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  • Error installing Google Chrome on Windows XP (on VirtualBox)

    - by Ognjen
    I am having some problems with my freshly installed Windows XP on VirtualBox. I tried installing Google Chrome on it, and the error I get is: Google Update installation failed with error 0x80040890 It is genuine Windows with SP3. I also tried using VMware player, but it has the same problem. When the same Windows is installed on a real machine, there is no problem. Any ideas what might be the cause?

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  • Why do I get "Only a single instance of this application can run" ?

    - by Kathleen
    I have been trying to update my Adobe Flash Player for hours. I've read the forum, downloaded the uninstaller, restarted on every attempt. Tried for Firefox and IE. When I click on the downloaded icon, it disappears and this message comes up: "only one instance of this application can run". Also checked Adobe and other various sites for a solution. I need my browsers, with Flash. Can someone help?

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  • Bsplayer - load audio tracks from external files

    - by torran
    I have a movie file: Video ID : 1 Format : AVC Format/Info : Advanced Video Codec Format profile : [email protected] Format settings, CABAC : Yes Format settings, ReFrames : 5 frames Muxing mode : Container [email protected] Codec ID : V_MPEG4/ISO/AVC Duration : 54mn 13s Bit rate : 3 380 Kbps Nominal bit rate : 3 459 Kbps Width : 1 280 pixels Height : 720 pixels Display aspect ratio : 16:9 Frame rate : 23.976 fps Resolution : 8 bits Colorimetry : 4:2:0 Scan type : Progressive Bits/(Pixel*Frame) : 0.153 Stream size : 1.28 GiB (88%) Writing library : x264 core 88 r1471 1144615 Audio ID : 2 Format : AC-3 Format/Info : Audio Coding 3 Codec ID : A_AC3 Duration : 54mn 16s Bit rate mode : Constant Bit rate : 384 Kbps Channel(s) : 6 channels Channel positions : Front: L C R, Side: L R, LFE Sampling rate : 48.0 KHz Stream size : 149 MiB (10%) and additional audio files in same folder: .mp3 and .ac3. How can I load them with bsplayer? Right click-audio-audio streams is empty. If i open the movie with media players classic I can switch audio files.

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  • wmp12 refuses to convert files when syncing

    - by Carbonara
    I have quite a large music collection of MP3s at 320kbps and some WMA files at various bitrates. I'm trying to sync some of them to my HTC Desire and am quickly running out of space. WMP12 has options to set, per device you wish to sync, to auto convert to a lower bitrate whilst syncing. I have set this to auto convert files to a maximum bitrate of 192kbps, that way I can fit more music on the device but keep the files on my PC at the higher rate. See these screens to see that it's set up correctly. Only problem is, surprise surprise for a Microsoft product, it doesn't actually work. Any file that is greater than 192kbps, MP3 or WMA simply fails, doesn't get converted or copied to the device. The message in the sync log displays the rather unhelpful message "error" and that's it. Any help would be appreciated. I'm not really looking for alternative software solutions I'd like to get this working since that's what it's supposed to do.

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  • Single player 'pong' game

