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  • How can I sign a Windows Mobile application for internal use?

    - by AR
    I'm developing a Windows Mobile application for internal company use, using the Windows Mobile 6 Professional SDK. Same old story: I've developed and tested on the emulator and all is well, but as soon as I deploy to advice I get an UnauthorizedAccessException when writing files or creating directories. I'm aware that an application installed to a device needs to be signed but I'm running into roadblocks at every turn: Using the project properties 'Devices' window I select 'Sign the project output with this certificate, and choose one of the sample certificates from the SDK. This results in a build error: "The signer's certificate is not valid for signing" when running SignTool. If I try to run SignTool.exe from the commandline, I get an error telling me to run SignTool.exe from a location in the system's PATH. I can't use the 'Signing' tab in the Project Properties to create a test certificate - this is greyed out (presumably for WinMobile projects?). If at all possible, I would like to avoid having to go through Versign or the like to get a Mobile2Market certificate. If I have to go this route for a final version that's fine, but I need to at least be able to test the app on real devices. Any advice would be most welcome!

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  • Approach for fixing NoClassDefFoundError?

    - by DJC
    I'm seeing this question is getting asked a lot in many different contexts. Perhaps we can set some strategies for locating and fixing it? I'm noobish myself so all I can contribute are horror stories and questions, sorry... It seems this is thrown when a class is visible at compile time but not at run time... how can this happen? In my case I am developing an app that uses the Google APIs, in Eclipse, for the Android platform. I've configured the Project Properties / Java Build Path / Libraries to include the gdata .jars and all is well. When I execute in the emulator I get a force close and the logcat shows a NoClassDefFoundError on a simple new ContactsService("myApp"); I've also tried a new CalendarService("myApp") with the same results. Is it possible or desirable to statically bind at compile time to avoid the problem? How could dynamic binding of an add-on library work in the mobile environment anyway? Either it has to be bound into my .apk or else I need to "install" it? ... hmmm. Advice much appreciated.

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  • Android: Why my user Interface does not get drawn when I Inflate the resource layout file?

    - by Einiosaurus
    First of all, I'm a newbie on Android programming, so please be detailed in your answers. I have a layout main.xml file with format similar to <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android = "http://schemas.android.com/apk/res/android" android:orientation = "vertical" android:layout_width = "fill_parent" android:layout_height = "fill_parent"> <LinearLayout xmlns:android = "http://schemas.android.com/apk/res/android" android:orientation = "horizontal"   android:layout_width = "fill_parent" android:layout_height = "fill_parent"> <EditText android:id="@+id/a" android:layout_width="fill_parent" android:layout_height="wrap_content" /> <TextView android:id="@+id/xSquared" android:layout_width = "fill_parent" android:layout_height = "wrap_content" android:text = "@string/equationPart1" /> </LinearLayout> <LinearLayout ... </LinearLayout> </LinearLayout> In my Java source file, I inflate the UI using command: setContentView(R.layout.main); public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); } However, when I run the emulator, the UI does not show up like what I expect. Instead, it just display a simple EditText text box. I wonder what is going wrong. Is it because I put a layout inside another layout? I don't think there is any problem with that right?

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  • Why do I get a Illegal Access Error when running my Android tests?

    - by Janusz
    I get the following stack trace when running my Android tests on the Emulator: java.lang.NoClassDefFoundError: client.HttpHelper at client.Helper.<init>(Helper.java:14) at test.Tests.setUp(Tests.java:15) at android.test.AndroidTestRunner.runTest(AndroidTestRunner.java:164) at android.test.AndroidTestRunner.runTest(AndroidTestRunner.java:151) at android.test.InstrumentationTestRunner.onStart(InstrumentationTestRunner.java:425) at android.app.Instrumentation$InstrumentationThread.run(Instrumentation.java:1520) Caused by: java.lang.IllegalAccessError: cross-loader access from pre-verified class at dalvik.system.DexFile.defineClass(Native Method) at dalvik.system.DexFile.loadClass(DexFile.java:193) at dalvik.system.PathClassLoader.findClass(PathClassLoader.java:203) at java.lang.ClassLoader.loadClass(ClassLoader.java:573) at java.lang.ClassLoader.loadClass(ClassLoader.java:532) ... 11 more I run my tests from an extra project. And it seems there are some problems with loading the classes from the other project. I have run the tests before but now they are failing. The project under tests runs without problems. Line 14 of the Helper Class is: this.httpHelper = new HttpHelper(userProfile); I start a HttpHelper class that is responsible for executing httpqueries. I think somehow this helper class is not available anymore, but I have no clue why.

