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  • PHP Array Not Working in Function

    - by lemonpole
    Hello all. I'm currently experimenting with arrays in PHP, and I created a fake environment where a team's information will be displayed. $t1 = array ( "basicInfo" => array ( "The Sineps", "December 25, 2010", "lemonpole" ), "overallRecord" => array (0, 0, 0, 0), "overallSeasons" => array ( 1 => array (14, 0, 0), 2 => array (9, 5, 2), 3 => array (12, 4, 0), 4 => array (3, 11, 2) ), "games" => array ( "<img src=\"images/cs.gif\" alt=\"Counter-Strike\" />", "<img src=\"images/cs.gif\" alt=\"Counter-Strike\" />", "<img src=\"images/cs.gif\" alt=\"Counter-Strike\" />", "<img src=\"images/cs.gif\" alt=\"Counter-Strike\" />" ), "seasonHistory" => array ( "Season I", "Season II", "Season III", "Season IV" ), "divisions" => array ( "Open", "Main", "Main", "Invite" ) ); // Displays the seasons the team has been in along // with the record of each season. function seasonHistory() { // Make array variable local-scope. global $t1; // Count the number of seasons. $numrows = count($t1["seasonHistory"]); // Loop through all the variables until // it reaches the last entry made and display // each item seperately. for($v = 0; $v <= $numrows; $v++) { // Echo each season. echo "<tr><td>{$t1["games"][$v]}</td>"; echo "<td>{$t1["seasonHistory"][$v]}</td>"; echo "<td>{$t1["divisions"][$v]}</td></tr>"; } } I have tested several possible problems out and after narrowing them down I have come down to one conclusion and that is my function is not connecting to the array for some reason. I don't know what else to do because I thought making the array global would fix that problem. What works: I can echo $t1["games"][0] on the page I need it to display and it gives me the content. I tried echo $t1["games"][0] INSIDE the function and then calling the function and it doesn't display anything.

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  • The least amount of code possible for this MySQL query?

    - by ddan
    I have a MySQL query that: gets data from three tables linked by unique id's. counts the number of games played in each category, from each user and counts the number of games each user has played that fall under the "fps" category It seems to me that this code could be a lot smaller. How would I go about making this query smaller. http://sqlfiddle.com/#!2/6d211/1 Any help is appreciated even if you just give me links to check out.

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  • Mobile opera have background sound support?

    - by Mark
    I make browser/html/js games. One of my biggest pains in the arse is the lack of background sound support in mobile safari. This lack of support makes high value games pretty much impossible. Does anyone know if opera mini supports html5 audio, or any mobile browser for that matter. If not, what are some alternatives methods.

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  • CodePlex Daily Summary for Tuesday, January 04, 2011

    CodePlex Daily Summary for Tuesday, January 04, 2011Popular ReleasesMini Memory Dump Diagnosis using Asp.Net: MiniDump HealthMonitor: Enable developers to generate mini memory dumps in case of unhandled exceptions or for specific exception scenarios without using any external tools , only using Asp.Net 2.0 and above. Many times in production , QA Servers the issues require post-mortem or low-level system debugging efforts. This Memory dump generator will help in those scenarios.EnhSim: EnhSim 2.2.9 BETA: 2.2.9 BETAThis release supports WoW patch 4.03a at level 85 To use this release, you must have the Microsoft Visual C++ 2010 Redistributable Package installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=A7B7A05E-6DE6-4D3A-A423-37BF0912DB84 To use the GUI you must have the .NET 4.0 Framework installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=9cfb2d51-5ff4-4491-b0e5-b386f32c0992 - Added in the Gobl...xUnit.net - Unit Testing for .NET: xUnit.net 1.7 Beta: xUnit.net release 1.7 betaBuild #1533 Important notes for Resharper users: Resharper support has been moved to the xUnit.net Contrib project. Important note for TestDriven.net users: If you are having issues running xUnit.net tests in TestDriven.net, especially on 64-bit Windows, we strongly recommend you upgrade to TD.NET version 3.0 or later. This release adds the following new features: Added support for ASP.NET MVC 3 Added Assert.Equal(double expected, double actual, int precision)...Json.NET: Json.NET 4.0 Release 1: New feature - Added Windows Phone 7 project New feature - Added dynamic support to LINQ to JSON New feature - Added dynamic support to serializer New feature - Added INotifyCollectionChanged to JContainer in .NET 4 build New feature - Added ReadAsDateTimeOffset to JsonReader New feature - Added ReadAsDecimal to JsonReader New feature - Added covariance to IJEnumerable type parameter New feature - Added XmlSerializer style Specified property support New feature - Added ...StyleCop for ReSharper: StyleCop for ReSharper 5.1.14977.000: Prerequisites: ============== o Visual Studio 2008 / Visual Studio 2010 o ReSharper 5.1.1753.4 o StyleCop 4.4.1.2 Preview This release adds no new features, has bug fixes around performance and unhandled errors reported on YouTrack.BloodSim: BloodSim - 1.3.1.0: - Restructured simulation log back end to something less stupid to drastically reduce simulation time and memory usage - Removed a debug log entry that was left over from testing of 1.3.0.0 - Fixed a rounding and calculation error with Haste rating - Added option for Rune of SwordshatteringDbDocument: DbDoc Initial Version: DbDoc Initial versionASP .NET MVC CMS (Content Management System): Atomic CMS 2.1.2: Atomic CMS 2.1.2 release notes Atomic CMS installation guide Kind Of Magic MSBuild Task: Beta 4: Update to keep up with latest bug fixes. To those who don't like Magic/NoMagic attributes, you may change these names in KindOfMagic.targets file: Change this line: <MagicTask Assembly="@(IntermediateAssembly)" References="@(ReferencePath)"/> to something like this: <MagicTask Assembly="@(IntermediateAssembly)" References="@(ReferencePath)" MagicAttribute="MyMagicAttribute" NoMagicAttribute="MyNoMagicAttribute"/>N2 CMS: 2.1: N2 is a lightweight CMS framework for ASP.NET. It helps you build great web sites that anyone can update. Major Changes Support for auto-implemented properties ({get;set;}, based on contribution by And Poulsen) All-round improvements and bugfixes File manager improvements (multiple file upload, resize images to fit) New image gallery Infinite scroll paging on news Content templates First time with N2? Try the demo site Download one of the template packs (above) and open the proj...Wii Backup Fusion: Wii Backup Fusion 1.0: - Norwegian translation - French translation - German translation - WBFS dump for analysis - Scalable full HQ cover - Support for log file - Load game images improved - Support for image splitting - Diff for images after transfer - Support for scrubbing modes - Search functionality for log - Recurse depth for Files/Load - Show progress while downloading game cover - Supports more databases for cover download - Game cover loading routines improvedAutoLoL: AutoLoL v1.5.1: Fix: Fixed a bug where pressing Save As would not select the Mastery Directory by default Unexpected errors are now always reported to the user before closing AutoLoL down.* Extracted champion data to Data directory** Added disclaimer to notify users this application has nothing to do with Riot Games Inc. Updated Codeplex image * An error report will be shown to the user which can help the developers to find out what caused the error, this should improve support ** We are working on ...TortoiseHg: TortoiseHg 1.1.8: TortoiseHg 1.1.8 is a minor bug fix release, with minor improvementsBlogEngine.NET: BlogEngine.NET 2.0: Get DotNetBlogEngine for 3 Months Free! Click Here for More Info 3 Months FREE – BlogEngine.NET Hosting – Click Here! If you want to set up and start using BlogEngine.NET right away, you should download the Web project. If you want to extend or modify BlogEngine.NET, you should download the source code. If you are upgrading from a previous version of BlogEngine.NET, please take a look at the Upgrading to BlogEngine.NET 2.0 instructions. To get started, be sure to check out our installatio...Free Silverlight & WPF Chart Control - Visifire: Visifire SL and WPF Charts v3.6.6 Released: Hi, Today we are releasing final version of Visifire, v3.6.6 with the following new feature: * TextDecorations property is implemented in Title for Chart. * TitleTextDecorations property is implemented in Axis. * MinPointHeight property is now applicable for Column and Bar Charts. Also this release includes few bug fixes: * ToolTipText property of DataSeries was not getting applied from Style. * Chart threw exception if IndicatorEnabled property was set to true and Too...StyleCop Compliant Visual Studio Code Snippets: Visual Studio Code Snippets - January 2011: StyleCop Compliant Visual Studio Code Snippets Visual Studio 2010 provides C# developers with 38 code snippets, enhancing developer productivty and increasing the consistency of the code. Within this project the original code snippets have been refactored to provide StyleCop compliant versions of the original code snippets while also adding many new code snippets. Within the January 2011 release you'll find 82 code snippets to make you more productive and the code you write more consistent!...WPF Application Framework (WAF): WPF Application Framework (WAF) 2.0.0.2: Version: 2.0.0.2 (Milestone 2): This release contains the source code of the WPF Application Framework (WAF) and the sample applications. Requirements .NET Framework 4.0 (The package contains a solution file for Visual Studio 2010) The unit test projects require Visual Studio 2010 Professional Remark The sample applications are using Microsoft’s IoC container MEF. However, the WPF Application Framework (WAF) doesn’t force you to use the same IoC container in your application. You can use ...DocX: DocX v1.0.0.11: Building Examples projectTo build the Examples project, download DocX.dll and add it as a reference to the project. OverviewThis version of DocX contains many bug fixes, it is a serious step towards a stable release. Added1) Unit testing project, 2) Examples project, 3) To many bug fixes to list here, see the source code change list history.Cosmos (C# Open Source Managed Operating System): 71406: This is the second release supporting the full line of Visual Studio 2010 editions. Changes since release 71246 include: Debug info is now stored in a single .cpdb file (which is a Firebird database) Keyboard input works now (using Console.ReadLine) Console colors work (using Console.ForegroundColor and .BackgroundColor)Paint.NET PSD Plugin: 1.6.0: Handling of layer masks has been greatly improved. Improved reliability. Many PSD files that previously loaded in as garbage will now load in correctly. Parallelized loading. PSD files containing layer masks will load in a bit quicker thanks to the removal of the sequential bottleneck. Hidden layers are no longer made visible on save. Many thanks to the users who helped expose the layer masks problem: Rob Horowitz, M_Lyons10. Please keep sending in those bug reports and PSD repro files!New Projects3D SharePoint Tag Cloud in Silverlight: This is a Silverlight Tag Cloud intended for use in SharePoint but can be configured for use separately as well. Based on a blog post from Peter Gerritsen (http://blog.petergerritsen.nl/2009/02/14/creating-a-3d-tagcloud-in-silverlight-part-1/).AffinityUI for Unity 3D: AffinityUI makes writing GUI code for Unity 3D easier with a component based API that allows you to write GUIs in a declarative fashion using a fluent interface, update events and powerful two-way databinding. A visual editor and scene GUI support are planned for the future.calendar synchronization: This will enable tight integration between ivvy core and infragistics scheduler. Will utilize oData and native isolated strorage instead of SQLite as planed earlier.Card Games Library: The aim of this project is to offer a framework for creating card games logics and rules. This project is not focused on particular games but offers a felxible and extensible base for creating card games, like; poker, solitaire, rummy, etcDbDocument: DbDoc tool seeks to be helper tool side by side with MS SQL server management studio tool, you can design your DB Tables in visualized way through Diagrams and then use “DbDoc” tool to generate design document in MS Word table formatDelux: Delux project for educationDnEcuDiag - A .NET Ecu Diagnostic Application: DnEcuDiag is an application framework for developing electronic control unit diagnostic functionality without the need to implement code.Dynamics CRM 4.0 Recycle Bin: This add-on for Microsoft Dynamics CRM 4.0 to enable Recycle Bin Features (Restore, Permenant Delete) for CRM users.EPPLib.it: Il sistema sincrono di registrazione e mantenimento dei nomi a dominio del Registro.it utilizza il protocollo EPP (Extensible Provisioning Protocol). EPPLib consente di interfacciare i propri progetti con il sistema sincrono del Registro.it.IoC4Fun: Very LightWeight IoC or DI Container only required Net Framework 3.5 written in C#. For Small Apps or Educational purpose. Not intrusion code added like others Containers. Just Plan Register Dependencies and Let Container resolve magically the Injection Dependencies.ISocial: WP7 Application, centralise les réseaux sociauxJohnnyIssa: begASP.NET Version 4.LiveCPE: LiveCPE is an Academic project based on C# and ASP.Net. It aims to be a social network website. MS CRM - Skype Connector: Skype Addon for Microsoft Dynamics CRM allows to dial CRM Contacts, Lead and so on via Skype. It's developed in ASP.NET and C#.Ryan's Projects: a group of random c# projectsSeleniuMspec: SeleniuMspec is a template for Selenium IDE that generates Selenium tests for Mspec (a .NET BDD framework). SharePoint FAQ Web Part: The SharePoint FAQ Web Part makes it easier for SharePoint Users to display FAQs feature on their SharePoint sites. You'll no longer have to maintain HTML and anchors in the Content Editor Web Part, as the FAQs are now automatically generated from a SharePoint list. Silverlight Planet: Projetos da comunidade Silverlight Planet www.silverlightplanet.net.brWP7 Expense Report: Expense Report for Windows Phone 7xll - the easy way to create Excel add-ins: The xll C++ library makes it easy to create xll add-ins for Excel. It also supports the big grid, wide-character strings, and thread-safe functions. ????????: ????,??,??,????,????,??????

