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  • Trac FastCGI + Python on dreamhost leaves zombie python running

    - by Katsuke
    Hello there, Recently I installed trac in one of my dreamhost domains. I followed the instructions of http://trac.mlalonde.net/wiki/CreamyTrac and everything worked perfectly. At least i thought that was the case. After a few days, i started to notice that i was getting random 500 pages. I quickly checked the error log, and found a bunch of: [Fri Apr 16 14:35:34 2010] [error] [client *.*.*.*] Premature end of script headers: dispatch.fcgi [Fri Apr 16 14:35:54 2010] [error] [client *.*.*.*] Premature end of script headers: dispatch.fcgi, referer: http://www.trac.****.com/login [Fri Apr 16 16:05:58 2010] [error] [client *.*.*.*] Premature end of script headers: dispatch.fcgi, referer: http://www.trac.****.com/timeline The trac instance has very low traffic so it is possible that this might have been triggered faster if there was more use of it. So next step i went to look at top and am amazed by what i see: (this is NOT exactly what i saw, i just reproduced this from memory) 23730 rl_inst 20 0 44516 15m 4012 S 0.0 0.4 0:00.17 python2.4 23731 rl_inst 20 0 44616 15m 4012 S 0.0 0.4 0:03.17 python2.4 23732 rl_inst 20 0 44116 15m 4012 S 0.0 0.4 0:01.17 python2.4 23733 rl_inst 20 0 44826 15m 4012 S 0.0 0.4 0:04.17 python2.4 23734 rl_inst 20 0 44216 15m 4012 S 0.0 0.4 0:02.17 python2.4 23735 rl_inst 20 0 44416 15m 4012 S 0.0 0.4 0:01.17 python2.4 I opened the trac site again and that changed to this: 23730 rl_inst 20 0 44516 15m 4012 S 0.0 0.4 0:00.17 python2.4 23731 rl_inst 20 0 44616 15m 4012 S 0.0 0.4 0:03.17 python2.4 23732 rl_inst 20 0 44116 15m 4012 S 0.0 0.4 0:01.17 python2.4 23733 rl_inst 20 0 44826 15m 4012 S 0.0 0.4 0:04.17 python2.4 23734 rl_inst 20 0 44216 15m 4012 S 0.0 0.4 0:02.17 python2.4 23735 rl_inst 20 0 44416 15m 4012 S 0.0 0.4 0:01.17 python2.4 28378 rl_inst 20 0 2608 1208 1008 S 0.0 0.0 0:00.00 dispatch.fcgi 28382 rl_inst 20 0 44248 15m 4012 S 0.0 0.4 0:02.19 python2.4 So the dispatch.fcgi was being called correctly and was spawning correctly other python2.4 process. After the IDLE time passed this is the results: 23730 rl_inst 20 0 44516 15m 4012 S 0.0 0.4 0:00.17 python2.4 23731 rl_inst 20 0 44616 15m 4012 S 0.0 0.4 0:03.17 python2.4 23732 rl_inst 20 0 44116 15m 4012 S 0.0 0.4 0:01.17 python2.4 23733 rl_inst 20 0 44826 15m 4012 S 0.0 0.4 0:04.17 python2.4 23734 rl_inst 20 0 44216 15m 4012 S 0.0 0.4 0:02.17 python2.4 23735 rl_inst 20 0 44416 15m 4012 S 0.0 0.4 0:01.17 python2.4 28382 rl_inst 20 0 44248 15m 4012 S 0.0 0.4 0:02.19 python2.4 dispatch.fcgi was gone but the corresponding python2.4 was still there o_O. I had started with 5 sleeping processes of python and after idle time i ended up with 6. I repeated this and found that it kept spawning more and more python2.4, this was indeed what was causing my 500s indirectly. Let me explain my findings. Am on a shared hosting so my processes get killed if they are way too many. So everytime i opened trac 2 new processes spawned and one remained, to the point that dreamhost was killing a random process when i reached my limit. Sometimes killing the python2.4 that actually was rendering the current page. Hence header premature ending, python is gone the .fcgi doesnt know what to do and throws an 500. I found a dirty solution to this. I changed my dispatch.fcgi to contain a line that killed any currently running python2.4 process and then spawn a new one. Since then i dont get any rogues what so ever. But i dont think this is the best solution, calling killall in every fcgi just seems wrong. Anyone has run into this issue and found a cleaner solution? Is there anything that i have overlooked?

