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  • OpenVPN multiple servers on the same subnet, high availability

    - by andre
    Hey everyone. Let me start by saying that my Linux experience isn't super awesome but I can usually find my way around things easily. Over at work we have an OpenVPN setup that's been due for some improvement for a while now. The main server (tap mode) runs in our office, behind a rather slow DSL connection. The main problem is that, since I'm usually out of the office, every time I want to access something on the virtual network I have to go through that server to get anywhere else. We have two servers up on 100 Mbit connections that we use for development and production purposes, about 3 more servers in the office (one of them behind a different T1 line for VOIP) and about two dozen clients who use the network on a daily basis from various locations. We've had situations where network routing (outside of our control) would not allow people to reach our main OpenVPN server whilst the other locations were connectable. Also any time someone outside the office wants to fetch something from any of the servers (say, a 500 MB code repository), a whopping 20 KB/s download speed is just unacceptable these days (did I mention slow DSL? ok). We had to implement traffic shaping on this server since maxing out this connection was fairly trivial. I had the thought of running two (or more) OpenVPN servers in the network. These would have to have the same subnet though, as our application relies on virtual network's IP addresses for some of its core functionality. The clients would also preferably retain the same IP addresses but that's not vital. For simplicity, lets call the current server office and the second server I'm setting up, cloud. Call the server on the T1 phone. This proved to be rather complex because as soon as I connect to cloud, I cannot see office. Any routes to a server that would go through office also do not work while I'm connected to cloud (no ping, nothing) and vice-versa. There's no rules for iptables that would be blocking the traffic either. Recently I came across this article on linuxjournal but the solution they provide seems to only cover the use of two servers and somewhat outdated (can't even find much documentation, their wiki is offline). They also state that adding more servers would be a complex task. Ideally I would like to keep the existing server office running the virtual network and also run the OpenVPN daemon on the cloud and phone servers (100 Mbit and very reliable connection, respectively) so that we're on safe ground in case of a hardware failure, DSL failure, etc. So, in essence, I'm looking for a highly available OpenVPN solution (fix, patch, hack, tweak, whatever you want to call it) that will accept connections on multiple hosts (2 or more) whilst keeping the same IP address subnet regardless of the server to which you connect to. Thanks for reading and sorry for the long post, I hope it gets the point across :P

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  • How to delete everything except .svn directories?

    - by Arek
    I have quite complex directory tree. There are many subdirectories, in those subdirectories beside other files and directories are ".svn" directories. Now, under linux I want to delete all files and directories except the .svn directories. I found many solutions about opposite behaviour - deleting all .svn directories in the tree. Can somebody quote me the correct answer for deleting everything except .svn?

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  • Add Excel column without breaking equation

    - by CRAIG
    I have completed a very complex Excel spreadsheet with a lot of equations, except ... I forgot to include September I have Jan through Dec, all the months, except the calculations for September. Of course all the equations are currently perfect for the data that's here. How do I add a whole new column without ruining the previous equations? PS: tomorrow is my holidays and I have to go to work to finish this table, so bad

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  • Thinkpad speaker turns mute - Linux Codec issue?

