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  • Refactoring multiple interfaces to a common interface using MVVM, MEF and Silverlight4

    - by Brian
    I am just learning MVVM with MEF and already see the benefits but I am a little confused about some implementation details. The app I am building has several Models that do the same with with different entities (WCF RIA Services exposing a Entity framework object) and I would like to avoid implementing a similar interface/model for each view I need and the following is what I have come up with though it currently doesn't work. The common interface has a new completed event for each model that implements the base model, this was the easiest way I could implement a common class as the compiler did not like casting from a child to the base type. The code as it currently sits compiles and runs but the is a null IModel being passed into the [ImportingConstructor] for the FaqViewModel class. I have a common interface (simplified for posting) defined as follows, this should look familiar to those who have seen Shawn Wildermuth's RIAXboxGames sample. public interface IModel { void GetItemsAsync(); event EventHandler<EntityResultsArgs<faq>> GetFaqsComplete; } A base method that implements the interface public class ModelBase : IModel { public virtual void GetItemsAsync() { } public virtual event EventHandler<EntityResultsArgs<faq>> GetFaqsComplete; protected void PerformQuery<T>(EntityQuery<T> qry, EventHandler<EntityResultsArgs<T>> evt) where T : Entity { Context.Load(qry, r => { if (evt == null) return; try { if (r.HasError) { evt(this, new EntityResultsArgs<T>(r.Error)); } else if (r.Entities.Count() > 0) { evt(this, new EntityResultsArgs<T>(r.Entities)); } } catch (Exception ex) { evt(this, new EntityResultsArgs<T>(ex)); } }, null); } private DomainContext _domainContext; protected DomainContext Context { get { if (_domainContext == null) { _domainContext = new DomainContext(); _domainContext.PropertyChanged += DomainContext_PropertyChanged; } return _domainContext; } } void DomainContext_PropertyChanged(object sender, System.ComponentModel.PropertyChangedEventArgs e) { switch (e.PropertyName) { case "IsLoading": AppMessages.IsBusyMessage.Send(_domainContext.IsLoading); break; case "IsSubmitting": AppMessages.IsBusyMessage.Send(_domainContext.IsSubmitting); break; } } } A model that implements the base model [Export(ViewModelTypes.FaqViewModel, typeof(IModel))] public class FaqModel : ModelBase { public override void GetItemsAsync() { PerformQuery(Context.GetFaqsQuery(), GetFaqsComplete); } public override event EventHandler<EntityResultsArgs<faq>> GetFaqsComplete; } A view model [PartCreationPolicy(CreationPolicy.NonShared)] [Export(ViewModelTypes.FaqViewModel)] public class FaqViewModel : MyViewModelBase { private readonly IModel _model; [ImportingConstructor] public FaqViewModel(IModel model) { _model = model; _model.GetFaqsComplete += Model_GetFaqsComplete; _model.GetItemsAsync(); // Load FAQS on creation } private IEnumerable<faq> _faqs; public IEnumerable<faq> Faqs { get { return _faqs; } private set { if (value == _faqs) return; _faqs = value; RaisePropertyChanged("Faqs"); } } private faq _currentFaq; public faq CurrentFaq { get { return _currentFaq; } set { if (value == _currentFaq) return; _currentFaq = value; RaisePropertyChanged("CurrentFaq"); } } public void GetFaqsAsync() { _model.GetItemsAsync(); } void Model_GetFaqsComplete(object sender, EntityResultsArgs<faq> e) { if (e.Error != null) { ErrorMessage = e.Error.Message; } else { Faqs = e.Results; } } } And then finally the Silverlight view itself public partial class FrequentlyAskedQuestions { public FrequentlyAskedQuestions() { InitializeComponent(); if (!ViewModelBase.IsInDesignModeStatic) { // Use MEF To load the View Model CompositionInitializer.SatisfyImports(this); } } [Import(ViewModelTypes.FaqViewModel)] public object ViewModel { set { DataContext = value; } } }

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  • Automating XNA Performance Testing?

    - by Grofit
    I was wondering what peoples approaches or thoughts were on automating performance testing in XNA. Currently I am looking at only working in 2d, but that poses many areas where performance can be improved with different implementations. An example would be if you had 2 different implementations of spatial partitioning, one may be faster than another but without doing some actual performance testing you wouldn't be able to tell which one for sure (unless you saw the code was blatantly slow in certain parts). You could write a unit test which for a given time frame kept adding/updating/removing entities for both implementations and see how many were made in each timeframe and the higher one would be the faster one (in this given example). Another higher level example would be if you wanted to see how many entities you can have on the screen roughly without going beneath 60fps. The problem with this is to automate it you would need to use the hidden form trick or some other thing to kick off a mock game and purely test which parts you care about and disable everything else. I know that this isnt a simple affair really as even if you can automate the tests, really it is up to a human to interpret if the results are performant enough, but as part of a build step you could have it run these tests and publish the results somewhere for comparison. This way if you go from version 1.1 to 1.2 but have changed a few underlying algorithms you may notice that generally the performance score would have gone up, meaning you have improved your overall performance of the application, and then from 1.2 to 1.3 you may notice that you have then dropped overall performance a bit. So has anyone automated this sort of thing in their projects, and if so how do you measure your performance comparisons at a high level and what frameworks do you use to test? As providing you have written your code so its testable/mockable for most parts you can just use your tests as a mechanism for getting some performance results... === Edit === Just for clarity, I am more interested in the best way to make use of automated tests within XNA to track your performance, not play testing or guessing by manually running your game on a machine. This is completely different to seeing if your game is playable on X hardware, it is more about tracking the change in performance as your game engine/framework changes. As mentioned in one of the comments you could easily test "how many nodes can I insert/remove/update within QuadTreeA within 2 seconds", but you have to physically look at these results every time to see if it has changed, which may be fine and is still better than just relying on playing it to see if you notice any difference between version. However if you were to put an Assert in to notify you of a fail if it goes lower than lets say 5000 in 2 seconds you have a brittle test as it is then contextual to the hardware, not just the implementation. Although that being said these sort of automated tests are only really any use if you are running your tests as some sort of build pipeline i.e: Checkout - Run Unit Tests - Run Integration Tests - Run Performance Tests - Package So then you can easily compare the stats from one build to another on the CI server as a report of some sort, and again this may not mean much to anyone if you are not used to Continuous Integration. The main crux of this question is to see how people manage this between builds and how they find it best to report upon. As I said it can be subjective but as knowledge will be gained from the answers it seems a worthwhile question.

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  • How to use caching to increase render performance?

