Instead of the specified Texture, black circles on a green background are getting rendered. Why?
- by vinzBad
I'm trying to render a Texture via OpenGL. But instead of the texture black circles on a green background are rendered. (They scale, depending what the rotation of the texture is)
Example:
The texture I'm trying to render is the following:
This is the code I use to render the texture, it's located in my Sprite-class.
public void…