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  • how to move the camera behind a model with the same angle? in XNA

    - by Mehdi Bugnard
    I meet are having difficulty in moving my camera behind an object in a 3D world. I would create two view mode. 1: for fps (first person). 2nd: external view behind the character (second person). I searched the net some example but it does not work in my project. Here is my code used to change view if F2 is pressed //Camera double X1 = this.camera.PositionX; double X2 = this.player.Position.X; double Z1 = this.camera.PositionZ; double Z2 = this.player.Position.Z; //Verify that the user must not let the press F2 if (!this.camera.IsF2TurnedInBoucle) { // If the view mode is the second person if (this.camera.ViewCamera_type == CameraSimples.ChangeView.SecondPerson) { this.camera.ViewCamera_type = CameraSimples.ChangeView.firstPerson; //Calcul position - ?? Here my problem double direction = Math.Atan2(X2 - X1, Z2 - Z1) * 180.0 / 3.14159265; //Calcul angle - ?? Here my problem this.camera.position = .. this.camera.rotation = .. this.camera.MouseRadian_LeftrightRot = (float)direction; } //IF mode view is first person else { //....

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  • What does this piece of code in C++ mean? [closed]

    - by user1838418
    const double pi = 3.141592653589793; const angle rightangle = pi/2; inline angle deg2rad(angle degree) { return degree * rightangle / 90.; } angle function1() { return rightangle * ( ((double) rand()) / ((double) RAND_MAX) - .5 ); } bool setmargin(angle theta, angle phi, angle margin) { return (theta > phi-margin && theta < phi+margin); } Please help me. I'm new to C++

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  • how do I insert an hidden token in my form to prevent double posts? (PHP)

    - by jpjp
    I want to prevent users from accidentally posting a comment twice. I use the PRG (post redirect get) method, so that I insert the data on another page then redirect the user back to the page which shows the comment. This allows users to refresh as many times as they want. However this doesn't work when the user goes back and clicks submit again or when they click submit 100 times really fast. I don't want 100 of the same comments. I looked at related questions on SO and found that a token is best. But I am having trouble using it. //makerandomtoken(20) returns a random 20 length char. <form method="post" ... > <input type="text" id="comments" name="comments" class="commentbox" /><br/> <input type="hidden" name="_token" value="<?php echo $token=makerandomtoken(20); ?>" /> <input type="submit" value="submit" name="submit" /> </form> if (isset($_POST['submit']) && !empty($comments)) { $comments= mysqli_real_escape_string($dbc,trim($_POST['comments'])); //how do I make the if-statment to check if the token has been already set once? if ( ____________){ //don't insert comment because already clicked submit } else{ //insert the comment into the database } } So I have the token as a hidden value, but how do I use that to prevent multiple clicking of submit.

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  • How do I impliment a hidden field in a post form so users can't accidentally double post? (PHP/Mysql

    - by ggfan
    When users submit a form, they will sometimes click refresh or backspace then resubmit which causes multiple entries in mysql. How can i prevent mysql from allowing more than 1 of the same entry? People suggested a hidden field with a value, but how do I use that? <label for="state" class="styled">State:</label> <input type="text" id="state" name="state" value="<?php if (!empty($state)) echo $state; ?>" size="30" /><br /> //a hidden field of a certain value? ________________________________________ <input type="submit" value="Post Ad!" name="submit" /> //php to insert to mysql $query4 = "INSERT INTO posting (state) VALUES ('$state')"; mysqli_query($dbc, $query4);

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  • modify the way files get opened from finder by shift-clicking (etc) as in windows

    - by stib
    In the windows shell it is possible to modify the default action for opening any document type when holding down a modifier key such as shift or option when double clicking. So for example I can open a jpeg in irfanview if I just double click it, in firefox if I shift-double click it or in potatoshop if I option-double click it. However on a mac I have to right click, and choose "open with..", which can be annoying when there are a lot of possible candidates (such as with jpegs) or if I want to open the file with somehting like an applescript, which won't show up on the list and will have to be found in the file system and specified manually, every.. single.. time. Is there a way of making the mac open files differently by holding down modifier keys when double clicking?

