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  • Is there such thing as a "theory of system integration"?

    - by Jeff
    There is a plethora of different programs, servers, and in general technologies in use in organizations today. We, programmers, have lots of different tools at our disposal to help solve various different data, and communication challenges in an organization. Does anyone know if anyone has done an serious thinking about how systems are integrated? Let me give an example: Hypothetically, let's say I own a company that makes specialized suits a'la Iron Man. In the area of production, I have CAD tools, machining tools, payroll, project management, and asset management tools to name a few. I also have nice design space, where designers show off their designs on big displays, some touch, some traditional. Oh, and I also have one of these new fangled LEED Platinum buildings and it has number of different computer controlled systems, like smart window shutters that close when people are in the room, a HVAC system that adjusts depending on the number of people in the building, etc. What I want to know is if anyone has done any scientific work on trying to figure out how to hook all these pieces together, so that say my access control system is hooked to my payroll system, and my phone system allowing my never to swipe a time card, and to have my phone follow me throughout the building. This problem is also more than a technology challenge. Every technology implementation enables certain human behaviours, so the human must also be considered as a part of the system. Has anyone done any work in how effectively weave these components together? FYI: I am not trying to build a system. I want to know if anyone has thoroughly studied the process of doing a large integration project, how they develop their requirements, how they studied the human behaviors, etc.

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  • How to change the colors of a legend item in flex legend?

    - by AngelHeart
    in my flex chart I changed the fill of the PieSeries to use custom colors (set colors that I was prepared to be used according to values in the data provider of the Pie Chart)... The problem that the legend that is linked to my PieChart still shows the flex default colors and not the new colors from the PieChart series! Any idea how can I render the marker fill color of the flex legend items to meet the colors in the Pie Chart?

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  • CMYK 2 RGB Problem

    - by Ilian
    I have a problem with converting a CMYK Color to RGB. In the internet there is many formulas to convert it but for example when I convert CMYK (0,100,100,0) to RGB, it get value (255 0 0) but in Adobe Photoshop RGB value is (237,28,36) and I want this one. Is anybody know how to convert it with java or .NET?

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  • How do I convert RGB into HSV in Cocoa Touch?

    - by Evelyn
    I want to set the background color of a label using HSV instead of RGB. How do I implement this into code? Code: //.m file #import "IBAppDelegate.h" @implementation IBAppDelegate @synthesize label; { self.label.backgroundColor = [UIColor colorWithRed:1.0f green:0.8f blue:0.0f alpha:1.0f]; }

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  • How can I use the HSL colorspace in Java?

    - by Eric
    I've had a look at the ColorSpace class, and found the constant TYPE_HLS (which presumably is just HSL in a different order). Can I use this constant to create a Color from hue, saturation, and luminosity? If not, are there any Java classes for this, or do I need to write my own?

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  • Is there a Moria like theme for Visual Studio 2010?

    - by Junior Mayhé
    Is there some cool Moria like theme for Visual Studio 2010? Mine is highlighting gray font with gray background! I just can't configure it on Tools-Options-Environment-Fonts and Colors menu. Visual Studio doesn't seem to show an item for this "highlighting keyword/tag system". You select a variable on variable called myVar, and it highlights all with the same name but with a grayer color and gray background. I just can't read it and can't set it.

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  • vs 2010 colors are darker than i set

    - by Genrih
    I have "Selected Text" color set to a default value in vs 2010 RGB 51,153,253. But really in text editor it is RGB 173,214,255 that is slightly darker. The same things are with some other colors, e.g. Resharper Dead Code. What can it be a problem and how should I solve it?

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  • Content Box is a Little Off in IE9 ... How to Fix?

