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  • How to loop through all illustrator files in a folder (CS6)

    - by Julian
    I have written some JavaScript to save .ai files to two separate locations with different resolutions, one of them being cropped to a reduced size art board. (Courtesy of John Otterud / Articmill for the main part). There are other variables in the script that I am not using at present but I want to leave the functionality there for a later date/additional layers to export/other resolutions etc. I can't get it to loop through all files in a folder. I cannot find the script that works - or insert it at the right place. I can get as far a selecting the folder and I suppose creating an array but after that what next? This is the create array part of the script - // JavaScript Document //Set up vairaibles var destDoc, sourceDoc, sourceFolder, newLayer; // Select the source folder. sourceFolder = Folder.selectDialog('Select the folder with Illustrator files that you want to mere into one', '~'); destDoc = app.documents.add(); // If a valid folder is selected if (sourceFolder != null) { files = new Array(); // Get all files matching the pattern files = sourceFolder.getFiles(); I have inserted this at the beginning of the main script (probably where I am going wrong because I can select the folder but then nothing more) #target illustrator var docRef = app.activeDocument; with (docRef) { if (layers[i].name = 'HEADER') { layers[i].name = '#'+ activeDocument.name; save() } } // *** Export Layers as PNG files (in multiple resolutions) *** var subFolderName = "For_PLMA"; var subFolderTwoName = "For_VLP"; var saveInMultipleResolutions = true; // ... // Note: only use one character! var exportLayersStartingWith = "%"; var exportLayersWithArtboardClippingStartingWith = "#"; // ... var normalResolutionFileAppend = "_VLP"; var highResolutionFileAppend = "_PLMA"; // ... var normalResolutionScale = 100; var highResolutionScale = 200; var veryhighResolutionScale = 300; // *** Start of script *** var doc = app.activeDocument; // Make sure we have saved the document if (doc.path != "") { Then the rest of the export script runs on from there.

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  • UITableViewCell selected subview ghosts

    - by Jonathan Cohen
    Hi all, I'm learning about the iPhone SDK and have an interesting exception with UITableViewCell subview management when a finger is pressed on some rows. The table is used to assign sounds to hand gestures -- swiping the phone in one of 3 directions triggers the sound to play. Selecting a row displays an action sheet with 4 options for sound assignment: left, down, right, and cancel. Sounds can be mapped to one, two, or three directions so any cell can have one of seven states: left, down, right, left and down, left and right, down and right, or left down and right. If a row is mapped to any of these seven states, a corresponding arrow or arrows are displayed within the bounds of the row as a subview. Arrows come and go as they should in a given screen and when scrolling around. However, after scrolling to a new batch of rows, only when I press my finger down on some (but not all) rows, does an arrow magically appear in the selected state background. When I lift my finger off the row, and the action sheet appears, the arrow disappears. After pressing any of the four buttons, I can't replicate this anymore. But it's really disorienting and confusing to see this arrow flash on screen because the selected row isn't assigned to anything. What haven't I thought to look into here? All my table code is pasted below and this is a screencast of the problem: http://www.screencast.com/users/JonathanGCohen/folders/Jing/media/d483fe31-05b5-4c24-ab4d-70de4ff3a0bf Am I managing my subviews wrong or is there a selected state property I'm missing? Something else? Should I have included any more information in this post to make things clearer? Thank you!! #pragma mark - #pragma mark Table - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { return ([categories count] > 0) ? [categories count] : 1; } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { if ([categories count] == 0) return 0; NSMutableString *key = [categories objectAtIndex:section]; NSMutableArray *nameSection = [categoriesSounds objectForKey:key]; return [nameSection count]; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { NSUInteger section = [indexPath section]; NSUInteger row = [indexPath row]; NSString *key = [categories objectAtIndex:section]; NSArray *nameSection = [categoriesSounds objectForKey:key]; static NSString *SectionsTableIdentifier = @"SectionsTableIdentifier"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier: SectionsTableIdentifier]; NSArray *sound = [categoriesSounds objectForKey:key]; NSString *soundName = [[sound objectAtIndex: row] objectAtIndex: 0]; NSString *soundOfType = [[sound objectAtIndex: row] objectAtIndex: 1]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:SectionsTableIdentifier] autorelease]; } cell.textLabel.text = [[nameSection objectAtIndex:row] objectAtIndex: 0]; NSUInteger soundSection = [[[sound objectAtIndex: row] objectAtIndex: 2] integerValue]; NSUInteger soundRow = [[[sound objectAtIndex: row] objectAtIndex: 3] integerValue]; NSUInteger leftRow = [leftOldIndexPath row]; NSUInteger leftSection = [leftOldIndexPath section]; if (soundRow == leftRow && soundSection == leftSection && leftOldIndexPath !=nil){ [selectedSoundLeftAndDown removeFromSuperview]; [selectedSoundLeftAndRight removeFromSuperview]; [cell.contentView addSubview: selectedSoundLeft]; selectedSoundLeft.frame = CGRectMake(200,8,30,30); } else { [cell.contentView sendSubviewToBack: selectedSoundLeft]; } NSUInteger downRow = [downOldIndexPath row]; NSUInteger downSection = [downOldIndexPath section]; if (soundRow == downRow && soundSection == downSection && downOldIndexPath !=nil){ [selectedSoundLeftAndDown removeFromSuperview]; [selectedSoundDownAndRight removeFromSuperview]; [cell.contentView addSubview: selectedSoundDown]; selectedSoundDown.frame = CGRectMake(200,8,30,30); } else { [cell.contentView sendSubviewToBack: selectedSoundDown]; } NSUInteger rightRow = [rightOldIndexPath row]; NSUInteger rightSection = [rightOldIndexPath section]; if (soundRow == rightRow && soundSection == rightSection && rightOldIndexPath !=nil){ [selectedSoundDownAndRight removeFromSuperview]; [selectedSoundLeftAndRight removeFromSuperview]; [cell.contentView addSubview: selectedSoundRight]; selectedSoundRight.frame = CGRectMake(200,8,30,30); } else { [cell.contentView sendSubviewToBack: selectedSoundRight]; } // combos if (soundRow == leftRow && soundRow == downRow && soundSection == leftSection && soundSection == downSection){ [selectedSoundLeft removeFromSuperview]; [selectedSoundDown removeFromSuperview]; [selectedSoundLeftAndDownAndRight removeFromSuperview]; [cell.contentView addSubview: selectedSoundLeftAndDown]; selectedSoundLeftAndDown.frame = CGRectMake(200,8,30,30); } else { [cell.contentView sendSubviewToBack: selectedSoundLeftAndDown]; } if (soundRow == leftRow && soundRow == rightRow && soundSection == leftSection && soundSection == rightSection){ [selectedSoundLeft removeFromSuperview]; [selectedSoundRight removeFromSuperview]; [selectedSoundLeftAndDownAndRight removeFromSuperview]; [cell.contentView addSubview: selectedSoundLeftAndRight]; selectedSoundLeftAndRight.frame = CGRectMake(200,8,30,30); } else { [cell.contentView sendSubviewToBack: selectedSoundLeftAndRight]; } if (soundRow == downRow && soundRow == rightRow && soundSection == downSection && soundSection == rightSection){ [selectedSoundDown removeFromSuperview]; [selectedSoundRight removeFromSuperview]; [selectedSoundLeftAndDownAndRight removeFromSuperview]; [cell.contentView addSubview: selectedSoundDownAndRight]; selectedSoundDownAndRight.frame = CGRectMake(200,8,30,30); } else { [cell.contentView sendSubviewToBack: selectedSoundDownAndRight]; } if (soundRow == leftRow && soundRow == downRow && soundRow == rightRow && soundSection == leftSection && soundSection == downSection && soundSection == rightSection){ [selectedSoundLeftAndDown removeFromSuperview]; [selectedSoundLeftAndRight removeFromSuperview]; [selectedSoundDownAndRight removeFromSuperview]; [selectedSoundLeft removeFromSuperview]; [selectedSoundDown removeFromSuperview]; [selectedSoundRight removeFromSuperview]; [cell.contentView addSubview: selectedSoundLeftAndDownAndRight]; selectedSoundLeftAndDownAndRight.frame = CGRectMake(200,8,30,30); } else { [cell.contentView sendSubviewToBack: selectedSoundLeftAndDownAndRight]; } [indexPath retain]; return cell; } - (NSMutableString *)tableView:(UITableView *)tableView titleForHeaderInSection:(NSInteger)section { if ([categories count] == 0) return nil; NSMutableString *key = [categories objectAtIndex:section]; if (key == UITableViewIndexSearch) return nil; return key; } - (NSMutableArray *)sectionIndexTitlesForTableView:(UITableView *)tableView { if (isSearching) return nil; return categories; } - (NSIndexPath *)tableView:(UITableView *)tableView willSelectRowAtIndexPath:(NSIndexPath *)indexPath { [table reloadData]; [selectedSoundLeft removeFromSuperview]; [selectedSoundDown removeFromSuperview]; [selectedSoundRight removeFromSuperview]; [selectedSoundLeftAndDown removeFromSuperview]; [selectedSoundLeftAndRight removeFromSuperview]; [selectedSoundDownAndRight removeFromSuperview]; [selectedSoundLeftAndDownAndRight removeFromSuperview]; [search resignFirstResponder]; if (isSearching == YES && [search.text length] != 0 ){ searched = YES; } search.text = @""; isSearching = NO; [tableView reloadData]; [indexPath retain]; [indexPath retain]; return indexPath; } - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { [table reloadData]; selectedIndexPath = indexPath; [table reloadData]; NSInteger section = [indexPath section]; NSInteger row = [indexPath row]; NSString *key = [categories objectAtIndex:section]; NSArray *sound = [categoriesSounds objectForKey:key]; NSString *soundName = [[sound objectAtIndex: row] objectAtIndex: 0]; [indexPath retain]; [indexPath retain]; NSMutableString *title = [NSMutableString stringWithString: @"Assign Gesture for "]; NSMutableString *soundFeedback = [NSMutableString stringWithString: (@"%@", soundName)]; [title appendString: soundFeedback]; UIActionSheet *action = [[UIActionSheet alloc] initWithTitle:(@"%@", title) delegate:self cancelButtonTitle:@"Cancel" destructiveButtonTitle: nil otherButtonTitles:@"Left",@"Down",@"Right",nil]; action.actionSheetStyle = UIActionSheetStyleDefault; [action showInView:self.view]; [action release]; } - (void)actionSheet:(UIActionSheet *)actionSheet clickedButtonAtIndex:(NSInteger)buttonIndex{ NSInteger section = [selectedIndexPath section]; NSInteger row = [selectedIndexPath row]; NSString *key = [categories objectAtIndex:section]; NSArray *sound = [categoriesSounds objectForKey:key]; NSString *soundName = [[sound objectAtIndex: row] objectAtIndex: 0]; NSString *soundOfType = [[sound objectAtIndex: row] objectAtIndex: 1]; NSUInteger soundSection = [[[sound objectAtIndex: row] objectAtIndex: 2] integerValue]; NSUInteger soundRow = [[[sound objectAtIndex: row] objectAtIndex: 3] integerValue]; NSLog(@"sound row is %i", soundRow); NSLog(@"sound section is row is %i", soundSection); typedef enum { kLeftButton = 0, kDownButton, kRightButton, kCancelButton } gesture; switch (buttonIndex) { //Left case kLeftButton: showLeft.text = soundName; left = [[NSBundle mainBundle] pathForResource:(@"%@", soundName) ofType:(@"%@", soundOfType)]; AudioServicesCreateSystemSoundID((CFURLRef)[NSURL fileURLWithPath:left], &soundNegZ); AudioServicesPlaySystemSound (soundNegZ); [table deselectRowAtIndexPath:selectedIndexPath animated:YES]; leftIndexSection = [NSNumber numberWithInteger:section]; leftIndexRow = [NSNumber numberWithInteger:row]; NSInteger leftSection = [leftIndexSection integerValue]; NSInteger leftRow = [leftIndexRow integerValue]; NSString *leftKey = [categories objectAtIndex: leftSection]; NSArray *leftSound = [categoriesSounds objectForKey:leftKey]; NSInteger leftSoundSection = [[[leftSound objectAtIndex: leftRow] objectAtIndex: 2] integerValue]; NSInteger leftSoundRow = [[[leftSound objectAtIndex: leftRow] objectAtIndex: 3] integerValue]; leftOldIndexPath = [NSIndexPath indexPathForRow:leftSoundRow inSection:leftSoundSection]; break; //Down case kDownButton: showDown.text = soundName; down = [[NSBundle mainBundle] pathForResource:(@"%@", soundName) ofType:(@"%@", soundOfType)]; AudioServicesCreateSystemSoundID((CFURLRef)[NSURL fileURLWithPath:down], &soundNegX); AudioServicesPlaySystemSound (soundNegX); [table deselectRowAtIndexPath:selectedIndexPath animated:YES]; downIndexSection = [NSNumber numberWithInteger:section]; downIndexRow = [NSNumber numberWithInteger:row]; NSInteger downSection = [downIndexSection integerValue]; NSInteger downRow = [downIndexRow integerValue]; NSString *downKey = [categories objectAtIndex: downSection]; NSArray *downSound = [categoriesSounds objectForKey:downKey]; NSInteger downSoundSection = [[[downSound objectAtIndex: downRow] objectAtIndex: 2] integerValue]; NSInteger downSoundRow = [[[downSound objectAtIndex: downRow] objectAtIndex: 3] integerValue]; downOldIndexPath = [NSIndexPath indexPathForRow:downSoundRow inSection:downSoundSection]; break; //Right case kRightButton: showRight.text = soundName; right = [[NSBundle mainBundle] pathForResource:(@"%@", soundName) ofType:(@"%@", soundOfType)]; AudioServicesCreateSystemSoundID((CFURLRef)[NSURL fileURLWithPath:right], &soundPosX); AudioServicesPlaySystemSound (soundPosX); [table deselectRowAtIndexPath:selectedIndexPath animated:YES]; rightIndexSection = [NSNumber numberWithInteger:section]; rightIndexRow = [NSNumber numberWithInteger:row]; NSInteger rightSection = [rightIndexSection integerValue]; NSInteger rightRow = [rightIndexRow integerValue]; NSString *rightKey = [categories objectAtIndex: rightSection]; NSArray *rightSound = [categoriesSounds objectForKey:rightKey]; NSInteger rightSoundSection = [[[rightSound objectAtIndex: rightRow] objectAtIndex: 2] integerValue]; NSInteger rightSoundRow = [[[rightSound objectAtIndex: rightRow] objectAtIndex: 3] integerValue]; rightOldIndexPath = [NSIndexPath indexPathForRow:rightSoundRow inSection:rightSoundSection]; break; case kCancelButton: [table deselectRowAtIndexPath:selectedIndexPath animated:YES]; break; default: break; } UITableViewCell *viewCell = [table cellForRowAtIndexPath: selectedIndexPath]; NSArray *subviews = viewCell.subviews; for (UIView *cellView in subviews){ cellView.alpha = 1; } [table reloadData]; } - (NSInteger)tableView:(UITableView *)tableView sectionForSectionIndexTitle:(NSMutableString *)title atIndex:(NSInteger)index { NSMutableString *category = [categories objectAtIndex:index]; if (category == UITableViewIndexSearch) { [tableView setContentOffset:CGPointZero animated:NO]; return NSNotFound; } else return index; }

