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  • How would I get an img element to render under a background-image in CSS.

    - by Nat Ryall
    Basically, I am trying to put a semi-transparent div over an image to serve as a background for text for a slideshow. Unfortunately, the browser seems intent on always rendering the img over the background-image. Is there any way to fix this? Here is my current CSS for the semi-transparent div: #slideshow .info { height: 80px; margin-top: -80px; background: url(../../images/slideshow-info-pixel.png) repeat; } ... with slideshow-info-pixel.png being a single pixel, 50% opacity, PNG 24. I have so far tried z-index and the CSS must be compatible with IE6.

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  • Get notified when some other application acquires wake lock

    - by Sebouh
    I am wondering if the following is possible in android. I want to have my application do a certain task whenever the phone get awoken. Whenever some other application acquires a wake lock to do it's task, I want my application to do something of its own. Can I get notified through an intent using a broadcast receiver about this event? If so, what will happen if that other application finishes before my task ends? The reason I'm asking is that I don't want to wake the phone up to do my task and affect the battery life. I want to take the opportunity of the wake lock to do my thing.

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  • Allocate from buffer in C

    - by Grimless
    I am building a simple particle system and want to use a single array buffer of structs to manage my particles. That said, I can't find a C function that allows me to malloc() and free() from an arbitrary buffer. Here is some pseudocode to show my intent: Particle* particles = (Particle*) malloc( sizeof(Particle) * numParticles ); Particle* firstParticle = <buffer_alloc>( particles ); initialize_particle( firstParticle ); // ... Some more stuff if (firstParticle->life < 0) <buffer_free>( firstParticle ); // @ program's end free(particles); Where <buffer_alloc> and <buffer_free> are functions that allocate and free memory chunks from arbitrary pointers (possibly with additional metadata such as buffer length, etc.). Do such functions exist and/or is there a better way to do this? Thank you!

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  • Android move data between activities

    - by Parhs
    Example I have 4 activities. A B C D A is a list of objects. B C D are used to add a new object. So A calls B then C then D . However C or D have button to 'add the object' When going up from B or C or D to activity A , A should have a List with these objects. Even if user tap back items should be 'saved' However I dont want to start a new Intent at C or D because i dont want user to go back to A and then click again add new item. I have been adviced to keep these data at application object. Is there any other suggestion ?

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  • Android change Tab image (not backgound)

    - by user1143989
    I am using a TabHost which has 3 tabs. Each tab has a image + text. spec = tabHost.newTabSpec("MyTasks") .setIndicator(Html.fromHtml("<b><H2>My Tasks</H2></b>"), getResources().getDrawable(R.drawable.task )) .setContent(intent); tabHost.addTab(spec); I want to change image when I select a tab. I used following code to change it ... TabWidget tw = getTabWidget(); View leftTabView = tw.getChildAt(0); leftTabView.setBackgroundDrawable(getResources().getDrawable(R.drawable.tab1_drawable)); tab1_drawable is a xml (selector and items for each state). THIS IS SETTING AND CHANGING BACKGROUND NOT THE IMAGE I SET. How can I change it?

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  • Are there any Android YouTube Player Flags?

    - by stormin986
    My goal is to launch a video in the YouTube player, and then return to my app. I realize I can't control what's going on in another app, BUT I'm wondering if the YouTube app supports any kind of flags or data set in the calling Intent that might support this functionality. Anyone aware of any? I cannot find any documentation on the YouTube app/activities. I had to watch the logs just to figure out which activity to call in the first place (so the choose app dialog didn't appear).

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  • How to get the value of a textbox modified by asp.net ajax from client side(by javascript)?

    - by Aaron
    I have a textbox in a asp.net update control. When I click a button on the webpage, the value of this textbox got modified. And I want to use javascript to get the modified value. The code I use was: var kmlString = document.getElementById('<%=TextBox1.ClientID%>').getAttribute("value"); It only got the original value of my textbox. I am wondering how can I get the latest value of the textbox through javascript. The browsers I intent to use is Firefox and Safari. So it would be great if the script can work for both browsers. Thanks very much!

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  • ScrollBall press events while screen is off on an Android device.

    - by stolksdorf
    I'm writing a quick music player for myself on my Nexus One and really want to add the feature of being able to switch to the next song without removing it from it's case, ie. by pressing the scrollball through the sleeve. I've scoured many resources and... Haven't found a decently easy way to listen to key press events while the screen is off. Can't seem to even get scrollball press events to work. I've tried using a broadcastreciever listening for the Dpad_center intent, but it doesn't seem to function properly. I'm not looking for someone to write the code for me, but if you have successfully done either of these things, any insight on techniques or resources would be amazing. Thanks in advance!