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  • Android: Help with tabs view

    - by James
    So I'm trying to build a tabs view for an Android app, and for some reason I get a force close every time I try to run it on the emulator. When I run the examples, everything shows fine, so I went as far as to just about copy most of the layout from the examples(a mix of Tabs2.java and Tabs3.java), but for some reason it still wont run, any ideas? Here is my code(List1.class is a copy from the examples for testing purposes). It all compiles fine, just gets a force close the second it starts: package com.jvavrik.gcm; import android.app.TabActivity; import android.content.Intent; import android.os.Bundle; import android.view.View; import android.widget.TabHost; import android.widget.TextView; public class GCM extends TabActivity { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); final TabHost tabHost = getTabHost(); tabHost.addTab(tabHost.newTabSpec("tab1") .setIndicator("g", getResources().getDrawable(R.drawable.star_big_on)) .setContent(new Intent(this, List1.class))); tabHost.addTab(tabHost.newTabSpec("tab2") .setIndicator("C") .setContent(new Intent(this, List1.class)) ); tabHost.addTab(tabHost.newTabSpec("tab3") .setIndicator("S") .setContent(new Intent(this, List1.class)) ); tabHost.addTab(tabHost.newTabSpec("tab4") .setIndicator("A") .setContent(new Intent(this, List1.class)) ); } }

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  • Subclassing ViewPager Breaks Animation

    - by Ryan Thomas
    In my Android application I have an activity which uses a view pager to display 4+ pages (Fragments). I implemented buttons on each screen that move between pages by calling: pager.setCurrentItem(position, true); The view pager and fragments are all working as I desired. I then began looking for a solution to disable user swiping between pages so that the transition between pages in handled by the buttons only. The solution I found was mentioned in a few stackoverflow articles as well as This Blog that suggest subclassing the view pager to intercept touch events to disable swiping. I followed those examples by subclassing the view pager class as follows: public class ViewPager extends android.support.v4.view.ViewPager { private boolean enabled; public ViewPager(Context context, AttributeSet attrs) { super(context, attrs); this.enabled = true; } @Override public boolean onTouchEvent(MotionEvent event) { if (this.enabled) { return super.onTouchEvent(event); } return false; } @Override public boolean onInterceptTouchEvent(MotionEvent event) { if (this.enabled) { return super.onInterceptTouchEvent(event); } return false; } public void setSwipingEnabled(boolean enabled) { this.enabled = enabled; } } Using the subclassed view pager and calling setSwipingEnabled(false) works as was desired. The user can no longer move between pages with swipe gestures and I can still move between pages via button clicks by calling setCurrentItem(int position, boolean smoothScroll). However using the subclass breaks the animation between pages. When I call setCurrentItem(position, true) with android.support.v4.view.ViewPager I get very clean scrolling animations between pages. When I make the same call using the subclass the screen has a very brief 'flash' and then automatically draws the new page. I would like to know how to fix the animation while retaining the ability to disable user swiping between pages. I greatly appreciate any help with this. Let me know if you need any additional information. So far I have tested using a Samsung device running 2.3.5 and an AVD emulator targeting Android 2.3.3.

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  • How do I code and compile an Amiga application?

    - by nbolton
    I would like to program an application for the Amiga, just for fun! Please could someone post a step by step howto based on the following? Exactly what programming tools I should use, are there any already installed? Am I limited to plain text editors, or are there IDEs and debugging tools available? If no tools are already installed, how can this done? Are there free ones? I'd like to learn a traditional Amiga language, could you reccomend one? What should I use to compile the language you suggest? Please could you suggest tools I may use to debug the suggested language? Are there any libraries I should be aware of, such as GUI libraries? Some things to note... I'm running Workbench 3.1 from within the WinUAE emulator. From Workbench, I can access files from my Windows hard drive. I'd like to code and compile it from Workbench if possible. I'm running WinUAE in A1200 mode, not sure if that matters. There's an application already installed called MEmacs. I know C++ and C# very well, maybe there's a similar Amiga language. I'm aware that you can code with C and C++, but I want to learn a new language. Update: I have answered my own question, but please do contribute more answers as I intend on extending my answer. Thanks to all that have contributed so far, you've been very helpful!

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  • What can a company possibly gain by making Android phones hard to root?

