Search Results

Search found 9188 results on 368 pages for 'mouse icon'.

Page 45/368 | < Previous Page | 41 42 43 44 45 46 47 48 49 50 51 52  | Next Page >

  • LWJGL: Camera distance from image plane?

    - by Rogem
    Let me paste some code before I ask the question... public static void createWindow(int[] args) { try { Display.setFullscreen(false); DisplayMode d[] = Display.getAvailableDisplayModes(); for (int i = 0; i < d.length; i++) { if (d[i].getWidth() == args[0] && d[i].getHeight() == args[1] && d[i].getBitsPerPixel() == 32) { displayMode = d[i]; break; } } Display.setDisplayMode(displayMode); Display.create(); } catch (Exception e) { e.printStackTrace(); System.exit(0); } } public static void initGL() { GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glShadeModel(GL11.GL_SMOOTH); GL11.glClearColor(0.0f, 0.0f, 0.0f, 0.0f); GL11.glClearDepth(1.0); GL11.glEnable(GL11.GL_DEPTH_TEST); GL11.glDepthFunc(GL11.GL_LEQUAL); GL11.glMatrixMode(GL11.GL_PROJECTION); GL11.glLoadIdentity(); GLU.gluPerspective(45.0f, (float) displayMode.getWidth() / (float) displayMode.getHeight(), 0.1f, 100.0f); GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glHint(GL11.GL_PERSPECTIVE_CORRECTION_HINT, GL11.GL_NICEST); } So, with the camera and screen setup out of the way, I can now ask the actual question: How do I know what the camera distance is from the image plane? I also would like to know what the angle between the image plane's center normal and a line drawn from the middle of one of the edges to the camera position is. This will be used to consequently draw a vector from the camera's position through the player's click-coordinates to determine the world coordinates they clicked (or could've clicked). Also, when I set the camera coordinates, do I set the coordinates of the camera or do I set the coordinates of the image plane? Thank you for your help. EDIT: So, I managed to solve how to calculate the distance of the camera... Here's the relevant code... private static float getScreenFOV(int dim) { if (dim == 0) { float dist = (float) Math.tan((Math.PI / 2 - Math.toRadians(FOV_Y))/2) * 0.5f; float FOV_X = 2 * (float) Math.atan(getScreenRatio() * 0.5f / dist); return FOV_X; } else if (dim == 1) { return FOV_Y; } return 0; } FOV_Y is the Field of View that one defines in gluPerspective (float fovy in javadoc). This seems to be (and would logically be) for the height of the screen. Now I just need to figure out how to calculate that vector.

    Read the article

  • Creating a mouse drag done observable with Reactive Extensions

    - by juharr
    I have the following var leftMouseDown = Observable.FromEvent<MouseButtonEventArgs>(displayCanvas, "MouseLeftButtonDown"); var leftMouseUp = Observable.FromEvent<MouseButtonEventArgs>(displayCanvas, "MouseLeftButtonUp"); var mouseMove = Observable.FromEvent<MouseEventArgs>(displayCanvas, "MouseMove"); var leftMouseDragging = from down in leftMouseDown let startPoint = down.EventArgs.GetPosition(displayCanvas) from move in mouseMove.TakeUntil(leftMouseUp) let endPoint = move.EventArgs.GetPosition(displayCanvas) select new { Start = startPoint, End = endPoint }; which when I subscribe to it will give me the start point of the drag and the current end point. Now I need to do something once the drag is done. I was unsuccessful in attempting to do this completely with RX and ended up doing leftMouseDragging.Subscribe(value=> { dragging = true; //Some other code }); leftMouseUp.Subscribe(e=> { if(dragging) { MessageBox.Show("Just finished dragging"); dragging = false; } }); This works fine until I do a right mouse button drag. Then when I click the left mouse button I get the message box. If I only do a left button drag I get the message box, and then clicking the left mouse button doesn't produce the box. I'd like to do this without the external state, but if nothing else I'd at least like for it to work properly. FYI: I tried making dragging volatile and using a lock, but that didn't work. EDIT It turns out my problem was with a right click context menu. Once I got rid of that my above code worked. So, now my problem is how to I get to have the context menu and still have my code work. I assume the Context menu was handling the left mouse click and that somehow caused my code to not work, but I'm still puzzling it out.