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  • Creating SparseImages for Pivot

    - by John Conwell
    Learning how to programmatically make collections for Microsoft Live Labs Pivot has been a pretty interesting ride. There are very few examples out there, and the folks at MS Live Labs are often slow on any feedback.  But that is what Reflector is for, right? Well, I was creating these InfoCard images (similar to the Car images in the "New Cars" sample collection that that MS created for Pivot), and wanted to put a Tag Cloud into the info card.  The problem was the size of the tag cloud might vary in order for all the tags to fit into the tag cloud (often times being bigger than the info card itself).  This was because the varying word lengths and calculated font sizes. So, to fix this, I made the tag cloud its own separate image from the info card.  Then, I would create a sparse image out of the two images, where the tag cloud fit into a small section of the info card.  This would allow the user to see the info card, but then zoom into the tag cloud and see all the tags at a normal resolution.  Kind'a cool. But...I couldn't find one code example (not one!) of how to create a sparse image.  There is one page on the SeaDragon site (http://www.seadragon.com/developer/creating-content/deep-zoom-tools/) that gives over the API for creating images and collections, and it sparsely goes over how to create a sparse image, but unless you are familiar with the API already, the documentation doesn't help very much. The key is the Image.ViewportWidth and Image.ViewportOrigin properties of the image that is getting super imposed on the main image.  I'll walk through the code below.  I've setup a couple Point structs to represent the parent and sub image sizes, as well as where on the parent I want to position the sub image.  Next, create the parent image.  This is pretty straight forward.  Then I create the sub image.  Then I calculate several ratios; the height to width ratio of the sub image, the width ratio of the sub image to the parent image, the height ratio of the sub image to the parent image, then the X and Y coordinates on the parent image where I want the sub image to be placed represented as a ratio of the position to the parent image size. After all these ratios have been calculated, I use them to calculate the Image.ViewportWidth and Image.ViewportOrigin values, then pass the image objects into the SparseImageCreator and call Create. The key thing that was really missing from the API documentation page is that when setting up your sub images, everything is expressed in a ratio in relation to the main parent image.  If I had known this, it would have saved me a lot of trial and error time.  And how did I figure this out?  Reflector of course!  There is a tool called Deep Zoom Composer that came from MS Live Labs which can create a sparse image.  I just dug around the tool's code until I found the method that create sparse images.  But seriously...look at the API documentation from the SeaDragon size and look at the code below and tell me if the documentation would have helped you at all.  I don't think so!   public static void WriteDeepZoomSparseImage(string mainImagePath, string subImagePath, string destination) {     Point parentImageSize = new Point(720, 420);     Point subImageSize = new Point(490, 310);     Point subImageLocation = new Point(196, 17);     List<Image> images = new List<Image>();     //create main image     Image mainImage = new Image(mainImagePath);     mainImage.Size = parentImageSize;     images.Add(mainImage);     //create sub image     Image subImage = new Image(subImagePath);     double hwRatio = subImageSize.X/subImageSize.Y;            // height width ratio of the tag cloud     double nodeWidth = subImageSize.X/parentImageSize.X;        // sub image width to parent image width ratio     double nodeHeight = subImageSize.Y / parentImageSize.Y;    // sub image height to parent image height ratio     double nodeX = subImageLocation.X/parentImageSize.X;       //x cordinate position on parent / width of parent     double nodeY = subImageLocation.Y / parentImageSize.Y;     //y cordinate position on parent / height of parent     subImage.ViewportWidth = (nodeWidth < double.Epsilon) ? 1.0 : (1.0 / nodeWidth);     subImage.ViewportOrigin = new Point(         (nodeWidth < double.Epsilon) ? -1.0 : (-nodeX / nodeWidth),         (nodeHeight < double.Epsilon) ? -1.0 : ((-nodeY / nodeHeight) / hwRatio));     images.Add(subImage);     //create sparse image     SparseImageCreator creator = new SparseImageCreator();     creator.Create(images, destination); }

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  • How can I prevent a double submit with jQuery or Javascript?