    - by Chinmay Kanchi
    As someone who recently got a HTC Hero, I had to jump through several hoops to get root access on the phone to install custom firmware. Now, Android is open-source and fairly easy to build and hack on an emulator. It seems to be against the spirit of open-source to lock down a phone so you can't hack the phone itself. Now, often, there are understandable (though not always justifiable) reasons for locking a device down. For example, it might have proprietary software on it or you might want to retain control of the platform. However, Android by its open-source nature makes such concerns moot. Everyone and their dog has access to the userland code, and HTC is forced by the GPL to release kernel sources for each of their devices. So, I fail to see any motivation for alienating the hackers, when there is no possible benefit (in my mind) to be had from doing this. Any idea why a company would want to do this? Is it just short-sightedness or am I missing possible commercial implications of this?

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  • android: consume key press, bypassing framework processing

    - by user360024
    What I want android to do: when user presses a single key, have the view respond, but do so without opening a text area and displaying the character associated with the key that was pressed, and without requiring that the Enter key be pressed, and without requiring that the user press Esc to make the text area go away. For example, when user presses "u" (and doesn't press Enter), that means "undo the last action", so the controller and model immediately undo the last action, then the view does an invalidate() and user sees that their last action has been undone. In other words the "u" key press should be silently processed, such that the only visual result is that user's last action has been undone. I've implemented OnKeyListener and provided an onKey() method: the class: public class MyGameView extends View implements OnKeyListener{ in the constructor: //2010jun06, phj: With onKey(), helps let this View consume key presses // before the framework gets a chance to consume the key press. setOnKeyListener((View.OnKeyListener)this); the onKey() method: public boolean onKey(View v, int keyCode, KeyEvent event) { if (keyCode == KeyEvent.KEYCODE_R) { Log.d("BWA", "In onKey received keycode associated with R."); } return true; // meaning the event (key press) has been consumed, so // the framework should not handle this event. } but when user presses "u" key on the emulator keypad, a textarea is opened at the bottom of the screen, the "u" charater is displayed there, and the onKey() method doesn't execute until user presses the Enter key. Is there a way to make android do what I want? Thanks,

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  • DMProcessConfigXML fails while loading dlls on the windows mobile 6.5.

    - by jieun
    What I want to do is uninstall my program on the device Programmatically. So I trying to use DMProcessConfigXML() as this site It seems to work well on the emulator, but it didn't work on my device. Application goes exit after calling DMProcessConfigXML() without return result code. This is a part of code. after line 2, program is terminated. const wchar_t *_deleteUninstallOFficeLiteXML = L"<wap-provisioningdoc>" L" <characteristic type=\"UnInstall\">" L" <characteristic type=\"myApp\">" L" <parm name=\"uninstall\" value=\"1\"/>" L" </characteristic>" L" </characteristic>" L"</wap-provisioningdoc>"; 1. HRESULT hr = E_FAIL; 2. hr = DMProcessConfigXML(_deleteUninstallXML, CFGFLAG_PROCESS, &out); 3. if (FAILED(hr)) 4. { ... Does anyone know why this happen and how to fix?

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  • iOS Simulator is black on app execution

