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  • App crashes only after second execution only in Release configuration

    - by denbec
    Hey all, i know this is probably not an easy question to answer, as it's hard to describe on my hand. I have an app that runs without problems on the device in Debug Configuration (also multiple times). Once I put it into Release Configuration (which I need before publishing?), the app starts without problems and I can proceed to the next page, where I show an core-plot graph. BUT only if I run it from xcode. As soon as I end the App and start it again, it opens without problems, but on the next page, it crashes. Now I don't have anything to debug other than the crash report: Exception Type: EXC_BAD_ACCESS (SIGSEGV) Exception Codes: KERN_INVALID_ADDRESS at 0xcf10000a Crashed Thread: 0 Thread 0 Crashed: 0 libobjc.A.dylib 0x000026f2 objc_msgSend + 14 1 StandbyCheck 0x0001fbea -[CPXYTheme newGraph] (CPXYTheme.m:36) 2 StandbyCheck 0x00007c06 -[SCGraphCell initWithStyle:reuseIdentifier:] (SCGraphCell.m:28) 3 StandbyCheck 0x00076b4a -[TTTableViewDataSource tableView:cellForRowAtIndexPath:] (TTTableViewDataSource.m:128) 4 UIKit 0x0007797a -[UITableView(UITableViewInternal) _createPreparedCellForGlobalRow:withIndexPath:] + 514 5 UIKit 0x000776b0 -[UITableView(UITableViewInternal) _createPreparedCellForGlobalRow:] + 28 6 UIKit 0x00037e78 -[UITableView(_UITableViewPrivate) _updateVisibleCellsNow] + 940 7 UIKit 0x000367d4 -[UITableView layoutSubviews] + 176 8 StandbyCheck 0x000734b8 -[TTTableView layoutSubviews] (TTTableView.m:226) [...] Now, can someone point in any direction? What are the differences in Debug/Release Modes? How could I possibly debug this failure? I've been searching for hours now, please help me :( Thanks, Dennis

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  • Rendering UIImage/CGImage into CGPDFContext results in... blankness!

    - by quixoto
    Hi all, I'm trying to take an image that I have in a image object and render into a Core Graphics PDF context-- happens to be on an iPhone but this question surely applies equally to desktop Quartz. This UIImage is a simple color-on-white image at about 600x800 resolution. If I (say) turn it into a PNG file, that file looks exactly as expected-- so the data is OK. Here's what I'm doing to generate the PDF: NSMutableData * outputData = [[NSMutableData alloc] init]; CGDataConsumerRef dataConsumer = CGDataConsumerCreateWithCFData((CFMutableDataRef)outputData); CFMutableDictionaryRef attrDictionary = NULL; attrDictionary = CFDictionaryCreateMutable(NULL, 0, &kCFTypeDictionaryKeyCallBacks, &kCFTypeDictionaryValueCallBacks); CFDictionarySetValue(attrDictionary, kCGPDFContextTitle, @"My Awesome Document"); CGContextRef pdfContext = CGPDFContextCreate(dataConsumer, NULL, attrDictionary); CFRelease(dataConsumer); CFRelease(attrDictionary); CGImageRef pageImage = [myUIImage CGImage]; CGPDFContextBeginPage(pdfContext, NULL); CGContextDrawImage(pdfContext, CGRectMake(0, 0, [myUIImage size].width, [myUIImage size].height), pageImage); CGPDFContextEndPage(pdfContext); CGContextRelease(pdfContext); Resulting PDF, which ends up in outputData, seems like a valid PDF file (opens correctly, document title is present in metadata), but it consists of precisely one blank page. What am I doing wrong? Thanks.

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  • How to perform kCATransitionPush animation without any transparency / fade effects

    - by Anthony
    I'm trying to duplicate the "slide up from the bottom" animation that [UIViewController presentModalViewController:animated:] performs but without calling it because I don't want a modal view. The below core animation code comes very close but appears to be changing transparency values of the views during it. At the start of the animation you can partially see through the view sliding up. By the middle/end of the animation the view we are sliding over is fully transparent so we can see behind it. I'd like both to remain fully opaque during this animation. Any ideas on how to stop transparency changes in this code or to otherwise get the "slide up animation" I am looking for without requiring a modal view? UIViewController *nextViewController = [[UIViewController alloc] autorelease]; nextViewController.view.backgroundColor = [UIColor redColor]; CATransition *animation = [CATransition animation]; animation.duration = 3.5; animation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]; animation.type = kCATransitionPush; animation.subtype = kCATransitionFromTop; [self.navigationController pushViewController:nextViewController animated:NO]; [self.navigationController.view.layer addAnimation:animation forKey:nil];

