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  • Storage Technology for the Home User

    <b>Linux Magazine:</b> "Sometimes you just have to get excited about what you can buy, hold in your hand, and use in your home machines. Let's look at some cool storage technology that the average desktop user can tackle."

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  • ??????Oracle Automatic Storage Management???·????????

    - by Yusuke.Yamamoto
    ????? ??:2010/03/01 ??:???? Oracle Database ?????? Automatic Storage Management(ASM) ? Oracle Database 10g ?????????Oracle ASM ? Oracle Database ?????????????·????????????·????????????????????????????????????????Oracle ASM ????????????????·?????????????????????????? ??????·???????????????·??????????????????????ASRU ???????ASRU ???????????? ????????? ????????????????? http://www.oracle.com/technetwork/jp/database/1005200-oracle-asm-and-tr-321865-ja.pdf

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  • c# Network Programming - HTTPWebRequest Scraping

    - by masterguru
    Hi, I am building a web scraping application. It should scrape a complex web site with concurrent HttpWebRequests from a single host to a single target web server. The application should run on Windows server 2008. One single HttpWebRequest for data could take from 1 minute to 4 minutes to complete (because of long running db operations) I should have at least 100 parallel requests to the target web server, but i have noticed that when i use more then 2-3 long-running requests i have big performance issues (request timeouts/hanging). How many concurrent requests can i have in this scenario from a single host to a single target web server? can i use Thread Pools in the application to run parallel HttpWebRequests to the server? will i have any issues with the default outbound HTTP connection/requests limits? what about Request timeouts when i reach outbound connection limits? what would be the best setup for my scenario? Any help would be appreciated. Thanks

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  • Are there some general Network programming best practices?

    - by uriDium
    I am implementing some networking stuff in our project. It has been decided that the communication is very important and we want to do it synchronously. So the client sends something the server acknowledges. Are there some general best practices for the interaction between the client and the server. For instance if there isn't an answer from the server should the client automatically retry? Should there be a timeout period before it retries? What happens if the acknowledgement fails? At what point do we break the connection and reconnect? Is there some material? I have done searches but nothing is really coming up. I am looking for best practices in general. I am implementing this in c# (probably with sockets) so if there is anything .Net specific then please let me know too.

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  • Calculation of charged traffic in GPRS network

    - by TyBoer
    I am working with a distributed application communicating over GPRS. I use UDP packets to send business data and ICMP pings to verify connectivity. And now I have a problem with calculating a traffic for which I will be charged by the provider. I have to consider following factors: UDP payload: that is obvious. UDP overhead: UDP header + IP header = 8 + 20 bytes. ICMP echo request without data: IP header + ICMP payload = 28 bytes. ICMP echo reply: as in 3. Above means that for evey data packet I am charged for payload + 28 bytes and for every ping 56 bytes. Am I right or I am missing/misunderstanding something?

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  • Social Network News Feed Database & Design

    - by pws5068
    I'm designing a News Feed system using PHP/MySQL similar to facebook's. I have asked a similar question before but now I've changed the design and I'm looking for feedback. Example Notifications: User_A commented on User_B's new album. "Hey man nice picture!" User_B added a new Photo to [his/her] profile. [show photo thumbnail] Initially, I implemented this using excessive columns for Obj1:Type1 | Obj2:Type2 | etc.. Now the design is set up using a couple special keywords, and actor/receiver relationships. My database is designed for efficiency - using a table of messages joined on a table containing userid,actionid,receiverid,receiverObjectTypeID, Here's a condensed version of what it will look like once joined: News_ID | User_ID | Message | Timestamp 2643 A %a commented on %o's new %r. SomeTimestamp 2644 B %a added a new %r to [his/her] profile. SomeTimestamp %a = the User_ID of the person doing the action %r = the receiving object %o = the owner of the receiving object (for example the owner of the album) (NULL if %r is a user) Questions: Is this a smart (efficient/scalable) way to move forward? How can I show messages like: "User_B added 4 new photos to his profile."?