    - by Jam
    I am just starting out learning pygame and livewires, and I'm trying to make a single-player pong game, where you just hit the ball, and it bounces around until it passes your paddle (located on the left side of the screen and controlled by the mouse), which makes you lose. I have the basic code, but the ball doesn't stay on the screen, it just flickers and doesn't remain constant. Also, the paddle does not move with the mouse. I'm sure I'm missing something simple, but I just can't figure it out. Help please! Here's what I have: from livewires import games import random games.init(screen_width=640, screen_height=480, fps=50) class Paddle(games.Sprite): image=games.load_image("paddle.bmp") def __init__(self, x=10): super(Paddle, self).__init__(image=Paddle.image, y=games.mouse.y, left=10) self.score=games.Text(value=0, size=25, top=5, right=games.screen.width - 10) games.screen.add(self.score) def update(self): self.y=games.mouse.y if self.top<0: self.top=0 if self.bottom>games.screen.height: self.bottom=games.screen.height self.check_collide() def check_collide(self): for ball in self.overlapping_sprites: self.score.value+=1 ball.handle_collide() class Ball(games.Sprite): image=games.load_image("ball.bmp") speed=5 def __init__(self, x=90, y=90): super(Ball, self).__init__(image=Ball.image, x=x, y=y, dx=Ball.speed, dy=Ball.speed) def update(self): if self.right>games.screen.width: self.dx=-self.dx if self.bottom>games.screen.height or self.top<0: self.dy=-self.dy if self.left<0: self.end_game() self.destroy() def handle_collide(self): self.dx=-self.dx def end_game(self): end_message=games.Message(value="Game Over", size=90, x=games.screen.width/2, y=games.screen.height/2, lifetime=250, after_death=games.screen.quit) games.screen.add(end_message) def main(): background_image=games.load_image("background.bmp", transparent=False) games.screen.background=background_image paddle_image=games.load_image("paddle.bmp") the_paddle=games.Sprite(image=paddle_image, x=10, y=games.mouse.y) games.screen.add(the_paddle) ball_image=games.load_image("ball.bmp") the_ball=games.Sprite(image=ball_image, x=630, y=200, dx=2, dy=2) games.screen.add(the_ball) games.mouse.is_visible=False games.screen.event_grab=True games.screen.mainloop() main()

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  • iPad app crashes when Youtube player clicked in UIWebView

    - by choonkeat
    I have a iPhone/iPad app (universal binary) with a regular UIWebView that displays webpages on the Internet. When the user presses on a Youtube embed, the iPhone app performs normally -- opening up the video player, when you close it, it returns to the app. However, on the iPad it crashes with Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '*** -[UIWindow addEventMonitor:]: unrecognized selector sent to instance 0x1219c0' #0 0x30c8e0a0 in __kill () #1 0x30c8e096 in kill () #2 0x30c8e088 in raise () #3 0x30ca2210 in abort () #4 0x32944a22 in __gnu_cxx::__verbose_terminate_handler () #5 0x335657ca in _objc_terminate () #6 0x32942df4 in __cxxabiv1::__terminate () #7 0x32942e48 in std::terminate () #8 0x32942f18 in __cxa_throw () #9 0x335646aa in objc_exception_throw () #10 0x32c9517a in -[NSObject doesNotRecognizeSelector:] () #11 0x32c94b00 in ___forwarding___ () #12 0x32c316d0 in __forwarding_prep_0___ () #13 0x32810492 in -[MPInactivityMonitor initForWindow:inactivityDuration:delegate:] () #14 0x32831dfe in -[MPFullScreenVideoViewController _createInactivityMonitor] () #15 0x328324bc in -[MPFullScreenVideoViewController showOverlayAnimated:] () #16 0x32833612 in -[MPAbstractFullScreenVideoViewController setControlsOverlayVisible:animate:] () #17 0x3281fca4 in -[UIMoviePlayerController setControlsOverlayVisible:disableAutohide:animate:] () #18 0x330bb444 in -[YTMovieView _switchToVideo:] () #19 0x330bb028 in -[YTMovieView willShowForVideo:inList:orVideoID:] () #20 0x04b8d142 in dyld_stub_time () #21 0x04b8b82e in dyld_stub_time () #22 0x32c2616c in -[NSObject performSelector:withObject:withObject:] () #23 0x3152716c in -[UIApplication sendAction:to:from:forEvent:] () #24 0x3152710c in -[UIApplication sendAction:toTarget:fromSender:forEvent:] () #25 0x315270de in -[UIControl sendAction:to:forEvent:] () #26 0x31526e30 in -[UIControl(Internal) _sendActionsForEvents:withEvent:] () #27 0x3152747e in -[UIControl touchesEnded:withEvent:] () #28 0x31525e54 in -[UIWindow _sendTouchesForEvent:] () #29 0x3152579c in -[UIWindow sendEvent:] () #30 0x315213be in -[UIApplication sendEvent:] () #31 0x31520d2a in _UIApplicationHandleEvent () #32 0x30d62b32 in PurpleEventCallback () #33 0x32c23d9c in CFRunLoopRunSpecific () #34 0x32c234e0 in CFRunLoopRunInMode () #35 0x30d620da in GSEventRunModal () #36 0x30d62186 in GSEventRun () #37 0x314d54c8 in -[UIApplication _run] () #38 0x314d39f2 in UIApplicationMain () (I don't even see my app in the stack trace (except for the top level main.m) In iPad Mobile Safari, on the same webpage, the video will play in-place on the webpage. Is there anything I have to do to enable that? Or did I forget to enable something?