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  • Reversing a hash function

    - by martani_net
    Hi, I have the following hash function, and I'm trying to get my way to reverse it, so that I can find the key from a hashed value. uint Hash(string s) { uint result = 0; for (int i = 0; i < s.Length; i++) { result = ((result << 5) + result) + s[i]; } return result; } The code is in C# but I assume it is clear. I am aware that for one hashed value, there can be more than one key, but my intent is not to find them all, just one that satisfies the hash function suffices. Any ideas? Thank you.

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  • How to make my JavaScript code unusable by anyone else? [closed]

    - by egasimus
    Heh, that's something that many plugin authors do without needing help, isn't it? :) Here's the rub -- I'm coding a jQuery plugin which I have the intent to sell. I want to provide a live demo of it; of course, I don't want anyone just using the demo code. I know it's dumb, and it certainly doesn't bring any good karma, but what are some naughty things I can do in the demo script that would make life reasonably difficult for anyone trying to use it? Setting undefined = true comes to mind, as well as overriding jQuery methods. Any suggestions beyond that?

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  • Pass a single boolean from an Android App to a libgdx game

    - by Doug Henning
    I'm writing an Android application that needs to pass a single boolean into an Android game that I am also writing. The idea is that the user does something in the App which will affect how the game operates. This is tricky with LIBGDX since I need to get the bool value into the Java files of the game, but of course, you can't call Android specific things from within LIBGDX's main Java files. I tried using an intent but of course the same problem persists. I can get the boolean into the MainActivity.Java of the android output of the game, but can't pass it along any further since the android output and the main java files don't know about each other. I have seen a few tutorials that explain how to use set up an interface in the LIBGDX java files that can call android things. This seems like wild overkill for what I want to do. I've been trying to use Android's Shared Preferences with LIBGDX's Gdx.app.getPreferences, but I can't make it work. Anyhelp would be MUCH appreciated. I've set up two hello world applications. One is a standard Android app, with a single button that is supposed to write "true" into the shared preferences. The other is a standard LIBGDX hello world that is supposed to do nothing but check that bool when launched and if true display one image to the screen, if false, display a different one. Here's the relevant bit of the Android code: import android.preference.PreferenceManager; public void onClick(View view) { if (view == this.boolButton){ final String PREF_FILE_NAME = "myBool"; SharedPreferences preferences = getSharedPreferences(PREF_FILE_NAME, MODE_WORLD_WRITEABLE); SharedPreferences.Editor editor = preferences.edit(); editor.putBoolean("myBool", true); editor.commit(); } } And here's the relevant bit of the code from the LIBGDX main file: Preferences prefs = Gdx.app.getPreferences("myBool"); boolean switcher = prefs.getBoolean("myBool"); if(switcher == true){ texture = new Texture(Gdx.files.internal("data/worked512.png")); prefs.putBoolean("myBool", false); } else { texture = new Texture(Gdx.files.internal("data/libgdx.png")); } Everything compiles fine, it just doesn't work. I've spent HOURS googling trying to find a way to pass this single boolean from android into a LIBGDX main and I'm totally stumped. Thanks for your help.

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  • Pass a single boolean from an Android App to a LIBGDK game

    - by Doug Henning
    I'm writing an Android application that needs to pass a single boolean into an Android game that I am also writing. The idea is that the user does something in the App which will affect how the game operates. This is tricky with LIBGDX since I need to get the bool value into the Java files of the game, but of course, you can't call Android specific things from within LIBGDX's main Java files. I tried using an intent but of course the same problem persists. I can get the boolean into the MainActivity.Java of the android output of the game, but can't pass it along any further since the android output and the main java files don't know about each other. I have seen a few tutorials that explain how to use set up an interface in the LIBGDX java files that can call android things. This seems like wild overkill for what I want to do. I've been trying to use Android's Shared Preferences with LIBGDX's Gdx.app.getPreferences, but I can't make it work. Anyhelp would be MUCH appreciated. I've set up two hello world applications. One is a standard Android app, with a single button that is supposed to write "true" into the shared preferences. The other is a standard LIBGDX hello world that is supposed to do nothing but check that bool when launched and if true display one image to the screen, if false, display a different one. Here's the relevant bit of the Android code: import android.preference.PreferenceManager; public void onClick(View view) { if (view == this.boolButton){ final String PREF_FILE_NAME = "myBool"; SharedPreferences preferences = getSharedPreferences(PREF_FILE_NAME, MODE_WORLD_WRITEABLE); SharedPreferences.Editor editor = preferences.edit(); editor.putBoolean("myBool", true); editor.commit(); } } And here's the relevant bit of the code from the LIBGDX main file: Preferences prefs = Gdx.app.getPreferences("myBool"); boolean switcher = prefs.getBoolean("myBool"); if(switcher == true){ texture = new Texture(Gdx.files.internal("data/worked512.png")); prefs.putBoolean("myBool", false); } else { texture = new Texture(Gdx.files.internal("data/libgdx.png")); } Everything compiles fine, it just doesn't work. I've spent HOURS googling trying to find a way to pass this single boolean from android into a LIBGDX main and I'm totally stumped. Thanks for your help.