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  • 2d movement solution

    - by Phil
    Hi! I'm making a simple top-down tank game on the ipad where the user controls the movement of the tank with the left "joystick" and the rotation of the turret with the right one. I've spent several hours just trying to get it to work decently but now I turn to the pros :) I have two referencial objects, one for the movement and one for the rotation. The referencial objects always stay max two units away from the tank and I use them to tell the tank in what direction to move. I chose this approach to decouple movement and rotational behaviour from the raw input of the joysticks, I believe this will make it simpler to implement whatever behaviour I want for the tank. My problem is 1; the turret rotates the long way to the target. With this I mean that the target can be -5 degrees away in rotation and still it rotates 355 degrees instead of -5 degrees. I can't figure out why. The other problem is with the movement. It just doesn't feel right to have the tank turn while moving. I'd like to have a solution that would work as well for the AI as for the player. A blackbox function for the movement where the player only specifies in what direction it should move and it moves there under the constraints that are imposed on it. I am using the standard joystick class found in the Unity iPhone package. This is the code I'm using for the movement: public class TankFollow : MonoBehaviour { //Check angle difference and turn accordingly public GameObject followPoint; public float speed; public float turningSpeed; void Update() { transform.position = Vector3.Slerp(transform.position, followPoint.transform.position, speed * Time.deltaTime); //Calculate angle var forwardA = transform.forward; var forwardB = (followPoint.transform.position - transform.position); var angleA = Mathf.Atan2(forwardA.x, forwardA.z) * Mathf.Rad2Deg; var angleB = Mathf.Atan2(forwardB.x, forwardB.z) * Mathf.Rad2Deg; var angleDiff = Mathf.DeltaAngle(angleA, angleB); //print(angleDiff.ToString()); if (angleDiff > 5) { //Rotate to transform.Rotate(new Vector3(0, (-turningSpeed * Time.deltaTime),0)); //transform.rotation = new Quaternion(transform.rotation.x, transform.rotation.y + adjustment, transform.rotation.z, transform.rotation.w); } else if (angleDiff < 5) { transform.Rotate(new Vector3(0, (turningSpeed * Time.deltaTime),0)); //transform.rotation = new Quaternion(transform.rotation.x, transform.rotation.y + adjustment, transform.rotation.z, transform.rotation.w); } else { } transform.position = new Vector3(transform.position.x, 0, transform.position.z); } } And this is the code I'm using to rotate the turret: void LookAt() { var forwardA = -transform.right; var forwardB = (toLookAt.transform.position - transform.position); var angleA = Mathf.Atan2(forwardA.x, forwardA.z) * Mathf.Rad2Deg; var angleB = Mathf.Atan2(forwardB.x, forwardB.z) * Mathf.Rad2Deg; var angleDiff = Mathf.DeltaAngle(angleA, angleB); //print(angleDiff.ToString()); if (angleDiff - 180 > 1) { //Rotate to transform.Rotate(new Vector3(0, (turretSpeed * Time.deltaTime),0)); //transform.rotation = new Quaternion(transform.rotation.x, transform.rotation.y + adjustment, transform.rotation.z, transform.rotation.w); } else if (angleDiff - 180 < -1) { transform.Rotate(new Vector3(0, (-turretSpeed * Time.deltaTime),0)); //transform.rotation = new Quaternion(transform.rotation.x, transform.rotation.y + adjustment, transform.rotation.z, transform.rotation.w); print((angleDiff - 180).ToString()); } else { } } Since I want the turret reference point to turn in relation to the tank (when you rotate the body, the turret should follow and not stay locked on since it makes it impossible to control when you've got two thumbs to work with), I've made the TurretFollowPoint a child of the Turret object, which in turn is a child of the body. I'm thinking that I'm making it too difficult for myself with the reference points but I'm imagining that it's a good idea. Please be honest about this point. So I'll be grateful for any help I can get! I'm using Unity3d iPhone. Thanks!

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  • XNA Notes 005

    - by George Clingerman
    Another week and another crazy amount of activity going on in the XNA community. I’m fairly certain I missed over half of it. In fact, if I am missing things, make sure to email me and I’ll try and make sure I catch it next week! ([email protected]). Also, if you’ve got any advice, things you like/don’t like about the way these XNA Notes are going let me know. I always appreciate feedback (currently spammers are leaving me the nicest comments so you guys have work to do!) Without further ado, here’s this week’s notes! Time Critical XNA News The XNA Team Blob reminds us that February 7th is the last day to submit XNA 3.1 games to peer review! http://blogs.msdn.com/b/xna/archive/2011/01/31/7-days-left-to-submit-xna-gs-3-1-games-on-app-hub.aspx XNA MVPS Chris Williams kicks off the marketing campaign for our book http://geekswithblogs.net/cwilliams/archive/2011/01/28/143680.aspx Catalin Zima posts the comparison cheat sheet for why Angry Birds is different than Chickens Can’t Fly http://www.amusedsloth.com/2011/02/comparison-cheat-sheet-for-chickens-cant-fly-and-angry-birds/ Jim Perry congratulates the developers selected by Game Developer Magazine for Best Xbox LIVE Indie Games of 2010 http://machxgames.com/blog/?p=24 @NemoKrad posts his XNAKUUG talks for all to enjoy http://twitter.com/NemoKrad/statuses/33142362502864896 http://xna-uk.net/blogs/randomchaos/archive/2011/02/03/xblig-uk-2011-january-amp-february-talk.aspx George  (that’s me!) preps for his XNA talk coming up on the 8th http://twitter.com/clingermangw/statuses/32669550554124288 http://www.portlandsilverlight.net/Meetings/Details/15 XNA Developers FireFly posts the last tutorial in his XNA Tower Defense tutorial series http://forums.create.msdn.com/forums/p/26442/451460.aspx#451460 http://xnatd.blogspot.com/2011/01/tutorial-14-polishing-game.html @fredericmy posts the main difference when porting a game from Windows Phone 7 to Xbox 360 http://fairyengine.blogspot.com/2011/01/main-differences-when-porting-game-from.html @ElementCy creates a pretty rad video of a MineCraft type terrain created using XNA http://www.youtube.com/watch?v=Waw1f7wnl9I Andrew Russel gets the first XNA badge on gamedev.stackexchange http://twitter.com/_AndrewRussell/statuses/32322877004972032 http://gamedev.stackexchange.com/badges?tab=tags And his funding for ExEn has passed $7000 only $3000 to go http://twitter.com/_AndrewRussell/statuses/33042412804771840 Subodh Pushpak blogs about his Windows Phone 7 XNA talk http://geekswithblogs.net/subodhnpushpak/archive/2011/02/01/windows-phone-7-silverlight--xna-development-talk.aspx Slyprid releases the latest version of Transmute and needs more people to test http://twitter.com/slyprid/statuses/32452488418299904 http://forgottenstarstudios.com/ SpynDoctorGames celebrates the 1 year anniversary of Your Doodles Are Bugged! Congrats! http://twitter.com/SpynDoctorGames/statuses/32511689068908544 Noogy (creator of Dust the Elysian Tail) prepares his conversion to XNA 4.0 http://twitter.com/NoogyTweet/statuses/32522008449253376 @philippedasilva posts about the Indiefreaks Game Framework v0.2.0.0 Input management system http://twitter.com/philippedasilva/statuses/32763393957957632 http://indiefreaks.com/2011/02/02/behind-smart-input-system-feature/ Mommy’s Best Games debates what to do about High Scores with their new update http://mommysbest.blogspot.com/2011/02/high-score-shake-up.html @BinaryTweedDeej want to know if there’s anything the community needs to make XNA games for the PC. Give him some feedback! http://twitter.com/BinaryTweedDeej/status/32895453863354368 @mikebmcl promises to write us all a book (I can’t wait to read it!) http://twitter.com/mikebmcl/statuses/33206499102687233 @werezompire is going to live, LIVE, thanks to all the generosity and support from the community! http://twitter.com/werezompire/statuses/32840147644977153 Xbox LIVE Indie Games (XBLIG) Making money in Xbox 360 indie game development. Is it possible? http://www.bitmob.com/articles/making-money-in-xbox-360-indie-game-development-is-it-possible @AlejandroDaJ posts some thoughts abut the bitmob article http://twitter.com/AlejandroDaJ/statuses/31068552165330944 http://www.apathyworks.com/blog/view.php?id=00215 Kobun gets my respect as an XBLIG champion. I’m not sure who Kobun is, but if you’ve every read through the comment sections any time Kotaku writes about XBLIGs you’ll see a lot of confusion, disinformation in there. Kobun has been waging a secret war battling that lack of knowledge and he does it well. Also he’s running a pretty kick ass site for Xbox LIVE Indie Game reviews http://xboxindies.teamkobun.com/ @radiangames releases his last Xbox LIVE Indie Game...for now http://bit.ly/gMK6lE Playing Avaglide with the Kinect controller http://www.youtube.com/watch?v=UqAYbHww53o http://www.joystiq.com/2011/01/30/kinect-hacks-take-to-the-skies-with-avaglide/ Luke Schneider of Radiangames interviewed in Edge magazine http://www.next-gen.biz/features/radiangames-venture Digital Quarters posts thoughts on why XBLIG’s online requirement kills certain genres http://digitalquarters.blogspot.com/2011/02/thoughts-why-xbligs-online-requirement.html Mommy’s Best Games shares the news that several XBLIGs were featured in the March 2011 issue of Famitsu 360 http://forums.create.msdn.com/forums/p/33455/451487.aspx#451487 NaviFairy continues with his Indie-Game-A-Day http://gaygamer.net/2011/02/indie_game_a_day_epic_dungeon.html http://gaygamer.net/2011/02/indie_game_a_day_break_limit_r.html and more every day...that’s kind of the point! Keep your eye on this series! VVGTV continues with it’s awesome reviews/promotions for XBLIGs http://vvgtv.com/ http://vvgtv.com/2011/02/03/iredia-atrams-secret-xblig-review-2/ http://vvgtv.com/2011/02/02/poopocalypse-coming-soon-to-xblig/ ….and even more, you get the point. Magicka is an Indie Game doing really well on Steam AND it’s made using XNA http://www.magickagame.com/ http://twitter.com/Magickagame/statuses/32712762580799488 GameMarx reviews Antipole http://www.gamemarx.com/reviews/73/antipole-is-vvvvvvery-good.aspx Armless Octopus review Alpha Squad http://www.armlessoctopus.com/2011/01/28/xbox-indie-review-alpha-squad/ An interesting article about Kodu that Jim Perry found http://twitter.com/MachXGames/statuses/32848044105924608 http://www.develop-online.net/news/36915/10-year-old-Jordan-makes-games-The-UK-needs-more-like-her XNA Game Development Sgt. Conker posts about the Natur beta, a new book and whether you can make money with XBLIG http://www.sgtconker.com/ http://www.sgtconker.com/2011/01/a-new-book-on-the-block-and-a-new-natur-beta/ http://www.sgtconker.com/2011/01/making-money-in-xbox-360-indie-game-development-is-it-possible/ Tips for setting up SVN http://bit.ly/fKxgFh @bsimser found tons of royalty free music and soundfx for your XNA Games http://twitter.com/bsimser/statuses/31426632933711872 Post on the new features in the next Sunburn Editor http://www.synapsegaming.com/blogs/fivesidedbarrel/archive/2011/01/28/new-editor-features-prefabs-components-and-more.aspx @jasons_novaleaf posts source code for light pre-pass optimizations for #xna http://twitter.com/jasons_novaleaf/statuses/33348855403642880 http://jcoluna.wordpress.com/2011/02/01/xna-4-0-light-pre-pass-optimization-round-one/ I’ve been learning about doing an A.I. for turn based games and this article was a great resource. http://www.gamasutra.com/view/feature/1535/designing_ai_algorithms_for_.php?print=1

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  • 2d tank movement and turret solution

    - by Phil
    Hi! I'm making a simple top-down tank game on the ipad where the user controls the movement of the tank with the left "joystick" and the rotation of the turret with the right one. I've spent several hours just trying to get it to work decently but now I turn to the pros :) I have two referencial objects, one for the movement and one for the rotation. The referencial objects always stay max two units away from the tank and I use them to tell the tank in what direction to move. I chose this approach to decouple movement and rotational behaviour from the raw input of the joysticks, I believe this will make it simpler to implement whatever behaviour I want for the tank. My problem is 1; the turret rotates the long way to the target. With this I mean that the target can be -5 degrees away in rotation and still it rotates 355 degrees instead of -5 degrees. I can't figure out why. The other problem is with the movement. It just doesn't feel right to have the tank turn while moving. I'd like to have a solution that would work as well for the AI as for the player. A blackbox function for the movement where the player only specifies in what direction it should move and it moves there under the constraints that are imposed on it. I am using the standard joystick class found in the Unity iPhone package. This is the code I'm using for the movement: public class TankFollow : MonoBehaviour { //Check angle difference and turn accordingly public GameObject followPoint; public float speed; public float turningSpeed; void Update() { transform.position = Vector3.Slerp(transform.position, followPoint.transform.position, speed * Time.deltaTime); //Calculate angle var forwardA = transform.forward; var forwardB = (followPoint.transform.position - transform.position); var angleA = Mathf.Atan2(forwardA.x, forwardA.z) * Mathf.Rad2Deg; var angleB = Mathf.Atan2(forwardB.x, forwardB.z) * Mathf.Rad2Deg; var angleDiff = Mathf.DeltaAngle(angleA, angleB); //print(angleDiff.ToString()); if (angleDiff > 5) { //Rotate to transform.Rotate(new Vector3(0, (-turningSpeed * Time.deltaTime),0)); //transform.rotation = new Quaternion(transform.rotation.x, transform.rotation.y + adjustment, transform.rotation.z, transform.rotation.w); } else if (angleDiff < 5) { transform.Rotate(new Vector3(0, (turningSpeed * Time.deltaTime),0)); //transform.rotation = new Quaternion(transform.rotation.x, transform.rotation.y + adjustment, transform.rotation.z, transform.rotation.w); } else { } transform.position = new Vector3(transform.position.x, 0, transform.position.z); } } And this is the code I'm using to rotate the turret: void LookAt() { var forwardA = -transform.right; var forwardB = (toLookAt.transform.position - transform.position); var angleA = Mathf.Atan2(forwardA.x, forwardA.z) * Mathf.Rad2Deg; var angleB = Mathf.Atan2(forwardB.x, forwardB.z) * Mathf.Rad2Deg; var angleDiff = Mathf.DeltaAngle(angleA, angleB); //print(angleDiff.ToString()); if (angleDiff - 180 > 1) { //Rotate to transform.Rotate(new Vector3(0, (turretSpeed * Time.deltaTime),0)); //transform.rotation = new Quaternion(transform.rotation.x, transform.rotation.y + adjustment, transform.rotation.z, transform.rotation.w); } else if (angleDiff - 180 < -1) { transform.Rotate(new Vector3(0, (-turretSpeed * Time.deltaTime),0)); //transform.rotation = new Quaternion(transform.rotation.x, transform.rotation.y + adjustment, transform.rotation.z, transform.rotation.w); print((angleDiff - 180).ToString()); } else { } } Since I want the turret reference point to turn in relation to the tank (when you rotate the body, the turret should follow and not stay locked on since it makes it impossible to control when you've got two thumbs to work with), I've made the TurretFollowPoint a child of the Turret object, which in turn is a child of the body. I'm thinking that I'm making it too difficult for myself with the reference points but I'm imagining that it's a good idea. Please be honest about this point. So I'll be grateful for any help I can get! I'm using Unity3d iPhone. Thanks!

