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  • Prolog Beginner: How to unify with arithmentic comparison operators or how to get a set var to range

    - by sixtyfootersdude
    I am new to prolog. I need to write an integer adder that will add numbers between 0-9 to other numbers 0-9 and produce a solution 0-18. This is what I want to do: % sudo code add(in1, in2, out) :- in1 < 10, in2 < 10, out < 18. I would like to be able to call it like this: To Check if it is a valid addition: ?- add(1,2,3). true ?- add(1,2,4). false With one missing variable: ?- add(X,2,3). 1 ?- add(1,4,X). 5 With multiple missing variables: ?-add(X,Y,Z). % Some output that would make sense. Some examples could be: X=1, Y=1, Z=2 ; X=2, Y=1, Z=3 ...... I realize that this is probably a pretty simplistic question and it is probably very straightforward. However cording to the prolog tutorial I am using: "Unlike unification Arithmetic Comparison Operators operators cannot be used to give values to a variable. The can only be evaluated when every term on each side have been instantiated."

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  • function binding and the clone() function - Jquery

    - by Sam Vloeberghs
    Hi I have problems with my keyup binding when cloning an element. Here's the scenario: I have an html markup like this: <tr class="rijbasis"> <td> <input type="text" class="count" /> </td> <td> <span class="cost">10</span> </td> <td> <span class="total">10</span> </td> </tr> I'm binding an keyup function to the input element of my table row like this: $('.rijbasis input').keyup(function(){ var parent = $(this).parent().parent(); $('.total',parent).text(parseInt($('.cost',parent).text()) * parseInt($('.count',parent).val())); } I designed the function like this so I could clone the table row on a onclick event and append it to the tbody: $('.lineadd').click(function(){ $('.contract tbody').append($('.contract tbody tr:last').clone()); $('.contract tbody tr:last input').val("0"); }); This al works , but the keyup function doesnt work on the input elements of the cloned row.. Can anybody help or advice? I hope I was clear enough and I'll be surely adding details if needed to solve this problem. Greetings

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  • How can i change a jquery plugin's option value with my value?

    - by Pandiya Chendur
    I have just jquery pagination plugin to work... But what happens is when i click page number 2 i get the first page and when i click 3 i get second page and so on.... My initial page my current page value changes to 0 instead 1 this causes the problem... My plugin has this, jQuery.fn.pagination = function(maxentries, opts){ opts = jQuery.extend({ items_per_page:10, num_display_entries:10, current_page:0, num_edge_entries:0, link_to:"#", prev_text:"Prev", next_text:"Next", ellipse_text:"...", prev_show_always:true, next_show_always:true, callback:function(){return false;} },opts||{}); current_page is set to 0 ... I have modified the current page value in my jquery function but it doesn't seem to work.... <script type="text/javascript"> var itemsPerPage = 5; var maxNumberOfElementsHere = 17; $(document).ready(function() { getRecordspage(1, itemsPerPage); $(".pager").pagination(maxNumberOfElementsHere, { callback: getRecordspage, current_page: 1, // Look here i have changed this but it doesn't work... items_per_page: itemsPerPage, num_display_entries: 5, next_text: 'Next', prev_text: 'Prev', num_edge_entries: 1 }); }); </script>

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  • Ant telnet is hanging on a simple task

    - by Sagar
    <?xml version="1.0" ?> <project name="test" default="root"> <target name="telnet"> <telnet server="10.1.1.1"> <read>login:</read> <write>root</write> <read>password:</read> <write>${PASSWORD}</write> <read>#</read> <write>ls</write> <read>#</read> </telnet> </target> </project> That is the code I have in a build.xml file. When I run ant (version 1.8, in bash) (I have downloaded and copied over the jars for commons-net-2.0 and jakarta-oro-2.0.8 already), this is the output I get: Buildfile: /home/sagar/build.xml telnet: and then it just sits there. When I do a "who" on my server, I can see "System" waiting on login. But there is no progress after this. I can telnet into the server using normal telnet means (putty, bash, etc). I even tried the full telnet command instead of read/write: <telnet server="10.1.1.1" userid="root" password="root"> Any help is much appreciated! Note: JRE 1.5, Ant 1.8, commons-net version 2.0, jakarta version 2.0.8

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  • Java: how to have try-catch as conditional in for-loop?

    - by HH
    I know how to solve the problem by comparing size to an upper bound but I want a conditional that look for an exception. If an exception occur in conditinal, I want to exit. import java.io.*; import java.util.*; public class listTest{ public static void main(String[] args){ Stack<Integer> numbs=new Stack<Integer>(); numbs.push(1); numbs.push(2); for(int count=0,j=0;try{((j=numbs.pop())<999)}catch(Exception e){break;}&& !numbs.isEmpty(); ){ System.out.println(j); } // I waited for 1 to be printed, not 2. } } Some Errors javac listTest.java listTest.java:10: illegal start of expression for(int count=0,j=0;try{((j=numbs.pop())<999)}catch(Exception e){break;}&& ^ listTest.java:10: illegal start of expression for(int count=0,j=0;try{((j=numbs.pop())<999)}catch(Exception e){break;}&& ^

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  • How to Make a Game like Space Invaders - Ray Wenderlich (why do my space invaders scroll off screen)