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  • Web.Config is Cached

    - by SGWellens
    There was a question from a student over on the Asp.Net forums about improving site performance. The concern was that every time an app setting was read from the Web.Config file, the disk would be accessed. With many app settings and many users, it was believed performance would suffer. Their intent was to create a class to hold all the settings, instantiate it and fill it from the Web.Config file on startup. Then, all the settings would be in RAM. I knew this was not correct and didn't want to just say so without any corroboration, so I did some searching. Surprisingly, this is a common misconception. I found other code postings that cached the app settings from Web.Config. Many people even thanked the posters for the code. In a later post, the student said their text book recommended caching the Web.Config file. OK, here's the deal. The Web.Config file is already cached. You do not need to re-cache it. From this article http://msdn.microsoft.com/en-us/library/aa478432.aspx It is important to realize that the entire <appSettings> section is read, parsed, and cached the first time we retrieve a setting value. From that point forward, all requests for setting values come from an in-memory cache, so access is quite fast and doesn't incur any subsequent overhead for accessing the file or parsing the XML. The reason the misconception is prevalent may be because it's hard to search for Web.Config and cache without getting a lot of hits on how to setup caching in the Web.Config file. So here's a string for search engines to index on: "Is the Web.Config file Cached?" A follow up question was, are the connection strings cached? Yes. http://msdn.microsoft.com/en-us/library/ms178683.aspx At run time, ASP.NET uses the Web.Config files to hierarchically compute a unique collection of configuration settings for each incoming URL request. These settings are calculated only once and then cached on the server. And, as everyone should know, if you modify the Web.Config file, the web application will restart. I hope this helps people to NOT write code! Steve WellensCodeProject

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  • Web.Config is Cached

    - by SGWellens
    There was a question from a student over on the Asp.Net forums about improving site performance. The concern was that every time an app setting was read from the Web.Config file, the disk would be accessed. With many app settings and many users, it was believed performance would suffer. Their intent was to create a class to hold all the settings, instantiate it and fill it from the Web.Config file on startup. Then, all the settings would be in RAM. I knew this was not correct and didn't want to just say so without any corroboration, so I did some searching. Surprisingly, this is a common misconception. I found other code postings that cached the app settings from Web.Config. Many people even thanked the posters for the code. In a later post, the student said their text book recommended caching the Web.Config file. OK, here's the deal. The Web.Config file is already cached. You do not need to re-cache it. From this article http://msdn.microsoft.com/en-us/library/aa478432.aspx It is important to realize that the entire <appSettings> section is read, parsed, and cached the first time we retrieve a setting value. From that point forward, all requests for setting values come from an in-memory cache, so access is quite fast and doesn't incur any subsequent overhead for accessing the file or parsing the XML. The reason the misconception is prevalent may be because it's hard to search for Web.Config and cache without getting a lot of hits on how to setup caching in the Web.Config file. So here's a string for search engines to index on: "Is the Web.Config file Cached?" A follow up question was, are the connection strings cached? Yes. http://msdn.microsoft.com/en-us/library/ms178683.aspx At run time, ASP.NET uses the Web.Config files to hierarchically compute a unique collection of configuration settings for each incoming URL request. These settings are calculated only once and then cached on the server. And, as everyone should know, if you modify the Web.Config file, the web application will restart. I hope this helps people to NOT write code!   Steve WellensCodeProject

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  • Is your test method self-validating ?