    - by Christian Ivicevic
    First of all I am going to cover the basic design of my 2d tile-based engine written with SDL in C++, then I will point out what I am up to and where I need some hints. Concept of my engine My engine uses the concept of GameScreens which are stored on a stack in the main game class. The main methods of a screen are usually LoadContent, Render, Update and InitMultithreading. (I use the last one because I am using v8 as a JavaScript bridge to the engine. The main game loop then renders the top screen on the stack (if there is one; otherwise, it exits the game) - actually it calls the render methods, but stores all items to be rendered in a list. After gathering all this information the methods like SDL_BlitSurface are called by my GameUIRenderer which draws the enqueued content and then draws some overlay. The code looks like this: while(Game is running) { Handle input if(Screens on stack == 0) exit Update timer etc. Clear the screen Peek the screen on the stack and collect information on what to render Actually render the enqueue screen stuff and some overlay etc. Flip the screen } The GameUIRenderer uses as hinted a std::vector<std::shared_ptr<ImageToRender>> to hold all necessary information described by this class: class ImageToRender { private: SDL_Surface* image; int x, y, w, h, xOffset, yOffset; }; This bunch of attributes is usually needed if I have a texture atlas with all tiles in one SDL_Surface and then the engine should crop one specific area and draw this to the screen. The GameUIRenderer::Render() method then just iterates over all elements and renders them something like this: std::for_each( this->m_vImageVector.begin(), this->m_vImageVector.end(), [this](std::shared_ptr<ImageToRender> pCurrentImage) { SDL_Rect rc = { pCurrentImage->x, pCurrentImage->y, 0, 0 }; // For the sake of simplicity ignore offsets... SDL_Rect srcRect = { 0, 0, pCurrentImage->w, pCurrentImage->h }; SDL_BlitSurface(pCurrentImage->pImage, &srcRect, g_pFramework->GetScreen(), &rc); } ); this->m_vImageVector.clear(); Current ideas which need to be reviewed The specified approach works really good and IMHO it is really has a good structure, however the performance could be definitely increased. I would like to know what do you suggest, how to implement efficient caching of surfaces etc so that there is no need to redraw the same scene over and over again? The map itself would be almost static, only when the player moves, we would need to move the map. Furthermore animated entities would either require updates of the whole map or updates of only the specific areas the entities are currently moving in. My first approaches were to include a flag IsTainted which should be used by the GameUIRenderer to decide whether to redraw everything or use cached version (or to not render anything so that we do not have to Clear the screen and let the last frame persist). However this seems to be quite messy if I have to manually handle in my Render method of the screen class if something has changed or not.

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  • Announcement: Employee Info Starter Kit (v5.0) is Released

    - by Mohammad Ashraful Alam
    Ever wanted to have a simple jQuery menu bound with ASP.NET web site map file? Ever wanted to have cool css design stuffs implemented on your ASP.NET data bound controls? Ever wanted to let Visual Studio generate logical layers for you, which can be easily tested, customized and bound with ASP.NET data controls? If your answers with respect to above questions are ‘yes’, then you will probably happy to try out latest release (v5.0) of Employee Starter Kit, which is intended to address different types of real world challenges faced by web application developers when performing common CRUD operations. Using a single database table ‘Employee’, the current release illustrates how to utilize Microsoft ASP.NET 4.0 Web Form Data Controls, Entity Framework 4.0 and Visual Studio 2010 effectively in that context. Employee Info Starter Kit is an open source ASP.NET project template that is highly influenced by the concept ‘Pareto Principle’ or 80-20 rule, where it is targeted to enable a web developer to gain 80% productivity with 20% of effort with respect to learning curve and production. This project template is titled as “Employee Info Starter Kit”, which was initially hosted on Microsoft Code Gallery and been downloaded 1, 50,000+ of copies afterword.  The latest version of this starter kit is hosted in Codeplex. Release Highlights User End Functional Specification The user end functionalities of this starter kit are pretty simple and straight forward that are focused in to perform CRUD operation on employee records as described below. Creating a new employee record Read existing employee records Update an existing employee record Delete existing employee records Architectural Overview Simple 3 layer architecture (presentation, business logic and data access layer) ASP.NET web form based user interface Built-in code generators for logical layers, implemented in Visual Studio default template engine (T4) Built-in Entity Framework entities as business entities (aka: data containers) Data Mapper design pattern based Data Access Layer, implemented in C# and Entity Framework Domain Model design pattern based Business Logic Layer, implemented in C# Object Model for Cross Cutting Concerns (such as validation, logging, exception management) Minimum System Requirements Visual Studio 2010 (Web Developer Express Edition) or higher Sql Server 2005 (Express Edition) or higher Technology Utilized Programming Languages/Scripts Browser side: JavaScript Web server side: C# Code Generation Template: T-4 Template Frameworks .NET Framework 4.0 JavaScript Framework: jQuery 1.5.1 CSS Framework: 960 grid system .NET Framework Components .NET Entity Framework .NET Optional/Named Parameters (new in .net 4.0) .NET Tuple (new in .net 4.0) .NET Extension Method .NET Lambda Expressions .NET Anonymous Type .NET Query Expressions .NET Automatically Implemented Properties .NET LINQ .NET Partial Classes and Methods .NET Generic Type .NET Nullable Type ASP.NET Meta Description and Keyword Support (new in .net 4.0) ASP.NET Routing (new in .net 4.0) ASP.NET Grid View (CSS support for sorting - (new in .net 4.0)) ASP.NET Repeater ASP.NET Form View ASP.NET Login View ASP.NET Site Map Path ASP.NET Skin ASP.NET Theme ASP.NET Master Page ASP.NET Object Data Source ASP.NET Role Based Security Getting Started Guide To see Employee Info Starter Kit in action is pretty easy! Download the latest version. Extract the file. From the extracted folder click the C# project file (Eisk.Web.csproj) to open it in Visual Studio 2010 Hit Ctrl+F5! The current release (v5.0) of Employee Info Starter Kit is properly packaged, fully documented and well tested. If you want to learn more about it in details, just check the following links: Release Home Page Installation Walkthrough Hand on Coding Walkthrough Technical Reference Enjoy!