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  • Why does Akonadi on KDE 4.6.0 refuse to start?

    - by Patches
    Akonadi refuses to start on my fresh installation of KDE 4.6.0 from the kubuntu-backports PPA on Ubuntu 10.10 Maverick Meerkat, preventing me from usking KMail. Here is the full error output: patches@pleistocene:~/.local/share$ akonadictl start Starting Akonadi Server... done. patches@pleistocene:~/.local/share$ Connecting to deprecated signal QDBusConnectionInterface::serviceOwnerChanged(QString,QString,QString) search paths: ("/home/patches/bin", "/usr/local/sbin", "/usr/local/bin", "/usr/sbin", "/usr/bin", "/sbin", "/bin", "/usr/games", "/usr/sbin", "/usr/local/sbin", "/usr/local/libexec", "/usr/libexec", "/opt/mysql/libexec", "/opt/local/lib/mysql5/bin", "/opt/mysql/sbin") Found mysql_install_db: "/usr/bin/mysql_install_db" Found mysqlcheck: "/usr/bin/mysqlcheck" Database process exited unexpectedly during initial connection! executable: "/usr/sbin/mysqld-akonadi" arguments: ("--defaults-file=/home/patches/.local/share/akonadi//mysql.conf", "--datadir=/home/patches/.local/share/akonadi/db_data/", "--socket=/home/patches/.local/share/akonadi/socket-pleistocene/mysql.socket") stdout: "" stderr: "Could not open required defaults file: /home/patches/.local/share/akonadi//mysql.conf Fatal error in defaults handling. Program aborted 110209 16:41:12 [Warning] Can't create test file /home/patches/.local/share/akonadi/db_data/pleistocene.lower-test 110209 16:41:12 [Warning] Can't create test file /home/patches/.local/share/akonadi/db_data/pleistocene.lower-test 110209 16:41:12 [Note] Plugin 'FEDERATED' is disabled. /usr/sbin/mysqld-akonadi: Can't find file: './mysql/plugin.frm' (errno: 13) 110209 16:41:12 [ERROR] Can't open the mysql.plugin table. Please run mysql_upgrade to create it. 110209 16:41:12 InnoDB: Operating system error number 13 in a file operation. InnoDB: The error means mysqld does not have the access rights to InnoDB: the directory. InnoDB: File name ./ibdata1 InnoDB: File operation call: 'create'. InnoDB: Cannot continue operation. " exit code: 1 process error: "Unknown error" "[ 0: akonadiserver(_Z11akBacktracev+0x35) [0x8086055] 1: akonadiserver() [0x8086516] 2: [0xb772e400] 3: [0xb772e416] 4: /lib/libc.so.6(gsignal+0x51) [0xb6e9f941] 5: /lib/libc.so.6(abort+0x182) [0xb6ea2e42] 6: /usr/lib/libQtCore.so.4(_Z17qt_message_output9QtMsgTypePKc+0x8c) [0xb74d62dc] 7: akonadiserver(_ZN15FileDebugStream9writeDataEPKcx+0xc4) [0x8087574] 8: /usr/lib/libQtCore.so.4(_ZN9QIODevice5writeEPKcx+0x8e) [0xb757168e] 9: /usr/lib/libQtCore.so.4(+0x103425) [0xb7581425] 10: /usr/lib/libQtCore.so.4(_ZN11QTextStreamD1Ev+0x3d) [0xb758295d] 11: akonadiserver(_ZN6QDebugD1Ev+0x43) [0x8081b73] 12: akonadiserver(_ZN13DbConfigMysql19startInternalServerEv+0x1c27) [0x810c177] 13: akonadiserver(_ZN7Akonadi13AkonadiServer20startDatabaseProcessEv+0xe3) [0x8087a23] 14: akonadiserver(_ZN7Akonadi13AkonadiServerC1EP7QObject+0xca) [0x8088b6a] 15: akonadiserver(_ZN7Akonadi13AkonadiServer8instanceEv+0x48) [0x808a1d8] 16: akonadiserver(main+0x364) [0x8080fb4] 17: /lib/libc.so.6(__libc_start_main+0xe7) [0xb6e8bce7] 18: akonadiserver() [0x8080b81] ] " ProcessControl: Application 'akonadiserver' returned with exit code 255 (Unknown error) search paths: ("/home/patches/bin", "/usr/local/sbin", "/usr/local/bin", "/usr/sbin", "/usr/bin", "/sbin", "/bin", "/usr/games", "/usr/sbin", "/usr/local/sbin", "/usr/local/libexec", "/usr/libexec", "/opt/mysql/libexec", "/opt/local/lib/mysql5/bin", "/opt/mysql/sbin") Found mysql_install_db: "/usr/bin/mysql_install_db" Found mysqlcheck: "/usr/bin/mysqlcheck" Database process exited unexpectedly during initial connection! executable: "/usr/sbin/mysqld-akonadi" arguments: ("--defaults-file=/home/patches/.local/share/akonadi//mysql.conf", "--datadir=/home/patches/.local/share/akonadi/db_data/", "--socket=/home/patches/.local/share/akonadi/socket-pleistocene/mysql.socket") stdout: "" stderr: "Could not open required defaults file: /home/patches/.local/share/akonadi//mysql.conf Fatal error in defaults handling. Program aborted 110209 16:41:12 [Warning] Can't create test file /home/patches/.local/share/akonadi/db_data/pleistocene.lower-test 110209 16:41:12 [Warning] Can't create test file /home/patches/.local/share/akonadi/db_data/pleistocene.lower-test 110209 16:41:12 [Note] Plugin 'FEDERATED' is disabled. /usr/sbin/mysqld-akonadi: Can't find file: './mysql/plugin.frm' (errno: 13) 110209 16:41:12 [ERROR] Can't open the mysql.plugin table. Please run mysql_upgrade to create it. 110209 16:41:12 InnoDB: Operating system error number 13 in a file operation. InnoDB: The error means mysqld does not have the access rights to InnoDB: the directory. InnoDB: File name ./ibdata1 InnoDB: File operation call: 'create'. InnoDB: Cannot continue operation. " exit code: 1 process error: "Unknown error" "[ 0: akonadiserver(_Z11akBacktracev+0x35) [0x8086055] 1: akonadiserver() [0x8086516] 2: [0xb77ae400] 3: [0xb77ae416] 4: /lib/libc.so.6(gsignal+0x51) [0xb6f1f941] 5: /lib/libc.so.6(abort+0x182) [0xb6f22e42] 6: /usr/lib/libQtCore.so.4(_Z17qt_message_output9QtMsgTypePKc+0x8c) [0xb75562dc] 7: akonadiserver(_ZN15FileDebugStream9writeDataEPKcx+0xc4) [0x8087574] 8: /usr/lib/libQtCore.so.4(_ZN9QIODevice5writeEPKcx+0x8e) [0xb75f168e] 9: /usr/lib/libQtCore.so.4(+0x103425) [0xb7601425] 10: /usr/lib/libQtCore.so.4(_ZN11QTextStreamD1Ev+0x3d) [0xb760295d] 11: akonadiserver(_ZN6QDebugD1Ev+0x43) [0x8081b73] 12: akonadiserver(_ZN13DbConfigMysql19startInternalServerEv+0x1c27) [0x810c177] 13: akonadiserver(_ZN7Akonadi13AkonadiServer20startDatabaseProcessEv+0xe3) [0x8087a23] 14: akonadiserver(_ZN7Akonadi13AkonadiServerC1EP7QObject+0xca) [0x8088b6a] 15: akonadiserver(_ZN7Akonadi13AkonadiServer8instanceEv+0x48) [0x808a1d8] 16: akonadiserver(main+0x364) [0x8080fb4] 17: /lib/libc.so.6(__libc_start_main+0xe7) [0xb6f0bce7] 18: akonadiserver() [0x8080b81] ] " ProcessControl: Application 'akonadiserver' returned with exit code 255 (Unknown error) search paths: ("/home/patches/bin", "/usr/local/sbin", "/usr/local/bin", "/usr/sbin", "/usr/bin", "/sbin", "/bin", "/usr/games", "/usr/sbin", "/usr/local/sbin", "/usr/local/libexec", "/usr/libexec", "/opt/mysql/libexec", "/opt/local/lib/mysql5/bin", "/opt/mysql/sbin") Found mysql_install_db: "/usr/bin/mysql_install_db" Found mysqlcheck: "/usr/bin/mysqlcheck" Database process exited unexpectedly during initial connection! executable: "/usr/sbin/mysqld-akonadi" arguments: ("--defaults-file=/home/patches/.local/share/akonadi//mysql.conf", "--datadir=/home/patches/.local/share/akonadi/db_data/", "--socket=/home/patches/.local/share/akonadi/socket-pleistocene/mysql.socket") stdout: "" stderr: "Could not open required defaults file: /home/patches/.local/share/akonadi//mysql.conf Fatal error in defaults handling. Program aborted 110209 16:41:12 [Warning] Can't create test file /home/patches/.local/share/akonadi/db_data/pleistocene.lower-test 110209 16:41:12 [Warning] Can't create test file /home/patches/.local/share/akonadi/db_data/pleistocene.lower-test 110209 16:41:12 [Note] Plugin 'FEDERATED' is disabled. /usr/sbin/mysqld-akonadi: Can't find file: './mysql/plugin.frm' (errno: 13) 110209 16:41:12 [ERROR] Can't open the mysql.plugin table. Please run mysql_upgrade to create it. 110209 16:41:12 InnoDB: Operating system error number 13 in a file operation. InnoDB: The error means mysqld does not have the access rights to InnoDB: the directory. InnoDB: File name ./ibdata1 InnoDB: File operation call: 'create'. InnoDB: Cannot continue operation. " exit code: 1 process error: "Unknown error" "[ 0: akonadiserver(_Z11akBacktracev+0x35) [0x8086055] 1: akonadiserver() [0x8086516] 2: [0xb778b400] 3: [0xb778b416] 4: /lib/libc.so.6(gsignal+0x51) [0xb6efc941] 5: /lib/libc.so.6(abort+0x182) [0xb6effe42] 6: /usr/lib/libQtCore.so.4(_Z17qt_message_output9QtMsgTypePKc+0x8c) [0xb75332dc] 7: akonadiserver(_ZN15FileDebugStream9writeDataEPKcx+0xc4) [0x8087574] 8: /usr/lib/libQtCore.so.4(_ZN9QIODevice5writeEPKcx+0x8e) [0xb75ce68e] 9: /usr/lib/libQtCore.so.4(+0x103425) [0xb75de425] 10: /usr/lib/libQtCore.so.4(_ZN11QTextStreamD1Ev+0x3d) [0xb75df95d] 11: akonadiserver(_ZN6QDebugD1Ev+0x43) [0x8081b73] 12: akonadiserver(_ZN13DbConfigMysql19startInternalServerEv+0x1c27) [0x810c177] 13: akonadiserver(_ZN7Akonadi13AkonadiServer20startDatabaseProcessEv+0xe3) [0x8087a23] 14: akonadiserver(_ZN7Akonadi13AkonadiServerC1EP7QObject+0xca) [0x8088b6a] 15: akonadiserver(_ZN7Akonadi13AkonadiServer8instanceEv+0x48) [0x808a1d8] 16: akonadiserver(main+0x364) [0x8080fb4] 17: /lib/libc.so.6(__libc_start_main+0xe7) [0xb6ee8ce7] 18: akonadiserver() [0x8080b81] ] " ProcessControl: Application 'akonadiserver' returned with exit code 255 (Unknown error) search paths: ("/home/patches/bin", "/usr/local/sbin", "/usr/local/bin", "/usr/sbin", "/usr/bin", "/sbin", "/bin", "/usr/games", "/usr/sbin", "/usr/local/sbin", "/usr/local/libexec", "/usr/libexec", "/opt/mysql/libexec", "/opt/local/lib/mysql5/bin", "/opt/mysql/sbin") Found mysql_install_db: "/usr/bin/mysql_install_db" Found mysqlcheck: "/usr/bin/mysqlcheck" Database process exited unexpectedly during initial connection! executable: "/usr/sbin/mysqld-akonadi" arguments: ("--defaults-file=/home/patches/.local/share/akonadi//mysql.conf", "--datadir=/home/patches/.local/share/akonadi/db_data/", "--socket=/home/patches/.local/share/akonadi/socket-pleistocene/mysql.socket") stdout: "" stderr: "Could not open required defaults file: /home/patches/.local/share/akonadi//mysql.conf Fatal error in defaults handling. Program aborted 110209 16:41:12 [Warning] Can't create test file /home/patches/.local/share/akonadi/db_data/pleistocene.lower-test 110209 16:41:12 [Warning] Can't create test file /home/patches/.local/share/akonadi/db_data/pleistocene.lower-test 110209 16:41:12 [Note] Plugin 'FEDERATED' is disabled. /usr/sbin/mysqld-akonadi: Can't find file: './mysql/plugin.frm' (errno: 13) 110209 16:41:12 [ERROR] Can't open the mysql.plugin table. Please run mysql_upgrade to create it. 110209 16:41:12 InnoDB: Operating system error number 13 in a file operation. InnoDB: The error means mysqld does not have the access rights to InnoDB: the directory. InnoDB: File name ./ibdata1 InnoDB: File operation call: 'create'. InnoDB: Cannot continue operation. " exit code: 1 process error: "Unknown error" "[ 0: akonadiserver(_Z11akBacktracev+0x35) [0x8086055] 1: akonadiserver() [0x8086516] 2: [0xb784e400] 3: [0xb784e416] 4: /lib/libc.so.6(gsignal+0x51) [0xb6fbf941] 5: /lib/libc.so.6(abort+0x182) [0xb6fc2e42] 6: /usr/lib/libQtCore.so.4(_Z17qt_message_output9QtMsgTypePKc+0x8c) [0xb75f62dc] 7: akonadiserver(_ZN15FileDebugStream9writeDataEPKcx+0xc4) [0x8087574] 8: /usr/lib/libQtCore.so.4(_ZN9QIODevice5writeEPKcx+0x8e) [0xb769168e] 9: /usr/lib/libQtCore.so.4(+0x103425) [0xb76a1425] 10: /usr/lib/libQtCore.so.4(_ZN11QTextStreamD1Ev+0x3d) [0xb76a295d] 11: akonadiserver(_ZN6QDebugD1Ev+0x43) [0x8081b73] 12: akonadiserver(_ZN13DbConfigMysql19startInternalServerEv+0x1c27) [0x810c177] 13: akonadiserver(_ZN7Akonadi13AkonadiServer20startDatabaseProcessEv+0xe3) [0x8087a23] 14: akonadiserver(_ZN7Akonadi13AkonadiServerC1EP7QObject+0xca) [0x8088b6a] 15: akonadiserver(_ZN7Akonadi13AkonadiServer8instanceEv+0x48) [0x808a1d8] 16: akonadiserver(main+0x364) [0x8080fb4] 17: /lib/libc.so.6(__libc_start_main+0xe7) [0xb6fabce7] 18: akonadiserver() [0x8080b81] ] " ProcessControl: Application 'akonadiserver' returned with exit code 255 (Unknown error) "akonadiserver" crashed too often and will not be restarted! I tried moving the ~/.local/share/akonadi folder and running it fresh, and I also tried starting Akonadi from a brand new user, all to no avail. Requested by @djeikyb: patches@pleistocene:~$ ls -ld ~/.local drwxrwx--- 3 patches patches 4096 2011-02-07 03:15 /home/patches/.local patches@pleistocene:~$ mysql_upgrade Looking for 'mysql' as: mysql Looking for 'mysqlcheck' as: mysqlcheck Running 'mysqlcheck' with connection arguments: '--port=3306' '--socket=/var/run/mysqld/mysqld.sock' mysqlcheck: Got error: 2002: Can't connect to local MySQL server through socket '/var/run/mysqld/mysqld.sock' (2) when trying to connect FATAL ERROR: Upgrade failed patches@pleistocene:~$ mysql_upgrade -S ~/.local/share/akonadi/socket-pleistocene/ Looking for 'mysql' as: mysql Looking for 'mysqlcheck' as: mysqlcheck Running 'mysqlcheck' with connection arguments: '--port=3306' '--socket=/var/run/mysqld/mysqld.sock' '--socket=/home/patches/.local/share/akonadi/socket-pleistocene/' mysqlcheck: Got error: 2002: Can't connect to local MySQL server through socket '/home/patches/.local/share/akonadi/socket-pleistocene/' (111) when trying to connect FATAL ERROR: Upgrade failed