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  • Single-player pong game

    - by Jam
    I am just starting out learning pygame and livewires, and I'm trying to make a single-player pong game, where you just hit the ball, and it bounces around until it passes your paddle (located on the left side of the screen and controlled by the mouse), which makes you lose. However, I keep getting the error: "Cannot have more than on Screen object", which I can find no references to online really, and I can't make sense of it. I want to eventually make the game more complicated, but I need to make it work first. Help please! Here's the code so far: from livewires import games games.init(screen_width=640, screen_height=480, fps=50) class Paddle(games.Sprite): image=games.load_image("paddle.bmp") def __init__(self): super(Paddle, self).__init__(image=Paddle.image, y=games.mouse.y, left=0) self.score=games.Text(value=0, size=25, top=5, right=games.screen.width-10) games.screen.add(self.score) def update(self): self.y=games.mouse.y self.check_collide() def check_collide(self): for ball in self.overlapping_sprites: self.score.value+=1 self.score.right=games.screen.width-10 ball.handle_collide() class Ball(games.Sprite): image=games.load_image("ball.bmp") speed=1 def __init__(self, x, y=90): super(Ball, self).__init__(image=Ball.image, x=x, y=y, dx=Ball.speed, dy=Ball.speed) def update(self): if self.left<0: self.end_game() self.destroy() def handle_collide(self): if self.right>games.screen.width: self.dx=-self.dx if self.bottom>games.screen.height or self.top<0: self.dy=-self.dy def ball_destroy(self): self.destroy() def main(): background_image=games.load_image("background.bmp", transparent=False) games.screen.background=background_image the_ball=Ball() games.screen.add(the_ball) the_paddle=Paddle() games.screen.add(the_paddle) games.mouse.is_visible=False games.screen.event_grab=True games.screen.mainloop() main()

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  • Design considerations for temporarily transforming a player into an animal in a role playing game

    - by mikedev
    I am working on a role playing game for fun and to practice design patterns. I would like players to be able to transform themselves into different animals. For example, a Druid might be able to shape shift into a cheetah. Right now I'm planning on using the decorator pattern to do this but my question is - how do I make it so that when a druid is in the cheetah form, they can only access skills for the cheetah? In other words, they should not be able to access their normal Druid skills. Using the decorator pattern it appears that even in the cheetah form my druid will be able to access their normal druid skills. class Druid : Character { // many cool druid skills and spells void LightHeal(Character target) { } } abstract class CharacterDecorator : Character { Character DecoratedCharacter; } class CheetahForm : CharacterDecorator { Character DecoratedCharacter; public CheetahForm(Character decoratedCharacter) { DecoratedCharacter= decoratedCharacter; } // many cool cheetah related skills void CheetahRun() { // let player move very fast } } now using the classes Druid myDruid = new Druid(); myDruid.LightHeal(myDruid); // casting light heal here is fine myDruid = new CheetahForm(myDruid); myDruid.LightHeal(myDruid); // casting here should not be allowed Hmmmm...now that I think about it, will myDruid be unable to us the Druid class spells/skills unless the class is down-casted? But even if that's the case, is there a better way to ensure that myDruid at this point is locked out from all Druid related spells/skills until it is cast back to a Druid (since currently it's in CheetahForm)

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  • youtube embeded player: change video link with javascript, dinamically

    - by Anthony Koval'
    here is a part of html code (video urls marked with a django-template language variables): <div class="mainPlayer"> <object width="580" height="326"> <param name="movie" value="{{main_video.video_url}}"></param> <param name="allowFullScreen" value="true"></param> <param name="allowscriptaccess" value="always"></param> <embed src="{{main_video.video_url}}" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="580" height="326"></embed> </object> </div> and JS-code (using jQuery 1.4.x) $(document).ready(function(){ ..... $(".activeMovie img").live("click", function(){ video_url = ($(this).parent().find('input').val()); $('.mainPlayer').find('param:eq(0)').val(video_url); $('.mainPlayer').find('embed').attr('src', video_url); }) ... }) such a algorithm works fine in ff 3.6.3, but any luck in chrome4 or opera 10.x., src and value are changed, but youtube player still shows an old video.