    - by Erv Noel
    I'm following this tutorial(http://www.raywenderlich.com/51068/how-to-make-a-game-like-space-invaders-with-sprite-kit-tutorial-part-1) and I've run into a problem right after the part where I add [self determineInvaderMovementDirection]; to my GameScene.m file (specifically to my moveInvadersForUpdate method) The tutorial states that the space invaders should be moving accordingly after adding this piece of code but when I run they move to the left and they do not come back. I'm not sure what I am doing wrong as I have followed this tutorial very carefully. Any help or clarification would be greatly appreciated. Thanks in advance ! Here is the full GameScene.m #import "GameScene.h" #import <CoreMotion/CoreMotion.h> #pragma mark - Custom Type Definitions /* The type definition and constant definitions 1,2,3 take care of the following tasks: 1.Define the possible types of invader enemies. This can be used in switch statements later when things like displaying different sprites images for each enemy type. The typedef makes InvaderType a formal Obj-C type that is type checked for method arguments and variables.This is so that the wrong method argument is not used or assigned to the wrong variable. 2. Define the size of the invaders and that they'll be laid out in a grid of rows and columns on the screen. 3. Define a name that will be used to identify invaders when searching for them. */ //1 typedef enum InvaderType { InvaderTypeA, InvaderTypeB, InvaderTypeC } InvaderType; /* Invaders move in a fixed pattern: right, right, down, left, down, right right. InvaderMovementDirection tracks the invaders' progress through this pattern */ typedef enum InvaderMovementDirection { InvaderMovementDirectionRight, InvaderMovementDirectionLeft, InvaderMovementDirectionDownThenRight, InvaderMovementDirectionDownThenLeft, InvaderMovementDirectionNone } InvaderMovementDirection; //2 #define kInvaderSize CGSizeMake(24,16) #define kInvaderGridSpacing CGSizeMake(12,12) #define kInvaderRowCount 6 #define kInvaderColCount 6 //3 #define kInvaderName @"invader" #define kShipSize CGSizeMake(30, 16) //stores the size of the ship #define kShipName @"ship" // stores the name of the ship stored on the sprite node #define kScoreHudName @"scoreHud" #define kHealthHudName @"healthHud" /* this class extension allows you to add “private” properties to GameScene class, without revealing the properties to other classes or code. You still get the benefit of using Objective-C properties, but your GameScene state is stored internally and can’t be modified by other external classes. As well, it doesn’t clutter the namespace of datatypes that your other classes see. This class extension is used in the method didMoveToView */ #pragma mark - Private GameScene Properties @interface GameScene () @property BOOL contentCreated; @property InvaderMovementDirection invaderMovementDirection; @property NSTimeInterval timeOfLastMove; @property NSTimeInterval timePerMove; @end @implementation GameScene #pragma mark Object Lifecycle Management #pragma mark - Scene Setup and Content Creation /*This method simply invokes createContent using the BOOL property contentCreated to make sure you don’t create your scene’s content more than once. This property is defined in an Objective-C Class Extension found near the top of the file()*/ - (void)didMoveToView:(SKView *)view { if (!self.contentCreated) { [self createContent]; self.contentCreated = YES; } } - (void)createContent { //1 - Invaders begin by moving to the right self.invaderMovementDirection = InvaderMovementDirectionRight; //2 - Invaders take 1 sec for each move. Each step left, right or down // takes 1 second. self.timePerMove = 1.0; //3 - Invaders haven't moved yet, so set the time to zero self.timeOfLastMove = 0.0; [self setupInvaders]; [self setupShip]; [self setupHud]; } /* Creates an invade sprite of a given type 1. Use the invadeType parameterr to determine color of the invader 2. Call spriteNodeWithColor:size: of SKSpriteNode to alloc and init a sprite that renders as a rect of the given color invaderColor with size kInvaderSize */ -(SKNode*)makeInvaderOfType:(InvaderType)invaderType { //1 SKColor* invaderColor; switch (invaderType) { case InvaderTypeA: invaderColor = [SKColor redColor]; break; case InvaderTypeB: invaderColor = [SKColor greenColor]; break; case InvaderTypeC: invaderColor = [SKColor blueColor]; break; } //2 SKSpriteNode* invader = [SKSpriteNode spriteNodeWithColor:invaderColor size:kInvaderSize]; invader.name = kInvaderName; return invader; } -(void)setupInvaders { //1 - loop over the rows CGPoint baseOrigin = CGPointMake(kInvaderSize.width / 2, 180); for (NSUInteger row = 0; row < kInvaderRowCount; ++row) { //2 - Choose a single InvaderType for all invaders // in this row based on the row number InvaderType invaderType; if (row % 3 == 0) invaderType = InvaderTypeA; else if (row % 3 == 1) invaderType = InvaderTypeB; else invaderType = InvaderTypeC; //3 - Does some math to figure out where the first invader // in the row should be positioned CGPoint invaderPosition = CGPointMake(baseOrigin.x, row * (kInvaderGridSpacing.height + kInvaderSize.height) + baseOrigin.y); //4 - Loop over the columns for (NSUInteger col = 0; col < kInvaderColCount; ++col) { //5 - Create an invader for the current row and column and add it // to the scene SKNode* invader = [self makeInvaderOfType:invaderType]; invader.position = invaderPosition; [self addChild:invader]; //6 - update the invaderPosition so that it's correct for the //next invader invaderPosition.x += kInvaderSize.width + kInvaderGridSpacing.width; } } } -(void)setupShip { //1 - creates ship using makeShip. makeShip can easily be used later // to create another ship (ex. to set up more lives) SKNode* ship = [self makeShip]; //2 - Places the ship on the screen. In SpriteKit the origin is at the lower //left corner of the screen. The anchorPoint is based on a unit square with (0, 0) at the lower left of the sprite's area and (1, 1) at its top right. Since SKSpriteNode has a default anchorPoint of (0.5, 0.5), i.e., its center, the ship's position is the position of its center. Positioning the ship at kShipSize.height/2.0f means that half of the ship's height will protrude below its position and half above. If you check the math, you'll