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  • Best Ways to Get Better Positions in the Search Engines

    Since the inception of Internet business, there has been an ever increasing knowledge base with insight into the best way to use the features of search engines. There is actually a precise and methodical approach to generating those top places, so it wouldn't hurt to employ a company that is proficient with them; however, be careful with your selection.

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  • Using Best SEO to Get Instant Results

    If you really want to get instant results, then you should mull over Best SEO right now. There is no denying that it can achieve your organizational goals and objectives in a most efficient, stylish, and affordable manner.

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  • Finding the Best Website Building Software

    Do you want to be a successful businessman online? If you say 'Yes' then you must ready with the all the tasking research that you will subject yourself in order to find the best website building software. Surely you must ask yourself what kind of software was used on the most frequented sites on the web, and if you use it, would you get the same response?

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  • The Best SEO Services Company - Choose Yours With Care

    Due to the impact of SEO on search engine rankings, finding the best SEO services for your business is more crucial than ever. When SEO services are properly handled, websites and blogs rank very high on major search engines like Yahoo, Google and Bing by using on-page and off-page SEO techniques.

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  • How to Choose the Best Affordable SEO Firm

    One of the most complex parts in having a website is choosing the best affordable SEO firm that offers services in bringing traffic to your website. You need to be very careful in your choice because a mistake could cost you a lot.

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  • Finding the Best SEO Company

    In order to find the best SEO company, there are just a few things to look for. Basically, you want to know what services the organization provides. More services provided means more value.

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  • SQL SERVER – What is Fill Factor and What is the Best Value for Fill Factor

    - by pinaldave
    Working in performance tuning area, one has to know about Index and Index Maintenance. For any Index the most important property is Fill Factor. Fill factor is the value that determines the percentage of space on each leaf-level page to be filled with data. In an SQL Server, the smallest unit is a page, which is made of  Page with size 8K. Every page can store one or more rows based on the size of the row. The default value of the Fill Factor is 100, which is same as value 0. The default Fill Factor (100 or 0) will allow the SQL Server to fill the leaf-level pages of an index with the maximum numbers of the rows it can fit. There will be no or very little empty space left in the page, when the fill factor is 100. I have written following two article about Fill Factor. What is Fill factor? – Index, Fill Factor and Performance – Part 1 What is the best value for the Fill Factor? – Index, Fill Factor and Performance – Part 2 I strongly encourage read them and provide your feedback. Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: Pinal Dave, PostADay, SQL, SQL Authority, SQL Index, SQL Performance, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology

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  • Rails and Mongoid best way to implement sharing system

    - by Matteo Pagliazzi
    I have to model User and Board in rails using mongoid as ODM. Each board is referenced to an user through a foreign key user_id and now I want to add the ability to share a board with other users. Following CRUD I'd create a new Model called something like Share and it's releated Controller with the ability to create/edit/delete a Share but I have some doubts: First, where to save informations about Shares? I think I may create a field in the Board's collection called shared_with including an array of user ids. in a MySQL I'd created a new table with the ids of who share, the resource shared and the user the resources is shared with but I don't think that's necessary using MongoDB. Every user a Board is shared with should be able to edit the Board (but not to delete it) so the Board should have two relations one with the owner and another with the users the board is shared with, right? For permission (the owner should be able to delete a board but the users it is shared with shouldn't) what to use? I'm using Devise for authentication but I think something like CanCan would fit better. but how to implement it? What do you think about this way? Do you find any problems or have better solutions?

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  • Best of OTN - Week of May 25th

    - by CassandraClark-OTN
    Architect Community Podcast: Going Mobile - Developing Enterprise Mobile Apps This four-part OTN ArchBeat Podcast series is devoted to a discussion about bringing mobility to the enterprise, and how architects and developers can take advantage of the opportunities in the evolution of mobile application development. Video: Data Modeling and Moving Meditation with Kent Graziano Want to learn more about Kent's Kscope 2014 data modeling sessions and how Chi Gung can help you get a great start on your day? Check out this video interview. Video: Oracle ACE Director Stewart Bryson on OBIEE, ODI, GoldenGate In this interview Stewart talks about how OBIEE, ODI, GoldenGate and other technologies fit into his Kscope 2014 sessions, and about the sessions he plans to attend. Friday Funny from OTN Architect Community Manager Bob Rhubart:Even if you're not a person of a certain age, you need read A journey into my colon -- and yours, humorist Dave Barry's wildly funny 2008 account of his colonoscopy. Because one day you will be a person of certain age... Get involved in community conversations on the following OTN channels... OTN TechBlog The Java Source Blog The OTN Garage Blog The OTN ArchBeat Blog @oracleotn @java @OTN_Garage @OTNArchBeat @OracleDBDev OTN I Love Java OTN Garage OTN ArchBeat Oracle DB Dev OTN Java OTN ArchBeat

