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  • Manage Your WordPress Blog Comments from Your Windows Desktop

    - by Matthew Guay
    Are you never more than a few steps away from your PC and want to keep up with comments on your blog?  Then here’s how you can stay on top of your WordPress comments right from your desktop. Wp-comment-notifier is a small free app for Windows that lets you easily view, approve, reply to, and delete comments from your WordPress blog.  Whether you have a free WordPress.com blog or are running WordPress on your own server, this tool can keep you connected to your comments.  Unfortunately it only lets you manage comments at one blog, so if manage multiple WordPress-powered sites you may find this a downside.  Otherwise, it works great and helps you stay on top of the conversation at your blog. Get notified with wp-comment-notifier Download the wp-comment-notifier (link below) and install as usual. Run it once it’s installed.  Enter your blog address, username, and password when prompted. Wp-comment-notifier will automatically setup your account and download recent comments. Finally, enter your blog’s name, and click Finish. Review Comments with wp-comment-notifier You can now review your comments directly by double-clicking the new WordPress icon in your system tray.  The window has 3 tabs…comments, pending, and spam.  Select a comment to reply, edit, spam, or delete it directly from your desktop. If you select Edit, then you can edit the HTML of the comment (including links) directly from within the notifier. You can approve or permanently delete any spam messages that are caught by your blog’s spam filter. Whenever new comments come in, you’ll see a tray popup letting you know how many comments are waiting to be approved or are in the spam folder.  Click the popup to open the editor. Now, you can directly approve that pending comment without going to your WordPress admin page.  When you’re done, just press Enter on your Keyboard to post the reply. Or, if you want to reply to the comment, click the reply link and enter your comment in the entry box at the bottom. If you ever want to double-check if there’s any new comments, just right-click on the tray icon and select refresh. Finally, you can change the settings from the Configuration link in the tray button or by clicking the gear button on the bottom of the review window.  You can change how often it checks for new comments, not to start the notifier at system startup, and edit your account information. Conclusion Whether you’re managing your personal blog or administer a site with millions of hits per day, staying on top of the conversation is one of the best ways to build and maintain your audience.  With wp-comment-notifier, you can be sure that you’re always in control of your blogs comments.  This app is especially useful if you review all comments before allowing them to be published. Download wp-comment-notifier Similar Articles Productive Geek Tips How-To Geek SoftwareHow-To Geek Software: WordPress Comment Moderation NotifierSave Time Commenting with Pre-Fill Comments Greasemonkey ScriptAdd Social Bookmarking (Digg This!) Links to your Wordpress BlogTools to Help Post Content On Your WordPress Blog TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips VMware Workstation 7 Acronis Online Backup DVDFab 6 Revo Uninstaller Pro Error Goblin Explains Windows Error Codes Twelve must-have Google Chrome plugins Cool Looking Skins for Windows Media Player 12 Move the Mouse Pointer With Your Face Movement Using eViacam Boot Windows Faster With Boot Performance Diagnostics Create Ringtones For Your Android Phone With RingDroid

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  • gnome3 and unity bug in 11.10

    - by LinuxNoob
    Yes I am new to Linux but am learning stuff daily as I finally migrated my work systems to Ubuntu 11.10 and they works pretty decent given the fact that some of the application I have to use to do my job are not supported by Linux ... yet. Anyways, I was working with Unity, not even knowing there was a Gnome3 environment until I ran across a post while searching for a fix on another unrelated issue. Lo and behold, I was able after much searching to log in Gnome 3 after installing the required packages. I don't know how many articles I had to read for someone to tell me how to log into Gnome3 or into Unity by selecting the little wheel on the login screen to get the drop down for the different environments ...(I know... I'm such a Noob but I'm sure we all were at one time or another). Again, after using Unity, I was hooked on Linux and decided if I can get it to work with all the Apps I need at work and play a little WOW every now and again, I'm good to go. But again to the point. I logged into Gnome3. No icons but just a cool experience to see what the heck this thing does. I eventually figured out how to use it and I love Gnome 3 but it is as buggy as the C++ programs I first learned to write in college. I don't know if it's because i installed the packages after I was up and running in Unity or what. The issues I have are that it locks the desktop up randomly..just locks it up. Usually when i have a lot of screens opened. Never fails that it does it when i put the mouse up in the top/left corner to swap Apps. Then I can't get to the windows in the back to shut them down. A few times i just have to turn the power off on my PC ( sigh, what a POS I say to myself every time I decide "oh it was an isolated incidence"...try it again..it's so cool and designed the way I would design a desktop .. intuitive...just cool man cool) but it fails me again and again. If I had to guess I would say it's a memory problem..i do have 2gigs but nevertheless it just stops working. The mouse doesn't respond ...eventually the keyboard doesn't respond. Just the Power Off button is the only way out. Never had an issue like this in Unity. Using the same Apps in the same way and I bet the system will crash in 45 minutes to an hour. Usually, I have 7-10 windows opened. I wish I knew enough to get the correct logs, I'm sure it's a bug. I'm not doing anything fancy..just running email, word docs, jave apps, vpn, pidgin, maybe some SQL stuff or communication Apps, etc. Anyways I've decided to wait for another major release to try it again... until then I'm sticking with Unity which is also very cool.

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  • Ask the Readers: Backing Your Files Up – Local Storage versus the Cloud

    - by Asian Angel
    Backing up important files is something that all of us should do on a regular basis, but may not have given as much thought to as we should. This week we would like to know if you use local storage, cloud storage, or a combination of both to back your files up. Photo by camknows. For some people local storage media may be the most convenient and/or affordable way to back up their files. Having those files stored on media under your control can also provide a sense of security and peace of mind. But storing your files locally may also have drawbacks if something happens to your storage media. So how do you know whether the benefits outweigh the disadvantages or not? Here are some possible pros and cons that may affect your decision to use local storage to back up your files: Local Storage Pros You are in control of your data Your files are portable and can go with you when needed if using external or flash drives Files are accessible without an internet connection You can easily add more storage capacity as needed (additional drives, etc.) Cons You need to arrange room for your storage media (if you have multiple externals drives, etc.) Possible hardware failure No access to your files if you forget to bring your storage media with you or it is too bulky to bring along Theft and/or loss of home with all contents due to circumstances like fire If you are someone who is always on the go and needs to travel as lightly as possible, cloud storage may be the perfect way for you to back up and access your files. Perhaps your laptop has a hard-drive failure or gets stolen…unhappy events to be sure, but you will still have a copy of your files available. Perhaps a company wants to make sure their records, files, and other information are backed up off site in case of a major hardware or system failure…expensive and/or frustrating to fix if it happens, but once again there is a nice backup ready to go once things are fixed. As with local storage, here are some possible pros and cons that may influence your choice of cloud storage to back up your files: Cloud Storage Pros No need to carry around flash or bulky external drives All of your files are accessible wherever there is an internet connection No need to deal with local storage media (or its’ upkeep) Your files are still safe if your home is broken into or other unfortunate circumstances occur Cons Your files and data are not 100% under your control Possible hardware failure or loss of files on the part of your cloud storage provider (this could include a disgruntled employee wreaking havoc) No access to your files if you do not have an internet connection The cloud storage provider may eventually shutdown due to financial hardship or other unforeseen circumstances The possibility of your files and data being stolen by hackers due to a security breach on the part of your cloud storage provider You may also prefer to try and cover all of the possibilities by using both local and cloud storage to back up your files. If something happens to one, you always have the other to fall back on. Need access to those files at or away from home? As long as you have access to either your storage media or an internet connection, you are good to go. Maybe you are getting ready to choose a backup solution but are not sure which one would work better for you. Here is your chance to ask your fellow HTG readers which one they would recommend. Got a great backup solution already in place? Then be sure to share it with your fellow readers! How-To Geek Polls require Javascript. Please Click Here to View the Poll. Latest Features How-To Geek ETC The 20 Best How-To Geek Explainer Topics for 2010 How to Disable Caps Lock Key in Windows 7 or Vista How to Use the Avira Rescue CD to Clean Your Infected PC The Complete List of iPad Tips, Tricks, and Tutorials Is Your Desktop Printer More Expensive Than Printing Services? 20 OS X Keyboard Shortcuts You Might Not Know Winter Sunset by a Mountain Stream Wallpaper Add Sleek Style to Your Desktop with the Aston Martin Theme for Windows 7 Awesome WebGL Demo – Flight of the Navigator from Mozilla Sunrise on the Alien Desert Planet Wallpaper Add Falling Snow to Webpages with the Snowfall Extension for Opera [Browser Fun] Automatically Keep Up With the Latest Releases from Mozilla Labs in Firefox 4.0

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  • Google TV Gets Bad Reception. Can Media Center Pull in the Signal?