    Read the article

  • Fixed mouse pointer with jQuery draggable

    - by MikeWyatt
    I'm building a little game in HTML5. The canvas element is a viewport into the game world. The user can move the viewport's position in the world by clicking and dragging with the mouse on a small icon. The problem is that the scrolling stops when the mouse pointer hits the edge of the screen. In all likelihood, that will limit scrolling in one of the directions severely, since the icon will be in one of the corners of the page. The only technical solution I can think of would be to somehow fix the mouse pointer's position on the icon and detect the relative movement each frame. Basically I would just reset the pointer position back to the center of the icon after each drag event. Unfortunately, I'm fairly positive that this is not possible. Playing with the user's pointer is a big no-no from a usability and security standpoint. So, is there any other way to do what I want? I'm primarily looking for technical ideas here, but suggestions for a more appropriate interface would also be welcome.

    Read the article

  • Make winform run away from the mouse.

    - by JACK IN THE CRACK
    Okay so I'm trying to make a little gag program that will "run away" from the mouse. So, to get the mouse coordinates for the whole screen and not just the form control I had to create a little helper: static class MouseHelper { [DllImport("user32.dll")] [return: MarshalAs(UnmanagedType.Bool)] internal static extern bool GetCursorPos(ref Point pt); public static Point GetPosition() { Point w32Mouse = new Point(); GetCursorPos(ref w32Mouse); return w32Mouse; } } Now I thought I was going to use the MouseMove event... but that doesn't work for outside the form control either so I have an auto-enabled timer on a 10ms loop called timerMouseMove. public partial class Form1 : Form { public Form1() { InitializeComponent(); } private bool CollisionCheck() { Point win32Mouse = MouseHelper.GetPosition(); if (win32Mouse.X <= Location.X || win32Mouse.X >= (Location.X + Width)) return false; if (win32Mouse.Y <= Location.Y || win32Mouse.Y >= (Location.Y + Height)) return false; return true; } private void timerMouseMove_Tick(object sender, EventArgs e) { if (CollisionCheck()) Location = new Point(Location.X + 1, Location.Y + 1); } } So this works out nicely, at least I have the collision checking working and whatnot. But now, how should I go about figuring which side of the form the mouse has collided with, so that I can update its location to move in the opposite direction the mouse collides with it? And such halp

    Read the article

  • How to create a semi transparent window in WPF that allows mouse events to pass through

    - by RMK
    I am trying to create an effect similar to the Lights out /lights dim feature in Adobe Lightroom (http://www.youtube.com/watch?v=87hNd3vaENE) except in WPF. What I tried was to create another window over-top of my existing window, make it transparent and put a semi transparent Path geometry on it. But I want mouse events to be able to pass through this semi transparent window (on to windows below). This is a simplified version of what I have: <Window x:Class="LightsOut.MaskWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" AllowsTransparency="True" WindowStyle="None" ShowInTaskbar="False" Topmost="True" Background="Transparent"> <Grid> <Button HorizontalAlignment="Left" Height="20" Width="60">click</Button> <Path IsHitTestVisible="False" Stroke="Black" Fill="Black" Opacity="0.3"> <Path.Data> <RectangleGeometry Rect="0,0,1000,1000 "/> </Path.Data> </Path> </Grid> The window is fully transparent, so on places where the Path doesn't cover, mouse events pass right through. So far so good. The IsHitTestvisible is set to false on the path object. So mouse events will pass through it to other controls on the same form (ie you can click on the Button, because it is on the same form). But mouse events wont pass through the Path object onto windows that are below it. Any ideas? Or better ways to solve this problem? Thanks.

    Read the article

  • Flash: Using mouse wheel events in full screen mode (Windows and Mac)

    - by Amir
    Although Flash has a mouse wheel event (MouseEvent.MOUSE_WHEEL), it comes with quite a few problems. The first is that the event is not yet supported on the Mac. So there are a bunch of solutions, all of which (basically) capture the mousewheel (or DOMMouseScroll) event in javascript and pass it into the flash app. Luckily, under all the Mac browsers I tested, this also works when flash is in fullscreen mode. Problem 2 is that flash ignores mouse wheel events with small "deltas". For example, Microsoft's IntelliPoint Mice with "Smooth Scroll" causes this problem. A solution to this is the same as the solution for the mac... i.e. capture the javascript mouse wheel event in the browser and pass it to the app. The issue is that of the browsers in windows that I tested (firefox, ie, safari, and chrome), they don't seem to capture this event when flash is in full screen mode. Does anyone know why or how to fix that? I currently have a hybrid solution that always takes events from javascript (in non-fullscreen or fullscreen mode) except when it's in fullscreen mode on Windows (at which point it takes them from the flash mousewheel event). So the only times it fails is in full screen mode on Windows with a mouse that has small deltas. Anyone have a full solution? Or just a better one?