see that the ship's bottom aligns exactly with the bottom of the scene. ship.position = CGPointMake(self.size.width / 2.0f, kShipSize.height/2.0f); [self addChild:ship]; } -(SKNode*)makeShip { SKNode* ship = [SKSpriteNode spriteNodeWithColor:[SKColor greenColor] size:kShipSize]; ship.name = kShipName; return ship; } -(void)setupHud { //Sets the score label font to Courier SKLabelNode* scoreLabel = [SKLabelNode labelNodeWithFontNamed:@"Courier"]; //1 - Give the score label a name so it becomes easy to find later when // the score needs to be updated. scoreLabel.name = kScoreHudName; scoreLabel.fontSize = 15; //2 - Color the score label green scoreLabel.fontColor = [SKColor greenColor]; scoreLabel.text = [NSString stringWithFormat:@"Score: %04u", 0]; //3 - Positions the score label near the top left corner of the screen scoreLabel.position = CGPointMake(20 + scoreLabel.frame.size.width/2, self.size.height - (20 + scoreLabel.frame.size.height/2)); [self addChild:scoreLabel]; //Applies the font of the health label SKLabelNode* healthLabel = [SKLabelNode labelNodeWithFontNamed:@"Courier"]; //4 - Give the health label a name so it can be referenced later when it needs // to be updated to display the health healthLabel.name = kHealthHudName; healthLabel.fontSize = 15; //5 - Colors the health label red healthLabel.fontColor = [SKColor redColor]; healthLabel.text = [NSString stringWithFormat:@"Health: %.1f%%", 100.0f]; //6 - Positions the health Label on the upper right hand side of the screen healthLabel.position = CGPointMake(self.size.width - healthLabel.frame.size.width/2 - 20, self.size.height - (20 + healthLabel.frame.size.height/2)); [self addChild:healthLabel]; } #pragma mark - Scene Update - (void)update:(NSTimeInterval)currentTime { //Makes the invaders move [self moveInvadersForUpdate:currentTime]; } #pragma mark - Scene Update Helpers //This method will get invoked by update -(void)moveInvadersForUpdate:(NSTimeInterval)currentTime { //1 - if it's not yet time to move, exit the method. moveInvadersForUpdate: // is invoked 60 times per second, but you don't want the invaders to move // that often since the movement would be too fast to see if (currentTime - self.timeOfLastMove < self.timePerMove) return; //2 - Recall that the scene holds all the invaders as child nodes; which were // added to the scene using addChild: in setupInvaders identifying each invader // by its name property. Invoking enumerateChildNodesWithName:usingBlock only loops over the invaders because they're named kInvaderType; which makes the loop skip the ship and the HUD. The guts og the block moves the invaders 10 pixels either right, left or down depending on the value of invaderMovementDirection [self enumerateChildNodesWithName:kInvaderName usingBlock:^(SKNode *node, BOOL *stop) { switch (self.invaderMovementDirection) { case InvaderMovementDirectionRight: node.position = CGPointMake(node.position.x - 10, node.position.y); break; case InvaderMovementDirectionLeft: node.position = CGPointMake(node.position.x - 10, node.position.y); break; case InvaderMovementDirectionDownThenLeft: case InvaderMovementDirectionDownThenRight: node.position = CGPointMake(node.position.x, node.position.y - 10); break; InvaderMovementDirectionNone: default: break; } }]; //3 - Record that you just moved the invaders, so that the next time this method is invoked (1/60th of a second from when it starts), the invaders won't move again until the set time period of one second has elapsed. self.timeOfLastMove = currentTime; //Makes it so that the invader movement direction changes only when the invaders are actually moving. Invaders only move when the check on self.timeOfLastMove passes (when conditional expression is true) [self determineInvaderMovementDirection]; } #pragma mark - Invader Movement Helpers -(void)determineInvaderMovementDirection { //1 - Since local vars accessed by block are default const(means they cannot be changed), this snippet of code qualifies proposedMovementDirection with __block so that you can modify it in //2 __block InvaderMovementDirection proposedMovementDirection = self.invaderMovementDirection; //2 - Loops over the invaders in the scene and refers to the block with the invader as an argument [self enumerateChildNodesWithName:kInvaderName usingBlock:^(SKNode *node, BOOL *stop) { switch (self.invaderMovementDirection) { case InvaderMovementDirectionRight: //3 - If the invader's right edge is within 1pt of the right edge of the scene, it's about to move offscreen. Sets proposedMovementDirection so that the invaders move down then left. You compare the invader's frame(the frame that contains its content in the scene's coordinate system) with the scene width. Since the scene has an anchorPoint of (0,0) by default and is scaled to fill it's parent view, this comparison ensures you're testing against the view's edges. if (CGRectGetMaxX(node.frame) >= node.scene.size.width - 1.0f) { proposedMovementDirection = InvaderMovementDirectionDownThenLeft; *stop = YES; } break; case InvaderMovementDirectionLeft: //4 - If the invader's left edge is within 1 pt of the left edge of the scene, it's about to move offscreen. Sets the proposedMovementDirection so invaders move down then right if (CGRectGetMinX(node.frame) <= 1.0f) { proposedMovementDirection = InvaderMovementDirectionDownThenRight; *stop = YES; } break; case InvaderMovementDirectionDownThenLeft: //5 - If invaders are moving down then left, they already moved down at this point, so they should now move left. proposedMovementDirection = InvaderMovementDirectionLeft; *stop = YES; break; case InvaderMovementDirectionDownThenRight: //6 - if the invaders are moving down then right, they already moved down so they should now move right. proposedMovementDirection = InvaderMovementDirectionRight; *stop = YES; break; default: break; } }]; //7 - if the proposed invader movement direction is different than the current invader movement direction, update the current direction to the proposed direction if (proposedMovementDirection != self.invaderMovementDirection) { self.invaderMovementDirection = proposedMovementDirection; } } #pragma mark - Bullet Helpers #pragma mark - User Tap Helpers #pragma mark - HUD Helpers #pragma mark - Physics Contact Helpers #pragma mark - Game End Helpers @end