    - by Terryn
    I am running xcode 5.1.1 and have been trying to learn objective C / iOS development. Right now whenever I try to run my code on the emulator (I do not have an actual device atm) it comes up with a black screen. Code can be found here. Compiling and running gives me the following error: 2014-08-23 10:42:57.429 Calculator[1862:60b] *** Terminating app due to uncaught exception 'NSUnknownKeyException', reason: '[<XYZViewController 0xe436640> setValue:forUndefinedKey:]: this class is not key value coding-compliant for the key didgetPressed.' *** First throw call stack: ( 0 CoreFoundation 0x017ed1e4 __exceptionPreprocess + 180 1 libobjc.A.dylib 0x0156c8e5 objc_exception_throw + 44 2 CoreFoundation 0x0187cfe1 -[NSException raise] + 17 3 Foundation 0x0122cd9e -[NSObject(NSKeyValueCoding) setValue:forUndefinedKey:] + 282 4 Foundation 0x011991d7 _NSSetUsingKeyValueSetter + 88 5 Foundation 0x01198731 -[NSObject(NSKeyValueCoding) setValue:forKey:] + 267 6 Foundation 0x011fab0a -[NSObject(NSKeyValueCoding) setValue:forKeyPath:] + 412 7 UIKit 0x004e31f4 -[UIRuntimeOutletConnection connect] + 106 8 libobjc.A.dylib 0x0157e7de -[NSObject performSelector:] + 62 9 CoreFoundation 0x017e876a -[NSArray makeObjectsPerformSelector:] + 314 10 UIKit 0x004e1d4d -[UINib instantiateWithOwner:options:] + 1417 11 UIKit 0x0034a6f5 -[UIViewController _loadViewFromNibNamed:bundle:] + 280 12 UIKit 0x0034ae9d -[UIViewController loadView] + 302 13 UIKit 0x0034b0d3 -[UIViewController loadViewIfRequired] + 78 14 UIKit 0x0034b5d9 -[UIViewController view] + 35 15 UIKit 0x0026b267 -[UIWindow addRootViewControllerViewIfPossible] + 66 16 UIKit 0x0026b5ef -[UIWindow _setHidden:forced:] + 312 17 UIKit 0x0026b86b -[UIWindow _orderFrontWithoutMakingKey] + 49 18 UIKit 0x002763c8 -[UIWindow makeKeyAndVisible] + 65 19 UIKit 0x00226bc0 -[UIApplication _callInitializationDelegatesForURL:payload:suspended:] + 2097 20 UIKit 0x0022b667 -[UIApplication _runWithURL:payload:launchOrientation:statusBarStyle:statusBarHidden:] + 824 21 UIKit 0x0023ff92 -[UIApplication handleEvent:withNewEvent:] + 3517 22 UIKit 0x00240555 -[UIApplication sendEvent:] + 85 23 UIKit 0x0022d250 _UIApplicationHandleEvent + 683 24 GraphicsServices 0x037e2f02 _PurpleEventCallback + 776 25 GraphicsServices 0x037e2a0d PurpleEventCallback + 46 26 CoreFoundation 0x01768ca5 __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE1_PERFORM_FUNCTION__ + 53 27 CoreFoundation 0x017689db __CFRunLoopDoSource1 + 523 28 CoreFoundation 0x0179368c __CFRunLoopRun + 2156 29 CoreFoundation 0x017929d3 CFRunLoopRunSpecific + 467 30 CoreFoundation 0x017927eb CFRunLoopRunInMode + 123 31 UIKit 0x0022ad9c -[UIApplication _run] + 840 32 UIKit 0x0022cf9b UIApplicationMain + 1225 33 Calculator 0x00002c8d main + 141 34 libdyld.dylib 0x01e34701 start + 1 35 ??? 0x00000001 0x0 + 1 ) libc++abi.dylib: terminating with uncaught exception of type NSException (lldb) I have attempted the following things, and so far nothing has worked 1) checked the deployment info, it has the main interface set to main 2) double checked all break points to turn them off and disabled all of them through Debug-Disable Breakpoints 3) Reset Content and Settings on the iOS Simulator. 4) Checked the issue with the LLDB Debugger, however from what I have read the issue is no longer present with the 5.1.1 xcode. 5) checked the local host is still set to 127.0.0.1 Thanks! - Terryn

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  • How to accept an incoming call by clicking a button?

    - by upright
    HI, all! I'm trying to implement my own phone call handling UI. What I want to do is, if a call comes in, the incoming telephone number and a picture are displayed, and, if I press a button, the incoming call will be accepted/answered. The related codes are: @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); answerButton = (Button) findViewById(R.id.pickup); answerButton.setOnClickListener(new OnClickListener() { public void onClick(final View v) { Intent intent = new Intent("android.intent.action.ANSWER"); intent.setFlags(Intent.FLAG_ACTIVITY_NEW_TASK); startActivity(intent); } }); Sadly, the code does not work. At first, an exception is thrown if I press my answer button: ActivityNotFoundException: No Activity found to handle Intent { act=android.intent.action.ANSWER Then I added an entry in the AndroidManifest.xml: I run the app again, there is no exception anymore. However, I doubt the incoming call is not really accepted. Because if the press the Android's screen answer button (green button), the incoming call is accepted and a green button is also displayed on the upper left corner of the emulator screen, while my app doesn't. I also read the Phone app's source code in android source. There is method such as acceptCall() in the Phone class. But these codes seem difficult for me to use, because there are many imports declaration in the code, such as : import com.android.internal.telephony.Call; import com.android.internal.telephony.CallStateException; import com.android.internal.telephony.CallerInfo; import com.android.internal.telephony.CallerInfoAsyncQuery; import com.android.internal.telephony.Connection; import com.android.internal.telephony.MmiCode; import com.android.internal.telephony.Phone; And, if I add these imports in my code, there will be too many errors, such as : "The import com.android.internal.telephony cannot be resolved" What is the right and simple way for my problem? Thanks in advance!