    - by Curlew
    At some point a few days ago the speakers on my Lenovo Thinkpad T410 (Model number: 2537A11) suddenly stopped working randomly. This error happens every time I watch a video or listen to a music file. The sound just abruptly stops. At the moment, I can't produce a single sound no matter what I do. I am using Debian GNU/Linux on this laptop and there doesn't appear to be anything else wrong (the fan is working, no abnormal heat (staying around ~40°C), no other obvious errors or problems). Here is the output of a nice program someone pointed me to: martin@martin:~/Downloads$ sudo python run.py --monitor Using temporary directory: /dev/shm/hda-analyzer You may remove this directory when finished or if you like to download the most recent copy of hda-analyzer tool. Downloading file hda_analyzer.py Downloading file hda_guilib.py Downloading file hda_codec.py Downloading file hda_proc.py Downloading file hda_graph.py Downloading file hda_mixer.py Downloaded all files, executing hda_analyzer.py Watching 1 cards ====================================== Sound is working normally and then it stops and the following lines appear: Diff for codec 0/0 (0x14f15069): --- +++ @@ -164,17 +164,17 @@ Power: setting=D0, actual=D0 Node 0x1f [Pin Complex] wcaps 0x400501: Stereo Pincap 0x00000010: OUT Pin Default 0x901701f0: [Fixed] Speaker at Int N/A Conn = Analog, Color = Unknown DefAssociation = 0xf, Sequence = 0x0 Misc = NO_PRESENCE Pin-ctls: 0x40: OUT - Power: setting=D0, actual=D0 + Power: setting=D3, actual=D3 Connection: 2 0x10* 0x11 Node 0x20 [Pin Complex] wcaps 0x400781: Stereo Digital Pincap 0x00000010: OUT Pin Default 0x40f001f0: [N/A] Other at Ext N/A Conn = Unknown, Color = Unknown DefAssociation = 0xf, Sequence = 0x0 Misc = NO_PRESENCE And now there is also an error in the dmesg output hda-intel: IRQ timing workaround is activated for card #0. Suggest a bigger bdl_pos_adj. I changed the bdl_pos_adj to various numbers (-1, 0, 64, 1024) and either there is no change at all or dmesg reports that the adjustment is too big. I wonder if this bdl_pos_adj is the real reason for the error. Here is my hardware information provided by alsa-info.sh website. Okay, i did some serious testing and even installed Windows and now i officially conclude that this is a hard-ware related issue with my Laptop speakers. Reason: The error occurs in my installed Debian Linux, an Ubuntu Live distribution and Windows XP No error-message appears in all of the OS. The sound just keeps running and i can't hear a thing. I tested different setups, including OSS, ALSA and the pulseaudio server on top If i use my new usb-headphones i can hear sound all the time without any sudden silences. So obviously, although hard to believe, my laptop speakers are not okay (never heard of similar cases). I'll award the bounty to anyone who can point me to good tutorials or the procedure how to exchange my T410 speakers (i still have warranty. The laptop was bought in Germany, but now i am in Denmark). Or to someone who can explain me the output from hda-analyzer (big log above).

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  • JavaScript-based applications and text browsers

    - by Vi
    How to use complex AJAX applications with a lot of menus and with X.509 authentications in non-GUI mode with simple browsers? For example, I can login to Webmoney from console using links/lynx/link2 (but not w3m), entering captcha (using aaxine) and do operations there, but can't login not using X.509 certificate (even if I try to separate SSL part using "socat tcp-l:... openssl:...:443,cert=extracted_from_firefox.pem") Is there some program that behaves like fully-fledged browser (build DOM/execute JS/Support all features except of actually displaying things), but without GUI and dependencies on GUI libraries?

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  • Remote access to Microsoft Dynamics NAV (C/Side) with native non-SQL database

    - by Joannes Vermorel
    I am facing a company that have a fairly recent Microsoft Dynamics NAV (C/Side) setup that comes with a non-SQL storage system called the native database server. I would need to be remotely connect to this database, and perform what would equate to SQL queries with very modest needs (no join, no complex filtering). I am rather ignorant of this technology, does someone knows to how make remote queries to this ERP?

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  • Best open source server notification software

    - by Adam Evers
    I am looking for an open source notification/monitoring software which will work much like growl does with a mac. It would be awesome if I could receive certain messages to my mac computer from my server when lets say it restarts or some predefined error happens etc. Anyone know of anything like that? I know of Nagios but I am thinking not as complex.

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  • Why should I use a puppet parameterized class?

    - by robbyt
    Generally when working with complex puppet modules, I will set variables at the node level or inside a class. e.g., node 'foo.com' { $file_owner = "larry" include bar } class bar { $file_name = "larry.txt" include do_stuff } class do_stuff { file { $file_name: ensure => file, owner => $file_owner, } } How/when/why does parametrized classes help when this situation? How are you using parametrized classes to structure your puppet modules?

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  • Multicore system. How are the cores "sorted"

    - by asdrubael
    If I have a system with let's say two Quadcore CPUs and HyperThreading enabled, how do I know how the phsyical and virtual cores are sorted? For example if I force a process to run on "CPU 0" how to know which Core this really is? I remember a complex drawing about this, but didn't find anything useful.

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  • On linux how can make a list of files that are owned by a particular owner and then fix the group and owner?

    - by Stuart Woodward
    I have a deep and complex file system where some files have been accidently written by root. I want to change the ownership of those files back to the original owner in one go. I am playing with commands like: find /folder -type f | xargs ls -l | grep "root root" but there is a lot of garbage coming out too. I want to make a list first and then change only the files in that list after confirmation.