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  • Cross-language Extension Method Calling

    - by Tom Hines
    Extension methods are a concise way of binding functions to particular types. In my last post, I showed how Extension methods can be created in the .NET 2.0 environment. In this post, I discuss calling the extensions from other languages. Most of the differences I find between the Dot Net languages are mainly syntax.  The declaration of Extensions is no exception.  There is, however, a distinct difference with the framework accepting excensions made with C++ that differs from C# and VB.  When calling the C++ extension from C#, the compiler will SOMETIMES say there is no definition for DoCPP with the error: 'string' does not contain a definition for 'DoCPP' and no extension method 'DoCPP' accepting a first argument of type 'string' could be found (are you missing a using directive or an assembly reference?) If I recompile, the error goes away. The strangest problem with calling the C++ extension from C# is that I first must make SOME type of reference to the class BEFORE using the extension or it will not be recognized at all.  So, if I first call the DoCPP() as a static method, the extension works fine later.  If I make a dummy instantiation of the class, it works.  If I have no forward reference of the class, I get the same error as before and recompiling does not fix it.  It seems as if this none of this is supposed to work across the languages. I have made a few work-arounds to get the examples to compile and run. Note the following examples: Extension in C# using System; namespace Extension_CS {    public static class CExtension_CS    {  //in C#, the "this" keyword is the key.       public static void DoCS(this string str)       {          Console.WriteLine("CS\t{0:G}\tCS", str);       }    } } Extension in C++ /****************************************************************************\  * Here is the C++ implementation.  It is the least elegant and most quirky,  * but it works. \****************************************************************************/ #pragma once using namespace System; using namespace System::Runtime::CompilerServices;     //<-Essential // Reference: System.Core.dll //<- Essential namespace Extension_CPP {        public ref class CExtension_CPP        {        public:               [Extension] // or [ExtensionAttribute] /* either works */               static void DoCPP(String^ str)               {                      Console::WriteLine("C++\t{0:G}\tC++", str);               }        }; } Extension in VB ' Here is the VB implementation.  This is not as elegant as the C#, but it's ' functional. Imports System.Runtime.CompilerServices ' Public Module modExtension_VB 'Extension methods can be defined only in modules.    <Extension()> _       Public Sub DoVB(ByVal str As String)       Console.WriteLine("VB" & Chr(9) & "{0:G}" & Chr(9) & "VB", str)    End Sub End Module   Calling program in C# /******************************************************************************\  * Main calling program  * Intellisense and VS2008 complain about the CPP implementation, but with a  * little duct-tape, it works just fine. \******************************************************************************/ using System; using Extension_CPP; using Extension_CS; using Extension_VB; // vitual namespace namespace TestExtensions {    public static class CTestExtensions    {       /**********************************************************************\        * For some reason, this needs a direct reference into the C++ version        * even though it does nothing than add a null reference.        * The constructor provides the fake usage to please the compiler.       \**********************************************************************/       private static CExtension_CPP x = null;   // <-DUCT_TAPE!       static CTestExtensions()       {          // Fake usage to stop compiler from complaining          if (null != x) {} // <-DUCT_TAPE       }       static void Main(string[] args)       {          string strData = "from C#";          strData.DoCPP();          strData.DoCS();          strData.DoVB();       }    } }   Calling program in VB  Imports Extension_CPP Imports Extension_CS Imports Extension_VB Imports System.Runtime.CompilerServices Module TestExtensions_VB    <Extension()> _       Public Sub DoCPP(ByVal str As String)       'Framework does not treat this as an extension, so use the static       CExtension_CPP.DoCPP(str)    End Sub    Sub Main()       Dim strData As String = "from VB"       strData.DoCS()       strData.DoVB()       strData.DoCPP() 'fake    End Sub End Module  Calling program in C++ // TestExtensions_CPP.cpp : main project file. #include "stdafx.h" using namespace System; using namespace Extension_CPP; using namespace Extension_CS; using namespace Extension_VB; void main(void) {        /*******************************************************\         * Extension methods are called like static methods         * when called from C++.  There may be a difference in         * syntax when calling the VB extension as VB Extensions         * are embedded in Modules instead of classes        \*******************************************************/     String^ strData = "from C++";     CExtension_CPP::DoCPP(strData);     CExtension_CS::DoCS(strData);     modExtension_VB::DoVB(strData); //since Extensions go in Modules }

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  • Use WLST to Delete All JMS Messages From a Destination

    - by james.bayer
    I got a question today about whether WebLogic Server has any tools to delete all messages from a JMS Queue.  It just so happens that the WLS Console has this capability already.  It’s available on the screen after the “Show Messages” button is clicked on a destination’s Monitoring tab as seen in the screen shot below. The console is great for something ad-hoc, but what if I want to automate this?  Well it just so happens that the console is just a weblogic application layered on top of the JMX Management interface.  If you look at the MBean Reference, you’ll find a JMSDestinationRuntimeMBean that includes the operation deleteMessages that takes a JMS Message Selector as an argument.  If you pass an empty string, that is essentially a wild card that matches all messages. Coding a stand-alone JMX client for this is kind of lame, so let’s do something more suitable to scripting.  In addition to the console, WebLogic Scripting Tool (WLST) based on Jython is another way to browse and invoke MBeans, so an equivalent interactive shell session to delete messages from a destination would looks like this: D:\Oracle\fmw11gr1ps3\user_projects\domains\hotspot_domain\bin>setDomainEnv.cmd D:\Oracle\fmw11gr1ps3\user_projects\domains\hotspot_domain>java weblogic.WLST   Initializing WebLogic Scripting Tool (WLST) ...   Welcome to WebLogic Server Administration Scripting Shell   Type help() for help on available commands   wls:/offline> connect('weblogic','welcome1','t3://localhost:7001') Connecting to t3://localhost:7001 with userid weblogic ... Successfully connected to Admin Server 'AdminServer' that belongs to domain 'hotspot_domain'.   Warning: An insecure protocol was used to connect to the server. To ensure on-the-wire security, the SSL port or Admin port should be used instead.   wls:/hotspot_domain/serverConfig> serverRuntime() Location changed to serverRuntime tree. This is a read-only tree with ServerRuntimeMBean as the root. For more help, use help(serverRuntime)   wls:/hotspot_domain/serverRuntime> cd('JMSRuntime/AdminServer.jms/JMSServers/JMSServer-0/Destinations/SystemModule-0!Queue-0') wls:/hotspot_domain/serverRuntime/JMSRuntime/AdminServer.jms/JMSServers/JMSServer-0/Destinations/SystemModule-0!Queue-0> ls() dr-- DurableSubscribers   -r-- BytesCurrentCount 0 -r-- BytesHighCount 174620 -r-- BytesPendingCount 0 -r-- BytesReceivedCount 253548 -r-- BytesThresholdTime 0 -r-- ConsumersCurrentCount 0 -r-- ConsumersHighCount 0 -r-- ConsumersTotalCount 0 -r-- ConsumptionPaused false -r-- ConsumptionPausedState Consumption-Enabled -r-- DestinationInfo javax.management.openmbean.CompositeDataSupport(compositeType=javax.management.openmbean.CompositeType(name=DestinationInfo,items=((itemName=ApplicationName,itemType=javax.management.openmbean.SimpleType(name=java.lang.String)),(itemName=ModuleName,itemType=javax.management.openmbean.SimpleType(name=java.lang.String)),(itemName openmbean.SimpleType(name=java.lang.Boolean)),(itemName=SerializedDestination,itemType=javax.management.openmbean.SimpleType(name=java.lang.String)),(itemName=ServerName,itemType=javax.management.openmbean.SimpleType(name=java.lang.String)),(itemName=Topic,itemType=javax.management.openmbean.SimpleType(name=java.lang.Boolean)),(itemName=VersionNumber,itemType=javax.management.op ule-0!Queue-0, Queue=true, SerializedDestination=rO0ABXNyACN3ZWJsb2dpYy5qbXMuY29tbW9uLkRlc3RpbmF0aW9uSW1wbFSmyJ1qZfv8DAAAeHB3kLZBABZTeXN0ZW1Nb2R1bGUtMCFRdWV1ZS0wAAtKTVNTZXJ2ZXItMAAOU3lzdGVtTW9kdWxlLTABAANBbGwCAlb6IS6T5qL/AAAACgEAC0FkbWluU2VydmVyAC2EGgJW+iEuk+ai/wAAAAsBAAtBZG1pblNlcnZlcgAthBoAAQAQX1dMU19BZG1pblNlcnZlcng=, ServerName=JMSServer-0, Topic=false, VersionNumber=1}) -r-- DestinationType Queue -r-- DurableSubscribers null -r-- InsertionPaused false -r-- InsertionPausedState Insertion-Enabled -r-- MessagesCurrentCount 0 -r-- MessagesDeletedCurrentCount 3 -r-- MessagesHighCount 2 -r-- MessagesMovedCurrentCount 0 -r-- MessagesPendingCount 0 -r-- MessagesReceivedCount 3 -r-- MessagesThresholdTime 0 -r-- Name SystemModule-0!Queue-0 -r-- Paused false -r-- ProductionPaused false -r-- ProductionPausedState Production-Enabled -r-- State advertised_in_cluster_jndi -r-- Type JMSDestinationRuntime   -r-x closeCursor Void : String(cursorHandle) -r-x deleteMessages Integer : String(selector) -r-x getCursorEndPosition Long : String(cursorHandle) -r-x getCursorSize Long : String(cursorHandle) -r-x getCursorStartPosition Long : String(cursorHandle) -r-x getItems javax.management.openmbean.CompositeData[] : String(cursorHandle),Long(start),Integer(count) -r-x getMessage javax.management.openmbean.CompositeData : String(cursorHandle),Long(messageHandle) -r-x getMessage javax.management.openmbean.CompositeData : String(cursorHandle),String(messageID) -r-x getMessage javax.management.openmbean.CompositeData : String(messageID) -r-x getMessages String : String(selector),Integer(timeout) -r-x getMessages String : String(selector),Integer(timeout),Integer(state) -r-x getNext javax.management.openmbean.CompositeData[] : String(cursorHandle),Integer(count) -r-x getPrevious javax.management.openmbean.CompositeData[] : String(cursorHandle),Integer(count) -r-x importMessages Void : javax.management.openmbean.CompositeData[],Boolean(replaceOnly) -r-x moveMessages Integer : String(java.lang.String),javax.management.openmbean.CompositeData,Integer(java.lang.Integer) -r-x moveMessages Integer : String(selector),javax.management.openmbean.CompositeData -r-x pause Void : -r-x pauseConsumption Void : -r-x pauseInsertion Void : -r-x pauseProduction Void : -r-x preDeregister Void : -r-x resume Void : -r-x resumeConsumption Void : -r-x resumeInsertion Void : -r-x resumeProduction Void : -r-x sort Long : String(cursorHandle),Long(start),String[](fields),Boolean[](ascending)   wls:/hotspot_domain/serverRuntime/JMSRuntime/AdminServer.jms/JMSServers/JMSServer-0/Destinations/SystemModule-0!Queue-0> cmo.deleteMessages('') 2 where the domain name is “hotspot_domain”, the JMS Server name is “JMSServer-0”, the Queue name is “Queue-0” and the System Module is named “SystemModule-0”.  To invoke the operation, I use the “cmo” object, which is the “Current Management Object” that represents the currently navigated to MBean.  The 2 indicates that two messages were deleted.  Combining this WLST code with a recent post by my colleague Steve that shows you how to use an encrypted file to store the authentication credentials, you could easily turn this into a secure automated script.  If you need help with that step, a long while back I blogged about some WLST basics.  Happy scripting.