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  • EditText items in a scrolling list lose their changes when scrolled off the screen

    - by ianww
    I have a long scrolling list of EditText items created by a SimpleCursorAdapter and prepopulated with values from an SQLite database. I make this by: cursor = db.rawQuery("SELECT _id, criterion, localweight, globalweight FROM " + dbTableName + " ORDER BY criterion", null); startManagingCursor(cursor); mAdapter = new SimpleCursorAdapter(this, R.layout.weight_edit_items, cursor, new String[]{"criterion","localweight","globalweight"}, new int[]{R.id.criterion_edit, R.id.localweight_edit, R.id.globalweight_edit}); this.setListAdapter(mAdapter); The scrolling list is several emulator screens long. The items display OK - scrolling through them shows that each has the correct value from the database. I can make an edit change to any of the EditTexts and the new text is accepted and displayed in the box. But...if I then scroll the list far enough to take the edited item off the screen, when I scroll back to look at it again its value has returned to what it was before I made the changes, ie. my edits have been lost. In trying to sort this out, I've done a getText to look at what's in the EditText after I've done my edits (and before a scroll) and getText returns the original text, even though the EditText is displaying my new text. It seems that the EditText has only accepted my edits superficially and they haven't been bound to the EditText, meaning they get dropped when scrolled off the screen. Can anyone please tell me what's going on here and what I need to do to force the EditText to retain its edits? Thanks Ian

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  • Google MapView doesn't work after signed the app.

    - by user164589
    Hi guys, I am facing to android application signing problem. My application contains Google MapView. When I compile the app and run on the emulator, MapView works fine. But signed the app, MapView doesn't work. I've get Google Map API. This works on the simulator. I could sign the app once 2 months ago. Then I've upgraded the app. Now I need to sign the app again. Actually I don't know why signed app's mapView doesn't work. How to fix it ? Please advice. I used following steps when sign the app: Run Eclipse. Select the project. Right Click - Android Tools - Export Signed Application Package - Then Filled forms. (In forms, Validity years: 200, and all passwords are same.) Can you suggest me ? Thanks in advance.

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  • Android Camera intent creating two files

    - by Kyle Ramstad
    I am making a program that takes a picture and then shows it's thumbnail. When using the emulator all goes well and the discard button deletes the photo. But on a real device the camera intent saves the image at the imageUri variable and a second one that is named like if I had just opened up the camera and took a picture by itself. private static final int CAMERA_PIC_REQUEST = 1337; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.camera); //start camera values = new ContentValues(); values.put(MediaStore.Images.Media.TITLE, "New Picture"); values.put(MediaStore.Images.Media.DESCRIPTION,"From your Camera"); imageUri = getContentResolver().insert(MediaStore.Images.Media.EXTERNAL_CONTENT_URI, values); image = (ImageView) findViewById(R.id.ImageView01); Intent intent = new Intent(MediaStore.ACTION_IMAGE_CAPTURE); intent.putExtra(MediaStore.EXTRA_OUTPUT, imageUri); startActivityForResult(intent, CAMERA_PIC_REQUEST); //save the image buttons Button save = (Button) findViewById(R.id.Button01); Button close = (Button) findViewById(R.id.Button02); } @Override protected void onActivityResult(int requestCode, int resultCode, Intent data) { if (requestCode == CAMERA_PIC_REQUEST && resultCode == RESULT_OK) { try{ thumbnail = MediaStore.Images.Media.getBitmap(getContentResolver(), imageUri); image.setImageBitmap(thumbnail); } catch(Exception e){ e.printStackTrace(); } } else{ finish(); } } public void myClickHandler(View view) { switch (view.getId()) { case R.id.Button01: finish(); break; case R.id.Button02: dicard(); } } private void dicard(){ getContentResolver().delete(imageUri, null, null); finish(); }

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  • Address family not supported by protocol exception