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  • JW Player playlist only loads randomly in IE, works fine in FF every time

    - by meow
    The playlist loads every time in FF but only the first time in IE (6-8), after that only randomly. If I alert the error that's thrown I get "TypeError: playerReady is undefined". My code looks good and obviously works since FF displays the playlist perfectly. I've got no idea how to solve this. Anyone? <script type='text/javascript'> var so = new SWFObject('/UI/Flash/player.swf', 'ply', '<%=FlashWidth %>', '<%=FlashHeight %>', '9', '#ffffff'), playlistURL = '<%=PlaylistURL %>', imageURL = '<%=GetBackgroundImageUrl() %>'; so.addParam('allowfullscreen', 'true'); so.addParam('allowscriptaccess', 'always'); if (playlistURL !== '') { so.addVariable('playlistfile', playlistURL); so.addVariable('playlist', 'none'); so.addVariable('enablejs', 'true'); } else { so.addVariable('file', '<%=FlashURL %>'); } if (imageURL.length > 0) { so.addVariable('image', imageURL); } so.write('preview<%=PlayerID %>'); </script>

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  • Multi Player game using Nodejs and Socket IO

    - by Kishorevarma
    I am trying out multi player racing game using Node and Socket IO ,express . So I have tried simple example to see the latency between node server and the clients. I have a draggable image in client . when I move the image ienter code heren one client ,it has to move in all clients. so basically when I am moving the image I am sending the image position to the node server in a json format , then from there I am broadcasting to all clients. there is a ~approx 300ms latency from the time. following are the results. Client 1 sending data to server at : 286136 (timestamp) Server received at : 286271 Client2 received data at : 286470 Client3 received data at : 286479 Client4 received data at : 286487 Client5 received data at : 286520 the latency between move from client1 to client5 is 384ms. its too hight for a racing game .. here is my server code. var app = require('express').createServer(); var io = require('socket.io'); var http = require('http'); var http_server = http.createServer(); var server = http.createServer(app); server.listen(3000); var socket = io.listen(server,{ log: false }); socket.sockets.on('connection', function (client) { client.on('message', function (data){ console.log("data arrived to server",new Date().getTime()); // Below both statements are giving same latency between the client 1 and client 5 client.broadcast.emit('message',data); //socket.sockets.emit('message',data); }); }); 1) Is there any way to optimize the server code to reduce the latency? 2) is this expected latency using node and websockets ? 3) is socket io can't broadcast the data asynchronously (I mean at a same time) ? Thanks Kishorevarma

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  • Play DVDs in Python?

    - by Zachary Brown
    I want to write a custom DVD player using python that plays for 30 seconds, then pauses and asks a question. Once the question is anwered, it tells the user if they are right or wrong and gives them a Resume button to resume DVD playback. How do I do this. I have never written a DVD player before, but I am open to learning!

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  • MediaElement.js setSrc() Loading The File But Not Changing pluginType

