Android depth buffer issue: Advice for anyone experiencing problem
- by Andrew Smith
I've wasted around 30 hours this week writing and re-writing code, believing that I had misunderstood how the OpenGL depth buffer works. Everything I tried, failed. I have now resolved my problem by finding what may be an error in the Android implementation of OpenGL.
See this API entry:
http://www.opengl.org/sdk/docs/man/xhtml/glClearDepth.xml
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