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  • iPhone: Get indexPath of Predicate Object

    - by Nic Hubbard
    I am using a predicate to find an object in core data. I can successfully find the object that I want, but I need to also get the indexPath of that object, so that I can push a details view in for that object. Currently I have the following code for getting my object: NSFetchRequest *fetchRequest = [[NSFetchRequest alloc] init]; [fetchRequest setEntity:[NSEntityDescription entityForName:@"Ride" inManagedObjectContext:self.managedObjectContext]]; NSPredicate *predicate = [NSPredicate predicateWithFormat:@"title = %@ AND addressFull = %@", view.annotation.title, view.annotation.subtitle]; [fetchRequest setPredicate:predicate]; NSMutableArray *sortDescriptors = [NSMutableArray array]; [sortDescriptors addObject:[[[NSSortDescriptor alloc] initWithKey:@"title" ascending:YES] autorelease]]; [sortDescriptors addObject:[[[NSSortDescriptor alloc] initWithKey:@"addressFull" ascending:YES] autorelease]]; [fetchRequest setSortDescriptors:sortDescriptors]; [fetchRequest setReturnsObjectsAsFaults:NO]; [fetchRequest setPropertiesToFetch:[NSArray arrayWithObjects:@"title", @"addressFull", nil]]; NSError *error = nil; NSArray *fetchedItems = [self.managedObjectContext executeFetchRequest:fetchRequest error:&error]; // Sohow what record we returned NSLog(@"%@",[fetchedItems objectAtIndex:0]); So, I can correctly get my object into an array. But how do I translate that object into an indexPath?

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  • Add objects in relationship not work using MagicalRecord saveWithBlock

    - by yong ho
    The code to perform a save block: [MagicalRecord saveWithBlock:^(NSManagedObjectContext *localContext) { for (NSDictionary *stockDict in objects) { NSString *name = stockDict[@"name"]; Stock *stock = [Stock MR_createInContext:localContext]; stock.name = name; NSArray *categories = stockDict[@"categories"]; if ([categories count] > 0) { for (NSDictionary *categoryObject in categories) { NSString *categoryId = categoryObject[@"_id"]; NSPredicate *predicate = [NSPredicate predicateWithFormat:@"categoryId == %@", categoryId]; NSArray *matches = [StockCategory MR_findAllWithPredicate:predicate inContext:localContext]; NSLog(@"%@", matches); if ([matches count] > 0) { StockCategory *cat = [matches objectAtIndex:0]; [stock addCategoriesObject:cat]; } } } } } completion:^(BOOL success, NSError *error) { }]; The Stock Model: @class StockCategory; @interface Stock : NSManagedObject @property (nonatomic, retain) NSString * name; @property (nonatomic, retain) NSSet *categories; @end @interface Stock (CoreDataGeneratedAccessors) - (void)addCategoriesObject:(StockCategory *)value; - (void)removeCategoriesObject:(StockCategory *)value; - (void)addCategories:(NSSet *)values; - (void)removeCategories:(NSSet *)values; @end The json look like this: [ { "name": "iPad mini ", "categories": [ { "name": "iPad", "_id": "538c655fae9b3e1502fc5c9e", "__v": 0, "createdDate": "2014-06-02T11:51:59.433Z" } ], }, { "name": "iPad Air ", "categories": [ { "name": "iPad", "_id": "538c655fae9b3e1502fc5c9e", "__v": 0, "createdDate": "2014-06-02T11:51:59.433Z" } ], } ] Open the core data pro, You can see only stock with the name of "iPad air" has it's categories saved. I just can't figure out why. You can see in the saveWithBlock part, I first find in the context for the same _id as in json, and then add the category object in the relationship. It's working, but not all of them. Why is that?

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  • [NSFetchedResultsController sections] returns nil?