    Read the article

  • A rectangle drawn with DrawingContext.DrawRectangle blocks mouse

    - by dharmatech
    The WPF program below puts up a window which looks like this: Mouse-movement outside the black square causes the window title to be updated with the mouse's position. The updating stops when the mouse enters the square. I'd like for MouseMove to continue to trigger even when the mouse is over the square. Is there a way to do this? using System.Windows; using System.Windows.Controls; using System.Windows.Media; namespace Wpf_Particle_Demo { class DrawingVisualElement : FrameworkElement { public DrawingVisual visual; public DrawingVisualElement() { visual = new DrawingVisual(); } protected override int VisualChildrenCount { get { return 1; } } protected override Visual GetVisualChild(int index) { return visual; } } public partial class MainWindow : Window { public MainWindow() { InitializeComponent(); var canvas = new Canvas(); Content = canvas; var element = new DrawingVisualElement(); canvas.Children.Add(element); CompositionTarget.Rendering += (s, e) => { using (var dc = element.visual.RenderOpen()) dc.DrawRectangle(Brushes.Black, null, new Rect(0, 0, 50, 50)); }; MouseMove += (s, e) => Title = e.GetPosition(canvas).ToString(); } } }

    Read the article

  • How can I put an image in my form?

    - by Santeron
    Hey guys, I'm having a problem. I want to put an image inside a form in Java and I don't know if I'm using a proper technique (found it somewhere in a web page). private void iconSelect() { String iconString = ""; if (typeCombobox.getSelectedIndex() == 0) { iconString = "LP_"; } else if (typeCombobox.getSelectedIndex() == 1) { iconString = "HP_"; } else if (typeCombobox.getSelectedIndex() == 2) { iconString = "BP_"; } else if (typeCombobox.getSelectedIndex() == 3) { iconString = "BS_"; } if (RB_Gain_Clean.isSelected()) { iconString = iconString + "Clean"; } else if (RB_Gain_dB.isSelected()) { iconString = iconString + "dB"; } ImageIcon icon = new ImageIcon("images/" + iconString + ".jpg"); Image img = icon.getImage(); if (iconGraphLabel.getWidth() > 0 && iconGraphLabel.getHeight() > 0) { img = img.getScaledInstance(iconGraphLabel.getWidth(), iconGraphLabel.getHeight(), java.awt.Image.SCALE_SMOOTH); } icon = new ImageIcon(img); iconGraphLabel.setIcon(icon); } So it actually shows the image and it is resizing but when I resize my form and then make it smaller again, the label doesn't seem to follow the resizing so it stays bigger than the window. Also, since I'm not very familiar with java's graphics, can anyone tell me how can I control a window resizing event so I redraw the picture? Right now the method is triggered by the combobox and the radiobuttons shown in the code. Thanks in advance!

    Read the article

  • WPF TreeView databinding to hide/show expand/collapse icon

    - by Julian Lettner
    I implemented a WPF load-on-demand treeview like described in this (very good) article. In the mentioned solution a dummy element is used to preserve the expand + icon / treeview item behavior. The dummy item is replaced with real data, when the user clicks on the expander. I want to refine the model by adding a property public bool HasChildren { get { ... } } to my backing TreeNodeViewModel. Question: How can I bind this property to hide/show the expand icon (in XAML)? I am not able to find a suitable trigger/setter combination. (INotifyPropertyChanged is properly implemented.) Thanks for your time. Update 1: I want to use my property public bool HasChildren instead of using the dummy element. Determining whether or not an item has children is somewhat costly, but still much cheaper than fetching the children.

    Read the article

  • Applescript access to last.fm app via application icon in menu bar

    - by Mark
    Hi, I want to create an Applescript to drive the last.fm player app. I'm trying to do this via last.fm application icon in the menu bar rather than using the main application menus, as this approach (I think) won't cause last.fm to switch to the foreground. The overall plan is to bind my script to a quicksilver trigger so I can stop|start|skip|love|ban|tag tracks from the keyboard. My problem is I can't find what UI element to bind the applescript to. I've used UI Browser to scan through the UI object model but it draws a blank with the last.fm icon in the menu bar. Any thoughts appreciated.