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  • Finding the best practice for a game simulating tool

    - by Tougheart
    I'm studying Java right now, and I'm thinking of this tool as my practice project. The game is "League of Legends" in case anyone knows it, I'm not actually simulating the game as in simulating game play, I'm just trying to create a tool that can compare different champions to each other based on their own abilities and items bought inside the game. The game basics are: Every player has a champion in a team of 5 players playing against another team. Each champion has a different set of abilities (usually 4) that s/he uses to do damage to opposing champions. Each champion gets stronger by buying different items, increasing the attack it deals or decreasing the damage received. What I want to do is to create a tool to be used outside the game enabling players to try out different builds for their champions and compare the figures against other champions they usually fight against. The goal is to enable players get a deeper understanding of the different item combinations (builds) that can be used during the games, instead of trying them out in real games which can be somehow very time consuming. What I'm stuck at is the best practice I should follow to make this possible using Java, I can't figure out which classes should inherit from which, should I make champions and items specs in the code or extracted from other files, specially that I'm talking about hundreds of items and champions to use in that tool. I'm self studying Java, and I don't have much practice at it, so I would really appreciate any broad guidelines regarding this, and sorry if my question doesn't fit here, I tried to follow the rules. English isn't my native language, so I'm really sorry if I wasn't clear enough, I would be more than happy to explain anything that's not understood.

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  • Infinite loop during A* algorithm