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  • Wine 1.6.2-Trying to switch to 32-bit Wineprefix from 64-bit Wine (Trusty 14.04). Can anyone help me out?

    - by AlternateSteve90
    Hello fellow Ubuntu users, I'm having a little trouble with Wine 1.6.1 and I was wondering if someone could help me out. I recently downloaded some 32-bit games that I'd wanted to try(BeamNG Drive and Bugbear's Next Car Game demo) and I had run into some trouble trying to get either of these games to run. So I came across a couple pieces of advice on the 'Net, one here on the Ubuntu community site and the other at BeamNG's forums, on how to create a 32-bit wineprefix on a 64-bit setup. I managed to be able to create the wine32 folder, but now I'm having trouble making it my default Wine setup. Anybody have any idea how I can do that? I'll post the URLs for said advice, btw: http://www.beamng.com/threads/1788-Installing-DRIVE-under-Linux-via-Wine How do I create a 32-bit WINE prefix? Here's what I've tried so far in the Terminal: steven@steven-HP-Pavilion-17-Notebook-PC:~$ WINEPREFIX='/home/user/wine32' WINEARCH='win32' wine 'wineboot' wine: chdir to /home/user/wine32 : No such file or directory steven@steven-HP-Pavilion-17-Notebook-PC:~$ WINEPREFIX='/home/steven/wine32' WINEARCH='win32' wine 'wineboot' wine: created the configuration directory '/home/steven/wine32' fixme:storage:create_storagefile Storage share mode not implemented. err:mscoree:LoadLibraryShim error reading registry key for installroot err:mscoree:LoadLibraryShim error reading registry key for installroot err:mscoree:LoadLibraryShim error reading registry key for installroot err:mscoree:LoadLibraryShim error reading registry key for installroot fixme:storage:create_storagefile Storage share mode not implemented. fixme:iphlpapi:NotifyAddrChange (Handle 0x10ee890, overlapped 0x10ee89c): stub wine: configuration in '/home/steven/wine32' has been updated. steven@steven-HP-Pavilion-17-Notebook-PC:~$ WINEPREFIX=$HOME/.wine32 wine dxsetup.exe wine: created the configuration directory '/home/steven/.wine32' fixme:storage:create_storagefile Storage share mode not implemented. err:mscoree:LoadLibraryShim error reading registry key for installroot err:mscoree:LoadLibraryShim error reading registry key for installroot err:mscoree:LoadLibraryShim error reading registry key for installroot err:mscoree:LoadLibraryShim error reading registry key for installroot fixme:storage:create_storagefile Storage share mode not implemented. fixme:iphlpapi:NotifyAddrChange (Handle 0x103e2b8, overlapped 0x103e2d0): stub fixme:storage:create_storagefile Storage share mode not implemented. fixme:iphlpapi:NotifyAddrChange (Handle 0x10fe890, overlapped 0x10fe89c): stub wine: configuration in '/home/steven/.wine32' has been updated. wine: cannot find L"C:\windows\system32\dxsetup.exe" steven@steven-HP-Pavilion-17-Notebook-PC:~$ WINEARCH=win64 winecfgsteven@steven-HP-Pavilion-17-Notebook-PC:~$ WINEPREFIX='/home/steven/wine32' WINEARCH='win32' wine 'wineboot' steven@steven-HP-Pavilion-17-Notebook-PC:~$ WINEARCH=win32 winecfg wine: WINEARCH set to win32 but '/home/steven/.wine' is a 64-bit installation. steven@steven-HP-Pavilion-17-Notebook-PC:~$ WINEPREFIX='/home/steven/wine32' WINEARCH='win32' wine 'wineboot' steven@steven-HP-Pavilion-17-Notebook-PC:~$ WINEPREFIX='/home/user/wine32' WINEARCH='win32' wine 'wineboot' wine: chdir to /home/user/wine32 : No such file or directory steven@steven-HP-Pavilion-17-Notebook-PC:~$ WINEPREFIX='/home/steven/wine32' WINEARCH='win32' wine 'wineboot' steven@steven-HP-Pavilion-17-Notebook-PC:~$ WINEPREFIX=/home/steven/wine32 WINEARCH='win32' wine 'wineboot' steven@steven-HP-Pavilion-17-Notebook-PC:~$ WINEPREFIX=/home/steven/wine32 WINEARCH=win32 wine wineboot steven@steven-HP-Pavilion-17-Notebook-PC:~$ So, yeah. TBH, though, I'm far from an expert and perhaps I've been going about it all the wrong way. In the meantime, I'll try to keep looking for solutions on my own, but if anybody can help me solve this dilemma, especially if anyone happens to own any of these two games in particular, I'd appreciate it. :)

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  • Social Media Talk: Facebook, Really?? How Has It Become This Popular??