    - by andrewbrust
    The news hit Monday morning that Google has decided to delay the release of its Google TV platform, and has asked its OEMs to delay any products that embed the software.  Coming just about two weeks prior to the 2011 Consumer Electronics Show (CES), Google’s timing is about the worst imaginable.  CES is where the platform should have had its coming out party, especially given all the anticipation that has built up since its initial announcement came 7 months ago. At last year’s CES, it seemed every consumer electronics company had fashioned its own software stack for Internet-based video programming and applications/widgets on its TVs, optical disc players and set top boxes.  In one case, I even saw two platforms on a single TV set (one provided by Yahoo and the other one native to the TV set). The whole point of Google TV was to solve this problem and offer a standard, embeddable platform.  But that won’t be happening, at least not for a while.  Google seems unable to get it together, and more proprietary approaches, like Apple TV, don’t seem to be setting the world of TV-Internet convergence on fire, either. It seems to me, that when it comes to building a “TV operating system,” Windows Media Center is still the best of a bad bunch.  But it won’t stay so for much longer without some changes.  Will Redmond pick up the ball that Google has fumbled?  I’m skeptical, but hopeful.  Regardless, here are some steps that could help Microsoft make the most of Google’s faux pas: Introduce a new Media Center version that uses XBox 360, rather than Windows 7 (or 8), as the platform.  TV platforms should be appliance-like, not PC-like.  Combine that notion with the runaway sales numbers for Xbox 360 Kinect, and the mass appeal it has delivered for Xbox, and the switch form Windows makes even more sense. As I have pointed out before, Microsoft’s Xbox implementation of its Mediaroom platform (announced and demoed at last year’s CES) gets Redmond 80% of the way toward this goal.  Nothing stops Microsoft from going the other 20%, other than its own apathy, which I hope has dissipated. Reverse the decision to remove Drive Extender technology from Windows Home Server (WHS), and create deep integration between WHS and Media Center.  I have suggested this previously as well, but the recent announcement that Drive Extender would be dropped from WHS 2.0 creates the need for me to a) join the chorus of people urging Microsoft to reconsider and b) reiterate the importance of Media Center-WHS integration in the context of a Google compete scenario. Enable Windows Phone 7 (WP7) as a Media Center client.  This would tighten the integration loop already established between WP7, Xbox and Zune.  But it would also counter Echostar/DISH Network/Sling Media, strike a blow against Google/Android (and even Apple/iOS) and could be the final strike against TiVO. Bring the WP7 user interface to Media Center and Kinect-enable it.  This would further the integration discussed above and would be appropriate recognition of WP7’s Metro UI having been built on the heritage of the original Media Center itself.  And being able to run your DVR even if you can’t find the remote (or can’t see its buttons in the dark) could be a nifty gimmick. Microsoft can do this but its consumer-oriented organization, responsible for Xbox, Zune and WP7, has to take the reins here, or none of this will likely work.  There’s a significant chance that won’t happen, but I won’t let that stop me from hoping that it does and insisting that it must.  Honestly, this fight is Microsoft’s to lose.

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  • Windows Azure Use Case: Web Applications

    - by BuckWoody
    This is one in a series of posts on when and where to use a distributed architecture design in your organization's computing needs. You can find the main post here: http://blogs.msdn.com/b/buckwoody/archive/2011/01/18/windows-azure-and-sql-azure-use-cases.aspx  Description: Many applications have a requirement to be located outside of the organization’s internal infrastructure control. For instance, the company website for a brick-and-mortar retail company may want to post not only static but interactive content to be available to their external customers, and not want the customers to have access inside the organization’s firewall. There are also cases of pure web applications used for a great many of the internal functions of the business. This allows for remote workers, shared customer/employee workloads and data and other advantages. Some firms choose to host these web servers internally, others choose to contract out the infrastructure to an “ASP” (Application Service Provider) or an Infrastructure as a Service (IaaS) company. In any case, the design of these applications often resembles the following: In this design, a server (or perhaps more than one) hosts the presentation function (http or https) access to the application, and this same system may hold the computational aspects of the program. Authorization and Access is controlled programmatically, or is more open if this is a customer-facing application. Storage is either placed on the same or other servers, hosted within an RDBMS or NoSQL database, or a combination of the options, all coded into the application. High-Availability within this scenario is often the responsibility of the architects of the application, and by purchasing more hosting resources which must be built, licensed and configured, and manually added as demand requires, although some IaaS providers have a partially automatic method to add nodes for scale-out, if the architecture of the application supports it. Disaster Recovery is the responsibility of the system architect as well. Implementation: In a Windows Azure Platform as a Service (PaaS) environment, many of these architectural considerations are designed into the system. The Azure “Fabric” (not to be confused with the Azure implementation of Application Fabric - more on that in a moment) is designed to provide scalability. Compute resources can be added and removed programmatically based on any number of factors. Balancers at the request-level of the Fabric automatically route http and https requests. The fabric also provides High-Availability for storage and other components. Disaster recovery is a shared responsibility between the facilities (which have the ability to restore in case of catastrophic failure) and your code, which should build in recovery. In a Windows Azure-based web application, you have the ability to separate out the various functions and components. Presentation can be coded for multiple platforms like smart phones, tablets and PC’s, while the computation can be a single entity shared between them. This makes the applications more resilient and more object-oriented, and lends itself to a SOA or Distributed Computing architecture. It is true that you could code up a similar set of functionality in a traditional web-farm, but the difference here is that the components are built into the very design of the architecture. The API’s and DLL’s you call in a Windows Azure code base contains components as first-class citizens. For instance, if you need storage, it is simply called within the application as an object.  Computation has multiple options and the ability to scale linearly. You also gain another component that you would either have to write or bolt-in to a typical web-farm: the Application Fabric. This Windows Azure component provides communication between applications or even to on-premise systems. It provides authorization in either person-based or claims-based perspectives. SQL Azure provides relational storage as another option, and can also be used or accessed from on-premise systems. It should be noted that you can use all or some of these components individually. Resources: Design Strategies for Scalable Active Server Applications - http://msdn.microsoft.com/en-us/library/ms972349.aspx  Physical Tiers and Deployment  - http://msdn.microsoft.com/en-us/library/ee658120.aspx

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  • Backing up my Windows Home Server to the Cloud&hellip;

    - by eddraper
    Ok, here’s my scenario: Windows Home Server with a little over 3TB of storage.  This includes many years of our home network’s PC backups, music, videos, etcetera. I’d like to get a backup off-site, and the existing APIs and apps such as CloudBerry Labs WHS Backup service are making it easy.  Now, all it’s down to is vendor and the cost of the actual storage.   So,  I thought I’d take a lazy Saturday morning and do some research on this and get the ball rolling.  What I discovered stunned me…   First off, the pricing for just about everything was loaded with complexity.  I learned that it wasn’t just about storage… it was about network usage, requests, sites, replication, and on and on. I really don’t see this as rocket science.  I have a disk image.  I want to put it in the cloud.  I’m not going to be be using it but once daily for incremental backups.  Sounds like a common scenario.  Yes, if “things get real” and my server goes down, I will need to bring down a lot of data and utilize a fair amount of vendor infrastructure.  However, this may never happen.  Offsite storage is an insurance policy.   The complexity of the cost structures, perhaps by design, create an environment where it’s incredibly hard to model bottom line costs and compare vendor all-up pricing.  As it is a “lazy Saturday morning,” I’m not in the mood for such antics and I decide to shirk the endeavor entirely.  Thus, I decided to simply fire up calc.exe and do some a simple arithmetic model based on price per GB.  I shuddered at the results.  Certainly something was wrong… did I misplace a decimal point?  Then I discovered CloudBerry’s own calculator.   Nope, I hadn’t misplaced those decimals after all.  Check it out (pricing based on 3174 GB):   Amazon S3 $398.00 per month $4761 per year Azure $396.75 per month $4761 per year Google $380.88 per month $4570.56 per year   Conclusion: Rampant crack smoking at vendors.  Seriously.  Out. Of. Their. Minds. Now, to Amazon’s credit, vision, and outright common sense, they had one offering which directly addresses my scenario:   Amazon Glacier $31.74 per month $380.88 per year   hmmm… It’s on the table.  Let’s see what it would cost to just buy some drives, an enclosure and cart them over to a friend’s house.   2 x 2TB Drives from NewEgg.com $199.99   Enclosure $39.99     $239.98   Carting data to back and forth to friend’s within walking distance pain   Leave drive unplugged at friend’s $0 for electricity   Possible data loss No way I can come and go every day.     I think I’ll think on this a bit more…

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  • Talking JavaOne with Rock Star Simon Ritter

    - by Janice J. Heiss
    Oracle’s Java Technology Evangelist Simon Ritter is well known at JavaOne for his quirky and fun-loving sessions, which, this year include: CON4644 -- “JavaFX Extreme GUI Makeover” (with Angela Caicedo on how to improve UIs in JavaFX) CON5352 -- “Building JavaFX Interfaces for the Real World” (Kinect gesture tracking and mind reading) CON5348 -- “Do You Like Coffee with Your Dessert?” (Some cool demos of Java of the Raspberry Pi) CON6375 -- “Custom JavaFX Charts: (How to extend JavaFX Chart controls with some interesting things) I recently asked Ritter about the significance of the Raspberry Pi, the topic of one of his sessions that consists of a credit card-sized single-board computer developed in the UK with the intention of stimulating the teaching of basic computer science in schools. “I don't think there's one definitive thing that makes the RP significant,” observed Ritter, “but a combination of things that really makes it stand out. First, it's the cost: $35 for what is effectively a completely usable computer. OK, so you have to add a power supply, SD card for storage and maybe a screen, keyboard and mouse, but this is still way cheaper than a typical PC. The choice of an ARM processor is also significant, as it avoids problems like cooling (no heat sink or fan) and can use a USB power brick.  Combine these two things with the immense groundswell of community support and it provides a fantastic platform for teaching young and old alike about computing, which is the real goal of the project.”He informed me that he’ll be at the Raspberry Pi meetup on Saturday (not part of JavaOne). Check out the details here.JavaFX InterfacesWhen I asked about how JavaFX can interface with the real world, he said that there are many ways. “JavaFX provides you with a simple set of programming interfaces that can create complex, cool and compelling user interfaces,” explained Ritter. “Because it's just Java code you can combine JavaFX with any other Java library to provide data to display and control the interface. What I've done for my session is look at some of the possible ways of doing this using some of the amazing hardware that's available today at very low cost. The Kinect sensor has added a new dimension to gaming in terms of interaction; there's a Java API to access this so you can easily collect skeleton tracking data from it. Some clever people have also written libraries that can track gestures like swipes, circles, pushes, and so on. We use these to control parts of the UI. I've also experimented with a Neurosky EEG sensor that can in some ways ‘read your mind’ (well, at least measure some of the brain functions like attention and meditation).  I've written a Java library for this that I include as a way of controlling the UI. We're not quite at the stage of just thinking a command though!” Here Comes Java EmbeddedAnd what, from Ritter’s perspective, is the most exciting thing happening in the world of Java today? “I think it's seeing just how Java continues to become more and more pervasive,” he said. “One of the areas that is growing rapidly is embedded systems.  We've talked about the ‘Internet of things’ for many years; now it's finally becoming a reality. With the ability of more and more devices to include processing, storage and networking we need an easy way to write code for them that's reliable, has high performance, and is secure. Java fits all these requirements. With Java Embedded being a conference within a conference, I'm very excited about the possibilities of Java in this space.”Check out Ritter’s sessions or say hi if you run into him. Originally published on blogs.oracle.com/javaone.