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  • TFS 2010 SDK: Integrating Twitter with TFS Programmatically

    - by Tarun Arora
    Technorati Tags: Team Foundation Server 2010,TFS API,Integrate Twitter TFS,TFS Programming,ALM,TwitterSharp   Friends at ‘Twitter Sharp’ have created a wonderful .net API for twitter. With this blog post i will try to show you a basic TFS – Twitter integration scenario where i will retrieve the Team Project details programmatically and then publish these details on my twitter page. In future blogs i will be demonstrating how to create a windows service to capture the events raised by TFS and then publishing them in your social eco-system. Download Working Demo: Integrate Twitter - Tfs Programmatically   1. Setting up Twitter API Download Tweet Sharp from => https://github.com/danielcrenna/tweetsharp  Before you can start playing around with this, you will need to register an application on twitter. This is because Twitter uses the OAuth authentication protocol and will not issue an Access token unless your application is registered with them. Go to https://dev.twitter.com/ and register your application   Once you have registered your application, you will need ‘Customer Key’, ‘Customer Secret’, ‘Access Token’, ‘Access Token Secret’ 2. Connecting to Twitter using the Tweet Sharp API Create a new C# windows forms project and add reference to ‘Hammock.ClientProfile’, ‘Newtonsoft.Json’, ‘TweetSharp’ Add the following keys to the App.config (Note – The values for the keys below are in correct and if you try and connect using them then you will get an authorization failure error). Add a new class ‘TwitterProxy’ and use the following code to connect to the TwitterService (Read more about OAuthentication - http://dev.twitter.com/pages/auth) using System;using System.Collections.Generic;using System.Linq;using System.Text;using System.Configuration;using TweetSharp; namespace WindowsFormsApplication2{ public class TwitterProxy { private static string _hero; private static string _consumerKey; private static string _consumerSecret; private static string _accessToken; private static string _accessTokenSecret;  public static TwitterService ConnectToTwitter() { _consumerKey = ConfigurationManager.AppSettings["ConsumerKey"]; _consumerSecret = ConfigurationManager.AppSettings["ConsumerSecret"]; _accessToken = ConfigurationManager.AppSettings["AccessToken"]; _accessTokenSecret = ConfigurationManager.AppSettings["AccessTokenSecret"];  return new TwitterService(_consumerKey, _consumerSecret, _accessToken, _accessTokenSecret); } }} Time to Tweet! _twitterService = Proxy.TwitterProxy.ConnectToTwitter(); _twitterService.SendTweet("Hello World"); SendTweet will return the TweetStatus, If you do not get a 200 OK status that means you have failed authentication, please revisit the Access tokens. --RESPONSE: https://api.twitter.com/1/statuses/update.json HTTP/1.1 200 OK X-Transaction: 1308476106-69292-41752 X-Frame-Options: SAMEORIGIN X-Runtime: 0.03040 X-Transaction-Mask: a6183ffa5f44ef11425211f25 Pragma: no-cache X-Access-Level: read-write X-Revision: DEV X-MID: bd8aa0abeccb6efba38bc0a391a73fab98e983ea Cache-Control: no-cache, no-store, must-revalidate, pre-check=0, post-check=0 Content-Type: application/json; charset=utf-8 Date: Sun, 19 Jun 2011 09:35:06 GMT Expires: Tue, 31 Mar 1981 05:00:00 GMT Last-Modified: Sun, 19 Jun 2011 09:35:06 GMT Server: hi Vary: Accept-Encoding Content-Encoding: Keep-Alive: timeout=15, max=100 Connection: Keep-Alive Transfer-Encoding: chunked   3. Integrate with TFS In my blog post Connect to TFS Programmatically i have in depth demonstrated how to connect to TFS using the TFS API. 1: // Update the AppConfig with the URI of the Team Foundation Server you want to connect to, Make sure you have View Team Project Collection Details permissions on the server 2: private static string _myUri = ConfigurationManager.AppSettings["TfsUri"]; 3: private static TwitterService _twitterService = null; 4:   5: private void button1_Click(object sender, EventArgs e) 6: { 7: lblNotes.Text = string.Empty; 8:   9: try 10: { 11: StringBuilder notes = new StringBuilder(); 12:   13: _twitterService = Proxy.TwitterProxy.ConnectToTwitter(); 14:   15: _twitterService.SendTweet("Hello World"); 16:   17: TfsConfigurationServer configurationServer = 18: TfsConfigurationServerFactory.GetConfigurationServer(new Uri(_myUri)); 19:   20: CatalogNode catalogNode = configurationServer.CatalogNode; 21:   22: ReadOnlyCollection<CatalogNode> tpcNodes = catalogNode.QueryChildren( 23: new Guid[] { CatalogResourceTypes.ProjectCollection }, 24: false, CatalogQueryOptions.None); 25:   26: // tpc = Team Project Collection 27: foreach (CatalogNode tpcNode in tpcNodes) 28: { 29: Guid tpcId = new Guid(tpcNode.Resource.Properties["InstanceId"]); 30: TfsTeamProjectCollection tpc = configurationServer.GetTeamProjectCollection(tpcId); 31:   32: notes.AppendFormat("{0} Team Project Collection : {1}{0}", Environment.NewLine, tpc.Name); 33: _twitterService.SendTweet(String.Format("http://Lunartech.codeplex.com - Connecting to Team Project Collection : {0} ", tpc.Name)); 34:   35: // Get catalog of tp = 'Team Projects' for the tpc = 'Team Project Collection' 36: var tpNodes = tpcNode.QueryChildren( 37: new Guid[] { CatalogResourceTypes.TeamProject }, 38: false, CatalogQueryOptions.None); 39:   40: foreach (var p in tpNodes) 41: { 42: notes.AppendFormat("{0} Team Project : {1} - {2}{0}", Environment.NewLine, p.Resource.DisplayName,  "This is an open source project hosted on codeplex"); 43: _twitterService.SendTweet(String.Format(" Connected to Team Project: '{0}' – '{1}' ", p.Resource.DisplayName, "This is an open source project hosted on codeplex")); 44: } 45: } 46: notes.AppendFormat("{0} Updates posted on Twitter : {1} {0}", Environment.NewLine, @"http://twitter.com/lunartech1"); 47: lblNotes.Text = notes.ToString(); 48: } 49: catch (Exception ex) 50: { 51: lblError.Text = " Message : " + ex.Message + (ex.InnerException != null ? " Inner Exception : " + ex.InnerException : string.Empty); 52: } 53: }   The extensions you can build integrating TFS and Twitter are incredible!   Share this post :

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  • ResponseStatusLine protocol violation

    - by Tom Hines
    I parse/scrape a few web page every now and then and recently ran across an error that stated: "The server committed a protocol violation. Section=ResponseStatusLine".   After a few web searches, I found a couple of suggestions – one of which said the problem could be fixed by changing the HttpWebRequest ProtocolVersion to 1.0 with the command: 1: HttpWebRequest req = (HttpWebRequest)HttpWebRequest.Create(strURI); 2: req.ProtocolVersion = HttpVersion.Version10;   …but that did not work in my particular case.   What DID work was the next suggestion I found that suggested the use of the setting: “useUnsafeHeaderParsing” either in the app.config file or programmatically. If added to the app.config, it would be: 1: <!-- after the applicationSettings --> 2: <system.net> 3: <settings> 4: <httpWebRequest useUnsafeHeaderParsing ="true"/> 5: </settings> 6: </system.net>   If done programmatically, it would look like this: C++: 1: // UUHP_CPP.h 2: #pragma once 3: using namespace System; 4: using namespace System::Reflection; 5:   6: namespace UUHP_CPP 7: { 8: public ref class CUUHP_CPP 9: { 10: public: 11: static bool UseUnsafeHeaderParsing(String^% strError) 12: { 13: Assembly^ assembly = Assembly::GetAssembly(System::Net::Configuration::SettingsSection::typeid); //__typeof 14: if (nullptr==assembly) 15: { 16: strError = "Could not access Assembly"; 17: return false; 18: } 19:   20: Type^ type = assembly->GetType("System.Net.Configuration.SettingsSectionInternal"); 21: if (nullptr==type) 22: { 23: strError = "Could not access internal settings"; 24: return false; 25: } 26:   27: Object^ obj = type->InvokeMember("Section", 28: BindingFlags::Static | BindingFlags::GetProperty | BindingFlags::NonPublic, 29: nullptr, nullptr, gcnew array<Object^,1>(0)); 30:   31: if(nullptr == obj) 32: { 33: strError = "Could not invoke Section member"; 34: return false; 35: } 36:   37: FieldInfo^ fi = type->GetField("useUnsafeHeaderParsing", BindingFlags::NonPublic | BindingFlags::Instance); 38: if(nullptr == fi) 39: { 40: strError = "Could not access useUnsafeHeaderParsing field"; 41: return false; 42: } 43:   44: if (!(bool)fi->GetValue(obj)) 45: { 46: fi->SetValue(obj, true); 47: } 48:   49: return true; 50: } 51: }; 52: } C# (CSharp): 1: using System; 2: using System.Reflection; 3:   4: namespace UUHP_CS 5: { 6: public class CUUHP_CS 7: { 8: public static bool UseUnsafeHeaderParsing(ref string strError) 9: { 10: Assembly assembly = Assembly.GetAssembly(typeof(System.Net.Configuration.SettingsSection)); 11: if (null == assembly) 12: { 13: strError = "Could not access Assembly"; 14: return false; 15: } 16:   17: Type type = assembly.GetType("System.Net.Configuration.SettingsSectionInternal"); 18: if (null == type) 19: { 20: strError = "Could not access internal settings"; 21: return false; 22: } 23:   24: object obj = type.InvokeMember("Section", 25: BindingFlags.Static | BindingFlags.GetProperty | BindingFlags.NonPublic, 26: null, null, new object[] { }); 27:   28: if (null == obj) 29: { 30: strError = "Could not invoke Section member"; 31: return false; 32: } 33:   34: // If it's not already set, set it. 35: FieldInfo fi = type.GetField("useUnsafeHeaderParsing", BindingFlags.NonPublic | BindingFlags.Instance); 36: if (null == fi) 37: { 38: strError = "Could not access useUnsafeHeaderParsing field"; 39: return false; 40: } 41:   42: if (!Convert.ToBoolean(fi.GetValue(obj))) 43: { 44: fi.SetValue(obj, true); 45: } 46:   47: return true; 48: } 49: } 50: }   F# (FSharp): 1: namespace UUHP_FS 2: open System 3: open System.Reflection 4: module CUUHP_FS = 5: let UseUnsafeHeaderParsing(strError : byref<string>) : bool = 6: // 7: let assembly : Assembly = Assembly.GetAssembly(typeof<System.Net.Configuration.SettingsSection>) 8: if (null = assembly) then 9: strError <- "Could not access Assembly" 10: false 11: else 12: 13: let myType : Type = assembly.GetType("System.Net.Configuration.SettingsSectionInternal") 14: if (null = myType) then 15: strError <- "Could not access internal settings" 16: false 17: else 18: 19: let obj : Object = myType.InvokeMember("Section", BindingFlags.Static ||| BindingFlags.GetProperty ||| BindingFlags.NonPublic, null, null, Array.zeroCreate 0) 20: if (null = obj) then 21: strError <- "Could not invoke Section member" 22: false 23: else 24: 25: // If it's not already set, set it. 26: let fi : FieldInfo = myType.GetField("useUnsafeHeaderParsing", BindingFlags.NonPublic ||| BindingFlags.Instance) 27: if(null = fi) then 28: strError <- "Could not access useUnsafeHeaderParsing field" 29: false 30: else 31: 32: if (not(Convert.ToBoolean(fi.GetValue(obj)))) then 33: fi.SetValue(obj, true) 34: 35: // Now return true 36: true VB (Visual Basic): 1: Option Explicit On 2: Option Strict On 3: Imports System 4: Imports System.Reflection 5:   6: Public Class CUUHP_VB 7: Public Shared Function UseUnsafeHeaderParsing(ByRef strError As String) As Boolean 8:   9: Dim assembly As [Assembly] 10: assembly = [assembly].GetAssembly(GetType(System.Net.Configuration.SettingsSection)) 11:   12: If (assembly Is Nothing) Then 13: strError = "Could not access Assembly" 14: Return False 15: End If 16:   17: Dim type As Type 18: type = [assembly].GetType("System.Net.Configuration.SettingsSectionInternal") 19: If (type Is Nothing) Then 20: strError = "Could not access internal settings" 21: Return False 22: End If 23:   24: Dim obj As Object 25: obj = [type].InvokeMember("Section", _ 26: BindingFlags.Static Or BindingFlags.GetProperty Or BindingFlags.NonPublic, _ 27: Nothing, Nothing, New [Object]() {}) 28:   29: If (obj Is Nothing) Then 30: strError = "Could not invoke Section member" 31: Return False 32: End If 33:   34: ' If it's not already set, set it. 35: Dim fi As FieldInfo 36: fi = [type].GetField("useUnsafeHeaderParsing", BindingFlags.NonPublic Or BindingFlags.Instance) 37: If (fi Is Nothing) Then 38: strError = "Could not access useUnsafeHeaderParsing field" 39: Return False 40: End If 41:   42: If (Not Convert.ToBoolean(fi.GetValue(obj))) Then 43: fi.SetValue(obj, True) 44: End If 45:   46: Return True 47: End Function 48: End Class   Technorati Tags: C++,CPP,VB,Visual Basic,F#,FSharp,C#,CSharp,ResponseStatusLine,protocol violation

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  • Simple iOS glDrawElements - BAD_ACCESS