    - by srg
    I'm trying to send a couple of values from an android application to a web service which I've setup. I'm using Http Post to send them but when I run the application I get the error- request time failed java.net.SocketException: Address family not supported by protocol. I get this while debugging with both the emulator as well as a device connected by wifi. I've already added the internet permission using: <uses-permission android:name="android.permission.INTERNET" /> This is the code i'm using to send the values void insertData(String name, String number) throws Exception { String url = "http://192.168.0.12:8000/testapp/default/call/run/insertdbdata/"; HttpClient client = new DefaultHttpClient(); HttpPost post = new HttpPost(url); try { List<NameValuePair> params = new ArrayList<NameValuePair>(2); params.add(new BasicNameValuePair("a", name)); params.add(new BasicNameValuePair("b", number)); post.setEntity(new UrlEncodedFormEntity(params)); HttpResponse response = client.execute(post); }catch(Exception e){ e.printStackTrace(); } Also I know that my web service work fine because when I send the values from an html page it works fine - <form name="form1" action="http://192.168.0.12:8000/testapp/default/call/run/insertdbdata/" method="post"> <input type="text" name="a"/> <input type="text" name="b"/> <input type="submit"/> I've seen questions of similar problems but haven't really found a solution. Thanks

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  • Not able to play videos (from youtube) in WebView

    - by user1205193
    I am using a webview to display a video (could be from youtube or vimeo) in my app. In order to not load the video webpages in the default Android Browser, I am also extending the WebViewClient so I can override the shouldOverrideUrlLoading method. This way the video webpage loads successfully in the WebView. However, when I click on the embedded video on the WebView, it does not play. If I do not override the shouldOverrideUrlLoading method, and let the video webpages load in the default Android browser, the videos work just fine. Any ideas why the videos are not working in the WebView? Also, the main reason why I overrode the shouldOverrideUrlLoading method is because if I do not do that, then when I exit the Android browser to come back to my activity (by hitting the back button on the phone), I see a white screen. Upon hitting the back button twice, I am able to get back to my Activity. I am using the emulator to do this test. Here is my code: public class YoutubeLink extends Activity { WebView myWebView; String video_url; private class HelloWebViewClient extends WebViewClient { @Override public boolean shouldOverrideUrlLoading(WebView view, String url) { view.loadUrl(url); return true; } } @Override protected void onCreate(Bundle savedInstanceState) { // TODO Auto-generated method stub super.onCreate(savedInstanceState); setContentView(R.layout.youtubelink); //Retrieving data from ListSample.java Bundle extras = getIntent().getExtras(); if(extras !=null) { video_url = extras.getString("video_url"); Log.d("inside YoutubeLink.java", video_url); } myWebView = (WebView) findViewById(R.id.web); myWebView.getSettings().setJavaScriptEnabled(true); myWebView.setWebViewClient(new HelloWebViewClient()); myWebView.loadUrl(video_url); } @Override public boolean onKeyDown(int keyCode, KeyEvent event) { if ((keyCode == KeyEvent.KEYCODE_BACK) && myWebView.canGoBack()) { myWebView.goBack(); return true; } return super.onKeyDown(keyCode, event); }}

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  • Android shared library which is not JNI based

    - by Mondain
    I am developing a library for Android applications which does not use native code (JNI). I have tried suppling the library as an external jar in my Android projects but this method does not include the library contents in the apk and thus throws class not found errors when run in the emulator or device. I have also tried creating the library as an Android project in itself and this does work, but only for public static properties (not methods). With the library and application both being in separate apk's I can see that the VM notices references to the library and can read some properties, but when an attempt to instantiate a class in the library is executed I get class not found even though I can read the public static properties from it (very frustrating!!). I realize that Davlik byte code is not the same as Java byte code but I am having trouble even finding good information about how to solve what would seem to be a very simple issue in Android. I am looking into the old PlatformLibrary stuff right now but I am not convinced this will work either since the sample has been removed from the Android site :( So help me out if you can, if I find the answer before this happens I will share it. viva la Android!

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  • How big can I make an Android application's canvas in terms of pixels?

    - by user279112
    I've determined an estimate of the size of my Android emulator's screen in pixels, although I think its resolution can be changed to other numbers. Quite frankly though that doesn't eliminate the general problem of not knowing how many pixels on each axis I have to work with on my Android applications in general. The main problem I'm trying to solve is this: How do I make sure I don't use a faulty resolution on Android applications if I want to keep things' sizes constant (so that if the application screen shrinks, for instances, objects will still show up just as big - there just won't be as many of them being shown) if I wish to do this with a single universal resolution for each program? Failing that, how do I make sure everything's alright if I try to do everything the same way with maybe a few different pre-set resolutions? Mainly it seems like a relevant question that must be answered before I can come across a complete answer for the general problem is how big can I always make my application in pixels, NOT regarding if and when a user resizes the application's screen to something smaller than the maximum size permitted by the phone and its operating system. I really want to try to keep this simple. If I were doing this for a modern desktop, for instance, I know that if I design the application with a 800x600 canvas, the user can still shrink the application to the point they're not doing themselves any favors, but at least I can basically count on it working right and not being too big for the monitor or something. Is there such a magic resolution for Android, assuming that I'm designing for API levels 3+ (Android 1.5+)? Thanks