    - by david.talamelli
    If you have read some of my previous posts over the past few years either here or on my personal blog David's Journal on Tap you will know I am a Social Media enthusiast. I use various social media sites everday in both my work and personal life. I was surprised to read today on Mashable.com that Facebook now Commands 41% of Social Media Trafic. When I think of the Social Media sites I use most, the sites that jump into my mind first are LinkedIn, Blogging and Twitter. I do use Facebook in both work and in my personal life but on the list of sites I use it probably ranks closer to the bottom of the list rather than the top. I know Facebook is engrained in everything these days - but really I am not a huge Facebook fan - and I am finding that over the past 3-6 months my interest in Facebook is going down rather than up. From a work perspective - SM sites let me connect with candidates and communities and they help me talk about the things that I am doing here at Oracle. From a personal perspective SM sites let me keep in touch with friends and family both here and overseas in a really simple and easy way. Sites like LinkedIn give me a great way to proactively talk to both active and passive candidates. Twitter is fantastic to keep in touch with industry trends and keep up to date on the latest trending topics as well as follow conversations about whatever keyword you want to follow. Blogging lets me share my thoughts and ideas with others and while FB does have some great benefits I don't think the benefits outweigh the negatives of using FB. I use TweetDeck to keep track of my twitter feeds, the latest LinkedIn updates and Facebook updates. Tweetdeck is a great tool as it consolidates these 3 SM sites for me and I can quickly scan to see the latest news on any of them. From what I have seen from Facebook it looks like 70%-80% of people are using FB to grow their farm on farmville, start a mafia war on mafiawars or read their horoscope, check their love percentage, etc...... In between all these "updates" every now and again you do see a real update from someone who actually has something to say but there is so much "white noise" on FB from all the games and apps that is hard to see the real messages from all the 'games' information. I don't like having to scroll through what seems likes pages of farmville updates only to get one real piece of information. For me this is where FB's value really drops off. While I use SM everyday I try to use SM effectively. Sifting through so much noise is not effective and really I am not all that interested in Farmville, MafiaWars or any similar game/app. But what about Groups and Facebook Ads?? Groups are ok, but I am not sure I would call them SM game changers - yes there is a group for everything out there, but a group whether it is on FB or not is only as good as the community that supports and participates in it. Many of the Groups on FB (and elsewhere) are set up and never used or promoted by the moderator. I have heard that FB ads do have an impact, and I have not really looked at them - the question of cost jumps and return on investment comes to my mind though. FB does have some benefits, it is a great way to keep in touch with people and a great way to talk to others. I think it would have been interesting to see a different statistic measuring how effective that 41% of Social Media Traffic via FB really is or is it just a case of more people jumping online to play games. To me FB does not equal SM effectiveness, at the moment it is a tool that I sometimes need to use as opposed to want to use. This article was originally posted on David Talamelli's Blog - David's Journal on Tap

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  • Silverlight Cream for April 16, 2010 -- #838

    - by Dave Campbell
    In this Issue: Alan Beasley(-2-, -3-, -4-, -5-), Brian, Rishi, Pete Brown, Yavor Georgiev, and David Anson. Shoutouts: As usual, Tim Heuer has all the scoop on all the hot-off-the-presses releases: Silverlight 4 released. Availability of tools announcement. He covers all the main parts of interest. Tim Heuer also discusses Backward Compatibility with Silverlight 4 applications And before you ask, Tim Heuer announced the Silverlight Client for Facebook updated for Silverlight 4 release If you're having trouble with the install, Peter Bromberg has a post up to help bail you out: Get Silverlight 4 Installed: Tips and Tricks Christian Schormann has a link to probably the fastest intro to SketchFlow I've seen: Video: SketchFlow in 90 seconds, with Jon Harris Chris Rouw has a Summary of Silverlight at DevConnections on his site. I had the opportunity to spend some time with Chris and we had some good discussions. Rene Schulte describes how to get started with the new final Silverlight 4 RTW build and announces that he updated his samples and open source projects. He also shares what he wishes for the next Silverlight version: Silverlight 4 Up and Running From SilverlightCream.com: Building Better Buttons in Expression Blend and Silverlight I generally end up missing articles embedded at CodeProject, so Alan Beasley emailed me a link to these, they were new to me. In this first one, he's got a very nice tutorial up on making some awesome buttons in Expression Blend Arcade Button in Expression Blend and Silverlight Alan Beasley's second Expression Blend Button tutorial is the classic 'arcade button' ... this is great stuff.. check it out. Picture Frame Control in Expression Blend and Silverlight I wasn't going to do the full list Alan Beasley had sent me in one post, but they're all so good! This third takes an excursion away from buttons to do a Picture Frame control. Styled to the max, and another great Blend tutorial! The last building buttons article (Part1), in Expression Blend and Silverlight Alan Beasley finishes what may be a definitive work on buttons in Blend... even if you don't want to follow the tutorials (and why wouldn't you??) ... he's got 10 buttons you can download! ListBox Styling (Part1-ScrollBars) in Expression Blend & Silverlight In Alan Beasley's 5th post at Code Project, He has a great long tutorial on Styling Listbox Scrollbars in Expression Blend ... the ScrollBars are Part 1 of a series. Some Notes on DRM in Silverlight 4 Brian at Silverlight SDK has a post up on DRM ... WMDRM and PlayReady. If you're planning on utilizing this, Brian's post looks like a good starting point. nRoute: Now, More Wholesome Rishi has a detailed post up explaining the latest nRoute release now supporting Silverlight 4, WP7, and WPF. What a piece of work! Scanning an Image from Silverlight 4 using WIA Automation Pete Brown demonstrates using VS2010 and SL4 to lash up to his scanner. Lots of code and external links... all good stuff, Pete! Dealing with those pesky WCF CommunicationException “NotFound” errors in Silverlight Yavor Georgiev has a quick post up discussing WCF CommunicationException errors in Silverlight with a couple external links to explain the solution. New Silverlight 4 Toolkit released with today's Silverlight 4 RTW! David Anson blogged about the new Toolkit release that is live right now along with the Silverlight 4 Release, and has some release notes up on the Toolkit. Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • Windows 8 Apps with HTML5 and JavaScript

    - by Stephen.Walther
    Last week, I finished writing Windows 8 Apps with HTML5 and JavaScript – Yikes! That is a long title. This book is all about writing apps for Windows 8 which can be added to the Windows Store. The book focuses on building apps using HTML5 and JavaScript. If you are already comfortable building websites, then building Windows Store apps is not a huge leap.  I explain how you can create productivity apps, like a Task List app, and games, like a simple arcade game. I also explain how you can publish your app to the Windows Store and make money. To celebrate the release of Windows 8, my publisher is offering a huge 40% discount on the book until November 30, 2012. If you want to take advantage of this discount, follow the link below and enter the discount code WINDEV40 during checkout. http://www.informit.com/promotions/promotion.aspx?promo=139036&walther So what’s in the book?  Here’s an overview of each of the chapters: Chapter 1 – Building Windows Store Apps Contains a walkthrough of creating a super simple Windows app for taking pictures from your webcam. Explains how to publish your app to the Windows Store. Chapter 2 – WinJS Fundamentals Provides an overview of the Windows Library for JavaScript which is the Microsoft library for creating Windows Store apps with JavaScript. Chapter 3 – Observables, Bindings, and Templates You learn how to display a list of items using a template. For example, you learn how to create a template which can be used to display a list of products. Chapter 4 – Using WinJS Controls Overview of the core set of JavaScript controls included with the WinJS library. You learn how to use the Tooltip, ToggleSwitch, Rating, DatePicker, TimePicker, and FlipView controls. Chapter 5 – Creating Forms This chapter explains how to take advantage of HTML5 forms to display specialized keyboards and perform form validation. Chapter 6 – Menus and Flyouts You learn how to display popups, menus, and toolbars using the JavaScript controls included with the WinJS library. Chapter 7 – Using the ListView Control This entire chapter is devoted to the ListView control which is the most important control in the WinJS library. You can use the ListView control to display, sort, filter, and edit a list of items. Chapter 8 – Creating Data Sources Learn how to use a ListView control to display data from the file system, a web service, and IndexedDB. Chapter 9 – App Events and States This chapter explains the standard application events which are raised in a Windows Store app such as the activated and checkpoint events. You also learn how to build apps which adapt automatically to different view states such as portrait and landscape. Chapter 10 – Page Fragments and Navigation This chapter discusses two subjects: You learn how to create custom WinJS controls with Page Controls and you learn how to build apps with multiple pages.  Chapter 11 – Using the Live Connect API Learn how to use Windows Live Services to authenticate users, interact with SkyDrive, and retrieve user profile information (such as a user’s birthday or profile picture). Chapter 12 – Graphics and Games This chapter is devoted to building the Brain Eaters app which is a simple arcade game. Navigate a maze and eat all of the food pellets while avoiding the brain-eating zombies to win the game. Learn how to create the game using HTML5 Canvas.   If you want to buy the book, remember to use the magic discount code WINDEV40 and visit the following link: http://www.informit.com/promotions/promotion.aspx?promo=139036&walther

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  • Is there an IDE that can simplify the process of creating a game matchmaking website?

