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  • alot questings since i wanted to make a new SSB game or mario game(that use 3d models) [closed]

    - by user20465
    i have just started to study programming and i know already ppl will say why make a so big project like as a SSB game for a noob game development? cuz i always wanted a SSB engine like as Mugen is a fighter game engine but is not like as SSB´s gameplay + is not using 3d models too so i will call it SSBmugen(until i find a better title for it i got afew ideas for titles) also i wanted to make this game so it can use SSBbrawl files(models+animations mainly) the moveset+Stage coding files i wanted to redo cuz so anything can be possible like make a teleporter or a pipe teleporter(like as Super mario bros game) on a stag e or make some stuff there is impossible in SSBbrawl for moveset coding but is not in SSBmugen like make so a char. summon a Clone and the clone will do a attack and then is gone or some attacks/moves also i will make a moveset/stage Coding editor so it will be really easy to make moveset/stages coding for yours 3d models/animations moveset+stage Coding i mean: hitboxes/hurtboxes/moving Stuff/moving bones like cape or hair bones that is moving by wind effects or falling or other stuff like that/other stuff that needed to be coded i have planed to make a editor(for moveset/char. coding) or add the editor in brawlbox for my game so other ppl can easy make moveset/stages Coding to they´s models/animations so it will be easy so even kids can make a custom movesets/stages why using SSBbrawl files?: cuz ppl have made alot of models or textures/custom movesets/custom stages like goku/other anime/not brawl stuff for super smash bros brawl hacking(a.k.a modding) so ppl dont have to redo anything if they wanted to have the custom models or textures/custom movesets/custom stages from SSBbrawl to SSBmugen +there is the program named brawlbox that can open brawl files like model/animations and can edit models or animations and import models from 3ds max to be the right model format for SSBbrawl and i also wanted it so easy to add(a.k.a installer) Recolours or alt. models(like as oneslot doctor mario model over mario´s boneset) or textures/Movesets/new char. slots/new stages so easy so you only needing to download themplace them in right foldername them the right nameStart the gameRecolours or alt. models or textures/Movesets/new char. slots/new stages works an loading right so you wont needing to edit any files for add something so kids/not so smart ppl can easy use the mods other ppl is making/uploading for this game here is the file format i wanted to know if they can be readed/opened if making a game that use these files: .mld0(brawl model file) .chr0(model animation for moving/scale/rota the bones) .srt0(animations for texture like moving eyes or blinking) .vis0(Animations for get polygons to hide/show with visibilitybones on the model there is also some polygons there ) .brres(a file format where stuff like model files or textures or animations is inside) .pac(a file format where the .brres is inside to keep model+textures+model for the shadow in 1 file) .wav (for SoundFX effects or voices to char. or stages) i am sure that one is possible the .wav files is inside a other file format for brawl but that file can´t you add more .wav files inside only replace so i wanted the .wav files outside so its easy to add/replace/remove SoundFX effects or voices to char. or stages .brstm(brawl music file so the music is looped perfect so it loop in middel of the music and not start over again then the music is done) afew more file formats (mainly for the Graphics effects like fire/aura/hit effects if not needing to redo them)so only coding in the editor i will make is needed to be done for port a SSBB hack(a.k.a mod)(moveset/stage coding) to this game wanted the game to be able to load these files and load them right like if loading wait1.chr0(idle animation) it will also load at same time wait1.srt0/wait1.vis0 and all kinda of animations is inside the same .brres file i am needing since it to be able to load the file format i wanted cuz: -the animations can´t be converted to any other animation file format and i dont think ppl want to redo these animations(inc. me for Goku to SSBbrawl) -models can be converted but then they lose all the shader/materials stuff like a shine effect or lighting on the model -.brstm can be converted to .wav but then there will be no loop so i prefer it can load this file format too for the music to stage/menu -brawlbox is really easy to use for make animation for the char. and import models from 3ds max so even around "not too stupid" 10 year kids can make SSBB mods(not try to be rude but to say how easy it is) also i wanted the folder setup for characters/stages/moveset/other stuff to be like this: https://www.dropbox.com/s/2oolm5z5ri234tz/SSBmugen%20Folder%20setup.txt just uploaded a txt file since it is a wall of text and this post is already a wall of test so it easy to place stuff (if not i do a program for to that so it auto place the stuff on right place) not 100% sure what to use of game engine to make this