    - by Chris
    Hi Everyone, I am trying to resolve this for days at this stage and I'm hoping you can help. I have two ViewControllers which query two different tables from the same database using Core Data. The first ViewController is opened with the app and displays fine. The second is called from within the first ViewController, using a pretty standard fetch setup: - (NSFetchedResultsController *)fetchedClients { // Set up the fetched results controller if needed. if (fetchedClients == nil) { // Create the fetch request for the entity. NSFetchRequest *fetchRequest = [[NSFetchRequest alloc] init]; // Edit the entity name as appropriate. NSEntityDescription *entity = [NSEntityDescription entityForName:@"Clients" inManagedObjectContext:managedObjectContext]; [fetchRequest setEntity:entity]; // Edit the sort key as appropriate. NSSortDescriptor *sortDescriptor = [[NSSortDescriptor alloc] initWithKey:@"clientsName" ascending:YES]; NSArray *sortDescriptors = [[NSArray alloc] initWithObjects:sortDescriptor, nil]; [fetchRequest setSortDescriptors:sortDescriptors]; // Edit the section name key path and cache name if appropriate. // nil for section name key path means "no sections". NSFetchedResultsController *aFetchedResultsController = [[NSFetchedResultsController alloc] initWithFetchRequest:fetchRequest managedObjectContext:managedObjectContext sectionNameKeyPath:nil cacheName:@"Root"]; aFetchedResultsController.delegate = self; self.fetchedClients = aFetchedResultsController; [aFetchedResultsController release]; [fetchRequest release]; [sortDescriptor release]; [sortDescriptors release]; } return fetchedClients; } When I call [self.fetchedClients sections], I get a nil (0x0) return. I have examined the database using an external application to ensure data exists in the "Clients" table. Can anyone think of a reason why [self.fetchedClients sections] would return nil? Many thanks for any help you can provide. Regards, Chris

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  • Producing CCITT compressed TIFF from CGImage

    - by Brian Postow
    I have a CGImage (core graphics, C/C++). It's grayscale. Well, originally it was B/W, but the CGImage may be RGB. That shouldn't matter. I want to create a CCITT-Group 4 TIFF. I can create an LZW TIFF (grayscale or color) via creating a destination with the correct dictionary and adding the image in. No problem. However, there doesn't seem to be an equivalent kCGImagePropertyTIFFCompression value to represent CCITT-4. It should be 4, but that produces uncompressed. I have a manual CCITT compression routine, so if I can get the binary (1 bit per pixel) data, I'm set. But I can't seem to get 1 BPP data out of a CGImage. I have code that is supposed to put the CGImage into a CGBitmapContext and then give me the data, but it seems to be giving me all black. I've asked a couple of questions today trying to get at this, but I just figured, lets ask the question I REALLY want answered and see if someone can answer it. There's GOT to be a way to do this. I've got to be missing something dumb. What is it?

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  • Is this a tableView issue or a CoreData Issue

    - by monotreme
    I have a CoreData-driven navigation app and I'm trying to figure out why It's crashing. I've got a hierarchy which is 3 view Controllers deep, all related by coredata relatioships, like this. TableViewA =relationship= TableViewB =relationship= TableViewC I'm honestly a novice at core data and I think my problem lies in the fetched results controller. I have one in TableViewA and another in TableViewB, and no matter how deep I go, the console always cites TableViewB's fetched results controller methods after a crash. Is this the problem? What's happening specifically is if I launch my app and drill down into the hierarchy of one record, let's call it Record1, I can delete sub records to my hearts content. Gone! no problem! But the second I go back to TableViewA and drill down into a different record, let's call that one Record2, and try to delete it's subrecords my app crashes, with the console citing this code from TableViewB as the problem. - (void)controllerWillChangeContent:(NSFetchedResultsController *)controller { // The fetch controller is about to start sending change notifications, so prepare the table view for updates. [self.tableView beginUpdates]; } When I go into the debugger, the specific method it always has a problem with is: if (![x.managedObjectContext save:&error]) { NSLog(@"Unresolved error %@, %@", error, [error userInfo]); abort(); } Just a confirmation of my idiocy with CoreData is all I'm looking for I think. Oh and how many ManagedObjectContexts should I have in an app of this type. I've been told I should have separate ones for adding content, which then should re-integrate into the main one. Is this true? Thanks!

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  • Appending data to NSFetchedResultsController during find or create loop

    - by Justin Williams
    I have a table view that is managed by an NSFetchedResultsController. I am having an issue with a find-or-create operation, however. When the user hits the bottom of my table view, I am querying my server for another batch of content. If it doesn't exist in the local cache, we create it and store it. If it does exist, however, I want to append that data to the fetched results controller and display it. I can't quite figure that part out. Here's what I'm doing thus far: Passing the returned array of values from my server to an NSOperation to process. In the operation, create a new managed object context to work with. In the operation, I iterate through the array and execute a fetch request to see if the object exists (based on its server id). If the object doesn't exist, we create it and insert it into the operations' managed object context. After the iteration completes, we save the managed object context, which triggers a merge notification on my main thread. At this point, any objects that weren't locally cached in my Core Data store before will appear, but the ones that previously existed do not come along for the ride. I feel like it's something simple I'm missing, and could use a nudge in the right direction.