    - by Kelsey Nealon
    Hi there! I have a website at www.thetotempole.ca and when viewed in IE9... My websites content box (The green wooden backgrounded box with content inside) is moved slightly over to the left making a space between the actual container and the content box... Is there anyway I can fix this without harming any of the other browsers? Thanks! Screenshot: HTML: <!DOCTYPE html> <head> <title>The Totem Pole News - Movies</title> <!-- Start WOWSlider.com HEAD section --> <link rel="stylesheet" type="text/css" href="engine1/style.css" /> <script type="text/javascript" src="engine1/jquery.js"></script> <!-- End WOWSlider.com HEAD section --> <script type="text/javascript"> var _gaq = _gaq || []; _gaq.push(['_setAccount', 'UA-45342007-1']); _gaq.push(['_trackPageview']); (function() { var ga = document.createElement('script'); ga.type = 'text/javascript'; ga.async = true; ga.src = ('https:' == document.location.protocol ? 'https://ssl' : 'http://www') + '.google-analytics.com/ga.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(ga, s); })(); </script> <meta charset="utf-8"> <meta name="description" content="A totem pole themed news website posting articles on news, music, movies, video games, and health."> <link href="thecss2.css" rel="stylesheet" type="text/css"> <link rel="icon" type="image/ico" href="images/favicon.ico"> <meta http-equiv="X-UA-Compatible" content="IE=8" /> </head> <body> <div id="container"> <div id="contentbox" align="Center"> <a href="index.html"><div id="banner" align="Center"> </div></a> <div id="navbar"> <p><a href="index.html"><img src="images/home.png" width="65" height="54" alt="picture of a house to relate to the home page (content)" style="position: absolute; left: 23px; top: 16px; width: 57px; height: 48px;"><span style="position: absolute; left: 24px; z-index:2; top: 71px; height: 23px;">Content</span></a> <a href="#"><img src="images/eagleicon.gif" width="73" height="39" alt="An Eagle icon for the News section of the Totem Pole" style="position: absolute; left: 111px; top: 28px;"><span style="position: absolute; z-index: 2; left: 127px; top: 72px;">News</span></a> <a href="#"><img src="images/owlicon.gif" width="81" height="61" alt="An Owl icon for the Music section of the totem pole" style="position: absolute; left: 210px; top: 11px;"><span style="position: absolute; z-index:2; left: 226px; top: 73px;"><strong>Music</strong></span></a><a href="movies.html"><img src="images/wolficon.gif" width="88" height="54" alt="A Wolf icon for the Movies section of the totem pole" style="position: absolute; left: 320px; top: 15px;"><span style="position: absolute; left: 336px; top: 72px; z-index:2;"><strong>Movies</strong></span></a> <a href="#"><img src="images/hareimage.gif" width="60" height="56" alt="A Hare icon for Video Game section of the Totem Pole" style="position: absolute; left: 441px; top: 13px;"><span style="position: absolute; z-index:2; left: 428px; top: 73px;"><strong>Video Games</strong></span></a> <a href="#"><img src="images/bearicon.gif" width="91" height="57" alt="A bear icon for the Health section of The Totem Pole" style="position: absolute; left: 551px; top: 13px;"><span style="position: absolute; left: 580px; top: 72px; z-index:2;">Health</span></a></p> </div> <!--Nav Bar 2--> <div id="navbar2"> <a href="#">About Us</a> <a href="#">Feedback</a> <a href="#">Subscribe</a> </div> <!-- Atomz HTML for Search --> <div id="searchbar"> <form method="get" action="http://search.atomz.com/search/"> <input id="searchbox" size="13" name="sp_q" value="Search..." onFocus="if (this.value == 'Search...') {this.value=''}"> <input class="css_btn_class" type="submit" value="Search"> <input type="hidden" name="sp_a" value="sp1005092e"> <input type="hidden" name="sp_p" value="all"> <input type="hidden" name="sp_f" value="UTF-8"> </form> </div> <!-- Start WOWSlider.com BODY section --> <div id="mywowslider"> <div id="wowslider-container1"> <div class="ws_images"> <ul> <li><img src="images/anchor.jpg" alt="Ron Burgundy" title="Ron Burgundy" id="wows1_0"/>Played by Will Ferrell</li> <li><img src="images/anchor2.jpg" alt="Brian Fantana" title="Brian Fantana" id="wows1_1"/>Played by Paul Rudd</li> <li><img src="images/anchor3.jpg" alt="Brick Tamland" title="Brick Tamland" id="wows1_2"/>Played by Steve Carrell</li> <li><img src="images/anchor4.jpg" alt="Champ Kind" title="Champ Kind" id="wows1_3"/>Played by David Koechner</li> </ul> </div> <div class="ws_bullets"><div> <a href="#" title="Ron Burgundy"><img src="images/anchor.jpg" alt="Ron Burgundy"/>1</a> <a href="#" title="Brian Fantana"><img src="images/anchor2.jpg" alt="Brian Fantana"/>2</a> <a href="#" title="Brick Tamland"><img src="images/anchor3.jpg" alt="Brick Tamland"/>3</a> <a href="#" title="Champ Kind"><img src="images/anchor4.jpg" alt="Champ Kind"/>4</a> </div> </div> <span class="wsl"><a href="http://wowslider.com"></a></span> <div class="ws_shadow"></div> </div> <script type="text/javascript" src="engine1/wowslider.js"></script> <script type="text/javascript" src="engine1/script.js"></script> </div> <!-- End WOWSlider.com BODY section --> <!-- AddThis Smart Layers BEGIN --> <!-- Go to http://www.addthis.com/get/smart-layers to customize --> <script type="text/javascript" src="//s7.addthis.com/js/300/addthis_widget.js#pubid=ra-5279b96309e7df24"></script> <script type="text/javascript"> addthis.layers({ 'theme' : 'transparent', 'share' : { 'position' : 'left', 'numPreferredServices' : 5 } }); </script> <!