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  • Java threads, wait time always 00:00:00-Producer/Consumer

    - by user3742254
    I am currently doing a producer consumer problem with a number of threads and have had to set priorities and waits to them to ensure that one thread, the security thread, runs last. I have managed to do this and I have managed to get the buffer working. The last thing that I am required to do is to show the wait time of threads that are too large for the buffer and to calculate the average wait time. I have included code to do so, but everything I run the program, the wait time is always returned as 00:00:00, and by extension, the average is returned as the same. I was speaking to one of my colleagues who said that it is not a matter of the code but rather a matter of the computer needing to work off of one processor, which can be adjusted in the task manager settings. He has an HP like myself but his program prints the wait time 180 times, whereas mine prints usually about 3-7 times and is only 00:00:01 on one instance before finishing when I have made the processor adjustments. My other colleague has an iMac and hers puts out an average of 42:00:34(42 minutes??) I am very confused about this because I can see no difference between our codes and like my colleague said, I was wondering is it a computer issue. I am obviously concerned as I wanted to make sure that my code correctly calculated an average wait time, but that is impossible to tell when the wait times always show as 00:00:00. To calculate the thread duration, including the time it entered and exited the buffer was done by using a timestamp import, and then subtracting start time from end time. Is my code correct for this issue or is there something which is missing? I would be very grateful for any solutions. Below is my code: My buffer class package com.Com813cw; import java.text.DateFormat; import java.text.SimpleDateFormat; /** * Created by Rory on 10/08/2014. */ class Buffer { private int contents, count = 0, process = 200; private int totalRam = 1000; private boolean available = false; private long start, end, wait, request = 0; private DateFormat time = new SimpleDateFormat("ss:SSS"); public int avWaitTime =0; public void average(){ System.out.println("Average Application Request wait time: "+ time.format(request/count)); } public synchronized int get() { while (process <= 500) { try { wait(); } catch (InterruptedException e) { } } process -= 200; System.out.println("CPU After Process " + process); notifyAll(); return contents; } public synchronized void put(int value) { if (process <= 500) { process += value; } else { start = System.currentTimeMillis(); try { wait(); } catch (InterruptedException e) { } end = System.currentTimeMillis(); wait = end - start; count++; request += wait; System.out.println("Application Request Wait Time: " + time.format(wait)); process += value; contents = value; calcWait(wait, count); } notifyAll(); } public void calcWait(long wait, int count){ this.avWaitTime = (int) (wait/count); } public void printWait(){ System.out.println("Wait time is " + time.format(this.avWaitTime)); } } My spotify class package com.Com813cw; import java.sql.Timestamp; /** * Created by Rory on 11/08/2014. */ class Spotify extends Thread { private Buffer buffer; private int number; private int bytes = 250; public Spotify(Buffer c, int number) { buffer = c; this.number = number; } long startTime = System.currentTimeMillis(); public void run() { for (int i = 0; i < 20; i++) { buffer.put(bytes); System.out.println(getName() + this.number + " put: " + bytes + " bytes "); try { sleep(1000); } catch (InterruptedException e) { } } long endTime = System.currentTimeMillis(); long timeTaken = endTime - startTime; java.util.Date date = new java.util.Date(); System.out.println("-----------------------------"); System.out.println("Spotify has finished executing."); System.out.println("Time taken to execute was " + timeTaken + " milliseconds"); System.out.println("Time that Spotify thread exited Buffer was " + new Timestamp(date.getTime())); System.out.println("-----------------------------"); } } My BubbleWitch class package com.Com813cw; import java.lang.*; import java.lang.System; import java.sql.Timestamp; /** * Created by Rory on 10/08/2014. */ class BubbleWitch2 extends Thread { private Buffer buffer; private int number; private int bytes = 100; public BubbleWitch2(Buffer c, int number) { buffer = c; this.number=number ; } long startTime = System.currentTimeMillis(); public void run() { for (int i = 0; i < 10; i++) { buffer.put(bytes); System.out.println(getName() + this.number + " put: " + bytes + " bytes "); try { sleep(1000); } catch (InterruptedException e) { } } long endTime = System.currentTimeMillis(); long timeTaken = endTime - startTime; java.util.Date date = new java.util.Date(); System.out.println("-----------------------------"); System.out.println("BubbleWitch2 has finished executing."); System.out.println("Time taken to execute was " +timeTaken+ " milliseconds"); System.out.println("Time Bubblewitch2 thread exited Buffer was " + new Timestamp(date.getTime())); System.out.println("-----------------------------"); } } My Test class package com.Com813cw; /** * Created by Rory on 10/08/2014. */ public class ProducerConsumerTest { public static void main(String[] args) throws InterruptedException { Buffer c = new Buffer(); BubbleWitch2 p1 = new BubbleWitch2(c,1); Processor c1 = new Processor(c, 1); Spotify p2 = new Spotify(c, 2); SystemManagement p3 = new SystemManagement(c, 3); SecurityUpdate p4 = new SecurityUpdate(c, 4, p1, p2, p3); p1.setName("BubbleWitch2 "); p2.setName("Spotify "); p3.setName("System Management "); p4.setName("Security Update "); p1.setPriority(10); p2.setPriority(10); p3.setPriority(10); p4.setPriority(5); c1.start(); p1.start(); p2.start(); p3.start(); p4.start(); p2.join(); p3.join(); p4.join(); c.average(); System.exit(0); } } My security update package com.Com813cw; import java.lang.*; import java.lang.System; import java.sql.Timestamp; /** * Created by Rory on 11/08/2014. */ class SecurityUpdate extends Thread { private Buffer buffer; private int number; private int bytes = 150; private int process = 0; public SecurityUpdate(Buffer c, int number, BubbleWitch2 bubbleWitch2, Spotify spotify, SystemManagement systemManagement) throws InterruptedException { buffer = c; this.number = number; bubbleWitch2.join(); spotify.join(); systemManagement.join(); } long startTime = System.currentTimeMillis(); public void run() { for (int i = 0; i < 15; i++) { buffer.put(bytes); System.out.println(getName() + this.number + " put: " + bytes + " bytes"); try { sleep(1500); } catch (InterruptedException e) { } } long endTime = System.currentTimeMillis(); long timeTaken = endTime - startTime; java.util.Date date = new java.util.Date(); System.out.println("-----------------------------"); System.out.println("Security Update has finished executing."); System.out.println("Time taken to execute was " + timeTaken + " milliseconds"); System.out.println("Time that SecurityUpdate thread exited Buffer was " + new Timestamp(date.getTime())); System.out.println("------------------------------"); } } I'd be grateful as I said for any help as this is the last and most frustrating obstacle.