    - by mehfuzh
    Writing state of art unit tests that can validate your every part of the framework is challenging and interesting at the same time, its like becoming a samurai. One of the key concept in this is to keep our test synced all the time as underlying code changes and thus breaking them to the furthest unit as possible.  This also means, we should avoid  multiple conditions embedded in a single test. Let’s consider the following example of transfer funds. [Fact] public void ShouldAssertTranserFunds() {     var currencyService = Mock.Create<ICurrencyService>();     //// current rate     Mock.Arrange(() => currencyService.GetConversionRate("AUS", "CAD")).Returns(0.88f);       Account to = new Account { Currency = "AUS", Balance = 120 };     Account from = new Account { Currency = "CAD" };       AccountService accService = new AccountService(currencyService);       Assert.Throws<InvalidOperationException>(() => accService.TranferFunds(to, from, 200f));       accService.TranferFunds(to, from, 100f);       Assert.Equal(from.Balance, 88);     Assert.Equal(20, to.Balance); } At first look,  it seems ok but as you look more closely , it is actually doing two tasks in one test. At line# 10 it is trying to validate the exception for invalid fund transfer and finally it is asserting if the currency conversion is successfully made. Here, the name of the test itself is pretty vague. The first rule for writing unit test should always reflect to inner working of the target code, where just by looking at their names it is self explanatory. Having a obscure name for a test method not only increase the chances of cluttering the test code, but it also gives the opportunity to add multiple paths into it and eventually makes things messy as possible. I would rater have two test methods that explicitly describes its intent and are more self-validating. ShouldThrowExceptionForInvalidTransferOperation ShouldAssertTransferForExpectedConversionRate Having, this type of breakdown also helps us pin-point reported bugs easily rather wasting any time on debugging for something more general and can minimize confusion among team members. Finally, we should always make our test F.I.R.S.T ( Fast.Independent.Repeatable.Self-validating.Timely) [ Bob martin – Clean Code]. Only this will be enough to ensure, our test is as simple and clean as possible.   Hope that helps

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  • SQL Developer Debugging, Watches, Smart Data, & Data

    - by thatjeffsmith
    After presenting the SQL Developer PL/SQL debugger for about an hour yesterday at KScope12 in San Antonio, my boss came up and asked, “Now, would you really want to know what the Smart Data panel does?” Apparently I had ‘made up’ my own story about what that panel’s intent is based on my experience with it. Not good Jeff, not good. It was a very small point of my presentation, but I probably should have read the docs. The Smart Data tab displays information about variables, using your Debugger: Smart Data preferences. You can also specify these preferences by right-clicking in the Smart Data window and selecting Preferences. Debugger Smart Data Preferences, control number of variables to display The Smart Data panel auto-inspects the last X accessed variables. So if you have a program with 26 variables, instead of showing you all 26, it will just show you the last two variables that were referenced in your program. If you were to click on the ‘Data’ debug panel, you’ll see EVERYTHING. And if you only want to see a very specific set of values, then you should use Watches. The Smart Data Panel As I step through the code, the variables being tracked change as they are referenced. Only the most recent ones display. This is controlled by the ‘Maximum Locations to Remember’ preference. Step through the code, see the latest variables accessed The Data Panel All variables are displayed. Might be information overload on large PL/SQL programs where you have many dozens or even hundreds of variables to track. Shows everything all the time Watches Watches are added manually and only show what you ask for. Data on Demand – add a watch to track a specific variable Remember, you can interact with your data If you want to do more than just watch, you can mouse-right on a data element, and change the value of the variable as the program is running. This is one of the primary benefits to debugging over using DBMS_OUTPUT to track what’s happening in your program. Change the values while the program is running to test your ‘What if?’ scenarios

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  • My Package Version Number Appears Greater Yet apt-get Doesn't Select It