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  • Talking JavaOne with Rock Star Simon Ritter

    - by Janice J. Heiss
    Oracle’s Java Technology Evangelist Simon Ritter is well known at JavaOne for his quirky and fun-loving sessions, which, this year include: CON4644 -- “JavaFX Extreme GUI Makeover” (with Angela Caicedo on how to improve UIs in JavaFX) CON5352 -- “Building JavaFX Interfaces for the Real World” (Kinect gesture tracking and mind reading) CON5348 -- “Do You Like Coffee with Your Dessert?” (Some cool demos of Java of the Raspberry Pi) CON6375 -- “Custom JavaFX Charts: (How to extend JavaFX Chart controls with some interesting things) I recently asked Ritter about the significance of the Raspberry Pi, the topic of one of his sessions that consists of a credit card-sized single-board computer developed in the UK with the intention of stimulating the teaching of basic computer science in schools. “I don't think there's one definitive thing that makes the RP significant,” observed Ritter, “but a combination of things that really makes it stand out. First, it's the cost: $35 for what is effectively a completely usable computer. OK, so you have to add a power supply, SD card for storage and maybe a screen, keyboard and mouse, but this is still way cheaper than a typical PC. The choice of an ARM processor is also significant, as it avoids problems like cooling (no heat sink or fan) and can use a USB power brick.  Combine these two things with the immense groundswell of community support and it provides a fantastic platform for teaching young and old alike about computing, which is the real goal of the project.”He informed me that he’ll be at the Raspberry Pi meetup on Saturday (not part of JavaOne). Check out the details here.JavaFX InterfacesWhen I asked about how JavaFX can interface with the real world, he said that there are many ways. “JavaFX provides you with a simple set of programming interfaces that can create complex, cool and compelling user interfaces,” explained Ritter. “Because it's just Java code you can combine JavaFX with any other Java library to provide data to display and control the interface. What I've done for my session is look at some of the possible ways of doing this using some of the amazing hardware that's available today at very low cost. The Kinect sensor has added a new dimension to gaming in terms of interaction; there's a Java API to access this so you can easily collect skeleton tracking data from it. Some clever people have also written libraries that can track gestures like swipes, circles, pushes, and so on. We use these to control parts of the UI. I've also experimented with a Neurosky EEG sensor that can in some ways ‘read your mind’ (well, at least measure some of the brain functions like attention and meditation).  I've written a Java library for this that I include as a way of controlling the UI. We're not quite at the stage of just thinking a command though!” Here Comes Java EmbeddedAnd what, from Ritter’s perspective, is the most exciting thing happening in the world of Java today? “I think it's seeing just how Java continues to become more and more pervasive,” he said. “One of the areas that is growing rapidly is embedded systems.  We've talked about the ‘Internet of things’ for many years; now it's finally becoming a reality. With the ability of more and more devices to include processing, storage and networking we need an easy way to write code for them that's reliable, has high performance, and is secure. Java fits all these requirements. With Java Embedded being a conference within a conference, I'm very excited about the possibilities of Java in this space.”Check out Ritter’s sessions or say hi if you run into him.

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  • #MIX Day 2 Keynote: Put the Phone Down and Listen

    - by andrewbrust
    MIX day 1’s keynote was all about Windows Phone 7 (WP7).  MIX day 2’s was a reminder that Microsoft has much more going on than a new mobile platform.  Steven Sinofsky, Scott Guthrie, Doug Purdy and others showed us lots of other good things coming from Microsoft, mostly in the developer stack, that we certainly shouldn’t overlook.  These included the forthcoming IE9, its new JavaScript compiling engine and support for HTML 5 that takes full advantage of the local PC resources, including the Graphics Processing Unit.  The announcements also included important additions to ASP.NET (and one subtraction, in the form of lighter-weight ViewState technology) including almost-obsessive jQuery support.  That support is so good that John Resig, creator of the jQuery project, came on stage to tell us so.  Then Scott Guthrie told us that Microsoft would be contributing code to Open Source jQuery project. This is not your father’s Microsoft, it would seem. But to me, the crown jewel in today’s keynote were the numerous announcements around the Open Data Protocol (OData).  OData is nothing more than the protocol side of “Astoria” (now known as WCF Data Services, and until recently called ADO.NET Data Services) separated out and opened up as a platform-neutral standard.  The 2009 Professional Developers Conference (PDC) was Microsoft’s vehicle for first announcing OData, as well as project “Dallas,” an Azure-based cloud platform for publishing commercial OData feeds.  And we had already known about “bridges” for Astoria (and thus OData) for PHP and Java.  We also knew that PowerPivot, Microsoft’s forthcoming self-service BI plug-in for Excel 2010, will consume OData feeds and then facilitate drill-down analysis of their data.  And we recently found out that SQL Reporting Services reports (in the forthcoming SQL Server 2008 R2) and SharePoint 2010 lists will be consumable in OData format as well. So what was left to announce?  How about OData clients for Palm webOS and Apple iPhone/Objective C?  How about the release to Open Source of .NET’s OData client?  Or the ability to publish any SQL Azure database as an OData service by simply checking a checkbox at deployment?  Maybe even a Silverlight tool (code-named “Houston”) to create SQL Azure databases (and then publish them as OData) right in the browser?  And what if you you could get at NetFlix’s entire catalog in OData format?  You can – just go to http://odata.netflix.com/Catalog/ and see for yourself.  Douglas Purdy, who made these announcements said “we want OData to work on as many devices and platforms as possible.”  After all the cross-platform OData announcements made in about a half year’s time, it’s hard to dispute this. When Microsoft plays the data card, and plays it well, watch out, because data programmability is the company’s heritage.  I’ll be discussing OData at length in my April Redmond Review column.  I wrote that column two weeks ago, and was convinced then that OData was a big deal. Today upped the ante even more.  And following the Windows Phone 7 euphoria of yesterday was, I think, smart timing.  The phone, if it’s successful, will be because it’s a good developer platform play.  And developer platforms (as well as their creators) are most successful when they have a good data strategy.  OData is very Silverlight-friendly, and that means it’s WP7-friendly too.  Phone plus service-oriented data is a one-two punch.  A phone platform without data would have been a phone with no signal.

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  • Add Spell Checking to Your Favorite Windows Apps

    - by Asian Angel
    Some but not all Windows apps have built-in spell checking of some sort. If you want to add spell checking to all of your apps (or a select group) then join us as we look at tinySpell. Note: There is a paid version of this software (tinySpell+) available as well for those who want extra functionality. tinySpell in Action The installation process is simple and straightforward…as soon as you have finished installing tinySpell you will see your new “System Tray Icon”. You can see tinySpell’s “Context Menu” here. Before going any further you may want to have a look through the settings to make any desired display modifications. During our tests we found it very helpful to modify the Spelling Tip options…it will make for a much nicer and easier to read display when you have a spelling error. Clicking on the Applications… Command in the Context Menu will bring up the following window. You can really finesse how active tinySpell will be here: Create a special list of apps that tinySpell will not monitor Create a custom list of apps that tinySpell will monitor If you have any particular or unique words that you would like to add to tinySpell’s Dictionary ahead of time you can do that by clicking on the Dictionary… Command in the Context Menu. Want to check the spelling of a word ahead of time or find that you are just curious about how it is spelled? Click on Open spelling window in the Context Menu to access a special spell check window. For our example we misspelled “spelling” on purpose…notice that the word has turned red. Clicking on the Check Mark Button will open a drop-down list with suggested spellings for the word that you are inquiring about. Click on the appropriate listing if you intend to copy and paste the word. Next we moved on to Notepad. As we were typing tinySpell alerted us when we typed the word “app”. You will hear a small default system sound and see a small popup as shown here if tinySpell thinks a word has been misspelled. The System Tray Icon will also change to a yellow color. You can access the list of suggested spellings by either left clicking on the small popup or the System Tray Icon. If the word is a properly spelled “abbreviation” (or special/custom) like our word here you can select Add to dictionary. Going further in our text document we once again purposely misspelled “spelling”… Left clicking on the popup gave us access to the drop-down list of suggested spellings… And clicking on the correct spelling automatically inserted it into our document in place of the misspelled word. As you can see here tinySpell was even monitoring file names when we went to save the document. Very thorough indeed. Conclusion If your favorite app does not have built-in spell checking, then tinySpell will definitely be a welcome (and very helpful) addition to your Windows system. They offer a portable version as well so you can take it with you to any PC. Links Download tinySpell *Note: The download link is located approximately half-way down the page. Similar Articles Productive Geek Tips Quick Tip: Spell Check Firefox Text Input FieldsEdit the Windows Live Writer Custom DictionaryAccess Your Favorite Google Services in Chrome the Easy WayLaunch External Apps from FirefoxNinite Makes Installing Software Incredibly Simple TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips All My Movies 5.9 CloudBerry Online Backup 1.5 for Windows Home Server Snagit 10 VMware Workstation 7 OpenDNS Guide Google TV The iPod Revolution Ultimate Boot CD can help when disaster strikes Windows Firewall with Advanced Security – How To Guides Sculptris 1.0, 3D Drawing app

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  • Plymouth and GRUB do not show at all