possible but i got a dll file from that brawlbox program that can open/read/edit these file formats if that helps i also got open source of brawlbox i have kinda learned programming(since its kinda the same thing but still not 100% same) from Super smash bros modding/hacking like coding a moveset for the new animations/models + have readed alittle about it but i am soon starting for real to study it for ppl who is alittle confuse for what i am asking for here is the list: -what game engine should i use to make a SSB clone? but at same time to make all this stuff i just said possible so ppl can make they own mods and share them and use the already made mods from SSBbrawl? and easy to use aswell so noob programmors can use it? -where to learning programming on internet to be even more ready to make a game like this? and dont wanted to start in the small like making small boring 2d games that no one care about anyway ps. i am also planing a other project like as SSBmugen but it will be Super mario bros open (again tittle unsure but open means open source) i will make a Mario game engine that also use 3d models and can have 2d or 3d gameplay with any mario powerups/gameplay(from any mario platform games) there is ever made multiplayer like as in New super mario bros wii maybe multiplay over lan or online but for now over 1 PC also alittle planed for that to my SSBmugen a Level/world map editor for it too(easy to use so even kids can use it and make levels for it) so it just place the objects/enemies and options for them enemies since they are not 100% same AI in all mario game like to choose a goomba have AI from SM64 the Editor will be able to change the gameplay on a level while have a other gameplay on a other level like this: 1 level have Super mario bros 3 gameplay (then it will be a 3d model remake) a other level have super mario galaxy gameplay but in a Super mario 3d land level yet a other level have super mario 64 gameplay but with powerups from a other mario game like powerups from mario 3d land or can ride on Yoshi so you can easy remake your fav. level from a old mario game in this mario engine/editor or just make a custom one with yours fav. mario gameplay/powerups so it will be like turn off/on: walljump/triple jump/other kinda or jumps/2x punch and 1 kick+Air kick/SMG spin attack/Fludd/other stuff like that so you can make the gameplay from the first mario game to the newest or make custom gameplay on a level also the star(from 64/sunshine/galaxy) will be replaced with the flag from new super mario bros/mario 3d land since the game is not so much about getting stars its more about making/download the levels you wanted and share them to other ppl and play these level so after have killed like the boss from SM64 bomb omb field(if one have made that) you will get the flag instead of star since i wanted it to be simple to make levels in the editor to make the bosses/new enemies/new powerups/custom char. idk what to do to make that simple yet also thinking the mario game will use brawl files since it almost already got all needed animations/models for this since i dont wanted to redo animations/models and if needing more animations i can just make them easy in brawlbox since thats the program i am most used to make animations but that will be after my SSBmugen project if not this game will be easyer then SSBmugen to make since i am planing then 1 of them is done i use the that game as base to make the other (since both is kinda platfrom games and possible using same file format for both) also wanted to ask what is best to start with out of these 2 games? also will maybe make a DLC site(or ingame) for both of these games if they get done so it wont end up like as Mugen where you needing to look all over the internet to find the stuff you wanted but for my game all the mods for my game is on same place not sure about online mode for SSBmugen or super mario bros open but i can always add that then i get better at programming both games also need to have options on controls/if using joystick also that i have planed these game for a long time and got even more ideas for them but first i wanted to get them to work so i can add the other stuff later(like DLC or online mode or some other stuff later) right now i know 0,0001% to programming(in my option) maybe i know more then that since i have been study it alittle but i learning while making stuff like this that was also my plan for make these game learn while making them and get better to programming so again i say it i kinda dont want to hear dont do these projects cuz i already know it will be hard so dont wanted so much to heard stuff like: you can´t do it since you just started learning programming or this project will fail since somewhere i needing to get started with programming and this is where i want to start to make my dream games(possible other´s dream games too) and i dont think this project will fail if i work hard on it (as i possible will) and ppl will maybe help i think this was all my questing/ideas for now (sorry for it sounds more like ideas then questings) but i needing to say my ideas so you ppl can see what i needing to use for make this possible