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  • MySql Connector/NET 6.7.4 GA has been released

    - by fernando
    MySQL Connector/Net 6.7.4, a new version of the all-managed .NET driver for MySQL has been released.  This is the GA, is feature complete. It is recommended for production environments.  It is appropriate for use with MySQL server versions 5.0-5.7.  It is now available in source and binary form from http://dev.mysql.com/downloads/connector/net/#downloads and mirror sites (note that not all mirror sites may be up to date at this point-if you can't find this version on some mirror, please try again later or choose another download site.) The 6.7 version of MySQL Connector/Net brings the following new features: -  WinRT Connector. -  Load Balancing support. -  Entity Framework 5.0 support. -  Memcached support for Innodb Memcached plugin. -  This version also splits the product in two: from now on, starting version 6.7, Connector/NET will include only the former Connector/NET ADO.NET driver, Entity Framework and ASP.NET providers (Core libraries of MySql.Data, MySql.Data.Entity & MySql.Web). While all the former product Visual Studio integration (Design support, Intellisense, Debugger) are available as part of MySql Windows Installer under the name "MySql for Visual Studio".  WinRT Connector  ------------------------------------------- Now you can write MySql data access apps in Windows Runtime (aka Store Apps) using the familiar API of Connector/NET for .NET.  Load Balancing Support  -------------------------------------------  Now you can setup a Replication or Cluster configuration in the backend, and Connector/NET will balance the load of queries among all servers making up the backend topology.  Entity Framework 5.0  -------------------------------------------  Connector/NET is now compatible with EF 5, including special features of EF 5 like spatial types.  Memcached  -------------------------------------------  Just setup Innodb memcached plugin and use Connector/NET new APIs to establish a client to MySql 5.6 server's memcached daemon.  Bug fixes included in this release: - Fix for Entity Framework when inserts data having Identity columns (Oracle bug #16494585). - Fix for Connector/NET cannot read data from a MySql table using UTF-16/UTF-32 (MySql bug #69169, Oracle bug #16776818). - Fix for Malformed query in Entity Framework when eager loading due to multiple projections (MySql bug #67183, Oracle bug #16872852). - Fix for database objects with 'dbo' prefix when using automatic migrations in Entity Framework 5.0 (Oracle bug #16909439). - Fix for bug IIS application pool reset worker process causes website to crash (Oracle bug #16909237, Mysql Bug #67665). - Fix for bug Error in LINQ to Entities query when using Distinct().Count() (MySql Bug #68513, Oracle bug #16950146). - Fix for occasionally return no data when socket connection is slow, interrupted or delayed (MySql bug #69039, Oracle bug #16950212). - Fix for ConstraintException when filling a datatable (MySql bug #65065, Oracle bug #16952323). - Fix for Data Provider is not found after uninstalling Mysql for visual studio (Oracle bug #16973456). - Fix for nested sql generated for LINQ to Entities query with Take and Order by (MySql bug #65723, Oracle bug #16973939). The documentation is available at http://dev.mysql.com/doc/refman/5.7/en/connector-net.html  Enjoy and thanks for the support!  --  Fernando Gonzalez Sanchez | Software Engineer |  Oracle MySQL Windows Experience Team, Connector/NET  Guadalajara | Jalisco | Mexico 

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  • Orchestrating the Virtual Enterprise, Part II

    - by Kathryn Perry
    A guest post by Jon Chorley, Oracle's CSO & Vice President, SCM Product Strategy Almost everyone has ordered from Amazon.com at one time or another. Our orders are as likely to be fulfilled by third parties as they are by Amazon itself. To deliver the order promptly and efficiently, Amazon has to send it to the right fulfillment location and know the availability in that location. It needs to be able to track status of the fulfillment and deal with exceptions. As a virtual enterprise, Amazon's operations, using thousands of trading partners, requires a very different approach to fulfillment than the traditional 'take an order and ship it from your own warehouse' model. Amazon had no choice but to develop a complex, expensive and custom solution to tackle this problem as there used to be no product solution available. Now, other companies who want to follow similar models have a better off-the-shelf choice -- Oracle Distributed Order Orchestration (DOO).  Consider how another of our customers is using our distributed orchestration solution. This major airplane manufacturer has a highly complex business and interacts regularly with the U.S. Government and major airlines. It sits in the middle of an intricate supply chain and needed to improve visibility across its many different entities. Oracle Fusion DOO gives the company an orchestration mechanism so it could improve quality, speed, flexibility, and consistency without requiring an organ transplant of these highly complex legacy systems. Many retailers face the challenge of dealing with brick and mortar, Web, and reseller channels. They all need to be knitted together into a virtual enterprise experience that is consistent for their customers. When a large U.K. grocer with a strong brick and mortar retail operation added an online business, they turned to Oracle Fusion DOO to bring these entities together. Disturbing the Peace with Acquisitions Quite often a company's ERP system is disrupted when it acquires a new company. An acquisition can inject a new set of processes and systems -- or even introduce an entirely new business like Sun's hardware did at Oracle. This challenge has been a driver for some of our DOO customers. A large power management company is using Oracle Fusion DOO to provide the flexibility to rapidly integrate additional products and services into its central fulfillment operation. The Flip Side of Fulfillment Meanwhile, we haven't ignored similar challenges on the supply side of the equation. Specifically, how to manage complex supply in a flexible way when there are multiple trading parties involved? How to manage the supply to suppliers? How to manage critical components that need to merge in a tier two or tier three supply chain? By investing in supply orchestration solutions for the virtual enterprise, we plan to give users better visibility into their network of suppliers to help them drive down costs. We also think this technology and full orchestration process can be applied to the financial side of organizations. An example is transactions that flow through complex internal structures to minimize tax exposure. We can help companies manage those transactions effectively by thinking about the internal organization as a virtual enterprise and bringing the same solution set to this internal challenge.  The Clear Front Runner No other company is investing in solving the virtual enterprise supply chain issues like Oracle is. Oracle is in a unique position to become the gold standard in this market space. We have the infrastructure of Oracle technology. We already have an Oracle Fusion DOO application which embraces the best of what's required in this area. And we're absolutely committed to extending our Fusion solution to other use cases and delivering even more business value. Jon ChorleyChief Sustainability Officer & Vice President, SCM Product StrategyOracle Corporation