    - by kielie
    Hi guys, I keep getting duplicate entries in my database because of impatient users clicking the submit button multiple times. I googled and googled and found a few scripts, but none of them seem to be sufficient. How can I prevent these duplicate entries from occurring using javascript or preferably jQuery? Thanx in advance!

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  • How many copies are needed to enlarge an array?

    - by user10326
    I am reading an analysis on dynamic arrays (from the Skiena's algorithm manual). I.e. when we have an array structure and each time we are out of space we allocate a new array of double the size of the original. It describes the waste that occurs when the array has to be resized. It says that (n/2)+1 through n will be moved at most once or not at all. This is clear. Then by describing that half the elements move once, a quarter of the elements twice, and so on, the total number of movements M is given by: This seems to me that it adds more copies than actually happen. E.g. if we have the following: array of 1 element +--+ |a | +--+ double the array (2 elements) +--++--+ |a ||b | +--++--+ double the array (4 elements) +--++--++--++--+ |a ||b ||c ||c | +--++--++--++--+ double the array (8 elements) +--++--++--++--++--++--++--++--+ |a ||b ||c ||c ||x ||x ||x ||x | +--++--++--++--++--++--++--++--+ double the array (16 elements) +--++--++--++--++--++--++--++--++--++--++--++--++--++--++--++--+ |a ||b ||c ||c ||x ||x ||x ||x || || || || || || || || | +--++--++--++--++--++--++--++--++--++--++--++--++--++--++--++--+ We have the x element copied 4 times, c element copied 4 times, b element copied 4 times and a element copied 5 times so total is 4+4+4+5 = 17 copies/movements. But according to formula we should have 1*(16/2)+2*(16/4)+3*(16/8)+4*(16/16)= 8+8+6+4=26 copies of elements for the enlargement of the array to 16 elements. Is this some mistake or the aim of the formula is to provide a rough upper limit approximation? Or am I missunderstanding something here?

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  • How can I improve the performance of this double-for print?

    - by Florenc
    I have the following static method that prints the data imported from a 40.000 lines .xls spreadsheet. Now, it takes about 27 seconds to print the data in the console and the memory consumption is huge. import org.apache.poi.hssf.usermodel.*; import org.apache.poi.ss.usermodel.*; public static void printSheetData(List<List<HSSFCell>> sheetData) { for (int i = 0; i < sheetData.size(); i++) { List<HSSFCell> list = (List<HSSFCell>) sheetData.get(i); for (int j = 0; j < list.size(); j++) { HSSFCell cell = (HSSFCell) list.get(j); System.out.print(cell.toString()); if (j < list.size() - 1) { System.out.print(", "); } } System.out.println(""); } } Disclaimer: I know, I know large data belong to a database, don't print output in the console, premature optimization is the root of all evils...

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  • LoginControl not working correctly with Firefox, requires double login attempt.

