they run, the server can ensure only the allowed client is sending commands, thus preventing any kind of abuse? I.e. every player command would be signed by a private key, or symmetrically encrypted (not sure which would make more sense). I understand that players can look at the running executable's behavior (memory etc.), but if games are apparently so easy to hack, shouldn't most apps be hacked as well (e.g. Skype, all DRM running on Windows etc.)?

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  • Data Binding to Attached Properties

    - by Chris Gardner
    Originally posted on: http://geekswithblogs.net/freestylecoding/archive/2013/06/14/data-binding-to-attached-properties.aspx When I was working on my C#/XAML game framework, I discovered I wanted to try to data bind my sprites to background objects. That way, I could update my objects and the draw functionality would take care of the work for me. After a little experimenting and web searching, it appeared this concept was an impossible dream. Of course, when has that ever stopped me? In my typical way, I started to massively dive down the rabbit hole. I created a sprite on a canvas, and I bound it to a background object. <Canvas Name="GameField" Background="Black"> <Image Name="PlayerStrite" Source="Assets/Ship.png" Width="50" Height="50" Canvas.Left="{Binding X}" Canvas.Top="{Binding Y}"/> </Canvas> Now, we wire the UI item to the background item. public MainPage() { this.InitializeComponent(); this.Loaded += StartGame; }   void StartGame( object sender, RoutedEventArgs e ) { BindingPlayer _Player = new BindingPlayer(); _Player.X = Window.Current.Bounds.Height - PlayerSprite.Height; _Player.X = ( Window.Current.Bounds.Width - PlayerSprite.Width ) / 2.0; } Of course, now we need to actually have our background object. public class BindingPlayer : INotifyPropertyChanged { private double m_X; public double X { get { return m_X; } set { m_X = value; NotifyPropertyChanged(); } }   private double m_Y; public double Y { get { return m_Y; } set { m_Y = value; NotifyPropertyChanged(); } }   public event PropertyChangedEventHandler PropertyChanged; protected void NotifyPropertyChanged( [CallerMemberName] string p_PropertyName = null ) { if( PropertyChanged != null ) PropertyChanged( this, new PropertyChangedEventArgs( p_PropertyName ) ); } } I fired this baby up, and my sprite was correctly positioned on the screen. Maybe the sky wasn't falling after all. Wouldn't it be great if that was the case? I created some code to allow me to move the sprite, but nothing happened. This seems odd. So, I start debugging the application and stepping through code. Everything appears to be working. Time to dig a little deeper. After much profanity was spewed, I stumbled upon a breakthrough. The code only looked like it was working. What was really happening is that there was an exception being thrown in the background thread that I never saw. Apparently, the key call was the one to PropertyChanged. If PropertyChanged is not called on the UI thread, the UI thread ignores the call. Actually, it throws an exception and the background thread silently crashes. Of course, you'll never see this unless you're looking REALLY carefully. This seemed to be a simple problem. I just need to marshal this to the UI thread. Unfortunately, this object has no knowledge of this mythical UI Thread in which we speak. So, I had to pull the UI Thread out of thin air. Let's change our PropertyChanged call to look this. public event PropertyChangedEventHandler PropertyChanged; protected void NotifyPropertyChanged( [CallerMemberName] string p_PropertyName = null ) { if( PropertyChanged != null ) Windows.ApplicationModel.Core.CoreApplication.MainView.CoreWindow.Dispatcher.RunAsync( Windows.UI.Core.CoreDispatcherPriority.Normal, new Windows.UI.Core.DispatchedHandler( () => { PropertyChanged( this, new PropertyChangedEventArgs( p_PropertyName ) ); } ) ); } Now, we raised our notification on the UI thread. Everything is fine, people are happy, and the world moves on. You may have noticed that I didn't await my call to the dispatcher. This was intentional. If I am trying to update a slew of sprites, I don't want thread being hung while I wait my turn. Thus, I send the message and move on. It is worth nothing that this is NOT the most efficient way to do this for game programming. We'll get to that in another blog post. However, it is perfectly acceptable for a business app that is running a background task that would like to notify the UI thread of progress on a periodic basis. It is worth noting that this code was written for a Windows Store App. You can do the same thing with WP8 and WPF. The call to the marshaler changes, but it is the same idea.