    - by Scott
    Yes, I'm an old guy. And I'm well versed in "C" and have written several games which I have been selling on the web for a number of years. And now, I would like to adapt one of my games to be "online". Sounds simple. I'm sure I can use the thousands of lines of "C" code that I've already written. Right? So my initial investigation begins. First, I think I'll need a server program that lives on a dedicated server (or a VPS probably) that talks to a bunch of client applications that live on individual devices around the world. I can certainly handle that! (I think to myself). I'll break up my existing game into two pieces, a client piece that is just the game displays and buttons, and a server piece that does everything else. Piece of cake, right? But that means that the "server piece" must be executed on a remote machine somewhere and run 24/7. Can I do that? [apparently, that question is so basic, so uneducated, and so lame, that nobody has ever posed it before. Because hours of Googling does not yield an answer. Fine. I'll assume I can do that and move on.] I'll need a "game room", which to me means a website where you log in and then go to a lobby of some kind where you can setup your preferences, see if any of your friends are connected, and create or join games. Should be easy, but it's not. No way. Can I do all this with my local website builder? (which happens to be 90 Second Website Builder, a nice product, btw). It turns out, I can not. I can start with that, but must modify each page, so I can interact with my sql database. So I begin making each page a "PHP" page and dynamically modifying the HTML code with PHP code. I'm already starting to get a headache. Because the resulting web pages looked terrible, I began looking at using JQuery. I want to user a JQuery dialog on my website to display a list of friends and allow the user to select one to invite to the game. [google search for "how to populate a JQuery dialog from a sql database" yields nothing but more confusion.] Javascript? Java? HTML? XML? HTML5? PHP? JQuery? Flash? Sockets? Forms? CSS? Learning about each one of these, and how they interact with each other and/or depend on each other is too much for my feeble old brain. Can anyone simplify this process for me? Is there an IDE that will help me do all this without having to go back to college for a few years? Thanks, Scott

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  • AccelerometerInput XNA GameComponent

    - by Michael B. McLaughlin
    Bad accelerometer controls kill otherwise good games. I decided to try to do something about it. So I create an XNA GameComponent called AccelerometerInput. It’s still a beta project but you are welcome to try it, use it, modify it, etc. I’m releasing under the terms of the Microsoft Public License. Important info: First, it only supports tilt-style controls currently. I have not implemented motion-style controls yet (and make no promises as to when I might find time to do so). Second, I commented it heavily so that you can (hopefully) understand what it is doing. Please read the comments and examine the sample game for a usage overview. There are configurable parameters which I encourage you to make use of (both by modifying the default values where your testing shows it to be appropriate and also by implementing a calibration mechanism in your game that lets the user adjust those configurable values based on his or her own circumstances). Third, even with this code, accelerometer controls are still a fairly advanced topic area; you will likely find nothing but disappointment if you simply plunk this into some project without testing it on a device (or preferably on several devices). Fourth, if you do try this code and find that something doesn’t work as expected on your phone, please let me know as I want to improve it and can only do so with your help. Let me know what phone model it is, what you tried doing, what you expected, and what result you had instead. I may or may not be able to incorporate it into the code, but I can let others know at the very least so that they can make appropriate modifications to their games (I’m hopeful that all phones are reasonably similar in their workings and require, at most, a slight calibration change, but I simply don’t know). Fifth, although I’ll do my best to answer any questions you may have about it, I’m very busy with a number of things currently so it might take a little while. Please look through the code and examine the comments and sample game first before asking any questions. It’s likely that the answer is in there. If not, or if you just aren’t really sure, ask away. Sixth, there are differences between a portrait-mode game and a landscape mode game (specifically in the appropriate default tilt adjustment for toward the user/away from the user calculations). This is documented and the default is set for landscape. If you use this for a portrait game, make the appropriate change (look for the TODO: comment in AccelerometerInput.cs). Seventh, no provision whatsoever is made for disabling screen locking. It is up to you to implement that and to take appropriate measures to detect when the user has been idle for too long and timeout the game. That code is very game-specific. If you have questions about such matters, consult the relevant MSDN documentation and, if you still have questions, visit the App Hub forums and ask there. I answer questions there a lot and so I may even stumble across your question and answer it. But that’s a much better forum than the comments section here for questions of that sort so I would appreciate it if you asked idle detection-related questions there (or on some other suitable site that you may be more familiar and comfortable with). Eighth, this is an XNA GameComponent intended for XNA-based games on WP7. A sufficiently knowledgeable Silverlight developer should have no problem adapting it for use in a Silverlight game or app. I may create a Silverlight version at some point myself. Right now I do not have the time, unfortunately. Ok. Without further ado: http://www.bobtacoindustries.com/developers/utils/AccelerometerInput.zip Have a great St. Patrick’s Day!

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  • 11.10 desktop alerts (volume change and terminal bell) stopped working but all other audio still works

    - by FlabbergastedPickle
    All, My sound works just fine in 11.10 64-bit install on HP dm1-4050 Sandy Bridge notebook (e.g. audio works in Banshee, flash, games, browser, Thunderbird email notification, etc.), but the core desktop notifications (e.g. pressing a tab in a terminal where there is more than one option should trigger a terminal bell, or changing volume using volume keys should be accompanied with the supporting "quack" that the volume app makes) do not work. I've intentionally disabled login sound as explained here on ask ubuntu but even enabling it back makes no difference. These notifications did work before just fine and I am not sure when did the actually stop working but it must've been fairly recently. Only things I did were trying to install some ppa edge xorg drivers for my intel card (a separate issue) but also reverted them all with ppa-purge once I discovered they did not improve anything. Other thing I did was check volume settings with alsamixer and did alsactl store for the soundcard after I did some experimenting with volume settings for PCM (on my laptop PCM at 100% crackles so I had to lower it and make pulseaudio ignore its setting as per ask ubuntu's page). That said, neither of these should have any bearing on the said notifications since the volume is up and they clearly work everywhere else but the core desktop events. The system ready drum sound when Ubuntu boots and user reaches the login screen also does not work. The guest login behaves exactly same as mine. Audio works (including the login sound since I've not disabled it for the guest account), but no quacks when changing the volume or terminal bell sounds... I've tried copying ubuntu sounds to /usr/share/sounds/ as suggested on ask ubuntu and that did not work. I also tried using dconf-editor to check sound theme settings and tried both freedesktop (which is what it was set to) and ubuntu, as suggested on ask ubuntu. This did not work either. I tried purging the ~/.pulse folder and the /tmp/*pulse* entries, rebooting and restarting pulseaudio with -D flag. While audio came back on and behaved just fine in all aspects (e.g. one can adjust volume levels, play music, games, in-browser sound stuff, and other app alerts) except for the system ready drum sound (at the login screen), and any system event (terminal bell and volume change quack sound). It is interesting that the quack sound works inside system settings-sound when adjusting levels there, but it does not when volume is changed via top bar's volume settings... I do recall that at one point yesterday when I was restarting pulseaudio the quacks that accompany volume change did start working but I have no idea what caused that. This was also when I first realized those alerts were not working. After rebooting it was again gone. I did compile my own 3.0.14-rt31 kernel a little while ago as instructed on one of the wiki's for the 11.10 rt kernel. Everything works as before except for the said sound alerts. I am not sure if this began happening since I started using the rt kernel though and yesterday's momentary ability to hear those quacks while changing the volume make me believe that the kernel is not one responsible for this problem. One more thing I can think of is that I used alsoft-conf tool to configure buffering on the OpenAL (due to TA Spring's choppy audio) and changed in there default audio device to ALSA. I also tried reverting it to Pulseaudio as the only allowed output but the bottom part of the Backend tab always reverts to ALSA even when I select Pulseaudio. The pulseaudio does remain as the only active choice on top. This, however, once again does not make any sense in terms of preventing desktop audio alerts when everything else including OpenAL games plays sound just fine... So, there you have it, as verbose as I could make it :-). I tried all I could find on this issue and had no luck so far... Any ideas?