    - by WarriorIng64
    I am using Ubuntu 11.04 64-bit as my only OS on my desktop computer, which used to only run Ubuntu 10.04 LTS until I had the time to upgrade it with a fresh install. It uses integrated NVIDIA graphics (listed as a GeForce 6150SE nForce 430 by the NVIDIA X Server Settings utility) with the current proprietary driver as provided by the Additional Drivers utility, and has a VGA connection to a 1680x1050 Acer monitor. I used to get the (ugly-looking version of) Plymouth graphical boot screen while under 10.04. It didn't look that great, but I was fine with it. Now, it doesn't show on 11.04 at all during boot (I just get an error message in a moving gray box from the monitor saying "Input Not Supported"), and only rarely it will show on shutdown, all garbled up. I could not get GRUB to show during boot while holding down Shift, either (same error message), but pressing Enter while it should be up starts the system normally. A picture of the error message I was getting: Once fully booted, the system still shows the login screen and desktop just fine. Any information on how to troubleshoot this would be appreciated. If there's any hardware-specific stuff I forgot to include here, let me know the relevant commands to run in a comment below. Things that I've tried: Running plymouth in a framebuffer: no effect Booting with nomodeset as my grub boot: option no effect Booting with nomodeset and plymouth in a framebuffer: no effect other than Plymouth showing during shutdown only Following the Softpedia instructions for fixing Plymouth's resolution: Problem mostly solved, except logo does not show in Plymouth during boot, and both grub and Plymouth are slightly off-center #4 above, but with nomodeset removed as a grub boot option: same effect as #4 #5 above, but with vt.handoff=7 added as a grub boot option: same effect as #4 I have added the current contents of /etc/default/grub as requested in the comments: # If you change this file, run 'update-grub' afterwards to update # /boot/grub/grub.cfg. # For full documentation of the options in this file, see: # info -f grub -n 'Simple configuration' GRUB_DEFAULT=0 GRUB_HIDDEN_TIMEOUT=0 GRUB_HIDDEN_TIMEOUT_QUIET=true GRUB_TIMEOUT=10 GRUB_DISTRIBUTOR=`lsb_release -i -s 2> /dev/null || echo Debian` GRUB_CMDLINE_LINUX_DEFAULT="quiet splash video=uvesafb:mode_option=1280x1024-24,mtrr=3,scroll=ywrap" GRUB_CMDLINE_LINUX="" # Uncomment to enable BadRAM filtering, modify to suit your needs # This works with Linux (no patch required) and with any kernel that obtains # the memory map information from GRUB (GNU Mach, kernel of FreeBSD ...) #GRUB_BADRAM="0x01234567,0xfefefefe,0x89abcdef,0xefefefef" # Uncomment to disable graphical terminal (grub-pc only) #GRUB_TERMINAL=console # The resolution used on graphical terminal # note that you can use only modes which your graphic card supports via VBE # you can see them in real GRUB with the command `vbeinfo' GRUB_GFXMODE=1280x1024 # Uncomment if you don't want GRUB to pass "root=UUID=xxx" parameter to Linux #GRUB_DISABLE_LINUX_UUID=true # Uncomment to disable generation of recovery mode menu entries #GRUB_DISABLE_RECOVERY="true" # Uncomment to get a beep at grub start #GRUB_INIT_TUNE="480 440 1" CURRENT STATUS: I forgot to uncomment one line as per "things that I've tried" #4, so I took care of that. I can now see GRUB during startup when I hold Shift and a normal-looking Plymouth during shutdown...but Plymouth during boot is now just a solid purple screen. In each case, it's displayed a little off-center to the left, with a thin black bar running down the right side of the monitor. The error pictured above no longer shows. I'd say this problem is about 2/3 solved now. UPDATE: After Natty started freezing up on me, I decided to dual-boot with Oneiric, which unfortunately shows the same problems. Rather than trying all these workarounds though, I decided to do what I should have done from the start and file a pair of bug reports. LAST UPDATE: Bug 850908 has been confirmed as a legitimate nouveaufb bug. I have overwritten my 11.04 partition with 12.04 LTS, and I can confirm at this time that the issue is present there, as well. I will now flag this question to be closed, yet I hope it was helpful for anyone who experienced similar issues; if you are still having the same problem as me, please go there and mark yourself as affected. Thanks!

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  • Share Files and Folders and Internet between Guest OS and the Host in Hyper-V

    - by Manesh Karunakaran
    For those who are familiar with the VirtualPC, vmWare and VirtualBox environments will be quite irritated to find out that there is no direct way to share files from the Host machine to the Virtualized guest environment. This is a good thing from a CIO perspective because there’s excellent isolation for the virtualized environments this way, but for the developer junkies like us, this is an irritant, especially for those who have nuked their Windows 7 OS and installed Windows Server 2008 R2 for all the the SharePoint friendliness that it offers. Here’s a quick 5 minutes howto on Enabling Shared Folders and Internet Access for the Hyper-V images, for those who are still struggling with this. Step 1: Add a Virtual Network Adapter to your Guest OS For this, shut down the guest machine, go to its settings and add a Virtual Network Adapter as given in the images below     Step 2: Enable Virtual Networking in Hyper-V   Setting this up is very easy. In the Hyper-V Manager, under Actions (right panel), click the Virtual Network Manager. In the Virtual Network Manager in the Create virtual network panel, select Internal and click the Add button.        At this point if you open Control Panel\Network and Internet\Network Connections you will be able to see the new Network Adapter, Now name it to something meaningful other than Network Adapter X. Now you can add this network to each of your virtual machines, but at this point, unless you assign an IP address in each connection, you won't be able to do much.   Step 3: Enable Internet Connection Sharing so that Guest OS’es also can connect to the internet. To enable ICS follow these steps: Click on the network icon in the tray of your host machine and select Network and Sharing Center. From there click Manage network connections. Select the network adapter that you use to access the Internet. Right click it and select Properties. In the properties dialog select the Sharing tab. On this tab check the box that says "Allow other network users..." and then set the Home networking connection to be the network adapter that was created above (now you see why I said to rename it to something useful). Now your virtual machines that have this network connection will automatically get an IP address and will be able to connect to the Internet (provided your internet connection is working). Because each adapter also gets an automatic address you can now share files and folders between your host and your virtual machines which is important since you can't just drag-and-drop files like you can with Virtual PC.   Step 4: Create a Shared Folder in the Host Machine and use it in the Guest machine. Right click on the folder that you want to Share and select ‘Share with\Specific People’ and specify who all can access the share. Open the Guest OS from Hyper V Navigate to Start > Run and type in the Address of the Share (Or Map a Drive to the Share) Bingo! The Share opens!! :)   Now you can share as many files and folders as you want between the host and the guest, and you also have internet access inside the Virtual machines. Hope that helps.   Technorati Tags: Shared folder,Hyper-V,Share Files,Share files and folders between guest and host,Hyper-V Networking,Share Internet Access in Hyper-V,Internet,Files,Shared folders in Hyper-V

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  • Ubuntu 12.10 broken, shutdown while updating

    - by UnknownDude
    I got the following problem: My PC shutdown while upgrading from 12.04 to 12.10. Everything seems to work but I can't install the missing updates. It always tells me to run apt-get install -f, but when I do so it just says: (It's in German, hope it doesn't matter) Paketlisten werden gelesen... Fertig Abhängigkeitsbaum wird aufgebaut Statusinformationen werden eingelesen... Fertig Abhängigkeiten werden korrigiert... Fertig Die folgenden Pakete wurden automatisch installiert und werden nicht mehr benötigt: espeak gcc-4.6-base:i386 gir1.2-notify-0.7 libcamel-1.2-29 libebook-1.2-12 libedataserver-1.2-15 libgconf2-4 libgnome-bluetooth8 libgnome-menu2 libgnomekbd7 libgomp1:i386 libgweather-3-0 libimobiledevice2 libindicate5 libkpathsea5 libpoppler19 libusbmuxd1 python-gmenu Verwenden Sie »apt-get autoremove«, um sie zu entfernen. Die folgenden zusätzlichen Pakete werden installiert: nvidia-current-updates xserver-xorg-core xserver-xorg-input-evdev xserver-xorg-input-mouse xserver-xorg-input-synaptics xserver-xorg-input-vmmouse xserver-xorg-input-wacom xserver-xorg-video-cirrus xserver-xorg-video-fbdev xserver-xorg-video-mga xserver-xorg-video-neomagic xserver-xorg-video-nouveau xserver-xorg-video-openchrome xserver-xorg-video-qxl xserver-xorg-video-savage xserver-xorg-video-sis xserver-xorg-video-sisusb xserver-xorg-video-tdfx xserver-xorg-video-vesa xserver-xorg-video-vmware Vorgeschlagene Pakete: xfonts-100dpi xfonts-75dpi gpointing-device-settings touchfreeze firmware-linux Die folgenden Pakete werden ENTFERNT: nvidia-current Die folgenden Pakete werden aktualisiert (Upgrade): nvidia-current-updates xserver-xorg-core xserver-xorg-input-evdev xserver-xorg-input-mouse xserver-xorg-input-synaptics xserver-xorg-input-vmmouse xserver-xorg-input-wacom xserver-xorg-video-cirrus xserver-xorg-video-fbdev xserver-xorg-video-mga xserver-xorg-video-neomagic xserver-xorg-video-nouveau xserver-xorg-video-openchrome xserver-xorg-video-qxl xserver-xorg-video-savage xserver-xorg-video-sis xserver-xorg-video-sisusb xserver-xorg-video-tdfx xserver-xorg-video-vesa xserver-xorg-video-vmware 20 aktualisiert, 0 neu installiert, 1 zu entfernen und 133 nicht aktualisiert. 8 nicht vollständig installiert oder entfernt. Es müssen noch 0 B von 70,6 MB an Archiven heruntergeladen werden. Nach dieser Operation werden 184 MB Plattenplatz freigegeben. Möchten Sie fortfahren [J/n]? j (Lese Datenbank ... 242727 Dateien und Verzeichnisse sind derzeit installiert.) Entfernen von nvidia-current ... Removing all DKMS Modules Error! There are no instances of module: nvidia-current 295.40 located in the DKMS tree. Done. Traceback (most recent call last): File "/usr/bin/quirks-handler", line 26, in <module> import Quirks.quirkapplier File "/usr/lib/python2.7/dist-packages/Quirks/quirkapplier.py", line 26, in <module> import XKit.xutils ImportError: No module named XKit.xutils dpkg: Fehler beim Bearbeiten von nvidia-current (--remove): Unterprozess installiertes pre-removal-Skript gab den Fehlerwert 1 zurück Trigger für bamfdaemon werden verarbeitet ... Rebuilding /usr/share/applications/bamf.index... Trigger für libc-bin werden verarbeitet ... ldconfig deferred processing now taking place Fehler traten auf beim Bearbeiten von: nvidia-current E: Sub-process /usr/bin/dpkg returned an error code (1) When I try to remove nvidia-current it tells me to run apt-get install -f. Do you guys have any idea? I don't want to reinstall my whole system, takes a lot of time to encrypt everything again and so on.