    - by user699215
    You can copy paste this into the default OpenGl template created in Xcode. Why am I not seeing anything :-) It is strange as the glDrawArrays(GL_TRIANGLES, 0, 3); is working fine, but with glDrawElements(GL_TRIANGLE_STRIP, sizeof(indices)/sizeof(GLubyte), GL_UNSIGNED_BYTE, indices); Is giving BAD_ACCESS? Copy paste this into Xcode default OpenGl template: ViewController #import "ViewController.h" #define BUFFER_OFFSET(i) ((char *)NULL + (i)) // Uniform index. enum { UNIFORM_MODELVIEWPROJECTION_MATRIX, UNIFORM_NORMAL_MATRIX, NUM_UNIFORMS }; GLint uniforms[NUM_UNIFORMS]; // Attribute index. enum { ATTRIB_VERTEX, ATTRIB_NORMAL, NUM_ATTRIBUTES }; @interface ViewController () { GLKMatrix4 _modelViewProjectionMatrix; GLKMatrix3 _normalMatrix; float _rotation; GLuint _vertexArray; GLuint _vertexBuffer; NSArray* arrayOfVertex; } @property (strong, nonatomic) EAGLContext *context; @property (strong, nonatomic) GLKBaseEffect *effect; - (void)setupGL; - (void)tearDownGL; @end @implementation ViewController - (void)viewDidLoad { [super viewDidLoad]; self.context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2]; GLKView *view = (GLKView *)self.view; view.context = self.context; view.drawableDepthFormat = GLKViewDrawableDepthFormat24; [self setupGL]; } - (void)dealloc { [self tearDownGL]; if ([EAGLContext currentContext] == self.context) { [EAGLContext setCurrentContext:nil]; } } - (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; if ([self isViewLoaded] && ([[self view] window] == nil)) { self.view = nil; [self tearDownGL]; if ([EAGLContext currentContext] == self.context) { [EAGLContext setCurrentContext:nil]; } self.context = nil; } // Dispose of any resources that can be recreated. } GLuint vertexBufferID; GLuint indexBufferID; static const GLfloat vertices[9] = { -0.5, -0.5, 0.5, 0.5, -0.5, 0.5, -0.5, 0.5, 0.5 }; static const GLubyte indices[3] = { 0, 1, 2 }; - (void)setupGL { [EAGLContext setCurrentContext:self.context]; // [self loadShaders]; self.effect = [[GLKBaseEffect alloc] init]; self.effect.light0.enabled = GL_TRUE; self.effect.light0.diffuseColor = GLKVector4Make(1.0f, 0.4f, 0.4f, 1.0f); glEnable(GL_DEPTH_TEST); // glGenVertexArraysOES(1, &_vertexArray); // glBindVertexArrayOES(_vertexArray); glGenBuffers(1, &vertexBufferID); glBindBuffer(GL_ARRAY_BUFFER, vertexBufferID); glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW); glGenBuffers(1, &indexBufferID); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexBufferID); glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), indices, GL_STATIC_DRAW); glEnableVertexAttribArray(GLKVertexAttribPosition); glVertexAttribPointer(GLKVertexAttribPosition, // Specifies the index of the generic vertex attribute to be modified. 3, // Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. GL_FLOAT, // GL_FALSE, // 0, // BUFFER_OFFSET(0)); // // glBindVertexArrayOES(0); } - (void)tearDownGL { [EAGLContext setCurrentContext:self.context]; glDeleteBuffers(1, &_vertexBuffer); glDeleteVertexArraysOES(1, &_vertexArray); self.effect = nil; } #pragma mark - GLKView and GLKViewController delegate methods - (void)update { float aspect = fabsf(self.view.bounds.size.width / self.view.bounds.size.height); GLKMatrix4 projectionMatrix = GLKMatrix4MakePerspective(GLKMathDegreesToRadians(65.0f), aspect, 0.1f, 100.0f); self.effect.transform.projectionMatrix = projectionMatrix; GLKMatrix4 baseModelViewMatrix = GLKMatrix4MakeTranslation(0.0f, 0.0f, -4.0f); baseModelViewMatrix = GLKMatrix4Rotate(baseModelViewMatrix, _rotation, 0.0f, 1.0f, 0.0f); // Compute the model view matrix for the object rendered with GLKit GLKMatrix4 modelViewMatrix = GLKMatrix4MakeTranslation(0.0f, 0.0f, -1.5f); modelViewMatrix = GLKMatrix4Rotate(modelViewMatrix, _rotation, 1.0f, 1.0f, 1.0f); modelViewMatrix = GLKMatrix4Multiply(baseModelViewMatrix, modelViewMatrix); self.effect.transform.modelviewMatrix = modelViewMatrix; // Compute the model view matrix for the object rendered with ES2 modelViewMatrix = GLKMatrix4MakeTranslation(0.0f, 0.0f, 1.5f); modelViewMatrix = GLKMatrix4Rotate(modelViewMatrix, _rotation, 1.0f, 1.0f, 1.0f); modelViewMatrix = GLKMatrix4Multiply(baseModelViewMatrix, modelViewMatrix); _normalMatrix = GLKMatrix3InvertAndTranspose(GLKMatrix4GetMatrix3(modelViewMatrix), NULL); _modelViewProjectionMatrix = GLKMatrix4Multiply(projectionMatrix, modelViewMatrix); _rotation += self.timeSinceLastUpdate * 0.5f; } int i; - (void)glkView:(GLKView *)view drawInRect:(CGRect)rect { glClearColor(0.65f, 0.65f, 0.65f, 1.0f); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // glBindVertexArrayOES(_vertexArray); // Render the object with GLKit [self.effect prepareToDraw]; //glDrawArrays(GL_TRIANGLES, 0, 3); // Render the object again with ES2 // glDrawArrays(GL_TRIANGLES, 0, 3); glDrawElements(GL_TRIANGLE_STRIP, sizeof(indices)/sizeof(GLubyte), GL_UNSIGNED_BYTE, indices); } @end

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  • obj-c classes and sub classes (Cocos2d) conversion

    - by Lewis
    Hi I'm using this version of cocos2d: https://github.com/krzysztofzablocki/CCNode-SFGestureRecognizers Which supports the UIGestureRecognizer within a CCLayer in a cocos2d scene like so: @interface HelloWorldLayer : CCLayer <UIGestureRecognizerDelegate> { } Now I want to make this custom gesture work within the scene, attaching it to a sprite in cocos2d: #import <Foundation/Foundation.h> #import <UIKit/UIGestureRecognizerSubclass.h> @protocol OneFingerRotationGestureRecognizerDelegate <NSObject> @optional - (void) rotation: (CGFloat) angle; - (void) finalAngle: (CGFloat) angle; @end @interface OneFingerRotationGestureRecognizer : UIGestureRecognizer { CGPoint midPoint; CGFloat innerRadius; CGFloat outerRadius; CGFloat cumulatedAngle; id <OneFingerRotationGestureRecognizerDelegate> target; } - (id) initWithMidPoint: (CGPoint) midPoint innerRadius: (CGFloat) innerRadius outerRadius: (CGFloat) outerRadius target: (id) target; - (void)reset; - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event; - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event; - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event; - (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event; @end #include <math.h> #import "OneFingerRotationGestureRecognizer.h" @implementation OneFingerRotationGestureRecognizer // private helper functions CGFloat distanceBetweenPoints(CGPoint point1, CGPoint point2); CGFloat angleBetweenLinesInDegrees(CGPoint beginLineA, CGPoint endLineA, CGPoint beginLineB, CGPoint endLineB); - (id) initWithMidPoint: (CGPoint) _midPoint innerRadius: (CGFloat) _innerRadius outerRadius: (CGFloat) _outerRadius target: (id <OneFingerRotationGestureRecognizerDelegate>) _target { if ((self = [super initWithTarget: _target action: nil])) { midPoint = _midPoint; innerRadius = _innerRadius; outerRadius = _outerRadius; target = _target; } return self; } /** Calculates the distance between point1 and point 2. */ CGFloat distanceBetweenPoints(CGPoint point1, CGPoint point2) { CGFloat dx = point1.x - point2.x; CGFloat dy = point1.y - point2.y; return sqrt(dx*dx + dy*dy); } CGFloat angleBetweenLinesInDegrees(CGPoint beginLineA, CGPoint endLineA, CGPoint beginLineB, CGPoint endLineB) { CGFloat a = endLineA.x - beginLineA.x; CGFloat b = endLineA.y - beginLineA.y; CGFloat c = endLineB.x - beginLineB.x; CGFloat d = endLineB.y - beginLineB.y; CGFloat atanA = atan2(a, b); CGFloat atanB = atan2(c, d); // convert radiants to degrees return (atanA - atanB) * 180 / M_PI; } #pragma mark - UIGestureRecognizer implementation - (void)reset { [super reset]; cumulatedAngle = 0; } - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { [super touchesBegan:touches withEvent:event]; if ([touches count] != 1) { self.state = UIGestureRecognizerStateFailed; return; } } - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { [super touchesMoved:touches withEvent:event]; if (self.state == UIGestureRecognizerStateFailed) return; CGPoint nowPoint = [[touches anyObject] locationInView: self.view]; CGPoint prevPoint = [[touches anyObject] previousLocationInView: self.view]; // make sure the new point is within the area CGFloat distance = distanceBetweenPoints(midPoint, nowPoint); if ( innerRadius <= distance && distance <= outerRadius) { // calculate rotation angle between two points CGFloat angle = angleBetweenLinesInDegrees(midPoint, prevPoint, midPoint, nowPoint); // fix value, if the 12 o'clock position is between prevPoint and nowPoint if (angle > 180) { angle -= 360; } else if (angle < -180) { angle += 360; } // sum up single steps cumulatedAngle += angle; // call delegate if ([target respondsToSelector: @selector(rotation:)]) { [target rotation:angle]; } } else { // finger moved outside the area self.state = UIGestureRecognizerStateFailed; } } - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { [super touchesEnded:touches withEvent:event]; if (self.state == UIGestureRecognizerStatePossible) { self.state = UIGestureRecognizerStateRecognized; if ([target respondsToSelector: @selector(finalAngle:)]) { [target finalAngle:cumulatedAngle]; } } else { self.state = UIGestureRecognizerStateFailed; } cumulatedAngle = 0; } - (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event { [super touchesCancelled:touches withEvent:event]; self.state = UIGestureRecognizerStateFailed; cumulatedAngle = 0; } @end Header file for view controller: #import "OneFingerRotationGestureRecognizer.h" @interface OneFingerRotationGestureViewController : UIViewController <OneFingerRotationGestureRecognizerDelegate> @property (nonatomic, strong) IBOutlet UIImageView *image; @property (nonatomic, strong) IBOutlet UITextField *textDisplay; @end then this is in the .m file: gestureRecognizer = [[OneFingerRotationGestureRecognizer alloc] initWithMidPoint: midPoint innerRadius: outRadius / 3 outerRadius: outRadius target: self]; [self.view addGestureRecognizer: gestureRecognizer]; Now my question is, is it possible to add this custom gesture into the cocos2d project found on that github, and if so, what do I need to change in the OneFingerRotationGestureRecognizerDelegate to get it to work within cocos2d. Because at the minute it is setup in a standard iOS project and not a cocos2d project and I do not know enough about UIViews and classing/ sub classing in obj-c to get this to work. Also it seems to inherit from a UIView where cocos2d uses CCLayer. Kind regards, Lewis. I also realise I may have not included enough code from the custom gesture project for readers to interpret it fully, so the full project can be found here: https://github.com/melle/OneFingerRotationGestureDemo

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  • A*, Tile costs and heuristic; How to approach

    - by Kevin Toet
    I'm doing exercises in tile games and AI to improve my programming. I've written a highly unoptimised pathfinder that does the trick and a simple tile class. The first problem i ran into was that the heuristic was rounded to int's which resulted in very straight paths. Resorting a Euclidian Heuristic seemed to fixed it as opposed to use the Manhattan approach. The 2nd problem I ran into was when i tried added tile costs. I was hoping to use the value's of the flags that i set on the tiles but the value's were too small to make the pathfinder consider them a huge obstacle so i increased their value's but that breaks the flags a certain way and no paths were found anymore. So my questions, before posting the code, are: What am I doing wrong that the Manhatten heuristic isnt working? What ways can I store the tile costs? I was hoping to (ab)use the enum flags for this The path finder isnt considering the chance that no path is available, how do i check this? Any code optimisations are welcome as I'd love to improve my coding. public static List<Tile> FindPath( Tile startTile, Tile endTile, Tile[,] map ) { return FindPath( startTile, endTile, map, TileFlags.WALKABLE ); } public static List<Tile> FindPath( Tile startTile, Tile endTile, Tile[,] map, TileFlags acceptedFlags ) { List<Tile> open = new List<Tile>(); List<Tile> closed = new List<Tile>(); open.Add( startTile ); Tile tileToCheck; do { tileToCheck = open[0]; closed.Add( tileToCheck ); open.Remove( tileToCheck ); for( int i = 0; i < tileToCheck.neighbors.Count; i++ ) { Tile tile = tileToCheck.neighbors[ i ]; //has the node been processed if( !closed.Contains( tile ) && ( tile.flags & acceptedFlags ) != 0 ) { //Not in the open list? if( !open.Contains( tile ) ) { //Set G int G = 10; G += tileToCheck.G; //Set Parent tile.parentX = tileToCheck.x; tile.parentY = tileToCheck.y; tile.G = G; //tile.H = Math.Abs(endTile.x - tile.x ) + Math.Abs( endTile.y - tile.y ) * 10; //TODO omg wtf and other incredible stories tile.H = Vector2.Distance( new Vector2( tile.x, tile.y ), new Vector2(endTile.x, endTile.y) ); tile.Cost = tile.G + tile.H + (int)tile.flags; //Calculate H; Manhattan style open.Add( tile ); } //Update the cost if it is else { int G = 10;//cost of going to non-diagonal tiles G += map[ tile.parentX, tile.parentY ].G; //If this path is shorter (G cost is lower) then change //the parent cell, G cost and F cost. if ( G < tile.G ) //if G cost is less, { tile.parentX = tileToCheck.x; //change the square's parent tile.parentY = tileToCheck.y; tile.G = G;//change the G cost tile.Cost = tile.G + tile.H + (int)tile.flags; // add terrain cost } } } } //Sort costs open = open.OrderBy( o => o.Cost).ToList(); } while( tileToCheck != endTile ); closed.Reverse(); List<Tile> validRoute = new List<Tile>(); Tile currentTile = closed[ 0 ]; validRoute.Add( currentTile ); do { //Look up the parent of the current cell. currentTile = map[ currentTile.parentX, currentTile.parentY ]; currentTile.renderer.material.color = Color.green; //Add tile to list validRoute.Add( currentTile ); } while ( currentTile != startTile ); validRoute.Reverse(); return validRoute; } And my Tile class: [Flags] public enum TileFlags: int { NONE = 0, DIRT = 1, STONE = 2, WATER = 4, BUILDING = 8, //handy WALKABLE = DIRT | STONE | NONE, endofenum } public class Tile : MonoBehaviour { //Tile Properties public int x, y; public TileFlags flags = TileFlags.DIRT; public Transform cachedTransform; //A* properties public int parentX, parentY; public int G; public float Cost; public float H; public List<Tile> neighbors = new List<Tile>(); void Awake() { cachedTransform = transform; } }

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  • Hook IDispatch v-table in C++

    - by monoceres
    I'm trying to modify the behavior of an IDispatch interface already present in the system. To do this my plan was to hook into the objects v-table during runtime and modify the pointers so it points to a custom hook method instead. If I can get this to work I can add new methods and properties to already existing objects. Nice. First I tried hooking into the v-table for IUnknown (from which IDispatch inherits from) and that worked fine. However trying to change entires in IDispatch doesn't work at all. Nothing happens at all, the code works just as it did without the hook. Here's the code, it's very simple so it shouldn't be any problems to understand #include <iostream> #include <windows.h> #include <Objbase.h> #pragma comment (lib,"Ole32.lib") using namespace std; HRESULT __stdcall typecount(IDispatch *self,UINT*u) { cout << "hook" << endl; *u=1; return S_OK; } int main() { CoInitialize(NULL); // Get clsid from name CLSID clsid; CLSIDFromProgID(L"shell.application",&clsid); // Create instance IDispatch *obj=NULL; CoCreateInstance(clsid,NULL,CLSCTX_INPROC_SERVER,__uuidof(IDispatch),(void**)&obj); // Get vtable and offset in vtable for idispatch void* iunknown_vtable= (void*)*((unsigned int*)obj); // There are three entries in IUnknown, therefore add 12 to go to IDispatch void* idispatch_vtable = (void*)(((unsigned int)iunknown_vtable)+12); // Get pointer of first emtry in IDispatch vtable (GetTypeInfoCount) unsigned int* v1 = (unsigned int*)iunknown_vtable; // Change memory permissions so address can be overwritten DWORD old; VirtualProtect(v1,4,PAGE_EXECUTE_READWRITE,&old); // Override v-table pointer *v1 = (unsigned int) typecount; // Try calling GetTypeInfo count, should now be hooked. But isn't works as usual UINT num=0; obj->GetTypeInfoCount(&num); /* HRESULT hresult; OLECHAR FAR* szMember = (OLECHAR*)L"MinimizeAll"; DISPID dispid; DISPPARAMS dispparamsNoArgs = {NULL, NULL, 0, 0}; hresult = obj->GetIDsOfNames(IID_NULL, &szMember, 1, LOCALE_SYSTEM_DEFAULT, &dispid) ; hresult = obj->Invoke(dispid,IID_NULL,LOCALE_SYSTEM_DEFAULT,DISPATCH_METHOD,&dispparamsNoArgs, NULL, NULL, NULL); */ } Thanks in advance!