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  • Neural Network: Handling unavailable inputs (missing or incomplete data)

    - by Mike
    Hopefully the last NN question you'll get from me this weekend, but here goes :) Is there a way to handle an input that you "don't always know"... so it doesn't affect the weightings somehow? Soo... if I ask someone if they are male or female and they would not like to answer, is there a way to disregard this input? Perhaps by placing it squarely in the centre? (assuming 1,0 inputs at 0.5?) Thanks

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  • Problem with a blocking network task

    - by user326967
    Hello everyone. I'm new in Java so please forgive any obscene errors that I may make :) I'm developing a program in Java that among other things it should also handle clients that will connect to a server. The server has 3 threads running, and I have created them in the following way : DaemonForUI du; DaemonForPort da; DaemonForCheck dc; da = new DaemonForPort(3); dc = new DaemonForCheck(5); du = new DaemonForUI(7); Thread t_port = new Thread(da); Thread t_check = new Thread(dc); Thread t_ui = new Thread(du); t_port.setName("v1.9--PORTd"); t_check.setName("v1.9-CHECKd"); t_ui.setName("v1.9----UId"); t_port.start(); t_check.start(); t_ui.start(); Each thread handles a different aspect of the complete program. The thread t_ui is responsible to accept asynchronous incoming connections from clients, process the sent data and send other data back to the client. When I remove all the commands from the previous piece of code that has to with the t_ui thread, everything runs ok which in my case means that the other threads are printing their debug messages. If I set the t_ui thread to run too, then the whole program blocks at the "accept" of the t_ui thread. After reading at online manuals I saw that the accepted connections should be non-blocking, therefore use something like that : public ServerSocketChannel ssc = null; ssc = ServerSocketChannel.open(); ssc.socket().bind(new InetSocketAddress(port)); ssc.configureBlocking(false); SocketChannel sc = ssc.accept(); if (sc == null) { ; } else { System.out.println("The server and client are connected!"); System.out.println("Incoming connection from: " + sc.socket().getRemoteSocketAddress()); in = new DataInputStream(new BufferedInputStream(sc.socket().getInputStream())); out = new DataOutputStream(new BufferedOutputStream(sc.socket().getOutputStream())); //other magic things take place after that point... The thread for t_ui is created as follows : class DaemonForUI implements Runnable{ private int cnt; private int rr; public ListenerForUI serverListener; public DaemonForUI(int rr){ cnt = 0; this.rr = rr; serverListener = new ListenerForUI(); } public static String getCurrentTime() { final String DATE_FORMAT_NOW = "yyyy-MM-dd HH:mm:ss"; Calendar cal = Calendar.getInstance(); SimpleDateFormat sdf = new SimpleDateFormat(DATE_FORMAT_NOW); return (sdf.format(cal.getTime())); } public void run() { while(true) { System.out.println(Thread.currentThread().getName() + "\t (" + cnt + ")\t (every " + rr + " sec) @ " + getCurrentTime()); try{ Thread.sleep(rr * 1000); cnt++; } catch (InterruptedException e){ e.printStackTrace(); } } } } Obviously, I'm doing something wrong at the creation of the socket or at the use of the thread. Do you know what is causing the problem? Every help would be greatly appreciated.

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  • C# Asynchronous Network IO and OutOfMemoryException