    - by nutznboltz
    Backstory: It was determined that when using lxc container VMs the Nagios nrpe shutdown script when run on the host of the containers would kill the nrpe processes inside the containers. This was remediated by changing the script to use pidfiles instead of searching the process table for the nrpe process. Regrettably start-stop-daemon is a C program that resulted from translating a Perl script and it shows. There are far too many global varibles in start-stop-daemon.c and although there are some nice blocks of comments there are far to few comments that explain the intent behind variable names such as "schedule" (the string "schedule" appears in many contexts.) The manual page for start-stop-daemon strongly suggests that unless you use the "--retry" option the start-stop-daemon program may return before the process it sent a signal to actually calls exit() and terminates, however it doesn't actually state this in plain English. The obtuseness of start-stop-daemon is most likely the reason that the "fixed" version of the script includes a dubious comment indicating that sometimes the pid file has not been removed. I can easily see why someone would not understand that he left the --retry option missing. This bug also causes failures when the script is given the "restart" option; the nrpe daemon will shutdown but not start up again. Did I mention that since applying the update our nrpe servers started crashing over and over? Repairing this is why I am doing this work. I have been working on remediating the fix. You can see my current work in this PPA. Actual Question: The upstream version number of nagios-nrpe-server in lucid-updates is 2.12-4ubuntu1.10.04.1 My PPA uses this version number 2.12-4ubuntu1.10.04.1.1~ppa1~lucid1 I check the rules here and use this test program and I am lead to believe that the version number I use in my PPA is greater than the one in lucid-updates yet when I ran: sudo add-apt-repository ppa:nutznboltz/nrpe-unbreak-lp-600941 sudo apt-get update sudo aptitiude dist-upgrade The replacement package was not installed. I was able to install it using sudo aptitude install nagios-nrpe-server=2.12-4ubuntu1.10.04.1.1~ppa1~lucid1 Can anyone explain this behavior? Why didn't my version number appear greater to "aptitude dist-upgrade"? Thanks $ cat /etc/apt/preferences Package: * Pin: release a=lucid-backports Pin-Priority: 400 Package: * Pin: release a=lucid-security Pin-Priority: 990 Package: * Pin: release a=lucid-updates Pin-Priority: 900 Package: * Pin: release a=lucid-proposed Pin-Priority: 400 $ ls /etc/apt/preferences.d/ $ Should not make any difference as a PPA cannot be in any of those pockets. I went ahead and bumped the version number in the PPA to 2.12-4ubuntu1.10.04.2~ppa1~lucid1. I'll see if that makes a difference. I do notice that lintian complains: W: nagios-nrpe-server: debian-revision-not-well-formed 2.12-4ubuntu1.10.04.2~ppa1~lucid1

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  • Is inline SQL still classed as bad practice now that we have Micro ORMs?

    - by Grofit
    This is a bit of an open ended question but I wanted some opinions, as I grew up in a world where inline SQL scripts were the norm, then we were all made very aware of SQL injection based issues, and how fragile the sql was when doing string manipulations all over the place. Then came the dawn of the ORM where you were explaining the query to the ORM and letting it generate its own SQL, which in a lot of cases was not optimal but was safe and easy. Another good thing about ORMs or database abstraction layers were that the SQL was generated with its database engine in mind, so I could use Hibernate/Nhibernate with MSSQL, MYSQL and my code never changed it was just a configuration detail. Now fast forward to current day, where Micro ORMs seem to be winning over more developers I was wondering why we have seemingly taken a U-Turn on the whole in-line sql subject. I must admit I do like the idea of no ORM config files and being able to write my query in a more optimal manner but it feels like I am opening myself back up to the old vulnerabilities such as SQL injection and I am also tying myself to one database engine so if I want my software to support multiple database engines I would need to do some more string hackery which seems to then start to make code unreadable and more fragile. (Just before someone mentions it I know you can use parameter based arguments with most micro orms which offers protection in most cases from sql injection) So what are peoples opinions on this sort of thing? I am using Dapper as my Micro ORM in this instance and NHibernate as my regular ORM in this scenario, however most in each field are quite similar. What I term as inline sql is SQL strings within source code. There used to be design debates over SQL strings in source code detracting from the fundamental intent of the logic, which is why statically typed linq style queries became so popular its still just 1 language, but with lets say C# and Sql in one page you have 2 languages intermingled in your raw source code now. Just to clarify, the SQL injection is just one of the known issues with using sql strings, I already mention you can stop this from happening with parameter based queries, however I highlight other issues with having SQL queries ingrained in your source code, such as the lack of DB Vendor abstraction as well as losing any level of compile time error capturing on string based queries, these are all issues which we managed to side step with the dawn of ORMs with their higher level querying functionality, such as HQL or LINQ etc (not all of the issues but most of them). So I am less focused on the individual highlighted issues and more the bigger picture of is it now becoming more acceptable to have SQL strings directly in your source code again, as most Micro ORMs use this mechanism. Here is a similar question which has a few different view points, although is more about the inline sql without the micro orm context: http://stackoverflow.com/questions/5303746/is-inline-sql-hard-coding