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  • Friday Fun: Spell Blazer

    - by Asian Angel
    Are you ready for some fun and adventure after a long week back at work? This week’s game combines jewel-matching style game play with an RPG story for an awesome mix of fun and fiction. Your goal is to help a young wizard reach the magic academy in Raven as the forces of darkness are building. Spell Blazer The object of the game is to help young Kaven reach the Lightcaster Academy in Raven alive, but he will encounter many dangers along the way. Are you ready to begin the quest? As soon as you click Start Game the intro will automatically begin. If this is your first time playing the game the intro provides a nice background story for the game and what is happening in the game environment. Once you are past the intro, you will see a map of the region with your starting point in the Farmlands, various towns and the roads connecting them, along with your final destination of Raven. Notice that some of the roads are different colors…those colors indicate the “danger levels” for each part of your journey (green = good, yellow = some danger, etc.). To begin your journey click on the Town of Goose with your mouse. You will encounter your first monster part of the way towards Goose. This first round takes you through the game play process step-by-step. Once you have clicked Okay you will see the details about the monster you have just encountered. It is very important that you do not click on Fight! or Flee! until viewing and noting the types of spells that the monster is resistant to or has a weakness against. Choose your spells wisely based on the information provided about the monster. Keep in mind that the healing spell can be very useful depending on the monster you meet and your current health status. Note: Spells shown in order here are Healing, Fireball, Icebolt, & Lightning. Ready to fight! The first battle will also explain how to fight…click Okay to get started. Once the main window is in full view there are details that you need to look at. Beneath each of the combatants you will see the three attacks that each brings to the battle and at the bottom you will see their respective health points. We got lucky and had an Icebolt attack that we could utilize on the first play! Note: You can exchange two squares without making a match in order to try and line up an attack. While it happened too quickly to capture in our screenshot, there will be cool lightning bolt effects shoot out from matched up squares to the opposite combatant. You will also see the amount of damage inflicted from a particular attack on top of the avatars. Victory! Once you have won a round of combat a window will appear showing the amount of gold coins left behind by the monster. When you reach a town you will have the opportunity to stop over and rest or directly continue on with your journey. On to Halgard after a good rest! Play Spell Blazer Latest Features How-To Geek ETC How To Boot 10 Different Live CDs From 1 USB Flash Drive The 20 Best How-To Geek Linux Articles of 2010 The 50 Best How-To Geek Windows Articles of 2010 The 20 Best How-To Geek Explainer Topics for 2010 How to Disable Caps Lock Key in Windows 7 or Vista How to Use the Avira Rescue CD to Clean Your Infected PC The Deep – Awesome Use of Metal Objects as Deep Sea Creatures [Video] Convert or View Documents Online Easily with Zoho, No Account Required Build a Floor Scrubbing Robot out of Computer Fans and a Frisbee Serene Blue Windows Wallpaper for Your Desktop 2011 International Space Station Calendar Available for Download (Free) Ultimate Elimination – Lego Black Ops [Video]

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  • Make Text and Images Easier to Read with the Windows 7 Magnifier

    - by DigitalGeekery
    Do you have impaired vision or find it difficult to read small print on your computer screen? Today, we’ll take a closer look at how to magnify that hard to read content with the Magnifier in Windows 7. Magnifier was available in previous versions of Windows, but the Windows 7 version comes with some notable improvements. There are now three screen modes in Magnifier. Full Screen and Lens mode, however, require Windows Aero to be enabled. If your computer doesn’t support Aero, or if you’re not using am Aero theme, Magnifier will only work in Docked mode. Using Magnifier in Windows 7 You can find the Magnifier by going to Start > All Programs > Accessories > Ease of Access > Magnifier.   Alternately, you can type magnifier into the Search box in the Start Menu and hit Enter. On the Magnifier toolbar, choose your View mode by clicking Views and choosing from the available options. Clicking the plus (+) and minus (-) buttons will zoom in or zoom out. You can change the zoom in/out percentage by adjusting the slider bar. You can also enable color inversion and select tracking options. Click OK when finished to save your settings.   After a brief period, the Magnifier Toolbar will switch to a magnifying glass icon. Simply click the magnifying glass to display the Magnifier Toolbar again.   Docked Mode In Docked mode, a portion of the screen is magnified and docked at the top of the screen. The rest of your desktop will remain in it’s normal state. You can then control which area of the screen is magnified by moving your mouse.   Full Screen Mode This magnifies your entire screen and follows your mouse as you move it around. If you loose track of where you are on the screen, use the Ctrl + Alt + Spacebar shortcut to preview where your mouse pointer is on the screen.   Lens Mode The Lens screen mode is similar to holding a magnifying glass up to your screen. Full screen mode magnifies the area around the mouse. The magnified area moves around the screen with your mouse.    Shortcut Keys Windows key + (+) to zoom in Windows key + (-) to zoom out Windows key + ESC to exit Ctrl + Alt + F – Full screen mode Ctrl + Alt + L – Lens mode Ctrl + Alt + D – Dock mode Ctrl + Alt + R – Resize the lens Ctrl + Alt + Spacebar – Preview full screen Conclusion Windows Magnifier is a nice little tool if you have impaired vision or just need to make items on the screen easier to read. Similar Articles Productive Geek Tips New Features in WordPad and Paint in Windows 7How-To Geek on Lifehacker: How to Make Windows Vista Less AnnoyingUsing Comments in Word 2007 DocumentsMake Your PC Look Like Windows Phone 7Use Image Placeholders to Display Documents Faster in Word TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips HippoRemote Pro 2.2 Xobni Plus for Outlook All My Movies 5.9 CloudBerry Online Backup 1.5 for Windows Home Server Windows Media Player Plus! – Cool WMP Enhancer Get Your Team’s World Cup Schedule In Google Calendar Backup Drivers With Driver Magician TubeSort: YouTube Playlist Organizer XPS file format & XPS Viewer Explained Microsoft Office Web Apps Guide

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  • Unreal Tournament 3 vs UDK: What Should I Choose?

    - by Matt Christian
    Many people in the mod community were very excited to see the release of the Unreal Developer Kit (UDK) a few months ago.  Along with generating excitement into a very dedicated community, it also introduced many new modders into a flourishing area of indie-development.  However, since UDK is free, most beginners jump right into UDK, which is OK though you might just benefit more from purchasing a shelf-copy of Unreal Tournament 3. UDK UDK is a free full version of UnrealEd (the editor environment used to create games like Gears of War 1/2, Bioshock 1/2, and of course Unreal Tournament 3).  The editor gives you all the features of the editor from the shelf-copy of the game plus some refinements in many of the tools.  (One of the first things you'll find about UnrealEd is that it's a collection of tools grouped into the same editor so it really isn't a single 'tool') Interestingly enough, Epic is allowing you to sell any game made in UDK with a few catches.  First off, you must purchase a liscense for your game (which, I THINK is aproximately $99 starting).  Secondly, you must pay 25% of all profits for the first $5,000 of your game revenue to them (about $1250).  Finally, you cannot use any of the 'media' provided in UDK for your game.  UDK provides sample meshes, textures, materials, sounds, and other sample pieces of media pulled (mostly) from Unreal Tournament 3. The final point here will really determine whether you should use UDK.  There is a very small amount of media provided in UDK for someone to go in and begin creating levels without first developing your own meshes, textures, and other media.  Sure, you can slap together a few unique levels, though you will end up finding yourself restriced to the same items over and over and over.  This is absolutely how professional game development is; you are 'given' (typically liscensed or built in-house) an engine/editor and you begin creating all the content for the game and placing it.  UDK is aimed toward those who really want to build their game content from scratch with a currently existing engine.  It is not suited for someone who would like to simply build levels and quick mods without learning external 3D programs and image editing software. Unreal Tournament 3 Unless you have a serious grudge against FPS's, Epic, or your computer sucks, there really is no reason not to own this game for PC.  You can pick it up on Steam or Amazon for around $20 brand new.  Not only are you provided with a full single-player and multiplayer game, but you are given the entire UnrealEd 3.0 including all of the content used to build UT3.  If you want to start building levels and mods quickly for UT3, you should absolutely pick up a shelf-copy. However, as off-the-shelf UT3 is a few years old now, the tools have not been updated for quite a while.  Compared to UDK, the menus are more difficult to navigate through and take more time getting used to.  Since UDK is updated almost every month, there are new inclusions to the editor that may not be in UT3 (including the future addition of 3D!).  I haven't worked enough with shelf UT3 to see if there are more features in UDK or if they both feature the same stuff in different forms, however you should remember that the Unreal Engine 3.0 has undergone numerous upgrades between it's launch and Gears of War 2 (in fact, Epic had a conference to show off what changed just between the Gears of Wars games). Since UT3 has much more core content, someone who wants to focus on level editing or modding the core UT3 game may find their needs better suited with an off-the-shelf copy of UT3.  If that level designer has a team that is generating custom assets, they may be better off with UDK. The choice is now yours...