    Read the article

  • Custom Icon for Marker Clusterer

    - by Nyxynyx
    I am using Marker Clusterer library for Google Maps API V3. Now that I have the clusterer working, I want to change the default icon to a custom one. Prorblem: When I try to set the style property of the marker clusterer, the default icon still appears. Where did I go wrong? JS Code // Marker Clusterer var styles = {styles: [{ height: 53, url: "http://localhost/mywebsite/images/template/markers/cluster.png", width: 53 }, { height: 56, url: "http://google-maps-utility-library-v3.googlecode.com/svn/trunk/markerclusterer/images/m2.png", width: 56 }, { height: 66, url: "http://google-maps-utility-library-v3.googlecode.com/svn/trunk/markerclusterer/images/m3.png", width: 66 }, { height: 78, url: "http://google-maps-utility-library-v3.googlecode.com/svn/trunk/markerclusterer/images/m4.png", width: 78 }, { height: 90, url: "http://google-maps-utility-library-v3.googlecode.com/svn/trunk/markerclusterer/images/m5.png", width: 90 }]}; var mcOptions = {gridSize: 50, maxZoom: 15, styles: styles[styles]}; mc = new MarkerClusterer(map, [], mcOptions);

    Read the article

  • Tortoise SVN Icon Overlays Displaying Everywhere...Why?

    - by jwalkerjr
    Update: So, this turns out to have nothing to do with Tortoise SVN. I use Mozy.com for off-site backups and their new version includes these icon overlays. They can be disabled via the config options...or see here http://forum.pcmech.com/showthread.php?p=1385433. Thanks @OS for the answer. Been using Tortoise SVN for some time on my Vista box. Within the last few days (and after recently upgrading to 1.5.4) the icon overlays are displaying on all files. My exclude path is: * My include paths are: C:\Users\jw\Documents\Visual Studio 2008\Projects\SVNProjects* C:\Users\jw\Documents\VB Projects\SVNProjects* I haven't touched those settings in months. Any ideas? Help. Thanks.

    Read the article

  • How do I detect if both left and right buttons are pushed?

    - by Greg McGuffey
    I would like have three mouse actions over a control: left, right and BOTH. I've got the left and right and am currently using the middle button for the third, but am curious how I could use the left and right buttons being pressed together, for those situations where the user has a mouse without a middle button. This would be handled in the OnMouseDown method of a custom control. UPDATE After reviewing the suggested answers, I need to clarify that what I was attempting to do was to take action on the mouse click in the MouseDown event (actually OnMouseDown method of a control). Because it appears that .NET will always raise two MouseDown events when both the left and right buttons on the mouse are clicked (one for each button), I'm guessing the only way to do this would be either do some low level windows message management or to implement some sort of delayed execution of an action after MouseDown. In the end, it is just way simpler to use the middle mouse button. Now, if the action took place on MouseUp, then Gary's or nos's suggestions would work well. Any further insights on this problem would be appreciated. Thanks!

    Read the article

  • How to know preferred icon size for MenuItem?

    - by barmaley
    Hi folks, I my application I have one large PNG file containg hi-res image. Depending on situation I would like to use this image either as icon or as placeholder for ImageView. For MenuItem this image is too large, so I need to scale-down it to suitable size. I mean if it has to be displayed on large enough device like Samsung Galaxy Tab - I need to use one scale, for in small ones another, etc. I just noticed that for small-sized devices MenuItem icon is not scaled just cut - which is ugly. So the question is how should detect which is preferred size?

    Read the article

  • Dragging Files on the Dock Icon

    - by enchilada
    I know how handle dragging of files on the dock icon, and it has been asked before. However, I'm wondering, can I somehow get more control? For example, can I make the dock icon reject files that are not in the user's folder and allow only files that are in the user's folder? I'd rather do that instead of the app appearing as if it handles files outside the user's folder, and then within the app delegate afterwards reject the files by detecting the file paths. That doesn't seem good from a user's perspective.