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  • Workflow versioning

    - by Nitra
    I believe I have a fundamental misunderstanding when it comes to workflow engines which I would appreciate if you could help me sort out. I'm not sure if my misunderstanding is specific to the workflow engine I'm using, or if it's a general misunderstanding. I happen to use Windows Workflow Foundation (WWF). TLDR-version WWF allows you to implement business processes in long-running workflows (think months or even years). When started, the workflows can't be changed. But what business process can't change at any time? And if a business process changes, wouldn't you want your software to reflect this change for already started 'instances' of the business process? What am I missing? Background In WWF you define a workflow by combining a set of activites. There are different types of activities - some of them are for flow control, such as the IfElseActivity and the WhileActivty while others allows you to perform actual tasks, such as the CodeActivity wich allows you to run .NET code and the InvokeWebServiceActivity which allows you to call web services. The activites are combined to a workflow using a visual designer. You pretty much drag-and-drop activities from a toolbox to a designer area and connect the activites to each other. The workflow and activities have input paramters, output parameters and variables. We have a single workflow which sometimes runs in a matter of a few days, but it may run for 5-6 months. WWF takes care of persisting the workflow state (what activity are we currently executing, what are the variable values and so on). So far I think WWF makes sense. Some people will prefer to implement a software representation of a business process using a visual designer over writing all of it in code. So what's the issue then? What I don't really get is the following: WWF is designed to take care of long-running workflows. But at the same time, WWF has no built-in functionality which allows you to modify the running workflows. So if you model a business process using a workflow and run that for 6 months, you better hope that the business process does not change. Because if it do, you'll have to have multiple versions of the workflow executing at the same time. This seems like a fundamental design mistake to me, but at the same time it seems more likely that I've misunderstood something. For us, this has had some real-world effects: We release new versions every month, but some workflows may run for a year. This means that we have several versions of the workflow running in parallell, in other words several versions of the business logics. This is the same as having many differnt versions of your code running in production in the same system at the same time, which becomes a bit hard to understand for users. (depending on on whether they clicked a 'Start' button 9 or 10 months ago, the software will behave differently) Our workflow refers to different types of entities and since WWF now has persisted and serialized these we can't really refactor the entities since then existing workflows can't be resumed (deserialization will fail We've received some suggestions on how to handle this When we create a new version of the workflow, cancel all running workflows and create new ones. But in our workflows there's a lot of manual work involved and if we start from scratch a lot of people has to re-do their work. Track what has been done in the workflow and when you create a new one skip activites which have already been executed. I feel that this alternative may work for simple workflows, but it becomes hairy to automatically figure out what activities to skip if there's major refactoring done to a workflow. When we create a new version of the workflow, upgrade old versions using the new WWF 4.5 functionality for upgrading workflows. But then we would have to skip using the visual designer and write code to inject activities in the right places in the workflow. According to MSDN, this upgrade functionality is only intended for minor bug fixes and not larger changes. What am I missing?

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  • Resolving collisions between dynamic game objects

    - by TheBroodian
    I've been building a 2D platformer for some time now, I'm getting to the point where I am adding dynamic objects to the stage for testing. This has prompted me to consider how I would like my character and other objects to behave when they collide. A typical staple in many 2D platformer type games is that the player takes damage upon touching an enemy, and then essentially becomes able to pass through enemies during a period of invulnerability, and at the same time, enemies are able to pass through eachother freely. I personally don't want to take this approach, it feels strange to me that the player should receive arbitrary damage for harmless contact to an enemy, despite whether the enemy is attacking or not, and I would like my enemies' interactions between each other (and my player) to be a little more organic, so to speak. In my head I sort of have this idea where a game object (player, or non player) would be able to push other game objects around by manner of 'pushing' each other out of one anothers' bounding boxes if there is an intersection, and maybe correlate the repelling force to how much their bounding boxes are intersecting. The problem I'm experiencing is I have no idea what the math might look like for something like this? I'll show what work I've done so far, it sort of works, but it's jittery, and generally not quite what I would pass in a functional game: //Clears the anti-duplicate buffer collisionRecord.Clear(); //pick a thing foreach (GameObject entity in entities) { //pick another thing foreach (GameObject subject in entities) { //check to make sure both things aren't the same thing if (!ReferenceEquals(entity, subject)) { //check to see if thing2 is in semi-near proximity to thing1 if (entity.WideProximityArea.Intersects(subject.CollisionRectangle) || entity.WideProximityArea.Contains(subject.CollisionRectangle)) { //check to see if thing2 and thing1 are colliding. if (entity.CollisionRectangle.Intersects(subject.CollisionRectangle) || entity.CollisionRectangle.Contains(subject.CollisionRectangle) || subject.CollisionRectangle.Contains(entity.CollisionRectangle)) { //check if we've already resolved their collision or not. if (!collisionRecord.ContainsKey(entity.GetHashCode())) { //more duplicate resolution checking. if (!collisionRecord.ContainsKey(subject.GetHashCode())) { //if thing1 is traveling right... if (entity.Velocity.X > 0) { //if it isn't too far to the right... if (subject.CollisionRectangle.Contains(new Microsoft.Xna.Framework.Rectangle(entity.CollisionRectangle.Right, entity.CollisionRectangle.Y, 1, entity.CollisionRectangle.Height)) || subject.CollisionRectangle.Intersects(new Microsoft.Xna.Framework.Rectangle(entity.CollisionRectangle.Right, entity.CollisionRectangle.Y, 1, entity.CollisionRectangle.Height))) { //Find how deep thing1 is intersecting thing2's collision box; float offset = entity.CollisionRectangle.Right - subject.CollisionRectangle.Left; //Move both things in opposite directions half the length of the intersection, pushing thing1 to the left, and thing2 to the right. entity.Velocities.Add(new Vector2(-(((offset * 4) * (float)gameTime.ElapsedGameTime.TotalMilliseconds)), 0)); subject.Velocities.Add(new Vector2((((offset * 4) * (float)gameTime.ElapsedGameTime.TotalMilliseconds)), 0)); } } //if thing1 is traveling left... if (entity.Velocity.X < 0) { //if thing1 isn't too far left... if (entity.CollisionRectangle.Contains(new Microsoft.Xna.Framework.Rectangle(subject.CollisionRectangle.Right, subject.CollisionRectangle.Y, 1, subject.CollisionRectangle.Height)) || entity.CollisionRectangle.Intersects(new Microsoft.Xna.Framework.Rectangle(subject.CollisionRectangle.Right, subject.CollisionRectangle.Y, 1, subject.CollisionRectangle.Height))) { //Find how deep thing1 is intersecting thing2's collision box; float offset = subject.CollisionRectangle.Right - entity.CollisionRectangle.Left; //Move both things in opposite directions half the length of the intersection, pushing thing1 to the right, and thing2 to the left. entity.Velocities.Add(new Vector2((((offset * 4) * (float)gameTime.ElapsedGameTime.TotalMilliseconds)), 0)); subject.Velocities.Add(new Vector2(-(((offset * 4) * (float)gameTime.ElapsedGameTime.TotalMilliseconds)), 0)); } } //Make record that thing1 and thing2 have interacted and the collision has been solved, so that if thing2 is picked next in the foreach loop, it isn't checked against thing1 a second time before the next update. collisionRecord.Add(entity.GetHashCode(), subject.GetHashCode()); } } } } } } } } One of the biggest issues with my code aside from the jitteriness is that if one character were to land on top of another character, it very suddenly and abruptly resolves the collision, whereas I would like a more subtle and gradual resolution. Any thoughts or ideas are incredibly welcome and helpful.