    - by CmdrTallen
    Any idea why LoginControl requires users authenticate twice with FireFox but works correctly (once) with IE? I am using a custom MembershipProvider and RoleProvider, if that matters. Authentication portion of my web.config; <authentication mode="Forms"> <forms timeout="50000000" protection="All" requireSSL="false" slidingExpiration="true" cookieless="AutoDetect" domain="" enableCrossAppRedirects="true"> <credentials passwordFormat="SHA1" /> </forms> </authentication> Membership section; <membership defaultProvider="CustomMembershipProvider"> <providers> <add name="CustomMembershipProvider" type="CustomCrateMembershipProvider" connectionString="" enablePasswordRetrieval="false" enablePasswordReset="true" requiresQuestionAndAnswer="true" applicationName="/" requiresUniqueEmail="true" passwordFormat="Hashed" maxInvalidPasswordAttempts="5" minRequiredPasswordLength="5" minRequiredNonalphanumericCharacters="1" passwordAttemptWindow="10" passwordStrengthRegularExpression=""/> </providers> </membership> <roleManager defaultProvider="CustomRoleProvider" enabled="true"> <providers> <add name="CustomRoleProvider" type="CustomRoleProvider"/> </providers> </roleManager> Only code behind related to login; protected void OnLoggedIn(object sender, EventArgs e) { } protected void OnLoggingOut(object sender, EventArgs e) { }

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  • Simple rendering produces minor stutter

    - by Ben
    For some reason, this game loop renders the movement of a simple rectangle with no stuttering. double currTime; double prevTime = System.nanoTime() / NANO_TO_SEC; double FPSTIMER = System.nanoTime(); double maxTimeDiff = 100.0 / 1000.0; double delta = 1.0 / 60.0; int processes = 0, frames = 0; while(true){ currTime = System.nanoTime() / NANO_TO_SEC; if(currTime - prevTime > maxTimeDiff) prevTime = currTime; if(currTime >= prevTime){ process(); processes++; prevTime += delta; if(currTime < prevTime){ render(); frames++; } } else{ try{ Thread.sleep((long) (1000 * (prevTime - currTime))); } catch(Exception e){} } if(System.nanoTime() - FPSTIMER > 1000000000.0){ System.out.println("Process: " + (1000 / processes) + "ms FPS: " + (1000 / frames) + "ms"); processes = frames = 0; FPSTIMER += 1000000000.0; } } But for this game loop, I get really minor stuttering where the movement does not look smooth. long prevTime = System.currentTimeMillis(); long prevRenderTime = 0; long currRenderTime = 0; long delta = 0; long msPerTick = 1000 / 60; int frames = 0; int ticks = 0; double FPSTIMER = System.currentTimeMillis(); while (true){ long currTime = System.currentTimeMillis(); delta += (currTime - prevTime) / msPerTick; prevTime = currTime; while (delta >= 1){ ticks++; process(); delta -= 1; } prevRenderTime = System.currentTimeMillis(); render(); frames++; currRenderTime = System.currentTimeMillis(); try{ Thread.sleep((long) ((1000 / FPS) - (currRenderTime - prevRenderTime))); } catch(Exception e){} if(System.currentTimeMillis() - FPSTIMER > 1000.0){ System.out.println("Process: " + (1000.0 / ticks) + "ms FPS: " + (1000.0 / frames) + "ms"); ticks = frames = 0; FPSTIMER += 1000.0; } Is there any critical difference that I'm missing here? The one thing I noticed is that if I uncap the fps for the second game loop, the stuttering goes away. It doesn't make sense to me. Also, the second game loop came from Notch's Minicraft code with just my thread sleeping code added in.

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  • What are some methods to prevent double posting in a form? (PHP)

    - by jpjp
    I want to prevent users from accidentally posting a comment twice. I use the PRG (post redirect get) method, so that I insert the data on another page then redirect the user back to the page which shows the comment. This allows users to refresh as many times as they want. However this doesn't work when the user goes back and clicks submit again or when they click submit 100 times really fast. I don't want 100 of the same comments. I looked at related questions on SO and found that a token is best. But I am having trouble using it. //makerandomtoken(20) returns a random 20 length char. <form method="post" ... > <input type="text" id="comments" name="comments" class="commentbox" /><br/> <input type="hidden" name="_token" value="<?php echo $token=makerandomtoken(20); ?>" /> <input type="submit" value="submit" name="submit" /> </form> if (isset($_POST['submit']) && !empty($comments)) { $comments= mysqli_real_escape_string($dbc,trim($_POST['comments'])); //how do I make the if-statment to check if the token has been already set once? if ( ____________){ //don't insert comment because already clicked submit } else{ //insert the comment into the database } } So I have the token as a hidden value, but how do I use that to prevent multiple clicking of submit. METHODS: someone suggested using sessions. I would set the random token to $_SESSION['_token'] and check if that session token is equal to the $_POST['_token'], but how do I do that? When I tried, it still doesn't check