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  • Application Migration: Windows/VB6 Apps to ASP.NET HTML5

    - by Webgui
    I would like to invite you to a fascinating webinar on extending applications to HTML5 and Mobile that we are doing in collaboration with Jeffrey S. Hammond, Principal Analyst serving Application Development & Delivery Professionals at Forrester Research.The webinar is free and it will will introduce the substantial changes brought on by the move to Web Applications and Open Web architectures, and the challenges it places on application development shops. We’ll also introduce how we at Gizmox are helping client navigate this mobile shift and evolve existing Windows applications with a new set of Transposition tools called Instant CloudMove. We will discuss the alternatives in the market to evolve your existing applications and focus on our transposition tools that reduce migration risk, minimize costs, and accelerate your time to market. So if you have locally installed Windows, VB6 or ASP applications that you are looking to enable as SaaS, offer over private or public Cloud platforms or allow end users with mobile accessibility then you shouldn't miss this webinar. Extending Windows Applications to HTML5 and Mobile Has Never Been Easier Tuesday, April 24, 2012 1:00 PM - 2:00 PM EST Free registration:http://www.visualwebgui.com/Gizmox/Landing/tabid/674/articleType/ArticleView/articleId/987/Extending-Windows-Applications-to-HTML5-and-Mobile-Has-Never-Been-Easier.aspx

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  • Which online/hosted bug tracking tool do you use for your own work and projects?

    - by blueberryfields
    I've accumulated a lot of side projects over the years, which I slowly improve on over time. Whenever I return to one, I take some time reading over text files that include design, recent bugs, next features, etc... that I should be working on - it's not pretty. I'm looking to switch to something more formal. Ideally, this would be a full featured, online, bug tracking system, which allows for free or nearly free bug tracking for my own projects. Also, ideally this would be doable in a private manner - I don't really want everyone to see my side projects and what a mess I've made of some of them.

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  • How to break out of if statement