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  • Entity Framework 4.0 Databinding with sorting not working

    - by Mike Gates
    I want to do something that I thought would be very simple. I want to bind a generated Entity Framework EntityCollection to a WPF DataGrid. I also want this grid to be sortable. I have tried all kinds of things to make this happen, including using a CollectionViewSource. However, nothing seems to work. Using a normal CollectionViewSource around the EntityCollection gives me: 'System.Windows.Data.BindingListCollectionView' view does not support sorting. Ok...strange. I would have thought this would work. Next on the CollectionViewSource, I try setting: CollectionViewType="ListCollectionView" Great, sorting now works. But wait, I can't add or remove entities using the grid now, presumably because ListCollectionView doesn't support this with an entity framework context. So, I guess I need to capture events coming out of the datagrid in order to add or remove entities manually from my context. Now I can't find an event to capture to detect an add...! Why is this so hard? This should be the standard "demo" case that Microsoft should have designed around. Any ideas?

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  • Argument exception after trying to use TryGetObjectByKey

    - by Rickjaah
    Hi, EDIT: Somethings wrong.... I have to use objectContext.Frontpages.ToArray() before I can use TryGetObjectByEntityKey(). Any ideas anyone? I'm trying to retrieve an object from my database using entity (framework 4) When I use the following code it gives an ArgumentException: An item with the same key has already been added. if (databaseContext.TryGetObjectByKey(entityKey, out result)) { return (result != null && result is TEntityObject) ? result as TEntityObject : null; } else { return null; } When I check the objectContext, I see the entities, but only if I enumerate the specific list of entities manually using VS2010, it works. What am I missing? Do I have to do something else before i can get the item from the database? I searched google, but could not find any results, the same for the msdn library EDIT: Still working on this.... It's a weird problem. I retrieve a value, but get an error that says a duplicate item exists. STACKTRACE: [ArgumentException: An item with the same key has already been added.] System.ThrowHelper.ThrowArgumentException(ExceptionResource resource) +52 System.Collections.Generic.Dictionary2.Insert(TKey key, TValue value, Boolean add) +9549131 System.Data.Metadata.Edm.ObjectItemAttributeAssemblyLoader.LoadRelationshipTypes() +661 System.Data.Metadata.Edm.ObjectItemAttributeAssemblyLoader.LoadTypesFromAssembly() +17 System.Data.Metadata.Edm.ObjectItemAssemblyLoader.Load() +25 System.Data.Metadata.Edm.ObjectItemAttributeAssemblyLoader.Load() +4 System.Data.Metadata.Edm.AssemblyCache.LoadAssembly(Assembly assembly, Boolean loadReferencedAssemblies, ObjectItemLoadingSessionData loadingData) +160 System.Data.Metadata.Edm.AssemblyCache.LoadAssembly(Assembly assembly, Boolean loadReferencedAssemblies, KnownAssembliesSet knownAssemblies, EdmItemCollection edmItemCollection, Action1 logLoadMessage, Object& loaderCookie, Dictionary2& typesInLoading, List1& errors) +166 System.Data.Metadata.Edm.ObjectItemCollection.LoadAssemblyFromCache(ObjectItemCollection objectItemCollection, Assembly assembly, Boolean loadReferencedAssemblies, EdmItemCollection edmItemCollection, Action`1 logLoadMessage) +316 System.Data.Metadata.Edm.MetadataWorkspace.ImplicitLoadAssemblyForType(Type type, Assembly callingAssembly) +306 System.Data.Metadata.Edm.MetadataWorkspace.ImplicitLoadFromEntityType(EntityType type, Assembly callingAssembly) +109 System.Data.Objects.ObjectContext.TryGetObjectByKey(EntityKey key, Object& value) +288 EDIT: Lazy loading is set to true. EDIT: Somethings wrong.... I have to use objectContext.Frontpages.ToArray() before I can use TryGetObjectByEntityKey(). Any ideas anyone?

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  • A list of Entity Framework providers for various databases

    - by Robert Koritnik
    Which providers are there and your experience using them I would like to know about all possible native .net Framework Entity Framework providers that are out there as well as their limitations compared to the default Linq2Entities (from MS for MS SQL). If there are more for the same database even better. Tell me and I'll be updating this post with this list. Feel free to add additional providers directly into this post or provide an answer and others (including me) will add it to the list. Entity Framework 1 Microsoft SQL Server Standard/Enterprise/Express Linq 2 Entities - Microsoft SQL Server connector DataDirect ADO.NET Data Providers Microsoft SQL Server CE (Compact Edition) Any provider? MySQL MySQL Connector (since version 6.0) - I've read about issues when using Skip(), Take() and Sort() in the same expression tree - everyone welcome to input their experience/knowledge regarding this. (NOTE: MySQL Connector/NET Visual Studio Integration is not supported in the Express Editions of Visual Studio, meaning you won't be able to view MySQL databases in the Database explorer window or add a MySQL data source via Visual Studio wizard dialog boxes. Some users may find that this limits their ability to use Entity Framework and MySQL within Visual Studio Express). Devart dotConnect for MySQL - similar issues to MySql's connector as I've read and both try to blame MS for it [these issues are supposed to be solved] SQLite Devart dotConnect for SQLite System.Data.SQLite PostgreSQL Devart dotConnect for PostgreSQL Npgsql Oracle Devart dotConnect for Oracle Sample Entity Framework Provider for Oracle - community effort project DataDirect ADO.NET Data Providers DB2 IBM Data Server Provider has EF support. Here are some limitations. DataDirect ADO.NET Data Providers Sybase Sybase iAnywhere DataDirect ADO.NET Data Providers Informix IBM Data Server Provider supports Informix Firebird ADO.NET Data Provider with EF support Provider Wrappers Tracing and Caching Providers for EF Entity Framework 4 (beta) Microsoft SQL Server Microsoft's Linq to Entities 4 - shipped with .net 4.0 and Visual Studio 2010; so far the only provider for EF4 MySQL Devart dotConnect for MySQL SQLite Devart dotConnect for SQLite PostgreSQL Devart dotConnect for PostgreSQL Oracle Devart dotConnect for Oracle

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  • "The name 'WithTable' does not exist in the current context" using Fluent NHibernate