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  • A Slice of Raspberry Pi

    - by Phil Factor
    Guest editorial for the ITPro/SysAdmin newsletter The Raspberry Pi Foundation has done a superb design job on their new $35 network-enabled Linux computer. This tiny machine, incorporating an ARM processor on a Broadcom BCM2835 multimedia chip, aims to put the fun back into learning computing. The public response has been overwhelmingly positive.Note that aim: "…to put the fun back". Education in Information Technology is in dire straits. It always has been, but seems to have deteriorated further still, even in the face of improved provision of equipment.In many countries, the government controls the curriculum. It predicted a shortage in office-based IT skills, and so geared the ICT curriculum toward mind-numbing training in word-processing and spreadsheet skills. Instead, the shortage has turned out to be in people with an engineering-mindset, who can solve problems with whatever technologies are available and learn new techniques quickly, in a rapidly-changing field.In retrospect, the assumption that specific training was required rather than an education was an idiotic response to the arrival of mainstream information technology. As a result, ICT became a disaster area, which discouraged a generation of youngsters from a career in IT, and thereby led directly to the shortage of people with the skills that are required to exploit the potential of Information Technology..Raspberry Pi aims to reverse the trend. This is a rig that is geared to fast graphics in high resolution. It is no toy. It should be a superb games machine. However, the use of Fedora, Debian, or Arch Linux ARM shows the more serious educational intent behind the Foundation's work. It looks like it will even do some office work too!So, get hold of any power supply that provides a 5VDC source at the required 700mA; an old Blackberry charger will do or, alternatively, it will run off four AA cells. You'll need a USB hub to support the mouse and keyboard, and maybe a hard drive. You'll want a DVI monitor (with audio out) or TV (sound and video). You'll also need to be able to cope with wired Ethernet 10/100, if you want networking.With this lot assembled, stick the paraphernalia on the back of the HDTV with Blu Tack, get a nice keyboard, and you have a classy Linux-based home computer. The major cost is in the T.V and the keyboard. If you're not already writing software for this platform, then maybe, at a time when some countries are talking of orders in the millions, you should consider it.

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  • Leading an offshore team

    - by Chuck Conway
    I'm in a position where I am leading two teams of 4. Both teams are located in India. I am on the west coast of the U.S. I'm finding leading remote teams challenging: First, their command of the English language is weak. Second, I'm having difficultly understanding them through their accents. Third is timing, we are 12 hours apart. We use Skype to communicate. I have a month to get the project done. We've burned through a week just setting up the environments. At this point I'm considering working their hours, 11p PDT to 7a PDT, to get them up to speed, so that I can get the project off the ground. A 12 hour lag time is too much. I'm looking for steps I can take to be successful at leading an offshore team. Update The offshore team's primary task is coding, of course, most coding tasks do involve some design work. The offshore team's are composed of one lead, 2 mid level (4 to 5 years) developers and a junior (~2 years) developer. The project is classic waterfall. We've handed the offshore team a business and a technical design document. We are trying to manage the offshore in an agile way. We have daily conference calls with them and I'm requiring the teams to send me a daily scrum in the form of an email answering the following questions: What did I do today? What am I going to do tomorrow? What do I need from Chuck so I can do my job tomorrow? There is some ambiguity in the tasks. The intent was to give them enough direction for them to develop the task with out writing the code for them. I don't have a travel budget. I am using Fogbugz to track the tasks. Each task has been entered into Fogbugz and given a priority. Each team member has access to FogBugz and can choose what task they wish to complete. Related question: What can we do to improve the way outsourcing/offshoring works? Update 2 I've decided that I can not talk to the team once a day. I must work with them. Starting tonight I've started working the same hours they are. This makes me available to them when they have questions. It also allows me to gain their trust and respect. Stackoverflow question Leading an offshore team

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  • Access-based Enumeration (December 04, 2009)