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  • Can not get sound over hdmi in kubuntu 9.10

    - by user32509
    I have used a hdmi cable to connect my lcd (which is connected with my speakers) with my nvida 275 gtx grafic card. I can not get the sound output to work. The hardware itself is working probably - I tested it under windows. Currently I am running Kubuntu 9.10 64 with Nvidia 190.53. The sound output worked fine before I installed the hdmi connection. (German output - i can change it, if you tell me how :)) aplay -l **** Liste von PLAYBACK Geräten **** Karte 0: Intel [HDA Intel], Gerät 0: ALC889A Analog [ALC889A Analog] Untergeordnete Geräte: 1/1 Untergeordnetes Gerät '0: subdevice #0 Karte 0: Intel [HDA Intel], Gerät 1: ALC889A Digital [ALC889A Digital] Untergeordnete Geräte: 1/1 Untergeordnetes Gerät '0: subdevice #0 aplay -L front:CARD=Intel,DEV=0 HDA Intel, ALC889A Analog Front speakers surround40:CARD=Intel,DEV=0 HDA Intel, ALC889A Analog 4.0 Surround output to Front and Rear speakers surround41:CARD=Intel,DEV=0 HDA Intel, ALC889A Analog 4.1 Surround output to Front, Rear and Subwoofer speakers surround50:CARD=Intel,DEV=0 HDA Intel, ALC889A Analog 5.0 Surround output to Front, Center and Rear speakers surround51:CARD=Intel,DEV=0 HDA Intel, ALC889A Analog 5.1 Surround output to Front, Center, Rear and Subwoofer speakers surround71:CARD=Intel,DEV=0 HDA Intel, ALC889A Analog 7.1 Surround output to Front, Center, Side, Rear and Woofer speakers iec958:CARD=Intel,DEV=0 HDA Intel, ALC889A Digital IEC958 (S/PDIF) Digital Audio Output null Discard all samples (playback) or generate zero samples (capture) pulse Playback/recording through the PulseAudio sound server And i disabled mute in kmix an all channels :) Edit: lspci -v ... 00:1b.0 Audio device: Intel Corporation 82801I (ICH9 Family) HD Audio Controller (rev 02) Subsystem: Giga-byte Technology Device a022 Flags: bus master, fast devsel, latency 0, IRQ 22 Memory at ea400000 (64-bit, non-prefetchable) [size=16K] Capabilities: [50] Power Management version 2 Capabilities: [60] Message Signalled Interrupts: Mask- 64bit+ Queue=0/0 Enable- Capabilities: [70] Express Root Complex Integrated Endpoint, MSI 00 Capabilities: [100] Virtual Channel <?> Capabilities: [130] Root Complex Link <?> Kernel driver in use: HDA Intel Kernel modules: snd-hda-intel ... cat /proc/asound/version Advanced Linux Sound Architecture Driver Version 1.0.20. lsmod | grep snd_hda_intel snd_hda_intel 31880 2 snd_hda_codec 87584 2 snd_hda_codec_realtek,snd_hda_intel snd_pcm 93160 3 snd_hda_intel,snd_hda_codec,snd_pcm_oss snd 77096 16 snd_hda_codec_realtek,snd_hda_intel,snd_hda_codec,snd_hwdep,snd_pcm_oss,snd_mixer_oss,snd_pcm,snd_seq_oss,snd_rawmidi,snd_seq,snd_timer,snd_seq_device snd_page_alloc 10928 2 snd_hda_intel,snd_pcm I think I am missing the something-hdmi module? Is there such a thing?

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  • Direct access to website's database with single click?

    - by Mick
    I have noticed that when selecting options (drop down menus, radio buttons etc) on some websites you see an ever more complex URL being created and then you can use that URL to access that website at a later date and go straight to the page with your desired options. Unfortunately on other websites the URL remains fixed and you appear to have no choice but to select the options all over again. I was wondering if there was some utility that would help automate this process.

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  • Slow down individual connections passing through a Linux router?

    - by davr
    We have a Linux server acting as a router/firewall for our office. Occasionally someone will upload a large file that takes up all our bandwidth. I don't want to implement any complex rules or traffic shaping, but I'm wondering if there is a way to slow down a single connection on the spot? I found tcpnice, but it doesn't slow down the transfers in my testing.