-- AddThis Smart Layers END --> <div id="sources"><p> Source(s): <a href="http://en.wikipedia.org/wiki/Anchorman_2:_The_Legend_Continues">wikipedia.com</a></p></div> <div id="infocontent"> <p align="left"><em><strong> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Anchorman 2: The Legend Continues</strong></em> is an upcoming American comedy film being released on December 20, 2013, also a sequel to the 2004 film <em>Anchorman: The Legend of Ron Burgandy</em>. On March 28, 2012, actor Will Ferrell officially announced the sequel dressed in character as Ron Burgundy on the late-night talk-show <em>Conan</em>. As with the original film, it is directed by Adam McKay, produced by Judd Apatow, stars Will Ferrell and is written by Adam McKay and Will Ferrell. Unlike the original film, which was distributed by DreamWorks Pictures, <em>The Legend Continues</em> will be distributed by Paramount Pictures.</p> <p align="left"><em><strong>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</strong></em>The movie now has a website at <a href="www.anchormanmovie.com">www.anchormanmovie.com</a> where a countdown for the release of this film can be seen. By the looks of these images, I think we can expect big things when the movie comes out this December. Enjoy the poster photos and trailers all posted below, and don't forget to submit your vote in the poll!</p> </div> <div id="trailer1"><iframe width="560" height="315" src="//www.youtube.com/embed/Elczv0ghqw0?rel=0" frameborder="0" allowfullscreen></iframe></div> <div id="trailer2"> <iframe width="560" height="315" src="//www.youtube.com/embed/mZ-JX-7B3uM?rel=0" frameborder="0" allowfullscreen></iframe> </div> <div id="poll"> <form method="post" action="http://poll.pollcode.com/763294"><table style="border: black 1px solid;" border="1" width="175" bgcolor="EEEEEE" cellspacing="2" cellpadding="0"><tr><td colspan="2" height="10"><font face="Verdana" size="2" color="000000"><b>What Rating Do You Think This Will Recieve</b></font></td></tr><tr><td width="5"><input type="radio" name="answer" value="1" id="763294answer1"></td><td>&nbsp;<font face="Verdana" size="2" color="000000"><label for="763294answer1">10</label></font></td></tr><tr><td width="5"><input type="radio" name="answer" value="2" id="763294answer2"></td><td>&nbsp;<font face="Verdana" size="2" color="000000"><label for="763294answer2">9</label></font></td></tr><tr><td width="5"><input type="radio" name="answer" value="3" id="763294answer3"></td><td>&nbsp;<font face="Verdana" size="2" color="000000"><label for="763294answer3">8</label></font></td></tr><tr><td width="5"><input type="radio" name="answer" value="4" id="763294answer4"></td><td>&nbsp;<font face="Verdana" size="2" color="000000"><label for="763294answer4">7</label></font></td></tr><tr><td width="5"><input type="radio" name="answer" value="5" id="763294answer5"></td><td>&nbsp;<font face="Verdana" size="2" color="000000"><label for="763294answer5">6</label></font></td></tr><tr><td width="5"><input type="radio" name="answer" value="6" id="763294answer6"></td><td>&nbsp;<font face="Verdana" size="2" color="000000"><label for="763294answer6">5</label></font></td></tr><tr><td width="5"><input type="radio" name="answer" value="7" id="763294answer7"></td><td>&nbsp;<font face="Verdana" size="2" color="000000"><label for="763294answer7">4</label></font></td></tr><tr><td width="5"><input type="radio" name="answer" value="8" id="763294answer8"></td><td>&nbsp;<font face="Verdana" size="2" color="000000"><label for="763294answer8">3</label></font></td></tr><tr><td width="5"><input type="radio" name="answer" value="9" id="763294answer9"></td><td>&nbsp;<font face="Verdana" size="2" color="000000"><label for="763294answer9">2</label></font></td></tr><tr><td width="5"><input type="radio" name="answer" value="10" id="763294answer10"></td><td>&nbsp;<font face="Verdana" size="2" color="000000"><label for="763294answer10">1</label></font></td></tr><tr><td colspan="2" height="10"><center><input type="submit" value=" Vote ">&nbsp;&nbsp;<input title="Clicking this will send you to a new page" type="submit" name="view" value=" View "></center></td></tr><tr><td colspan="2" align="right"><font face="Verdana" height="5" size="1" color="000000"></font></td></tr></table></form></div> <span style="position: absolute; left: 0px; top: 225px; width: 1000px; border-bottom: 2px black double; height: 58px;"> <h1 style="font-weight: normal; font-size:28px"><em>Anchorman 2 Arrives Soon</em></h1></span> <div id="contentbox2"></div> <!--Footer Div --> <center><div id="footer"><a href="#">Sitemap</a> <a href="#">About Us</a> <a href="#">Feedback</a></div></center> <div id="disqus"><div id="disqus_thread"></div> <script type="text/javascript"> /* * * CONFIGURATION VARIABLES: EDIT BEFORE PASTING INTO YOUR WEBPAGE * * */ var disqus_shortname = 'thetotempoleanchorman2'; // required: replace example with your forum shortname /* * * DON'T EDIT BELOW THIS LINE * * */ (function() { var dsq = document.createElement('script'); dsq.type = 'text/javascript'; dsq.async = true; dsq.src = '//' + disqus_shortname + '.disqus.com/embed.js'; (document.getElementsByTagName('head')[0] || document.getElementsByTagName('body')[0]).appendChild(dsq); })(); </script> <noscript>Please enable JavaScript to view the <a href="http://disqus.com/?ref_noscript">comments powered by Disqus.</a></noscript> <a href="http://disqus.com" class="dsq-brlink">comments powered by <span class="logo-disqus">Disqus</span></a></div> <!-- This is the end of the contentbox --></div> <!