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  • Source of UIView Implicit Animation delay?

    - by iPhoneToucher
    I have a block of UIView animation code that looks like this: [UIView beginAnimations:@"pushView" context:nil]; [UIView setAnimationDelay:0]; [UIView setAnimationDuration:.5]; [UIView setAnimationDelegate:self]; [UIView setAnimationWillStartSelector:@selector(animationWillStart)]; view.frame = CGRectMake(0, 0, 320, 416); [UIView commitAnimations]; The code basically mimics the animation of a ModalView presentation and is tied to a button on my interface. When the button is pressed, I get a long (.5 sec) delay (on iPod Touch...twice as fast on iPhone 3GS) before the animationWillStart: actually gets called. My app has lots going on besides this, but I've timed various points of my code and the delay definitely occurs at this block. In other words, a timestamp immediately before this code block and a timestamp when animationWillStart: gets called shows a .5 sec difference. I'm not too experienced with Core Animation and I'm just trying to figure out what the cause of the delay is...Memory use is stable when the animation starts and CoreAnimation FPS seems to be fine in Instruments. The view that gets animated does have upwards of 20 total subviews, but if that were the issue wouldn't it cause choppiness after the animation starts, rather than before? Any ideas?

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  • How do I copy or move an NSManagedObject from one context to another?

    - by Aeonaut
    I have what I assume is a fairly standard setup, with one scratchpad MOC which is never saved (containing a bunch of objects downloaded from the web) and another permanent MOC which persists objects. When the user selects an object from scratchMOC to add to her library, I want to either 1) remove the object from scratchMOC and insert into permanentMOC, or 2) copy the object into permanentMOC. The Core Data FAQ says I can copy an object like this: NSManagedObjectID *objectID = [managedObject objectID]; NSManagedObject *copy = [context2 objectWithID:objectID]; (In this case, context2 would be permanentMOC.) However, when I do this, the copied object is faulted; the data is initially unresolved. When it does get resolved, later, all of the values are nil; none of the data (attributes or relationships) from the original managedObject are actually copied or referenced. Therefore I can't see any difference between using this objectWithID: method and just inserting an entirely new object into permanentMOC using insertNewObjectForEntityForName:. I realize I can create a new object in permanentMOC and manually copy each key-value pair from the old object, but I'm not very happy with that solution. (I have a number of different managed objects for which I have this problem, so I don't want to have to write and update copy: methods for all of them as I continue developing.) Is there a better way?

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  • Adding custom methods to a subclassed NSManagedObject

    - by CJ
    I have a Core Data model where I have an entity A, which is an abstract. Entities B, C, and D inherit from entity A. There are several properties defined in entity A which are used by B, C, and D. I would like to leverage this inheritance in my model code. In addition to properties, I am wondering if I can add methods to entity A, which are implemented in it's sub-entities. For example: I add a method to the interface for entity A which returns a value and takes one argument I add implementations of this method to A, B, C, D Then, I call executeFetchRequest: to retrieve all instances of B I call the method on the objects retrieved, which should call the implementation of the method contained in B's implementation I have tried this, but when calling the method, I receive: [NSManagedObject methodName:]: unrecognized selector sent to instance I presume this is because the objects returned by executeFetchRequest: are proxy objects of some sort. Is there any way to leverage inheritance using subclassed NSManagedObjects? I would really like to be able to do this, otherwise my model code would be responsible for determining what type of NSManagedObject it's dealing with and perform special logic according to the type, which is undesirable. Any help is appreciated, thanks in advance.

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  • Passing row from UIPickerView to integer CoreData attribute

    - by Gordon Fontenot
    I'm missing something here, and feeling like an idiot about it. I'm using a UIPickerView in my app, and I need to assign the row number to a 32-bit integer attribute for a Core Data object. To do this, I am using this method: -(void)pickerView:(UIPickerView *)pickerView didSelectRow:(NSInteger)row inComponent:(NSInteger)component { object.integerValue = row; } This is giving me a warning: warning: passing argument 1 of 'setIntegerValue:' makes pointer from integer without a cast What am I mixing up here? --EDIT 1-- Ok, so I can get rid of the errors by changing the method to do the following: NSNumber *number = [NSNumber numberWithInteger:row]; object.integerValue = rating; However, I still get a value of 0 for object.integerValue if I use NSLog to print it out. object.integerValue has a max value of 5, so I print out number instead, and then I'm getting a number above 62,000,000. Which doesn't seem right to me, since there are 5 rows. If I NSLog the row variable, I get a number between 0 and 5. So why do I end up with a completely different number after casting the number to NSNumber?