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  • Is there a way to change the default animation speed in PowerPoint?

    - by Tim
    I do a lot of PowerPoint (2007) presentations, and some of those involve some rather complex diagrams that I like to build step by step, using PowerPoint's animation feature. I prefer using the "fade in" style, but I find the default medium speed setting too low, so every time I'm adding an element to my animation, I have to go to the Speed dropdown box and select "Very fast". This is getting annoying, so I wonder if there is a way to tell PowerPoint that I'd like my standard animation speed (at least for fade-ins) to be "very fast"?

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  • Why should I use a puppet parametrized class?

    - by robbyt
    Generally when working with complex puppet modules, I will set variables at the node level or inside a class. e.g., node 'foo.com' { $file_owner = "larry" include bar } class bar { $file_name = "larry.txt" include do_stuff } class do_stuff { file { $file_name: ensure => file, owner => $file_owner, } } How/when/why does parametrized classes help when this situation? How are you using parametrized classes to structure your puppet modules?

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  • Is it possible to run multiple mongod instances on a single set of database files

    - by 9point6
    We have large multi-gigabyte data sets on which we run very complex queries, for example { $or: [ { id: 30000001, ... }, { id: 30000005, ... }, ..., { id: 30001005, ... } ] } It seems that CPU is actually a bottleneck at this point, so I'd be advantageous to be able to run multiple mongod instances on the same set of database files. We've considered using replica sets to this end, but would prefer to not require the extra disk space simply for CPU reasons.

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  • How to know whether to create a general system or to hack a solution

    - by Andy K
    I'm new to coding , learning it since last year actually. One of my worst habits is the following: Often I'm trying to create a solution that is too big , too complex and doesn't achieve what needs to be achieved, when a hacky kludge can make the fit. One last example was the following (see paste bin link below) http://pastebin.com/WzR3zsLn After explaining my issue, one nice person at stackoverflow came with this solution instead http://stackoverflow.com/questions/25304170/update-a-field-by-removing-quarter-or-removing-month When should I keep my code simple and when should I create a 'big', general solution? I feel stupid sometimes for building something so big, so awkward, just to solve a simple problem. It did not occur to me that there would be an easier solution. Any tips are welcomed. Best

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  • From the Tips Box: Halting Autorun, Android’s Power Strip, and Secure DVD Wiping

    - by Jason Fitzpatrick
    This week we’re kicking off a new series here at How-To Geek focused on awesome reader tips. This week we’re exploring Windows shortcuts, Android widgets, and sparktacular ways to erase digital media. Latest Features How-To Geek ETC Learn To Adjust Contrast Like a Pro in Photoshop, GIMP, and Paint.NET Have You Ever Wondered How Your Operating System Got Its Name? Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions Access and Manage Your Ubuntu One Account in Chrome and Iron Mouse Over YouTube Previews YouTube Videos in Chrome Watch a Machine Get Upgraded from MS-DOS to Windows 7 [Video] Bring the Whole Ubuntu Gang Home to Your Desktop with this Mascots Wallpaper Hack Apart a Highlighter to Create UV-Reactive Flowers [Science] Add a “Textmate Style” Lightweight Text Editor with Dropbox Syncing to Chrome and Iron

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  • Best way of learning Python + GUI when coming from .NET

    - by Oscar Mederos
    I've been developing applications in C# / VB.NET for about 3-4 years (.NET Framework v2.0, 3.5, 4). I have also developed some command-line applications or scripts in C, and Python under Linux. Sometimes I need to develop my applications in another languages, like Python, but the problem thing is that lots of those applications require a GUI. Maybe not a too complex one, but it does require some windows with buttons, text boxes, list boxes,... What books/tips/tutorials do you suggest me to start working with that language and be able to deploy my deliverables not only in .NET? Note: Learning python is not the big deal here, because I already know the basic of it. I just want to focus on the GUI. Maybe this question should be on UI instead of here? If so, please, migrate it :)

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  • Coming up with manageable game ideas as a hobbyist game developer

    - by Kragen
    I'm trying to come up with ideas for games to develop - as per the advice on this question I've started jotting down and brainstorming my ideas as I get them, and it has worked relatively well - I now have a growing collection of ideas that I think are relatively original. The trouble is that I'm a solo hobbyist developer so my time is limited (and I have short attention span!) I've decided to set myself a limit of 1 working week (i.e. 35-40 hours) to develop / prototype my game, but all of the ideas that really spark my imagination are far too complex to be achievable in that sort of time (e.g. RTS or RPG style gameplay), and none of my simpler ideas really strike me as being that good (and whenever I get a flash of inspiration I invariably end up making things more complicated!) Am I being too picky - should I just take one of my simpler ideas and have a go?