-- This is the end of the container div --> </div> </body> </html> CSS: html { background: url(images/pine.jpg) no-repeat center center fixed; -webkit-background-size: cover; -moz-background-size: cover; -o-background-size: cover; background-size: cover; filter: progid:DXImageTransform.Microsoft.AlphaImageLoader(src='images/pine.jpg', sizingMethod='scale'); -ms-filter: "progid:DXImageTransform.Microsoft.AlphaImageLoader(src='images/pine.jpg', sizingMethod='scale')"; } body { margin-bottom:0px; font-family: Verdana, Geneva, sans-serif; } a { outline : none; border: none; } a:hover { color: #0FC; } #container { width: 1000px; height:1924px; position:relative; margin-right: auto; margin-left: auto; z-index:1; margin-bottom: 50px; } #facebook { position:fixed; right:100px; z-index:15; } #twitter { position:fixed; z-index:16; right:120px; } #google { position:fixed; top:7px; right: 135px; } #socialmediaplugins { text-align: right; position: fixed; background: rgb(125,126,125); /* Old browsers */ background: -moz-linear-gradient(top, rgba(125,126,125,1) 0%, rgba(247,247,247,1) 100%); /* FF3.6+ */ background: -webkit-gradient(linear, left top, left bottom, color-stop(0%,rgba(125,126,125,1)), color-stop(100%,rgba(247,247,247,1))); /* Chrome,Safari4+ */ background: -webkit-linear-gradient(top, rgba(125,126,125,1) 0%,rgba(247,247,247,1) 100%); /* Chrome10+,Safari5.1+ */ background: -o-linear-gradient(top, rgba(125,126,125,1) 0%,rgba(247,247,247,1) 100%); /* Opera 11.10+ */ background: -ms-linear-gradient(top, rgba(125,126,125,1) 0%,rgba(247,247,247,1) 100%); /* IE10+ */ background: linear-gradient(to bottom, rgba(125,126,125,1) 0%,rgba(247,247,247,1) 100%); /* W3C */ filter: progid:DXImageTransform.Microsoft.gradient( startColorstr='#7d7e7d', endColorstr='#f7f7f7',GradientType=0 ); /* IE6-9 */ margin: 0px; top: 0px; left: 0px; right: 0px; z-index:14; } #searchbox { background-color:#01bff6; border-radius:4px; } #searchbox:hover { background-color:#76b618; border-radius:4px; } #searchbox:active { background-color:#01bff6; border-radius:4px; } #contentbox { background-color:black; background-image:url(images/wooden.jpg); width: 1000px; margin-bottom:50px; height: 1924px; box-shadow:2px 2px 10px 10px #060606; -webkit-box-shadow:2px 2px 10px 10px #060606; -moz-box-shadow:2px 2px 10px 10px #060606; /* For IE<9 */ filter: progid:DXImageTransform.Microsoft.Shadow(color=#060606,direction=0,strength=5), progid:DXImageTransform.Microsoft.Shadow(color=#060606,direction=45,strength=2), progid:DXImageTransform.Microsoft.Shadow(color=#060606,direction=90,strength=5), progid:DXImageTransform.Microsoft.Shadow(color=#060606,direction=135,strength=5), progid:DXImageTransform.Microsoft.Shadow(color=#060606,direction=180,strength=10), progid:DXImageTransform.Microsoft.Shadow(color=#060606,direction=225,strength=5), progid:DXImageTransform.Microsoft.Shadow(color=#060606,direction=270,strength=5), progid:DXImageTransform.Microsoft.Shadow(color=#060606,direction=315,strength=2); } #contentbox2 { background-image:url(images/woodenmovies.jpg); top:299px; width: 1000px; margin-bottom:50px; height: 1625px; position: absolute; } #banner { background-image:url(images/totempolebanner.gif); position:absolute; top:25px; width:768px; height:120px; left:116px; } #navbar { float: left; position: absolute; top: 146px; left: 76px; width: 844px; height: 158px; font-weight:bold; } #navbar a { color:#0C6; font-size: 13px; } #navbar a:hover { color:#0F9; font-size: 13px; } #navbar2 a:hover { color:#0F9; } #navbar2 a{ text-decoration:none; color:#0C6; } #navbar2 { position: absolute; top: 4px; left: 766px; width: 273px; height: 24px; font-size: 11px; } #searchbar { position: absolute; top: 23px; left: 885px; width: 118px; height: 69px; } .css_btn_class { font-size:9px; position: relative; top:0px; right:4px; width:90px; height:25px; font-family:Verdana; font-weight:normal; -moz-border-radius:7px; -webkit-border-radius:7px; border-radius:7px; border:1px solid #35d914; padding:7px 24px; text-decoration:none; background:-webkit-gradient( linear, left top, left bottom, color-stop(5%, #ff9d00), color-stop(100%, #ffe711) ); background:-moz-linear-gradient( center top, #ff9d00 5%, #ffe711 100% ); background:-ms-linear-gradient( top, #ff9d00 5%, #ffe711 100% ); background-color:#ff9d00; color:#ff0000; display:inline-block; text-shadow:0px 0px 1px #117cff; -webkit-box-shadow: 0px 0px 0px 0px #117cff; -moz-box-shadow: 0px 0px 0px 0px #117cff; box-shadow: 0px 0px 0px 0px #117cff; background-image: url(images/unnamed.gif); background-repeat:no-repeat; background-position:right; }.css_btn_class:hover { width:90px; background:-webkit-gradient( linear, left top, left bottom, color-stop(5%, #ffe711), color-stop(100%, #ff9d00) ); background:-moz-linear-gradient( center top, #ffe711 5%, #ff9d00 100% ); background:-ms-linear-gradient( top, #ffe711 5%, #ff9d00 100% ); background-color:#ffe711; background-image: url(images/unnamed.gif); background-repeat:no-repeat; background-position:right; }.css_btn_class:active { position:relative; width:90px; top:1px; background-image: url(images/unnamed.gif); background-repeat:no-repeat; background-position:right; } /* This css button was generated by css-button-generator.com */ img {border:none;} #eagle { position:relative; right: 144px; top:299px; } #owl { top:624px; position:absolute; left:0px; } #wolf { top:949px; position:absolute; right:0px; } #hare { top:1274px; position:absolute; left:0px; } #bear { top:1599px; position:absolute; right:0px; } #footer { position: absolute; left: 393px; top: 1941px; width: 251px; color: #0F9; } #footer a { color: #0f9; } .atss { left: 0; } #infocontent { position: absolute; z-index: 3; left: 15px; top: 333px; height: 348px; width: 789px; } #mywowslider { position: absolute; z-index: 3; left: 640px; top: 684px; } #poll { position: absolute; z-index: 3; left: 815px; top: 344px; } #trailer1 { position: absolute; z-index: 3; left: 40px; top: 598px; } #trailer2 { position: absolute; z-index: 3; left: 40px; top: 948px; } #trailer1header { position: absolute; z-index: 3; left: 200px; top: 550px; width: 240px; font-style: italic; font-weight: normal; } #trailer2header { position: absolute; z-index: 3; left: 200px; top: 898px; width: 241px; height: 51px; font-style: italic; font-weight: normal; } #disqus { position: absolute; z-index: 3; left: 0px; top: 1340px; } #sources { position: absolute; z-index: 3; left: 394px; top: 1249px; width: 212px; }