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  • SetInterval missing property in js class

    - by sebastian
    I wrote simple class in JS witch works, but i had problem when i try use setInterval with it. Ex. if i do something like that ball = new ball(5,10,0, '#canvas'); ball.draw(); ball.draw(); ball.draw(); ball.draw(); It works. But this: ball = new ball(5,10,0, '#canvas'); setInterval(ball.draw, 100); Not work. I get error that values are undefined. function ball (x,y,z,holdingEl) { this.r = 5; //zmienna przechowujaca promien pilki this.size = this.r *2; // zmienna przechowujaca rozmiar this.ballSpeed = 100; // predkosc pilki this.ballWeight = 0.45; // masa pilki this.maxFootContactTime = 0.2; // maksymalny czas kontaktu pilki z noga - stala this.ctx = jQuery(holdingEl)[0].getContext("2d"); // obiekt pilki this.intVal = 100 // predkosc odswiezania this.currentPos = { // wspolrzedne pozycji x: x, y: y, z: z } this.interactionPos = { // wspolrzedne pozycji ostatniej interakcji x: -1, y: -1, z: -1 } this.direct = { // kierunek w kazdej plaszczyznie x : 1, y : 0, z : 0 } this.draw = function (){ this.ctx.clearRect(0,0,1100,800); this.ctx.beginPath(); this.ctx.arc(this.currentPos.x, this.currentPos.y, this.r, 0, Math.PI*2, true); this.ctx.closePath(); this.ctx.fill(); } }

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  • how to model a follower stream in appengine?

    - by molicule
    I am trying to design tables to buildout a follower relationship. Say I have a stream of 140char records that have user, hashtag and other text. Users follow other users, and can also follow hashtags. I am outlining the way I've designed this below, but there are two limitaions in my design. I was wondering if others had smarter ways to accomplish the same goal. The issues with this are The list of followers is copied in for each record If a new follower is added or one removed, 'all' the records have to be updated. The code class HashtagFollowers(db.Model): """ This table contains the followers for each hashtag """ hashtag = db.StringProperty() followers = db.StringListProperty() class UserFollowers(db.Model): """ This table contains the followers for each user """ username = db.StringProperty() followers = db.StringListProperty() class stream(db.Model): """ This table contains the data stream """ username = db.StringProperty() hashtag = db.StringProperty() text = db.TextProperty() def save(self): """ On each save all the followers for each hashtag and user are added into a another table with this record as the parent """ super(stream, self).save() hfs = HashtagFollowers.all().filter("hashtag =", self.hashtag).fetch(10) for hf in hfs: sh = streamHashtags(parent=self, followers=hf.followers) sh.save() ufs = UserFollowers.all().filter("username =", self.username).fetch(10) for uf in ufs: uh = streamUsers(parent=self, followers=uf.followers) uh.save() class streamHashtags(db.Model): """ The stream record is the parent of this record """ followers = db.StringListProperty() class streamUsers(db.Model): """ The stream record is the parent of this record """ followers = db.StringListProperty() Now, to get the stream of followed hastags indexes = db.GqlQuery("""SELECT __key__ from streamHashtags where followers = 'myusername'""") keys = [k,parent() for k in indexes[offset:numresults]] return db.get(keys) Is there a smarter way to do this?

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  • Render multiple Form instances

    - by vorpyg
    I have a simple application where users are supposed to bet on outcome of a match. A match consists of two teams, a result and a stake. Matches with teams are created in the Django admin, and participants are to fill in result and stake. The form must be generated dynamically, based on the matches in the database. My idea is to have one (Django) Form instance for each match and pass these instances to the template. It works fine when I do it from django shell, but the instances aren't rendered when I load my view. The form looks like this: class SuggestionForm(forms.Form): def __init__(self, *args, **kwargs): try: match = kwargs.pop('match') except KeyError: pass super(SuggestionForm, self).__init__(*args, **kwargs) label = match self.fields['result'] = forms.ChoiceField(label=label, required=True, choices=CHOICES, widget=forms.RadioSelect()) self.fields['stake'] = forms.IntegerField(label='', required=True, max_value=50, min_value=10, initial=10) My (preliminary) view looks like this: def suggestion_form(request): matches = Match.objects.all() form_collection = {} for match in matches: f = SuggestionForm(request.POST or None, match=match) form_collection['match_%s' % match.id] = f return render_to_response('app/suggestion_form.html', { 'forms': form_collection, }, context_instance = RequestContext(request) ) My initial thought was that I could pass the form_collection to the template and the loop throught the collection like this, but id does not work: {% for form in forms %} {% for field in form %} {{ field }} {% endfor %} {% endfor %} (The output is actually the dict keys with added spaces in between each letter - I've no idea why…) It works if I only pass one Form instance to the template and only runs the inner loop. Suggestions are greatly appreciated.

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  • make a thread which recieves values from other threads

    - by farteaga88
    This program in Java creates a list of 15 numbers and creates 3 threads to search for the maximum in a given interval. I want to create another thread that takes those 3 numbers and get the maximum. but i don't know how to get those values in the other thread. public class apple implements Runnable{ String name; int time, number, first, last, maximum; int[] array = {12, 32, 54 ,64, 656, 756, 765 ,43, 34, 54,5 ,45 ,6 , 5, 65}; public apple(String s, int f, int l){ name = s; first = f; last = l; maximum = array[0]; } public void run(){ try{ for(int i = first; i < last; i++ ) { if(maximum < array[i]) { maximum = array[i]; } } System.out.println("Thread"+ name + "maximum = " + maximum); }catch(Exception e){} } public static void main(String[] args){ Thread t1 = new Thread(new apple("1 ", 0, 5)); Thread t2 = new Thread(new apple("2 ", 5, 10 )); Thread t3 = new Thread(new apple("3 ", 10, 15)); try{ t1.start(); t2.start(); t3.start(); }catch(Exception e){} } }