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  • Elo system behaves oddly in program I've created

    - by adc
    Alright, so I'm looking to build a small program (C# and XAML) that, essentially, does this: Generate array of players. Each player has a current rating and a true rating. I set current rating to 1200 as a starting point right now; I've also tried setting it to true rating and the average of the two. True rating is what their skill level actually is. Their true rating is calculated based on percentages from the current League of Legends rating system; generating an array of 970 thousand generates results very similar to the data from here: (removed due to URL limit - but trust me, the results are very similar). This array is of length specified by the user. If need be, sort the array from smallest to largest. Play X number of games, again specified by the user. This is done by taking the array of players (which is sorted by Current Rating after being created) and running through it in groups of 10. The first five are on team one, the second five are on team two. It then takes the True Rating of these players and calculates an expected chance to win using the Elo system. It generates a random double and compares it to the expected chance to win; if the number is lower, team one wins - otherwise team two wins. I then update the rating of the players via, again, the Elo system - giving the winning team a score of 1 and the losing team a score of 0. I use a K value of 36 (but have tried 12, 24, and even higher ones) and an F value of 400. After going through the entire loop of players (which I have conveniently forced to be a multiple of ten), it sorts the array - again via current rating. This, if my understanding of the Elo system is correct, runs properly. However, it doesn't seem to work. I have a running test telling me how many players of the full array are within 100 current rating of their true rating. I would expect some portion of the population to be outside this range (as probability is not always going to go in their favor), but a full 40-45% of the population is outside of this range. I also have it outputting the maximum difference between true and current rating - and I have never seen this drop below 500! It hovers between 550-600, occasionally going over or under. I'm at a loss as to what to change - I've fiddled with the K and F values, where I start all the players, etc. but nothing changes the fact that eventually a good 40% of the population is outside the range. And it isn't that I have it playing too few games - it's now run through over 60 thousand games and the problem never disappears or really fluctuates. The full C# code, including everything except the XAML file and the Player class (pastebin is being very slow and I can only post two links, so I can't link to the XAML file): http://pastebin.com/rFcZRL84 The Player class: http://pastebin.com/4cJTdTRu I guess my question is did I do anything wrong? Is there a problem with the way I implemented the system, or is it just that Riot uses a significantly modified Elo system? I don't think it's the latter, as that still wouldn't explain the massive true and current rating differences to me, however.

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  • Software and/(x)or Hardware Projects for Pre-School Kids

    - by haylem
    I offered to participate at my kid's pre-school for various activities (yes, I'm crazy like that), and one of them is to help them discover extra-curricular (big word for a pre-school, but by lack of a better one... :)) hobbies, which may or may not relate to a professional activity. At first I thought that it wouldn't be really easy to have pre-schoolers relate to programming or the internal workings of a computer system in general (and I'm more used to teaching middle-school to university-level students), but then I thought there must be a way. So I'm trying to figure out ways to introduce very young kids (3yo) to computer systems in a fun and preferably educational way. Of course, I don't expect them to start smashing the stack for fun and profit right away (or at least not voluntarily, though I could use the occasion for some toddler tests...), but I'm confident there must be ways to get them interested in both: using the systems, becoming curious about understanding what they do, interacting with the systems to modify them. I guess this setting is not really relevant after all, it's pretty much the same as if you were aiming to achieve the same for your own kids at home. Ideas Considering we're talking 3yo pre-schoolers here, and that at this age some kids are already quite confident using a mouse (some even a keyboard, if not for typing, at least to press some buttons they've come to associate with actions) while others have not yet had any interaction with computers of any kind, it needs to be: rather basic, demonstrated and played with in less then 5 or 10 minutes, doable in in groups or alone, scalable and extendable in complexity to accommodate their varying abilities. The obvious options are: basic smallish games to play with, interactive systems like LOGO, Kojo, Squeak and clones (possibly even simpler than that), or thngs like Lego Systems. I guess it can be a thing to reflect on both at the software and the hardware levels: it could be done with a desktop or laptop machine, a tablet, a smartphone (or a crap-phone, for that matter, as long as you can modify it), or even get down to building something from scratch (Raspberry Pi and Arduino being popular options at the moment). I can probably be in the form of games, funny visualizations (which are pretty much games) w/ Prototype, virtual worlds to explore. I also thought on the moment (and I hope this won't offend anyone) that some approaches to teaching pets could work (reward systems, haptic feedback and such things could quickly point a kid in the right direction to understanding how things work, in a similar fashion - I'm not suggesting to shock the kids!). Hmm, Is There an Actual Question in There? What type of systems do you think might be a good fit, both in terms of hardware and software? Do you have seen such systems, or have anything in mind to work on? Are you aware of some research in this domain, with tangible results? Any input is welcome. It's not that I don't see options: there are tons, but I have a harder time pinpointing a more concrete and definite type of project/activity, so I figure some have valuable ideas or existing ones. Note: I am not advocating that every kid should learn to program, be interested in computer systems, or that all of them in a class would even care enough to follow such an introduction with more than a blank stare. I don't buy into the "everybody would benefit from learning to program" thing. Wouldn't hurt, but not necessary in any way. But if I can walk out of there with a few of them having smiled using the thing (or heck, cried because others took them away from them), that'd be good enough. Related Questions I've seen and that seem to complement what I'm looking for, but not exactly for the same age groups or with the same goals: Teaching Programming to Kids Recommendations for teaching kids math concepts & skills for programming?

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  • Multiple Out-of-Browser Applications in One Application

    - by Otaku
    I'm looking at a scenario where I need to create a single "master" Silverlight application and then add "child" applications for an out-of-browser Silverlight application. The scenario is something like this. A user will visit a gameboard web site and choose a game to play. Let's call it Checkers. He likes it, so then he installs the out-of-browser app to his desktop. He then finds Chess, and installs that too. For both games, while played on the site, he has stats (games played, win/loss records, etc.). For each game on the site, he navigates to a different page. But now he wants to play offline and view his stats and other cross-games information. He wants to have a single app to launch to play either game. From his single out-of-browser app, he sees that Go is also available, and he places a checkmark against it to download on his next connection. Does anyone have any experience at developing multiple out-of-browser Silverlight apps that reside within a single master app? What considerations need to be had for this type of design? How would this work in terms of install experience from different web pages?

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  • Accepting more simultaneous keyboard inputs

    - by unknownthreat
    Sometimes, a normal computer keyboard will only accept user's inputs up to a certain key simultaneously. I got a logitech keyboard that can accept up to 3-4 key presses at the same time. The computer does not accept any more input if you press more than 4 keys for this keyboard. And it also depends on certain areas of your keyboard as well. Some locations allow more key to be pressed (like the arrow keys), while some locations permit you to press only 1-2 keys. This also differs from keyboard to keyboard as well. Some older keyboards only accept up 1-2 keys. This isn't problematic with usual office work, but when it comes to gaming. For instance, imagine a platform game, where you have to jump, attack, and control direction at the same time. This implies several key presses and some keyboards cannot accept such simultaneous input. However, I've tried this on several games and the amount of possible keyboard inputs seem to be also different. Therefore, we have two issues: Keyboards have different amount of simultaneous inputs. Some games can accept more keyboard inputs than other games. At first, I thought this is hardware only problem, but why do some programs behave differently? Why some programs can accept more keyboard inputs than other programs? So how can we write our programs to accept more keyboard inputs?

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  • Developing a 2D Game for Windows Phone 8

    - by Vaccano
    I would like to develop a 2D game for Windows Phone 8. I am a professional Application Developer by day and this seems like a fun hobby. But I have been disapointed trying to get going. It seems that 2D games (far and away the majority of games) do not have any real support. It seems the Windows Phone makers did not include support for Direct2D. So unless you are planning to make a fully 3D app, you are out of luck. So, if you just wanted to make a nice 2D app, these are your choices: Write your game using Xaml and C# (Performance Issues?) Write your game using Direct3D and but only draw on one plane. Use the DirectX Took Kit found on codeplex. It allows you to use the dying XNA framework's API for development. Number 3 seems the best for my game. But I hate to waste my time learning the XNA api when Microsoft has clearly stated that it is not going to be supported going forward. Number 2 would work, but 3D development is really hard. I would rather not have to do all that to get the 2D effect. (Assuming Direct2D is easier. I have yet to look into that.) Number 1 seems the easiest, but I worry that my app will not run well if it is based off of xaml rendering rather than DirectX. What is the suggested method from Microsoft? And who decided that 2D games were going to get shortchanged?