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  • How do I get FEATURE_LEVEL_9_3 to work with shaders in Direct3D11?

    - by Dominic
    Currently I'm going through some tutorials and learning DX11 on a DX10 machine (though I just ordered a new DX11 compatible computer) by means of setting the D3D_FEATURE_LEVEL_ setting to 10_0 and switching the vertex and pixel shader versions in D3DX11CompileFromFile to "vs_4_0" and "ps_4_0" respectively. This works fine as I'm not using any DX11-only features yet. I'd like to make it compatible with DX9.0c, which naively I thought I could do by changing the feature level setting to 9_3 or something and taking the vertex/pixel shader versions down to 3 or 2. However, no matter what I change the vertex/pixel shader versions to, it always fails when I try to call D3DX11CompileFromFile to compile the vertex/pixel shader files when I have D3D_FEATURE_LEVEL_9_3 enabled. Maybe this is due to the the vertex/pixel shader files themselves being incompatible for the lower vertex/pixel shader versions, but I'm not expert enough to say. My shader files are listed below: Vertex shader: cbuffer MatrixBuffer { matrix worldMatrix; matrix viewMatrix; matrix projectionMatrix; }; struct VertexInputType { float4 position : POSITION; float2 tex : TEXCOORD0; float3 normal : NORMAL; }; struct PixelInputType { float4 position : SV_POSITION; float2 tex : TEXCOORD0; float3 normal : NORMAL; }; PixelInputType LightVertexShader(VertexInputType input) { PixelInputType output; // Change the position vector to be 4 units for proper matrix calculations. input.position.w = 1.0f; // Calculate the position of the vertex against the world, view, and projection matrices. output.position = mul(input.position, worldMatrix); output.position = mul(output.position, viewMatrix); output.position = mul(output.position, projectionMatrix); // Store the texture coordinates for the pixel shader. output.tex = input.tex; // Calculate the normal vector against the world matrix only. output.normal = mul(input.normal, (float3x3)worldMatrix); // Normalize the normal vector. output.normal = normalize(output.normal); return output; } Pixel Shader: Texture2D shaderTexture; SamplerState SampleType; cbuffer LightBuffer { float4 ambientColor; float4 diffuseColor; float3 lightDirection; float padding; }; struct PixelInputType { float4 position : SV_POSITION; float2 tex : TEXCOORD0; float3 normal : NORMAL; }; float4 LightPixelShader(PixelInputType input) : SV_TARGET { float4 textureColor; float3 lightDir; float lightIntensity; float4 color; // Sample the pixel color from the texture using the sampler at this texture coordinate location. textureColor = shaderTexture.Sample(SampleType, input.tex); // Set the default output color to the ambient light value for all pixels. color = ambientColor; // Invert the light direction for calculations. lightDir = -lightDirection; // Calculate the amount of light on this pixel. lightIntensity = saturate(dot(input.normal, lightDir)); if(lightIntensity > 0.0f) { // Determine the final diffuse color based on the diffuse color and the amount of light intensity. color += (diffuseColor * lightIntensity); } // Saturate the final light color. color = saturate(color); // Multiply the texture pixel and the final diffuse color to get the final pixel color result. color = color * textureColor; return color; }