    - by user12612012
    Access-based Enumeration (ABE) is another recent addition to the Solaris CIFS Service - delivered into snv_124.  Designed to be compatible with Windows ABE, which was introduced in Windows Server 2003 SP1, this feature filters directory content based on the user browsing the directory.  Each user can only see the files and directories to which they have access.  This can be useful to implement an out-of-sight, out-of-mind policy or simply to reduce the number of files presented to each user - to make it easier to find files in directories containing a large number of files. ABE is managed on a per share basis by a new boolean share property called, as you might imagine, abe, which is described insharemgr(1M).  When set to true, ABE filtering is enabled on the share and directory entries to which the user has no access will be omitted from directory listings returned to the client.  When set to false or not defined, ABE filtering will not be performed on the share.  The abe property is not defined by default.Administration is straightforward, for example: # zfs sharesmb=abe=true,name=jane tank/home/jane# sharemgr show -vp    zfs       zfs/tank/home/jane nfs=() smb=()          jane=/export/home/jane     smb=(abe="true") ABE is also supported via sharemgr(1M) and on smbautohome(4) shares. Note that even though a file is visible in a share, with ABE enabled, it doesn't automatically mean that the user will always be able to open the file.  If a user has read attribute access to a file ABE will show the it but access will be denied if this user tries to open the file for reading or writing. We considered supporting ABE on NFS shares, as suggested by the name of PSARC/2009/375, but we ran into problems due to NFS client readdir caching.  NFS clients maintain a common directory entry cache for all users, which not only defeats the intent of ABE but can lead to very confusing results.  If multiple users are looking at the content of a directory with ABE enabled, the entries that get cached will depend on who looks at the directory first.  Subsequent users may see files that ABE on the server would have filtered out or files may be missing because they were filtered out for the original user. Although this issue can be resolved by disabling the NFS client readdir cache, this was deemed to be an unsuitable solution because it would create a dependency between a server share property and the configuration on all NFS clients, and there was the potential for differences in behavior across the various NFS clients.  It just seemed to add unnecessary administration complexity so we pulled it out. References for more information PSARC/2009/246 ZFS support for Access Based Enumeration PSARC/2009/375 ABE share property for NFS and SMB 6802734 Support for Access Based Enumeration 6802736 SMB share support for Access Based Enumeration Windows Access-based Enumeration

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  • Oracle GoldenGate: Knowledge Document Series Post #1

    - by Doug Reid
    0 false 18 pt 18 pt 0 0 false false false /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:12.0pt; font-family:"Times New Roman"; mso-ascii-font-family:Cambria; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Cambria; mso-hansi-theme-font:minor-latin;} Over the course of the next several weeks, the Oracle GoldenGate team will be posting highlights from the knowledge base on My Oracle Support. The intent is to bring greater awareness to our user community of some fantastic best practices documents that are available to anyone with a valid CSI.   These documents were originally created for our internal teams, but the content was so good and useful that we have made them available externally for our user community.  The first in our series is the Oracle GoldenGate database Schema Profile check script (Doc ID 1296168.1). “This script is intended to query the database by schema to identify current configuration and identify any unsupported data types or types that may need special considerations for Oracle GoldenGate in an Oracle environment. This is the Oracle database profile script.  Added check for deferred constraints. Deferred constraints may cause ADD TRANDATA to select the wrong column for logging. Use KEYCOLS for tables with deferred constraints.” Click here to view the document  Check back weekly for additional new postings.

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  • In an Entity-Component-System Engine, How do I deal with groups of dependent entities?

    - by John Daniels
    After going over a few game design patterns, I have settle with Entity-Component-System (ES System) for my game engine. I've reading articles (mainly T=Machine) and review some source code and I think I got enough to get started. There is just one basic idea I am struggling with. How do I deal with groups of entities that are dependent on each other? Let me use an example: Assume I am making a standard overhead shooter (think Jamestown) and I want to construct a "boss entity" with multiple distinct but connected parts. The break down might look like something like this: Ship body: Movement, Rendering Cannon: Position (locked relative to the Ship body), Tracking\Fire at hero, Taking Damage until disabled Core: Position (locked relative to the Ship body), Tracking\Fire at hero, Taking Damage until disabled, Disabling (er...destroying) all other entities in the ship group My goal would be something that would be identified (and manipulated) as a distinct game element without having to rewrite subsystem form the ground up every time I want to build a new aggregate Element. How do I implement this kind of design in ES System? Do I implement some kind of parent-child entity relationship (entities can have children)? This seems to contradict the methodology that Entities are just empty container and makes it feel more OOP. Do I implement them as separate entities, with some kind of connecting Component (BossComponent) and related system (BossSubSystem)? I can't help but think that this will be hard to implement since how components communicate seem to be a big bear trap. Do I implement them as one Entity, with a collection of components (ShipComponent, CannonComponents, CoreComponent)? This one seems to veer way of the ES System intent (components here seem too much like heavy weight entities), but I'm know to this so I figured I would put that out there. Do I implement them as something else I have mentioned? I know that this can be implemented very easily in OOP, but my choosing ES over OOP is one that I will stick with. If I need to break with pure ES theory to implement this design I will (not like I haven't had to compromise pure design before), but I would prefer to do that for performance reason rather than start with bad design. For extra credit, think of the same design but, each of the "boss entities" were actually connected to a larger "BigBoss entity" made of a main body, main core and 3 "Boss Entities". This would let me see a solution for at least 3 dimensions (grandparent-parent-child)...which should be more than enough for me. Links to articles or example code would be appreciated. Thanks for your time.