    - by doubleJ
    I'm working on a page that uses mediaelement.js to play mp3/mp4/wmv (yes, we have a lot of wmv). I have a list of links and those links should change the player. My effort is to make the changes to the player through javascript so that the page doesn't refresh. This code is working, but it refreshes every time. See a live demo of the non-ajax version. <?php $file = null; $file = $_GET["file"]; $format = null; if (preg_match("/mp4/i", $file)) $format = "mp4"; if (preg_match("/webm/i", $file)) $format = "webm"; if (preg_match("/wmv/i", $file)) $format = "wmv"; if (preg_match("/mp3/i", $file)) $format = "mp3"; if (preg_match("/ogg/i", $file)) $format = "ogg"; $mime = null; if ($format == "mp4") $mime = "video/mp4"; if ($format == "webm") $mime = "video/webm"; if ($format == "wmv") $mime = "video/wmv"; if ($format == "mp3") $mime = "audio/mp3"; if ($format == "ogg") $mime = "audio/ogg"; $element = "video"; if ($format == "mp3" || $format == "ogg") $element = "audio"; // you have to escape (\) the escape (\) character (hehehe...) $poster = "media\\120701Video.jpg"; $height = "360"; if ($format == "mp3") $height = "30"; ?> <!doctype html> <html> <head> <meta charset="utf-8"> <title>Embed</title> <link rel="stylesheet" href="include/johndyer-mediaelement-b090320/build/mediaelementplayer.min.css"> <style> audio {width:640px; height:30px;} video {width:640px; height:360px;} </style> <script src="include/johndyer-mediaelement-b090320/build/jquery.js"></script> <script src="include/johndyer-mediaelement-b090320/build/mediaelement-and-player.js"></script> </head> <body> <ul> <li><a href="embed.php">Reset</a></li> <li><a href="?file=media/120701Video-AnyVideoConverter.mp4">Alternative (mp4)</a></li> <li><a href="?file=media/120701Video-Ffmpeg-Defaults.webm">Alternative (webm)</a></li> <li><a href="?file=media/AreYouHurting-Death.wmv">Alternative (wmv)</a><li> <li><a href="?file=media/AreYouHurting-Death.mp3">Alternative (mp3)</a></li> </ul> <?php if ($file) { ?> <video src="<?php echo $file; ?>" controls poster="<?php echo $poster; ?>" width="640" height="360"></video> <div id="type"></div> <script> var video = document.getElementsByTagName("video")[0]; var player = new MediaElementPlayer(video, { success: function(player) { $('#type').html(player.pluginType); } }); <?php } ?> </script> </body> </html> This code requires <video> to be loaded, initially and with a file, so that the player mode (pluginType) is set. It will, then, only play formats that the pre-established mode supports (firefox in native mode won't play mp4). See a live demo of the ajax version. <!doctype html> <html> <head> <meta charset="utf-8"> <title>Embed</title> <link rel="stylesheet" href="http://www.mediaelementjs.com/js/mejs-2.9.2/mediaelementplayer.min.css"> <script src="//ajax.googleapis.com/ajax/libs/jquery/1.7.2/jquery.min.js"></script> <script src="http://www.mediaelementjs.com/js/mejs-2.9.2/mediaelement-and-player.js"></script> </head> <body> <ul> <li><a href="javascript:player.pause(); player.setSrc('media/120701Video-AnyVideoConverter.mp4'); player.load(); player.play();">Alternative (mp4)</a></li> <li><a href="javascript:player.pause(); player.setSrc('media/120701Video-Ffmpeg-Defaults.webm'); player.load(); player.play();">Alternative (webm)</a></li> <li><a href="javascript:player.pause(); player.setSrc('media/AreYouHurting-Death.wmv'); player.load(); player.play();">Alternative (wmv)</a></li> <li><a href="javascript:player.pause(); player.setSrc('media/AreYouHurting-Death.mp3'); player.load(); player.play();">Alternative (mp3)</a></li> </ul> <video controls src="media/WordProductionCenter.mp4"></video> <div id="type"></div> <script> var video = document.getElementsByTagName("video")[0]; var player = new MediaElementPlayer(video, { success: function(player) { $('#type').html(player.pluginType); } }); </script> </body> </html> It seems like I need something like setType(), but I see no such option. I've read a couple pages that referenced refreshing the DOM after the javascript runs, but I haven't been able to successfully do it (I know enough about javascript to hack things around and get stuff working, but not enough to create whole new things). It is worth noting that Silverlight doesn't work with Internet Explorer 8 or Safari (not sure if it's my code, mejs, or the browsers). Also, neither Silverlight nor Flash play mp3 or webm (again, not sure where the problem lies). Is there a way to dynamically load different types of files into mediaelement?