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  • TechDays Canada 2010

    John Oxley announced that TechDays is returning to Canada in more cities then ever in 2010. Vancouver September 14/15 at the Vancouver Convention Centre Edmonton October 5/6 at the Shaw Conference Centre Toronto October 27/28 at the Metro Toronto Convention Centre Halifax November 2/3 at the World Trade & Convention Centre Ottawa November 9/10 at the Hampton Inn & Conference Centre Montreal November 23/24 at the Palais de Congres Winnipeg December 7/8 at the Winnipeg...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Specific query in Mysql

    - by Radhe
    I have two tables reports and holidays. reports: (username varchar(30),activity varchar(30),hours int(3),report_date date) holidays: (holiday_name varchar(30), holiday_date date) select * from reports gives +----------+-----------+---------+------------+ | username | activity | hours | date | +----------+-----------+---------+------------+ | prasoon | testing | 3 | 2009-01-01 | | prasoon | coding | 4 | 2009-01-03 | | prasoon | designing| 2 | 2009-01-04 | | prasoon | coding | 4 | 2009-01-06 | +----------+-----------+---------+------------+ select * from holidays gives +--------------+---------------+ | holiday_name | holiday_date | +--------------+---------------+ | Diwali | 2009-01-02 | | Holi | 2009-01-05 | +--------------+---------------+ Is there any way by which I can output the following? +-------------+-----------+---------+-------------------+ | date | activity | hours | holiday_name | +-------------+-----------+---------+-------------------+ | 2009-01-01 | testing | 3 | | | 2009-01-02 | | | Diwali | | 2009-01-03 | coding | 4 | | | 2009-01-04 | designing| 2 | | | 2009-01-05 | | | Holi | | 2009-01-06 | coding | 4 | | +-------------+-----------+---------+-------------------+

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  • How do you resolve the common naming collision between type and object?

    - by Catskul
    Since the standard c# convention is to capitalize the first letter of public properties, the old c++ convention of initial capital for type names, and initial lowercase for non-type names does not prevent the classic name collision where the most obvious object name matches the type name: class FooManager { public BarManager BarManager { get; set; } // Feels very wrong. // Recommended naming convention? public int DoIt() { // 1st and 2nd Bar Manager are different symbols return BarManager.Blarb + BarManager.StaticBlarb; } } class BarManager { public int Blarb { get; set; } public static int StaticBlarb { get; set; } } It seems to compile, but feels so wrong. Is there a recommend naming convention to avoid this?

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  • How do you resolve the common collsision between type name and object name?

    - by Catskul
    Since the convention is to capitalize the first letter of public properties, the old c++ convention of initial capital for type names, and initial lowercase for non-type names does not prevent the classic name collision class FooManager { public BarManager BarManager { get; set; } // Feels very wrong. // Recommended naming convention? public int DoIt() { return Foo.Blarb + Foo.StaticBlarb; // 1st and 2nd Foo are two // different symbols } } class BarManager { public int Blarb { get; set; } public static int StaticBlarb { get; set; } } It seems to compile, but feels so wrong. Is there a recommend naming convention to avoid this?

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  • Python package name conventions

    - by deamon
    Is there a package naming convention for Python like Java's com.company.actualpackage? Most of the time I see simple, potentially colliding package names like "web". If there is no such convention, is there a reason for it? What do you think of using the Java naming convention in the Python world?