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  • Why aren't my objects sorting with sortedArrayUsingDescriptors?

    - by clozach
    I expected the code below to return the objects in imageSet as a sorted array. Instead, there's no difference in the ordering before and after. NSSortDescriptor *descriptor = [[NSSortDescriptor alloc] initWithKey:@"imageID" ascending:YES]; NSSet *imageSet = collection.images; for (CBImage *image in imageSet) { NSLog(@"imageID in Set: %@",image.imageID); } NSArray *imageArray = [[imageSet allObjects] sortedArrayUsingDescriptors:(descriptor, nil)]; [descriptor release]; for (CBImage *image in imageArray) { NSLog(@"imageID in Array: %@",image.imageID); } Fwiw, CBImage is defined in my core data model. I don't know why sorting on managed objects would work any differently than on "regular" objects, but maybe it matters. As proof that @"imageID" should work as the key for the descriptor, here's what the two log loops above output for one of the sets I'm iterating through: 2010-05-05 00:49:52.876 Cover Browser[38678:207] imageID in Array: 360339 2010-05-05 00:49:52.876 Cover Browser[38678:207] imageID in Array: 360337 2010-05-05 00:49:52.877 Cover Browser[38678:207] imageID in Array: 360338 2010-05-05 00:49:52.878 Cover Browser[38678:207] imageID in Array: 360336 2010-05-05 00:49:52.879 Cover Browser[38678:207] imageID in Array: 360335 ... For extra credit, I'd love to get a general solution to troubleshooting NSSortDescriptor troubles (esp. if it also applies to troubleshooting NSPredicate). The functionality of these things seems totally opaque to me and consequently debugging takes forever.

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  • How can I implement a volume meter for a song currently playing? (iPhone OS 3.1.3)

    - by Adam
    Hi i'm very new to core audio and I just would like some help in coding up a little volume meter for whatever's being outputted through headphones or built-in speaker. Like a dB meter. I have the following code, and have been trying to go through the apple source project "SpeakHere", but it's a nightmare trying to go through all that, without knowing how it works first... Could anyone shed some light? Here's the code I have so far... (void)displayWaveForm { while (musicIsPlaying == YES { NSLog(@"%f",sizeof(AudioQueueLevelMeterState)); } } (IBAction)playMusic { if (musicIsPlaying == NO) { NSURL *url = [NSURL fileURLWithPath:[NSString stringWithFormat:@"%@/track7.wav",[[NSBundle mainBundle] resourcePath]]]; NSError *error; music = [[AVAudioPlayer alloc] initWithContentsOfURL:url error:&error]; music.numberOfLoops = -1; music.volume = 0.5; [music play]; musicIsPlaying = YES; [self displayWaveForm]; } else { [music pause]; musicIsPlaying = NO; } }

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  • Passing data between ViewControllers versus doing local Fetch in each VC

    - by Tofrizer
    Hi All, I'm developing an iPhone app using Core Data and I'm looking for some general advice and recommendations on whether its acceptable to pass data between ViewControllers versus doing a local fetch in each ViewController as you navigate to it. Ordinarily I would say it all depends on various factors (e.g. performance etc) but the passing data approach is so prevalent in my app and I'm spooked by all the stories about Apple rejecting apps because of not conforming to their standard guidelines. So let me put another way -- is it non-standard to pass data between VC's? The reason I pass data so much is because each ViewController is just another view on to data present in my object model / graph. Once I have a handle on my first object in the first view controller (which I of course do have to fetch), I can use the existing object composition / relationships to drill down into the next level of detail into data and so I just pass these objects to the next VC. Separately, one possible downside with this passing-data-to-each-VC approach is I don't benefit from (what I perceive to be) the optimisation/benefits that NSFetchedResultsController provides in terms of efficient memory usage and section handling. My app is read-only but I do have one table with 5000 rows and I'm curious if I am missing out on NSFetchedResultsController benefits. Any thoughts on this as well? Can I somehow still benefit from NSFetchedResultsController goodness without having to do a full fetch (as I would have already passed in the data from my previous VC)? Thanks a lot.