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  • Managing Instances in Python

    - by BeensTheGreat
    Hello, I am new to Python and this is my first time asking a stackOverflow question, but a long time reader. I am working on a simple card based game but am having trouble managing instances of my Hand class. If you look below you can see that the hand class is a simple container for cards(which are just int values) and each Player class contains a hand class. However, whenever I create multiple instances of my Player class they all seem to manipulate a single instance of the Hand class. From my experience in C and Java it seems that I am somehow making my Hand class static. If anyone could help with this problem I would appreciate it greatly. Thank you, Thad To clarify: An example of this situation would be p = player.Player() p1 = player.Player() p.recieveCard(15) p1.recieveCard(21) p.viewHand() which would result in: [15,21] even though only one card was added to p Hand class: class Hand: index = 0 cards = [] #Collections of cards #Constructor def __init__(self): self.index self.cards def addCard(self, card): """Adds a card to current hand""" self.cards.append(card) return card def discardCard(self, card): """Discards a card from current hand""" self.cards.remove(card) return card def viewCards(self): """Returns a collection of cards""" return self.cards def fold(self): """Folds the current hand""" temp = self.cards self.cards = [] return temp Player Class import hand class Player: name = "" position = 0 chips = 0 dealer = 0 pHand = [] def __init__ (self, nm, pos, buyIn, deal): self.name = nm self.position = pos self.chips = buyIn self.dealer = deal self.pHand = hand.Hand() return def recieveCard(self, card): """Recieve card from the dealer""" self.pHand.addCard(card) return card def discardCard(self, card): """Throw away a card""" self.pHand.discardCard(card) return card def viewHand(self): """View the players hand""" return self.pHand.viewCards() def getChips(self): """Get the number of chips the player currently holds""" return self.chips def setChips(self, chip): """Sets the number of chips the player holds""" self.chips = chip return def makeDealer(self): """Makes this player the dealer""" self.dealer = 1 return def notDealer(self): """Makes this player not the dealer""" self.dealer = 0 return def isDealer(self): """Returns flag wether this player is the dealer""" return self.dealer def getPosition(self): """Returns position of the player""" return self.position def getName(self): """Returns name of the player""" return self.name

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  • What's the ultimate way to install debug Flash Player in Firefox?

    - by Bart van Heukelom
    What's the easiest way to get a debug Flash Player (the one you can download from here, though I don't care if it's downloaded automatically) working in Firefox? 64 bit system, default Firefox from repository If possible, I don't want the flash player to be replaced by a newer but non-debug version automatically (updating to a new debug version is ok) Want the most recent version (10.2 at the moment)

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  • Update to Where&rsquo;s My Graphic Equalizer in Windows Media Player &ndash; now covers Windows 8

    - by Liam Westley
    Originally posted on: http://geekswithblogs.net/twickers/archive/2013/11/11/update-to-wherersquos-my-graphic-equalizer-in-windows-media-player.aspxHave you wondered where the graphics equaliser in the Windows 8 version of Windows Media Player has moved?  It’s certainly not on the menu option you’d think it is …. well, I’ve updated my Windows 7 post to include Windows 8, it’s over here http://geekswithblogs.net/twickers/archive/2009/10/23/135680.aspx.

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  • Networking with Windows 7

    - by Alix Axel
    I got several computers connected to my home wireless network and I want to make use of some of the features of Windows 7 for home networks but I can't seem to get them working: How do I keep files and folders in sync between specific computers? I'm not talking about Live Sync. How can I stream to Windows Media Player from another computer? I would appreciate if someone could provide me some links / solutions that address my needs. Thanks! To anyone who thinks this question is a duplicate and wants to close it please bare in mind the following: I'm not looking for additional software, I know I can use Live Sync, Dropbox and so on but I'm asking this: how do I configure Windows 7 to sync files between my home network - no Internet required! This has something to do with shared folders and offline files in Windows 7, but I can't get it to work. PS: Please merge with this question: http://superuser.com/questions/139763/networking-with-windows-7

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  • I cannot install KB 968211 "this update is not applicable to your computer"