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  • What's the best way to create a static utility class in python? Is using metaclasses code smell?

    - by rsimp
    Ok so I need to create a bunch of utility classes in python. Normally I would just use a simple module for this but I need to be able to inherit in order to share common code between them. The common code needs to reference the state of the module using it so simple imports wouldn't work well. I don't like singletons, and classes that use the classmethod decorator do not have proper support for python properties. One pattern I see used a lot is creating an internal python class prefixed with an underscore and creating a single instance which is then explicitly imported or set as the module itself. This is also used by fabric to create a common environment object (fabric.api.env). I've realized another way to accomplish this would be with metaclasses. For example: #util.py class MetaFooBase(type): @property def file_path(cls): raise NotImplementedError def inherited_method(cls): print cls.file_path #foo.py from util import * import env class MetaFoo(MetaFooBase): @property def file_path(cls): return env.base_path + "relative/path" def another_class_method(cls): pass class Foo(object): __metaclass__ = MetaFoo #client.py from foo import Foo file_path = Foo.file_path I like this approach better than the first pattern for a few reasons: First, instantiating Foo would be meaningless as it has no attributes or methods, which insures this class acts like a true single interface utility, unlike the first pattern which relies on the underscore convention to dissuade client code from creating more instances of the internal class. Second, sub-classing MetaFoo in a different module wouldn't be as awkward because I wouldn't be importing a class with an underscore which is inherently going against its private naming convention. Third, this seems to be the closest approximation to a static class that exists in python, as all the meta code applies only to the class and not to its instances. This is shown by the common convention of using cls instead of self in the class methods. As well, the base class inherits from type instead of object which would prevent users from trying to use it as a base for other non-static classes. It's implementation as a static class is also apparent when using it by the naming convention Foo, as opposed to foo, which denotes a static class method is being used. As much as I think this is a good fit, I feel that others might feel its not pythonic because its not a sanctioned use for metaclasses which should be avoided 99% of the time. I also find most python devs tend to shy away from metaclasses which might affect code reuse/maintainability. Is this code considered code smell in the python community? I ask because I'm creating a pypi package, and would like to do everything I can to increase adoption.

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  • Cassandra on heterogeneous servers

    - by happy-coding
    I am currently running 4 cassandra nodes with the following hardware in a Apache Cassandra cluster: AMD Athlon 64 X2 6000+ 8G RAM 750G hard disk It shows not such a good writing performance and a really bad read performance with sometimes also timeouts. I was wondering if it makes sense to add 2 nodes with a different hardware (8 CPUs and more RAM) to improve this. Or does a cassandra cluster works best with the same hardware in every node? Thanks & best regards

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  • Printer recommendation

    - by Coding District
    Hi guys, I'm looking to buy a printer for home use and I'm not sure which one to get. I'm not very good when it comes to printers. Here's what I'm looking for: cheap (least $ per page) good quality (last longest, any specific brands to avoid?) not heavy printing (let's say ~5 pages per week) OK quality (I don't need "the best". I'm not going to print any photos but will need color) can scan, fax, and print I'm currently looking at these two since it's boxing day tomorrow and they're on sale: http://www.bestbuy.ca/EN-CA/product/id/10155178.aspx http://www.bestbuy.ca/en-CA/product/hewlett-packard-hp-officejet-wireless-all-in-one-inkjet-printer-4500-wl-4500-wl/10146663.aspx?path=14c256643988a02e34424eec10028145en02 Can I get some opinions about the above?

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  • why is nautilus slow?