    - by Byron Sommardahl
    Might be a really easy problem to fix, but it the solution is eluding me! I'm using Fluent NHibernate 1.0 RTM (and using NHibernate bins that ships with it). I'm trying to map my entities and cannot use the WithTable() method. It's not available in Intelligence and VS doesn't suggest any namespaces to reference. Here's my code: using System; using System.Collections.Generic; using System.Linq; using System.Text; using GeoCodeThe.Net.Domain.Entities; using FluentNHibernate.Mapping; namespace GeoCodeThe.Net.Domain.Mappings { class CategoryMap: ClassMap<ICategory> { public CategoryMap() { WithTable("Categories"); // <----- Compile error: The name 'WithTable' does not exist in the current context Id(x => x.Id); Map(x => x.Name); Map(x => x.Tags); } } My bin folder has: Antlr3.Runtime.dll Castle.Core.dll Castle.DynamicProxy2.dll FluentNHibernate.dll Iesi.Collections.dll log4net.dll NHibernate.ByteCode.Castle.dll NHibernate.dll FluentNHibernate.pdb Castle.Core.xml Castle.DynamicProxy2.xml FluentNHibernate.xml Iesi.Collections.xml log4net.xml NHibernate.ByteCode.Castle.xml NHibernate.xml Any clue what I'm missing? Let me know if you need any more clarification.

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  • Problem with custom Equality in Entity Framework

    - by Shimmy
    Hello! I am using Entity Framework in my application. I implemented with the partial class of an entity the IEquatable<T> interface: Partial Class Address : Implements IEquatable(Of Address) 'Other part generated Public Overloads Function Equals(ByVal other As Address) As Boolean _ Implements System.IEquatable(Of Address).Equals If ReferenceEquals(Me, other) Then Return True Return AddressId = other.AddressId End Function Public Overrides Function Equals(ByVal obj As Object) As Boolean If obj Is Nothing Then Return MyBase.Equals(obj) If TypeOf obj Is Address Then Return Equals(DirectCast(obj, Address)) Else Return False End Function Public Overrides Function GetHashCode() As Integer Return AddressId.GetHashCode End Function End Class Now in my code I use it this way: Sub Main() Using e As New CompleteKitchenEntities Dim job = e.Job.FirstOrDefault Dim address As New Address() job.Addresses.Add(address) Dim contains1 = job.Addresses.Contains(address) 'True e.SaveChanges() Dim contains2 = job.Addresses.Contains(address) 'False 'The problem is that I can't remove it: Dim removed = job.Addresses.Remoeve(address) 'False End Using End Sub Note (I checked in the debugger visualizer) that the EntityCollection class stores its entities in HashSet so it has to do with the GetHashCode function, I want it to depend on the ID so entities are compared by their IDs. Please help me find what's wrong in the GetHashCode function (by ID) and what can I change to make it work. Thanks a lot.

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  • WPF Control validation

    - by Jon
    Hi all, I'm developing a WPF GUI framework and have had bad experiences with two way binding and lots of un-needed events being fire(mainly in Flex) so I have gone down the route of having bindings (string that represent object paths) in my controls. When a view is requested to be displayed the controller loads the view, and gets the needed entities (using the bindings) from the DB and populates the controls with the correct values. This has a number of advantages i.e. lazy loading, default undo behaviour etc. When the data in the view needs to be saved the view is passed back to the controller again which basically does the reserve i.e. re-populates the entities from the view if values have changed. However, I have run into problems when I try and validate the components. Each entity has attributes on its properties that define validation rules which the controller can access easily and validate the data from the view against it. The actual validation of data is fine. The problem comes when I want the GUI control to display error validation information. It I try changing the style I get errors saying styles cannot be changed once in use. Is the a way in c# to fire off the normal WPF validation mechanism and just proved it with the validaiton errors the controller has found? Thanks in advance Jon

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  • Map NHibernate entity to multiple tables based on parent

    - by Programming Hero
    I'm creating a domain model where entities often (but not always) have a member of type ActionLog. ActionLog is a simple class which allows for an audit trail of actions being performed on an instance. Each action is recorded as an ActionLogEntry instance. ActionLog is implemented (approximately) as follows: public class ActionLog { public IEnumerable<ActionLogEntry> Entries { get { return EntriesCollection; } } protected ICollection<ActionLogEntry> EntriesCollection { get; set; } public void AddAction(string action) { // Append to entries collection. } } What I would like is to re-use this class amongst my entities and have the entries map to different tables based on which class they are logged against. For example: public class Customer { public ActionLog Actions { get; protected set; } } public class Order { public ActionLog Actions { get; protected set; } } This design is suitable for me in the application, however I can't see a clear way to map this scenario to a database with NHibernate. I typically use Fluent NHibernate for my configuration, but I'm happy to accept answers in more general HBM xml.

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  • Castle MonoRail ARDataBind trying to bind to non-existent row

    - by dave thieben
    I have a shopping cart application running on MonoRail and using Castle ActiveRecord/NHibernate, and there is a ShoppingCart table and a ShoppingCartItems table, which are mapped to entities. Here's the scenario: a user adds things to the shopping cart, say 5 items, and goes to view the cart. The cart shows all 5 items. the user duplicates the tab/window and gets another tab of the same cart (call it tab B). the user removes an item from the cart, so now there are 4 items in tab B, but in the original tab A, there are still 5 items. the user goes back to tab A, and updates something in the cart and clicks the "update" button which submits the changes. my MonoRail action tries to do an ARDataBind on ShoppingCartItems using the data from the view, which includes all 5 items. when it gets to the item that the user deleted from tab B, it throws a "No row with the given identifier exists" for that item. I can't figure out if there is a way to have it not bind that row, return null, return new instance, etc.? there is an AutoLoadBehavior parameter on the ARDataBind attribute, but that appears to only affect loading of child entities, and not the root entity. regardless of which option I choose, I get the exception before control even enters the action method (except AutoLoadBehavior.Never, but that doesn't really help me). instead, I have code that calls Request.ObtainParamsNode() to pull the form nodes and parse them manually into objects, and ignores the ones that no longer exist. is there a better way? thanks.