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  • get user selection and convert it to a String [Android]

    - by Kira
    Hello, I just got a Droid, and after having used it for a while, I felt like I wanted to make a program for it. The program that I am trying to make calculates the actual storage capacity of secondary storage mediums. The user select from a list of units that ranges from KB to YB and the size the entered gets put into a formula depending on the chosen unit. However, there is a bit of a problem with the program. From my testing, I have narrowed it down to the fact that the user's selection is not really being obtained from the spinner. Everything I look up seems to point me to a method quite similar to how it works in J2SE, but it does nothing. How am I actually supposed to get that data? Here is the Java source code for the app: package com.Actual.android; import android.app.Activity; import android.os.Bundle; import android.widget.*; import android.view.*; public class ActualStorageActivity extends Activity { Spinner selection; /* declare variable, in order to control spinner (ComboBox) */ ArrayAdapter adapter; /* declare an array adapter object, in order for spinner to work */ EditText size; /* declare variable to control textfield */ EditText result; /* declare variable to control textfield */ Button calculate; /* declare variable to control button */ Storage capacity = new Storage(); /* import custom class for formulas */ /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); // load content from XML selection = (Spinner)findViewById(R.id.spinner); adapter = ArrayAdapter.createFromResource(this, R.array.choices_array, android.R.layout.simple_spinner_dropdown_item); size = (EditText)findViewById(R.id.size); result = (EditText)findViewById(R.id.result); calculate = (Button)findViewById(R.id.submit); adapter.setDropDownViewResource(android.R.layout.simple_spinner_dropdown_item); /* set resource for dropdown */ selection.setAdapter(adapter); // attach adapter to spinner result.setEnabled(false); // make read-only result.setText("usable storage"); } public void calcAction(View view) { String initial = size.getText().toString(); String unit = selection.getSelectedItem().toString(); String end = "Nothing"; double convert = Double.parseDouble(initial); capacity.setStorage(convert); if (unit == "KB") { end = Double.toString(capacity.getKB()); } else if (unit == "MB") { end = Double.toString(capacity.getMB()); } else if (unit == "GB") { end = Double.toString(capacity.getGB()); } else if (unit == "TB") { end = Double.toString(capacity.getTB()); } else if (unit == "PB") { end = Double.toString(capacity.getPB()); } else if (unit == "EB") { end = Double.toString(capacity.getEB()); } else if (unit == "ZB") { end = Double.toString(capacity.getZB()); } else if (unit == "YB") { end = Double.toString(capacity.getYB()); } else; result.setText(end); } }

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  • Why does dynamic array always double by a factor of 2?

    - by Phoenix
    I was wondering how does one decide the resizing factor by which dynamic array resizes ? On wikipedia and else where I have always seen the number of elements being increased by a factor of 2? Why 2? Why not 3? how does one decide this factor ? IF it is language dependent I would like to know this for Java.

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  • Generic that takes only numeric types (int double etc)?

    - by brandon
    In a program I'm working on, I need to write a function to take any numeric type (int, short, long etc) and shove it in to a byte array at a specific offset. There exists a Bitconverter.GetBytes() method that takes the numeric type and returns it as a byte array, and this method only takes numeric types. So far I have: private void AddToByteArray<T>(byte[] destination, int offset, T toAdd) where T : struct { Buffer.BlockCopy(BitConverter.GetBytes(toAdd), 0, destination, offset, sizeof(toAdd)); } So basically my goal is that, for example, a call to AddToByteArray(array, 3, (short)10) would take 10 and store it in the 4th slot of array. The explicit cast exists because I know exactly how many bytes I want it to take up. There are cases where I would want a number that is small enough to be a short to really take up 4 bytes. On the flip side, there are times when I want an int to be crunched down to just a single byte. I'm doing this to create a custom network packet, if that makes any ideas pop in to your heads. If the where clause of a generic supported something like "where T : int || long || etc" I would be ok. (And no need to explain why they don't support that, the reason is fairly obvious) Any help would be greatly appreciated! Edit: I realize that I could just do a bunch of overloads, one for each type I want to support... but I'm asking this question because I want to avoid precisely that :)