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  • Objective-C: Getting the True Class of Classes in Class Clusters

    - by TechZen
    Recently while trying to answer a questions here, I ran some test code to see how Xcode/gdb reported the class of instances in class clusters. (see below) In the past, I've expected to see something like: PrivateClusterClass:PublicSuperClass:NSObject Such as this (which still returns as expected): NSPathStore2:NSString:NSObject ... for a string created with +[NSString pathWithComponents:]. However, with NSSet and subclass the following code: - (void)applicationDidFinishLaunching:(UIApplication *)application { NSSet *s=[NSSet setWithObject:@"setWithObject"]; NSMutableSet *m=[NSMutableSet setWithCapacity:1]; [m addObject:@"Added String"]; NSMutableSet *n = [[NSMutableSet alloc] initWithCapacity:1]; [self showSuperClasses:s]; [self showSuperClasses:m]; [self showSuperClasses:n]; [self showSuperClasses:@"Steve"]; } - (void) showSuperClasses:(id) anObject{ Class cl = [anObject class]; NSString *classDescription = [cl description]; while ([cl superclass]) { cl = [cl superclass]; classDescription = [classDescription stringByAppendingFormat:@":%@", [cl description]]; } NSLog(@"%@ classes=%@",[anObject class], classDescription); } ... outputs: // NSSet *s NSCFSet classes=NSCFSet:NSMutableSet:NSSet:NSObject //NSMutableSet *m NSCFSet classes=NSCFSet:NSMutableSet:NSSet:NSObject //NSMutableSet *n NSCFSet classes=NSCFSet:NSMutableSet:NSSet:NSObject // NSString @"Steve" NSCFString classes=NSCFString:NSMutableString:NSString:NSObject The debugger shows the same class for all Set instances. I know that in the past the Set class cluster did not return like this. What has changed? (I suspect it is a change in the bridge from Core Foundation.) What class cluster report just a generic class e.g. NSCFSet and which report an actual subclass e.g. NSPathStore2? Most importantly, when debugging how do you determine the actual class of a NSSet cluster instance?

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  • Mac CoreLocation Services does not ask for permissions

    - by Ryan Nichols
    I'm writing a Mac App that needs to use CoreLocation services. The code and location works fine, as long as I manually authenticate the service inside the security preference pane. However the framework is not automatically popping up with a permission dialog. The documentation states: Important The user has the option of denying an application’s access to the location service data. During its initial uses by an application, the Core Location framework prompts the user to confirm that using the location service is acceptable. If the user denies the request, the CLLocationManager object reports an appropriate error to its delegate during future requests. I do get an error to my delegate, and the value of +locationServicesEnabled is correct on CLLocationManager. The only part missing is the prompt to the user about permissions. This occurs on my development MPB and a friends MBP. Neither of us can figure out whats wrong. Has anyone run into this? Relevant code: _locationManager = [CLLocationManager new]; [_locationManager setDelegate:self]; [_locationManager setDesiredAccuracy:kCLLocationAccuracyKilometer]; ... [_locationManager startUpdatingLocation]; UPDATE: Answer It seems there is a problem with Sandboxing in which the CoreLocation framework is not allowed to talk to com.apple.CoreLocation.agent. I suspect this agent is responsible for prompting the user for permissions. If you add the Location Services Entitlement (com.apple.security.personal-information.location) it only gives your app the ability to use the CL framework. However you also need access to the CoreLocation agent to ask the user for permissions. You can give your app access by adding the entitlement 'com.apple.security.temporary-exception.mach-lookup.global-name' with a value of 'com.apple.CoreLocation.agent'. Users will be prompted for access automatically like you would expect. I've filed a bug to apple on this already.

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  • How do I perform a flip and grow animation like in iPhoto 09?

    - by Austin
    I'm developing a Cocoa application and want to be able to click a button in one of the views in my NSCollectionView and have a details view flip open and position to the middle of the screen like it does in iPhoto 09 when you click the "i" in the bottom-right hand corner of a photo. The photo "flips" and grows, centered on the window to reveal details about the photo. I'm guessing they're using Core Animation to achieve this. I've been looking at the Lemur Flip example, but when I try to modify it to add repositioning code to the animation, it throws off the flip. Here is the positioning code I've added to the - (IBAction)flip:(id)sender; code of LemurFlip: ... [CATransaction begin]; { NSSize supersize = contentView.frame.size; // Size of window content view NSSize subsize = frontView.frame.size; // Size of view we're flipping out if(!frontView.isHidden) { // Move views to middle of the window [[backView animator] setFrameOrigin:NSMakePoint((supersize.width / 2) - (subsize.width / 2), (supersize.height / 2) - (subsize.height / 2))]; [[frontView animator] setFrameOrigin:NSMakePoint((supersize.width / 2) - (subsize.width / 2), (supersize.height / 2) - (subsize.height / 2))]; } else { // Return views to point of origin [[backView animator] setFrameOrigin:NSMakePoint(0, 0)]; [[frontView animator] setFrameOrigin:NSMakePoint(0, 0)]; } [hiddenLayer addAnimation:[self _flipAnimationWithDuration:flipDuration isFront:NO] forKey:@"flipGroup"]; [visibleLayer addAnimation:[self _flipAnimationWithDuration:flipDuration isFront:YES] forKey:@"flipGroup"]; } [CATransaction commit]; ... Is there a good example of how to do this or some rules for combining these sort of animations?