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  • Android - Adding external library to project

    - by mmontalbo
    Hi, I am having a lot of trouble adding the WEKA library to a project I am working on. I have followed several tutorials that explain how to do this including the Android Developers guide: http://developer.android.com/guide/appendix/faq/commontasks.html#addexternallibrary and several of the postings on SO. I have created a folder in my project with the weka.jar file, created a new library (adding the weka.jar file to the library) and included this library in my build path. I have also added the library under the "Order and Export" tab in the project properties. I have also tried importing the jar file so that the actual contents of the jar are extracted into a directory in my project. The end result of all of this is that my project is able to build correctly and without error, but when it comes time to run my code on the emulator I get the following exception: 04-10 22:52:21.051: ERROR/dalvikvm(582): Could not find class 'weka.classifiers.trees.J48', referenced from method edu.usc.student.composure.classifier.GaitClassifierImpl. with J48 being the class I reference in my code. Does anyone have any additional suggestions that I may have overlooked? Thanks!

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  • Force orientation change in testcase with fragments

    - by user1202032
    I have an Android test project in which I wish to programatically change the orientation. My test: public class MainActivityLandscapeTest extends ActivityInstrumentationTestCase2<MainActivity> { public MainActivityLandscapeTest() { super(MainActivity.class); } private MainActivity mActivity; private Fragment mDetailFragment; private Fragment mListFragment; private Solo mSolo; @Override protected void setUp() throws Exception { super.setUp(); mSolo = new Solo(getInstrumentation(), getActivity()); mSolo.setActivityOrientation(Solo.LANDSCAPE); mActivity = getActivity(); mListFragment = (Fragment) mActivity.getSupportFragmentManager() .findFragmentById(R.id.listFragment); mDetailFragment = (Fragment) mActivity.getSupportFragmentManager() .findFragmentById(R.id.detailFragment); } public void testPreConditions() { assertTrue(mActivity != null); assertTrue(mSolo != null); assertTrue(mListFragment != null); assertTrue(getActivity().getResources().getConfiguration().orientation == Configuration.ORIENTATION_LANDSCAPE); } /** * Only show detailFragment in landscape mode */ public void testOrientation() { assertTrue(mListFragment.isVisible()); assertTrue(mDetailFragment.isVisible()); } } The layouts for the activity is in seperate folders, layout-port and layout-land layout-port fragment_main.xml layout-land fragment_main.xml In landscape mode, the layout contains 2 fragments (Detail and list) while in portrait it contains 1(List only). If the device/emulator is already in landscape mode before testing begins, this test passes. If in portrait, it fails with a NullPointerException on mListFragment and mDetailFragment. Adding a delay (waitForIdleSync() and/or waitForActivity()) did NOT seem to solve my problem. How do i force the orientation to landscape in my test, while still being able to find the fragments using findFragmentById()?

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  • Spinner activity not working

    - by user1696863
    I'm trying to create an activity, RateCardActivity, which has a spinner in it. My layout file for RateCardActivity is rate_card. My RateCardActivity looks like the following. public class RateCardActivity { public void onCreate(Bundle bundle) { super.onCreate(bundle); setContentView(R.layout.rate_card); Spinner spinner = (Spinner) findViewById(R.id.select_city); ArrayAdapter<CharSequence> adapter = ArrayAdapter.createFromResource(this, R.array.select_city, android.R.layout.simple_spinner_item); adapter.setDropDownViewResource(android.R.layout.simple_spinner_dropdown_item); spinner.setAdapter(adapter); } } The layout file rate_card is: <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:custom="http://schemas.android.com/apk/res/com.olacabs.customer" android:layout_width="fill_parent" android:layout_height="fill_parent" android:orientation="vertical" > <TextView android:id="@+id/textView1" android:layout_width="fill_parent" android:layout_height="wrap_content" android:background="@android:color/darker_gray" android:gravity="center" android:paddingBottom="4dp" android:paddingTop="4dp" android:text="@string/rate_card" android:textColor="@color/white" android:textSize="20dp" custom:customFont="litera_bold.ttf" /> <Spinner android:id="@+id/select_city" android:layout_width="fill_parent" android:layout_height="wrap_content" /> </LinearLayout> The RateCardActivity is called from another activity using an intent (I'm sure there is nothing wrong with that part of the code as when I substitute RateCardActivity with another activity, the application works fine). When I try to open the RateCardActivity in the application in emulator, the application crashes and I got the message "The application has stopped unexpectedly. Please try again later." I can't seem to understand what I'm doing wrong, and want to know how to correct this?