    - by Tashu
    The A* algorithm is used by enemies to have a path to the goal. It's working but when sometimes I placed a tower in a grid (randomly) it produces a stack overflow error. The A* algorithm would iterate the enemy and find its path and pass the list to the enemy's path. I added debug logs and the list that I'm getting it looks like it would arrive from start cell to goal cell. Here's the log - 06-19 19:26:41.982: DEBUG/findEnemyPath, enemy X:Y(4281): X2.8256836:Y3.5 06-19 19:26:41.990: DEBUG/findEnemyPath, grid X:Y(4281): X3:Y2 06-19 19:26:41.990: DEBUG/START CELL ID:(4281): 38 06-19 19:26:41.990: DEBUG/GOAL CELL ID:(4281): 47 06-19 19:26:41.990: DEBUG/Best : 38(4281): passThrough:0.0 06-19 19:26:41.990: DEBUG/Neighbor's Parent:(4281): 38 06-19 19:26:41.990: DEBUG/Neighbor's Parent:(4281): 38 06-19 19:26:41.990: DEBUG/Neighbor's Parent:(4281): 38 06-19 19:26:41.990: DEBUG/Neighbor's Parent:(4281): 38 06-19 19:26:41.990: DEBUG/Best : 39(4281): passThrough:8.875 06-19 19:26:41.990: DEBUG/Neighbor's Parent:(4281): 39 06-19 19:26:41.990: DEBUG/Neighbor's Parent:(4281): 39 06-19 19:26:41.990: DEBUG/Neighbor's Parent:(4281): 39 06-19 19:26:41.990: DEBUG/Best : 40(4281): passThrough:7.9375 06-19 19:26:41.990: DEBUG/Neighbor's Parent:(4281): 40 06-19 19:26:41.990: DEBUG/Neighbor's Parent:(4281): 40 06-19 19:26:41.990: DEBUG/Best : 52(4281): passThrough:8.9375 06-19 19:26:41.990: DEBUG/Neighbor's Parent:(4281): 52 06-19 19:26:41.990: DEBUG/Neighbor's Parent:(4281): 52 06-19 19:26:41.990: DEBUG/Best : 53(4281): passThrough:7.96875 06-19 19:26:41.990: DEBUG/Neighbor's Parent:(4281): 53 06-19 19:26:41.990: DEBUG/Best : 28(4281): passThrough:8.9375 06-19 19:26:41.990: DEBUG/Neighbor's Parent:(4281): 28 06-19 19:26:41.990: DEBUG/Best : 65(4281): passThrough:8.984375 06-19 19:26:41.990: DEBUG/Neighbor's Parent:(4281): 65 06-19 19:26:41.990: DEBUG/Neighbor's Parent:(4281): 65 06-19 19:26:41.990: DEBUG/Best : 66(4281): passThrough:7.9921875 06-19 19:26:41.990: DEBUG/Neighbor's Parent:(4281): 66 06-19 19:26:42.000: DEBUG/Best : 78(4281): passThrough:8.99609375 06-19 19:26:42.000: DEBUG/Neighbor's Parent:(4281): 78 06-19 19:26:42.000: DEBUG/Best : 79(4281): passThrough:7.998046875 06-19 19:26:42.000: DEBUG/Neighbor's Parent:(4281): 79 06-19 19:26:42.000: DEBUG/Best : 80(4281): passThrough:6.9990234375 06-19 19:26:42.000: DEBUG/Neighbor's Parent:(4281): 80 06-19 19:26:42.000: DEBUG/Neighbor's Parent:(4281): 80 06-19 19:26:42.000: DEBUG/Best : 81(4281): passThrough:5.99951171875 06-19 19:26:42.000: DEBUG/Neighbor's Parent:(4281): 81 06-19 19:26:42.000: DEBUG/Neighbor's Parent:(4281): 81 06-19 19:26:42.000: DEBUG/Best : 82(4281): passThrough:4.999755859375 06-19 19:26:42.000: DEBUG/Neighbor's Parent:(4281): 82 06-19 19:26:42.000: DEBUG/Neighbor's Parent:(4281): 82 06-19 19:26:42.000: DEBUG/Best : 83(4281): passThrough:3.9998779296875 06-19 19:26:42.000: DEBUG/Neighbor's Parent:(4281): 83 06-19 19:26:42.000: DEBUG/Best : 71(4281): passThrough:2.99993896484375 06-19 19:26:42.000: DEBUG/Neighbor's Parent:(4281): 71 06-19 19:26:42.000: DEBUG/Best : 59(4281): passThrough:1.99951171875 06-19 19:26:42.000: DEBUG/Neighbor's Parent:(4281): 59 06-19 19:26:42.000: DEBUG/Neighbor's Parent:(4281): 59 06-19 19:26:42.000: DEBUG/Neighbor's Parent:(4281): 59 06-19 19:26:42.000: DEBUG/Best : 47(4281): passThrough:0.99951171875 Then, the goal cell would be iterating its parent till start cell to break off the loop. private void populateBestList(Cell cell, List<Cell> bestList) { bestList.add(cell); if (cell.parent.start == false) { Log.d("ID:", ""+cell.id); Log.d("ParentID:", ""+cell.parent.id); populateBestList(cell.parent, bestList); } return; } The log with error above would show like this - 06-19 19:26:42.010: DEBUG/ID:(4281): 47 06-19 19:26:42.010: DEBUG/ParentID:(4281): 59 06-19 19:26:42.010: DEBUG/ID:(4281): 59 06-19 19:26:42.010: DEBUG/ParentID:(4281): 71 06-19 19:26:42.010: DEBUG/ID:(4281): 71 06-19 19:26:42.010: DEBUG/ParentID:(4281): 59 06-19 19:26:42.010: DEBUG/ID:(4281): 59 06-19 19:26:42.010: DEBUG/ParentID:(4281): 71 06-19 19:26:42.010: DEBUG/ID:(4281): 71 71 and 59 would switch over and goes on. I thought the grid is the issue due to the fact that enemies are using the single grid so I make the parent, start, and goal clear before starting the A* algorithm for an enemy. for(int i = 0; i < GRID_HEIGHT; i++) { for(int j = 0; j < GRID_WIDTH; j++) { grid[i][j].parent = null; grid[i][j].start = false; grid[i][j].goal = false; } } That didn't work. I thought it might be something related to this code, but not sure if I'm on right track - neighbor.parent = best; openList.remove(neighbor); closedList.remove(neighbor); openList.add(0, neighbor); Here's the code of the A* algorithm - private List<Cell> findEnemyPath(Enemy enemy) { for(int i = 0; i < GRID_HEIGHT; i++) { for(int j = 0; j < GRID_WIDTH; j++) { grid[i][j].parent = null; grid[i][j].start = false; grid[i][j].goal = false; } } List<Cell> openList = new ArrayList<Cell>(); List<Cell> closedList = new ArrayList<Cell>(); List<Cell> bestList = new ArrayList<Cell>(); int width = (int)Math.floor(enemy.position.x); int height = (int)Math.floor(enemy.position.y); width = (width < 0) ? 0 : width; height = (height < 0) ? 0 : height; Log.d("findEnemyPath, enemy X:Y", "X"+enemy.position.x+":"+"Y"+enemy.position.y); Log.d("findEnemyPath, grid X:Y", "X"+height+":"+"Y"+width); Cell start = grid[height][width]; Cell goal = grid[ENEMY_GOAL_HEIGHT][ENEMY_GOAL_WIDTH]; if(start.id != goal.id) { Log.d("START CELL ID: ", ""+start.id); Log.d("GOAL CELL ID: ", ""+goal.id); //Log.d("findEnemyPath, grid X:Y", "X"+start.position.x+":"+"Y"+start.position.y); start.start = true; goal.goal = true; openList.add(start); while(openList.size() > 0) { Cell best = findBestPassThrough(openList, goal); //Log.d("ID:", ""+best.id); openList.remove(best); closedList.add(best); if (best.goal) { System.out.println("Found Goal"); System.out.println(bestList.size()); populateBestList(goal, bestList); /* for(Cell cell : bestList) { Log.d("ID:", ""+cell.id); Log.d("ParentID:", ""+cell.parent.id); } */ Collections.reverse(bestList); Cell exit = new Cell(13.5f, 3.5f, 1, 1); exit.isExit = true; bestList.add(exit); //Log.d("PathList", "Enemy ID : " + enemy.id); return bestList; } else { List<Cell> neighbors = getNeighbors(best); for (Cell neighbor : neighbors) { if(neighbor.isTower) { continue; } if (openList.contains(neighbor)) { Cell tmpCell = new Cell(neighbor.position.x, neighbor.position.y, 1, 1); tmpCell.parent = best; if (tmpCell.getPassThrough(goal) >= neighbor.getPassThrough(goal)) { continue; } } if (closedList.contains(neighbor)) { Cell tmpCell = new Cell(neighbor.position.x, neighbor.position.y, 1, 1); tmpCell.parent = best; if (tmpCell.getPassThrough(goal) >= neighbor.getPassThrough(goal)) { continue; } } Log.d("Neighbor's Parent: ", ""+best.id); neighbor.parent = best; openList.remove(neighbor); closedList.remove(neighbor); openList.add(0, neighbor); } } } } Log.d("Cannot find a path", ""); return null; }