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  • Getting FEATURE_LEVEL_9_3 to work in DX11

    - by Dominic
    Currently I'm going through some tutorials and learning DX11 on a DX10 machine (though I just ordered a new DX11 compatible computer) by means of setting the D3D_FEATURE_LEVEL_ setting to 10_0 and switching the vertex and pixel shader versions in D3DX11CompileFromFile to "vs_4_0" and "ps_4_0" respectively. This works fine as I'm not using any DX11-only features yet. I'd like to make it compatible with DX9.0c, which naively I thought I could do by changing the feature level setting to 9_3 or something and taking the vertex/pixel shader versions down to 3 or 2. However, no matter what I change the vertex/pixel shader versions to, it always fails when I try to call D3DX11CompileFromFile to compile the vertex/pixel shader files when I have D3D_FEATURE_LEVEL_9_3 enabled. Maybe this is due to the the vertex/pixel shader files themselves being incompatible for the lower vertex/pixel shader versions, but I'm not expert enough to say. My shader files are listed below: Vertex shader: cbuffer MatrixBuffer { matrix worldMatrix; matrix viewMatrix; matrix projectionMatrix; }; struct VertexInputType { float4 position : POSITION; float2 tex : TEXCOORD0; float3 normal : NORMAL; }; struct PixelInputType { float4 position : SV_POSITION; float2 tex : TEXCOORD0; float3 normal : NORMAL; }; PixelInputType LightVertexShader(VertexInputType input) { PixelInputType output; // Change the position vector to be 4 units for proper matrix calculations. input.position.w = 1.0f; // Calculate the position of the vertex against the world, view, and projection matrices. output.position = mul(input.position, worldMatrix); output.position = mul(output.position, viewMatrix); output.position = mul(output.position, projectionMatrix); // Store the texture coordinates for the pixel shader. output.tex = input.tex; // Calculate the normal vector against the world matrix only. output.normal = mul(input.normal, (float3x3)worldMatrix); // Normalize the normal vector. output.normal = normalize(output.normal); return output; } Pixel Shader: Texture2D shaderTexture; SamplerState SampleType; cbuffer LightBuffer { float4 ambientColor; float4 diffuseColor; float3 lightDirection; float padding; }; struct PixelInputType { float4 position : SV_POSITION; float2 tex : TEXCOORD0; float3 normal : NORMAL; }; float4 LightPixelShader(PixelInputType input) : SV_TARGET { float4 textureColor; float3 lightDir; float lightIntensity; float4 color; // Sample the pixel color from the texture using the sampler at this texture coordinate location. textureColor = shaderTexture.Sample(SampleType, input.tex); // Set the default output color to the ambient light value for all pixels. color = ambientColor; // Invert the light direction for calculations. lightDir = -lightDirection; // Calculate the amount of light on this pixel. lightIntensity = saturate(dot(input.normal, lightDir)); if(lightIntensity > 0.0f) { // Determine the final diffuse color based on the diffuse color and the amount of light intensity. color += (diffuseColor * lightIntensity); } // Saturate the final light color. color = saturate(color); // Multiply the texture pixel and the final diffuse color to get the final pixel color result. color = color * textureColor; return color; }

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  • Draw a Custom cell for tableview ( uitableview ) , with changed colors and separator color and width