    - by Coding District
    I'm wondering why Nautilus is very slow when opening a directory containing lots of files. My /usr/lib dir for example has 1900 files and it takes approximately 5+ seconds to show everything. It has been like this since I installed Ubuntu few months ago and it's really quite annoying sometimes. I don't have powerful hardware but I know that Windows Explorer is so much faster than this. Is there anything that can be done to speed it up? Ubuntu 10.04

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  • External monitor turning black intermittently

    - by coding crow
    I have installed an external monitor (Dell ST2220L, 21.5 inch) on my laptop (Sony Vaio). I am using a DVI-D cable for connection. Since the laptop does not have a DVI-D port, I have connected a DVI-D to HDMI connector on the laptop end and inserted the cable in HDMI port of the laptop.. I have switched off the laptop display and adjusted the screen resolution on the Dell external monitor to 1920 x 1080 and adjusted colors for the Windows 7 and brightness and contrast from the monitor. The problem is the monitor turns of blank intermittently for 1-2 seconds and turns on again at random interval. What could be the reason for this and how to get rid of this problem?

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  • What monitor specifications should be taken into consideration to avoid eye problems? [closed]

    - by coding crow
    I spent time programming on my 13.3" laptop for 8 to 10 hours a day. I was planning to buy a good monitor. Now that I have developed CVS buying a monitor has became an immediate priority. I have spend some time trying to understand what I should buy and why. I could only zero down on the size (20") and LED. So, I'm looking for advice on many other factors like resolution, pixel density, panel technology and so forth. What should I look for in a computer monitor to avoid further eye problems? Why?

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  • What factors should be taken into consideration before buying a computer Moniter (display/screen)?

    - by coding crow
    I work on computer for most of waking day and have been using a 13.3" laptop. I was planning to buy a good monitor/screen/display for sometime now but was lazy. Now I have developed Computer Vision Syndrome and buying a monitor has become immediate priority. I have spend some time on net and trying to understand what should I buy and why? I could only zero down on the size (20") and LED and looking for advice on many other factors like resolution, pixel density, panel technology and so forth. It will be great help if someone experienced can show shed some light on computer monitor best for the programmers spending 8 to 10 hours in front of the screen.

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  • How can I view the binary contents of a file natively in Windows 7? (Is it possible.)

    - by Shannon Severance
    I have a file, a little bigger than 500MB, that is causing some problems. I believe the issue is in the end of line (EOL) convention used. I would like to look at the file in its uninterpreted raw form (1) to confirm the EOL convention of the file. How can I view the "binary" of a file using something built in to Windows 7? I would prefer to avoid having to download anything additional. (1) My coworker and I opened the file in text editors, and they show the lines as one would expect. But both text editors will open files with different EOL conventions and interpret them automagically. (TextEdit and Emacs 24.2. For Emacs I had created a second file with just the first 4K bytes using head -c4096 on a linux box and opened that from my windows box. I attempted to use hexl-mode in Emacs, but when I went to hexl-mode and back to text-mode, the contents of the buffer had changed, adding a visible ^M to the end of each line, so I'm not trusting that at the moment. I believe the issue may be in the end of line character(s) used. The editors my coworker and I tried (1) just automagically recognized the end of line convention and showed us lines. And based on other evidence I believe the EOL convention is carriage return only. (2) return only. are able to recognize and To know what is actually in the file, I would like to look at the binary contents of the file, or at least a couple thousand bytes of the file, preferablely in Hex, though I could work with decimal or octal. Just ones an zeros would be pretty rough to look at.

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  • Part 8: How to name EBS Customizations