    - by The.Anti.9
    I'm working on a client/server application in C#, and I need to get Asynchronous sockets working so I can handle multiple connections at once. Technically it works the way it is now, but I get an OutOfMemoryException after about 3 minutes of running. MSDN says to use a WaitHandler to do WaitOne() after the socket.BeginAccept(), but it doesn't actually let me do that. When I try to do that in the code it says WaitHandler is an abstract class or interface, and I can't instantiate it. I thought maybe Id try a static reference, but it doesnt have teh WaitOne() method, just WaitAll() and WaitAny(). The main problem is that in the docs it doesn't give a full code snippet, so you can't actually see what their "wait handler" is coming from. its just a variable called allDone, which also has a Reset() method in the snippet, which a waithandler doesn't have. After digging around in their docs, I found some related thing about an AutoResetEvent in the Threading namespace. It has a WaitOne() and a Reset() method. So I tried that around the while(true) { ... socket.BeginAccept( ... ); ... }. Unfortunately this makes it only take one connection at a time. So I'm not really sure where to go. Here's my code: class ServerRunner { private Byte[] data = new Byte[2048]; private int size = 2048; private Socket server; static AutoResetEvent allDone = new AutoResetEvent(false); public ServerRunner() { server = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); IPEndPoint iep = new IPEndPoint(IPAddress.Any, 33333); server.Bind(iep); Console.WriteLine("Server initialized.."); } public void Run() { server.Listen(100); Console.WriteLine("Listening..."); while (true) { //allDone.Reset(); server.BeginAccept(new AsyncCallback(AcceptCon), server); //allDone.WaitOne(); } } void AcceptCon(IAsyncResult iar) { Socket oldserver = (Socket)iar.AsyncState; Socket client = oldserver.EndAccept(iar); Console.WriteLine(client.RemoteEndPoint.ToString() + " connected"); byte[] message = Encoding.ASCII.GetBytes("Welcome"); client.BeginSend(message, 0, message.Length, SocketFlags.None, new AsyncCallback(SendData), client); } void SendData(IAsyncResult iar) { Socket client = (Socket)iar.AsyncState; int sent = client.EndSend(iar); client.BeginReceive(data, 0, size, SocketFlags.None, new AsyncCallback(ReceiveData), client); } void ReceiveData(IAsyncResult iar) { Socket client = (Socket)iar.AsyncState; int recv = client.EndReceive(iar); if (recv == 0) { client.Close(); server.BeginAccept(new AsyncCallback(AcceptCon), server); return; } string receivedData = Encoding.ASCII.GetString(data, 0, recv); //process received data here byte[] message2 = Encoding.ASCII.GetBytes("reply"); client.BeginSend(message2, 0, message2.Length, SocketFlags.None, new AsyncCallback(SendData), client); } }

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  • How to gain greater control of network packets on Android

    - by mauvehead
    I'm looking to design an application that will require some deep control over IP packets. Looking over the reference guide on the developers site at Android I see very limited control over packets from java.net:SocketOptions and java.net:DatagramPacket. Specifically I'm looking to control the individual bits within the packet to set TCP Flags, SYN/ACK/RST, and so forth. Based on the docs I am assuming I cannot do this within the Java API provided by Android and I'm guessing I'll have to do it some other way? Anyone have any insight on this?

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  • How to organise storage for media content such as video and music?

    - by thor
    Currently, we have a single server hosting all content: music, video and software. This content is downloaded by users through HTTP. Now free space is coming to an end and we are exploring different ways of extending our storage capacity. We want to do it cheap, simple and reliable (protected from disk/ server faults). Currenly, we see two ways: Add a couple of cheap servers with 4 disks (RAID1 ?), run some distributed file-system on top, like GlusterFS. Pros: hopefully, we will see all our disks as single flat file system, just dump content into it and be done. Cons: could be tricky in configuration and handling of faults. Add a couple of cheap servers, all running HTTP servers. Each piece of content (be it a music file or video) is placed on randomly selected two servers. Pros: don't have to deal with RAID, as content is duplicated; single server failure does not bring down any part of content; doubled distribution capacity (as any signle file could be downloaded from any of two servers hosting it). Cons: requires some scripting on part of distribution of content, adding/ removing servers. Do we miss any other ways? Which of the aforementioned options seems to be the best?

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  • setup lowcost image storage server with 24x SSD array to get high IOPS?