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  • RubyQT QGraphicsview scale images to fit window

    - by shadowskill
    I'm trying to make an image scale inside of a QGraphicsView and having zero success. I did find this C++ question with what seemed to be the same problem:http://stackoverflow.com/questions/2489754/qgraphicsview-scrolling-and-image-scaling-cropping I borrowed the approach of overriding the drawback/foreground. However when I run the script I'm greeted with a method_missing error: method_missing: undefined method drawPixmap for #<Qt::Painter:0x7ff11eb9b088> QPaintDevice: Cannot destroy paint device that is being painted What should I be doing to get the QGraphicsView to behave the way I want? class Imageview < Qt::GraphicsView attr_reader :pixmap def initialize(parent=nil) # @parent=parent super() @pixmap=pixmap Qt::MetaObject.connectSlotsByName(self) end def loadimage(pixmap) @pixmap=pixmap end def drawForeground(painter, rect) #size=event.size() #item= self.items()[0] #Qt::GraphicsPixmapItem.new #pixmap=@pixmap #painter=Qt::Painter.new [email protected](Qt::Size.new(rect.width,rect.height),Qt::KeepAspectRatio, Qt::SmoothTransformation) # painter.begin(self) painter.drawPixmap(rect,sized,Qt::Rect.new(0.0, 0.0, sized.width,sized.height)) #painter.end() # item.setPixmap(sized) #painter.end self.centerOn(1.0,1.0) #item.scale() # item.setTransformationMode(Qt::FastTransformation) # self.fitInView(item) end def updateSceneRect painter=Qt::Painter.new() drawForeground(painter,self.sceneRect) end end app=Qt::Application.new(ARGV) #grview=Imageview.new pic=Qt::Pixmap.new('pic') grview=Imageview.new() grview.loadimage(pic) scene=Qt::GraphicsScene.new #scene.addPixmap(pic) grview.setScene(scene) #grview.fitInView(scene) grview.renderHint=Qt::Painter::Antialiasing | Qt::Painter::SmoothPixmapTransform grview.backgroundBrush = Qt::Brush.new(Qt::Color.new(230, 200, 167)) grview.show app.exec