    - by Madhup
    Hi, I want to draw the background of a UITableViewCell which has a grouped style. The problem with me is I am not able to call the -(void)drawRect:(CGRect)rect or I think it should be called programmatically... I have taken code from following link . http://stackoverflow.com/questions/400965/how-to-customize-the-background-border-colors-of-a-grouped-table-view/1031593#1031593 // // CustomCellBackgroundView.h // // Created by Mike Akers on 11/21/08. // Copyright 2008 __MyCompanyName__. All rights reserved. // #import <UIKit/UIKit.h> typedef enum { CustomCellBackgroundViewPositionTop, CustomCellBackgroundViewPositionMiddle, CustomCellBackgroundViewPositionBottom, CustomCellBackgroundViewPositionSingle } CustomCellBackgroundViewPosition; @interface CustomCellBackgroundView : UIView { UIColor *borderColor; UIColor *fillColor; CustomCellBackgroundViewPosition position; } @property(nonatomic, retain) UIColor *borderColor, *fillColor; @property(nonatomic) CustomCellBackgroundViewPosition position; @end // // CustomCellBackgroundView.m // // Created by Mike Akers on 11/21/08. // Copyright 2008 __MyCompanyName__. All rights reserved. // #import "CustomCellBackgroundView.h" static void addRoundedRectToPath(CGContextRef context, CGRect rect, float ovalWidth,float ovalHeight); @implementation CustomCellBackgroundView @synthesize borderColor, fillColor, position; - (BOOL) isOpaque { return NO; } - (id)initWithFrame:(CGRect)frame { if (self = [super initWithFrame:frame]) { // Initialization code } return self; } - (void)drawRect:(CGRect)rect { // Drawing code CGContextRef c = UIGraphicsGetCurrentContext(); CGContextSetFillColorWithColor(c, [fillColor CGColor]); CGContextSetStrokeColorWithColor(c, [borderColor CGColor]); CGContextSetLineWidth(c, 2.0); if (position == CustomCellBackgroundViewPositionTop) { CGFloat minx = CGRectGetMinX(rect) , midx = CGRectGetMidX(rect), maxx = CGRectGetMaxX(rect) ; CGFloat miny = CGRectGetMinY(rect) , maxy = CGRectGetMaxY(rect) ; minx = minx + 1; miny = miny + 1; maxx = maxx - 1; maxy = maxy ; CGContextMoveToPoint(c, minx, maxy); CGContextAddArcToPoint(c, minx, miny, midx, miny, ROUND_SIZE); CGContextAddArcToPoint(c, maxx, miny, maxx, maxy, ROUND_SIZE); CGContextAddLineToPoint(c, maxx, maxy); // Close the path CGContextClosePath(c); // Fill & stroke the path CGContextDrawPath(c, kCGPathFillStroke); return; } else if (position == CustomCellBackgroundViewPositionBottom) { CGFloat minx = CGRectGetMinX(rect) , midx = CGRectGetMidX(rect), maxx = CGRectGetMaxX(rect) ; CGFloat miny = CGRectGetMinY(rect) , maxy = CGRectGetMaxY(rect) ; minx = minx + 1; miny = miny ; maxx = maxx - 1; maxy = maxy - 1; CGContextMoveToPoint(c, minx, miny); CGContextAddArcToPoint(c, minx, maxy, midx, maxy, ROUND_SIZE); CGContextAddArcToPoint(c, maxx, maxy, maxx, miny, ROUND_SIZE); CGContextAddLineToPoint(c, maxx, miny); // Close the path CGContextClosePath(c); // Fill & stroke the path CGContextDrawPath(c, kCGPathFillStroke); return; } else if (position == CustomCellBackgroundViewPositionMiddle) { CGFloat minx = CGRectGetMinX(rect) , maxx = CGRectGetMaxX(rect) ; CGFloat miny = CGRectGetMinY(rect) , maxy = CGRectGetMaxY(rect) ; minx = minx + 1; miny = miny ; maxx = maxx - 1; maxy = maxy ; CGContextMoveToPoint(c, minx, miny); CGContextAddLineToPoint(c, maxx, miny); CGContextAddLineToPoint(c, maxx, maxy); CGContextAddLineToPoint(c, minx, maxy); CGContextClosePath(c); // Fill & stroke the path CGContextDrawPath(c, kCGPathFillStroke); return; } else if (position == CustomCellBackgroundViewPositionSingle) { CGFloat minx = CGRectGetMinX(rect) , midx = CGRectGetMidX(rect), maxx = CGRectGetMaxX(rect) ; CGFloat miny = CGRectGetMinY(rect) , midy = CGRectGetMidY(rect) , maxy = CGRectGetMaxY(rect) ; minx = minx + 1; miny = miny + 1; maxx = maxx - 1; maxy = maxy - 1; CGContextMoveToPoint(c, minx, midy); CGContextAddArcToPoint(c, minx, miny, midx, miny, ROUND_SIZE); CGContextAddArcToPoint(c, maxx, miny, maxx, midy, ROUND_SIZE); CGContextAddArcToPoint(c, maxx, maxy, midx, maxy, ROUND_SIZE); CGContextAddArcToPoint(c, minx, maxy, minx, midy, ROUND_SIZE); // Close the path CGContextClosePath(c); // Fill & stroke the path CGContextDrawPath(c, kCGPathFillStroke); return; } } - (void)dealloc { [borderColor release]; [fillColor release]; [super dealloc]; } @end static void addRoundedRectToPath(CGContextRef context, CGRect rect, float ovalWidth,float ovalHeight) { float fw, fh; if (ovalWidth == 0 || ovalHeight == 0) {// 1 CGContextAddRect(context, rect); return; } CGContextSaveGState(context);// 2 CGContextTranslateCTM (context, CGRectGetMinX(rect),// 3 CGRectGetMinY(rect)); CGContextScaleCTM (context, ovalWidth, ovalHeight);// 4 fw = CGRectGetWidth (rect) / ovalWidth;// 5 fh = CGRectGetHeight (rect) / ovalHeight;// 6 CGContextMoveToPoint(context, fw, fh/2); // 7 CGContextAddArcToPoint(context, fw, fh, fw/2, fh, 1);// 8 CGContextAddArcToPoint(context, 0, fh, 0, fh/2, 1);// 9 CGContextAddArcToPoint(context, 0, 0, fw/2, 0, 1);// 10 CGContextAddArcToPoint(context, fw, 0, fw, fh/2, 1); // 11 CGContextClosePath(context);// 12 CGContextRestoreGState(context);// 13 } but the problem is my drawRect is not getting called automatically......... I am doing it like this. CustomCellBackgroundView *custView = [[CustomCellBackgroundView alloc] initWithFrame:CGRectMake(0,0,320,44)]; [cell setBackgroundView:custView]; [custView release]; and doing this gives me transparent cell. I tried and fought with code but could get any results. Please help me out. I am really having no idea how this code will run.