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  • How to support both HTTP and HTTPS channels in Flex/BlazeDS?

    - by digitalsanctum
    I've been trying to find the right configuration for supporting both http/s requests in a Flex app. I've read all the docs and they allude to doing something like the following: <default-channels> <channel ref="my-secure-amf"> <serialization> <log-property-errors>true</log-property-errors> </serialization> </channel> <channel ref="my-amf"> <serialization> <log-property-errors>true</log-property-errors> </serialization> </channel> This works great when hitting the app via https but get intermittent communication failures when hitting the same app via http. Here's an abbreviated services-config.xml: <channel-definition id="my-amf" class="mx.messaging.channels.AMFChannel"> <endpoint url="http://{server.name}:{server.port}/{context.root}/messagebroker/amf" class="flex.messaging.endpoints.AMFEndpoint"/> <properties> <!-- HTTPS requests don't work on IE when pragma "no-cache" headers are set so you need to set the add-no-cache-headers property to false --> <add-no-cache-headers>false</add-no-cache-headers> <!-- Use to limit the client channel's connect attempt to the specified time interval. --> <connect-timeout-seconds>10</connect-timeout-seconds> </properties> </channel-definition> <channel-definition id="my-secure-amf" class="mx.messaging.channels.SecureAMFChannel"> <!--<endpoint url="https://{server.name}:{server.port}/{context.root}/messagebroker/amfsecure" class="flex.messaging.endpoints.SecureAMFEndpoint"/>--> <endpoint url="https://{server.name}:{server.port}/{context.root}/messagebroker/amfsecure" class="flex.messaging.endpoints.AMFEndpoint"/> <properties> <add-no-cache-headers>false</add-no-cache-headers> <connect-timeout-seconds>10</connect-timeout-seconds> </properties> </channel-definition> I'm running with Tomcat 5.5.17 and Java 5. The BlazeDS docs say this is the best practice. Is there a better way? With this config, there seems to be 2-3 retries associated with each channel defined in the default-channels element so it always takes ~20s before the my-amf channel connects via a http request. Is there a way to override the 2-3 retries to say, 1 retry for each channel? Thanks in advance for answers.

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  • Macro doesn't work in the function.

    - by avp
    I have problems with following code: http://lisper.ru/apps/format/96 The problem is in "normalize" function, which does not work. It fails on the fifth line: (zero-p a indexes i) (defun normalize (a &optional indexes i) "Returns normalized A." (pragma (format t "Data=~A ~A ~A" a indexes i) (if (zero-p a indexes i) a ;; cannot normalize empty vector (let* ((mmm (format t "Zero?=~a" (zero-p a indexes i))) (L (sqrt (+ (do-op-on * a :x a :x indexes i indexes i) (do-op-on * a :y a :y indexes i indexes i) (do-op-on * a :z a :z indexes i indexes i)))) (mmm (format t "L=~a" L)) (L (/ 1D0 L)) (mmm (format t "L=~a" L))) ; L=1/length(A) (make-V3 (* (ref-of a :x indexes i) l) (* (ref-of a :y indexes i) l) (* (ref-of a :z indexes i) l)))))) in function "normalize" I call the macro "zero-p", which in turn calls macro "ref-of", which is the last in the chain. (defmacro zero-p (v &optional indexes index) "Checks if the vector is 'almost' zero length." `(and (< (ref-of ,v :x ,indexes ,index) *min+*) (< (ref-of ,v :y ,indexes ,index) *min+*) (< (ref-of ,v :z ,indexes ,index) *min+*) (> (ref-of ,v :x ,indexes ,index) *min-*) (> (ref-of ,v :y ,indexes ,index) *min-*) (> (ref-of ,v :z ,indexes ,index) *min-*))) Here is ref-of: (defmacro ref-of (values coordinate &optional indexes index) "Please see DATA STRUCTURE for details." (if indexes (cond ((eq coordinate :x) `(aref ,values (aref ,indexes ,index))) ((eq coordinate :y) `(aref ,values (+ 1 (aref ,indexes ,index)))) ((eq coordinate :z) `(aref ,values (+ 2 (aref ,indexes ,index)))) (T (error "The symbol ~S is not :X, :Y or :Z." coordinate))) (cond ((eq coordinate :x) `(aref ,values 0)) ((eq coordinate :y) `(aref ,values 1)) ((eq coordinate :z) `(aref ,values 2)) (T (error "The symbol ~S is not :X, :Y or :Z." coordinate))))) Also, in "normalize" I call the macro "do-op-on", which calls "ref-of" as well. (defmacro do-op-on (op name1 coord1 name2 coord2 &optional is1 i1 is2 i2) "Example: (do-op-on * A :x B :y i n) == A[i[n]].x*B.y" `(,op (ref-of ,name1 ,coord1 ,is1 ,i1) (ref-of ,name2 ,coord2 ,is2 ,i2))) As a result, instead of having this: (aref some-array 0) I have (aref NIL NIL) which is created in "ref-of". I suppose that I lose the symbol A from the call (normalize A). I just feel that the symbol does not survive the macroexpanson. The thing is, macroexpansoin works in REPL for each macro independently. Can anyone explain where is the mistake?

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  • .exe File becomes corrupted when downloaded from server

    - by Kerri
    Firstly: I'm a lowly web designer who knows just enough PHP to be dangerous and just enough about server administration to be, well, nothing. I probably won't understand you unless you're very clear! The setup: I've set up a website where the client uploads files to a specific directory, and those files are made available, through php, for download by users. The files are generally executable files over 50MB. The client does not want them zipped, as they feel their users aren't savvy enough to unzip them. I'm using the php below to force a download dialogue box and hide the directory where the files are located. It's Linux server, if that makes a difference. The problem: There is a certain file that becomes corrupt after the user tries to download it. It is an executable file, but when it's clicked on, a blank DOS window opens up. The original file, prior to download opens perfectly. There are several other similar files that go through the same exact download procedure, and all of those work just fine. Things I've tried: I've tried uploading the file zipped, then unzipping it on the server to make sure it wasn't becoming corrupt during upload, and no luck. I've also compared the binary code of the original file to the downloaded file that doesn't work, and their exactly the same (so the php isn't accidentally inserting anything extra into the file). Could it be an issue with the headers in my downloadFile function? I really am not sure how to troubleshoot this one… This is the download php, if it's relevant ($filenamereplace is defined elsewhere): downloadFile("../DOWNLOADS/files/$filenamereplace","$filenamereplace"); function downloadFile($file,$filename){ if(file_exists($file)) { header('Content-Description: File Transfer'); header('Content-Type: application/octet-stream'); header('Content-Disposition: attachment; filename="'.$filename.'"'); header('Content-Transfer-Encoding: binary'); header('Expires: 0'); header('Cache-Control: must-revalidate, post-check=0, pre-check=0'); header('Pragma: public'); header('Content-Length: ' . filesize($file)); @ flush(); readfile($file); exit; } }

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  • Problem with Google App Engine Appstats

    - by Taylor L
    I'm having an issue getting Appstats to work correctly. Using /appstats or /appstats/stats ends up in an infinite loop that keeps redirecting back to /appstats/stats. This results in a 404 error saying the page isn't redirecting properly. Any idea what the issue is? Here are the relevant lines in my appengine-web.xml. I've tried using both /appstats/stats and /appstats and they both have the same issue. <admin-console> <page name="Appstats" url="/appstats/stats" /> </admin-console> Below are the http headers showing the infinite redirect loop: http://mysite.appspot.com/appstats/stats GET /appstats/stats HTTP/1.1 Host: mysite.appspot.com User-Agent: Mozilla/5.0 (Windows; U; Windows NT 6.0; en-US; rv: 1.9.2.3) Gecko/20100401 Firefox/3.6.3 (.NET CLR 3.5.30729) Accept: text/html,application/xhtml+xml,application/xml;q=0.9,*/ *;q=0.8 Accept-Language: en-us,en;q=0.5 Accept-Encoding: gzip,deflate Accept-Charset: ISO-8859-1,utf-8;q=0.7,*;q=0.7 Keep-Alive: 115 Connection: keep-alive Cookie: USER_LOCALE=en_US; JSESSIONID=POTIUPPpEmjHZoaNDWOSTA; ACSID=AJKiYcHiwT8jH7e01V9O5iFu3kpBhDd3k3oBwwxylv5u0DbJ- utvdpsgdb4Xim2WXwobkJmgTGGljvuh94_yVQ__- VPnBsTtUAhRjSyZ2Lv3G7oUHAxTsCWHJIMChGT3- XUyUNx8wxwvJisL_RTXH8Hc4TTLh_rVHm2k8gk8kgdbVZXexSV0K- a3coELTecWIBolt0qLd5L-5vALm382KsqbHorPXqoZMPTvR_06g_mR1cbmF2Ihnk6YhP7no58BNpESM9HvFyKNKXODo39hF4oaZCcW0Q9TBqUMgsrBqlcIh3- VvC7qvH0n_nAtrLTBbK_swnOFvCDcaf3whT9ty0CJ0VRNuNqIPOLHIeQAMgwXUNMr89P64EsgmuyONHR67glCQXEPOGXIaT1vcBJFwFoeNUqjdp824fHvoVhaL7Xlav- LTIFuM3f_ymHLmibk57PRuXUYEaAG HTTP/1.1 302 Found Location: http://mysite.appspot.com/appstats/stats X-AppEngine-Estimated-CPM-US-Dollars: $0.645553 X-AppEngine-Resource-Usage: ms=18965 cpu_ms=27884 api_cpu_ms=0 Set-Cookie: ACSID=AJKiYcF_YA7PB18b3T5OO7vEMo31f1hFhO8xKqFRiBUGrCr4YABAAyugZXcDfKMOM- r0FiK8xlOPfQWx3tOWIJ6ueOqK89X8M9YfHIs8WKUcSs6PwNZSKV0HKxvbqeWxfZI_cpo2YoS73s_RPlyEvjaYLOf6iXPpWeYyKTAbSqPOEBnVnTk3oso6ur66CIj3FnN8vsHfbanqY4sbaRsNj9pLjWZco0quYLOK1fd4wRZx_oAvk3jOlfAj7BZ7p9L1bO8oVCMpVn19cwT6zvO2-9RSjfiOPAacw7Cg0MT30r7Fr7SCj7VcSPAye4lc7tb9KL9ztZEk0xbEX-9vC6vHM_VfPJ54Kb_FycxE6lACsKTE4hj0bOa2-2quaOP0NSxfoH9ozLlQQCsGhpWBnlu__W06D0GqDqxcDUu2HocYqWuLi91aoa- aRTkqB_qo4aAa3OvHeKoFgwrS; expires=Mon, 12-Apr-2010 19:41:49 GMT; path=/ Date: Sun, 11 Apr 2010 19:42:08 GMT Pragma: no-cache Expires: Fri, 01 Jan 1990 00:00:00 GMT Cache-Control: no-cache, must-revalidate Content-Type: text/html Server: Google Frontend Content-Length: 0 ---------------------------------------------------------- http://mysite.appspot.com/appstats/stats GET /appstats/stats HTTP/1.1 Host: mysite.appspot.com User-Agent: Mozilla/5.0 (Windows; U; Windows NT 6.0; en-US; rv: 1.9.2.3) Gecko/20100401 Firefox/3.6.3 (.NET CLR 3.5.30729) Accept: text/html,application/xhtml+xml,application/xml;q=0.9,*/ *;q=0.8 Accept-Language: en-us,en;q=0.5 Accept-Encoding: gzip,deflate Accept-Charset: ISO-8859-1,utf-8;q=0.7,*;q=0.7 Keep-Alive: 115 Connection: keep-alive Cookie: USER_LOCALE=en_US; JSESSIONID=POTIUPPpEmjHZoaNDWOSTA; ACSID=AJKiYcF_YA7PB18b3T5OO7vEMo31f1hFhO8xKqFRiBUGrCr4YABAAyugZXcDfKMOM- r0FiK8xlOPfQWx3tOWIJ6ueOqK89X8M9YfHIs8WKUcSs6PwNZSKV0HKxvbqeWxfZI_cpo2YoS73s_RPlyEvjaYLOf6iXPpWeYyKTAbSqPOEBnVnTk3oso6ur66CIj3FnN8vsHfbanqY4sbaRsNj9pLjWZco0quYLOK1fd4wRZx_oAvk3jOlfAj7BZ7p9L1bO8oVCMpVn19cwT6zvO2-9RSjfiOPAacw7Cg0MT30r7Fr7SCj7VcSPAye4lc7tb9KL9ztZEk0xbEX-9vC6vHM_VfPJ54Kb_FycxE6lACsKTE4hj0bOa2-2quaOP0NSxfoH9ozLlQQCsGhpWBnlu__W06D0GqDqxcDUu2HocYqWuLi91aoa- aRTkqB_qo4aAa3OvHeKoFgwrS HTTP/1.1 302 Found Location: http://mysite.appspot.com/appstats/stats X-AppEngine-Estimated-CPM-US-Dollars: $0.002243 X-AppEngine-Resource-Usage: ms=64 cpu_ms=93 api_cpu_ms=0 Date: Sun, 11 Apr 2010 19:42:08 GMT Content-Type: text/html Server: Google Frontend Content-Length: 0

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  • How to quickly acquire and process real time screen output

    - by Akusete
    I am trying to write a program to play a full screen PC game for fun (as an experiment in Computer Vision and Artificial Intelligence). For this experiment I am assuming the game has no underlying API for AI players (nor is the source available) so I intend to process the visual information rendered by the game on the screen. The game runs in full screen mode on a win32 system (direct-X I assume). Currently I am using the win32 functions #include <windows.h> #include <cvaux.h> class Screen { public: HWND windowHandle; HDC windowContext; HBITMAP buffer; HDC bufferContext; CvSize size; uchar* bytes; int channels; Screen () { windowHandle = GetDesktopWindow(); windowContext = GetWindowDC (windowHandle); size = cvSize (GetDeviceCaps (windowContext, HORZRES), GetDeviceCaps (windowContext, VERTRES)); buffer = CreateCompatibleBitmap (windowContext, size.width, size.height); bufferContext = CreateCompatibleDC (windowContext); SelectObject (bufferContext, buffer); channels = 4; bytes = new uchar[size.width * size.height * channels]; } ~Screen () { ReleaseDC(windowHandle, windowContext); DeleteDC(bufferContext); DeleteObject(buffer); delete[] bytes; } void CaptureScreen (IplImage* img) { BitBlt(bufferContext, 0, 0, size.width, size.height, windowContext, 0, 0, SRCCOPY); int n = size.width * size.height; int imgChannels = img->nChannels; GetBitmapBits (buffer, n * channels, bytes); uchar* src = bytes; uchar* dest = (uchar*) img->imageData; uchar* end = dest + n * imgChannels; while (dest < end) { dest[0] = src[0]; dest[1] = src[1]; dest[2] = src[2]; dest += imgChannels; src += channels; } } The rate at which I can process frames using this approach is much to slow. Is there a better way to acquire screen frames?