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  • Javascript storing properties and functions in variables

    - by richard
    Hello, I'm having trouble with my programming style and I hope to get some feedback here. I recently bought Javascript: The Good Parts and while I find this a big help, I'm still having trouble designing this application. Especially when it comes to writing function and methods. Example: I have a function that let's the user switches games in my app. This function updates game-specific information in the current view. var games = { active: Titanium.App.Properties.getString('active_game'), gameswitcher_positions: { 'Game 1': 0, 'Game 2': 1, 'Game 3': 2, 'Game 4': 3, 'Game 5': 4 }, change: function(game) { if (active_game !== game) { gameswitcher.children[this.gameswitcher_positions[this.active]].backgroundImage = gameswitcher.children[this.gameswitcher_positions[this.active]].backgroundImage.replace('_selected', ''); gameswitcher.children[this.gameswitcher_positions[game]].backgroundImage = gameswitcher.children[this.gameswitcher_positions[game]].backgroundImage.replace('.png', '_selected.png'); events.update(game); this.active = game; } }, init: function() { gameswitcher.children[this.gameswitcher_positions[this.active]].backgroundImage = gameswitcher.children[this.gameswitcher_positions[this.active]].backgroundImage.replace('.png', '_selected.png'); events.update(this.active); } }; gameswitcher is a container view which contains buttons to switch games. I am not satisfied with this approach but I cannot think of a better one. Should I place the gameswitcher_positions outside of the variable in a seperate variable instead of as a property? And what about the active game? Please give me feedback, what am I doing wrong?

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  • PHP, MySQL, Memcache / Ajax Scaling Problem

    - by Jeff Andersen
    I'm building a ajax tic tac toe game in PHP/MySQL. The premise of the game is to be able to share a url like mygame.com/123 with your friends and you play multiple simultaneous games. The way I have it set up is that a file (reload.php) is being called every 3 seconds while the user is viewing their game board space. This reload.php builds their game boards and the output (html) replaces their current game board (thus showing games in which it is their turn) Initially I built it entirely with PHP/MySQL and had zero caching. A friend gave me a suggestion to try doing all of the temporary/quick read information through memcache (storing moves, and ID matchups) and then building the game boards from this information. My issue is that, both solutions encounter a wall when there is roughly 30-40 active users with roughly 40-50 games running. It is running on a VPS from VPS.net with 2 nodes. (Dedicated CPU: 1.2GHz, RAM: 752MB) Each call to reload.php peforms 3 selects and 2 insert queries. The size of the data being pulled is negligible. The same actions happen on index.php to build the boards for the initial visit. Now that the backstory is done, my question is: Would there be a bottleneck in that each user is polling the same file every 3 seconds to rebuild their gameboards, and that all users are sitting on index.php from which the AJAX calls are made within the HTML. If so, is it possible to spread the users' calls out over a set of files designated to building the game boards (eg. reload1.php 2, 3 etc) and direct users to the appropriate file. Would this relieve the pressure? A long winded explanation; however, I didn't have anywhere else to ask. Thanks very much for any insight.

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  • Flash 11 crashing Mac browsers?

    - by dlamblin
    I run Mac OS X 10.6.8 and Flash 11 in Google Chrome 15. The process part looks like this: username 93458 11.4 14.0 2469136 588600 ?? S 2:02AM 5:37.25 /Applications/Google Chrome.app/Contents/Versions/15.0.874.121/Google Chrome Helper EH.app/Contents/MacOS/Google Chrome Helper EH --type=plugin --plugin-path=/Applications/Google Chrome.app/Contents/Versions/15.0.874.121/Google Chrome Framework.framework/Internet Plug-Ins/Flash Player Plugin for Chrome.plugin --lang=en-US --channel=42748.0x2b3200f0.835069097 --enable-crash-reporter=46CB5F28860932569647D54223EACE3E In some flash games it seems memory use grows from 100mb to 300mb and randomly (at no particular memory limit, there's still 1-2 gb free) it churns the CPU at 90% oscillating between a kernel_task process and the plugin. Has anyone experienced this and is there some setting that fixes this? I've uninstalled Flash from the system otherwise (Chrome bundles it) so I only use chrome for Flash games, and as a plus the other browsers are quite solid without Flash.

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  • Remove automatic Aero disabling in Windows 7

    - by Jani Hartikainen
    Sometimes when I'm playing games which are heavy on the GPU, Windows decides to helpfully disable aero, causing everything to freeze for a bit and in the worst case, combined with ATI's brilliant drivers, causes the game to crash. So, How do I stop Windows from automatically disabling Aero when playing games? It has absolutely no effect on the performance of the game itself when it does that. Also, I'd like to get rid of the "You should disable Aero to improve performance" helpful hint popup which sometimes shows up. But I suppose getting rid of the first will get rid of the second, assuming anyone knows how.

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  • Is my PC Good enough [closed]

    - by Moinak Nath
    I'm getting a new laptop this Christmas and I was wondering if it's good enough for what I do. I'll be playing games like Need for Speed: Most Wanted (2012) and other NFS games. Also silent hunter and flight sim. I also browse the internet download stuff like, watch movies occasionally type documents with word, edit videos, and transfer files. To be more specific is the hdd big enough? is the ram big enough? Is the graphics card good? is the cpu speed enough, and is Windows windows 8 good for all these things. i also video chat so these are the specs 2.2 Ghz Intel Pentium B960 Dual Core 4 GB RAM 320 GB HDD Intel HD Graphics 720p Webcam 4 USB Ports (2 USB 3.0 @ 2 USB 2.0) HDMI Port It Is a Lenovo IdeaPad This is the one im Looking at http://www.bestbuy.com/site/Lenovo+-+IdeaPad+15.6%26%2334%3B+Laptop+-+4GB+Memory+-+320GB+Hard+Drive+-+Black/6851264.p?id=1218809260330&skuId=6851264#tab=specifications

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  • /etc/enviorment not being read into PATH variable

    - by Dan
    In Ubuntu the path variable is stored in /etc/enviorment. This is mine (I've made no changes to it, this is the system default): $ cat /etc/environment PATH="/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games" but when I examine my PATH variable: $ echo $PATH /home/dan/bin:/home/dan/bin:/bin:/usr/bin:/usr/local/bin:/usr/bin/X11 You'll notice /usr/games is missing (it was there up until a few days ago). My /etc/profile makes no mention of PATH. My ~/.profile is the default and only has: if [ -d "$HOME/bin" ] ; then PATH="$HOME/bin:$PATH" fi This only happens in gnome, not in tty1-6. This is missing from both gnome terminal and when I try to call applications from the applications dropdown. Anyone know what could be causing this? Thanks.

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  • /etc/environment not being read into PATH variable

    - by Dan
    In Ubuntu the path variable is stored in /etc/environment. This is mine (I've made no changes to it, this is the system default): $ cat /etc/environment PATH="/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games" but when I examine my PATH variable: $ echo $PATH /home/dan/bin:/home/dan/bin:/bin:/usr/bin:/usr/local/bin:/usr/bin/X11 You'll notice /usr/games is missing (it was there up until a few days ago). My /etc/profile makes no mention of PATH. My ~/.profile is the default and only has: if [ -d "$HOME/bin" ] ; then PATH="$HOME/bin:$PATH" fi This only happens in gnome, not in tty1-6. This is missing from both gnome terminal and when I try to call applications from the applications dropdown. Anyone know what could be causing this? Thanks.

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  • Linux Mint something wrong with my .bashrc

    - by user2309862
    The path of my .basrc file is /home/vamsi/.bashrc It is weird that my file has nothing but the path I set. I think I am using a file at the wrong location or that I have lost my .bashrc file as none of the environment variables set here seem to work. #ANDROID_DEV ANDROID_HOME=/opt/android-sdk-linux export ANDROID_HOME PATH= $PATH:$ANDROID_SDK_HOME/tools export PATH PATH=$PATH:$ANDROID_HOME/platform-tools export PATH PATH=$PATH:$ANDROID_HOME/build-tools export PATH #MAVEN-PATH M2_HOME=/opt/apache-maven-3.1.0 export M2_HOME M2=$PATH:$M2_HOME/bin export M2 I was prompted to install maven2 in order to use mvn, but the android command cannot be found. Could you please help me find a solution to this issue. EDIT: Meanwhile,I tried this: export PATH=${PATH}:/opt/android-sdk-linux/platform-tools export PATH=${PATH}:/opt/android-sdk-linux/tools Now,the output of $PATH echoes: bash: /usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games:/opt/android-sdk-linux/platform-tools:/opt/android-sdk-linux/build-tools: No such file or directory

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