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  • Components don't show in custom JPanel/JComponent

    - by Bart van Heukelom
    I've created a custom swing component. I can see it (the grid from the paint method is drawn), but the buttons that are added (verified by println) aren't shown. What am I doing wrong? Background information: I'm trying to build a tree of visible objects like the Flash/AS3 display list. public class MapPanel extends JComponent { // or extends JPanel, same effect private static final long serialVersionUID = 4844990579260312742L; public MapPanel(ShapeMap map) { setBackground(Color.LIGHT_GRAY); setPreferredSize(new Dimension(1000,1000)); setLayout(null); for (Layer l : map.getLayers()) { // LayerView layerView = new LayerView(l); // add(layerView); System.out.println(l); JButton test = new JButton(l.getName()); add(test); validate(); } } @Override protected void paintComponent(Graphics g) { // necessary? super.paintComponent(g); // background g.setColor(getBackground()); g.fillRect(0, 0, getWidth(), getHeight()); // grid g.setColor(Color.GRAY); for (double x = 0; x < getWidth(); x += 10) { g.drawLine((int)x, 0, (int)x, getHeight()); } for (double y = 0; y < getHeight(); y += 10) { g.drawLine(0, (int)y, getWidth(), (int)y); } } }

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  • How to implement a simple queue properly?

    - by Stephen Hsu
    The current Go library doesn't provide the queue container. To implement a simple queue, I use circle array as the underlying data structure. It follows algorithms mentioned in TAOCP: Insert Y into queue X: X[R]<-Y; R<-(R+1)%M; if R=F then OVERFLOW. Delete Y from queue X: if F=R then UNDERFLOW; Y<-X[F]; F<-(F+1) % M. F: Front, R: Rear, M: Array length. Following is the code: package main import ( "fmt" ) type Queue struct { len int head, tail int q []int } func New(n int) *Queue { return &Queue{n, 0, 0, make([]int, n)} } func (p *Queue) Enqueue(x int) bool { p.q[p.tail] = x p.tail = (p.tail + 1) % p.len return p.head != p.tail } func (p *Queue) Dequeue() (int, bool) { if p.head == p.tail { return 0, false } x := p.q[p.head] p.head = (p.head + 1) % p.len return x, true } func main() { q := New(10) for i := 1; i < 13; i++ { fmt.Println(i, q.Enqueue(i)) } fmt.Println() for i := 1; i < 13; i++ { fmt.Println(q.Dequeue()) } } But the output is obviously wrong: 1 true 2 true 3 true 4 true 5 true 6 true 7 true 8 true 9 true 10 false 11 true 12 true 11 true 12 true 0 false 0 false 0 false 0 false 0 false 0 false 0 false 0 false 0 false 0 false I think I need one more field to make the code work properly. What do you suggest?

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  • custom grid style in silverlight 4

    - by Archie
    Hello, I want to set background of a grid using a style. I style I'm setting the Background Property of the grid. But I have a border filled with LinearGradientFill and a Path which also has LinearGradientFill in it. But I'm not able to combine both. Below is sample code. I want to create it as a style. <Grid> <Border BorderBrush="Black" BorderThickness="2"> <Border.Background> <LinearGradientBrush EndPoint="1,0.5" StartPoint="0,0.5"> <GradientStop Color="Black" Offset="0.953" /> <GradientStop Color="White" Offset="0" /> </LinearGradientBrush> </Border.Background> </Border> <Path Data="M 0,0 C 0,620 10,10 560,0" Height="60" VerticalAlignment="Top"> <Path.Fill> <LinearGradientBrush EndPoint="1,0.5" StartPoint="0,0.5"> <GradientStop Color="Black" Offset="0" /> <GradientStop Color="White" Offset="0.779" /> </LinearGradientBrush> </Path.Fill> </Path> </Grid> It gives me an error as The Property 'Value' is set more than once. Can anyone help me with it? Thanks.

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  • Difference between float and double

    - by VaioIsBorn
    I know, i've read about the difference between double precision and single precision etc. But they should give the same results on most cases right ? I was solving a problem on a programming contest and there were calculations with floating point numbers that were not really big so i decided to use float instead of double, and i checked it - i was getting the correct results. But when i send the solution, it said only 1 of 10 tests was correct. I checked again and again, until i found that using float is not the same using double. I put double for the calculations and double for the output, and the program gave the SAME results, but this time it passed all the 10 tests correctly. I repeat, the output was the SAME, the results were the SAME, but putting float didn't work - only double. The values were not so big too, and the program gave the same results on the same tests both with float and double, but the online judge accepted only the double-provided solution. Why ? What is the difference ?

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  • Connections hanging on read()

    - by viraptor
    Hi, Short version: I've got a strange issue with a server accepting TCP connections. Even though there are normally some processes waiting, at some volume of connections it hangs. Long version: The server is written in Perl and binds a $srv socket with the reuse flag and listen == 5. Afterwards, it forks into 10 processes with a loop of $clt=$srv->accept(); do_processing($clt); $clt->shutdown(2); The client written in C is also very simple - it sends some lines, then receives all lines available and does a shutdown(sockfd, 2); There's nothing async going on and at the end both send and receive queues are empty (as reported by netstat). Connections last only ~20ms. All clients behave the same way, are the same implementation, etc. Now let's say I'm accepting X connections from client 1 and another X from client 2. Processes still report that they're idle all the time. If I add another X connections from client 3, suddenly the server processes start hanging just after accepting. The first blocking thing they do after accept(); is while (<$clt>) ... - but they don't get any data (on the first try already). Suddenly all 10 processes are in this state and do not stop waiting. On strace, the server processes seem to hang on read(), which makes sense. There are loads of connections in TIME_WAIT state belonging to that server (~100 when the problem starts to manifest), but this might be a red herring. What could be happening here?