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  • What could possibly be causing this NPE in onCreate?

    - by Adam Johns
    I am getting an NPE in onCreate of the following file (MySubActivity): public class MySubActivity extends MySuperActivity { @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); myTextView.setText(getResources().getString(R.string.myString)); } } MySuperActivity: public class MySuperActivity extends Activity { protected TextView myTextView; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.my_layout); myTextView = (TextView)findViewById(R.id.myTextViewid); } } The strange thing is that I have never seen this crash while testing the app. The page works fine when I test it. However I got a crash report from Google notifying me of the crash. I cannot reproduce it, and I have no idea under what scenario this crash could happen. Seeing as how it works for me, the resource ids and string names etc. must be correct. The only thing that came across my mind was that maybe the user had their phone set to a different language, so it couldn't properly pull the resources. However, there are default resources for all of them, and I tested changing the language of my emulator and it didn't crash. Any ideas?

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  • Efficient (basic) regular expression implementation for streaming data

    - by Brendan Dolan-Gavitt
    I'm looking for an implementation of regular expression matching that operates on a stream of data -- i.e., it has an API that allows a user to pass in one character at a time and report when a match is found on the stream of characters seen so far. Only very basic (classic) regular expressions are needed, so a DFA/NFA based implementation seems like it would be well-suited to the problem. Based on the fact that it's possible to do regular expression matching using a DFA/NFA in a single linear sweep, it seems like a streaming implementation should be possible. Requirements: The library should try to wait until the full string has been read before performing the match. The data I have really is streaming; there is no way to know how much data will arrive, it's not possible to seek forward or backward. Implementing specific stream matching for a couple special cases is not an option, as I don't know in advance what patterns a user might want to look for. For the curious, my use case is the following: I have a system which intercepts memory writes inside a full system emulator, and I would like to have a way to identify memory writes that match a regular expression (e.g., one could use this to find the point in the system where a URL is written to memory). I have found (links de-linkified because I don't have enough reputation): stackoverflow.com/questions/1962220/apply-a-regex-on-stream stackoverflow.com/questions/716927/applying-a-regular-expression-to-a-java-i-o-stream www.codeguru.com/csharp/csharp/cs_data/searching/article.php/c14689/Building-a-Regular-Expression-Stream-Search-with-the-NET-Framework.htm But all of these attempt to convert the stream to a string first and then use a stock regular expression library. Another thought I had was to modify the RE2 library, but according to the author it is architected around the assumption that the entire string is in memory at the same time. If nothing's available, then I can start down the unhappy path of reinventing this wheel to fit my own needs, but I'd really rather not if I can avoid it. Any help would be greatly appreciated!

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  • PNG Textures not loading on HTC desire

    - by Matthew Tatum
    Hi I'm developing a game for android using OpenGL es and have hit a problem: My game loads fine in the emulator (windows xp and vista from eclipse), it also loads fine on a T-Mobile G2 (HTC Hero) however when I load it on my new HTC Desire none of the textures appear to load correctly (or at all). I'm suspecting the BitmapFactory.decode method although I have no evidence that that is the problem. All of my textures are power of 2 and JPG textures seem to load (although they don't look great quality) but anything that is GIF or PNG just doesn't load at all except for a 2x2 red square which loads fine and one texture that maps to a 3d object but seems to fill each triangle of the mesh with the nearest colour). This is my code for loading images: AssetManager am = androidContext.getAssets(); BufferedInputStream is = null; try { is = new BufferedInputStream(am.open(fileName)); Bitmap bitmap; bitmap = BitmapFactory.decodeStream(is); GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bitmap, 0); bitmap.recycle(); } catch(IOException e) { Logger.global.log(Level.SEVERE, e.getLocalizedMessage()); } finally { try { is.close(); } catch(Exception e) { // Ignore. } } thanks

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