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  • Question regarding ideal database implementation for iPhone app

    - by Jeff
    So I have a question about the ideal setup for an app I am getting ready to build. The app is basically going to be a memorization tool and I already have an sqlite database full of content that I will be using for the app. The user will navigate through the contents of the database(using the uipickerview), and select something for memorization. If that row or cell of data is selected, it is put into a pool or a uitableview that is dedicated to showing which items you have in your "need to memorize" pool. When you go to that tableview, you can select the row, and the actual data would be populated. All information in the tableview would be deletable, in the event that they don't want it there anymore... Thats it. I know that with database interfacing, there are a few different options out there, in this particular setup, is core data the easiest approach? Is there any other way that would be better? I am just kind of looking for a point in the right direction, any help is greatly appreciated!!

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  • How to check if something is stored in CoreData

    - by Terrel Gibson
    Hi I want to be able to tore some information in core data and but i am unsure of how to check if the file was saved properly. I tried using NSLog but it returns null when its called. I have a dictionary which has a uniqueID and a title which I want to save. I pass this in along with the context of the database. I then sort the database to check if it has any duplicates or not, if not then I add the file. +(VacationPhoto*) photoWithFlickrInfo: (NSDictionary*) flickrInfo inManagedObjectContext: (NSManagedObjectContext*) context{ //returns the dictionary NSLog(@"Photo To Store =%@", flickrInfo); VacationPhoto * photo = nil; NSFetchRequest *request = [NSFetchRequest fetchRequestWithEntityName:@"VacationPhoto"]; request.predicate = [NSPredicate predicateWithFormat:@"uniqueID = %@", [flickrInfo objectForKey:FLICKR_PHOTO_ID]]; NSSortDescriptor * descriptor = [NSSortDescriptor sortDescriptorWithKey:@"title" ascending:YES]; request.sortDescriptors = [NSArray arrayWithObject:descriptor]; NSError *error = nil; NSArray *matches = [context executeFetchRequest:request error:&error]; if (!matches || [matches count] > 1) { // handle error } else if ( [matches count] == 0){ photo.title = [flickrInfo objectForKey:FLICKR_PHOTO_TITLE]; //Returns NULL when called NSLog(@"title = %@", photo.title); photo.uniqueID = [flickrInfo objectForKey:FLICKR_PHOTO_ID]; //Returns NULL when called NSLog(@"ID = %@", photo.uniqueID); } else { //If photo already exists this is called photo = [matches lastObject]; } return photo; }

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  • UITableViewCell checkmarks

    - by burki
    Hi! When you select a cell in the UITableView, the - (void)tableView:(UITableView *)table didSelectRowAtIndexPath:(NSIndexPath *)indexPath is called. There some of the NSManagedObjects will be updated with the right values and the row will be deselected. Well, it works all right, but you can't see any selection of the tableviewcell. I found out that the access on core data causes the problem, that means, if i comment out the lines with the commands of updating the NSManagedObjects, it all works like I want, with a smooth selection and deselection. Can anybody help? Thanks. - (void)tableView:(UITableView *)table didSelectRowAtIndexPath:(NSIndexPath *)indexPath { //[table deselectRowAtIndexPath:indexPath animated:YES]; NSMutableSet *favoriteGroups = [NSMutableSet setWithSet:element.favoriteGroup]; NSMutableSet *elements = [NSMutableSet setWithSet:[(FavoriteGroup *)[fetchedResultsController objectAtIndexPath:indexPath] element]]; UITableViewCell *checkedCell = [table cellForRowAtIndexPath:indexPath]; if (checkedCell.accessoryType == UITableViewCellAccessoryCheckmark) { [elements removeObject:element]; [favoriteGroups removeObject:[fetchedResultsController objectAtIndexPath:indexPath]]; [[table cellForRowAtIndexPath:indexPath] setAccessoryType:UITableViewCellAccessoryNone]; } else { [elements addObject:element]; [favoriteGroups addObject:[fetchedResultsController objectAtIndexPath:indexPath]]; [[table cellForRowAtIndexPath:indexPath] setAccessoryType:UITableViewCellAccessoryCheckmark]; } element.favoriteGroup = favoriteGroups; FavoriteGroup *favoriteGroup = [self.fetchedResultsController objectAtIndexPath:indexPath]; favoriteGroup.element = elements; [self.tableView deselectRowAtIndexPath:indexPath animated:YES]; }

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  • NSFetchedResultsController on secondary UITableView - how to query data?