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  • 6 Prominent Features of New GMail User Interface

    - by Gopinath
    GMail’s user interface has got a big make over today and the new user interface is available to everyone. We can switch to the new user interface by click on “Switch to the new look” link available at the bottom right of GMail (If you are on IE 6 or similar type of bad browsers, you will not see the option!). I switched to the new user interface as soon I noticed the link and played with it for sometime. In this post I want to share the prominent features of all new GMail interface. 1. All New Conversations Interface GMail’s threaded conversations is a game changing feature when it was first introduced by Google. For  a long time we have not seen much updates to the threaded conversation views. In the new GMail interface, threaded conversation sports a great new look – conversations are always visible in a horizontal fashion as opposed to stack interface of earlier version. When you open a conversation, you get a quick glance of individual thread without expanding the thread. Readability is improved a lot now.  Check image after the break 2. Sender Profile Photos In Email Threads Did you observe the above screenshot of conversations view? It has profile images of the participants in the thread. Identifying person of a thread is much more easy. 3. Advanced Search Box Search is the heart of Google’s business and it’s their flagship technology. GMail’s search interface is enhanced to let you quickly find the required e-mails. Also you can create mail filters from the search box without leaving the screen or opening up a new popup. 4. Gmail Automatically Resizing To Fit Multiple Devices There is no doubt that this is post PC era where people started using more of tablets and big screen smartphones than ever. The new user interface of GMail automatically resizes itself to fit the size of screen seamlessly. 5. HD Images For Your Themes, Sourced from iStockphoto Are you bored with minimalistic GMail interface and the few flashy themes? Here comes GMail HD themes backed by stock photographs sourced from iStockPhoto website. If you have a widescreen HD monitor then decorate your inbox with beautiful themes. 6. Resize Labels & Chat Panels Now you got a splitter between Labels & Chat panel that lets resize their height as you prefer. Also Label panel auto expands its height when you mouse over to show you hidden labels if any. Video – overview of new GMail features This article titled,6 Prominent Features of New GMail User Interface, was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

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  • Windows Azure Use Case: New Development

    - by BuckWoody
    This is one in a series of posts on when and where to use a distributed architecture design in your organization's computing needs. You can find the main post here: http://blogs.msdn.com/b/buckwoody/archive/2011/01/18/windows-azure-and-sql-azure-use-cases.aspx Description: Computing platforms evolve over time. Originally computers were directed by hardware wiring - that, the “code” was the path of the wiring that directed an electrical signal from one component to another, or in some cases a physical switch controlled the path. From there software was developed, first in a very low machine language, then when compilers were created, computer languages could more closely mimic written statements. These language statements can be compiled into the lower-level machine language still used by computers today. Microprocessors replaced logic circuits, sometimes with fewer instructions (Reduced Instruction Set Computing, RISC) and sometimes with more instructions (Complex Instruction Set Computing, CISC). The reason this history is important is that along each technology advancement, computer code has adapted. Writing software for a RISC architecture is significantly different than developing for a CISC architecture. And moving to a Distributed Architecture like Windows Azure also has specific implementation details that our code must follow. But why make a change? As I’ve described, we need to make the change to our code to follow advances in technology. There’s no point in change for its own sake, but as a new paradigm offers benefits to our users, it’s important for us to leverage those benefits where it makes sense. That’s most often done in new development projects. It’s a far simpler task to take a new project and adapt it to Windows Azure than to try and retrofit older code designed in a previous computing environment. We can still use the same coding languages (.NET, Java, C++) to write code for Windows Azure, but we need to think about the architecture of that code on a new project so that it runs in the most efficient, cost-effective way in a Distributed Architecture. As we receive new requests from the organization for new projects, a distributed architecture paradigm belongs in the decision matrix for the platform target. Implementation: When you are designing new applications for Windows Azure (or any distributed architecture) there are many important details to consider. But at the risk of over-simplification, there are three main concepts to learn and architect within the new code: Stateless Programming - Stateless program is a prime concept within distributed architectures. Rather than each server owning the complete processing cycle, the information from an operation that needs to be retained (the “state”) should be persisted to another location c(like storage) common to all machines involved in the process.  An interesting learning process for Stateless Programming (although not unique to this language type) is to learn Functional Programming. Server-Side Processing - Along with developing using a Stateless Design, the closer you can locate the code processing to the data, the less expensive and faster the code will run. When you control the network layer, this is less important, since you can send vast amounts of data between the server and client, allowing the client to perform processing. In a distributed architecture, you don’t always own the network, so it’s performance is unpredictable. Also, you may not be able to control the platform the user is on (such as a smartphone, PC or tablet), so it’s imperative to deliver only results and graphical elements where possible.  Token-Based Authentication - Also called “Claims-Based Authorization”, this code practice means instead of allowing a user to log on once and then running code in that context, a more granular level of security is used. A “token” or “claim”, often represented as a Certificate, is sent along for a series or even one request. In other words, every call to the code is authenticated against the token, rather than allowing a user free reign within the code call. While this is more work initially, it can bring a greater level of security, and it is far more resilient to disconnections. Resources: See the references of “Nondistributed Deployment” and “Distributed Deployment” at the top of this article for more information with graphics:  http://msdn.microsoft.com/en-us/library/ee658120.aspx  Stack Overflow has a good thread on functional programming: http://stackoverflow.com/questions/844536/advantages-of-stateless-programming  Another good discussion on Stack Overflow on server-side processing is here: http://stackoverflow.com/questions/3064018/client-side-or-server-side-processing Claims Based Authorization is described here: http://msdn.microsoft.com/en-us/magazine/ee335707.aspx

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  • MIXing it Up a Bit

    - by andrewbrust
    Another March, another MIX.  For the fifth year running now, Microsoft has chosen to put on a conference aimed less at software development, per se, and more at the products, experiences and designs that software development can generate.  In all four prior MIX events, the focus of the show, its keynotes and breakout sessions has been on Web products.  On day 1 of MIX 2010 that focus shifted to Windows Phone 7 Series (WP7). What little we had seen of WP7 had been shown to us in a keynote presentation, given by Microsoft’s Joe Belfiore, at the Mobile World Congress in Barcelona, Spain last month.  And today, Mr. Belfiore reprised his showmanship for the MIX 2010 audience.  Joe showed us the ins and outs of WP7 and, in a breakout session, even gave us a sneak peek of Office (specifically, Excel) on WP7.  We didn’t get to see that one month ago in Barcelona, nor did get to see email messages opened for reading, which we saw today. But beyond a tour of the phone itself, impressive though that is, we got to see apps running on it.  Those apps included Associated Press news, Seesmic (a major Twitter client) and Foursquare (a social media darling).  All three ran, ran well, and looked markedly different and better from their corresponding versions on iPhone and Android.  And the games we saw looked even better. To me though, the best demos involved the creation of WP7 apps, using Silverlight in Visual Studio and Expression Blend.  These demos were so effective because they showed important apps being built in very few steps, and by Microsoft executives to boot.  Scott Guthrie showed us how to build a Twitter API app in Visual Strudio.   Jon Harris showed us how to build a photo management and viewer application in Expression Blend, using virtually no code.  Demos of apps built from scratch to F5 without the benefit of a teacher, could be challenging.  But they went off fine, without a hitch and without a ton of opaque, generated code.  Everything written, be it C# or XAML, was easily understood, and the results were impressive. That means lots of developers can do this, and I think it means a lot will.  What I’ve seen, thus far, of iPhone and Android development looks very tedious by comparison.  Development for those platforms involve a collection of tools that integrate only to a point.  Dev work for WP7 involves use of Visual Studio, Silverlight and the same debugging experience .NET developers already know.  This was very exciting for me. All the demos harkened back to days of building apps for with Visual Basic…design the front-end, put in code-behind and then hit F5.  And that makes sense, because the phone platform, and the PC of the early 90s are both, essentially, client OS machines.  The Web was minimal and the “device” was everything. Same is true of this phone.  It’s a client app contraption that fits in your pocket. And if the platforms are comparable, hopefully so too will be the draw of ease-of-development.   WP7 has the potential to make mobile developers want to switch over, and to convince enterprise developers to get into the phone scene.  Will this propel the new phone platform to new heights, and restore Microsoft’s competiveness in the mobile arena? I hope so.  I think so.  And if Microsoft uses developers to build themselves a victory, that would be beneficial and would show that Microsoft has learned from its failures, as well as its successes.  Today I saw a few beautiful apps.  Tomorrow I hope I see a slew of others; maybe not as polished, but plentiful, attractive and stable.  That would be a victory for Microsoft, and for developers.  And it would show everyone else that developers are the kingmakers.  They need cheap, efficient dev tools and lots of respect.  Microsoft has always been the company to provide that.  Hopefully, with WP7, they will return to that persona and see how very timeless it is.

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  • Speeding up procedural texture generation

    - by FalconNL
    Recently I've begun working on a game that takes place in a procedurally generated solar system. After a bit of a learning curve (having neither worked with Scala, OpenGL 2 ES or Libgdx before), I have a basic tech demo going where you spin around a single procedurally textured planet: The problem I'm running into is the performance of the texture generation. A quick overview of what I'm doing: a planet is a cube that has been deformed to a sphere. To each side, a n x n (e.g. 256 x 256) texture is applied, which are bundled in one 8n x n texture that is sent to the fragment shader. The last two spaces are not used, they're only there to make sure the width is a power of 2. The texture is currently generated on the CPU, using the updated 2012 version of the simplex noise algorithm linked to in the paper 'Simplex noise demystified'. The scene I'm using to test the algorithm contains two spheres: the planet and the background. Both use a greyscale texture consisting of six octaves of 3D simplex noise, so for example if we choose 128x128 as the texture size there are 128 x 128 x 6 x 2 x 6 = about 1.2 million calls to the noise function. The closest you will get to the planet is about what's shown in the screenshot and since the game's target resolution is 1280x720 that means I'd prefer to use 512x512 textures. Combine that with the fact the actual textures will of course be more complicated than basic noise (There will be a day and night texture, blended in the fragment shader based on sunlight, and a specular mask. I need noise for continents, terrain color variation, clouds, city lights, etc.) and we're looking at something like 512 x 512 x 6 x 3 x 15 = 70 million noise calls for the planet alone. In the final game, there will be activities when traveling between planets, so a wait of 5 or 10 seconds, possibly 20, would be acceptable since I can calculate the texture in the background while traveling, though obviously the faster the better. Getting back to our test scene, performance on my PC isn't too terrible, though still too slow considering the final result is going to be about 60 times worse: 128x128 : 0.1s 256x256 : 0.4s 512x512 : 1.7s This is after I moved all performance-critical code to Java, since trying to do so in Scala was a lot worse. Running this on my phone (a Samsung Galaxy S3), however, produces a more problematic result: 128x128 : 2s 256x256 : 7s 512x512 : 29s Already far too long, and that's not even factoring in the fact that it'll be minutes instead of seconds in the final version. Clearly something needs to be done. Personally, I see a few potential avenues, though I'm not particularly keen on any of them yet: Don't precalculate the textures, but let the fragment shader calculate everything. Probably not feasible, because at one point I had the background as a fullscreen quad with a pixel shader and I got about 1 fps on my phone. Use the GPU to render the texture once, store it and use the stored texture from then on. Upside: might be faster than doing it on the CPU since the GPU is supposed to be faster at floating point calculations. Downside: effects that cannot (easily) be expressed as functions of simplex noise (e.g. gas planet vortices, moon craters, etc.) are a lot more difficult to code in GLSL than in Scala/Java. Calculate a large amount of noise textures and ship them with the application. I'd like to avoid this if at all possible. Lower the resolution. Buys me a 4x performance gain, which isn't really enough plus I lose a lot of quality. Find a faster noise algorithm. If anyone has one I'm all ears, but simplex is already supposed to be faster than perlin. Adopt a pixel art style, allowing for lower resolution textures and fewer noise octaves. While I originally envisioned the game in this style, I've come to prefer the realistic approach. I'm doing something wrong and the performance should already be one or two orders of magnitude better. If this is the case, please let me know. If anyone has any suggestions, tips, workarounds, or other comments regarding this problem I'd love to hear them.