    - by Nenad
    I want to build let's name it a lowcost Ra*san which would host for our social site the images (many millions) we have 5 sizes of every photo with 3 KB, 7 KB, 15 KB, 25 KB and 80 KB per Image. My idea is to build a Server with 24x consumer 240 GB SSD's in Raid 6 which will give me some 5 TB Disk space for the photo storage. To have HA I can add a 2nd one and use drdb. I'm looking to get above 150'000 IOPS (4K Random reads). As we mostly have read access only and rarely delete photos i think to go with consumer MLC SSD. I read many endurance reviews and don't see there a problem as long we don't rewrite the cells. What you think about my idea? - I'm not sure between Raid 6 or Raid 10 (more IOPS, cost SSD). - Is ext4 OK for the filesystem - Would you use 1 or 2 Raid controller, with Extender Backplane If anyone has realized something similar i would be happy to get Real World numbers. UPDATE I have buy 12 (plus some spare) OCZ Talos 480GB SAS SSD Drive's they will be placed in a 12-bay DAS and attached to a PERC H800 (1GB NV Cache, manufactured by LSI with fastpath) Controller, I plan to setup Raid 50 with ext4. If someone is wondering about some benchmarks let me know what you would like to see.

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  • How can I remove all drivers and other files related to a USB Mass Storage device?

    - by Bob
    I have a flash drive here that does not work on one OS on computer - let's call it the desktop Windows 7. It works fine on another computer - laptop Windows 7. It also works fine on Windows 8 on the same desktop computer. Other flash drives work fine under desktop Windows 7. So not a hardware issue, not a generic USB Mass Storage driver issue. It's something specific to this drive. On desktop Windows 7, I can connect the drive but no volume comes up under Windows Explorer. Ditto for Disk Management. With diskpart, loading hangs until I unplug the drive, if I replug it and try list disk it hangs again. If I unplug the drive at this point, list disk prints out all attached drives - including the just removed flash drive. The drive consistently appears under Device Manager, but uninstalling the drivers, restarting and reinstalling the drivers (by inserting the drive) only works for the first insertion. After that it fails again. I get the feeling that the driver files are not actually removed, and are corrupted, meaning every reinstall it's the same corrupted drivers being installed. Is there any way to remove these drivers completely? Or perhaps some other setting Windows 7 retains? Formatting the drive through another computer/OS does not help. I've also tried a complete wipe and rebuild of the MBR and single partition. The allocation unit size makes no difference; neither does a NTFS format. This is a relatively small matter, and I would not like to reinstall the entire OS!

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  • Neural Network Basics

    - by Stat Onetwothree
    I'm a computer science student and for this years project, I need to create and apply a Genetic Algorithm to something. I think Neural Networks would be a good thing to apply it to, but I'm having trouble understanding them. I fully understand the concepts but none of the websites out there really explain the following which is blocking my understanding: How the decision is made for how many nodes there are. What the nodes actually represent and do. What part the weights and bias actually play in classification. Could someone please shed some light on this for me? Also, I'd really appreciate it if you have any similar ideas for what I could apply a GA to. Thanks very much! :)

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  • Hold a network connection although IP address change

    - by rursw1
    Hi, Is it possible to hold an open TCP connection with a client, while the IP address of the client is externally changed? For example, the connection is establishes against address X, but somewhen while the connection is open, the client-side user asks for IP renew and gets another IP address. Can the connection remains alive in this case? Thanks in advance.

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  • Passing message over network

    - by Sylvestre Equy
    Hi, I'm currently trying to develop a message-oriented networking framework and I'm a bit stuck on the internal mechanism. Here are the problematic interfaces : public interface IMessage { } public class Connection { public void Subscribe<TMessage>(Action<TMessage> messageCallback); public void Send<TMessage>(TMessage message); } The Send method does not seem complicated, though the mechanism behind Subscribe seems a bit more painful. Obviously when receiving a message on one end of the connection, I'll have to invoke the appropriate delegate. Do you have any advice on how to read messages and easily detect their types ? By the way, I'd like to avoid to use MSMQ.

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