    - by Jason
    I am creating a core-data based Navigation iPhone app with multiple screens. Let's say it is a flash-card application. The data model is very simple, with only two entities: Language, and CardSet. There is a one-to-many relationship between the Language entity and the CardSet entities, so each Language may contain multiple CardSets. In other words, Language has a one-to-many relationship Language.cardSets which points to the list of CardSets, and CardSet has a relationship CardSet.language which points to the Language. There are two screens: (1) An initial TableView screen, which displays the list of languages; and (2) a secondary TableView screen, which displays the list of CardSets in the Language. In the initial screen, which lists the languages, I am using NSFetchedResultsController to keep the list of languages up-to-date. The screen passes the Language selected to the secondary screen. On the secondary screen, I am trying to figure out whether I should again use an NSFetchedResultsController to maintain the list of CardSets, or if I should work through Language.cardSets to simply pull the list out of the object model. The latter makes the most sense programatically because I already have the Language - but then it would not automatically be updated on changes. I have looked at the NSFetchedResultsController documentation, and it seems like I can easily create predicates based on attributes - but not relationships. I.e., I can create the following NSFetchedResultsController: NSPredicate *predicate = [NSPredicate predicateWithFormat:@"name LIKE[c] 'Chuck Norris'"]; How can I access my data through the direct relationship - Language.cardSets - and also have the table auto-update using NSFetchedResultsController? Is this possible?

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  • How to put a pre-existing sqlite file into <Application_Home>/Library/?

    - by Byron Cox
    My app uses Core Data. I have run the app in the simulator which has successfully created and populated the corresponding sqlite file. I now want to get this pre-existing sqlite file on to an actual device and be part of my app. I have located the simulator generated sqlite file at /Library/Application Support/iPhone Simulator/6.0/Applications/identifier/Documents/myapp.sqlite and dragged it into Xcode. This has added it to my application bundle but not in an appropriate directory (with the consequence that the sqlite file can be read but not written to). From reading about the file system I believe that the best place to put the sqlite file would be in a custom directory 'Database' under Application_Home/Library/. I don't seem to be able to do this within Xcode and despite searching I am unable to figure out how to do the following: (1) Create a sub-directory called 'Database' in Application_Home/Library/ ? (2) Transfer the sqlite file to my newly created 'Database' directory ? Many thanks to @Daij-Djan of his answer below. One other question: the path to the sqlite file will be used by the persistent store coordinator. Now depending on the size of the sqlite file it may take a while to copy or move. How can you ensure that the example code provided by @Daij-Djan has executed and finished before the persistent store coordinator tries to reference the sqlite file? Thanks for any help in advance.

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  • NSFetchedResultsController sort different sections differently (ascending/descending)?

    - by PartiallyFinite
    In my app, I have a task list (no, it's not just another todo app), and I display the tasks in a UITableView using an NSFetchedResultsController. Here is the relevant initialisation code: NSSortDescriptor *dueDateSortDescriptor = [NSSortDescriptor sortDescriptorWithKey:@"due" YES]; NSSortDescriptor *completionSortDescriptor = [NSSortDescriptor sortDescriptorWithKey:@"completed" ascending:YES]; [fetchRequest setSortDescriptors:[NSArray arrayWithObjects:completionSortDescriptor, dueDateSortDescriptor, nil]]; _fetchedResultsController = [[NSFetchedResultsController alloc] initWithFetchRequest:fetchRequest managedObjectContext:context sectionNameKeyPath:@"completed" cacheName:nil]; What this does is sorts the tasks such that I have an incomplete tasks section at the top, sorting with the tasks due first on top, and tasks due later further down. This all works. However, this means that the second section, the one with the completed tasks, also sorts this way, so the earliest due tasks are on top. What I want to do is change it so the second section sorts the other way around (in descending order), but the first section stays sorted in ascending order. Is this even possible? How would I go about this? Why I want to do this: The way it currently works, the tasks at the top of the second section (and therefore the most visible) are the ones that were completed ages ago. It is more likely that the user would want to see the tasks that are more recently completed (and uncheck one if it was accidentally checked), and presumably the tasks with a more recent due date were more recently completed. I am happy to add a separate completion date field to the Core Data task object if necessary (This isn't a shipping application yet, so I can change the data format however I like).

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