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  • Windows Azure Use Case: New Development

    - by BuckWoody
    This is one in a series of posts on when and where to use a distributed architecture design in your organization's computing needs. You can find the main post here: http://blogs.msdn.com/b/buckwoody/archive/2011/01/18/windows-azure-and-sql-azure-use-cases.aspx Description: Computing platforms evolve over time. Originally computers were directed by hardware wiring - that, the “code” was the path of the wiring that directed an electrical signal from one component to another, or in some cases a physical switch controlled the path. From there software was developed, first in a very low machine language, then when compilers were created, computer languages could more closely mimic written statements. These language statements can be compiled into the lower-level machine language still used by computers today. Microprocessors replaced logic circuits, sometimes with fewer instructions (Reduced Instruction Set Computing, RISC) and sometimes with more instructions (Complex Instruction Set Computing, CISC). The reason this history is important is that along each technology advancement, computer code has adapted. Writing software for a RISC architecture is significantly different than developing for a CISC architecture. And moving to a Distributed Architecture like Windows Azure also has specific implementation details that our code must follow. But why make a change? As I’ve described, we need to make the change to our code to follow advances in technology. There’s no point in change for its own sake, but as a new paradigm offers benefits to our users, it’s important for us to leverage those benefits where it makes sense. That’s most often done in new development projects. It’s a far simpler task to take a new project and adapt it to Windows Azure than to try and retrofit older code designed in a previous computing environment. We can still use the same coding languages (.NET, Java, C++) to write code for Windows Azure, but we need to think about the architecture of that code on a new project so that it runs in the most efficient, cost-effective way in a Distributed Architecture. As we receive new requests from the organization for new projects, a distributed architecture paradigm belongs in the decision matrix for the platform target. Implementation: When you are designing new applications for Windows Azure (or any distributed architecture) there are many important details to consider. But at the risk of over-simplification, there are three main concepts to learn and architect within the new code: Stateless Programming - Stateless program is a prime concept within distributed architectures. Rather than each server owning the complete processing cycle, the information from an operation that needs to be retained (the “state”) should be persisted to another location c(like storage) common to all machines involved in the process.  An interesting learning process for Stateless Programming (although not unique to this language type) is to learn Functional Programming. Server-Side Processing - Along with developing using a Stateless Design, the closer you can locate the code processing to the data, the less expensive and faster the code will run. When you control the network layer, this is less important, since you can send vast amounts of data between the server and client, allowing the client to perform processing. In a distributed architecture, you don’t always own the network, so it’s performance is unpredictable. Also, you may not be able to control the platform the user is on (such as a smartphone, PC or tablet), so it’s imperative to deliver only results and graphical elements where possible.  Token-Based Authentication - Also called “Claims-Based Authorization”, this code practice means instead of allowing a user to log on once and then running code in that context, a more granular level of security is used. A “token” or “claim”, often represented as a Certificate, is sent along for a series or even one request. In other words, every call to the code is authenticated against the token, rather than allowing a user free reign within the code call. While this is more work initially, it can bring a greater level of security, and it is far more resilient to disconnections. Resources: See the references of “Nondistributed Deployment” and “Distributed Deployment” at the top of this article for more information with graphics:  http://msdn.microsoft.com/en-us/library/ee658120.aspx  Stack Overflow has a good thread on functional programming: http://stackoverflow.com/questions/844536/advantages-of-stateless-programming  Another good discussion on Stack Overflow on server-side processing is here: http://stackoverflow.com/questions/3064018/client-side-or-server-side-processing Claims Based Authorization is described here: http://msdn.microsoft.com/en-us/magazine/ee335707.aspx

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  • Installing Eclipse for OSB Development

    - by James Taylor
    OSB provides 2 methods for OSB development, the OSB console, and Eclipse. This post deals with a typical development environment with OSB installed on a remote server and the developer requiring an IDE on their PC for development. As at 11.1.1.4 Eclipse is only IDE supported for OSB development. We are hoping OSB will support JDeveloper in the future. To get the download for Eclipse use the download WebLogic Server with the Oracle Enterprise Pack for Eclipse, e.g. wls1034_oepe111161_win32.exe.To ensure the Eclipse version is compatible with your OSB version I recommend using the Eclipse that comes with the supported WLS server, e.g. OSB 11.1.1.4 you would install WLS 10.3.4+oepe.The install is a 2 step process, install the base Eclipse, then install the OSB plugins. In this example I'm using the 11.1.1.4 install for windows, your versions may differ. You need to download 2 programs, WebLogic Server with the oepe plugin for your OS, and the Oracle Service Bus which is generally generic. Place these files in a directory of your choice. Start the executable I create a new Oracle Home for this installation as it don't want to impact on my JDeveloper install or any other Oracle products installed on my machine. Ignore the support / email notifications Choose a custom install as we only want to install the minimum for Eclipse. If you really want you can do a typical and install everything. Deselect all products then select the Oracle Enterprise Pack for Eclipse. This will select the minimum prerequisites required for install. As I'm only going to use this home for OSB Development I deselect the JRockit JVM. Accept the locations for the installs. If running on a Windows environment you will be asked to start a Node Manger service. This is optional. I have chosen to ignore. Select the user permissions you require, I have set to default. Do a last check to see if the values are correct and continue to install. The install should start. The install should complete successfully. I chose not to run the Quick Start. Extract the OSB download to a location of your choice and double click on the setup.exe. You may be asked to supply a correct java location. Point this to the java installed in your OS. I'm running Windows 7 so I used the 64bit version. Skip the software updates. Set the OSB home to the location of the WLS home installed above Choose a custom install as all we want to install is the OSB Eclipse Plugins. Select OSB IDE. For the rest of the install screens accept the defaults. Start the install There is no need to configure a WLS domain if you only intend to deploy to the remote server. If you need to do this there are other sites how to configure via the configuration wizard. Start Eclipse to make sure the OSB Plugin has been created. In the top right drop down you should see OSB as an option. Connecting to the remote server, select the Server Tab at the bottom Right-click in that frame and select Server. Chose the remote server version and the hostname Provide and name for your server if necessary, and accept the defaults Enter connection details for the remote server Click on the Remote server and it should validate stating its status.Now you ready to develop, Happy developing!

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  • PPPD Is Locking the Modem and Not Releasing It