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  • ASP.NET MVC ModelCopier

    - by shiju
     In my earlier post ViewModel patten and AutoMapper in ASP.NET MVC application, We have discussed the need for  View Model objects and how to map values between View Model objects and Domain model objects using AutoMapper. ASP.NET MVC futures assembly provides a static class ModelCopier that can also use for copying values between View Model objects and Domain model objects. ModelCopier class has two static methods - CopyCollection and CopyModel.CopyCollection method would copy values between two collection objects and CopyModel would copy values between two model objects. <PRE class="c#" name="code"> var expense=new Expense(); ModelCopier.CopyModel(expenseViewModel, expense);</PRE>The above code copying values from expenseViewModel object to  expense object.                For simple mapping between model objects, you can use ModelCopier but for complex scenarios, I highly recommending to using AutoMapper for mapping between model objects.

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  • Daisies and Rye Swaying in the Summer Wind Wallpaper

    - by Asian Angel
    Flowers [DesktopNexus] Latest Features How-To Geek ETC Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions How to Enable User-Specific Wireless Networks in Windows 7 How to Use Google Chrome as Your Default PDF Reader (the Easy Way) Reclaim Vertical UI Space by Moving Your Tabs to the Side in Firefox Wind and Water: Puzzle Battles – An Awesome Game for Linux and Windows How Star Wars Changed the World [Infographic] Tabs Visual Manager Adds Thumbnailed Tab Switching to Chrome Daisies and Rye Swaying in the Summer Wind Wallpaper Read On Phone Pushes Data from Your Desktop to the Appropriate Android App

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  • C#/.NET Little Wonders: The Concurrent Collections (1 of 3)