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  • Looking for feedback on design pattern for simple 2D environment

    - by Le Mot Juiced
    I'm working in iOS. I am trying to make a very simple 2D environment where there are some basic shapes you can drag around with your finger. These shapes should interact in various ways when dropped on each other, or when single-tapped versus double-tapped, etc. I don't know the name for the design pattern I'm thinking of. Basically, you have a bunch of arrays named after attributes, such as "double-tappable" or "draggable" or "stackable". You assign these attributes to the shapes by putting the shapes in the arrays. So, if there's a double-tap event, the code gets the location of it, then iterates through the "double-tappable" array to see if any of its members are in that location. And so on: every interactive event causes a scan through the appropriate array or arrays. It seems like that should work, but I'm wondering if there's a better pattern for the purpose.

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  • Why does casting to double using "String * 1" fail? Will CDbl(String) work on all systems?

    - by Jamie Bull
    I have an application which contains the line below to assign a parsed XML value to a variant array. V(2) = latNode.Text * 1 This works fine on my system (Windows 7, Excel 2010) but doesn't work on some other system or systems - and I've not been able to get a response from the user who reported the problem. I've switched out the offending line for: V(2) = CDbl(latNode.Text) This still works on my system, but then I had no problem in the first place. The question is on what systems does the first approach fail and why, and will the second method always work? I'm sure I've used the "Stying * 1" trick elsewhere before and would like to know how concerned I should be about tracking down other occurrences. Thanks.

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  • PHP Curl Not formatting quotes properly; producing weird character set for single/double quotes

    - by user595052
    I wrote a html scraper to scrape my various social identites, so I can make a real time 'biography' website. However after using php curl_exec, I find that texts that I have quoted, end up being formatted in a weird character set. ex: "I love dogs" gets formatted to ’I love dogs ’ "I hate cheese" gets formatted to “I hate cheese� How do I either scrub these characters, or set curl not to format quotes like this. Also, I have turned off magic_quotes.

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  • Interesting fact #123423

    - by Tim Dexter
    Question from a customer on an internal mailing list this, succintly answered by RTF Template God, Hok-Min Q: Whats the upper limit for a sum calculation in terms of the largest number BIP can handle? A: Internally, XSL-T processor uses double precession.  Therefore the upper limit and precision will be same as double (IEEE 754 double-precision binary floating-point format, binary64). Approximately 16 significant decimal digits, max is 1.7976931348623157 x 10308 . So, now you know :)

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  • How to avoid double construction of proxy with DynamicProxy::CreateClassProxyWithTarget?

    - by Belvasis
    I am decorating an existing object using the CreateClassProxyWithTarget method. However, the constructor and therefore, initialization code, is being called twice. I already have a "constructed" instance (the target). I understand why this happens, but is there a way to avoid it, other than using an empty constructor? Edit: Here is some code: First the proxy creation: public static T Create<T>(T i_pEntity) where T : class { object pResult = m_pGenerator.CreateClassProxyWithTarget(typeof(T), new[] { typeof(IEditableObject), typeof(INotifyPropertyChanged) , typeof(IMarkerInterface), typeof(IDataErrorInfo) }, i_pEntity, ProxyGenerationOptions.Default, new BindingEntityInterceptor<T>(i_pEntity)); return (T)pResult; } I use this for example with an object of the following class: public class KatalogBase : AuditableBaseEntity { public KatalogBase() { Values = new HashedSet<Values>(); Attributes = new HashedSet<Attributes>(); } ... } If i now call BindingFactory.Create(someKatalogBaseObject); the Values and Attributes properties are beeing initialized again.

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