    - by volker.eckardt(at)oracle.com
    You might wonder why I am discussing this here. The reason is simple: nearly every project has a bit different naming conventions, which makes a the life always a bit complicated (for developers, but also setup responsible, and also for consultants).  Although we always create a document to describe the technical object naming conventions, I have rarely seen a dedicated document  with functional naming conventions. To be precisely, from my stand point, there should always be one global naming definition for an implementation! Let me discuss some related questions: What is the best convention for the customization reference? How to name database objects (tables, packages etc.)? How to name functional objects like Value Sets, Concurrent Programs, etc. How to separate customizations from standard objects best? What is the best convention for the customization reference? The customization reference is the key you use to reference your customization from other lists, from the project plan etc. Usually it is something like XXHU_CONV_22 (HU=customer abbreviation, CONV=Conversion object #22) or XXFA_DEPRN_RPT_02 (FA=Fixed Assets, DEPRN=Short object group, here depreciation, RPT=Report, 02=2nd report in this area) As this is just a reference (not an object name yet), I would prefer the second option. XX=Customization, FA=Main EBS Module linked (you may have sometimes more, but FA is the main) DEPRN_RPT=Short name to specify the customization 02=a unique number Important here is that the HU isn’t used, because XX is enough to mark a custom object, and the 3rd+4th char can be used by the EBS module short name. How to name database objects (tables, packages etc.)? I was leading different developer teams, and I know that one common way is it to take the Customization reference and add more chars behind to classify the object (like _V for view and _T1 for triggers etc.). The only concern I have with this approach is the reusability. If you name your view XXFA_DEPRN_RPT_02_V, no one will by choice reuse this nice view, as it seams to be specific for this CEMLI. My suggestion is rather to name the view XXFA_DEPRN_PERIODS_V and allow herewith reusability for other CEMLIs (although the view will be deployed primarily with CEMLI package XXFA_DEPRN_RPT_02). (check also one of the following Blogs where I will talk about deployment.) How to name Value Sets, Concurrent Programs, etc. For Value Sets I would go with the same convention as for database objects, starting with XX<Module> …. For Concurrent Programs the situation is a bit different. This “object” is seen and used by a lot of users, and they will search for. In many projects it is common to start again with the company short name, or with XX. My proposal would differ. If you have created your own report and you name it “XX: Invoice Report”, the user has to remember that this report does not start with “I”, it starts with X. Would you like typing an X if you are looking for an Invoice report? No, you wouldn’t! So my advise would be to name it:   “Invoice Report (XXAP)”. Still we know it is custom (because of the XXAP), but the end user will type the key “i” to get it (and will see similar reports starting also with “i”). I hope that the general schema behind has now become obvious. How to separate customizations from standard objects best? I would not have this section here if the naming would not play an important role. Unfortunately, we can not always link a custom application to our own object, therefore the naming is really important. In the file system structure we use our $XXyy_TOP, in JAVA_TOP it is perhaps also “xx” in front. But in the database itself? Although there are different concepts in place, still many implementations are using the standard “apps” approach, means custom objects are stored in the apps schema (which should not cause any trouble). Final advise: review the naming conventions regularly, once a month. You may have to add more! And, publish them! To summarize: Technical and functional customized objects should always follow a naming convention. This naming convention should be project wide, and only one place shall be used to maintain (like in a Wiki). If the name is for the end user, rather put a customization identifier at the end; if it is an internal name, start with XX…

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  • scheme vs common lisp: war stories

    - by SuperElectric
    There are no shortage of vague "Scheme vs Common Lisp" questions on StackOverflow, so I want to make this one more focused. The question is for people who have coded in both languages: While coding in Scheme, what specific elements of your Common Lisp coding experience did you miss most? Or, inversely, while coding in Common Lisp, what did you miss from coding in Scheme? I don't necessarily mean just language features. The following are all valid things to miss, as far as the question is concerned: Specific libraries. Specific features of development environments like SLIME, DrRacket, etc. Features of particular implementations, like Gambit's ability to write blocks of C code directly into your Scheme source. And of course, language features. Examples of the sort of answers I'm hoping for: "I was trying to implement X in Common Lisp, and if I had Scheme's first-class continuations, I totally would've just done Y, but instead I had to do Z, which was more of a pain." "Scripting the build process in Scheme project, got increasingly painful as my source tree grew and I linked in more and more C libraries. For my next project, I moved back to Common Lisp." "I have a large existing C++ codebase, and for me, being able to embed C++ calls directly in my Gambit Scheme code was totally worth any shortcomings that Scheme may have vs Common Lisp, even including lack of SWIG support." So, I'm hoping for war stories, rather than general sentiments like "Scheme is a simpler language" etc.