    Read the article

  • Get application icon from ProcessSerialNumber

    - by Thomi
    I would like to get the application icon for all foreground applications running on my Mac. I'm already iterating over all applications using the Process Manager API. I have determined that any process that does not have the modeBackgroundOnly flag set in the processMode (as retrieved from GetProcessInformation()) is a "foreground" application, and shows up in the task switcher window. All I need is an API that gives me a CImageRef (or similar) that contains the application icon for a process. I'm free to use either carbon or cocoa APIs.

    Read the article

  • how to Set already running activity, when user clicks on app icon on home screen

    - by Praveenb
    I have Two activities One splash screen, Player screen. When user clicks on my app icon first splash screen is displayed and then player screen When player activity is running, if user returns to the home screen and then again clicks on app icon, the application is starting from the splash screen again. can any one please help me out how to do any one of below 1) I need to close current running activity and reload application. or 2) I need to resume to the player screen directly. Please give me an example or reference to follow, Im beginner in android programing Thanks In advance

    Read the article

  • Iphone Icon Changed

    - by dragon
    Hi When i start to develop my application , I used iPhone version 2.0.... Now i have update Iphone version 3.0.. My simulator works fine both in iphone 2.0 as well as iphone 3.0.. But When i run my application in 2.0 all icons in the iphone should be correct . But when i run this in 3.0 my other applications icons are changed.... (Example my safari icon should be placed to itunes and itunes icon to settings likewise all icons changed) I dont know why? Can anyone help me? THanks in advance.......

    Read the article

  • Best way to export an icon from photoshop?

    - by Mudtail
    Hi, I'm writing a program to notify me of new email. It's mostly complete, I'm just working on the notifyicon code now. It's supposed to display the usual application icon with a box containing the count of unread emails inside it. I created icons for this in photoshop, exported them as 16x16 transparent PNGs, then converted them into windows ico files using ConvertIcon.com. Given that the image was 16x16 and the WinXP system tray uses 16x16 icons, I would assume the images would work. HOWEVER, when I start the application and get an email, the icon's all blurry: http://cyndle.com/bPJ7

    Read the article

  • Chrome starts to load image then show broken link icon

    - by Clare A Keith Ward
    Chrome (21.0.1180.79 m) On several random pages it has started to load an image and then suddenly the image disappears and there's only the broken image icon. If I right click the icon and choose to open the image in another window then the image opens, so it seems to me that it isn't a problem with the page? Here's one of the pages that it does it on; http://welshjournals.llgc.org.uk/browse/viewpage/llgc-id:1048090/llgc-id:1048951/llgc-id:1048969/get650 I'm running Kaspersky Internet Security 2012 Any help would be appreciated. Thanks Clare

    Read the article

  • Stop sign icon in VS2005 Express solution explorer

    - by Andy Bisson
    What does a small stop sign icon on a file in solution explorer mean? Someone asked the same question a year ago Original Question but the answer provided is of no help. The icon looks like this: Suffice to say that the sign is not one presented in the VS documentation and is a UK Stop sign (red circle with a white horizontal bar) not a US one. The project is WebKit and the build process cannot find AuthenticationCF.h even though the file is present. I presume the sign might shed some light on this. Thanks, Andy

    Read the article

  • Shortcut icon for registered file types in visual studio setup project

    - by Zenya
    It is known that when you create a shortcut and place it in the desktop or program menu directory in a VS setup project, you should also set an icon for it. If not, the default icon will be displayed. However it is natural to think that icons to the files of the registered type (such as pdf, txt, doc, etc.), should be taken from the OS after installation. What I want: What I get: How to implement this? PS: Of course, I can get the pdf and txt icons from somewhere, add them to the VS project and set to the shortcuts, but I believe that there should be a better solution.

    Read the article

  • Edit Mode Delete Spinner Icon for Specific TableView Rows

    - by Michael Bordelon
    I have a grouped tableview. Each section has three rows. I need to be able to delete one section at a time. Using the standard edit mode, I can make it work. However, the delete icon shows up to the left of each cell, not just the first row in each section. Is there a way to suppress the little spinner icon for all rows except the first? I am hoping there is an easy way to do this without subclassing. Thanks for your help. Here is a screenshot to help visualize it: http://picasaweb.google.com/lh/photo/ll-EJY5ACw7oqHH1xKBQ8w?feat=directlink

    Read the article

< Previous Page | 41 42 43 44 45 46 47 48 49 50 51 52  | Next Page >