    - by Kirby
    I have Windows 7 Professional SP1..64bit... and yes windows genuinely activated. I want to install Windows Media player 12 and it seems i require the "Media Feature pack"... I can't seem to find a good install. I've tried at least 4 of them.. both 64bit and x86. I've googled the bejesus out of this... https://www.microsoft.com/download/en/details.aspx?id=16546 Any help would be greatly appreciated. TIA, Kirby

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  • Create Vmware image from exisiting Ubuntu installation

    - by Tathagata
    I have been stuck on a netbook since last year due to budget constraints, but finally managed to get a decent laptop from a very generous person. Now my ubuntu installation in the netbook has all my development tools, libraries, personal mediawiki, other servers and things that I'm only reminded when the command line complains. I can always ssh into my netbook, but don't want to carry both the computers all the time. Is it possible to create an image from my netbook Ubuntu and use it out of the box in a Vmware player in the new laptop?

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  • Windows 8 wmvcore.dll

    - by Dominykas Mostauskis
    I am running Windows 8 Pro N x64 without Windows Media Player (which might be called Windows Media Center in the case of Windows 8) preinstalled. Apparently certain software packages require WMP to be installed, in my case Premiere Pro, (wmvcore.dll required error); however, Microsoft will only be releasing it at the end of October, which is a month from now, while no other WMP packages seem to install on Windows 8. Tried downloading a Windows 7 x64 SP1 wmvcore.dll to no avail. This is a problem for many people at the moment, and a solution would be appreciated.

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  • Blurry Digital TV Signal in Media Center

    - by hazmat
    I recently reformatted my box and I reinstalled XP Media Center 2005. My TV signal is perfect if I plug it directly into the tv; and at any rate even shows I recorded previous to the reformat are blury. I have installed all updates (including Media Player 11) and I have installed a codec pack for different file types. I have no clue why it wouldn't display right. When I play the previously recorded shows in VLC they come out perfectly clear... Any ideas?

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  • How to shuffle pieces of large video files?

    - by Gabriël
    Hi Folks, For a party we want to show film-fragments using a projector. We have around 50 full-length movie avis and would like to shuffle them in shorter pieces. So every ca. 2-5 minutes another piece should begin. For example a sequence could be: Movie05-12m00s-14m30s, Movie08-55m50s-57m00s, Movie02-02m42s-06m40s, etc. So, random movies, at random positions within the movie of random lengths. What would be the kind of solution we're looking for? We were thinking 2 scenarios: Before doing this use some kind of tool to cut all avis in smaller pieces and put them on shuffle in a regular media player A sort of "VJ" program that can do this shuffle mixing realtime. Any suggestions for any of the above scenarios? Thanks!

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  • VMWare OVA file

    - by Matteo Mosca
    I've received an .OVA file and I need to be aple to open/parse it. When I try to open it with VMware player, I get the following error: "Failed to open virtual machine: Failed to query source for information." When I try to open it with the Converter standalone client I get: "Unable to parse the OVF file" The extension can be OVF or OVA so I did choose the right file tipe from the open file dialog. If anyone had similar experience and solved it, please let me know. Thanks.

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  • the commands ls and get of ftp are not working in vmware

    - by mnish
    Hi, Iam using vmware player version 3.1 to boot a minix 3 os image. After booting the minix os I want to get some files from a server using ftp. the ftp connection to the server works but when i use the commands "ls" or "get" nothing happens except it says "200 PORT command successful" and it hanges in there. The only thing i can do after typing ls+enter or get+enter is to exit the ftp by using ctrl+c. If anyone knows a solution to this? please help. Thank you

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  • Full screen not available in vmplayer 6 (on Linux)

    - by Simon
    I recently updated vmware player from 5.0.2 to 6.0.0, and now the "full screen" menu item is always grayed out. It happens with all my VMs, regardless of the guest OS. "Enter Unity" is still available for some reason. When I edit a VM to start up in full screen it works, but once I leave full screen I can't go back, which is really annoying. I've no clue where to start looking for the cause. I'm seeing this on Ubuntu 13.04 and OpenSUSE 12.3.

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