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  • Scheme vs Common Lisp: war stories

    - by SuperElectric
    There are no shortage of vague "Scheme vs Common Lisp" questions on both StackOverflow and on this site, so I want to make this one more focused. The question is for people who have coded in both languages: While coding in Scheme, what specific elements of your Common Lisp coding experience did you miss most? Or, inversely, while coding in Common Lisp, what did you miss from coding in Scheme? I don't necessarily mean just language features. The following are all valid things to miss, as far as the question is concerned: Specific libraries. Specific features of development environments like SLIME, DrRacket, etc. Features of particular implementations, like Gambit's ability to write blocks of C code directly into your Scheme source. And of course, language features. Examples of the sort of answers I'm hoping for: "I was trying to implement X in Common Lisp, and if I had Scheme's first-class continuations, I totally would've just done Y, but instead I had to do Z, which was more of a pain." "Scripting the build process in my Scheme project got increasingly painful as my source tree grew and I linked in more and more C libraries. For my next project, I moved back to Common Lisp." "I have a large existing C++ codebase, and for me, being able to embed C++ calls directly in my Gambit Scheme code was totally worth any shortcomings that Scheme may have vs Common Lisp, even including lack of SWIG support." So, I'm hoping for war stories, rather than general sentiments like "Scheme is a simpler language" etc.

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  • Oracle Recruitment and Gild Wants You to Have an Apple iPad

    - by david.talamelli
    Oracle and Gild Present the Oracle Coding Series You are invited to participate. Winners will receive national recognition and an Apple iPad. Oracle is inviting elite technologists across India to compete in the Oracle Coding Series. Your credentials have qualified you to participate in the Series. The Oracle Coding Series is a set of five coding competitions that will run from the middle of May to the end of June. Each competition covers a different technology. Competitions are fun and challenging, and take about 15 minutes to complete. The winner of each competition will receive national recognition and win an Apple iPad. Oracle has partnered with Gild.com to host the competition series and select the champions. You may also browse through Oracle's current top job openings - available exclusively on Gild.com. You can apply right on Gild.com, receive immediate feedback and get fast tracked based on your credentials. Good luck. Jan Ackerman Vice President, Recruiting - JAPAC Enter and Compete Now....Best of Luck.

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  • Can anyone recommend an AI sandbox?

    - by user19433
    I'm passionate person, who has been around AI from a long time [1] but never going in deep enough. Now it's time! I've been really looking for some way to concentrate on AI coding but couldn't succeeded to find an AI environment I can focus on. I just want to use an AI sandbox environment which would let me have tools like: visibility information character controller able to easily define a level, with obstacles of course physics collider management triggers management don't need to be a shiny, eye candy graphical render : this is about pathfinding, tactical reasoning, etc.. I have tried : Unreal Dev Kit : while the new release announce is about C++ coding, this is about external tools and will be released in 2013 Cry Engine : really interesting as AI is presents here but coding with it appears to be an hell: did I got it wrong ? Half Life source, C4, Torque, Dx Studio : either quite old, not very useful or costly these imply to dig in documentation (when provided) to code everything, graphics included. Unity 3D : the most promising platform. While you also need to create your own environment, there are lot of examples. The disadvantage is, in addition to spend time to have this env. working, is the languages choice : C#, Javascript or Boo. C# is not that hard, but this implies you'll allways have to convert papers (I love those from Lars Linden) books codes, or anything you can have in Aigamedev are most often in C++. This is extra work. I've look at "Simple Path", the very good Arong Greenberg work but no source provided and AngryAnt work. AI Sandbox : this seems to be exactly what as AI coder I want to use. I saw some preview but from 2009 we still don't know what it will be about precisely, will it be opensource or free (I strongly doubt), will I be able to buy it? will it really provide me tools I need to focus on AI ? That being said, what is the best environment to be able to focus on AI coding only, is it even possible?