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  • Correct way to do timer function in Python

    - by bwawok
    Hi. I have a GUI application that needs to do something simple in the background (update a wx python progress bar, but that doesn't really matter). I see that there is a threading.timer class.. but there seems to be no way to make it repeat. So if I use the timer, I end up having to make a new thread on every single execution... like : import threading import time def DoTheDew(): print "I did it" t = threading.Timer(1, function=DoTheDew) t.daemon = True t.start() if __name__ == '__main__': t = threading.Timer(1, function=DoTheDew) t.daemon = True t.start() time.sleep(10) This seems like I am making a bunch of threads that do 1 silly thing and die.. why not write it as : import threading import time def DoTheDew(): while True: print "I did it" time.sleep(1) if __name__ == '__main__': t = threading.Thread(target=DoTheDew) t.daemon = True t.start() time.sleep(10) Am I missing some way to make a timer keep doing something? Either of these options seems silly... I am looking for a timer more like a java.util.Timer that can schedule the thread to happen every second... If there isn't a way in Python, which of my above methods is better and why?

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  • A GUID as the MySQL table's Primary Key or as a separate column

    - by Ben
    I have a multi-process program that performs, in a 2 hour period, 5-10 million inserts to a 34GB table within a single Master/Slave MySQL setup (plus an equal number of reads in that period). The table in question has only 5 fields and 3 (single field) indexes. The primary key is auto-incrementing. I am far from a DBA, but the database appears to be crippled during this two hour period. So, I have a couple of general questions. 1) How much bang will I get out of batching these writes into units of 10? Currently, I am writing each insert serially because, after writing, I immediately need to know, in my program, the resulting primary key of each insert. The PK is the only unique field presently and approximating the order of insertion with something like a Datetime field or a multi-column value is not acceptable. If I perform a bulk insert, I won't know these IDs, which is a problem. So, I've been thinking about turning the auto-increment primary key into a GUID and enforcing uniqueness. I've also been kicking around the idea of creating a new column just for the purposes of the GUID. I don't really see the what that achieves though, that the PK approach doesn't already offer. As far as I can tell, the big downside to making the PK a randomly generated number is that the index would take a long time to update on each insert (since insertion order would not be sequential). Is that an acceptable approach for a table that is taking this number of writes? Thanks, Ben

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  • looping problem while appending data to existing text file

    - by Manu
    try { stmt = conn.createStatement(); stmt1 = conn.createStatement(); stmt2 = conn.createStatement(); rs = stmt.executeQuery("select cust from trip1"); rs1 = stmt1.executeQuery("select cust from trip2"); rs2 = stmt2.executeQuery("select cust from trip3"); File f = new File(strFileGenLoc); OutputStream os = (OutputStream)new FileOutputStream(f,true); String encoding = "UTF8"; OutputStreamWriter osw = new OutputStreamWriter(os, encoding); BufferedWriter bw = new BufferedWriter(osw); } while ( rs.next() ) { while(rs1.next()){ while(rs2.next()){ bw.write(rs.getString(1)==null? "":rs.getString(1)); bw.write("\t"); bw.write(rs1.getString(1)==null? "":rs1.getString(1)); bw.write("\t"); bw.write(rs2.getString(1)==null? "":rs2.getString(1)); bw.write("\t"); bw.newLine(); } } } Above code working fine. My problem is 1. "rs" resultset contains one record in the table 2. "rs1" resultset contains 5 record in the table 3. "rs2" resultset contains 5 record in the table "rs" data is getting recursive. while writing to the same text file , the output i am getting like 1 2 3 1 12 21 1 23 25 1 10 5 1 8 54 but i need output like below 1 2 3 12 21 23 25 10 5 8 54 What things i need to change in my code.. Please advice

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  • error: invalid type argument of '->' (have 'struct node')

    - by Roshan S.A
    Why cant i access the pointer "Cells" like an array ? i have allocated the appropriate memory why wont it act like an array here? it works like an array for a pointer of basic data types. #include<stdio.h> #include<stdlib.h> #include<ctype.h> #define MAX 10 struct node { int e; struct node *next; }; typedef struct node *List; typedef struct node *Position; struct Hashtable { int Tablesize; List Cells; }; typedef struct Hashtable *HashT; HashT Initialize(int SIZE,HashT H) { int i; H=(HashT)malloc(sizeof(struct Hashtable)); if(H!=NULL) { H->Tablesize=SIZE; printf("\n\t%d",H->Tablesize); H->Cells=(List)malloc(sizeof(struct node)* H->Tablesize); should it not act like an array from here on? if(H->Cells!=NULL) { for(i=0;i<H->Tablesize;i++) the following lines are the ones that throw the error { H->Cells[i]->next=NULL; H->Cells[i]->e=i; printf("\n %d",H->Cells[i]->e); } } } else printf("\nError!Out of Space"); } int main() { HashT H; H=Initialize(10,H); return 0; } The error I get is as in the title-error: invalid type argument of '->' (have 'struct node').

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  • Unable to use certain Fonts programatically in ASP.Net

    - by TooFat
    I am trying to programatically create a bitmap with a specified font in ASP.Net. The idea is that the text, font name, size color etc. will be passed in from variables and a bitmap of the text using the font etc will be returned. However, I have been finding that I am only able to do so using the following code with certain fonts. <div> <% string fontName = "Segoe Script"; //Change Font here System.Drawing.Bitmap bmp = new System.Drawing.Bitmap(100, 100); System.Drawing.Graphics graph = System.Drawing.Graphics.FromImage(bmp); System.Drawing.Font fnt = new System.Drawing.Font(fontName, 20); System.Drawing.SolidBrush brush = new System.Drawing.SolidBrush(System.Drawing.Color.Red); graph.DrawString("Help", fnt, brush, new System.Drawing.Point(10, 10)); bmp.Save(@"C:\Development\Path\image1.bmp"); this.Image1.ImageUrl = "http://mysite/Images/image1.bmp"; %> <asp:Label ID="Label1" runat="server" Text="Label" Font-Names="Segoe Script"> <%Response.Write("Help"); %></asp:Label> //Change font here <asp:Image ID="Image1" runat="server" /> </div> If I change the font name in the areas indicated by the comments to Arial or Verdana both the image and the label appear with the correct font. If however, I change the font name in both locations to something "Segoe Script" the Label will show up in Segoe Script but the image is in what looks like Arial.