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  • Is there a pedagogical game engine?

    - by K.G.
    I'm looking for a book, website, or other resource that gives modern 3D game engines the same treatment as Operating Systems: Design and Implementation gave operating systems. I have read Jason Gregory's Game Engine Architecture, which I enjoyed. However, by intent the author treated components of the architecture as atomic units, whereas what I'm interested in is the plumbing between those units that makes a coherent whole out of ideally loosely coupled parts. In books such as these, one usually reads that "that's academic," but that's the point! I have also read Julian Gold's Object-oriented Game Development, which likewise was good, but I feel is beginning to show its age. Since even mobile platforms these days are multicore and have fast video memory, those kinds of things (concurrency, display item buffering) would ideally be covered. There are other resources, such as the Doom 3 source code, which is highly instructive for its being a shipped product. The problem with those is as follows: float Q_rsqrt( float number ) { long i; float x2, y; const float threehalfs = 1.5F; x2 = number * 0.5F; y = number; i = * ( long * ) &y; // evil floating point bit level hacking i = 0x5f3759df - ( i >> 1 ); // what the f***? y = * ( float * ) &i; y = y * ( threehalfs - ( x2 * y * y ) ); // 1st iteration // y = y * ( threehalfs - ( x2 * y * y ) ); // 2nd iteration, this can be removed return y; } To wit, while brilliant, this kind of source requires more enlightenment than I can usually muster upon first read. In summary, here's my white whale: For an adult reader with experience in programming. I wish I could save all the trees killed by every. Single. Game Programming book ever devoting the first two chapters to "Now just what is a variable anyway?" In C or C++, very preferably C++. Languages that are more concise are fantastic for teaching, except for when what you want to learn is how to cope with a verbose language. There is also the benefit of the guardrails that C++ doesn't provide, such as garbage collection. Platform agnostic. I'm sincerely afraid that this book is out there and it's Visual C++/DirectX oriented. I'm a Linux guy, and I'd do what it takes, but I would very much like to be able to use OpenGL. Thanks for everything! Before anyone gets on my case about it, Fast inverse square root was from Quake III Arena, not Doom 3!

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  • How do you automate a SharePoint 2010 deployment?

    - by Enrique Lima
    In the last couple of months SharePoint traffic (consulting, training and speaking) has picked up.  And with that also the requests for deployments.  There are good, great, bad and really bad things around this. But that is for another topic.  However part of the good and great has been the fact of organizations wanting to do a proof of concept deployment (even when WSS or MOSS has been deployed). We can go through a session (Microsoft has the SDPS concept, SharePoint Deployment Planning Services) of discovering what the customer wants to achieve from their investment in the platform and then also proceed to model the solution that would fit their needs.  But it should not stop there.  The next step should be a POC (as many have requested) to test out. Now, on to the meat of this post.  How do I deploy?  While it is a good process to watch and see all of it take place, not many have the time to sit through that.  Even more so, when that has been part of the description of deploying the platform in the sessions mentioned above. I will, though, break it into a deployment for development purposes and a deployment of a farm. Two tools (or scripts) for those two different types of deployment. First, let me address the development environment.  Around the last week in October, Chris Johnson (SharePoint Product Team) announced a SharePoint Easy Setup for Developers.  The kit itself will assist you in installing SharePoint Server (in standalone mode), the tools that go around Visual Studio, Expression Studio and the Office 2010 tools. Here is the link to Chris’ post: http://blogs.msdn.com/b/cjohnson/archive/2010/10/28/announcing-sharepoint-easy-setup-for-developers.aspx The other scenario is the use of a script in assisting you through the deployment of a farm. Now, this is not to override planning.  It should highlight the need for planning even more.  How?  Having your service accounts planned, the structure of the sites and the scale of your deployment.  Enter AutoSPInstaller.  This is a CodePlex project, and the intent behind this is not only to automate the installation but to give some meaning and get some sense out of what goes on during a SharePoint deployment. How?  Take for example the creation of the databases, when we do the initial OOB deployment by using the wizard, more times than not, we leave the names as they are.  How is that a “bad thing”?  Let’s make it a better practice to rename those Databases, and have them take on a name that is not “GUID-ized”. Having a better naming convention will not hurt, on the other hand will allow for consistency. Here is the link to AutoSPInstaller’s site on CodePlex: http://autospinstaller.codeplex.com/

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