    - by James Michael Hare
    Once again we consider some of the lesser known classes and keywords of C#.  In the next few weeks, we will discuss the concurrent collections and how they have changed the face of concurrent programming. This week’s post will begin with a general introduction and discuss the ConcurrentStack<T> and ConcurrentQueue<T>.  Then in the following post we’ll discuss the ConcurrentDictionary<T> and ConcurrentBag<T>.  Finally, we shall close on the third post with a discussion of the BlockingCollection<T>. For more of the "Little Wonders" posts, see the index here. A brief history of collections In the beginning was the .NET 1.0 Framework.  And out of this framework emerged the System.Collections namespace, and it was good.  It contained all the basic things a growing programming language needs like the ArrayList and Hashtable collections.  The main problem, of course, with these original collections is that they held items of type object which means you had to be disciplined enough to use them correctly or you could end up with runtime errors if you got an object of a type you weren't expecting. Then came .NET 2.0 and generics and our world changed forever!  With generics the C# language finally got an equivalent of the very powerful C++ templates.  As such, the System.Collections.Generic was born and we got type-safe versions of all are favorite collections.  The List<T> succeeded the ArrayList and the Dictionary<TKey,TValue> succeeded the Hashtable and so on.  The new versions of the library were not only safer because they checked types at compile-time, in many cases they were more performant as well.  So much so that it's Microsoft's recommendation that the System.Collections original collections only be used for backwards compatibility. So we as developers came to know and love the generic collections and took them into our hearts and embraced them.  The problem is, thread safety in both the original collections and the generic collections can be problematic, for very different reasons. Now, if you are only doing single-threaded development you may not care – after all, no locking is required.  Even if you do have multiple threads, if a collection is “load-once, read-many” you don’t need to do anything to protect that container from multi-threaded access, as illustrated below: 1: public static class OrderTypeTranslator 2: { 3: // because this dictionary is loaded once before it is ever accessed, we don't need to synchronize 4: // multi-threaded read access 5: private static readonly Dictionary<string, char> _translator = new Dictionary<string, char> 6: { 7: {"New", 'N'}, 8: {"Update", 'U'}, 9: {"Cancel", 'X'} 10: }; 11:  12: // the only public interface into the dictionary is for reading, so inherently thread-safe 13: public static char? Translate(string orderType) 14: { 15: char charValue; 16: if (_translator.TryGetValue(orderType, out charValue)) 17: { 18: return charValue; 19: } 20:  21: return null; 22: } 23: } Unfortunately, most of our computer science problems cannot get by with just single-threaded applications or with multi-threading in a load-once manner.  Looking at  today's trends, it's clear to see that computers are not so much getting faster because of faster processor speeds -- we've nearly reached the limits we can push through with today's technologies -- but more because we're adding more cores to the boxes.  With this new hardware paradigm, it is even more important to use multi-threaded applications to take full advantage of parallel processing to achieve higher application speeds. So let's look at how to use collections in a thread-safe manner. Using historical collections in a concurrent fashion The early .NET collections (System.Collections) had a Synchronized() static method that could be used to wrap the early collections to make them completely thread-safe.  This paradigm was dropped in the generic collections (System.Collections.Generic) because having a synchronized wrapper resulted in atomic locks for all operations, which could prove overkill in many multithreading situations.  Thus the paradigm shifted to having the user of the collection specify their own locking, usually with an external object: 1: public class OrderAggregator 2: { 3: private static readonly Dictionary<string, List<Order>> _orders = new Dictionary<string, List<Order>>(); 4: private static readonly _orderLock = new object(); 5:  6: public void Add(string accountNumber, Order newOrder) 7: { 8: List<Order> ordersForAccount; 9:  10: // a complex operation like this should all be protected 11: lock (_orderLock) 12: { 13: if (!_orders.TryGetValue(accountNumber, out ordersForAccount)) 14: { 15: _orders.Add(accountNumber, ordersForAccount = new List<Order>()); 16: } 17:  18: ordersForAccount.Add(newOrder); 19: } 20: } 21: } Notice how we’re performing several operations on the dictionary under one lock.  With the Synchronized() static methods of the early collections, you wouldn’t be able to specify this level of locking (a more macro-level).  So in the generic collections, it was decided that if a user needed synchronization, they could implement their own locking scheme instead so that they could provide synchronization as needed. The need for better concurrent access to collections Here’s the problem: it’s relatively easy to write a collection that locks itself down completely for access, but anything more complex than that can be difficult and error-prone to write, and much less to make it perform efficiently!  For example, what if you have a Dictionary that has frequent reads but in-frequent updates?  Do you want to lock down the entire Dictionary for every access?  This would be overkill and would prevent concurrent reads.  In such cases you could use something like a ReaderWriterLockSlim which allows for multiple readers in a lock, and then once a writer grabs the lock it blocks all further readers until the writer is done (in a nutshell).  