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  • How to switch off? [closed]

    - by Xophmeister
    While I've programmed software for many years, I've only recently started doing so professionally and have noticed a bit of a problematic pattern. I hope this is the best place to pose such a question, as I am interested in others' experiences and solutions... Writing software is, by its nature, a cerebral exercise. When coding for my own sake, I would do so until I was satisfied; even if that meant going all night. Now I'm coding in exchange for goods and services, on projects that are inherently uninteresting to me, I want to 'switch off' when it's time to go home. Maybe you consider that to be a 'bad attitude', but I just don't feel that whatever I'm working on is worth caring about after-hours. Besides, my employer doesn't exactly have the infrastructure required to make out-of-office changes; I can't just clone a repo and even remote login is a PITA. Anyway, the problem I'm experiencing is that, while I'm not particularly overworked or stressed, if I'm faced with a problem, my brain will work on a solution. Generally, it won't give up. Hence I can't switch off and, sometimes, the problem or the solution is significant enough that it disrupts my sleep. While, paradoxically, this doesn't seem to affect my coding ability, it can have a profound impact of the rest of my life. I get increasingly low as I get tired. So far, the best solutions I've found are writing little notes on the matter (and, say, e-mailing them back to my work address) and exercise. Neither of these can switch me off entirely and, as the week progresses, exercise especially becomes untenable due to tiredness. TL;DR How can you stop from being a coding zombie?

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  • How can I learn more about ADF?

    - by jhpierce -Oracle
    Look to the Oracle Technology Network for a wealth of information, tutorials, best practices and coding examples. The place to start is the Oracle Application Development Framework (ADF) web page. The Oracle ADF page has basic information and downloads for ADF, but the real wealth is in the links to other pages. One of the pages is the Oracle ADF Code Corner,  which is a blog-style column that provides hints, tips and coding examples for ADF developers. The content on this page ranges from easy to complex and often contains advanced programming concepts. The content is inspired by questions asked on the Oracle JDeveloper customer forum on OTN. The ADF Code Corner has many articles that will inspire your imagination and possibly solve your coding problem.How about the Oracle ADF Architecture Square link? The Oracle ADF Architecture Square focuses on architectural issues and developer guidelines for writing ADF software solutions. The goal is to give ADF developers an understanding of the necessary decisions for building a successful ADF application, to offer potential architectural blueprints to choose from when putting the ADF application together, and to provide potential ADF best practices to take back to your development team. The Oracle ADF Mobile link gives information on developing mobile applications for iOS and Android based applications. There are links to ADF Mobile Overview, ADF Mobile demos and ADF Mobile courses.The Sample ADF Applications link lists sample applications and other resources where you can find code samples for ADF. These are complete ADF applications that can be downloaded into JDeveloper and give you insight into coding an application.There are many more links found under the "Learn More" tab that can equip the developer with the knowledge they need to develop their applications. There are links to overview papers, technical resources, related topics and available training. The information you need IS just a click away.

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  • Visual Programming paradigms

    - by Rego
    As the number of "visual" OS's such as Android, iOS and the promised Windows 8 are becoming more popular, it does not seem to me that we programmers have new ways to code using these new technologies, due to a possible lack in new visual programming languages paradigms. I've seen several discussions about incompatibilities between the current coding development environment, and the new OS approaches from Windows 8, Android and other tablets OS's. I mean, today if we have a new tablet, it's almost a requirement for coding, to have, for instance, an external keyboard (due it seems to me it's very difficult to program using the touch screen), exactly because the coding assistance is not conceived to "write" thousands of lines of code. So, how advanced should be the "new" visual programming languages paradigms? Which characteristics these new paradigms would be required?

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