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  • Trying to change variables in a singleton using a method

    - by Johnny Cox
    I am trying to use a singleton to store variables that will be used across multiple view controllers. I need to be able to get the variables and also set them. How do I call a method in a singleton to change the variables stored in the singleton. total+=1079; [var setTotal:total]; where var is a static Singleton *var = nil; I need to update the total and send to the setTotal method inside the singleton. But when I do this the setTotal method never gets accessed. The get methods work but the setTotal method does not. Please let me know what should. Below is some of my source code // // Singleton.m // Rolo // // Created by on 6/28/12. // Copyright (c) 2012 Johnny Cox. All rights reserved. // #import "Singleton.h" @implementation Singleton @synthesize total,tax,final; #pragma mark Singleton Methods + (Singleton *)sharedManager { static Singleton *sharedInstance = nil; static dispatch_once_t onceToken; dispatch_once(&onceToken, ^{ sharedInstance = [[Singleton alloc] init]; // Do any other initialisation stuff here }); return sharedInstance; } +(void) setTotal:(double) tot { Singleton *shared = [Singleton sharedManager]; shared.total = tot; NSLog(@"hello"); } +(double) getTotal { Singleton *shared = [Singleton sharedManager]; NSLog(@"%f",shared.total); return shared.total; } +(double) getTax { Singleton *shared = [Singleton sharedManager]; NSLog(@"%f",shared.tax); return shared.tax; } @end // // Singleton.h // Rolo // // Created by on 6/28/12. // Copyright (c) 2012 Johnny Cox. All rights reserved. // #import <Foundation/Foundation.h> @interface Singleton : NSObject @property (nonatomic, assign) double total; @property (nonatomic, assign) double tax; @property (nonatomic, assign) double final; + (id)sharedManager; +(double) getTotal; +(void) setTotal; +(double) getTax; @end

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  • NSXMLParser and Geonames

    - by Xcoder
    I'm trying to parse a call from Geonames with NSXMLParser in the iPhone SDK. I've used this before but for some reason I'm getting an empty dictionary back even though I get results back in a web browser. Can someone please point out what I may be doing wrong. Below is the code I'm using and the results that comes back pasting it in a browser. Thanks in advance #pragma mark - #pragma mark - Parcer Services -(void)beginLoadingFeed{ //[self startLoadingWithMessage:@"Loading Results...."]; NSInvocationOperation *operation = [[NSInvocationOperation alloc] initWithTarget:self selector:@selector(loadFeed) object:nil]; [operationQueue addOperation:operation]; [operation release]; } - (void)loadFeed{ NSString *path = [NSString stringWithFormat:@"http://ws.geonames.org/postalCodeSearch?placename=%@&long&maxRows=20",self.location]; [Logger log:@"Geonames Query: %@",path]; [self parseXMLFileAtURL:path]; [self performSelectorOnMainThread:@selector(didfinishedLoadingFeed) withObject:nil waitUntilDone:YES]; } -(void)didfinishedLoadingFeed{ } - (void)parserDidStartDocument:(NSXMLParser *)parser{ [Logger log:@"found file and started parsing"]; } //Called when the parser runs into an open tag (<tag>) - (void)parser:(NSXMLParser *)parser didStartElement:(NSString *)elementName namespaceURI:(NSString *)namespaceURI qualifiedName:(NSString *)qName attributes:(NSDictionary *)attributeDict { if ([elementName isEqualToString:@"code"]) { currentResult = [NSMutableDictionary dictionary]; } else { currentElement = [elementName copy]; } } //This is just to resolve random HTML entities - (NSData *)parser:(NSXMLParser *)parser resolveExternalEntityName:(NSString *)entityName systemID:(NSString *)systemID { return [entityName dataUsingEncoding:NSASCIIStringEncoding]; } - (void)parseXMLFileAtURL:(NSString *)URL{ self.results = [[[NSMutableArray alloc] init] autorelease]; NSURL *xmlURL = [NSURL URLWithString:URL]; NSXMLParser *parser = [[NSXMLParser alloc] initWithContentsOfURL:xmlURL]; [parser setDelegate:self]; [parser parse]; [parser autorelease]; } - (void)parser:(NSXMLParser *)parser parseErrorOccurred:(NSError *)parseError { NSString * errorString = [NSString stringWithFormat:@"Unable to connect to web site (Error code %i )", [parseError code]]; [Logger log:@"error parsing : %@", errorString]; [self stopLoadingView]; [self showMessage:@"Error loading content" withTitle:@"Error Loading"]; } /*** Called when the parser runs into a close tag (</tag>). If it is the Result tag that is closing, we should add the currentResult to the array, and then forget about it ***/ - (void)parser:(NSXMLParser *)parser didEndElement:(NSString *)elementName namespaceURI:(NSString *)namespaceURI qualifiedName:(NSString *)qName { if ([elementName isEqualToString:@"code"]) { [self.results addObject:currentResult]; currentResult = nil; } } - (void)parserDidEndDocument:(NSXMLParser *)parser { [Logger log:@"all done!"]; [Logger log:@"results array has %d items", [self.results count]]; [Logger log:@"Results:%@",results]; [theTableView reloadData]; [self stopLoadingView]; } Below is the result that comes back in a browser using the same call above when doing the search for the term "boston": <?xml version="1.0" encoding="UTF-8" standalone="no"?> <geonames> <totalResultsCount>2808</totalResultsCount> <code> <postalcode>02101</postalcode> <name>Boston</name> <countryCode>US</countryCode> <lat>42.370567</lat> <lng>-71.026964</lng> <adminCode1>MA</adminCode1> <adminName1>Massachusetts</adminName1> <adminCode2>025</adminCode2> <adminName2>Suffolk</adminName2> <adminCode3/> <adminName3/> </code> <code> <postalcode>02108</postalcode> <name>Boston</name> <countryCode>US</countryCode> <lat>42.357603</lat> <lng>-71.068432</lng> <adminCode1>MA</adminCode1> <adminName1>Massachusetts</adminName1> <adminCode2>025</adminCode2> <adminName2>Suffolk</adminName2> <adminCode3/> <adminName3/> </code> <code> <postalcode>02109</postalcode> <name>Boston</name> <countryCode>US</countryCode> <lat>42.360027</lat> <lng>-71.054495</lng> <adminCode1>MA</adminCode1> <adminName1>Massachusetts</adminName1> <adminCode2>025</adminCode2> <adminName2>Suffolk</adminName2> <adminCode3/> <adminName3/> </code> <code> <postalcode>02110</postalcode> <name>Boston</name> <countryCode>US</countryCode> <lat>42.357636</lat> <lng>-71.051417</lng> <adminCode1>MA</adminCode1> <adminName1>Massachusetts</adminName1> <adminCode2>025</adminCode2> <adminName2>Suffolk</adminName2> <adminCode3/> <adminName3/> </code> <code> <postalcode>02111</postalcode> <name>Boston</name> <countryCode>US</countryCode> <lat>42.350348</lat> <lng>-71.0629</lng> <adminCode1>MA</adminCode1> <adminName1>Massachusetts</adminName1> <adminCode2>025</adminCode2> <adminName2>Suffolk</adminName2> <adminCode3/> <adminName3/> </code> <code> <postalcode>02114</postalcode> <name>Boston</name> <countryCode>US</countryCode> <lat>42.361111</lat> <lng>-71.06823</lng> <adminCode1>MA</adminCode1> <adminName1>Massachusetts</adminName1> <adminCode2>025</adminCode2> <adminName2>Suffolk</adminName2> <adminCode3/> <adminName3/> </code> <code> <postalcode>02115</postalcode> <name>Boston</name> <countryCode>US</countryCode> <lat>42.342706</lat> <lng>-71.092215</lng> <adminCode1>MA</adminCode1> <adminName1>Massachusetts</adminName1> <adminCode2>025</adminCode2> <adminName2>Suffolk</adminName2> <adminCode3/> <adminName3/> </code> <code> <postalcode>02116</postalcode> <name>Boston</name> <countryCode>US</countryCode> <lat>42.349201</lat> <lng>-71.076798</lng> <adminCode1>MA</adminCode1> <adminName1>Massachusetts</adminName1> <adminCode2>025</adminCode2> <adminName2>Suffolk</adminName2> <adminCode3/> <adminName3/> </code> <code> <postalcode>02118</postalcode> <name>Boston</name> <countryCode>US</countryCode> <lat>42.336162</lat> <lng>-71.072854</lng> <adminCode1>MA</adminCode1> <adminName1>Massachusetts</adminName1> <adminCode2>025</adminCode2> <adminName2>Suffolk</adminName2> <adminCode3/> <adminName3/> </code> <code> <postalcode>02128</postalcode> <name>Boston</name> <countryCode>US</countryCode> <lat>42.364197</lat> <lng>-71.025694</lng> <adminCode1>MA</adminCode1> <adminName1>Massachusetts</adminName1> <adminCode2>025</adminCode2> <adminName2>Suffolk</adminName2> <adminCode3/> <adminName3/> </code> <code> <postalcode>02199</postalcode> <name>Boston</name> <countryCode>US</countryCode> <lat>42.347873</lat> <lng>-71.082543</lng> <adminCode1>MA</adminCode1> <adminName1>Massachusetts</adminName1> <adminCode2>025</adminCode2> <adminName2>Suffolk</adminName2> <adminCode3/> <adminName3/> </code> <code> <postalcode>02210</postalcode> <name>Boston</name> <countryCode>US</countryCode> <lat>42.348921</lat> <lng>-71.046511</lng> <adminCode1>MA</adminCode1> <adminName1>Massachusetts</adminName1> <adminCode2>025</adminCode2> <adminName2>Suffolk</adminName2> <adminCode3/> <adminName3/> </code> <code> <postalcode>02215</postalcode> <name>Boston</name> <countryCode>US</countryCode> <lat>42.347088</lat> <lng>-71.102689</lng> <adminCode1>MA</adminCode1> <adminName1>Massachusetts</adminName1> <adminCode2>025</adminCode2> <adminName2>Suffolk</adminName2> <adminCode3/> <adminName3/> </code> <code> <postalcode>22713</postalcode> <name>Boston</name> <countryCode>US</countryCode> <lat>38.538241</lat> <lng>-78.142285</lng> <adminCode1>VA</adminCode1> <adminName1>Virginia</adminName1> <adminCode2>047</adminCode2> <adminName2>Culpeper</adminName2> <adminCode3/> <adminName3/> </code> <code> <postalcode>24592</postalcode> <name>South Boston</name> <countryCode>US</countryCode> <lat>36.696335</lat> <lng>-78.918829</lng> <adminCode1>VA</adminCode1> <adminName1>Virginia</adminName1> <adminCode2>083</adminCode2> <adminName2>Halifax</adminName2> <adminCode3/> <adminName3/> </code> <code> <postalcode>02102</postalcode> <name>Boston</name> <countryCode>US</countryCode> <lat>42.338947</lat> <lng>-70.919635</lng> <adminCode1>MA</adminCode1> <adminName1>Massachusetts</adminName1> <adminCode2>025</adminCode2> <adminName2>Suffolk</adminName2> <adminCode3/> <adminName3/> </code> <code> <postalcode>02103</postalcode> <name>Boston</name> <countryCode>US</countryCode> <lat>42.338947</lat> <lng>-70.919635</lng> <adminCode1>MA</adminCode1> <adminName1>Massachusetts</adminName1> <adminCode2>025</adminCode2> <adminName2>Suffolk</adminName2> <adminCode3/> <adminName3/> </code> <code> <postalcode>02104</postalcode> <name>Boston</name> <countryCode>US</countryCode> <lat>42.338947</lat> <lng>-70.919635</lng> <adminCode1>MA</adminCode1> <adminName1>Massachusetts</adminName1> <adminCode2>025</adminCode2> <adminName2>Suffolk</adminName2> <adminCode3/> <adminName3/> </code> <code> <postalcode>02105</postalcode> <name>Boston</name> <countryCode>US</countryCode> <lat>42.338947</lat> <lng>-70.919635</lng> <adminCode1>MA</adminCode1> <adminName1>Massachusetts</adminName1> <adminCode2>025</adminCode2> <adminName2>Suffolk</adminName2> <adminCode3/> <adminName3/> </code> <code> <postalcode>02106</postalcode> <name>Boston</name> <countryCode>US</countryCode> <lat>42.354318</lat> <lng>-71.073449</lng> <adminCode1>MA</adminCode1> <adminName1>Massachusetts</adminName1> <adminCode2>025</adminCode2> <adminName2>Suffolk</adminName2> <adminCode3/> <adminName3/> </code> </geonames>

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  • JSON Feed Appears to be XHR when it should be JS