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  • Deleting JPA entity containing @CollectionOfElements throws ConstraintViolationException

    - by Lyle
    I'm trying to delete entities which contain lists of Integer, and I'm getting ConstraintViolationExceptions because of the foreign key on the table generated to hold the integers. It appears that the delete isn't cascading to the mapped collection. I've done quite a bit of searching, but all of the examples I've seen on how to accomplish this are in reference to a mapped collection of other entities which can be annotated; here I'm just storing a list of Integer. Here is the relevant excerpt from the class I'm storing: @Entity @Table(name="CHANGE_IDS") @GenericGenerator( name = "CHANGE_ID_GEN", strategy = "org.hibernate.id.enhanced.SequenceStyleGenerator", parameters = { @Parameter(name="sequence_name", value="course_changes_seq"), @Parameter(name="increment_size", value="5000"), @Parameter(name=" optimizer", value="pooled") } ) @NamedQueries ({ @NamedQuery( name="Changes.getByStatus", query= "SELECT c " + "FROM DChanges c " + "WHERE c.status = :status "), @NamedQuery( name="Changes.deleteByStatus", query= "DELETE " + "FROM Changes c " + "WHERE c.status = :status ") }) public class Changes { @Id @GeneratedValue(generator="CHANGE_ID_GEN") @Column(name = "ID") private final long id; @Enumerated(EnumType.STRING) @Column(name = "STATUS", length = 20, nullable = false) private final Status status; @Column(name="DOC_ID") @org.hibernate.annotations.CollectionOfElements @org.hibernate.annotations.IndexColumn(name="DOC_ID_ORDER") private List<Integer> docIds; } I'm deleting the Changes objects using a @NamedQuery: final Query deleteQuery = this.entityManager.createNamedQuery("Changes.deleteByStatus"); deleteQuery.setParameter("status", Status.POST_FLIP); final int deleted = deleteQuery.executeUpdate(); this.logger.info("Deleted " + deleted + " POST_FLIP Changes");

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  • Using YQL multi-query & XPath to parse HTML, how to escape nested quotes?

    - by Tivac
    The title is more complicated than it has to be, here's the problem query. SELECT * FROM query.multi WHERE queries=" SELECT * FROM html WHERE url='http://www.stumbleupon.com/url/http://www.guildwars2.com' AND xpath='//li[@class=\"listLi\"]/div[@class=\"views\"]/a/span'; SELECT * FROM xml WHERE url='http://services.digg.com/1.0/endpoint?method=story.getAll&link=http://www.guildwars2.com'; SELECT * FROM json WHERE url='http://api.tweetmeme.com/url_info.json?url=http://www.guildwars2.com'; SELECT * FROM xml WHERE url='http://api.facebook.com/restserver.php?method=links.getStats&urls=http://www.guildwars2.com'; SELECT * FROM json WHERE url='http://www.reddit.com/button_info.json?url=http://www.guildwars2.com'" Specifically this line, xpath='//li[@class=\"listLi\"]/div[@class=\"views\"]/a/span' It's problematic because of the quoting, I have to nest them three levels deep and I've run out of quote characters to use. I've tried the following variations without success: //no attribute quoting xpath='//li[@class=listLi]/div[@class=views]/a/span' //try to quote attribute w/ backslash & single quote xpath='//li[@class=\'listLi\']/div[@class=\'views\']/a/span' //try to quote attribute w/ backslash & double quote xpath='//li[@class=\"listLi\"]/div[@class=\"views\"]/a/span' //try to quote attribute with double single quotes, like SQL xpath='//li[@class=''listLi'']/div[@class=''views'']/a/span' //try to quote attribute with double double quotes, like SQL xpath='//li[@class=""listLi""]/div[@class=""views""]/a/span' //try to quote attribute with quote entities xpath='//li[@class=&quot;listLi&quot;]/div[@class=&quot;views&quot;]/a/span' //try to surround XPath with backslash & double quote xpath=\"//li[@class='listLi']/div[@class='views']/a/span\" //try to surround XPath with double double quote xpath=""//li[@class='listLi']/div[@class='views']/a/span"" All without success. I don't see much out there about escaping XPath strings but everything I've found seems to be variations on using concat (which won't help because neither ' nor " are available) or html entities. Not using quotes for the attributes doesn't throw an error but fails because it's not the actual XPath string I need. I don't see anything in the YQL docs about how to handle escaping. I'm aware of how edge-casey this is but was hoping they'd have some sort of escaping guide.

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  • How do you determine subtype of an entity using Inheritance with Entity Framework 4?

    - by KallDrexx
    I am just starting to use the Entity Framework 4 for the first time ever. So far I am liking it but I am a bit confused on how to correctly do inheritance. I am doing a model-first approach, and I have my Person entity with two subtype entities, Employee and Client. EF is correctly using the table per type approach, however I can't seem to figure out how to determine what type of a Person a specific object is. For example, if I do something like var people = from p in entities.Person select p; return people.ToList<Person>(); In my list that I form from this, all I care about is the Id field so i don't want to actually query all the subtype tables (this is a webpage list with links, so all I need is the name and the Id, all in the Persons table). However, I want to form different lists using this one query, one for each type of person (so one list for Clients and another for Employees). The issue is if I have a Person entity, I can't see any way to determine if that entity is a Client or an Employee without querying the Client or Employee tables directly. How can I easily determine the subtype of an entity without performing a bunch of additional database queries?

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  • REST application, Transactions, Cache drop

    - by Julian Davchev
    Hi, I am building REST API in php with memcache layer on top for caching all resources. After some reading experience it turns out it's best when documents are as simple as posible...mainly due to dropping cache sequences. So if there is 'building','room' entities for the 'room' document I would only place the id of the 'building' and not the whole data of it. Then on api client side I would merge data as needed. Problem becomes when I need to update/insert (most cases more than one table). I update one resource but on second update system fails or whatever and there becomes database inconsistancies. I see several solutions: 1. Implement rest transactions which I find wrong and complex as idea is to be stateless and easy. 2. On update/insert actions I pass more complex data (not single entities) so I can force transactions on API level. But this will make it weird that your GET document structure is same as PUT document structure. And again somehow make drop sequences complex. Any pointers are more than welcome. Cheers,

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  • ORM model and DAO in my particular case

    - by EugeneP
    I have the DB structure as follows: table STUDENT (say, id, surname, etc) table STUDENT_PROPERTIES (say, name_of_the_property:char, value_of_the_property:char, student_id:FK) table COURSE (id, name, statusofcourse_id) table STATUSOFCOURSE (id, name_of_status:char ('active','inactive','suspended' etc)) table STUDENT_COURSE (student_id,course_id,statusofcourse_id) Let's try to pick up domain objects in my database: Student and Course are main entities. Student has a list of courses he attends, also he has a list of properties, that is all for this student. Next, Course entitity. It may contain a list of students that attend it. But in fact, the whole structure looks like this: the starting point is Student, with it's PK we can look a list of his properties, then we look into the STUDENT_COURSE and extract both FK of the Course entity and also the Status of the combination, it would look like "Student named bla bla, with all his properties, attends math and the status of it is "ACTIVE". now, quotation 1) Each DAO instance is responsible for one primary domain object or entity. If a domain object has an independent lifecycle, it should have its own DAO. 2) The DAO is responsible for creations, reads (by primary key), updates, and deletions -- that is, CRUD -- on the domain object. Now, first question is What are entities in my case? Student, Course, Student_Course, Status = all except for StudentProperties? Do I have to create a separate DAO for every object?