This is all very complex stuff to consider. Fortunately, this is where the Concurrent Collections come in.  The Parallel Computing Platform team at Microsoft went through great pains to determine how to make a set of concurrent collections that would have the best performance characteristics for general case multi-threaded use. Now, as in all things involving threading, you should always make sure you evaluate all your container options based on the particular usage scenario and the degree of parallelism you wish to acheive. This article should not be taken to understand that these collections are always supperior to the generic collections. Each fills a particular need for a particular situation. Understanding what each container is optimized for is key to the success of your application whether it be single-threaded or multi-threaded. General points to consider with the concurrent collections The MSDN points out that the concurrent collections all support the ICollection interface. However, since the collections are already synchronized, the IsSynchronized property always returns false, and SyncRoot always returns null.  Thus you should not attempt to use these properties for synchronization purposes. Note that since the concurrent collections also may have different operations than the traditional data structures you may be used to.  Now you may ask why they did this, but it was done out of necessity to keep operations safe and atomic.  For example, in order to do a Pop() on a stack you have to know the stack is non-empty, but between the time you check the stack’s IsEmpty property and then do the Pop() another thread may have come in and made the stack empty!  This is why some of the traditional operations have been changed to make them safe for concurrent use. In addition, some properties and methods in the concurrent collections achieve concurrency by creating a snapshot of the collection, which means that some operations that were traditionally O(1) may now be O(n) in the concurrent models.  I’ll try to point these out as we talk about each collection so you can be aware of any potential performance impacts.  Finally, all the concurrent containers are safe for enumeration even while being modified, but some of the containers support this in different ways (snapshot vs. dirty iteration).  Once again I’ll highlight how thread-safe enumeration works for each collection. ConcurrentStack<T>: The thread-safe LIFO container The ConcurrentStack<T> is the thread-safe counterpart to the System.Collections.Generic.Stack<T>, which as you may remember is your standard last-in-first-out container.  If you think of algorithms that favor stack usage (for example, depth-first searches of graphs and trees) then you can see how using a thread-safe stack would be of benefit. The ConcurrentStack<T> achieves thread-safe access by using System.Threading.Interlocked operations.  This means that the multi-threaded access to the stack requires no traditional locking and is very, very fast! For the most part, the ConcurrentStack<T> behaves like it’s Stack<T> counterpart with a few differences: Pop() was removed in favor of TryPop() Returns true if an item existed and was popped and false if empty. PushRange() and TryPopRange() were added Allows you to push multiple items and pop multiple items atomically. Count takes a snapshot of the stack and then counts the items. This means it is a O(n) operation, if you just want to check for an empty stack, call IsEmpty instead which is O(1). ToArray() and GetEnumerator() both also take snapshots. This means that iteration over a stack will give you a static view at the time of the call and will not reflect updates. Pushing on a ConcurrentStack<T> works just like you’d expect except for the aforementioned PushRange() method that was added to allow you to push a range of items concurrently. 1: var stack = new ConcurrentStack<string>(); 2:  3: // adding to stack is much the same as before 4: stack.Push("First"); 5:  6: // but you can also push multiple items in one atomic operation (no interleaves) 7: stack.PushRange(new [] { "Second", "Third", "Fourth" }); For looking at the top item of the stack (without removing it) the Peek() method has been removed in favor of a TryPeek().  This is because in order to do a peek the stack must be non-empty, but between the time you check for empty and the time you execute the peek the stack contents may have changed.  Thus the TryPeek() was created to be an atomic check for empty, and then peek if not empty: 1: // to look at top item of stack without removing it, can use TryPeek. 2: // Note that there is no Peek(), this is because you need to check for empty first. TryPeek does. 3: string item; 4: if (stack.TryPeek(out item)) 5: { 6: Console.WriteLine("Top item was " + item); 7: } 8: else 9: { 10: Console.WriteLine("Stack was empty."); 11: } Finally, to remove items from the stack, we have the TryPop() for single, and TryPopRange() for multiple items.  Just like the TryPeek(), these operations replace Pop() since we need to ensure atomically that the stack is non-empty before we pop from it: 1: // to remove items, use TryPop or TryPopRange to get multiple items atomically (no interleaves) 2: if (stack.TryPop(out item)) 3: { 4: Console.WriteLine("Popped " + item); 5: } 6:  7: // TryPopRange will only pop up to the number of spaces in the array, the actual number popped is returned. 8: var poppedItems = new string[2]; 9: int numPopped = stack.TryPopRange(poppedItems); 10:  11: foreach (var theItem in poppedItems.Take(numPopped)) 12: { 13: Console.WriteLine("Popped " + theItem); 14: } Finally, note that as stated before, GetEnumerator() and ToArray() gets a snapshot of the data at the time of the call.  That means if you are enumerating the stack you will get a snapshot of the stack at the time of the call.  