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  • Make Iframe to fit 100% of container's remaining height

    - by Darkthread
    I want to design a web page with a banner and a iframe. I hope the iframe can fill all the remaining page height and be resized automatically as browser resizing. Is it possible to get it done without writing Javascript code, only with CSS? I tried set height:100% on iframe, the result is quite close but the iframe tried to fill the whole page height, including the 30px height of banner div element, so I got unneccessary vertical scrollbar. It's not perfect. Update Notes: Excute me for not describing the question well, I tried CSS margin, padding attribute on DIV to occupy the whole remining height of a web page successfully, but the trick didn't work on iframe. <body> <div style="width:100%; height:30px; background-color:#cccccc;">Banner</div> <iframe src="http: //www.google.com.tw" style="width:100%; height:100%;"></iframe> </body> Any idea is appreciated.

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  • Fit Lightbox container in window if image is larger

    - by Bobe
    I'm just looking for a simple way to set the max width and height of the Lightbox container and image based on the window size if the image is larger than the current window size. So say the image is 2000x1200 and the window is 1280x1024, then the max-height and max-width of div.lb-outerContainer and img.lb-image should be set to $(window).height() - 286, $(window).width() - 60 and $(window).height() - 306, $(window).width() - 80 respectively. I'm just having a bit of trouble determining where to go about implementing these rules. Do I do it in the lightbox.js file? If so, where? Would it be acceptable to just throw in some script on the page it's used on?

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  • Best fit curve for trend line

    - by Dave Jarvis
    Problem Constraints Size of the data set, but not the data itself, is known. Data set grows by one data point at a time. Trend line is graphed one data point at a time (using a spline/Bezier curve). Graphs The collage below shows data sets with reasonably accurate trend lines: The graphs are: Upper-left. By hour, with ~24 data points. Upper-right. By day for one year, with ~365 data points. Lower-left. By week for one year, with ~52 data points. Lower-right. By month for one year, with ~12 data points. User Inputs The user can select: the type of time series (hourly, daily, monthly, quarterly, annual); and the start and end dates for the time series. For example, the user could select a daily report for 30 days in June. Trend Weight To calculate the window size (i.e., the number of data points to average when calculating the trend line), the following expression is used: data points / trend weight Where data points is derived from user inputs and trend weight is 6.4. Even though a trend weight of 6.4 produces good fits, it is rather arbitrary, and might not be appropriate for different user inputs. Question How should trend weight be calculated given the constraints of this problem?

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  • PhoneGap iPad lauch screen does not fit

    - by powtac
    Hi, I created an App which is compatible to iPhone and iPad. Because it is based on HTML (PhoneGap) the App itself is the same for both devices (HTML scales well!). But the launch screen image does not fill out the display on the iPad upon launch. In my Ressorces folder there is only the iPhone launch image which is to small for the iPad, how can I add an other one for the iPad?

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  • Make HTML content area fit to viewport height?

    - by viatropos
    I just made this demo extracting out what I'm trying to accomplish: Autosize Main Content Area I want the pink/yellow area to act according to these rules: Minimum height is the size of its content (which is variable) IF content size is smaller than viewport size Otherwise minimum height is such that it adjusts to fill the window. Checking out the source to that demo, what am I missing? I feel like this is a pretty easy case that shouldn't require javascript. Any ideas?

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  • resizing UITableView to fit content

    - by MiMo81
    I am creating an app which will have a question in a UILabel and a multiple choice answers displayed in UITableView, each row showing a multiple choice. Questions and answers will vary, so I need this UITableView to be dynamic in height. I would like to find a "sizeToFit" work around for the table. Where the table's frame is set to the height of all it's content. Can anyone advise on how I can achieve this? Thank you.

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