    - by Oscar Godson
    I don't get why it'd doing this with the 2nd feed (appearing as a XHR call rather than just JS [looking at it in Firefox/Firebug]). The 2nd feed has the exact same MIME type as Flickr's JSON feed, yet the PortlandOregon.gov one shows as XHR and i get a NULL callback when using $.getJSON and if i use $.ajax with a 'json' or 'jsonp' type i get nothing at all. If i do the Flickr one i get the normal "[object Object]" callback. Whats going on? Please help! This has been such a headache for about a week. And i have authorization to change the feed, but i have to request the change, so if anyone knows for absolute sure let me know that! Response Headers from Flickr's API ( http://api.flickr.com/services/feeds/photos_public.gne?tags=cat&tagmode=any&format=json&jsoncallback=? ) [JS]: Date Mon, 15 Mar 2010 21:56:06 GMT P3P policyref="http://p3p.yahoo.com/w3c/p3p.xml", CP="CAO DSP COR CUR ADM DEV TAI PSA PSD IVAi IVDi CONi TELo OTPi OUR DELi SAMi OTRi UNRi PUBi IND PHY ONL UNI PUR FIN COM NAV INT DEM CNT STA POL HEA PRE GOV" Expires Mon, 26 Jul 1997 05:00:00 GMT Last-Modified Mon, 15 Mar 2010 21:52:17 GMT Cache-Control no-store, no-cache, must-revalidate, post-check=0, pre-check=0 Pragma no-cache Vary Accept-Encoding Content-Encoding gzip Content-Length 3647 Connection close Content-Type application/x-javascript; charset=utf-8 Request Headers Host api.flickr.com User-Agent Mozilla/5.0 (Macintosh; U; Intel Mac OS X 10.5; en-US; rv:1.9.2) Gecko/20100115 Firefox/3.6 Accept */* Accept-Language en-us,en;q=0.5 Accept-Encoding gzip,deflate Accept-Charset ISO-8859-1,utf-8;q=0.7,*;q=0.7 Keep-Alive 115 Connection keep-alive Referer http://oscargodson.com/dev/addWidget/test.html Cookie BX=4lflj455amesp&b=3&s=iv; fltoto=0%2C0%2C0%2C0%2C1%2C0%3B0%2C0%2C0%2C0%2C0%2C0%2C0%2C0%2C0%2C0%2C0%2C0%2C0%3B1%3B0%3B; search_z=t; localization=en-us%3Bus%3Bus PortlandOregon.gov ( http://www.portlandonline.com/shared/cfm/json.cfm?c=27321 ) [XHR]: Response Headers Connection close Date Mon, 15 Mar 2010 21:57:49 GMT Server Microsoft-IIS/6.0 Set-Cookie CONTACT_ID=0;path=/ LAST_USER=;path=/ BIGipServercgis_pol_web_pool-http=1191537418.20480.0000; path=/ Content-Type application/x-javascript; charset=utf-8 Request Headers Host www.portlandonline.com User-Agent Mozilla/5.0 (Macintosh; U; Intel Mac OS X 10.5; en-US; rv:1.9.2) Gecko/20100115 Firefox/3.6 Accept application/json, text/javascript, */* Accept-Language en-us,en;q=0.5 Accept-Encoding gzip,deflate Accept-Charset ISO-8859-1,utf-8;q=0.7,*;q=0.7 Keep-Alive 115 Connection keep-alive Referer http://oscargodson.com/dev/addWidget/test.html Origin http://oscargodson.com

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  • physics game programming box2d - orientating a turret-like object using torques

    - by egarcia
    This is a problem I hit when trying to implement a game using the LÖVE engine, which covers box2d with Lua scripting. The objective is simple: A turret-like object (seen from the top, on a 2D environment) needs to orientate itself so it points to a target. The turret is on the x,y coordinates, and the target is on tx, ty. We can consider that x,y are fixed, but tx, ty tend to vary from one instant to the other (i.e. they would be the mouse cursor). The turret has a rotor that can apply a rotational force (torque) on any given moment, clockwise or counter-clockwise. The magnitude of that force has an upper limit called maxTorque. The turret also has certain rotational inertia, which acts for angular movement the same way mass acts for linear movement. There's no friction of any kind, so the turret will keep spinning if it has an angular velocity. The turret has a small AI function that re-evaluates its orientation to verify that it points to the right direction, and activates the rotator. This happens every dt (~60 times per second). It looks like this right now: function Turret:update(dt) local x,y = self:getPositon() local tx,ty = self:getTarget() local maxTorque = self:getMaxTorque() -- max force of the turret rotor local inertia = self:getInertia() -- the rotational inertia local w = self:getAngularVelocity() -- current angular velocity of the turret local angle = self:getAngle() -- the angle the turret is facing currently -- the angle of the like that links the turret center with the target local targetAngle = math.atan2(oy-y,ox-x) local differenceAngle = _normalizeAngle(targetAngle - angle) if(differenceAngle <= math.pi) then -- counter-clockwise is the shortest path self:applyTorque(maxTorque) else -- clockwise is the shortest path self:applyTorque(-maxTorque) end end ... it fails. Let me explain with two illustrative situations: The turret "oscillates" around the targetAngle. If the target is "right behind the turret, just a little clock-wise", the turret will start applying clockwise torques, and keep applying them until the instant in which it surpasses the target angle. At that moment it will start applying torques on the opposite direction. But it will have gained a significant angular velocity, so it will keep going clockwise for some time... until the target will be "just behind, but a bit counter-clockwise". And it will start again. So the turret will oscillate or even go in round circles. I think that my turret should start applying torques in the "opposite direction of the shortest path" before it reaches the target angle (like a car braking before stopping). Intuitively, I think the turret should "start applying torques on the opposite direction of the shortest path when it is about half-way to the target objective". My intuition tells me that it has something to do with the angular velocity. And then there's the fact that the target is mobile - I don't know if I should take that into account somehow or just ignore it. How do I calculate when the turret must "start braking"?

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  • Embedded Javascript in Master Page or Pages That Use Master Page throw "Object Expected Error"

    - by Philter
    I'm semi-new to writing ASP.Net applications using master pages and I've run into an issue I've spent some time on but can't seem to solve. My situation is that I have a master page with a structure that looks like this: <head runat="server"> <title>Test Site</title> <link rel="Stylesheet" type="text/css" href="Default.css" /> <script type="text/javascript" language="javascript" src="js/Default.js" /> <meta http-equiv="Expires" content="0"/> <meta http-equiv="Cache-Control" content="no-cache"/> <meta http-equiv="Pragma" content="no-cache"/> <asp:ContentPlaceHolder ID="cphHead" runat="server"> </asp:ContentPlaceHolder> </head> <body> <form id="form1" runat="server"> <div id="divHeader"> <asp:ContentPlaceHolder ID="cphPageTitle" runat="server"></asp:ContentPlaceHolder> </div> <div id="divMainContent"> <asp:ContentPlaceHolder ID="cphMainContent" runat="server"></asp:ContentPlaceHolder> </div> </div> </form> </body> I then have a page that uses this master page that contains the following: <asp:Content ContentPlaceHolderID="cphHead" runat="server"> <script type="text/javascript" language="javascript" > function test() { alert("Hello World"); } </script> </asp:Content> <asp:Content ContentPlaceHolderID="cphMainContent" runat="server"> <fieldset> <img alt="Select As Of Date" src="Images/Calendar.png" id="aAsOfDate" class="clickable" runat="server" onclick="test();" /> <asp:Button runat="server" CssClass="buttonStyle" ID="btnSubmit" Text="Submit" OnClick="btnSubmit_Clicked"/> </fieldset> </asp:Content> When I run this page and click on the image I get an "Object Expected" error. However, if I place the test function into my Default.js external file it will function perfectly. I can't seem to figure out why this is happening. Any ideas?

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  • OperationalError: foreign key mismatch

    - by Niek de Klein
    I have two tables that I'm filling, 'msrun' and 'feature'. 'feature' has a foreign key pointing to the 'msrun_name' column of the 'msrun' table. Inserting in the tables works fine. But when I try to delete from the 'feature' table I get the following error: pysqlite2.dbapi2.OperationalError: foreign key mismatch From the rules of foreign keys in the manual of SQLite: - The parent table does not exist, or - The parent key columns named in the foreign key constraint do not exist, or - The parent key columns named in the foreign key constraint are not the primary key of the parent table and are not subject to a unique constraint using collating sequence specified in the CREATE TABLE, or - The child table references the primary key of the parent without specifying the primary key columns and the number of primary key columns in the parent do not match the number of child key columns. I can see nothing that I'm violating. My create tables look like this: DROP TABLE IF EXISTS `msrun`; -- ----------------------------------------------------- -- Table `msrun` -- ----------------------------------------------------- CREATE TABLE IF NOT EXISTS `msrun` ( `msrun_name` VARCHAR(40) PRIMARY KEY NOT NULL , `description` VARCHAR(500) NOT NULL ); DROP TABLE IF EXISTS `feature`; -- ----------------------------------------------------- -- Table `feature` -- ----------------------------------------------------- CREATE TABLE IF NOT EXISTS `feature` ( `feature_id` VARCHAR(40) PRIMARY KEY NOT NULL , `intensity` DOUBLE NOT NULL , `overallquality` DOUBLE NOT NULL , `charge` INT NOT NULL , `content` VARCHAR(45) NOT NULL , `msrun_msrun_name` VARCHAR(40) NOT NULL , CONSTRAINT `fk_feature_msrun1` FOREIGN KEY (`msrun_msrun_name` ) REFERENCES `msrun` (`msrun_name` ) ON DELETE NO ACTION ON UPDATE NO ACTION); CREATE UNIQUE INDEX `id_UNIQUE` ON `feature` (`feature_id` ASC); CREATE INDEX `fk_feature_msrun1` ON `feature` (`msrun_msrun_name` ASC); As far as I can see the parent table exists, the foreign key is pointing to the right parent key, the parent key is a primary key and the foreign key specifies the primary key column. The script that produces the error: from pysqlite2 import dbapi2 as sqlite import parseFeatureXML connection = sqlite.connect('example.db') cursor = connection.cursor() cursor.execute("PRAGMA foreign_keys=ON") inputValues = ('example', 'description') cursor.execute("INSERT INTO `msrun` VALUES(?, ?)", inputValues) featureXML = parseFeatureXML.Reader('../example_scripts/example_files/input/featureXML_example.featureXML') for feature in featureXML.getSimpleFeatureInfo(): inputValues = (featureXML['id'], featureXML['intensity'], featureXML['overallquality'], featureXML['charge'], featureXML['content'], 'example') # insert the values into msrun using ? for sql injection safety cursor.execute("INSERT INTO `feature` VALUES(?,?,?,?,?,?)", inputValues) connection.commit() for feature in featureXML.getSimpleFeatureInfo(): cursor.execute("DELETE FROM `feature` WHERE feature_id = ?", (str(featureXML['id']),))

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  • Servlet IOException when streaming a Byte Array

    - by MontyBongo
    I occasionally get an IOException from a Servlet I have that writes a byte array to the outputstream in order to provide a file download capability. This download servlet has a reasonable amount of traffic (100k hits a month) and this exception occurs rarely, around 1-2 times a month. I have tried recreating the exception by using the exact same Base64 String and no exception is raised and the Servlet behaves as designed. Is this IO Exception being caused by something outside my applications control? For example a network issue or the user resetting the connection? I have tried to google the cause of an IOException at this point in the stack but to no avail. The environment is running Tomcat 5.5 on CentOS 5.3 with an Apache HTTP Server acting as a proxy using proxy_ajp. ClientAbortException: java.io.IOException at org.apache.catalina.connector.OutputBuffer.realWriteBytes(OutputBufferjava:366) at org.apache.tomcat.util.buf.ByteChunk.append(ByteChunk.java:352) at org.apache.catalina.connector.OutputBuffer.writeBytes(OutputBuffer.java:392) at org.apache.catalina.connector.OutputBuffer.write(OutputBuffer.java:381) at org.apache.catalina.connector.CoyoteOutputStream.write(CoyoteOutputStream.java:89) at org.apache.catalina.connector.CoyoteOutputStream.write(CoyoteOutputStream.java:83) at com.myApp.Download.doPost(Download.java:34) at javax.servlet.http.HttpServlet.service(HttpServlet.java:710) at javax.servlet.http.HttpServlet.service(HttpServlet.java:803) at org.apache.catalina.core.ApplicationFilterChain.internalDoFilter(ApplicationFilterChain.java:269) at org.apache.catalina.core.ApplicationFilterChain.doFilter(ApplicationFilterChain.java:188) at org.apache.catalina.core.ApplicationDispatcher.invoke(ApplicationDispatcher.java:691) at org.apache.catalina.core.ApplicationDispatcher.processRequest(ApplicationDispatcher.java:469) at org.apache.catalina.core.ApplicationDispatcher.doForward(ApplicationDispatcher.java:403) at org.apache.catalina.core.ApplicationDispatcher.forward(ApplicationDispatcher.java:301) at com.myApp.EntryServlet.service(EntryServlet.java:278) at javax.servlet.http.HttpServlet.service(HttpServlet.java:803) at org.apache.catalina.core.ApplicationFilterChain.internalDoFilter(ApplicationFilterChain.java:269) at org.apache.catalina.core.ApplicationFilterChain.doFilter(ApplicationFilterChain.java:188) at com.myApp.filters.RequestFilter.doFilter(RequestFilter.java:16) at org.apache.catalina.core.ApplicationFilterChain.internalDoFilter(ApplicationFilterChain.java:215) at org.apache.catalina.core.ApplicationFilterChain.doFilter(ApplicationFilterChain.java:188) at org.apache.catalina.core.StandardWrapperValve.invoke(StandardWrapperValve.java:210) at org.apache.catalina.core.StandardContextValve.invoke(StandardContextValve.java:172) at org.apache.catalina.core.StandardHostValve.invoke(StandardHostValve.java:127) at org.apache.catalina.valves.ErrorReportValve.invoke(ErrorReportValve.java:117) at org.apache.catalina.core.StandardEngineValve.invoke(StandardEngineValve.java:108) at org.apache.catalina.connector.CoyoteAdapter.service(CoyoteAdapter.java:151) at org.apache.coyote.ajp.AjpAprProcessor.process(AjpAprProcessor.java:444) at org.apache.coyote.ajp.AjpAprProtocol$AjpConnectionHandler.process(AjpAprProtocol.java:472) at org.apache.tomcat.util.net.AprEndpoint$Worker.run(AprEndpoint.java:1286) at java.lang.Thread.run(Thread.java:636) Caused by: java.io.IOException at org.apache.coyote.ajp.AjpAprProcessor.flush(AjpAprProcessor.java:1200) at org.apache.coyote.ajp.AjpAprProcessor$SocketOutputBuffer.doWrite(AjpAprProcessor.java:1285) at org.apache.coyote.Response.doWrite(Response.java:560) at org.apache.catalina.connector.OutputBuffer.realWriteBytes(OutputBufferjava:361) And the code in the Download Servlet: @Override protected void doPost (HttpServletRequest request, HttpServletResponse response) throws ServletException, java.io.IOException { try { response.setContentType("application/pdf"); response.setHeader("Pragma", ""); response.setHeader("Cache-Control", ""); response.setHeader("Content-Disposition", "Inline; Filename=myPDFFile..pdf"); ServletOutputStream out = response.getOutputStream(); byte[] downloadBytes = Base64.decode((String)request.getAttribute("fileToDownloadBase64")); out.write(downloadBytes); } catch (Base64DecodingException e) { e.printStackTrace(); response.getOutputStream().print("An error occurred"); } }

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