This is illustrated below: 1: var stack = new ConcurrentStack<string>(); 2:  3: // adding to stack is much the same as before 4: stack.Push("First"); 5:  6: var results = stack.GetEnumerator(); 7:  8: // but you can also push multiple items in one atomic operation (no interleaves) 9: stack.PushRange(new [] { "Second", "Third", "Fourth" }); 10:  11: while(results.MoveNext()) 12: { 13: Console.WriteLine("Stack only has: " + results.Current); 14: } The only item that will be printed out in the above code is "First" because the snapshot was taken before the other items were added. This may sound like an issue, but it’s really for safety and is more correct.  You don’t want to enumerate a stack and have half a view of the stack before an update and half a view of the stack after an update, after all.  In addition, note that this is still thread-safe, whereas iterating through a non-concurrent collection while updating it in the old collections would cause an exception. ConcurrentQueue<T>: The thread-safe FIFO container The ConcurrentQueue<T> is the thread-safe counterpart of the System.Collections.Generic.Queue<T> class.  The concurrent queue uses an underlying list of small arrays and lock-free System.Threading.Interlocked operations on the head and tail arrays.  Once again, this allows us to do thread-safe operations without the need for heavy locks! The ConcurrentQueue<T> (like the ConcurrentStack<T>) has some departures from the non-concurrent counterpart.  Most notably: Dequeue() was removed in favor of TryDequeue(). Returns true if an item existed and was dequeued and false if empty. Count does not take a snapshot It subtracts the head and tail index to get the count.  This results overall in a O(1) complexity which is quite good.  It’s still recommended, however, that for empty checks you call IsEmpty instead of comparing Count to zero. ToArray() and GetEnumerator() both take snapshots. This means that iteration over a queue will give you a static view at the time of the call and will not reflect updates. The Enqueue() method on the ConcurrentQueue<T> works much the same as the generic Queue<T>: 1: var queue = new ConcurrentQueue<string>(); 2:  3: // adding to queue is much the same as before 4: queue.Enqueue("First"); 5: queue.Enqueue("Second"); 6: queue.Enqueue("Third"); For front item access, the TryPeek() method must be used to attempt to see the first item if the queue.  There is no Peek() method since, as you’ll remember, we can only peek on a non-empty queue, so we must have an atomic TryPeek() that checks for empty and then returns the first item if the queue is non-empty. 1: // to look at first item in queue without removing it, can use TryPeek. 2: // Note that there is no Peek(), this is because you need to check for empty first. TryPeek does. 3: string item; 4: if (queue.TryPeek(out item)) 5: { 6: Console.WriteLine("First item was " + item); 7: } 8: else 9: { 10: Console.WriteLine("Queue was empty."); 11: } Then, to remove items you use TryDequeue().  Once again this is for the same reason we have TryPeek() and not Peek(): 1: // to remove items, use TryDequeue. If queue is empty returns false. 2: if (queue.TryDequeue(out item)) 3: { 4: Console.WriteLine("Dequeued first item " + item); 5: } Just like the concurrent stack, the ConcurrentQueue<T> takes a snapshot when you call ToArray() or GetEnumerator() which means that subsequent updates to the queue will not be seen when you iterate over the results.  Thus once again the code below will only show the first item, since the other items were added after the snapshot. 1: var queue = new ConcurrentQueue<string>(); 2:  3: // adding to queue is much the same as before 4: queue.Enqueue("First"); 5:  6: var iterator = queue.GetEnumerator(); 7:  8: queue.Enqueue("Second"); 9: queue.Enqueue("Third"); 10:  11: // only shows First 12: while (iterator.MoveNext()) 13: { 14: Console.WriteLine("Dequeued item " + iterator.Current); 15: } Using collections concurrently You’ll notice in the examples above I stuck to using single-threaded examples so as to make them deterministic and the results obvious.  Of course, if we used these collections in a truly multi-threaded way the results would be less deterministic, but would still be thread-safe and with no locking on your part required! For example, say you have an order processor that takes an IEnumerable<Order> and handles each other in a multi-threaded fashion, then groups the responses together in a concurrent collection for aggregation.  This can be done easily with the TPL’s Parallel.ForEach(): 1: public static IEnumerable<OrderResult> ProcessOrders(IEnumerable<Order> orderList) 2: { 3: var proxy = new OrderProxy(); 4: var results = new ConcurrentQueue<OrderResult>(); 5:  6: // notice that we can process all these in parallel and put the results 7: // into our concurrent collection without needing any external locking! 8: Parallel.ForEach(orderList, 9: order => 10: { 11: var result = proxy.PlaceOrder(order); 12:  13: results.Enqueue(result); 14: }); 15:  16: return results; 17: } Summary Obviously, if you do not need multi-threaded safety, you don’t need to use these collections, but when you do need multi-threaded collections these are just the ticket! The plethora of features (I always think of the movie The Three Amigos when I say plethora) built into these containers and the amazing way they acheive thread-safe access in an efficient manner is wonderful to behold. Stay tuned next week where we’ll continue our discussion with the ConcurrentBag<T> and the ConcurrentDictionary<TKey,TValue>. For some excellent information on the performance of the concurrent collections and how they perform compared to a traditional brute-force locking strategy, see this wonderful whitepaper by the Microsoft Parallel Computing Platform team here.   Tweet Technorati Tags: C#,.NET,Concurrent Collections,Collections,Multi-Threading,Little Wonders,BlackRabbitCoder,James Michael Hare

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