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  • What's the recommended implementation for hashing OLE Variants?

    - by Barry Kelly
    OLE Variants, as used by older versions of Visual Basic and pervasively in COM Automation, can store lots of different types: basic types like integers and floats, more complicated types like strings and arrays, and all the way up to IDispatch implementations and pointers in the form of ByRef variants. Variants are also weakly typed: they convert the value to another type without warning depending on which operator you apply and what the current types are of the values passed to the operator. For example, comparing two variants, one containing the integer 1 and another containing the string "1", for equality will return True. So assuming that I'm working with variants at the underlying data level (e.g. VARIANT in C++ or TVarData in Delphi - i.e. the big union of different possible values), how should I hash variants consistently so that they obey the right rules? Rules: Variants that hash unequally should compare as unequal, both in sorting and direct equality Variants that compare as equal for both sorting and direct equality should hash as equal It's OK if I have to use different sorting and direct comparison rules in order to make the hashing fit. The way I'm currently working is I'm normalizing the variants to strings (if they fit), and treating them as strings, otherwise I'm working with the variant data as if it was an opaque blob, and hashing and comparing its raw bytes. That has some limitations, of course: numbers 1..10 sort as [1, 10, 2, ... 9] etc. This is mildly annoying, but it is consistent and it is very little work. However, I do wonder if there is an accepted practice for this problem.

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  • Error in Ordinary Differential Equation representation

    - by Priya M
    UPDATE I am trying to find the Lyapunov Exponents given in link LE. I am trying to figure it out and understand it by taking the following eqs for my case. These are a set of ordinary differential equations (these are just for testing how to work with cos and sin as ODE) f(1)=ALPHA*(y-x); f(2)=x*(R-z)-y; f(3) = 10*cos(x); and x=X(1); y=X(2); cos(y)=X(3); f1 means dx/dt;f2 dy/dt and f3 in this case would be -10sinx. However,when expressing as x=X(1);y=X(2);i am unsure how to express for cos.This is just a trial example i was doing so as to know how to work with equations where we have a cos,sin etc terms as a function of another variable. When using ode45 to solve these Eqs [T,Res]=sol(3,@test_eq,@ode45,0,0.01,20,[7 2 100 ],10); it throws the following error ??? Attempted to access (2); index must be a positive integer or logical. Error in ==> Eq at 19 x=X(1); y=X(2); cos(x)=X(3); Is my representation x=X(1); y=X(2); cos(y)=X(3); alright? How to resolve the error? Thank you

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  • Accept All Cookies via HttpClient

    - by Vinay
    So this is currently how my app is set up: 1.) Login Activity. 2.) Once logged in, other activities may be fired up that use PHP scripts that require the cookies sent from logging in. I am using one HttpClient across my app to ensure that the same cookies are used, but my problem is that I am getting 2 of the 3 cookies rejected. I do not care about the validity of the cookies, but I do need them to be accepted. I tried setting the CookiePolicy, but that hasn't worked either. This is what logcat is saying: 11-26 10:33:57.613: WARN/ResponseProcessCookies(271): Cookie rejected: "[version: 0] [name: cookie_user_id][value: 1][domain: www.trackallthethings.com][path: trackallthethings][expiry: Sun Nov 25 11:33:00 CST 2012]". Illegal path attribute "trackallthethings". Path of origin: "/mobile-api/login.php" 11-26 10:33:57.593: WARN/ResponseProcessCookies(271): Cookie rejected: "[version: 0][name: cookie_session_id][value: 1985208971][domain: www.trackallthethings.com][path: trackallthethings][expiry: Sun Nov 25 11:33:00 CST 2012]". Illegal path attribute "trackallthethings". Path of origin: "/mobile-api/login.php" I am sure that my actual code is correct (my app still logs in correctly, just doesn't accept the aforementioned cookies), but here it is anyway: HttpGet httpget = new HttpGet(//MY URL); HttpResponse response; response = Main.httpclient.execute(httpget); HttpEntity entity = response.getEntity(); InputStream in = entity.getContent(); BufferedReader reader = new BufferedReader(new InputStreamReader(in)); StringBuilder sb = new StringBuilder(); From here I use the StringBuilder to simply get the String of the response. Nothing fancy. I understand that the reason my cookies are being rejected is because of an "Illegal path attribute" (I am running a script at /mobile-api/login.php whereas the cookie will return with a path of just "/" for trackallthethings), but I would like to accept the cookies anyhow. Is there a way to do this?

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  • Lazy loading is not working for one to many

    - by Shire
    Any 1-M that use the primary key of the parent table, but any 1-M that uses a different column does not work. It generates the SQL correctly, but put the value of the key into the SQL instead of the column value I want. Example mapping: public TemplateMap() { Table("IMPORT"); LazyLoad(); Id(x => x.ImportId).Column("IMPORT_ID").GeneratedBy.Assigned(); Map(x => x.ImportSetId).Column("IMPORTSET_ID"); HasMany(x => x.GoodChildren) .Access.CamelCaseField() .KeyColumns.Add("IMPORT_ID") .Cascade.Delete() .Inverse(); HasMany(x => x.BadChildren) .Access.CamelCaseField() .KeyColumns.Add("IMPORTSET_ID") .Cascade.Delete() .Inverse(); } Lazy loading works for GoodChildren, but not for BadChildren. The SQL statement is correct for both children. But the wrong values are use. If the value of IMPORT_ID is 10 and the value of IMPORTSET_ID is 12. The value 10 will be used for the IMPORTSET_ID in the SQL for BadChildren instead of 12. Anyone have any ideas what I need to change to get BadChildren to work correctly? Note: GoodChildren links to IMPORT_ID on Template BadChildren links to IMPORTSET_ID on Template

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