    - by TheBroodian
    I'm not sure if the title is exactly an accurate representation of what I'm actually trying to ask, but that was the best I could think of. I am experiencing an issue with my character class. I have developed a system so that he can perform chain attacks, and something that was important to me was that 1)button presses during the process of an attack wouldn't interrupt the character, and 2) at the same time, button presses should be stored so that the player can smoothly queue up chain attacks in the middle of one so that gameplay doesn't feel rigid or unresponsive. This all begins when the player presses the punch button. Upon pressing the punch button, the game checks the state of the dpad at the moment of the button press, and then translates the resulting combined buttons into an int which I use as an enumerator relating to a punch method for the character. The enumerator is placed into a List so that the next time the character's Update() method is called, it will execute the next punch in the list. It only executes the next punch if my character is flagged with acceptInput as true. All attacks flag acceptInput as false, to prevent the interruption of attacks, and then at the end of an attack, acceptInput is set back to true. While accepting input, all other actions are polled for, i.e. jumping, running, etc. In runtime, if I attack, and then queue up another attack behind it (by pressing forward+punch) I can see the second attack visibly execute, which should flag acceptInput as false, yet it gets interrupted and my character will stop punching and start running if I am still holding down the dpad. Included is some code for context. This is the input region for my character. //Placed this outside the if (acceptInput) tree because I want it //to be taken into account whether we are accepting input or not. //This will queue up attacks, which will only be executed if we are accepting input. //This creates a desired effect that helps control the character in a // smoother fashion for the player. if (Input.justPressed(buttonManager.Punch)) { int dpadPressed = Input.DpadState(0); if (attackBuffer.Count() < 1) { attackBuffer.Add(CheckPunch(dpadPressed)); } else { attackBuffer.Clear(); attackBuffer.Add(CheckPunch(dpadPressed)); } } if (acceptInput) { if (attackBuffer.Count() > 0) { ExecutePunch(attackBuffer[0]); attackBuffer.RemoveAt(0); } //If D-Pad left is being held down. if (Input.DpadDirectionHeld(0, buttonManager.Left)) { flipped = false; if (onGround) { newAnimation = "run"; } velocity = new Vector2(velocity.X - acceleration, velocity.Y); if (walking == true && velocity.X <= -walkSpeed) { velocity.X = -walkSpeed; } else if (walking == false && velocity.X <= -maxSpeed) { velocity.X = -maxSpeed; } } //If D-Pad right is being held down. if (Input.DpadDirectionHeld(0, buttonManager.Right)) { flipped = true; if (onGround) { newAnimation = "run"; } velocity = new Vector2(velocity.X + acceleration, velocity.Y); if (walking == true && velocity.X >= walkSpeed) { velocity.X = walkSpeed; } else if (walking == false && velocity.X >= maxSpeed) { velocity.X = maxSpeed; } } //If jump/accept button is pressed. if (Input.justPressed(buttonManager.JumpAccept)) { if (onGround) { Jump(); } } //If toggle element next button is pressed. if (Input.justPressed(buttonManager.ToggleElementNext)) { if (elements.Count != 0) { elementInUse++; if (elementInUse >= elements.Count) { elementInUse = 0; } } } //If toggle element last button is pressed. if (Input.justPressed(buttonManager.ToggleElementLast)) { if (elements.Count != 0) { elementInUse--; if (elementInUse < 0) { elementInUse = Convert.ToSByte(elements.Count() - 1); } } } //If character is in the process of jumping. if (jumping == true) { if (Input.heldDown(buttonManager.JumpAccept)) { velocity.Y -= fallSpeed.Y; maxJumpTime -= elapsed; } if (Input.justReleased(buttonManager.JumpAccept) || maxJumpTime <= 0) { jumping = false; maxJumpTime = 0; } } //Won't execute abilities if input isn't being accepted. foreach (PlayerAbility ability in playerAbilities) { if (buffer.Matches(ability)) { if (onGround) { ability.Activate(); } if (!onGround && ability.UsableInAir) { ability.Activate(); } else if (!onGround && !ability.UsableInAir) { buffer.Clear(); } } } } When the attackBuffer calls ExecutePunch(int) method, ExecutePunch() will call one of the following methods: private void NeutralPunch1() //0 { acceptInput = false; busy = true; newAnimation = "punch1"; numberOfAttacks++; timeSinceLastAttack = 0; } private void ForwardPunch2(bool toLeft) //true == 7, false == 4 { forwardPunch2Timer = 0f; acceptInput = false; busy = true; newAnimation = "punch2begin"; numberOfAttacks++; timeSinceLastAttack = 0; if (toLeft) { velocity.X -= 800; } if (!toLeft) { velocity.X += 800; } } I assume the attack is being interrupted due to the fact that ExecutePunch() is in the same if statement as running, but I haven't been able to find a suitable way to stop this happening. Thank you ahead of time for reading this, I apologize for it having become so long winded.

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  • InvalidProgramException Running Unit Test

    - by Anthony Trudeau
    There is a bug in the unit testing framework in Visual Studio 2010 with unit testing.  The bug appears in a very special circumstance involving an internal generic type. The bug causes the following exception to be thrown: System.InvalidProgramException: JIT Compiler encountered an internal limitation. This occurs under the following circumstances: Type being tested is internal or private Method being tested is generic  Method being tested has an out parameter Type accessor functionality used to access the internal type The exception is not thrown if the InternalsVisibleToAttribute is assigned to the source assembly and the accessor type is not used; nor is it thrown if the method is not a generic method. Bug #635093 has been added through Microsoft Connect

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  • initial Class design: access modifiers and no-arg constructors

    - by yas
    Context: Student working through Class design in personal/side project for Summer. I've never written anything implemented by others or had to maintain code. Trying to maximize encapsulation and imagining what would make code easy to maintain. Concept: Tight/Loose Class design where Tight and Loose refer to access modifiers and constructors. Tight: initially, everything, including setters, is private and a no-arg constructor is not provided (only a full constructor). Loose: not Tight Exceptions: the obvious like toString Reasoning: If code, at the very beginning, is tight, then it should be guaranteed that changes, with respect to access/creation, should never damage existing implementations. The loosening of code happens incrementally and must be thought through, justified, and safe (validated). Benefit: Existing implementing code should not break if changes are made later. Cost: Takes more time to create. Since this is my own thinking, I hope to get feedback as to whether I should push to work this way. Good idea or bad idea?

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