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  • Removing Left Recursion in ANTLR

    - by prosseek
    As is explained in http://stackoverflow.com/questions/2652060/removing-left-recursion , there are two ways to remove the left recursion. Modify the original grammar to remove the left recursion using some procedure Write the grammar originally not to have the left recursion What people normally use for removing (not having) the left recursion with ANTLR? I've used flex/bison for parser, but I need to use ANTLR. The only thing I'm concerned about using ANTLR (or LL parser in genearal) is left recursion removal. In practical sense, how serious of removing left recursion in ANTLR? Is this a showstopper in using ANTLR? Or, nobody cares about it in ANTLR community? I like the idea of AST generation of ANTLR. In terms of getting AST quick and easy way, which method (out of the 2 removing left recursion methods) is preferable?

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  • Highlighting Text Color using Html.fromHtml() in Android?

    - by sunil
    Hi, I am developing an application in which there will be a search screen where user can search for specific keywords and that keyword should be highlighted. I have found Html.fromHtml method. But I will like to know whether its the proper way of doing it or not. Please let me know your views on this. Regards Sunil

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  • Boosting my GA with Neural Networks and/or Reinforcement Learning

    - by AlexT
    As I have mentioned in previous questions I am writing a maze solving application to help me learn about more theoretical CS subjects, after some trouble I've got a Genetic Algorithm working that can evolve a set of rules (handled by boolean values) in order to find a good solution through a maze. That being said, the GA alone is okay, but I'd like to beef it up with a Neural Network, even though I have no real working knowledge of Neural Networks (no formal theoretical CS education). After doing a bit of reading on the subject I found that a Neural Network could be used to train a genome in order to improve results. Let's say I have a genome (group of genes), such as 1 0 0 1 0 1 0 1 0 1 1 1 0 0... How could I use a Neural Network (I'm assuming MLP?) to train and improve my genome? In addition to this as I know nothing about Neural Networks I've been looking into implementing some form of Reinforcement Learning, using my maze matrix (2 dimensional array), although I'm a bit stuck on what the following algorithm wants from me: (from http://people.revoledu.com/kardi/tutorial/ReinforcementLearning/Q-Learning-Algorithm.htm) 1. Set parameter , and environment reward matrix R 2. Initialize matrix Q as zero matrix 3. For each episode: * Select random initial state * Do while not reach goal state o Select one among all possible actions for the current state o Using this possible action, consider to go to the next state o Get maximum Q value of this next state based on all possible actions o Compute o Set the next state as the current state End Do End For The big problem for me is implementing a reward matrix R and what a Q matrix exactly is, and getting the Q value. I use a multi-dimensional array for my maze and enum states for every move. How would this be used in a Q-Learning algorithm? If someone could help out by explaining what I would need to do to implement the following, preferably in Java although C# would be nice too, possibly with some source code examples it'd be appreciated.

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