    - by Skid
    Got an issue with PPPD on one of our system, we have a PC that is used to talk to remote sites via a dial up connection, the modem can both connect out to the sites and the sites also dial back in. Currently I'm having an issue where some times a site ether dials in or we dial out, and it connects, but then blocks the modem and throws and error to kern.log. Aug 26 14:23:57 TM-SCADA kernel: [191233.503745] INFO: task pppd:8142 blocked for more than 120 seconds. Aug 26 14:23:57 TM-SCADA kernel: [191233.503750] "echo 0 > /proc/sys/kernel/hung_task_timeout_secs" disables this message. Aug 26 14:23:57 TM-SCADA kernel: [191233.503753] pppd D ffffffff8180cb40 0 8142 1 0x00000000 Aug 26 14:23:57 TM-SCADA kernel: [191233.503759] ffff8800ac1f5dc8 0000000000000086 ffff8800ac1f5fd8 00000000000137c0 Aug 26 14:23:57 TM-SCADA kernel: [191233.503765] ffff8800ac1f4010 00000000000137c0 00000000000137c0 00000000000137c0 Aug 26 14:23:57 TM-SCADA kernel: [191233.503770] ffff8800ac1f5fd8 00000000000137c0 ffffffff81c13020 ffff880135df5b80 Aug 26 14:23:57 TM-SCADA kernel: [191233.503775] Call Trace: Aug 26 14:23:57 TM-SCADA kernel: [191233.503784] [<ffffffff8166ba29>] schedule+0x29/0x70 Aug 26 14:23:57 TM-SCADA kernel: [191233.503790] [<ffffffff813db005>] tty_ldisc_ref_wait+0x65/0xb0 Aug 26 14:23:57 TM-SCADA kernel: [191233.503796] [<ffffffff813f3061>] ? uart_ioctl+0xd1/0x1c0 Aug 26 14:23:57 TM-SCADA kernel: [191233.503801] [<ffffffff81076960>] ? wake_up_bit+0x40/0x40 Aug 26 14:23:57 TM-SCADA kernel: [191233.503806] [<ffffffff813d3fa0>] tty_ioctl+0x2c0/0x9a0 Aug 26 14:23:57 TM-SCADA kernel: [191233.503810] [<ffffffff811d0549>] ? fcntl_setlk+0x69/0x200 Aug 26 14:23:57 TM-SCADA kernel: [191233.503815] [<ffffffff81195f79>] do_vfs_ioctl+0x99/0x330 Aug 26 14:23:57 TM-SCADA kernel: [191233.503820] [<ffffffff81195212>] ? do_fcntl+0x232/0x410 Aug 26 14:23:57 TM-SCADA kernel: [191233.503823] [<ffffffff811962b1>] sys_ioctl+0xa1/0xb0 Aug 26 14:23:57 TM-SCADA kernel: [191233.503829] [<ffffffff81674e69>] system_call_fastpath+0x16/0x1b The syslog trace stops at "Serial connection established". Aug 28 06:00:03 TM-SCADA pppd[10358]: pppd 2.4.5 started by root, uid 0 Aug 28 06:00:04 TM-SCADA chat[10360]: abort on (NO CARRIER) Aug 28 06:00:04 TM-SCADA chat[10360]: abort on (NO DIALTONE) Aug 28 06:00:04 TM-SCADA chat[10360]: abort on (ERROR) Aug 28 06:00:04 TM-SCADA chat[10360]: abort on (NO ANSWER) Aug 28 06:00:04 TM-SCADA chat[10360]: abort on (BUSY) Aug 28 06:00:04 TM-SCADA chat[10360]: abort on (Username/Password Incorrect) Aug 28 06:00:04 TM-SCADA chat[10360]: send (atz^M) Aug 28 06:00:04 TM-SCADA chat[10360]: expect (OK) Aug 28 06:00:04 TM-SCADA chat[10360]: atz^M^M Aug 28 06:00:04 TM-SCADA chat[10360]: OK Aug 28 06:00:04 TM-SCADA chat[10360]: -- got it Aug 28 06:00:04 TM-SCADA chat[10360]: send (atx0^M) Aug 28 06:00:04 TM-SCADA chat[10360]: expect (OK) Aug 28 06:00:04 TM-SCADA chat[10360]: ^M Aug 28 06:00:04 TM-SCADA chat[10360]: atx0^M^M Aug 28 06:00:04 TM-SCADA chat[10360]: OK Aug 28 06:00:04 TM-SCADA chat[10360]: -- got it Aug 28 06:00:04 TM-SCADA chat[10360]: send (atdt0123456789^M) Aug 28 06:00:04 TM-SCADA chat[10360]: expect (CONNECT/ARQ) Aug 28 06:00:04 TM-SCADA chat[10360]: ^M Aug 28 06:00:30 TM-SCADA chat[10360]: atdt0123456789^M^M Aug 28 06:00:30 TM-SCADA chat[10360]: CONNECT/ARQ Aug 28 06:00:30 TM-SCADA chat[10360]: -- got it Aug 28 06:00:30 TM-SCADA pppd[10358]: Serial connection established. I've only found two ways to release the modem in this condition, the first is to turn the modem off and on again, the second is to delete the serial lock file, and then SIGKILL pppd. Now I could write into our software to do the latter if the modem is locked, but I would rather stop it from locking in the first place if at all possible. The reason I put this issue in the askubuntu is because we used to use OpenSuse and never had an issue with it, admittedly that was version 11.2 or earlier so its still and old kernel, but I figured I would ask here first anyway. Any suggestions of places to look would be appreciated.

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  • Microsoft Ergonomic 7000 keyboard + mouse lag

    - by user115210
    I recently bought a new Microsoft Ergonomic 7000 keyboard. I started to use it with my Ubuntu 12.04 and it lags all the time. I try to be more specific: Even on a minor CPU usage the mouse lags. By minor I mean firefox loading a webpage, or opening an application like conky, gnome-terminal etc. When higher CPU usage occurs the keyboard is lagging too, but by this I mean it misses my hits, so what I type won't appear later. What I tried so far (and did not work)? Disable autosuspend (echo -1 to sys/bus/usb.../autosuspend) and at the same place set level to "on". I have tried several video drivers: Vesa, radeon, newest catalyst (and catalyst beta too) When my keyboard and/or mouse lags I tried an other USB keyboard which works perfectly and the same for the mouse. I tried the keyboard and mouse on a different computer with Linux (Ubuntu, Arch, OpenSuse) too, the same problem appears but not on Windows. I tried to replace the battery sets, and to change channel on the dongle. And also tried to use the dongle from other USB ports. On the same time I am able to use any other wireless mouse. I changed the XkbModel to "microsoft7000" but it did not solve anything. About the hardware: AMD A8 3870K - Radeon HD6550D 8 GB of memory 4 GB of swap (which is almost never used) Here are my PC's details: lsusb: Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 002 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 003 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 004 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 005 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 006 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 007 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 007 Device 002: ID 045e:071d Microsoft Corp. Bus 005 Device 002: ID 0461:4ea7 Primax Electronics, Ltd lspci: 00:00.0 Host bridge: Advanced Micro Devices [AMD] Family 12h Processor Root Complex 00:01.0 VGA compatible controller: Advanced Micro Devices [AMD] nee ATI BeaverCreek [Radeon HD 6550D] 00:11.0 SATA controller: Advanced Micro Devices [AMD] Hudson SATA Controller [IDE mode] (rev 40) 00:12.0 USB controller: Advanced Micro Devices [AMD] Hudson USB OHCI Controller (rev 11) 00:12.2 USB controller: Advanced Micro Devices [AMD] Hudson USB EHCI Controller (rev 11) 00:13.0 USB controller: Advanced Micro Devices [AMD] Hudson USB OHCI Controller (rev 11) 00:13.2 USB controller: Advanced Micro Devices [AMD] Hudson USB EHCI Controller (rev 11) 00:14.0 SMBus: Advanced Micro Devices [AMD] Hudson SMBus Controller (rev 13) 00:14.1 IDE interface: Advanced Micro Devices [AMD] Hudson IDE Controller 00:14.2 Audio device: Advanced Micro Devices [AMD] Hudson Azalia Controller (rev 01) 00:14.3 ISA bridge: Advanced Micro Devices [AMD] Hudson LPC Bridge (rev 11) 00:14.4 PCI bridge: Advanced Micro Devices [AMD] Hudson PCI Bridge (rev 40) 00:14.5 USB controller: Advanced Micro Devices [AMD] Hudson USB OHCI Controller (rev 11) 00:15.0 PCI bridge: Advanced Micro Devices [AMD] Device 43a0 00:15.1 PCI bridge: Advanced Micro Devices [AMD] Device 43a1 00:16.0 USB controller: Advanced Micro Devices [AMD] Hudson USB OHCI Controller (rev 11) 00:16.2 USB controller: Advanced Micro Devices [AMD] Hudson USB EHCI Controller (rev 11) 00:18.0 Host bridge: Advanced Micro Devices [AMD] Family 12h/14h Processor Function 0 (rev 43) 00:18.1 Host bridge: Advanced Micro Devices [AMD] Family 12h/14h Processor Function 1 00:18.2 Host bridge: Advanced Micro Devices [AMD] Family 12h/14h Processor Function 2 00:18.3 Host bridge: Advanced Micro Devices [AMD] Family 12h/14h Processor Function 3 00:18.4 Host bridge: Advanced Micro Devices [AMD] Family 12h/14h Processor Function 4 00:18.5 Host bridge: Advanced Micro Devices [AMD] Family 12h/14h Processor Function 6 00:18.6 Host bridge: Advanced Micro Devices [AMD] Family 12h/14h Processor Function 5 00:18.7 Host bridge: Advanced Micro Devices [AMD] Family 12h/14h Processor Function 7 03:00.0 Ethernet controller: Realtek Semiconductor Co., Ltd. RTL8111/8168B PCI Express Gigabit Ethernet controller (rev 06) dmesg | tail -n 150: http://pastebin.com/sGUAAiUe cat /var/log/Xorg.0.log: http://pastebin.com/fny7ZkN4 Note: The Icon7 Twister Evolution is the replacement mouse to use.

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  • Windows Azure Emulators On Your Desktop

    - by BuckWoody
    Many people feel they have to set up a full Azure subscription online to try out and develop on Windows Azure. But you don’t have to do that right away. In fact, you can download the Windows Azure Compute Emulator – a “cloud development environment” – right on your desktop. No, it’s not for production use, and no, you won’t have other people using your system as a cloud provider, and yes, there are some differences with Production Windows Azure, but you’ll be able code, run, test, diagnose, watch, change and configure code without having any connection to the Internet at all. The best thing about this approach is that when you are ready to deploy the code you’ve been testing, a few clicks deploys it to your subscription when you make one.   So what deep-magic does it take to run such a thing right on your laptop or even a Virtual PC? Well, it’s actually not all that difficult. You simply download and install the Windows Azure SDK (you can even get a free version of Visual Studio for it to run on – you’re welcome) from here: http://msdn.microsoft.com/en-us/windowsazure/cc974146.aspx   This SDK will also install the Windows Azure Compute Emulator and the Windows Azure Storage Emulator – and then you’re all set. Right-click the icon for Visual Studio and select “Run as Administrator”:    Now open a new “Cloud” type of project:   Add your Web and Worker Roles that you want to code:   And when you’re done with your design, press F5 to start the desktop version of Azure:   Want to learn more about what’s happening underneath? Right-click the tray icon with the Azure logo, and select the two emulators to see what they are doing:          In the configuration files, you’ll see a “Use Development Storage” setting. You can call the BLOB, Table or Queue storage and it will all run on your desktop. When you’re ready to deploy everything to Windows Azure, you simply change the configuration settings and add the storage keys and so on that you need.   Want to learn more about all this?   Overview of the Windows Azure Compute Emulator: http://msdn.microsoft.com/en-us/library/gg432968.aspx Overview of the Windows Azure Storage Emulator: http://msdn.microsoft.com/en-us/library/gg432983.aspx January 2011 Training Kit: http://www.microsoft.com/downloads/en/details.aspx?FamilyID=413E88F8-5966-4A83-B309-53B7B77EDF78&displaylang=en      

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