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  • Persisting complex data between postbacks in ASP.NET MVC

    - by Robert Wagner
    I'm developing an ASP.NET MVC 2 application that connects to some services to do data retrieval and update. The services require that I provide the original entity along with the updated entity when updating data. This is so it can do change tracking and optimistic concurrency. The services cannot be changed. My problem is that I need to somehow store the original entity between postbacks. In WebForms, I would have used ViewState, but from what I have read, that is out for MVC. The original values do not have to be tamper proof as the services treat them as untrusted. The entities would be (max) 1k and it is an intranet app. The options I have come up are: Session - Ruled out - Store the entity in the Session, but I don't like this idea as there are no plans to share session between URL - Ruled out - Data is too big HiddenField - Store the serialized entity in a hidden field, perhaps with encryption/encoding HiddenVersion - The entities have a (SQL) version field on them, which I could put into a hidden field. Then on a save I get "original" entity from the services and compare the versions, doing my own optimistic concurrency. Cookies - Like 3 or 4, but using a cookie instead of a hidden field I'm leaning towards option 4, although 3 would be simpler. Are these valid options or am I going down the wrong track? Is there a better way of doing this?

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  • Entity Framework Update Error in ASP.NET Mvc with related entity

    - by Barry
    I have run into a problem which have searched and tried everything i can to find a solution but to no avail. I am using the same repository and context throughout the process I have a booking entity and a userExtension Entity Below is my image i then get my form collection back from my page and create a new booking public ActionResult Create(FormCollection collection) { Booking toBooking = new Booking(); i then do some validation and property assignment and find an associated BidInstance toBooking.BidInstance = bid; i have checked and the bid is not null. finally i get the user extension file from the Current IPRINCIPAL USER as below UserExtension loggedInUser = m_BookingRepository.GetBookingCurrentUser(User); toBooking.UserExtension = loggedInUser; The Code to do the getUserExtension is : public UserExtension GetBookingCurrentUser(IPrincipal currentUser) { var user = (from u in Context.aspnet_Users .Include("UserExtension") where u.UserName == currentUser.Identity.Name select u).FirstOrDefault(); if (user != null) { var userextension = (from u in Context.UserExtension.Include("aspnet_Users") where u.aspnet_Users.UserId == user.UserId select u).FirstOrDefault(); return userextension; } else{ return null; } } It returns the userextension fine and assigns it fine. i originally used the aspnet_users but encountered this problem so tried to change it to the extension entity. as soon as i call the : Context.AddToBooking(booking); Context.SaveChanges(); i get the following exception and im completely baffled by how to fix it Entities in 'FutureFlyersEntityModel.Booking' participate in the 'FK_Booking_UserExtension' relationship. 0 related 'UserExtension' were found. 1 'UserExtension' is expected. then the final error that comes to the front end is: Metadata information for the relationship 'FutureFlyersModel.FK_Booking_BidInstance' could not be retrieved. Make sure that the EdmRelationshipAttribute for the relationship has been defined in the assembly. Parameter name: relationshipName.. But both the related entities are set in the booking entity passed thruogh PLEASE HELP Im at wits end with this

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  • Problem with custom Equality and GetHashCode in a mutable object

    - by Shimmy
    Hello! I am using Entity Framework in my application. I implemented with the partial class of an entity the IEquatable<T> interface: Partial Class Address : Implements IEquatable(Of Address) 'Other part generated Public Overloads Function Equals(ByVal other As Address) As Boolean _ Implements System.IEquatable(Of Address).Equals If ReferenceEquals(Me, other) Then Return True Return AddressId = other.AddressId End Function Public Overrides Function Equals(ByVal obj As Object) As Boolean If obj Is Nothing Then Return MyBase.Equals(obj) If TypeOf obj Is Address Then Return Equals(DirectCast(obj, Address)) Else Return False End Function Public Overrides Function GetHashCode() As Integer Return AddressId.GetHashCode End Function End Class Now in my code I use it this way: Sub Main() Using e As New CompleteKitchenEntities Dim job = e.Job.FirstOrDefault Dim address As New Address() job.Addresses.Add(address) Dim contains1 = job.Addresses.Contains(address) 'True e.SaveChanges() Dim contains2 = job.Addresses.Contains(address) 'False 'The problem is that I can't remove it: Dim removed = job.Addresses.Remoeve(address) 'False End Using End Sub Note (I checked in the debugger visualizer) that the EntityCollection class stores its entities in HashSet so it has to do with the GetHashCode function, I want it to depend on the ID so entities are compared by their IDs. The problem is that when I hit save, the ID changes from 0 to its db value. So the question is how can I have an equatable object, being properly hashed. Please help me find what's wrong in the GetHashCode function (by ID) and what can I change to make it work. Thanks a lot.

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  • parameterized doctype in xsl:stylesheet

    - by Flavius
    How could I inject a --stringparam (xsltproc) into the DOCTYPE of a XSL stylesheet? The --stringparam is specified from the command line. I have several books in docbook5 format I want to process with the same customization layer, each book having an unique identifier, here "demo", so I'm running something like xsltproc --stringparam course.name demo ... for each book. Obviously the parameter is not recognized as such, but as verbatim text, giving the error: warning: failed to load external entity "http://edu.yet-another-project.com/course/$(course.name)/entities.ent" Here it is how I've tried, which won't work: <?xml version='1.0'?> <!DOCTYPE stylesheet [ <!ENTITY % myent SYSTEM "http://edu.yet-another-project.com/course/$(course.name)/entities.ent"> %myent; ]> <xsl:stylesheet xmlns:xsl="http://www.w3.org/1999/XSL/Transform" version="1.0"> <!-- the docbook template used --> <xsl:import href="http://docbook.org/ns/docbook/xhtml/chunk.xsl"/> <!-- processor parameters --> <xsl:param name="html.stylesheet">default.css</xsl:param> <xsl:param name="use.id.as.filename">1</xsl:param> <xsl:param name="chunker.output.encoding">UTF-8</xsl:param> <xsl:param name="chunker.output.indent">yes</xsl:param> <xsl:param name="navig.graphics">1</xsl:param> <xsl:param name="generate.revhistory.link">1</xsl:param> <xsl:param name="admon.graphics">1</xsl:param> <!-- here more stuff --> </xsl:stylesheet> Ideas?

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